Version history 1.18.2 Vault Hunters Wiki Fandom

Version history (1.18.2)

Vault Hunters receives new updates every day to improve the pack and remove any bugs and problems that players meet.

This update magazine belongs to version 1. 18. 2.

Contents

  • 1 Update 11
    • 1. 1 version 11.
      • 1. 1. 1 Ability
      • 1. 1. 2 Updates of equipment
      • 1. 1. 3 opportunities
      • 1. 1. 4-yea r-old
      • 1. 5 boots
      • 1. 6 expertise
      • 1. 1. 7 Dark bazaar
      • 1. 1. 8 Favorites
      • 1. 9 Dungeon
      • 1. 1. 10 thorns
      • 1. 1. 11 Diggits
      • 1. 1. 12 Subjects
      • 1. 1. 13 Save the condition
      • 1. 1. 14 Safety money
      • 1. 1. 15 call rooms
      • 1. 1. 16 Uber Pilon
      • 1. 1. 17 The last box
      • 1. 1. 18 configuration for 18 purposes
      • 1. 19 Added for accessibility
      • 1. 1. 20 optimal storage
      • 1. 1. 21 Effect
      • 1. 1. 22 error changes/ others
      • 2. 1 version 10.
        • 2. 1. 1 Configuration
        • 2. 2. 2 Error changes
        • 2. 2. 1 team mark
        • 2. 2. 2 Jewelry
        • 2. 2. 3 Treasure chests
        • 2. 2. 4 Automation of the altar of storage
        • 2. 2. 5 Balance adjustment of ability
        • 2. 2. 6 exams
        • 2. 2. 7 Other settings
        • 2. 2. 8 Changes on errors
        • 3. 1 version 9.
          • 3. 1. 1 team mark
          • 3. 1. 2 Quest systems
          • 3. 1. Review of 3 skills
          • 3. 1. 4 opportunities
          • 3. 1. 5-yea r-old
          • 3. 1. 6 Special knowledge
          • 3. 1. 7 Study
          • 3. 1. 8 Zaris drinks
          • 3. 1. 9 storage ammunition
          • 3. 1. 10 Equipment corrections
          • 3. 1. 11 Storage supplements
          • 3. 1. 12 Mob products
          • 3. 1. 13 Souls
          • 3. 1. 14 quality of life
          • 3. 1. 15 Game module
          • 3. 1. 16 joint visual enhancement
          • 3. 1. 17 Other configurations
          • 4. 1 version 8.
            • 4. 1. 1 Adjustment / Balance configuration
            • 4. 2 Error changes
            • 4. 2. 1 Team article
            • 4. 2. 2 Spotlight functions
            • 4. 2. 3 Other settings
            • 4. 2. 4 Errors change
            • 4. 2. 5 mode updates
            • 5. 1 version 7.
              • 5. 1. 1 Balance configuration
              • 5. 2 Error changes
              • 5. 2. 1 Treatment content
              • 5. 2. 2 Balance configuration
              • 5. 2. 3 Corporation QOL
              • 5. 2. 4 Changes in 4 errors
              • 5. 3. 1 Abyss
              • 5. 3. 2 Configuration
              • 5. Change 3 Folt
              • 5. 4. 1 magnet
              • 5. 4. 2 Added
              • 5. 3 Balance configuration
              • 5. 4. 4 Configuration QOL
              • 5. 5 Error changes
              • 5. 5. 1 Pick task
              • 5. 5. 2 Magnet for warehouse
              • 5. 5. 3 Added
              • 5. 5. 4 Balance configuration
              • 5. 5. 5 Configuration QOL
              • 5. 6 Error changes
              • 6. 1 version 6.
                • 6. 1. 1 Added
                • 6. 1. 2 The task of "killing the boss" has been changed: "Hunting the guard".
                • 6. 1. 3 Balance updates
                • 6. 4 KOL settings
                • 6. 5 Error changes
                • 6. 6 Updates VHSMP
                • 7. 1 version 5.
                  • 7. 1. 1 Addition
                  • 7. 1. 2 Update of balance sheet
                  • 7. 3 COL settings
                  • 7. 4 Error changes
                  • 8. 1 version 4.
                    • 8. 1. 1 Update the balance sheet
                    • 8. 2 Changes in mistakes
                    • 8. 2. 1 Added
                    • 8. 2. 2 Changes / Updating balance sheet
                    • 8. 2. 3 Changes to 3 errors
                    • 9. 1 version 3.
                      • 9. 1. 1 addition
                      • 9. 1. 2 Absolute processing
                      • 9. 3 Update of balance sheet
                      • 9. 4 Changes in mistakes
                      • 9. 5 mode updates

                      UPDATE 11 [ ]

                      Version 11.0.0 [ ]

                      This is a fairly large patch, and I want to master all the nuances of the game to make game play more exciting.

                      There's no endgame yet, but we'll see the first endgame mechanics in Update 12, for example if you stick to your artifacts.

                      Ability Power [ ]

                      Probably the biggest new thing in Update 11 is the Ability Power mechanic! Some skills are no longer dependent on damage, but instead on Ability Power.

                      Ability Power applies to all armor by default and can be improved, for example, by new trinkets, or by the new "+Ability Power Increase%" prefix on equipment.

                      This mechanic allows a lot more freedom in skill development, and even more so for players who don't need to have their main weapon in hand when using these skills. We can't wait to see how the Society reacts and changes their builds with this Omega addition!

                      Gear Update [ ]

                      With the introduction of Ability Power and its suggestive effects on armor items, we changed the principles by which suggestive effects work on armor. Body armor now rolls "Armor" and "Power" every time, but instead of rolling "Critical Resistance" every time, it now has the ability to roll;

                      • Helmet: Chance Strength, Fullback Counter, Lucky Hit Chance
                      • Breastplate: Chance Strength, Critical Counter, Mana, Block Chance
                      • Leggings: Chance Strength, Volleyball, Mana
                      • Boots: Chance Strength, Critical Counter, Movement Speed

                      This should allow for more basic identification of equipment with more variety even in the late game, which should greatly increase gameplay variation. Counters to critical attacks have even more meaning, allowing players to ignore all dangerous attacks from mobs in warehouses.

                      Up to the 20th value, ammunition uses Ability Power every time as an "Implicit Bonus", and mobs cannot be given a full hit.

                      Also, new modifiers "+Ability Level" and "+Ability Power%" have been added. The former has the ability to roll chestplates and leggings, and if you have this skill, it will increase the level of the skill. The spectrum is 1-2, and the famous throwing technique is 3-4. Abilities also support "leveling up", and in fact, just equipping any ability will give you a theoretical value of +8! We also significantly increased the minimum roll and made some modifications when increasing the value.

                      In addition to adding AP (ability power) to equipment, you can now create or find wands to create the ultimate mage build! Wands are AP keys you have in your hand that add +1, or +AP%, to your chances, and unlike shields and idols, they have a high chance of rolling even if you hit a cloud.

                      In addition, the storage object that covers the tools has decided not to completely break even after the life is over. Instead, like vanilla elites, they do not work, but can be repaired with support of repair core.

                      • A new modifier of equipment by traveling and helmets has been added: Increased exposed area
                        • Increase the legal ability of the exposure range/ radius.
                        • Buff has been added to the processing of equipment:
                          • The opportunity to focus on the face is 5%of all objects
                            • 100 in Omega dressing
                            • 75 with epic equipment
                            • 50 with rare equipment
                            • 25 for simple ammunition
                            • 0 ammunition is 0
                            • We recognize that in real time, safics is very competitive. We have brought the appropriate configuration to make the pump devices more variable and exciting!
                              • The resistance and strength of the effect became preferred, not a suffix.
                              • The effect of healing was not a prefix, but a suffix.
                              • AP%extension has been added to boots and helmets.
                              • +Health and+Mana%do not have any chance to swing together, but Healing Eff has the ability to swing with+Health.

                              In fact, we believe that these configurations will make the equipment creation, purchase, and pump process more interesting and different depending on your play method!

                              Abilities [ ]

                              It was a great thing to have a lot of abilities, and we realized that the introduction of Power Mechanics a while ago has increased the degree of freedom in contrasting and odds. However, despite the addition of the two new abilities, the update 11 said goodbye to the very famous (and inappropriate scalability) special skills. We liked Thunderstorm's idea, but we couldn't find an expensive way to expand it in the format that existed, and as a result, we moved to another legal ability, Storm Arrow.

                              Opportunities, scalable abilities (AP):

                              Storm Arrow, Nova, Poison Nova, Charm, Smite, Arcon, Fireball, Volley, Hate of Hate.

                              • Storm Arrow is the highest damage, the ability to significantly supply time and mana, and is quite useful in difficult environments and dungeons with powerful mob. The player fires a storm arrow, hits the thunderstorm formed on it, and gives a significant loss under the ability.
                              • Arrow of Bury: Blizzar d-The player can quickly damage this kitsuka with the ability to control the masses and confine the mob in ice kitsuka. Like the guardian, the player fires an arrow summoning the winter clouds, gradually explodes the MOB within the exposure range, deceleration, freezing, and applying hypothermia with bulky ice thorns.
                              • Fireball is a legal ability that depends on the strength of the ability, including a huge radius and a reasonably fresh bullet escape speed, causing a loss via a loss area when a hit is a hi t-but be careful. Please, the fireball causes a loss to the player from inside your explosion.
                              • Specialization of fireball volley and fireball, the damage is higher, but the radius is quite small. Volley bounces off all the volley flowing mobs instead of breaking when hits. Burns can do 25%damage, and the blasts have the potential to be quite fatal.
                              • Fireball Firesho t-Fireball specialized with the lowest damage, no irradiation range, but the cracked down is quite small and can be used quickly.
                              • Empower: Entropy bind, a deterrent aura to the player.
                              • Battle Cry, new skills added! I feel the essence of the surrounding mob as a beam. Glass battle clry occurs every time the essence drips. The number of essence varies depending on the similarity of mob, and this favorite has the biggest essence. The upcoming attack applies these glasses to the enemy during the attack: Base legal force increases material loss
                                • Battle Cry: Spectral Strike, Spectral Strike Specialization adds AP to the right attack when hits.
                                • Battle Cry: Lucky Strike and Lucky Strike add a lucky hit probability to a good attack.
                                • SMITE: Thunderstorm, "The effect was transferred to the Arashi arrow because the value was not found when scaling this specialization.
                                • Execution, it was that we had not been regenerated in the previous update that this legal ability was in a fairly unusual space. We still recognize that this legal ability will be considerably "necessary" at some of the disclosure of Mob Champions and Update 11, but this ability does not have the skills of skills. If you believe that there are actually some such things, we will reconsider the zero mark by picking it up so far.

                                Overall, most probability, its meaning, some buffs, and some of the aspects of minor adjustments are not enough, but the main composition is as follows:

                                • Lampage has been changed from 8 to four values ​​to own the Lampage's scaling chance in the above hosts: intentional turns. We still build physiological damage, so to arrange more potential to switch to a short time to wipe out powerful targets in dungeons, favorite and mob. Adjusted all the meanings of the riot on the base.
                                • Stonfall: Certainly, before that we adjusted the title by the landing of Stontre Heroes, much cooler, and then we improved the meaning of the odds by improving this slightly. We adjust the loss and we believe that it is actually worth it and playable.
                                • Armor: Park Pine changed the fortification of intense action from 15-100 % to 30 %.
                                • Smite: Archon, this ability depends on the strength of the skill, lowering the price of the first bolt while hunting, making it more effective as a damage increase agent, and now a fort damage to players. It provides 30 % reduction, he is active so far.
                                • Spear: Earrings, all spear abilities remained the scale of physiological damage, but the specialization of spears was very powerful to associate with other specialization. As a result, the penetrating target was reduced from 4 to 8 to 3 to 6.
                                • Spear: OK, this abilities idea was quite a head, but very weak. As a result, we not only reworked the exploration radius, but also noticed the type of chest with unique colors (this can be changed to distribution of Availability), reducing mana costs.
                                • Spear: Scattered, penetrating MOB (increased according to the skill level), and spreading/ flowing in the area.
                                • In Nova, both Nova Blast (basic) and Nova Poison change according to the strength of the skill. This change has reduced the skill dependence of Nova Blast. We like the idea of ​​giving a reward when players play well, and that's why we changed the way of calculating the damage of Nova Blast. This will make the ability and design of the ability more flexible, and Nova's "big goals" should be more spectacular.
                                • Spots, lower the mana cost to 20 at all levels. As a result, the mob is given a vulnerability, increasing the loss by 10 % according to the level of the vulnerability. This increases both physical losses, for example, losses from opportunities. Increasing the value of the opportunity increases the degree of vulnerability stack and the range of mocks.
                                • Towout: Charm and enchantmented mobs have caused the amount of damage to be dependent on skills. This skill is a powerful defense ability, and can fight mobs without having the main weapon in hand. hand.
                                • TOTEM and SPIRIT HEAVY have increased mana regeneration, expanded the range of influence, reducing the cost of manaasts, but increased cool down.
                                • Frost Armor refreshed MOB when the player was hit and began to charge additional mana costs.

