How to level up fast in Modern Warfare 3 Rock Paper Shotgun
How to level up fast in Modern Warfare 3
How to increase the agile grade with Modern Warfare 3? To get access to specific guns and items with Call of Duty: Modern Warfare 3 requires XP in various ways by raising your grade for you. Just as you go, you will be able to do ammunition that other players do not yet have or that are more suitable for your games-manners, as you go And your game transaction will unlock almost all locks.
Titles, pistols, battle pass: As we have already read, you need to get XP in various categories for you to raise your grade. There is a concrete method to quickly arrange this and get a wide range of prizes. Fortunately, we have gathered our best recommendations below. Let's take a look.
Check out Warzone 2. 0 beginners management. Participate in LIAM, which gives you the recommendations and hints you need to survive with Warzone and DMZ.
How to level up fast in MW3
Don't eat a hidden formula to raise the rank. Instead, it is necessary to use some or all of the following hints to get on the way. However, there is a certain number of excellent recommendations that will definitely help you to start producing XP immediately without wasting time.
It is recommended that we actually create it to increase the grade with Modern Warfare 3 without unnecessary sentences:
1. Activating XP Tokens
To meet the instructions for the campaign, increase the degree of military path, and to participate in special events and promotions, read the X P-token. They can be active during mult i-user games to receive XP helper toward a limited time.
First, do not active until you are ready to apply the whole token. In other words, when you are ready for one hour, activate the token once. If it is only 30 minutes, please play with one of them. You can find the tokens you have in the window under the daily assignment of the party lobby. The XP token acquired by MW2 is inherited by the game.
2. Complete daily and weekly challenges
The task system invites three original daily instructions (and the last auxiliary bonastask) and another seve n-week task divided along the multiplayer mode and zombie mode. Requests for tasks are variou s-from obtaining a specific number of kills to executing them with a specific gun support, but the chance to acquire a large amount of XP remains unchanged. A Prepare them in a wonderful way for a great way to increase the quick value.
3. Play certain Multiplayer game modes
To get XP, you need to increase the number of kills. To earn a kill number, don't run for a long time in the empty place on the map. We recommend the appropriate mode of mult i-player games: Kill Confirmed, Hardpoint, Domination, Ground War.
Hard points and dominations are concentrated by specific targets and the circle of the map section in line with it. This means that the enemy is planning in a specific area, but that is the most aristocrat to destroy them to get them, and to get delicious and delicious XP. It means to be.
The feature of the confirmed kill is that the enemy throws a token when killing, so you can get a support XP by collecting it. You can collect XP from your supporters and enemies, and from such a thing, for example, whether you did a kill, for example, one task to get XP, for example, do not care about the opponent. There is something other than shooting. The important thing is Frisky.
While Ground War, you need to defeat a large number of players and achieve a number of goals, but both players have the opportunity to acquire XP according to their rank. I will explain this mode later, but the important thing is to kill, recover, and stay in battle, gaining the opportunity to spawns after you. You can get XP for all of these.
4. Use Scorestreaks
The KillStreaks vs Scorestreaks guide told me how to go between the brew point opportunities for unlocking a job prize with MW2. If you put it in a score streak, it means more XP, but it means many to increase your grade and feel the feeling of welding your glasses in front of you.
If you get points for scorestreak, you can apply these profits as UAV and precision Airstike to get more kills and more XP.
How to level up weapons fast in MW3
Here, we will introduce a certain number of important recommended items that will definitely be useful for ranking ups, but are also amazing from the viewpoint of rapidly increasing the value of guns in Modern Warfare 3.
1. Use your chosen weapon a lot
However, if you want to concentrate on enhancing the value of a specific gun, be sure to use the gun to get a kill every time. As for the XP-set, it is generally rut as a rut, so even if you try to switch to other modes of the game, make sure that you have a certain number of different classes, as you have at hand.
Every time, the headshot brings many XP to you. The accuracy of the shot can certainly help you to increase the degree of more opportunities, and as it progresses, it is not a fade to apply the device ... Actually, this is the basic advice that comes. We are leading us.