                                Talents [ ]

                                • DAZE was improved, and damage to fainted Mob increased 25, 50, 75, 100%(compared to 20, 30, 40, 50).
                                • Lucky Hit FATAL STRIKE + CLEAVE has been recalculated in this way to prevent fatal attacks from spreading into shattered targets.
                                • Frostbite: FROSTBITE minion receives 25%of debris damage.
                                • Warlock was improved, with mana thresholds (100%) 80%like Stoneskin.
                                • Blizzard has renamed Frozen Impact, has buffed 10-25%(previously 5-20%), and strongly demands that MOB is cooled instead of decelerating MOB.
                                • Frostbite currently has eight values ​​(previously four), and the impact spectrum is 2-5-20%for 3 seconds (formerly 5-20%for scaling of 1-4 seconds). 。

                                Armor set from patron

                                For hig h-ranking sponsors, special champion packs and goblin packs have been added to the game! These are provided for presentations for players who support Patreon and VHSMP members!

                                Trinkets [ ]

                                We spent a lot of time so that each equipment is for the purpose and the composition of wine red and blu e-bodies can be fun with all possibilities. As a result, not only some changes have been added to the existing equipment, but some new equipment has been added!

                                • The same recipe cost is now applied to all equipment;
                                  • 1 piece of equipment
                                  • 64 diamonds for storage
                                  • 192 Alexandrite jewelry
                                  • 32 Vallt Gold
                                  • In addition, a new detection system has been created, and it is more advantageous for players to look at new hits than duplicate. In fact, this does not mean being guaranteed, and if the player has only a certain number of undiscovered equipment, the possibility of obtaining one of the equipment is still highly mathematically high. Definitely helps you find all the equipment.
                                  • In addition to the ease of overall discovery, we decided to reduce the implementation in order to reduce cost reduction and improvement of equipment recipes, and to focus on the fun of searching for equipment.
                                  • Cufflinks, shortening duration+50%[red lock
                                  • Spell document, power + 50 % [red lock
                                  • Porridge, lucky hit probability+25 % [red tablet
                                  • Jordan granite, +1 [blue lock] for all learning skills
                                  • Wing, giving Ericitra the flight ability [Blue key
                                  • Firakti
                                    • New Arts!
                                    • Move to Scarlet Slot
                                    • Mana recovery amount increased by 50%(100%)
                                    • The probability of dodging all arrows increases by 75%.
                                    • Move to the blue slot
                                    • Change the name of the treasure point.
                                    • Delete night vision effects
                                    • Mark a personal color within a radius of 16 degrees, centered on players, on the chest and coin mountains.
                                    • Move to the blue slot
                                    • Changed the treasure glass to make the chest a little brighter
                                    • Move to the blue slot
                                    • Move to the blue slot
                                    • Changed art and title to idona pendant
                                    • Changed the probability of soul to 250%, not 250%
                                    • Move to Scarlet Slot
                                    • The total of mana increased by 100%(50%)
                                    • Added possibility of "direct" drink from storage
                                    • Move to the blue slot
                                    • Move to the blue slot
                                    • Increased skill gain from 50% to 100%
                                    • Changed art and title for Slimy (darling)
                                    • Title for Neckline

                                    Expertise [ ]

                                    Overall, we are pretty happy with the skill system, and as we gather more data from the submission phase, we know what actually works and what doesn't. Below are the changes/additions made in Update 11, but other than that, the reduction in Neuroizer is still significant. We didn't pay attention to this being part of the transient stuff, and grew for reasoning rather than applying it, and we believe it is now more meaningful than before.

                                    • Finesse has been added, and players receive +1-2% chance to modifier a well-known modifier on equipment - this has a chance of not going up by a lot, but maxing this skill at 2 points with basic sense 3% increases the chance from 1-3 to 1-20.
                                    • Advertiser - However, this test ran through the storage facility every day and had a big power for those who had the Dark Bazaar, it still had the opportunity to freeze the "unpleasant moment" when the player missed a profitable offer. As a result, we gave the player the opportunity to keep the offer and make the table of the Dark Market "Marketer" the probability of rethrowing now contains three values, joint difficulty 3, repeated thrill every cycle.
                                    • We thought that Mysticism was an unimaginably powerful feat and needed to be toned down somewhat to compare with other feats. We gave her one more degree and made her value 12. 36.

                                    Black Market [ ]

                                    For some reason, the "purchase" of things in roleplaying - playing the game - at least, we think, for example, but we have not actually experienced the levels and the Dark Bazaar, as a result we have made some improvements to it;

                                    • The offer and cost are now dependent on the value.
                                    • In the black market, every time a proposal other, this connector, for example, every time inspect your own throw, in fact, there is now a "soul lock" that is highlighted by a pleasant shine and appearance!
                                    • The list of items for sale has become completely "nice feeling" again.
                                    • The clothes bought on the black market now have every chance to become famous

                                    Champions [ ]

                                    In this IRGE, every spectator has a chance to become a champion. The favorites are improved compared to the normal version of the mobs, among which are more simple putbereiden, armor and damage, as well as random affixes, depending on the difficulty of the game. Affixes have a chance to buff the champion himself, debuff the player, or buff those around his mob.

                                    Champion mobs have a champion icon above their heads, indicating that they are indeed favorites. Of course, these mobs start to offer satisfying benefits after defeating them, starting with the usual + gear, followed by Omegas, keychains, treasure chest keys, and more!

                                    The purpose of the Champion Submissions is to make the Vault gameplay more varied and each fight less predictable.

                                    Dungeons [ ]

                                    We have long wanted to find a better, more unconscious way to enter dungeons. In Update 11, we have completely redesigned the way to enter dungeons.

                                    First, all dungeon POIs have been changed to normal exceptional POIs, with normal mobs and hiss spawners. Instead, we have created a dungeon point in each shared room where a dungeon door will spawn. The dungeon doors can still be manually detected, letting players know what type of dungeon it is, but instead of making the dungeons loot specific, we have made them mob specific, and the mobs are now dungeon mobs. Dungeon mobs are stronger than their brethren, with higher health, higher losses, and higher critical hit chances. Each dungeon still has one guaranteed champion group, and the chance of champions appearing in general is increased. To start with, we will create skeleton, zombie, spider, erasure, piglin, and sorceress dungeons, and the size of each dungeon will be randomly selected from small to large.

                                    The new dungeons have significantly more loot than previous dungeons, and depending on the volume of the dungeon, the chance of getting mod cards and other special interaction blocks will be significantly higher.

                                    The purpose of this introduction is to make dungeons completely "optional" and also "true challenge" where players have to fight their way through the dungeon to get the merit. Since the dungeon will be mob-centric, we would like to see more meaning in weapons that double mob losses!

                                    Thorns [ ]

                                    We have not been happy with Thorn at all since it first appeared in 2nd edition. The mechanic has always seemed a bit heavy to us, and despite some improvements and reasoning for example, we have so far failed to make him less majestic (we hope).

                                    With Update 11 we said goodbye to the chance of thorns and now thorn damage is dealt every time a player is hit. In our opinion, this opens up a lot more build options and (according to our internal testing) is definitely a pretty powerful mechanic.

                                    In order to balance this, the pum p-up pum p-up only on the shield is not pumped up with block chances, but at the same time, this is an implicit understanding. This basically means that the player must choose which shield to use.

                                    For example, block chances have the option of buying both if they concentrate on them, as they indicate that they can be purchased in both breasts and shield attachments.

                                    Digsite [ ]

                                    This room needed overhaul!

                                    Digsit is a very rare room in this game and can no longer be made (but can be found in the form of inscriptions)!

                                    The treasure of this room has a different loot table from the treasure house, and everything, such as equipment, equipment, jewelry, catalyst, and debris, is stored in special wooden boxes. During the test, I realized that this room was quite interesting to find and study.

                                    Themes [ ]

                                    We love ideas on special themes, and this patch introduced the theme of Brad Moon. Although the original mob has not appeared on this theme yet, the probability of valuable black opal and Paynite stones has increased!

                                    In addition, two types of new mushrooms have appeared, and the players believe that they will come across this theme more frequently!

                                    Chaos Vaults [ ]

                                    We believe that chaos Balt was a bit messy, and as a result, we added the possibility that the revised value would be chained, and set a set of 30 to 50 modified values ​​instead of fixed 30. This point has not changed in the latest version of Chaos Vaults, and there are many plans to improve in the future.

                                    Bounties [ ]

                                    Rewards on good nature include unique uniqueness, which is reflected in the limits of the merits. The higher the uniqueness, the higher the benefits, but the benefits can be a little higher.

                                    Challenge Rooms [ ]

                                    In learning what is happy, difficult, and what is happy and difficult, the test space is gradually reorganized one after another.

                                    In the 11th update, a unique twist is added to the rooms on the dragon and the wild waist. The first version was pretty bad if the player was not interested in killing the mob, and if he liked mobs slowed down or burned in pitfalls, and looted. We have modified it by replacing the invincible spor with a relaxed spor. This basically means that players have the ability to clean up their rooms or control mobs during looting. In addition, by exciting the layer of the rock, the ability to dig good holes for mobs was sealed.

                                    The Wild West Room is set as a vibrant spor during the game (used to be a permanent sporter at level 50).

                                    Uber Pylons [ ]

                                    Uberpylon has rarely appeared in the storage. This pylon gives the player a powerful reinforcement for a long time. Players can distinguish this pylon with two colors of graphics and huge particle beams.

                                    Completion Crates [ ]

                                    The latest boxes have been improved in all aspects. The reward is also different. The worst finish box as before is monolith, and then changes with the difficulty & GT; Guardian & GT; elixir & gt; scavenger.

                                    Objective Changes [ ]

                                    Monolis has become more common in hig h-level storage, but players have to find more monolis.

                                    Elixir Stone has begun to drop more frequently (with a 15 % probability per room, a 30 % probability).

                                    Obelisk stopped spawning 5 to 10 guards with level 50 or more, and became 5-7.

                                    Accessibility Additions [ ]

                                    When the skill system is rebuilt, the scrolling function of the skill has disappeared. This can be enabled/ disabled on the accessibility menu. In addition, a folding display setting of the skill has been added, and the player can see which skill is folded in the center or left side.

                                    In addition, we have deleted the vanilla sections and the vanilla sections on the deskone, making the battle with Mobs clearer and easier to understand.

                                    Vault Bestiary [ ]

                                    A graphical information database interface of all mobs in the game, which is the skeleton of Vault Bestiary, has been added. Stories and themes are still being created, but there are basic functions!

                                    Effects [ ]

                                    • Vulnerability: Each time the mob vulnerability stack increases, 10 % of the resources will be added.
                                    • Cooling works as a slow effect, but only cooled mobs can now be freezed.

                                    Bug Fixes/Other [ ]

                                    • The items displayed in the chest have been cached, and the FPS at the time of the chest is greatly improved (thanks to Rizek for the concept and proposal!).
                                    • When the player used his mana and tried to exercise his skills, he began to inform him that his mana was gone.
                                    • The processing of the negative effect of the potion that affects the player has been changed.
                                      • If the player tries to receive the negative effect of the potion, it will not be effective for 80 ticks (4 seconds).
                                      • As a result, the value of the evasion modifier is higher.
                                      • This eliminates the "stack" of negative clouds that affect the player.

                                      UPDATE 10 [ ]

                                      Version 10.1.0 [ ]

                                      Changes [ ]

                                      • The explanation of some skills has been updated to a clearer and more accurate one.
                                      • For storage, automation, and research, only one of the mods is required, indicating that both are not necessary.
                                      • The information displayed in player statistics has been revamped. The chance of a lucky hit is now displayed when calculating damage.
                                      • The "plate of incense" from Quark and Storages in Botania is now included in the "slime in the bucket" in the Dark List.
                                      • The mechanism system's altar leads are now included in the Dark List.
                                      • Some abilities are disabled by quarks that may be limited in bypassable vaults
                                      • Disabled trade offers from Alex Mobes
                                      • Added a command to add skills to other players: /the_vault vault_level add_expertise_points
                                      • Added a command to get repository values ​​from other players: /the_vault vault_level get

                                      Bug Fixes [ ]

                                      • Fixed duplicate monitoring of altar conditions
                                      • Fixed inaccurate interaction between animal handles and madmels
                                      • Fixed visual generality of gem applicator preparation viewing tool
                                      • Fixed a bug where ghost extractors were extracting ghosts without lowering the price of recovery
                                      • Fixed a bug where skill altars did not recognize download resourceful settings
                                      • Fixed a bug with trash controller scrolling
                                      • Fixed a glitch when unloading altar conduitites.
                                      • Fixed alchemy file cases sometimes not unlocking Zelevo Zelevo fresh modifiers.
                                      • Resolved that scavenger objects were not decaying afterwards, as they could not withstand all the rigors of the storage facility and later removed them from storage pops.
                                      • Solved the possibility not actually showing the selected ability and immediately switched via the possibility wheel
                                      • Fixed visual generality when an ability cost more than one skill point
                                      • Fixed the "Spear" specialization: the "Sight" specialization had an incorrect ability price.
                                      • Fixed Smite's legal ability targeting infinity
                                      • Fixed the incorrect regret price for the first value of the talent "Power".
                                      • Fixed the team returning skill points so that glasses are returned correctly:/the_vault Debug Expertise

                                      Version 10.0.0 [ ]

                                      Note from the team [ ]

                                      In Update 9, we added some nice configurations to the vault. In real time, we are very happy with how the vault works. In Update 10, we focused on fixing some pretty serious bugs in the host that were pointed out in Update 8 and Update 9 for example. We also added some fresh and very attractive features, some of which were already early for a long time!

                                      Previously, it was reported that Update 10 would be dedicated to the Reconstruction of Eternity, but we decided to hold off on this for now. This is a massive task that our team is not currently very interested in. We are confident that we will soon be able to focus endlessly.

                                      Jewels [ ]

                                      We argue, for example, jewelry is not interesting. Without paying attention to the system, for example, the fact that it is very sweet, almost all perfect jewelry melts as a result of being absolutely not perfect. As a result, we introduced fresh, rather an exciting system: part of the jewelry.

                                      Valuable stone

                                      A valuable cut station is a new workspace that can be applied to precious pebbles. Valuable pebbles win with a 50 % probability, reducing the importance of volume randomly from 1 to 10 spectrum. If the cross section is not obtained, the treasure will be lower than the level. The rejection value of the gem also removes random corrections. If the jewel is cut, it will break, and the player will return valuable granite and random number of Vutodi gems.

                                      A fresh cutting mechanic, the result of removing the jewelry with the recycle in the storage was adjusted. If you return a silver scrap to the presenter, there is a slight possibility that you can get valuable granite, but there is no possibility that WUTODI jewelry will be obtained.

                                      Jewelry application

                                      We also argue that using jewelry to store musical instruments in real time is unfair that requires a great deal of manual work to calculate the space. In addition, using jewelry has actually become attractive, and now it has become easier to use storage tools and instinctively!

                                      The jewel application has been announced as a new workstation. The storage tool can be fixed by putting it in the station. Collecting a certain number of valuable pebbles in the jewel application will display the image of the storage tool deformed. After that, you can get appropriate results in combination with the selected jewelry.

                                      Treasure Chests [ ]

                                      The new gem cut station has already increased the value of chests by inertia. Apart from this, the loot has been greatly improved, the probability of obtaining rare items has been increased, and a "bonus" storage catalyst has been added to Lutus. Treasure chests are one way to get these storage catalysts, and each time the wild modifier is accompanied by a negativeity.

                                      Vault Altar Automation [ ]

                                      Many of the storage search will be developed mainly on the altar of storage catalyst. We have already looked at all kinds of finished products to care for the process of creating an altar in the storage. However, we want to simplify this work by introducing the personal way of automating the altar of the storage.

                                      Altar guidance

                                      Altar Conduit is a new block that allows absolute automation. Right-clicking on Refined Store or Applied Energistics on the storage controller enables Altar Conduit. Then you can place it on your storage altar and the altar will be mechanically filled with the necessary materials provided by the storage system.

                                      Altar Conduit requires energy (FE) to operate. In both digital save modes, the system's altar conduit uses 250FE/t. These are digitally transmitted while the altar conduit is included in the storage system.

                                      Altar conduits can be modernized. They can increase the speed and size of the stacks that objects are transferred to, as well as fast teleportation. In addition, altar conduits have a dark list that can add up to nine items. Altar Conduit does not take these items out of the save system.

                                      With such powerful features, I think it's good to put it in the back of your personal research. QoL A new research has been added to the Altar Automation category. To discover it, research Refined Storage or Applied Energy. At 32 knowledge points, it is possible to unlock the chance to create and use Altar Pipelines.

                                      Ability Rebalances [ ]

                                      Update 9 brings a number of new features and a number of changes. Made minor changes to some features to improve Artel balance.

                                      • Reduced mana cost per second
                                      • Added mana cost per bolt
                                      • Reduced mana cost per second
                                      • Significantly reduced cooldown
                                      • Increased mana cost per second
                                      • Removed mana cost per bolt
                                      • More damage
                                      • Reduced duration

                                      Expertises [ ]

                                      Two new specializations have been added to compete with existing specializations.

                                      Jeweler (New)

                                      Jeweler is a new feat that increases the chance of winning when polishing precious stones. There are three values, with chances ranging from 8% to 24%.

                                      Advertiser (New)

                                      Decreases the time it takes to replenish the stock in the Black Market. There are two values, with the reduction ranging from 60 to 90 minutes.

                                      Other Changes [ ]

                                      • Holding down the button will briefly display all functional perks in the rewards quick view. The TAB button is now used by default.
                                      • The catacombs in the farmer's room are now lit up.
                                      • Some skill descriptions have been updated.
                                      • The skills Smite, Stonefall, and Taunt have been balanced.
                                      • Scavenger items can now spoil and be placed outside the storehouse.
                                      • The craft modifier equipped with Ballot has been changed. CRAFTED MODIFIER has all probability of 2 or less than the rank of Modifier with a random value. All modifiers without the image are counted can now crash the ballot equipment.
                                      • The importance of some famous modifier with Ballot has increased.
                                      • The maximum degree has been added to some values ​​of jewelry.
                                      • The capacity of Ec o-Deree (350 → 400) and prism tools (400 → 600) has increased. The previously developed tools are refreshed to the correct container.
                                      • A fresh mission for jewelry applications that are in reverse compatible with jewelry cutting stations have been added.
                                      • Update the description of the statistical diet
                                      • Added all types of armor models
                                      • Added key duck, blank key, all types of key ruta
                                      • Added a command to unload the skills of the first or multiple players
                                      • Move the accessibility settings of Vault Potion Effects to Vault Hunters accessibility settings
                                      • Updated recipes for various mods

                                      Bug Fixes [ ]

                                      • Fixed a spider to break through the block and attack
                                      • Fixed a problem that the mission was not promoted even if the switch button was actually pressed on the water floor
                                      • Fixed bugs that cannot obtain astronomical granite with astronomical repositories
                                      • Fixed a workbench for remodeling that does not require the existence of Picers in production
                                      • Fixed the cost of wizards in the warehouse was partially incorrect
                                      • Eliminates shortage of wardrobe displays
                                      • Fixed the redundancy of the team's skills that cause failure
                                      • We have actually revised that the altar of the skill does not delete the logic of the skill when loading the skills of skills
                                      • Fixed skills to significantly increase the load on the server
                                      • Fixed all types of obstacles related to the abilities of spears
                                      • Hunter "To" Spear "Ability Particle was not pulled from a distance of 32 blocks or more
                                      • Fixed an opportunity to call endless in a bird' s-eye view.
                                      • Fixed an endless Oze setting was wrong
                                      • Fixed an incorrect operation of user color of particle in the possibility of hunter
                                      • In fact, the operation of angel blocks in a different space, which was quite impressive, has been modified.
                                      • The explanation of the talent "core" and "toxic reaction" had a mistake.
                                      • Fixed a problem that the effect of hypothermia did not work when using the talent "Beblo Hiten"
                                      • Fixed bugs that skilled skills do not work in the warehouse
                                      • Solved the fact that skilled exploration takes into account the ore twice and sometimes distinguishes it than expected.
                                      • Fixed the logic of the hack of a successful expert when using a tool to hack the block without the luck.
                                      • Fixed a bug that regular data storage network does not increase the price of the group
                                      • Fixed an old description of waste regulations
                                      • Fixed a healing potion appeared in the product warehouse
                                      • Fixed the wrong meaning of the soul for cheeseburger feast
                                      • Fluttering spawn in a rack key recipe for mysterious eggs-actually solved the fact that the testes were not used
                                      • Fixed an issue where there were items that could not be accessed to the mod box
                                      • Fixed an issue where MEKANISM lead blocks do not fall from the MOD box
                                      • Fixed the value of Vault Gear modifier partly wrong
                                      • Fixed the value of old Vault Gear modifier
                                      • Fixed an issue that carapax and elvish air trinket had given more effects than intended
                                      • Fixed an issue where the sniper of Night Viewer could not detect the coin stack
                                      • Fixed an issue where Vault Potion Modifier synchronized when the client was logged in again
                                      • Fixed the problem that the storage potion was deleted when the durability penalty was received in the storage
                                      • Fixed an issue where the chaos catalyst had been applied when Ballot Crystal could not use any modifier.
                                      • Fixed an issue where the setting of whether or not the effect of the storage potion could be used was correctly applied.
                                      • Fixed an issue where some jewels had disappeared from the white list of pickup notifications

                                      UPDATE 9 [ ]

                                      Version 9.0.0 [ ]

                                      Note from the team [ ]

                                      We continue to improve the early game. I want to make it as easy to understand as possible, comprehensive, balanced. For this reason, a unique search system has been incorporated into the game so that new players can completely master the basics of the game.

                                      Many functions have been adjusted. There are so many that it is impossible to explain all of them unless you enter at least 100 pages. No, not. The best way to experience all changes is to play games.

                                      Another important thing in the early balance of the game was the skill point. It is fun to master the current form of skills and systems, but we believe there is a more effective approach. Currently, in order to secure skill balance from the middle of the game to the end, some skills are closed at the beginning of the game.

                                      Based on this, we reviewed all skills and talent balance and completely deleted skills, essences and skill orbs. Perhaps it will be r e-introduced according to the Greed Level in the future, but this function has not been completely developed. Until then, these have completely disappeared. All skills updated to Update 9 will reset all skills. All skill points that exceed the current level are deleted.

                                      This includes the skill costs according to the player level, especially the talent, and a ful l-time review. Our goal is to increase the effect of skills by 20 % than before.

                                      We hope you understand that this is the best approach for the game.

                                      Quest System [ ]

                                      A quest system was introduced in the form of a book. This will definitely help new players get used to games and understand the main mechanism of the game. Every time each task is completed, the player will definitely receive the merit that will be useful for progress.

                                      Skill Point Overhaul [ ]

                                      He concluded that it was impossible to balance because the number of skill points was unlimited. Games must provide fun through game play.

                                      Therefore, in this update, all skills are mechanically reset, and the player gains a number of skill points according to the current level. At present, leveling is a single way to get a skill point without requiring extra one skill point for completing the quest section. In addition, the material for mixing the skill orb is returned except for the skill essence.

                                      All skills and the cost and power of talent have been fully reviewed, and the effects have increased 25 %. This change allows more play style.

                                      The strike mechanism is the interesting part of the game. Despite being replayed with a basic RNG probability, we can trust it with our entropy system. The operation of the Fatal Strike was a dress with it, and it was hard for new players to understand, but not as much as possible.

                                      Lucky hit is a new feature introduced in this update. By supporting the addition of equipment, you can increase the probability of lucky hit. Players have all the opportunities for lucky hits to have. For this new nuance game, we have decided to clean up the Fatal Strike and resume installation as part of this new mechanism.

                                      Lucky Hits can have a big variation in any battle, so I'm looking forward to the results!

                                      Abilities [ ]

                                      A new function has been introduced and the existing functions have been reworked. We believe that this will increase the diversity of games and create many different builds.

                                      Shell is a switchable skill with two special skills. This skill supports builds where shots are profitable. By directly effect on players and mobs, we support games with "thorns" settings.

                                      • SHELL (Standard) Gives a chance to stun MOB when hits, and provide convenient means to use effects.
                                      • Porcupine increases Thorn damage and stresses counter damage from the fortress.
                                      • Feather increases the damage of Thorn and chain Thorn in additional targets.

                                      Totem is a neutered law ability with three feats. This law ability is designed to provide variety and support a wide range of game styles. When a totem is placed on the ground, its effect remains for 45 seconds, covering the area. Any player or mob in this area will receive the totem's effect.

                                      • Rejuvenation (standard) heals all players within the radius of the spell in the direction of the entire time of exposure to the spell. This is also a method of healing with support.
                                      • Hatred imposes a small portion of the player's damage on mobs in the area of ​​effect for the duration of the spell. It has the ability to impose any kind of effect on the bestseller, rather than "number of successful hits".
                                      • Spirit This uses mana regeneration for all players in the spell's area of ​​effect while the spell is exposed.
                                      • Wraith increases the loss of all players in the spell's area of ​​effect while the spell is revealed.

                                      Empower (new)

                                      Empower has been switched from a law ability to a single special ability. This legal ability differentiates secondary methods of overtaking opponents and also promotes common IRGE.

                                      • Empower (default) gives secondary movement speed to the player and all players within range.
                                      • Ice Shell slows mobs in an area centered on the player.

                                      Javelin (New)

                                      Javelin is a packable legal ability with three feats. With this legal ability, you can apply the game's original style and throw spears as a damage source. Throw spears to attack enemies from a distance. Attacks enemies with gun damage at a loss.

                                      • Spear (Standard) throws back mobs hit by the spear.
                                      • Pierce pierces a certain number of mobs on hit.
                                      • Scattershot causes a certain number of spears to bounce off on impact.
                                      • Sight scans the surroundings when hit, detecting nearby chests and mobs.

                                      Smite has been switched from a legal ability to two special abilities. And this legal ability calls for the execution of a specific action.

                                      • Smite (standard) occasionally stuns mobs in its radius with lightning.
                                      • Archont turns the player into sparks and stuns mobs on contact with lightning.
                                      • Thunderstorm is like a rainstorm, quickly and repeatedly affecting mobs in its radius.

                                      Illusionary Walk Spirit (new)

                                      Spirit is a new specialization of Ghost Walk. Intensive makes you invisible for a period of time. Delay occurs when attacking mobs, destroying blocks, or discovering containers. It lasts much longer than kuldown and shorter than Ghost Walk. This allows Ghost Walk to fit into any game style.

                                      Dash: Warp (new)

                                      Warp is a new dash feat. She fires an arrow and the arrow makes the player teleport in the needed space. When you enter the crowd or other players, you will move to the space with the player.

                                      Ace: Charm (new)

                                      Charm is a special skill of the new taunt. When used, a certain number of mobs appear on the surrounding radius of the player for a certain period of time. These MOB damage the player at a specific percentage. Later, the end of the effect of the spell is reconstructed by aggressive Mob.