2. Play Zombies mode
In fact, Modern Warfare Zombies quickly proved to be a great way to level up your guns quickly. With the mass of zombies you need to shoot, this is a great way to gain XP. We recommend hosting the gun you want to adjust in the act - a connector, for example, a way to give it to use another before the end of the kill. This way you won't miss out on XP. Apart from this, MWZ has a certain number of extras that can be placed to summon even more zombies on the game.
When you leave the game in MWZ, a huge wave of zombies will come to your place. With the "energy mine" update that will be revealed soon, you can wipe out the zombies pretty quickly. Zombie farms, XP farms.
When you find a locked gun in a match against zombies, you have to take it out to unlock the uniform and get an introduction to multiplayer.
3. Play War Mode
The 6V6 War Mode mode, which returns from Black Ops 4 and MW2, encompasses players from command tasks that change between defense and attack. Thanks to the specific targeting of the target, the kills are more puzzling, meaning the chance to destroy more players for the match is equal to the highest amount of XP.
The player, for example, returns to the fight when it comes to gaining XP for your gun, and believes, in fact everyone is closely informed of the target every time it is destroyed, which is also a notable advantage of the administration of this game.
4. Complete attachment challenges
For everyone in the likeness of the gun, a certain check is taken into account, for its implementation, where you will receive the XP you need. Depending on the hangup, the task is usually made to perform a certain number of kills, and once you make it, it will build for you within 750 to 1000 XP of the task.
5. Complete weapon specific challenges
Of course, you can also fulfill the instructions regarding the type of gun you choose. From merits for a certain number of kills to merits for a certain number of heads, in any test, you stop at the following levels: Marksman, Veteran, Veteran (Prestige), Master (Prestige). The higher the grade, the more merits you will get. Even after you reach the limit pro of your chosen weapon, you will still receive 10.
If you focus on that gun-specific command, you will get mercy delicious, tasty XP, which will make it worth it. The higher the grade, the better you will be able to unlock the golden camo at level 31.
6. Complete weapon-related daily challenges
You will be noticed in the lobby every day with 3 new daily instructions. If you notice any specific instructions related to your tools, make them. Everything is pretty basic.
7. Use a Prestige Token of Double Weapon XP
Paphos - Tokens that can be obtained to gain privileges in MW3 are distinguished by special privileges. XP Double Weapon" is considered more burnable due to the management provided. Activating the token doubles the XP of your gun for two hours of game time.
XP Double Tokens can be obtained by fulfilling the instructions of the campaign. Fortunately, the Double XP - Tokens are still going from MW2 to MW3. Let's check our absolute control over the implementation of missions in the campaign of Modern Warfare 3.
8. Double XP events
By carefully observing Modern Warfare 3, it is sometimes possible to get double XP, but it means that by participating in the mission, the degree of your gun will be doubled.
9. Play Ground War
Zombies and war regimes are not the only modes of the game. Ground battle is the option that we recommend using, since it has the largest number of players and allows for a longer exposure. Taking into account these features, there are many opportunities to earn kills and, accordingly, XP. Apart from this, you can degenerate where you choose, and it is actually possible to choose a more strategically beneficial trade, for example, to rush into combat immediately or to eliminate your opponent.
Of course, frequent passage of each game mode will definitely help you to raise your grade, and also to play in MW3 as a whole. Some modes are more rudimentary than all others.
Here we will introduce all the best recommendations for the renewal of guns in Modern Warfare 3.
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Grace Dean: Has been working at RPS since September 2023. She is a big fan of FPS games, and also plays adventures and simulators so as not to get bored of the pace. She studied journalism at the institute, then ran a gaming YouTube channel and then produced low-meter content for television. She left the television world to pursue writing and find a great balance between her intense work and home life. When she's not playing Fortnite or Cod, you can find her somewhere in a warm space playing Sims 4 or Stardew Valley.
Tutorials/Drowned farming
A drowned farm is a method of collecting Olba's skills and loots that fall from zombies and drowned mob. In addition to commenting on the general mechanism of feeding, this guide will explain the two basic farms, a drowned mob.
In all editions, the normal farm in the flooded dungeon describes 1 putty meat, metallic, gold, chain armor, guns falling from zombies, and skills that fall from drowning people. However, there is no parrot or plain. In Bedrock Edition, this farm also has no chelus shellfish, but does not make a trident.