                                      Manashield: Amortization (new)

                                      Travel amortization is a new specialization of Mana Shield. It only takes less damage than Mana Shield, but adds a percentage of the absorbed damage to all Mobs in the radius of the target. This specialization also supports the game style, which is the biggest role of the build to be damaged.

                                      Possible configuration

                                      With the latest update, Nova has expanded its distribution. As a result, the opportunity to use it very much. As a result, nova was modified in this way, and although it did not reach the number of damage as before, the build with this chance has become quite reliable.

                                      Nova Frost was adjusted to increase vitality. In addition to freezing a specific time mob, it caused hypothermia, slowed down every day, and gave 3 seconds loss.

                                      Shaftar: Happiness

                                      For example, this special skill was emphasized because it was basically not applicable to legal abilities. We don't want the players to choose specialization to avoid resources loss.

                                      Mega Shukoku: Drill

                                      This special skill has not been widespread since the release stage. At the fastest, it was not selected at all. At this point, it became more and more clarified at this point that it is not a game method that fits all tenacred builds in this storage facility.

                                      Hunters, for example, were still a very powerful legal ability, and was still the main opportunity in many construction. We have concluded that we will change the hunter with a profitable degree of pity and show only the wood chests in the warehouse. We seemed wrong to show only all types of chests and not target, and there was no way to balance them. Instead, I would like to invite players to focus on the same kind of chest with the support of hunters.

                                      The addition of the new special skills and charms, revealed that the damage itself must be completed. In this way, Taunt increases the loss given when he makes MOB angry at the player. Thanks to this legal ability, it is necessary in a faster style of more games.

                                      Stonefall would not have been able to prevent the update because this update was deleted by powder snow and lava from the storage. Stonefall is the root of several gam e-style, and I'm looking forward to future developments.

                                      In the stone fall, a knockback effect was added to the radius around the landing point, and the damage caused by the early fall was alleviated.

                                      Stonefall: Sure has reduced 50 % of all damage due to falling at the maximum level, but at the same time it fires Nova when landing, and the damage depends on the player's damage and fall distance.

                                      Street: Cold slaps reduce 100 % of all damage due to falling at the maximum level, but Frost Nova fires while falling.

                                      Many other skills have been renewed with this update. It may be surprising that some changes have affected the game play style, so we recommend that you study all existing skills individually!

                                      Talents [ ]

                                      Talents have also been significantly changed to support various builds. Talent groups have also been introduced, allowing a group of specific talents to concentrate on limited skills and abilities. Therefore, the player chooses which talent to choose in each group.

                                      Stickskin (new)

                                      Stickskin appeared again as a talent. The resistance to the effect increases, and the maximum health exceeds 80 %.

                                      Witchcraft (new)

                                      When health is the maximum value, the amount of mana recovery increases.

                                      Witchcraft (NEW)

                                      The probability of entering Seoul with the mana is full.

                                      Caution (NEW)

                                      You will not consume potion charge.

                                      Alchemist (NEW)

                                      If you drink salvage potions with at least one modified value, the effect of salvage potion will increase.

                                      Core (NEW)

                                      When killing a confused crowd, it gives a chance to cause explosive reactions around the subject. The power of the reaction depends on the level of nova and requires this ability level.

                                      This talent is exclusive to "Numbness".

                                      Increase damage due to confused mob.

                                      This talent is basically exclusive to each other.

                                      Blizzard (NEW)

                                      This talent gives a chance to target Frost Nova spells when killing slow crowds. No NOVA level is required.

                                      This talent is exclusive to Frostbite.

                                      Scam (NEW)

                                      When you enter a slow crowd, the target has a chance to be a frost combination for a certain period of time. If Mob is attacked in a "freezing" state, he will die immediately regardless of health.

                                      This talent is mutual excretion in Blizzard.

                                      This talent gives the target a weakness, reducing damage dealt for a certain amount of time when hitting a poisoned mob.

                                      This talent is exclusive with Toxic Reaction.

                                      Toxic Reaction (new)

                                      This talent gives you a chance to cause a poison reaction on the target when killing a poisoned mob. The strength of the reaction scales with your level of Nova Poison and requires a level in that feat.

                                      This talent is exclusive with Blight.

                                      Group "Masteries" (new)

                                      Masteries is a group of talents that includes 4 types of Masteries that increase damage dealt when fighting certain types of mobs. This makes Masteries a lot more interesting than before.

                                      • Arthropod Mastery Increases damage dealt against spiders.
                                      • Undead Mastery Increases damage dealt against undead.
                                      • Illager Mastery Increases damage dealt against illagers.
                                      • Nether Mastery Increases damage dealt against pigs.

                                      Group "Lucky Hit" (new)

                                      Lucky Hit is a group of talents with four different effects that are applied when you activate Lucky Hit. This gives you a more personalized experience when using Lucky Hit than the previous Fatal Strike.

                                      Fatal Strike

                                      Increases damage dealt when Lucky Strike is activated.

                                      Recovers a percentage of maximum mana when Lucky Strike is activated.

                                      Recovers a percentage of maximum health when Lucky Hit is activated.

                                      Adds a Cleave effect when Lucky Hit is activated, dealing damage around the target for a percentage of damage dealt.

                                      Javelin Enhancements Group (new)

                                      Javelin Enhancements is a group of talents that enhances four types of spears. Spear skills give your game more personality.

                                      Power Throw

                                      Increases spear speed.

                                      Increases spear damage.

                                      Granted channeling ability, allowing you to hit with any effect except Lucky Strike.

                                      No longer consumes mana when thrown.

                                      Many other talents in this update have been reworked, removed, or otherwise rearranged to be more balanced. Once again, we encourage you to explore all of the existing talents, as many talents now define their own playstyle!

                                      Expertises [ ]

                                      Many of the talents you had before did not fit into the existing talent system. We believe that some things should not directly compete with skills and talents. With this in mind, we have introduced a new tab in the player menu: Experts.

                                      Skill points are obtained to get five values, and their excretion is costly, so large costs are strongly required. Use a neur notzer to get all the skill points back.

                                      Utuser (new)

                                      Give an opportunity not to use negative corrections when using storage catalyst for storage crystals. The same number (10 %) of the same number is also applied to the storage crystal. In the case of a cake catalyst, this affects the playback method.

                                      When transforming Ark's crystal, it directly reduces the probability that the crystal is cursed or stopped. It is a very powerful ability to transform Ark crystal.

                                      Tringator (NEW)

                                      It is a law that does not consume the storage of the storage at the entrance of the storage. As a result, the storage of the storage will be prepared for a more reliable lon g-term use.

                                      This gives all the gods of the storage facility immediately, and in fact, preparing the curtain quite a bit.

                                      Happy (new)

                                      Despite the specialization of "luck" due to the possibility of the mineral, we hope that the players have the chance to access the best luck. As a result, supporting this special skill has made it possible to add two good luck.

                                      Volunteer behind the head (new)

                                      The hunt hunter is a pretty original special skill. You can reduce the stage of bounty updates and refusal, and you can select a bounty auxiliary connector, and players can own two bounty at the same time.

                                      Angel (processing)

                                      Almost all base construction support players loved creative flights. Now he identifies the opportunity to create an angel block. This is a new block that gives players a creative flight within a radius of 64 blocks.

                                      Many other previous talents have been resumed in the form of research. They were redesigned to the new system. These include the following:

                                      • Indecisive
                                      • Replacement
                                      • Craftsman
                                      • Experienced
                                      • Success altar

                                      Researches [ ]

                                      A new research category has been introduced by the publishing of preserved drinks. It is linked to all three types of research, and each has revealed the new degree of storage. It is also used for unlocking alchemy tables.

                                      In addition, the new MOD "strength" has been seen: Botania Flux Field enables Botania to create energy (RF) from Mana Botania.

                                      Vault Potions [ ]

                                      The storage potion is a new mechanic designed to secure another healing method in the storage. This potion may give players a shor t-term consumption correction. Only the first potion works in the storage state.

                                      performance

                                      Each potion contains six charges, which are discarded when starting a vault. Charges are used when consuming a stored potion. These charges can be re-started by killing mobs or waiting for a certain number of mines.

                                      Potions are crafted by the player at the crafting table and come in four different values: Bottle, Potion, Mixture, and Concoction. Each grade contains a modifier and an auxiliary connector for the bottle - not the first. Bottles are a single grade that cannot be blocked by research work.

                                      Storehoused potions can be modified at the alchemy table behind the potion research. Here, players can add any modifiers they like to the stored potion. Some modifiers can be found in the alchemy library in each vault dungeon.

                                      Vanilla Potions

                                      We want players to have the ability to apply regular potions if they wish. However, with potions now available from the vault, we think it is in each player's interest to balance the difference.

                                      After drinking a stored healing potion, the player receives the auxiliary effect "Bell's Wrath". This reduces the player's healing efficiency by 20%, making all healing informants the least effective. This can lead to a healing performance reduction of up to 80%.

                                      Vault Gear [ ]

                                      We have made certain changes to the equipment in the vault to improve the sense of continuity. Previously, the balance of the vault guns was poor. It actually affected the strength of the abilities and talents, so we did not have the opportunity to properly adjust the balance of the skills and we have redone it.

                                      Bows as weapons

                                      Like axes, for example, vault blades do not experience themselves in the best way. We wanted to add more contrast to their assemblage, which resulted in a certain number of changes.

                                      The implicit loss of attacks is significant and similar for both types of weapons. However, the prefix modifiers for damage attacks have been increased to provide more probability for choosing the game-mode.

                                      The crazies now compete with attack damage, but with the ability to pump along with the hit modifier. All hit modifiers are now listed as suffixes.

                                      The axes did not work as expected and were redesigned to increase the attack range in exchange for auxiliary damage.

                                      Attack range still has the ability to be added as a suffix to Vault Swords.

                                      The professionalism of owning tools

                                      Crafting equipment was less necessary than expected. However, gaining crafting experience will give triumphant players when working with storage objects in the future, but progression was not rushed for very unique results.

                                      We reduced the requests to the maximum value of professionalism and restructured how to get the value. This way it becomes exponential and easier to start with. Apart from this, we made sure that all players have the ability to max all skills, not just two.

                                      Finally, there is an issue with processing vault equipment, but not being able to use it as you want. To solve this case, we alloyed new recipes for vault alloys. The probability of getting facet focus bonus is now higher if you use it earlier.

                                      Gear Modifiers [ ]

                                      Some equipment modifications seemed inappropriate in today's implementation. We adjusted them to fit with something else in the game.

                                      Thorns were in an uncomfortable state in the host due to the fact that they inherit the loss of objects that the player holds in their hands when hit. This makes it impossible to perform other actions while using Thorns if you do not know how to work in multitasking mode.

                                      From this, we decided to add thorn probability and thorn loss as implicit features of vault shields. Loss is implemented in the damage of vault shields, and also in additional damage like undead loss. This prepares the bow shield for more serious competitive idols of the bow, such as offensive utility.

                                      In fact, in the presence of all sources of cover, we still have a chance to achieve (no pun needed), here Arte l-cover is higher than 8. This means that the player actually has the opportunity to loot all POIs and ruin all spaunners without activating it.

                                      Therefore, we put a limit on the number of ranges you can get on a save. This limit decorates 7. 0, in fact, two more bases. This allows you to give it a great significance without having a destructive effect on the game.

                                      Abominations, Holy, Hateful

                                      Many players were confused by the names Baneful, Holy, Hateful. As a result, we decided to rename them to Arthropod Damage, Undead Damage, and Erasure Damage. Apart from this, a new modifier called Under Damage was added to the vault equipment.

                                      We decided to add the effect of terrorizing the clouds. Clouds force players not to attack towards them at a certain time, fearing the mob that will emerge from them. Cloud effects now scale more literally. This also allows for builds to vary, and we're excited to see how more mobs will get tangled up in the vault!

                                      Vault Tools [ ]

                                      The production speed of vault tools doesn't absolutely match reality. We're pretty happy with the changes we've made for players to let them focus more on how they individually play the game.

                                      Affini is a quick chest hunting method that is the main rotating element of the game. We hope this will be used by the most people in the game's wound steps.

                                      By reducing the request for chest production immediately, it has been easier to use. The presence of affinity corresponding to 5 efficiency is quite unnecessary for production or speed. This determines almost all difficulties associated with random recognition for crate hacking, and can build tools based on other corrections.

                                      Casquette

                                      Jewelry with production speed, however, was not outdated. Starting at the 50th value, they may be noticed in the Strong Box Box at the point of attention. These are advanced versions of gold, live, luxurious crown boxes, and have twice the loot than those daily analogs. There is no user interface in this box. Like a wooden box, it has higher hardness and is not cut, but it means that you can only get it once.

                                      Mob Spawning [ ]

                                      SPAV N-Mob was processed exactly. Which mob was wonderful and how to spawn was changed. All spa buns except dungeons and calls have come off from ambush. This means that a battle with mob is more needed, and the storage pace will change much more than others.

                                      All mobs have belonged to the group. CONAPERS generates a specific group of mobes randomly. There are 3 about the similarity of the Mob-Group:

                                      • Large hordes ... Numerous riding mobs that require AORON for effective battles.
                                      • Tanks are a few protective mob, and effective battles with them require single wear. They have their own skills according to interesting topics.
                                      • Assassin is the average number of mobs that require a major danger in the context of the topic that requires AOE and singl e-purpose damage to the effective battle with them.
                                      • The mix is ​​often seen in the context of the topic, and is an average number of mobs that urgently need AOE and singl e-purpose damage for effective battles with them.

                                      In the arch, various kinds of mobs were covered with an illeger. Yes, I took advantage of the loss of Iray! Apart from this, mobs sleeping on each theme and friends of friends are noticeable. As a result, each theme has been exclusive.

                                      Soul Shards [ ]

                                      The immortal mob of the storage facility must be advantageous, and the game mode, which focuses on battle, must compete with the game mode that focuses on Luta extraction. This was a vision for a fragment of the soul in this IRGE, and was a guideline. However, we believe that the collection of fragments of the soul is delayed, and with the release of the soul's diffuser, the creation of the number of objects for chests is the best in gaining the fragments of the soul. It was a method.

                                      The number of fragments of souls received in battle with Mob increased by about 1000 %. Visavi has slightly reduced the number of soul opportunities in the storage equipment to balance this process. Overall, the fragments of the soul have fallen more frequently.

                                      Soul fragments only fall from one wave of each span. This is an important change, not a large number of soul fragments every day near one span. All mobs that could drop soul fragments are surrounded by purple particles.

                                      Dark bazaar

                                      In addition, the dark bazaar has become more exciting. The gambling function was addictive, but it was not used in effect due to the huge number of objects that were not interested in resale.

                                      Instead of repeating offers at a low rate every day, shops are currently realizing only more valuable objects. If you purchase these items, release the connector and remove them from the equipment. The items are replenished every two hours.

                                      In addition, considering the existence of more expensive items, the cost of all items has increased to 1500 fragments in the soul. A successful game!

                                      Quality of Life [ ]

                                      As a QOL function, all blocks have been introduced. In fact, this has improved the tempo of the game, and the players who have to repeatedly give instructions are convinced that this has gained more fun.

                                      Skill altar

                                      This makes it possible for players to protect their builds, especially abilities and talent, and switch between builds. When switching builds, it consumes only the number of regulatory areas that are important to abolish all abilities.

                                      Identification shield

                                      All ballot equipment items in the inventory can be instantly identified, and the identification process is speeded up.

                                      Storage Enchanter

                                      Enchantments are a must every time you play this game. But setting up villagers to get the right enchantments on their Vault Gear can be a pretty painstaking task. So we made a personalized version of enchantments. With just 5 emeralds and skill level 1, players can add any enchantment to their own Vault Gear. They can also replace incompatible enchantments with spaces, like Fortune or Silk Touch.

                                      Gamerules [ ]

                                      We also introduced additional game criteria to allow players to play around with the code however they like. Some of these rules have a strong effect on skill and may not keep the game balanced. While we encourage you to follow the intended pace of the game, these criteria are given as a feature for those who prefer a different path.

                                      The unique idea of ​​Vault Hunters was to include a fixed cost in the game loop. This made it a very challenging and fun package for a group of very skilled players. By adding Spirit Extractor and removing Spirit Death multiplier in this update, we felt that these players were not getting the playstyle they loved.

                                      As a result, we have cheaply linked the hardcore mode to the game through a new game module, VaultMode, in which we also combined all game modes. VaultMode determines what actually happens after death:

                                      • normal - inventory is saved, but in this case there is a forced penalty.
                                      • normal (default) - ghosts spawn, but inventory is not saved.
                                      • normal - ghosts do not spawn, inventory is not saved.
                                      • Players currently in casual mode, please reconfigure this gamer to fit your playstyle.

                                      Vault Crystal Mode

                                      We even claim that there is a significant percentage of players who are interested in not having to search for vault crystals to enter the vault. Conversely, some players want to make huge farms to keep their vault altars in a centralized state. This is proof that Vault Hunters is built on a never-ending path, and players just need to enjoy the game loop itself, which we are very happy about.

                                      We have added VaultCrystalMode rules to players so that both sides can enjoy the game from their own perspective.

                                      • infinite - 0x component scaling (requires only redstone input)
                                      • normal (default) - 1x component scaling
                                      • grindy - 2x component scaling
                                      • extreme - 3x component scaling

                                      But we believe that Vault Hunters should be a game that you can play for a long time.

                                      For players who want to enjoy the game more, we have introduced a new gamer substance to the game called VaultLoot. It builds the number of loot in all containers from inside the storage facility.

                                      • Not bad (default) - the number outside increases by 1.
                                      • High number - the number of loot increases by 2.
                                      • Extreme - the number of loot increases by 3

                                      General Visual Improvements [ ]

                                      Finally, in this IRGE, we have enhanced the visuals by creating visual characters that correspond to a large amount of particles and specific actions. The effects that occur have been handled so that they are not the most annoying. Overall, fighting mobs and talking in the game is much more fun than before!

                                      Other Changes [ ]

                                      Topics and Rooms

                                      • Many topics have been added, including mushrooms, easter, and topics that increase the amount of forging.
                                      • A new version of the farm room, "Dawn", has been introduced. Practice on a luxurious chest of drawers.
                                      • The catacombs in the farmer's room are now randomly generated.
                                      • Strong magnets have been significantly increased.
                                      • Vault - Gear now keeps shifting and shows the cheap range of modifiers. Holding ALT+SHIFT will show the current degree.
                                      • By 3x the effect of "Shocking" return.
                                      • The addition of gun damage to certain types of mobs has been re-pleated and reduced. Now they have every chance to take shape in instruments.
                                      • All manufactured keychains are now guaranteed 20 uses, and found - 20-30.
                                      • A new trinket has been added from the vault: "Endra's Anchor". If there is an object in the range of the magnet it hits, it teleports that object to the player.
                                      • The Switch Trinket Keychain now highlights immunity to bad effects on players without counting time acceleration.
                                      • The "Night Vision" keychain now gives the "Hunter" effect to players who are in the chest's range of effect.
                                      • Fresh models have been added and unlocked models that should be.
                                      • The version of the forge has been updated to 40. 2. 1.
                                      • Increased mana base regeneration from 0, 75/s to 1, 0/s.
                                      • Removed the multiple death penalty for ghosts.
                                      • Penny Penny fresh complexity added as fresh minor difficulty. At these difficulties, mobs put evidence and loss are reduced to 0, 25x.
                                      • Scavenger Hunt goals simplified a bit at 50th level. Complexity remains unchanged from 75th level onwards.
                                      • Vanilla critical dodgers (jumps while jumping) no longer cause effects on hit (such as "cling", "startle", "cloud" etc). They still inflict excess loss.
                                      • The storage speed of the storage fighter is lower than that of the player. Apart from this, a new view of the fighter from Ark has been added, the speed has been added, but the loss has decreased.
                                      • The water depth of the reservoir is produced only one block.
                                      • One to one drop of powder has been deleted from all winter themes.
                                      • The lava was allocated to all the bottom.
                                      • The living chest has all the potential to store the inscription in the room.
                                      • Hunters can now paint according to the player's preference on the afort dance diet.
                                      • Fireworks have become more impossible to apply in storage facilities.
                                      • A rare testis "Hirahira" has been added to the "secret egg".
                                      • The optional frustration recipes have been changed and closer to the chance.
                                      • A floating forest log and board have been added.
                                      • A recipe that cuts the meat from the storage and a recipe for cutting the meat of the loom from the storage.
                                      • The simple Storyege network price is reduced, the tinker interface is deleted, and the export / import cable is also deleted (it works in your world). The fundamental cause is terrible difficulties in performance and failure in the world's work, and they have all the potential to call players.
                                      • Considering the settings in SSN, the price of sophisticated stories & amp; AMP; AE2 has been reduced from 6 to 4 knowledge points.
                                      • Added a recipe "Web" by Mekanism Combiner.
                                      • Add a network recipe to the world using vanilla mechanics: Righ t-click vine and turn the vine to a network.
                                      • Added many other new recipes that create competition with the unique production of botanie pots.

                                      UPDATE 8 [ ]

                                      Version 8.0.2 [ ]

                                      Adjustments / Balance Changes [ ]

                                      • Those who have been selected in the personal "white list" of garbage that no longer have the loss of fort when the target for storage designers is not locked by the locked storage. Refreshed to find an exit.
                                      • The cost of the inscription was adjusted by adjusting the progress of the table.
                                      • Skill essence, knowledge essence, the top floor of the village room is 0.
                                      • The buff in the last box has been changed from 27 to 20.
                                      • Padalmist's seal is now worth the knowledge essence.
                                      • Gave Bug Fixes [ ]
                                      • The XP-ORBA in the repository has been distinguished from the XP player.
                                      • Version 8.0.0 [ ]

                                      Note from the team [ ]

                                      Update 8 focused on this to make the game wider, sophisticated, and make it easier for all players to access. Almost all components of RNG have been improved and the need for the whole game has been enhanced. We claimed that the first degree of this game was a bit strict, and took a step to make it more necessary from the beginning, bright and exciting.

                                      Update 8 is probably a huge update, and we are confident that we are quite satisfied, and we will actually like it for you!

                                      Spotlight Features [ ]

                                      Runes will be changed to inscriptions

                                      The rune system needed an update, it was entirely RNG based and didn't add anything special to the player's gameplay. Running around all the rooms to find the one that suits you just didn't feel right in the context of a whole new POI based game cycle.

                                      We've completely ditched runes and changed them to inscriptions with a whole new crafting system, to give players more control and the fun of crafting vaults.

                                      • Empty inscriptions can be found in Omega Victi in living vaults.
                                      • Inscription fragments can be found in living chests and wooden chests.
                                      • Room inscriptions can be done with the new inscription table, players choose which room to make.
                                      • Inscriptions randomly throw points of "completion", "time" and "unstable". Empty inscriptions found in chests have a row spectrum of throws that was developed afterwards.
                                      • The end is a new mechanism, players have the option to enter repositories that are not completed, but the parts (with % of incomplete) will be modified by the storage stone. This applies to POIs, chests and ores.

                                      The crystal data will be rewritten absolutely, so the old runes will no longer be usable in this update, but they can be used for soul diffusers.

                                      Equipment enhancement system

                                      We love the repository ammunition, it is very interesting to run with it, and we were hoping to arrange the ammunition to fit into all kinds of games, which is a huge assistant. With this addition, the helmet is the most important part of the game in any way.

                                      • Improvement altars can be found occasionally in dungeons.
                                      • With help from them, the player receives tasks that must be completed in the storage, similar to merit.
                                      • Completing the tasks allows the storage helmet to be housed and you can get a gift enhancement.
                                      • Enhancements drop randomly, and the altar can only be applied once per player and per warehouse (however, it is possible to find a certain number of altars in one warehouse).
                                      • For example, doubling the loss of NOVA, lowering the mana cost from dashing, etc. Lowering, etc.
                                      • Only the helmet in the storage facility can have improvements, and there can only be one improvement over the helmet.

                                      Crafting Gear Fixes

                                      We want players to be able to control their equipment and buildings more freely. We have created a new station, "equipment conversion table". As a result, the player can set the equipment and tailor. At any time, the equipment can only have one modifier, and the developed modifier follows the footprints of the unlock value. Some modifies must be learned by finding a transformation card in rare dungeons (level 60 or more) and interacting.

                                      We like the idea of ​​customizing equipment and gears, so I felt the need for a simple way that players could associate their equipment and exchange them quickly with space. The dressing room is such a thing and can be decorated. Players can store all ammunition, including key chains and hot bars in the "Wardrobe" block, and quickly replace them according to their taste.

                                      At the same time, a new basic task has been provided to expand the game width, understand it, and make it easier to master. It can be dropped randomly from the value 10 and forcibly obtained with the support of the sage's seal. Firthous, mining of ore, killing of mob s-all of them contribute to the progress of elixirs. Each ball is randomly displayed the meaning of each task without directly informing the player. For example, looting a wooden chest may be higher than looting a gorgeous and beautiful decoration chest, or killing a zombie may be higher than both. The player understands the meaning of each task while focusing on chests, ores, and elixirs falling from mobs. Elixirs do not need to be selected at the physical level, for example, they are considered a visual indicator and counted immediately when they pass. If you collect enough elixirs, you can find Rodstone, an antique purple granite, and complete the safe.

                                      The task is to teach players to value their loot, move them forward from the storage, clear difficult tasks, and provide large replay values.

                                      If you run out of the storage, you can receive additional End Mass with a 20 % probability. What has been added to the crystal can be used as a theme for its crystal. The falling addition depends on the completed theme.

                                      Disordered catalyst

                                      With a new supercatalyst found in treasure chests and dark markets, the attached crystal is turned into an obscure crystal. When you enter the Clutter Vault, 30 random modifiers drop.

                                      Treasure house

                                      If the treasure chest RNG is difficult, the player's mood is often worse, so it has been easier to predict RNG. Apart from this, the contents of the treasure chest have been greatly improved.

                                      Cascade Modifier and Bonus Modifire

                                      Modifier Gilded, Ornate, and Living have been changed to increase POIs by 25%for each modifier instead of generating "bonus" treasure chests. This change was made to match the gameplay of Vault Hunters Third Edition and the gameplay loop. Old 'Bonus' Chest Modifier still exists, but is no longer available in catalytic support. Instead, it only appeared randomly, and the name was changed with this change.