The air farm (explained in two parts) covers the trident, but the zombies do not fall. However, no n-gravity farm does not require brakes for unusual materials, which requires many ingredients and consumes a lot of labor.
More difficult farms are also possible, and the water farms, especially for natural drowns, are still imposed by Trident and Sink of Naucilus. An ordinary farm in the flooded dungeon survival mode described here is still useful as a quick, unpretentious, unprecedented, unnecessary construction cost and drop skills.
Contents
- 1 Mechanics
- 1. 1 Flooding dungeon
- 1. 2 No gravity
- 1. 3 Underwater
- 2. 1 Space
- 2. 2 Preparation
- 2. 3 Construction
- 2. 3. 1 Preparation of dungeon
- 2. 3. 2 Preparation of traps
- 2. 3. 3 Stand up a farm
- 3. 1 Component
- 3. 2 Preparation
- 3. 3 Construction from the bottom up
- 3. 4 Operations
- 3. 5 Improvement
- 4. Options that are more difficult than 1
- 5. 1 Java version
- 5. 2 Rocks
Mechanics [ ]
There are three major ways to cultivate drowned people, depending on the publication and the most obtained method. In most cases, to get more expensive loot, manual drowning and killing people, others.
Flooded dungeon [ ]
The detailed memo of this guide describes how to apply a dungeon that turns zombies into drowning people. This method can be realized most easily in survival mode.
In the Java version, this farm assigns not only zombies and skills (XP) but also normal drops, but does not distinguish between the Trident of Nautilus, which is a characteristic of DROWNERS. In Bedrock Edition, this farm creates a Nautilus grenade, but does not make Trident (Bedrock Edition 1. 16. 0, the zombies that have become Drowners have stopped dropping Trident).
The submerged dungeon works by generating zombies from the monster span in the dungeon. The zombie falls into the underwater video camera and drowns. Players can manually destroy zombies and get drowned human prey and skills.
The excellent point of flooded dungeons is to actually create potentially expensive drops with zombies such as steel knives and spades, chain armor and gold armor. The disadvantage is that any version does not make a trident, and the Java version does not make no chelus shellfish. However, they create a copper ingot in both plans and make a parrot shell with rocks.
Aerial [ ]
Air Farm is probably the most convenient way to feed the Trident. It operates by SPAVNA, SPAVNA, outside the highest range of other slim aircraft in the world, by the method of a drowned person who drowned on a no n-24 blocks on a hill that is not at least 24 blocks. Masu. The drowning people are originally the right criterion, they are in the water at the zero-level of lighting, and at first they fall into the area to avoid fatal losses due to falling, and then the players wait for them. Fall into the killing video camera. The farm described here uses the mechanics of the roc k-plate, according to the water layer, which leads to the depth of this layer and the value of light. In the Java version, it is possible to make the water layer into two layers, so drowned people are on the table.
The drawback of no n-gravity farm is that only humans can be created, but zombies cannot be made. Thus, it is considered to be a good source of no chelus, trident, and copper ingot, but there is no valuable drop of zombies like enchantments, iron or gold.
Underwater [ ]
Underwater Far m-How to Hunt Trident again. Drowning farms in reservoirs are more difficult because they move like a land mob, for example.
At the underwater breeder, drowned natural mobs are caught in a specific space and fall into one area with the ability to destroy players. The residents of the village are usually used as feeding to recruit drowns, and the funnel has the ability to be created with bubble-column support. Carrying the residents of the village to the underwater room in survival mode is a difficult task that requires time and risks for careful thoughts, preparations, execution.
It is possible to apply a testicle turtle as a bait instead of a village borrower, but for example, because of the fact that drowned people cannot find the testicles like residents in the village. In addition, they are most solid, at first they have to look at the testicles by chance, and then another path for it is a property and there is enough space on the testicles. It is possible to step on it.
Like no weight, underwater farms do not have a drop of zombies, but they only drown.