                                      Catalyst and crystal conversion

                                      The catalytic mechanics were not so aggressive and seemed to be very straight. But random storage is fun, and we want to be able to control RNG as much as possible, like everything else in Update 8. We have introduced appropriate settings to improve the overall implementation of the catalyst and custom storage;

                                      • If the crystal volatile system has been rewritten and volatile is valid, 75 % of the chance has cursed crystal with a 75 % chance of making crystals. This makes it possible to add more catalysts (and engraving) to one crystal, but instead, players have to focus on fighting curse using mottles and immunity. It disappears. \

                                      *Note: Mathematically, the crystal has the probability of adding more corrections. In the past, the probability of applying the fifth catalyst without exhausting crystal was less than 45%, but now it is 75%, and the decrease of 50%begins after about seven catalysts.

                                      • Magic Essence recipes have become quite useful.
                                      • The number of catalyst debris available from the wooden box of the random warehouse has increased significantly.
                                      • The probability of obtaining a "supermarket" (no negative correction) has increased from 1 to 10%.
                                      • The negative correction is no longer rolled before entering the storage, and is completely hidden by the player. We believe that this destroys the linear catalyst skill "abundant + trap" and is compatible with all other improvements performed for the catalyst.

                                      I thought the difficulty level introduced in Update 7 was the right choice, but I felt that something was still missing.

                                      In a storage facility with cakes, there is a 10 % chance of giving a cruise in an open room. If you click on the right button of the mouse on the cruise, you will create a storage for the player using it (two players do not have the opportunity to apply it once, and what is the pedestal). 。 There is no goal of the number of cakes, they are infinite and choose when the players decelerate. The number of skills obtained at the end of saving the cake depends on how you ate the cake by righ t-clicking the cruising pedestal. Thanks to this change, players do not need to return to 30 rooms in a hurry if they do not have the chance to find a cake, and increase the number of incentives to apply the difficulty of their interest. The storage facilities of the cake remain sealed, and there is no possibility of random noticed.

                                      As an attempt to make the game more accessible and arrange for a nonsense for passing, we rationalized random targets and made a box for the end of the predictable RNG. Depending on the goal, there are even more differences in the box before the end.

                                      In this IRGE wound, I want to realize that the target "failure" is hated, and I want to arrange the end of the target more simply. In this injury, the ability to find monolis was strictly increased, and the number of monolis was limited to 2 to 10, 3 to 30.

                                      It looks like a random target is coming;

                                      • 0-9th: 100 % Monolis
                                      • 10-19 values: Monolis 50 %, Elixir 50
                                      • Level 20-49: Monolis 33 %, 33 % elixir, screen 33
                                      • Level 50 or more: Monolith 25 %, elixir 25 %, quest 25 %, Guardian fishing 25

                                      Bay and diamond cave

                                      Absolutely two fresh rooms: "Bay" -The room focusing on many Omega Monet and "DIAMOND CAVES" are found only on green themes and are filled with diamond ore.

                                      Task "Luda ​​steam

                                      A new task "ore" for scavenger has been added. Like other tasks, drops randomly, and objects for scales are dropped from all mined ores.

                                      Village room settings

                                      The rooms in the village seemed to be somewhat unsuitable, and no one could use it. Apart from this, this task depended on RNG, above all, the benefits were poor, and the gameplay was sour and killed. As a result, the lower part was completely rendered;

                                      Now, there is only one entrance to the underground cemetery in the underground of a peaceful village. At night, the underground cemetery, which shines in gold, is likely to be difficult to pass through mercilessly, but if you find a prey, it has a lot of need.

                                      Configuration of factory rooms

                                      The room at the top of the factory was always a little mysterious room. It is one of the few rooms that players cannot pass safely without receiving mega spawns. We updated this story: The factory room is still considered a compressed block resource well, but now it is only in the corner of the room. Apart from this, there is no longer an unlimited spor in this room. A bucket hanging from the ceiling has been added. This bucket guarantees an old fragment spawn, and in rare cases you have a chance to receive Netherlight blocks.

                                      A room with the end resources has been added, the number of savings has been increased, and it has been a more accurate place to be useful as soon as it is discovered.

                                      In order to make the game easier to access the game and make it easier to play from the beginning, we have created a method of generating a chromatic steel ore without the criterion of "there is no air". This makes it very easy to explore and discover chromatic steel ore. For example, exploring a cave is an option that is absolutely acceptable.

                                      Goats and rabbit guards

                                      Two completely new armor sets that can be discovered in the rarity of Epic and Omega

                                      Speed ​​and haste + idol

                                      We have deleted the ability to get + speed / + hasts from idols. It was unusual to use idols for those who want to get supported speed, as it was a buff data key for the player. Instead, we have improved the talent of "speed" and added a new degree of speed. This talent unlocks speed 3 at level 50 (formerly 80) as early as possible and speed 4 at 75.

                                      Haste 3 is now unlocked at level 50 (formerly 70).

                                      The inheritance idol still works, but Modifire can no longer be upgraded.

                                      We have rebuilt the allocation and benefits of good properties. At present, they have become more matched by the current level of players, and their missions and achievements have become more diverse.

                                      Other Changes [ ]

                                      • When the task runs the task, it becomes completely stunned for a second, and the stunned mob has no chance to attack or move.
                                      • The number of mediu m-sized wooden boxes in the bucket of Picture Room has increased.
                                      • The number of mediu m-sized chests of the engraved POI has increased.
                                      • Larimar ore is gone in the crystal room.
                                      • Crystal has inherited the color of his seal and the color of the open portal.
                                      • Amendment update
                                        • Improvement of enrichment (from 5 % to 10 %)
                                        • Improve good luck (from 5 % to 20 %)
                                        • The new modifier "Ordinary" has been added.
                                        • Add a new modifier Rapid Mobs (Mob speed+5%)
                                        • The number of traps is reduced (from 10 % to 5 %)
                                        • Reduced wear (fro m-20 % t o-10 %)
                                        • Reduction of rage ( +20% DMG +10% DMG)
                                        • The number of mobs has been reduced (from HP+20%to HP+10%)
                                        • Sponas with a maximum value of 5 only appear up to 1 wave, and the number of mobes of 1 wave decreases significantly.
                                        • Beginners are applied to all storage up to all vitars 5, eliminating the possibility of falling.
                                        • Residents of the highly dangerous storage up to level 20 are subject to healing and recovery, and are witnessed four times more frequently.
                                        • The travel speed of the resident T1 (level 0 to 30) of the storage has decreased, and there is no chance to make dangerous attacks.
                                        • There is no chance of spawning before the price 15.
                                        • The skeleton arc is no longer a value of 15 or less.
                                        • More pedestals have appeared
                                        • All costs will be bronze, and the "Modern Replacement" talent will be able to be used properly.
                                        • Hunting guards will give you more skills, and as the number of guards increases, players cannot withstand all the hardships.

                                        Bug Fixes [ ]

                                        • The problem that the Omega Digsight was more rare than expected was fixed.
                                        • The problem that the wild Vault Dwellers did not scale correctly has been fixed.
                                        • Fixed an issue where the mob trap did not spawn the resident of Ballot on a custom scale.
                                        • Fixed the key chain to function as expected at the time of the last use
                                        • Rockfall flasks are now being prepared.
                                        • Fixed a hopping jump from the prism spring to make it a 3-stage jump with witty tactics
                                        • The junk ID is now included with the value above the backpack of the collection.

                                        Mod Updates [ ]

                                        • Device matching function has been added. Press the Shift button once to match the device that is actually in this slot by default. It is strongly recommended to change the button binding to Ctrl.
                                        • Notifications about the collection have been added to the package. By default, the notification window is on the lower right corner of the storage adjustment.< Footsteps) in config/pickupnotifier
                                        • Kagerium update; Magma cube, yes
                                        • When Reauth has been added to the package and the Microsoft session ends, the player can be r e-authenticated from the buyer instead of a strict restart.

                                        UPDATE 7 [ ]

                                        Version 7.6.0 [ ]

                                        CURSEFORGE Release: February 13, a week

                                        Balance Changes [ ]

                                        • It removed the impact on the treasure chest due to the item number and rarity.
                                        • Only Value 24 or later can see catalyst debris in the warehouse (because it was not used before)
                                        • The prism correction has been deleted as a random total in the pie storage.
                                        • Magic essence recipes have been changed, and Dream Stones and Diamond storage blocks have been added instead of Botodai.
                                        • Catalyst debris can now be confirmed only in the wooden box of the unpopened storage.
                                        • The pool of the stored catalyst has been updated;
                                          • The quantity of items, the rarity of the item, the soul hunting, and prosperity have been removed from positive results.

                                          Bug Fixes [ ]

                                          • Fixed an issue where the equipment that did not have a penetration was still available
                                          • Fixed an issue where a catalyst fragment was not generated in a storage from a world after death
                                          • Fixed an issue where the rewards of finding items were counted twice in the world of single players
                                          • Fixed an issue where Quark's Armor Rapid Gear was not equipped with unidentified storage ammunition
                                          • Fixed spirit allocation to take soul items into account when calculating spirit costs

                                          Version 7. [ ]

                                          Curseforge Released: Sunday, February 12

                                          Overhauled Content [ ]

                                          Afterlife, Casual, Beginner Grace

                                          These game modes have always had unpleasant aspects (exploits, teammate deaths, etc.) that prevented many of the things you wanted to do in the vault, and now it's time to fix that. The result is improvements to all these game modes!

                                          • If you fail to survive in these modes, the player will be reborn in the world above with all of the loot they collected before dying, with their inventory and loot still intact. The penalty for death is the loss of durability for all items in the player's inventory. The amount of durability lost depends on the productivity of the vault, the number of chests looted, the number of ores mined, the number of treasure doors opened, etc.- All of this affects durability loss, and items do not lose durability at all as they progress through the vault.
                                          • Soulbound items are not affected by player death and therefore do not incur this durability damage.
                                          • Player death in an Afterlife/Casual/Beg Grace co-op vault no longer kills the co-op player.
                                          • Catalyst shards can now be found in the Afterlife vault.
                                          • Afterlife vaults can now have random modifiers.
                                          • Crab Walk, Confusion and Jupiter's Gravity curses have been removed.
                                          • "Bad" (-25% item quantity) and "Unlucky" (-50% item rarity) have been added.

                                          Phoenix is ​​a very powerful super catalyst, but it didn't have a niche in the previous system.

                                          • Phoenix revives players like a totem. It deals damage and restores health to all mobs around the player. And it burns Phoenix stacks.
                                          • Phoenix can stack in crystals to revive multiple times.

                                          Cake Vault is a 2nd edition This was a carryover from CN, where it made sense to get more chests (+guilds, etc.) on your turn, and there were fewer rooms with special chests. But in 3rd Edition, nothing special was added, and instead, rushing and looting vaults was not satisfying. Seeing that there was interest in the challenge-reward ratio (implemented in Abyss), we decided to try a different approach, wanting to make Cake Vaults interesting, deep, and above all special and fun. The more advanced you are, the better the loot (retroactive for unopened chests), but the harder it is to store.

                                          • Each cake is an anger storage, and mobs deals +2%damage.
                                          • Every time you eat a cake, the player receives two appropriate corrections.
                                            • Number of items+1%, object's unique+1%, probability to get a catalyst piece +10

                                            The idea of ​​scaling with difficulty and merit is wonderful, and the idea of ​​bottomless equipment seems to be wonderful. I want to spend a little more time thinking about how to do it, so I have stopped this idea so far.

                                            Balance Changes [ ]

                                            • The price of the tools is changed by the mind extractor, is now placed according to the meaning of tools, and the first two values ​​are free.
                                            • If you are in a warehouse six values ​​of your current value, you will get helpful, your ammunition will not actually be damaged.
                                              • This chance is 25%if it is 6 degrees lower than your current price, and 100%if it is 21 degrees lower.
                                              • Loss of the fort 10 times during the destruction of Spabner
                                              • 3 times the loss of the fort being destroyed
                                              • Reduced by 75%of the fortress damage while destroying Kanabo, Life, and luxurious crowns
                                              • "Entropy" added
                                                • This system is determined in advance to set a probability when applying a system that wants a random coincidence in military power.
                                                • In fact, the existence of this system is not noticeable.
                                                • Theoretically, if players are likely to be "unlucky" with a random probability (for example, do not block a certain amount of attacks), this is an appropriate random final (for example, successful. Blocking attacks), for example, "Unlucky" -Series will increase the potential by default, there is no need to exceed the statistical expectation.

                                                Bug Fixes [ ]

                                                • Fixed a case where "vanilla imortity" may not be used (deleted log, ...)
                                                • Fixed the number of objects when destroying the crushed unit.
                                                • CorrectionVersion 7. 4 [ ]

                                                The Abyss [ ]

                                                • ABYSSAL ICHOR is found in storage facilities with 20 or more
                                                • The immersion in the darkness of the abyss is associated with more growth problems and benefits than you jump into the bottomless darkness.
                                                  • Monsters cause exaggeration, they have more goods and are resistant to hits.
                                                  • Blocks are less likely to be damaged
                                                  • Players receive prizes according to the number of objects, the rarity of the object, and receive the hel p-chanance.
                                                  • Players have the opportunity to find two fresh hearth and ammunition that preserves the abyss (the rarity and complexity of the reward can be adjusted according to the answer, and as a result).

                                                  Changes [ ]

                                                  • If you invite someone with the team support/Party Invitation and you are not participating in the party, the party will be mechanically held.
                                                  • Adjust the recipe to pump the storage catalyst
                                                  • Adjust the recipe for the generous table
                                                  • The power of live, gold plating, and decoration chest blocks has decreased so that you can access Instagram production early on the game. They are still at a different level, breaking them alive, and decorations are more difficult.
                                                  • Buffed Bug Fixes [ ]
                                                  • Fix a magnet that receives a certain force damage when the object cannot fall into the player's inventory
                                                  • Fix bugs of relics
                                                  • Fixed that the blessings of the gods were not displayed in JEI
                                                  • Fixed an overlap error when a specific ore was hidden
                                                  • Fixed an issue related to gem on the floor
                                                  • Fix bugs to initialize loot from treasure sand (see LVL0's empty jewelry)
                                                  • Fixed a problem that a head tool cannot cut a sheep in an animal hut
                                                  • Creative Chirka blocks corrected a problem that Kirki blocks did not work properly when creating new items
                                                  • Fixed a bug that the magnet copy did not work at all.
                                                  • Fixed a bug that the bottom pitch would always fall when thrown on a magnet.

                                                  Version 7. [ ]

                                                  The end date was changed to February 5th.

                                                  Magnets [ ]

                                                  Just like with pickaxes, Additions [ ]

                                                  • Soul chance has been added to Armor parts.
                                                  • Added old notes rarely seen on the beach
                                                  • Add a range to the lighthouse options

                                                  Balance Changes [ ]

                                                  • Revised the cost of body equipment (the third honest)
                                                    • Reduce the cost of Alexandrite
                                                    • Reduce gold storage costs
                                                    • Reduce the cost of alloys

                                                    QoL Changes [ ]

                                                    • A new change has been added to the poison and withering, and it can be switched with the ability menu.
                                                    • One common brand has been added to Skavens.

                                                    Bug Fixes [ ]

                                                    • Fixed a bug with Netel Gight's ingot in 39-50 level decorative chests
                                                    • Fixed a bug where the i-spora overlaps
                                                    • The operation of pressing the shift key with a black market is back
                                                    • Fixed an issue where lighting affected all user interfaces
                                                    • Even if you replace the jewel by chat, the server will not fall off.

                                                    Version 7 [ ]

                                                    The end date is February 6th

                                                    Pickaxes [ ]

                                                    From the beginning, we wanted to improve the Kiruki system. Make it more suitable for game pla y-Hunter for storage facilities. In Update 7, I tried to achieve this.

                                                    All initial values ​​have passed the minimum gameplay test and may be revised in the future. We were guided by the principles of improvement rather than worsening, and started very conservative.

                                                    All old pickles remain in the game as a heritage, but cannot crawl or repair. In addition, the immortal, which is an old modifier, has no longer functioning.

                                                    This is a major restructuring, and some important points are listed below.

                                                    • It has shifted from a kirki alone to a storage tool.
                                                    • Players can create their favorite basic tools (Kirka, ax, shovel, hammer, and sickle) with the new "Instrument Station" block.
                                                    • Safes have 7 tool values, which are behind the safe's level. The higher the level, the more repair slots and the larger the capacity.
                                                    • Gems are still used to enhance your storage tools to your liking, but we've changed it from 11 precious stones to 10, 066, 329 precious stones.
                                                      • Jewelry can be put into a gold case with a value of 0.
                                                      • Jewelry can be crafted/cut in the safe's forge.
                                                      • Jewelry comes in 4 forms: broken, flawed, flawless, and flawless. Rarity affects modifiers. Jewelry has value. The more valuable it is, the more resources it consumes when used.
                                                      • Living chests, gilded chests, gorgeous and beautifully designed chests, and wooden chests no longer rely on hacking (axes, picks, shovels, tilling, etc.) like vanilla. Instead, players must enter a chest type affinity that suits their personal tools to trigger the speed and efficiency of extraction.

                                                      Just like with pickaxes, Additions [ ]

                                                      • Added new facet focus skills
                                                      • New difficulty added: Fragged. Mobs deal twice as much damage compared to Impossible
                                                      • A whole new payment system for the 4 shared rooms.
                                                        • These POIs are random in number of boxes and random in location.
                                                        • These POIs are integrated with the rooms, not stuck on top of them.
                                                        • We are testing this method to create focal points and give them appropriate tasks.
                                                          • Add contrast to the visual design and raid design.
                                                          • Increase the chances for POIs to become stronger or weaker.

                                                          Balance Changes [ ]

                                                          • Vanilla heal spells no longer work in the Vault dimension.
                                                          • Significantly lowered the base price of spirits to put more emphasis on gear and items rather than player level, and added new items to the base price.
                                                          • Reorganized the Treasure Room
                                                            • Most of the custom blocks, backpacks, pickarans, and windmills have been removed.
                                                            • Changed the ammo in the treasure vault, upgrading it from Common+ to Omega and not from Scrappy+ to Epic.
                                                            • Added precious stones, and the chance of these stones being chopped is higher than any other loot source in the game.
                                                            • Added Artel Chance to Netherite Ingots
                                                            • Roll changed from 12-18 to 14-14 to be more consistent and have a bigger impact on the quality/rarity of the item.
                                                              • Yep, there's still a lot of variation in what you get, and there are still trashy chests.
                                                              • In fact, in talent + idol rolls, players could easily get the scope needed to exceed the sponer test. Another conclusion on this difficulty is to increase the radius of the sporer test (because the game depends on the interaction with Mob), which destroys almost all other balance nuances ( For example, the intermediate point is gone in all shared rooms.)
                                                              • Now, for example, both idols and storage tools can be executed by the number of achievements.
                                                              • Frequently up to 27 values
                                                              • After that, the meaning of 39 is reduced
                                                                • We want to start creating equipment and make sure that the treasure room is the most merit ammunition.

                                                                QoL Changes [ ]

                                                                • The dolls in the storage are displayed at which level and which players are used.
                                                                • The effects of Poison and Wilt are now painted on the screen instead of damage sound and screen vibration. This can be invalidated with Availability Diet.
                                                                • One common brand has been added to Skavens.

                                                                Bug Fixes [ ]

                                                                • Fixed some errors about duplicate workstations in the storage
                                                                • Fixed a bug that could change the difficulty of the buddy.
                                                                • Fixed a bug in Z-war in tenos armor
                                                                • Fixed a problem that the block would not be broken with a candy theme
                                                                • The sand of the treasure has begun to wait for the use of the shovel.
                                                                • Fixed so that objects transported by containers are used in the soul extracting machine to consume additional coins.
                                                                • Improved performance when rendering the storage equipment from the container
                                                                • Fixed a bug with Netel Gight's ingot in 39-50 level decorative chests
                                                                • Fixed a bug where the i-spora overlaps
                                                                • The operation of pressing the shift key with a black market is back
                                                                • When I participated in the game, I started to replenish the health.
                                                                • Fixed some bugs

                                                                UPDATE 6 [ ]

                                                                Version 6. [ ]

                                                                Scheduled to be released on Curseforge --22/1 (Sun)

                                                                Additions [ ]

                                                                • We have added some of the spirits of some safe and the harvesting price of the cooperative spirit.
                                                                  • If you last survived in the storage that could not withstand all the hardships, you could see ghosts at the player's spawn point.
                                                                  • Players can check how much to recover their spirit by matching the cursor to the recovery button of the Spirit EXTRACTOR GUI.
                                                                  • The soul can be placed in the soul extract, and items are likely to be collected at a specific price. The price rises depending on the level and equipment.
                                                                  • The "Collected Penalty" magnification has been added (corresponding to all spirits extractors) -The higher the resurrection of the player, the higher this magnification. This magnification gradually decreases as the player completes the Vault mission.
                                                                  • If the soul is stored in a cooperative storage, a shortcut of "Relief" will be used. "Relief" appears randomly and reduces the prices of the soul by 30-90 %.
                                                                  • Ghosts are recycled with a high probability and can receive Vault Crystal in exchange for resurrection.
                                                                  • In this room, a lot of attention has been paid to ore and chests.
                                                                  • This is the second stage of the repair/ r e-processing of ore.
                                                                  • Appears randomly in the shared room
                                                                  • Give the player a timed buff (depending on the level)
                                                                  • Eternal is no longer "living" in the Cr y-chamber. Eternal is formed by Cry Chamber, but to interact with Eternal, you need to take out the Eternal and place it in endless paink.
                                                                  • Eternal has now reflected ammunition in the world above.
                                                                  • Players, for example, need only one crio chamber. Since the endless copy is later taken out, players can automate the creation of endless copies.

                                                                  Kill a boss objective changed to: “Hunt The Guardians” [ ]

                                                                  The main purpose of this update is to "kill the boss" into a battle task, not a search task that mainly explores the storage to find an oberisk. Apart from this, the current Obelisk tasks are completely global and do not include cooperation. In order to solve these problems, the following settings were made:

                                                                  Note that the current meaning is a hypothesis and is not verified. These issues, such as the Guardian damage, welfare, and AI behavior, will be monitored in VHSMP in the future and then adjusted.

                                                                  • Obelisk's spawn frequency has increased.
                                                                  • When you launch Obelisk, a ball togardian appears. To execute an order, you need to destroy them all. The continuous number is reflected in the HUD.
                                                                  • The Guardian has two classes: Bluiser and Crossbowman.
                                                                  • Save ends when all guards fall.
                                                                  • The boss is now completely deleted, but will be revived in another form/ object in the future.

                                                                  Balance Updates [ ]

                                                                  • Vendal's altar has been changed to consume mana instead of time.
                                                                  • All requests for the storage gods have decreased (level dependence remains the same)
                                                                  • The number of idol's modifier has increased.
                                                                    • Currently Scrappy contains 1, Common 2, Rare 3, Epic 4, and Omega 5.
                                                                    • Our goal is to make a tan k-oriented build a prize, not a necessity. Players do not need to maximize their defense to withstand all hardships.

                                                                    QoL Changes [ ]

                                                                    • Miner and Farmer can now be activated with skill throwing buttons while holding down the skill selection button.
                                                                    • The monolith target HUD has been updated so that it matches the latest target HUD.
                                                                    • Change the color of torn damage and torn chances
                                                                    • By sending a signal with reddish stones, you can disable Degasser.
                                                                    • Update the model of the gods of the gods
                                                                    • Reduce end sound volume by 70 %

                                                                    Bug Fixes [ ]

                                                                    • Fixed an issue where the entire input stack was used when creating a chat key
                                                                    • Add all testicles absent in the recipe of the recipe of the mystery egg r e-pump
                                                                    • 0 Corrected the idols generated from the altars of the gods at the level
                                                                    • Fixed an intensive storage that could not detect storage status
                                                                    • Fixed Rampage monitoring: Ghouls include hills at the last level.
                                                                    • Solved, MOB 2-value is not counted on the merit and scaler drop.
                                                                    • Fixed the occurrence of mobs that rampage in the tunnel
                                                                    • Fix chests in tunnels
                                                                    • Fixed a bug where the altar of Scappla became 95%of all rooms
                                                                    • Pastel blocks stopped falling
                                                                    • Fixed a bug that was necessary to complete the game using an infinite bucket filled with water in the taiga
                                                                    • Fixed a bug that the chromatic steel dust cannot be used in the domain kiln
                                                                    • Fixed bugs that Lucky Ligger on the altar do not act on all objects (such as on the Internet)
                                                                    • The executor's seal has no longer changing the layout of the endless storage.
                                                                    • Mob of T2 and T3 modified bugs that did not have the opportunity to use a gun (bow/ sword)
                                                                    • Fixed some drawbacks related to agro with NO mob.
                                                                    • When using the research team, a team member's armor Transman has been modified a bug that is not unlocked.
                                                                    • Fixed the pos t-death world to be charged in one curse each time
                                                                    • When a no n-vegetable mob appeared, the bug that the player's circle became 65 was modified.
                                                                    • Fixed an echo pog, trinket scrap, and trinket to protect the unauthorized costs and uniqueness in a black market (modified by Update 5, but someone (Iskall) is around to explain the correct database. )
                                                                    • Eternal has a chance to eat all hamburgers.
                                                                    • The XP of the hamburger "Salt Deluxe" has been corrected

                                                                    VHSMP Updates [ ]

                                                                    • Every time there is a defeated winner, including whether the player has time
                                                                    • The swordfighter is a big damage (+several hidden calculations) and wins with a large surviva l-no hitting and no swordfighter
                                                                    • The Gradiator tank is currently returning to hold it instead of having a deterrent aura

                                                                    UPDATE 5 [ ]

                                                                    Version 5. [ ]

                                                                    Additions [ ]

                                                                    • Add a storage status of storag e-it is possible to display your personal past 50 storage facilities and treasure storage facilitie s-it still share with other players on the server by linking to your storage. It is possible. Available on the statistical screen
                                                                    • Muto Silver [Nuggets, Ingot, Block] may be adde d-Crash.
                                                                    • The number of chances to hatch the testes in the animal hut has increased (up to 16 egg s-2 pieces)
                                                                    • Picking and jewelry management to destroy AOE, now, you can tilt the shift + strelk a-button to set the destruction point.
                                                                    • Added the expeled soul ".
                                                                      • It is used to increase the value of storage crystals and storage items.
                                                                        • Replace diamonds for arranging crystals
                                                                        • After the construction of the altar is completed, the probability of getting an offer is increased by 5 % in addition to the bran d-new idol of storage without the affinity power with God.
                                                                        • Vault God's Favor is on e-time shor t-term reinforcement for the right storage in which the player will eventually enter.
                                                                        • Players do not have multiple intensive options and are always considered the last purchased in the storage.
                                                                        • The presence or absence of favor is displayed on the statistical screen. When the favor is active and waiting for it to be used, the reputation indicator turns yellow.
                                                                        • By completing the altar, you can get the blessing of idols and Vault gods. Vallt God's blessing is used to prepare an idol in Vallt Form.
                                                                        • Completing the storage with a strong blessing, you can get the reputation point of the god.
                                                                        • In total, it is possible to earn up to 100 reputation points for all gods.
                                                                        • Each reputation point increases the power of reinforcement provided by the god of the storage.
                                                                        • When the player achieves 100 reputation points in one god, he will receive Ultimate Vallt God Armor Set as a credit.
                                                                        • "Stone fall" has been changed, and snow like dust, which is piled up in a radius centered on players, has melted.
                                                                        • Instead, "Rockfall" gives light resistance for a short time and erases all flames affecting players.
                                                                        • Increase recovery from all sources.
                                                                        • It cannot be used together with Wellness Modifier.