Survival-mode build: Flooded dungeon [ ]
Location [ ]
The worst way to drown farms and zombies in survival mode is finding a dungeon room with zombie sporer. Standards, the room needs to stay near the world plane, but has the ability to make 5 blocks in the floor or under the reales. Occasionally, dungeons can be found in a short distance from the entrance of the cave. The difference from the XP-farm is that there is generally no thorough excavation for drowning farms to take the huge distance that drops from the dungeon and take the closest death mob.
Preparation [ ]
To create a drowning farm in survival mode, you need a zombie monster sporer and a comfortable dungeon, but it is not a bad tool to strip the dungeon, but a available tool that can be used to collect drowns, pine Akai, pick, and water. You need a bucket and a certain number of signs. You can add glass blocks as an option and see it when zombies are made by drowning people. Jumper and some wooden boxes can still help synthesize, but they are not satisfied.
For convenience, in the nearby (outside the dungeon room) with a bucket, gates, doors, mobes, mobs from entering your cave during work, and a few minutes walk. To be able to own a house with a bed, craft table, and other necessary items and temporary foundations.
Construction [ ]
View from the side of a drowned farm. Only one bunker can be placed, but all other bunkers are arranged, making mobs distributed and easier to aim. The lower water is surrounded by a glass block with a plate attached to the bottom so that the child zombie does not escape. On the back of the plate, you can see a symbol that accumulates water. The hole near the chest can be cleared simply by removing unnecessary items deposited by a certain amount of negative. Throw into the hole.
The figure on the right shows the drowning farm base from the side in survival mode, and there is a dungeon on the top, and when viewed from below, it is a trap and collection space.
Prepare the dungeon [ ]
Find and invade the dungeon:
- If you quickly put Matsumi on a mob of the mob's span, you will fail to guide a fresh zombie.
- Destroy all other zombies in the room with a bad gun.
- Close all the holes on the wall, plan to make it, and do not count the entrance to get out of the room.
- Later, we will break and collect wooden boxes to apply them.
- There is no need to excavate the floors around the Mob spor, but this allows you to personally apply the vertical direction when spawning spawns. If you dig into a tw o-layer, you can swim down without stacking a spawned mob at a higher position than the spor. Nevertheless, the room can be extended horizontally from the monster sporer block to up to four blocks (9x9 rooms). In general, this room produces zombies enough to not expand.
Pay attention to the coordinates of the central block along the wall with a hole. This block is in the same parcel as Mob Sportor. In the final stage, water the dungeon and dig a hole in which the mob falls in this space.
After preparation, go outside from the hole. Don't close yet.
Prepare the trap [ ]
Next, dig a trap chamber under the dungeon. This room should be quite large, so you can move around it and keep a trap described later.
At the most basic level, a water block makes a trap, the zombies are dropped from above, landing on the block (or the funnel), for example, the zombie head remains in water and drowns. The signal on the wall holds the bottom of the water block, and the huge block is bordered on all sides. The fence blocks can be made with glass, making it easier to identify drowned zombies than drowned zombies.
If you use a trap with only one water block, it is difficult to shoot drowned zombies accurately with guns, as zombies simply flock in this place. Several the trap is scattered while drowning the zombie. In fact, the traps consisting of two blocks with two symbols and two watering blocks (or funnel) under the waterway work well. The figure shows a water supply system consisting of three blocks, 3 symbols, and three funnel.
- Place a block (preferably glass) on the ceiling and close the waterway. The long side of the waterway can be trapped on the wall of the room. The waterway should be right below the floor block, which was previously measured in the dungeon. By doing this, water will enter the waterway.
- Place a symbol along the wall. The symbol holds the lower part of the water block and is a no n-gravity spot for you and mobs to pass. < SPAN> There is no need to excavate the floors around the Mob spor, but this allows you to personally apply the vertical direction when spawn spawning. If you dig into a tw o-layer, you can swim down without stacking a spawned mob at a higher position than the spor. Nevertheless, the room can be extended horizontally from the monster sporer block to up to four blocks (9x9 rooms). In general, this room produces zombies enough to not expand.
- Pay attention to the coordinates of the central block along the wall with a hole. This block is in the same parcel as Mob Sportor. In the final stage, water the dungeon and dig a hole in which the mob falls in this space.
- After preparation, go outside from the hole. Don't close yet.