                                                                        Balance Updates [ ]

                                                                        Note In this patch, all skill points are reset as many costs have changed!

                                                                        • Only 256 wool can cut the sheep hair in the animal hut.
                                                                        • The number of players stored in the warehouse decreases by the following six values.
                                                                        • Deleted functions that use ender pearl in the warehouse;
                                                                        • Ender pearls include the lowest cost (player damage) and are always better than dashes and cannot be balanced.
                                                                        • There was always a danger that the player was sad and couldn't move, and eventually died (vanilla bug).
                                                                        • We are considering the possibility of adding Vault Jewel, such as vine and magnets, but has not yet reached the final conclusion.
                                                                        • TOTEM OF UNDYING has no longer functioning in the warehouse.
                                                                        • We considered this conclusion for a long time and simply deleted the functions to put in the bag / backpack, but as a result (if the player sacrifice themselves and the totem in the tunnel), they are complete. Unlimited recovery that guarantees the recovery has been decided.
                                                                        • Talent overhaul
                                                                        • The range has increased, and level requests have increased.
                                                                        • The price of "Invulnerability" has risen and level demands have increased.
                                                                        • Statuskin price cut
                                                                        • Critical hit cost is tightly increased and level veins are raised.
                                                                        • Chance and damage hit price is increased
                                                                        • Chance and spike damage price is increased
                                                                        • Undead professionalism price is increased and the level to level up is increased.
                                                                        • Actropod professionalism level up magistrate has been increased
                                                                        • Erasure professionalism price is significantly increased and level up requirement is increased
                                                                        • Angel price is significantly increased
                                                                        • Proficient price is increased
                                                                        • Altar of Fortune price is significantly increased and grade is adjusted according to new scale of crystal recipe
                                                                        • Blacksmith price
                                                                        • Gear price is increased
                                                                        • Price of price is increased
                                                                        • Ender pit at end of storage is reduced.
                                                                        • Zombie loss is reduced by 25%.
                                                                        • Cube stability for explosion is increased
                                                                        • Carbon is now traded on the black market.
                                                                        • Increased the number of stored carbon and alloys in chest extraction, as well as other buffs from crafting tables
                                                                        • Arc Alloy can now be prepared using Vaulterite & Vault Ingots
                                                                        • Fixed curses imposed by Soulfire and Catalyst to depend on crystal value
                                                                        • Corncake changed to show progress instead of showing total amount.
                                                                        • Hunter" ability changed, now includes a delay time. The delay time depends on the value of the ability, the number of mana remains constant - 10
                                                                        • The edge of focus is now guaranteed to pump the highest value modifier for the value of the target it is used on.
                                                                        • Moved Immunity from Implication to Idol suffix
                                                                        • Moved the gap 3 and gap 4 modifiers to the axis famous modifiers.
                                                                        • Increased the price and uniqueness of Trinet and Loma of Trinet on the black market.

                                                                        QoL Changes [ ]

                                                                        • Updated all mods to the latest version
                                                                        • Added crafting recipe for branches: pebbles
                                                                        • Updated texture of bowl paste for storage
                                                                        • Added press shift button to saturate infinite absolute packets of food
                                                                        • Removed anvil for keys, keys are made with normal anvils
                                                                        • elitra started taking less damage 5 to reach fortress
                                                                        • Added retreat sound played when someone finds a cake in the cake storage
                                                                        • Retreat sound when effect is activated
                                                                        • Added a little sound when traps for mobs are activated.
                                                                        • Sound added when traps are deactivated and locked boxes are deactivated
                                                                        • Shift + Alt for focus will now show information about what modifiers are used and how.
                                                                        • Added retreat sound played when someone finds a cake in the cake storage
                                                                        • Elytra now does 5 1 less damage to fortresses
                                                                        • Shift + Alt for focus will now show information about what modifiers are used and how.

                                                                        Bug Fixes [ ]

                                                                        • Fixed a bug where precious granite was spent when Silk Touch was extracted instead of ore
                                                                        • When the chin was restarted, the content of the generated storage chest was lost.
                                                                        • Nova: Fixed a problem that may fail when killing Mob with Poison
                                                                        • Fixed an issue where the damage value at the time of the kill hit was incorrect on the player statistical.
                                                                        • Solving the problem that the storage ax has doubled the physical damage
                                                                        • Solving problems that Eternal did not sleep with appropriate equipment and attributes
                                                                        • Fixed a storage that was looted across the world with the same rarity shift
                                                                        • Cake storage block-Modified ghosts and improved performance
                                                                        • As a result of more ore than expected, the use of abundance has been modified.
                                                                        • Fixed a ghost modifier that does nothing
                                                                        • Fixed a shower distribution that does not drop the contents
                                                                        • Fixed the distribution of old ore generated by nether and end theme
                                                                        • Fixed an issue where immortal magnets were not damaged in the warehouse
                                                                        • Fixed a bug that flux devices cannot upload cups
                                                                        • Fixed a bug that was not executed to the first mob impact when using chains and splits
                                                                        • The fruits of the storage are only 10 % of the basic physical strength (10 hearts), so that they do not eliminate their overall power.
                                                                        • Fixed survival spavner without mob
                                                                        • Solving the possibility that Picalangju will break gold, gorgeous decoration, and living chest.
                                                                        • Fixed a rally much more frequently than the Black Opal was tracked (+80%configuration mistake).
                                                                        • Solved vanilla-namel that never broken.
                                                                        • Fixed the treasure chest of the sky
                                                                        • At the end of the user interface, the contents of the transmoga table were deleted
                                                                        • If the fragments of the soul dropped with a high probability, the bonus fragments may not fall.
                                                                        • Fixed an incorrect rotation of the sleeve of the BIB model
                                                                        • Fixed the fact that the altar of the gods had fallen several times from the prize table
                                                                        • Fixed a bug that Mana S y-shield sets physical strength to NAN and leads to endless death
                                                                        • Fixed some bugs related to the value of the souls of the cock object.

                                                                        UPDATE 4 [ ]

                                                                        Version 4. [ ]

                                                                        Released on CURSEFORGE on December 21 (scheduled to be approved)

                                                                        Balance Updates [ ]

                                                                        • I have increased the amount of knowledge of life chest a little.
                                                                        • Reduced the amount of magnetic iron ore necessary for various upgrades of magnets.
                                                                        • Reduce the amount of arc coating necessary to improve the durability of the pick.
                                                                        • Significantly increase the amount of raw carbon of wooden boxes
                                                                        • Add the value of the soul to the empty flask
                                                                        • Reduced the speed of passing the theme of the party
                                                                        • Information about luta (when the cursor is combined) is no longer displayed on the identified storage device

                                                                        Bug Fixes [ ]

                                                                        • In the auxiliary block, the error that the trap door was regarded as an air block was modified
                                                                        • Fixed an error that was overlapping in the dark market
                                                                        • Fixed a bug where the ore in the storage was displayed as "unknown" in a premium
                                                                        • Fixed bugs that do not take into account the damage reduction of players

                                                                        Version 4. [ ]

                                                                        Released on Curseforge December 18th (Scheduled to be approved)

                                                                        Additions [ ]

                                                                        • The identification of the loot table has been added to the objects displayed on the table of the loot, and the players can learn where the object came from by putting the cursor in hints.
                                                                        • Added 5 new shield MOD
                                                                        • Added Fairy Light Mod
                                                                        • Added a new room: Cromatic cave. This room only appears on the "Moisture" and "Caves" themes, which is quite common.
                                                                        • The method of adding a stone ore from the warehouse has been changed and the method of generating ore with POI; there is no more ore of vanilla.
                                                                        • It's the season ...

                                                                        Changes/Balance Updates [ ]

                                                                        • All the proposal lists in the dark market have been converted; it contains many new items, including equipment from the warehouse.
                                                                          • The rarity of items from the warehouse is random and can only be found after purchase.
                                                                          • Developer comments: This is a very important change for us. We have the capabilities and corrections of devices that can restore health, and Banil offers potions to drin k-but we have no very sophisticated confusion system. So you can find a way to balance potions for splash. We believe that they are not suitable for games, so they prohibit the use in storage facilities.
                                                                          • Reduction of basic physical strength
                                                                          • Reduction of physical strength revision values
                                                                          • Reducing health scale
                                                                          • We are going to watch the results, but we are convinced of this change. The scaling of benefits should also be improved according to the necessity.
                                                                          • LUT A-Tables will be added over time after 60 levels, but in addition to improved Loo t-Tables, the number of objects and rarity will be received by players, so that the wire scaling will be the same as version 1. 16. I do not plan.

                                                                          Bug Fixes [ ]

                                                                          • The Kill Entity Boungy has come to respect multiple Mosmob (Kill X Zombies has come to respect all the zombie levels).
                                                                          • Fixed a broken armor model.
                                                                          • Fixed a bug that can be used in the warehouse with a construction gadget
                                                                          • Fixed some serious errors about warehouses
                                                                          • Fixed a bug in the sound
                                                                            • It sounds very large because the destruction of the storage ore is regenerated by stereo.
                                                                            • It sounds very loud because the sound related to the pile of coins is played in stereo
                                                                            • If you are playing Sky Vaults and have a generated world, you can cut the pieces generated using Medit. GGG/VaultHunters) Manage how to do that.

                                                                            UPDATE 3 [ ]

                                                                            Version 3.0.0 [ ]

                                                                            Additions [ ]

                                                                            • Added storage for storag e-new money floor that does not break.
                                                                            • We have added pins for animals and animal bank s-we strongly recommend that all gamers change their "vanilla handle" to the handle of these animals to improve the server.
                                                                              • We understand that people want to keep animals in choral to earn a certain income from the altar and other loot. Minecraft's II Mob is not perfect, which is always a major delay of the server.
                                                                                • However, these mods like Cagerium and iSpawners eliminate the need for these "vanilla pens", they are hidden behind research work, and we don't want to force players to be involved in research work to avoid delays. As a result, Animal Pens and Animal Banks are not tied to research.
                                                                                • Animal Pens, by design, are not automated (so as not to conflict with research unlocks), and instead act as a replacement for traditional "vanilla pens".
                                                                                • Instead, they act as a replacement for traditional "vanilla pens". The recipes for making Animal Feathers and Animal Pots are still very simple and cheap.

                                                                                Complete Overhauls [ ]

                                                                                • We've completely reworked the Soul Shard trade. The Soul Shard Shop no longer exists, and they can be purchased cheaply via F7.
                                                                                • Added a "Black Market" block (replaces the F7 screen).
                                                                                  • By communicating with this block you can access the Black Market (formerly Soul Shard Trade).
                                                                                  • A timer is displayed at the top, letting you know when the current three offers are due.
                                                                                  • When you purchase one of the three offers, all offers are updated and the timer is automatically reset.
                                                                                  • Offers are per player and do not apply server-wide.
                                                                                  • Can be used to distribute any item of Spiritual Dust.
                                                                                  • Items that can be crushed into Soul Dust are displayed in the tooltip.
                                                                                  • Soul Diffuser now supports full automation.

                                                                                  Balance Updates [ ]

                                                                                  • Updated numerous recipes in the mod, making them cheaper. Particular attention was paid to removing the need for compressed blocks and increasing the use of chromatic steel. Numerous recipe changes are still planned and patches will be released in Curseforge This will be done before the release in .
                                                                                  • The Vault Altar recipe requirements have been completely reworked to better scale and accommodate computer player progression above all else.
                                                                                    • Please note that we are closely monitoring the results and will have additional changes in the coming days.

                                                                                    Bug Fixes [ ]

                                                                                    • End drawers can now be opened even when taken out of hand.
                                                                                    • Fixed a copper crash related to Mixin.
                                                                                    • Fixed figurine recipes to appear witty
                                                                                    • Fixed an error affecting equipment levels in the vault when displayed on the premium table
                                                                                    • Fixed a bug that caused minimap scaling to be applied from the vault
                                                                                    • Fixed an issue with infinite water buckets emptying while casting
                                                                                    • Fixed an issue with crafting skills that could cause XP caps to be exceeded.
                                                                                    • Fixed the Sweeping Edge modifier to deal the intended damage to targets swept with.
                                                                                    • Fixed a dangerous error that caused vault altars to malfunction.

                                                                                    Mod Updates [ ]

                                                                                    • Compression (and added a marker so they can be broken)
                                                                                    • FTB Backups (want to fix occasional crashing servers)
                                                                                    • Kagerium
                                                                                      • Single-use resources are now required to extract eggs from cells.
                                                                                      • Survival spawner eggs no longer spawn.
                                                                                      • Added the ability to save bag memory to player data. For example, even if you die and your backpack disappears, you can still load it and use it!

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                                                                                      Elim Rim - Journalist, creative writer

                                                                                      Last modified 22.01.2025

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