- Next, dig a trap chamber under the dungeon. This room should be quite large, so you can move around it and keep a trap described later.
- At the most basic level, a water block makes a trap, the zombies are dropped from above, landing on the block (or the funnel), for example, the zombie head remains in water and drowns. The signal on the wall holds the bottom of the water block, and the huge block is bordered on all sides. The fence blocks can be made with glass, making it easier to identify drowned zombies than drowned zombies.
- If you use a trap with only one water block, it is difficult to shoot drowned zombies accurately with guns, as zombies simply flock in this place. Several the trap is scattered while drowning the zombie. In fact, the traps consisting of two blocks with two symbols and two watering blocks (or funnel) under the waterway work well. The figure shows a water supply system consisting of three blocks, 3 symbols, and three funnel.
Start the farm [ ]
Place a block (preferably glass) on the ceiling and close the waterway. The long side of the waterway can be trapped on the wall of the room. The waterway should be right below the floor block, which was previously measured in the dungeon. By doing this, water will enter the waterway.
- Place a symbol along the wall. The symbol holds the lower part of the water block and is a no n-gravity spot for you and mobs to pass. There is no need to excavate the floors around the Mob spor, but this allows you to personally apply the vertical direction when spawning spawns. If you dig into a tw o-layer, you can swim down without stacking a spawned mob at a higher position than the spor. Nevertheless, the room can be extended horizontally from the monster sporer block to up to four blocks (9x9 rooms). In general, this room produces zombies enough to not expand.
- Pay attention to the coordinates of the central block along the wall with a hole. This block is in the same parcel as Mob Sportor. In the final stage, water the dungeon and dig a hole in which the mob falls in this space.
- After preparation, go outside from the hole. Don't close yet.
- Next, dig a trap chamber under the dungeon. This room should be quite large, so you can move around it and keep a trap described later.
Operation [ ]
At the most basic level, a water block makes a trap, the zombies are dropped from above, landing on the block (or the funnel), for example, the zombie head remains in water and drowns. The signal on the wall holds the bottom of the water block, and the huge block is bordered on all sides. The fence blocks can be made with glass, making it easier to identify drowned zombies than drowned zombies.
If you use a trap with only one water block, it is difficult to shoot drowned zombies accurately with guns, as zombies simply flock in this place. Several the trap is scattered while drowning the zombie. In fact, the traps consisting of two blocks with two symbols and two watering blocks (or funnel) under the waterway work well. The figure shows a water supply system consisting of three blocks, 3 symbols, and three funnel.
Place a block (preferably glass) on the ceiling and close the waterway. The long side of the waterway can be trapped on the wall of the room. The waterway should be right below the floor block, which was previously measured in the dungeon. By doing this, water will enter the waterway.
Place a symbol along the wall. The symbol holds the lower part of the water block and is a no n-gravity spot for you and mobs to pass.
Place a bucket with water at both ends of the waterway and place the water block on it. If the length of the waterway is 3 blocks, two water blocks may be available. The waterway is completely filled with static water. When water is rapid, there may be a breathing space.
After filling the waterway, place the funnel under each water plate and head for the chest at the end of the line. Before installing a funnel, leave the waterway so that you do not drown.
The running funnel is necessary only for gathering and transferring to a box.
If you can't afford to buy a bunker because you need a lot of iron, you can use a stone block. In this case, simply dig a one-block groove next to this stone block, you can get under the patch-plate, and you will be able to collect something that has fallen nearby.
Iron, gold, and copper farming [ ]
If you place a stone under the glass and create a space with half the height of blocks, you can polish your sword from the drowned man's feet, but it is not enough to slip through.
Finally, return to the dungeon above.
- Put two water blocks and one on the hole on the other side of the entrance. Water should fulfill the room completely and carry it to the entrance. If the water does not cover the entire floor even after expanding the room, put another water block on both sides of the wall, or make a stone structure on the back corner so that the water gradually spreads. You may need to. If you are standing somewhere in the room, the water should push you in the middle of your entrance.
- Stand at the entrance of the entrance away from the water so that you do not drown in this step. Dig a floor block in the middle of the wall so that the water flows into the waterway of the collector below. It is necessary to dig this hole after the dungeon is flooded because if a water block is placed next to the hole, the flow of water will not be able to cover the entire room.
- Please break the mob's torch named Spavner. A zombie appears the moment the torches broke. Close the dungeon hole as soon as possible. If you block with a glass block as shown in the figure, you can see the inside of the dungeon. The torch can be removed from the chest below.
- If zombies do not appear, the lighting in the spawn room may be too bright. Adjust the position of the torch. < SPAN> Place a bucket with water at both ends of the waterway and place the water block on it. If the waterway is 3 blocks, two water blocks may be available. The waterway is completely filled with static water. When water is rapid, there may be a breathing space.
After filling the waterway, place the funnel under each water plate and head for the chest at the end of the line. Before installing a funnel, leave the waterway so that you do not drown.
- The running funnel is necessary only for gathering and transferring to a box.
- If you can't afford to buy a bunker because you need a lot of iron, you can use a stone block. In this case, simply dig a one-block groove next to this stone block, you can get under the patch-plate, and you will be able to collect something that has fallen nearby.
- If you place a stone under the glass and create a space with half the height of blocks, you can polish your sword from the drowned man's feet, but it is not enough to slip through.
- Finally, return to the dungeon above.
- Put two water blocks and one on the hole on the other side of the entrance. Water should fulfill the room completely and carry it to the entrance. If the water does not cover the entire floor even after expanding the room, put another water block on both sides of the wall, or make a stone structure on the back corner so that the water gradually spreads. You may need to. If you are standing somewhere in the room, the water should push you in the middle of your entrance.
- Stand at the entrance of the entrance away from the water so that you do not drown in this step. Dig a floor block in the middle of the wall so that the water flows into the waterway of the collector below. It is necessary to dig this hole after the dungeon is flooded because if a water block is placed next to the hole, the flow of water will not be able to cover the entire room.
- Please break the mob's torch named Spavner. A zombie appears the moment the torches broke. Close the dungeon hole as soon as possible. If you block with a glass block as shown in the figure, you can see the inside of the dungeon. The torch can be removed from the chest below.
- If zombies do not appear, the lighting in the spawn room may be too bright. Adjust the position of the torch. Place a bucket with water at both ends of the waterway and place the water block on it. If the length of the waterway is 3 blocks, two water blocks may be available. The waterway is completely filled with static water. When water is rapid, there may be a breathing space.
- After filling the waterway, place the funnel under each water plate and head for the chest at the end of the line. Before installing a funnel, leave the waterway so that you do not drown.
- The running funnel is necessary only for gathering and transferring to a box.
If you can't afford to buy a bunker because you need a lot of iron, you can use a stone block. In this case, simply dig a one-block groove next to this stone block, you can get under the patch-plate, and you will be able to collect something that has fallen nearby.
Survival mode build: Aerial platform [ ]
If you place a stone under the glass and create a space with half the height of blocks, you can polish your sword from the drowned man's feet, but it is not enough to slip through.
Finally, return to the dungeon above.
- Place two water blocks and one on the hole on the other side of the entrance. Water should fulfill the room completely and carry it to the entrance. If the water does not cover the entire floor even after expanding the room, put another water block on both sides of the wall, or make a stone structure on the back corner so that the water gradually spreads. You may need to. If you are standing somewhere in the room, the water should push you in the middle of your entrance.
- Stand at the entrance of the entrance away from the water so that you do not drown in this step. Dig a floor block in the middle of the wall so that the water flows into the waterway of the collector below. It is necessary to dig this hole after the dungeon is flooded because if a water block is placed next to the hole, the flow of water will not be able to cover the entire room.
Components [ ]
Please break the mob's torch named spavner. A zombie appears the moment the torches broke. Close the dungeon hole as soon as possible. If you block with a glass block as shown in the figure, you can see the inside of the dungeon. The torch can be removed from the chest below.
- If zombies do not appear, the lighting in the spawn room may be too bright. Adjust the position of the torch.
- The aforementioned "Drowning Farm" operation has a drowned man and a zombie that is not yet drowned. The slab floor gives the player a good view of the land shovel.
- Go to the gathering room. When the zombie falls into the water channel, it will wander back and forth on the bunker with its head in the channel. 30 seconds after its head is submerged, it will start to sink and visibly convulse for 15 seconds, after which it will change color. Its pants will change from blue to a greenish color. Its eyes, visible through the glass blocks, will also change color to blue.
- The mob's legs are open to you. Hit the drowned man's legs with a cheap weapon or even with your bare hands. Four hits with the stone sword will kill him. An XP sphere will float towards you and the drowned man's belongings will fall into the crater and into a chest (if you didn't use the crater, the drops will fall towards you when you get close). Over time, the chests will contain nautilus shells [Bedrock Edition only], copper bars, armor (leather, gold, chains, often enchanted), rotten flesh, and other miscellaneous items.
- Chests fill up quickly, as weapons and armor take up all inventory slots. It may be useful to keep a bin on the ground to dispose of unwanted items that disappear into a hole after a few minutes. You can save space in your chests by combining and repairing unfired armor and weapons at a grindstone.
- A spawning room full of monsters. There is a sunken platform below it, made to get around the mob limit.
- A killing platform with dozens of drowned humans and zombies. You can get gold and iron from the zombies, and copper from the drowned humans.
Preparation [ ]
Baby zombies occasionally appear, but they are too small to drown. Just kill them when they appear. A plate under the glass block prevents zombies from escaping, and also prevents them from attacking you (but you will get punched above if you get too close). Occasionally, zombie villagers will appear, but they won't drown, so you can kill them quickly.
- To avoid the mob's population limit, make sure that the drowned platform is outside the size of the 9x9x9 (for Java Edition) or 16x10x16 (in the case of Bedrock Edition) and the northwest corner of the spor. This can be easily achieved by enlarging the dungeon to 9x9, lowering the floor by 2 blocks from the spor, and the slaughter platform away from the spor. If zombies and drowns exceed this size, they will no longer be included in the number of mobs, and the spor will continue to produce new zombies. Thus, more than 100 zombies and drowning people are accumulated on your farm.
- If you encounter a story that is impossible to create a iron golem farm for iron (for example, a survival game on an island, there is no village within a radius of 1000 blocks) or a gold farm for gold. Develop a personal area and experience that drops from drowning have no needed. You can collect iron and gold from zombies, and copper from drowning people using the flooded dungeon farm. This is tim e-consuming, but it's an effective way to get iron and gold rods. Gold rods (usually melt yellow armor to make a gold nugget) accumulate faster than iron rods. The accumulation speed of the copper bar is between gold and steel.
- To create a farm in a flooded dungeon, just make a little bit to the murder room:
Building from the bottom up [ ]
Again, add a huge box to protect special enchantment items.
Add food for craft.
Add fire.
If you haven't made it yet, dig a small hole on the floor to discard unnecessary items (skin, rotten meat, or ordinary gold items if you can afford gold).
Prepare sufficient food, buy fuel for the stove, make some stone knives, and arrange the appropriate ones:
Switch the difficulty to hard and drop zombies as much gold and steel items as possible.
Kill the zombies that have entered the ruin room. You can wait for drowning, but that is not necessary. The zombie drops items in the same way, even if they are killed or drowned. However, if you see an armor zombie, let me drown. The armor zombie requires urgent hits to kill, and when drowned, the armor takes off. [BE only].
- Check the collection box regularly, take out steel and gold items from there (drowning people to copper rods), and put them in your personal inventory.
- If you come across a knife or an iron shovel, use it as a tool, but don't use it until it breaks. That way you don't have to make more knives to kill zombies. You're going to get the benefit of it before anything else, like melting it down for gold nuggets.
- An iron knife kills zombies and drowned people in 4 hits. A spade needs 7 hits urgently.
- When using a knife or spade, keep an eye on its durability. When the durability scale shows that the item is running low, put it in your inventory and move on to the next gun. Don't try to repair it. You'll need worn pieces of iron and tools to get metal nuggets.
- When your inventory is full, use a furnace to melt iron and gold items (especially consumables you used as weapons) into gold nuggets.
You can use a crafting table to turn nuggets into blocks.
Take the remaining dripping items from the chest and throw them in the pit.
Repeat this.
This way you can collect gold bars pretty quickly. Iron is mined much slower. If you're lucky, you can collect enough iron nuggets to make 5 blocks per hour. This is labor-intensive, but depending on your history, it can be a viable option for getting iron. As a reward, you can collect a large amount of skills.
Java Edition and Bedrock Edition have a zero-gravity platform to feed drowned animals, which will fall with a high probability if the player is killed. As with the flooded dungeon, a purely normal zero-gravity drowned farm in survival mode does not require any exotic materials, but does require a large amount of normal materials such as cobblestone, water, and glass. You also need a certain number of plates, wooden knobs or symbols, and funnels or boxes to control the water flow.
The farm is made up of light-attenuating water to create the darkness needed for spawning sites, and running water to sweep the drowned into the kill zone.
The common target supply area works similarly to the Java Edition, for example, but the Bedrock Edition has an interesting feature that allows for a simpler solution. The presence of a water layer ensures that light falls off by a factor of two, with a guaranteed falloff of 1 degree for every block distance below the water layer. Thus, with a water layer above a glass roof, absolute sunlight falls to zero 13 blocks below the water. This farm was built and tested in Bedrock Edition, where this feature was candidate implementation.
Efficiency: The purpose of this check is to outline a basic farm made for survival, making tridents and nautilus shells. You can make it more effective by placing turtle eggs or villager eggs in the center of the spawning platform and thinking of ways to make drowned people interested.
Let's look at the main components of a zero gravity drowning farm (from bottom to top):
In bedrock - a location, preferably the deepest ocean, preferably at least 50 blocks away from land
In Java Edition - a river biome (use F3 screen to prove you are in a river biome).
A tower that can be climbed and from which you can raise structures to their height
Killing platformDump shaft
Drop platform; a small aqua platform a little above (say 20 blocks) the kill platform, so that drowned people can fall into the dump shaft and drop onto the kill platform.
The spawn platform is at least 24 blocks above the kill platform.
Before you start, gather the following:
A pile of cobblestones
If you have lava in your bucket, you can place a paved farm and receive unlimited lava
Paved blocks are not only needed for construction, but also to make stone pickaxes to collect cobblestones in the farm, stone stairs to move around the top of the farm, and stone slabs to prevent mobs from spawning on open horizontal surfaces.
This climbing tower is built on a kelp forest. The building on the left is a small cobblestone farmhouse.
Operation [ ]
The climbing tower is your access to the killing platform in the air. In survival mode, building a building on the ocean guarantees protection from falling, unlike building a building on land. If you fall, you can just fly back up.
The most effective way to build a tower on the ocean is to take a boat to the deepest part where kelp grows near the surface, and you can build a kelp tower without moving from the ocean floor and without having to swim. You can also place a water lily on the surface and use it to start building. Alternatively, if you have a few more materials and time, you can build a path on the ocean from your land base to your building space and start building your tower using the materials you need to the height you need. If you forget any materials, you can just jump into the ocean to restock. When building a tower, if you have enough materials and time, you can build a staircase on one side.
An example of a killing platform with a bunker and a coffin. The ladder is used to make it easier to build in survival mode.
Improvements [ ]
The first platform to make from this tower is a kill platform, where the drowned person falls from above. Therefore, the minimum height must be outside the seabed or near the nea r-land spawn area.
In Bedrock Edition, Mob spawns in the range of 24 to 44 blocks from the player. In Java Edition, Mob spawns 24 to 128 blocks from the player. Building a building on a deep sea away from the land allows you to be a little low altitude. The kill platform waiting for the drowning should be larger than the maximum spawn range at land and underwater.
The main kill platform must be as follows:
A sufficient space for moving
box
Complex variations [ ]
The landing block where drowned people fall; if it is a funnel, it will be sent into the box.
There must be a half block space between the upper end of the landing block and the lower end of the shaft above it. If there is a space for a half block, you can attack and prevent drowning.
Fancier variations [ ]
By illuminating one or two platforms, one or two platforms so that mobs do not spawn on the platform while they are away.
YouTube examples [ ]
Java Edition [ ]
The tunnel is partially open to see the drowning mob, but it is best to be completely closed.