Skeleton Minecraft Wiki

Skeleton

Option found in Ice Biomes, see bum. Skeleton from matrix viscera, see skeleton. See skeleton article (distinction) for other options used.

Skeleton

  • Right hand
  • Left
  • Right hand

Health

Classification

Behavior

Spawn

Overworld: Light level 0.

Damage

Variable

Bedroc k-version: Light and normal: 1 - 4, difficulty: 1 - 5, Jav a-version: Light: 2 - 4 Normal: 3 - 4 difficulty: 4 - 5 Manual combat Light: 2 Normal: 2 Normal: 2 Normal: 2 Normal: 2 Difficulty: 3

Natural equipment

  • Onion (Right hand: 89%, Left hand: 11% [JE only], can be enchanted)
  • Armor (can sometimes be enchanted)

Details

Size

In Java Edition: Height: 1, 99 blocks Width: 0, 6 blocks Skeletons are hostile mobs that cause ranged attacks in an arc.

Contents

  • 1 Spa
    • 1. 1 Under Darkness
    • Spider by Zhokeev 1.
    • 1. 3 From skeleton traps during storms
    • 1. 4 From monster spawners in monster rooms
    • 1. 5 In the gut
    • 3. 1 Sunlight
    • 3. 2 Mob types
    • 3. 3 Followers
    • 5. 1 Identifiers
    • 5. 2 Entity data
    • 11. 1 Renders
    • 11. 2 Screenshots
    • 11. 3 Cosmetics
    • 11. 4 Other media
    • 11. 5 Textures

    Spawning [ ]

    Under the darkness [ ]

    Skeletons can appear on top of solid blocks at lighting level 0 in the worlds above, except in mushroom fields and deep dark biomes, and usually in small groups of up to 4 skeletons in Java-version or 2 skeletons in beds in bedrock-version. 80% skeletons, delivered directly under the sky in snowy plains, icy peaks, frozen ocean, deep frozen ocean, and frozen ocean genetic biomes. Spawns are like remote stray mobs.

    From spider jockeys [ ]

    Spiders have a very low chance of being born with a skeleton on top, creating spider-spiders.

    From skeletal traps during tempests [ ]

    When a skeleton rot trap (usually during a thunderstorm) is triggered, 4 native skeletons are spawned. The skeletons ride horse skeletons, are equipped with enchanted bows and iron helmets, and in Java Edition are immune to damage 3 seconds after spawning.

    From monster spawners in monster rooms [ ]

    Skeletons spawn from 25% of monster spawners.

    In the Nether [ ]

    Skeletons spawn well in the soul sand valley biome. However, skeletons in this area are much less common than the wasteland zombie keels, as existing skeletons reduce the chance of spead from other hostile mobs nearby.

    Drops [ ]

    In non-traditional fort buildings, skeletons spawn instead of withered skeletons with a 20% chance. Skeletons drop after death:

    • Maximum drop increases by 1 with each level of thievery, up to 0-5 bones at Thievery III.
    • Maximum drop increases by 1 with each level of thievery, up to 0-5 bones at Thievery III.
    • Each natural ammunition, of course, is a bitter and sometimes enchanted onions, and falls with 8 or 5 % probability when destroyed by players and wolves. Includes 10, 5 % for loot II and 11, 5 % for loot III).
    • The selected item falls each time it falls, depending on how much damage you have been picked up when it is picked up.
    • Skeleton skull, when killed by the charged creeper blast.
    • When defeating the player's wolf or the tamed wolf, he will help you with 1 to 3 Orba for 5 Orba of skills, as well as natural equipment that does not fall even if you die.
      • All skeletons are born with a minimum onion, so if he doesn't throw a personal bow later, he will leave a troubled skeleton of 6-8 units of skills.
      • If the skeleton still throws a bow, it returns and drops normal meaning 5.

      Behavior [ ]

      The skeleton chases a player and a cub's turtle and a steel golem, and the radius of the 16 blocks is displayed to climb stairs, mazes and other difficult obstacles to reach the shooting area.

      Skeleton shoots.

      The skeleton begins to emit an arrow within a 1 5-block radius from the target. Easy and normal difficulty levels, one every two seconds, and one per second in hardware difficulty. When the player leaves the 1 5-block radius, the skeleton will wait for a certain number of seconds, holding the loaded onion, and will release an arrow when the player returns to the visible range. If the player is wearing a skeleton skull, the detection range is reduced by 50 %. This is a summary of the effect of crawling forward and transparency.

      The accuracy of the skeleton depends on the world difficulty level. For more than the mild difficulty of the skeleton, "error" 10, 6 for normal difficulty, an d-2 for difficult difficulty. It resembles the insufficient accuracy of a player equivalent to 1. 2 blocks high for the horizontal range in front of the target to consider with 0.

      Skeleton has the inexhaustible durability of onions and has all the opportunities to disclose the infinite number of arrows. Arrows discarded by skeletons cannot be selected from the ground.

      Skeleton behavior in different games is outstanding:

      • They bombard the circle, dodge the attack, and retreat to the unaware distance as the player approaches the four blocks.
        • It may fall off the rock while bombarding. [1]
        • Skeleton usually stops moving to shoot without trying to keep it from being shot.
        • Underwater skeleton uses a melee battle attack, but has no ability to use onions underwater.
        • Skeleton on land shoots players underwater. The firepower increases as the player actually approaches the battle, making it difficult to return.

        In most cases, when the skeleton arrow falls into a neutral or aggressive mob that has not yet been attacked by the player, Mob attacks the skeleton. When the skeleton is attacked by other mobs (only the number of skeletons), the mob attacks, and when the mob dies, aim at the player again. Skeleton escapes from the wolf. The skeleton escapes from the chasing wolf, and continues to escape until the wolf does not lose the skeleton.

        Skeleton duel. The skeleton has been shot by another skeleton and turned red.

        The skeleton was buried in the water and had no chance to swim, but never drowned. If the skeleton is in the powder snow over 7 seconds, it turns into a rover. It resumed the converted depth every time an absolute well operation was included, including whether it was converted from a collapsed skeleton. Inverted, protect what you wore and held when it was a skeleton. Only skeletons have all the opportunities to make a strong person. The skeleton is unlikely to be transformed.

        The wolf attacks the skeleton.

        If skeleton is generated from Onion with great tools, or generally generated without a gun (it can be used as/Summon Skeleton to support these commands.~ ~ ~ Or/summon skeleton~ ~ ~ <>) The skeleton attacks the player with an extended hand and causes a loss of a touch similar to a killer skeleton.

        The skeleton has an arrow at the tip on the empty hand, and every time you shoot with a caricature, the arrow you hold is no longer used.

        When Cryper dies from a skeleton tree, it does not count Pigstep, Anderide, 5, Relic, and falls once from each music board.

        Sunlight [ ]

        A skeleton burning in the sunshine

        The skeleton is on a hill of 15 degrees higher than the territory, and if the skeleton is not established, it burns at dawn when the moon is less noticeable:

        • Under the opaque block.
        • A place with sunlight of 11 degrees or less.
        • In the water.
        • Standing in mental sand.
        • Under the effects of resistance to light.
        • He wears a helmet that eats a loss, but usually exhausts completely with a certain number of days for a long period of time.
        • I'm on the network. [2]

        If you do not wear a helmet, look for a on e-day shadow or enter the water to protect yourself. The difference between zombies coming out of the shadow and chasing the player is that skeletons do not leave the shadow even if they are attacking.

        Mob type [ ]

        Skeleton is an inanible mob, and as a result, the status effect "instant health" has been lost, recovered from the status effect "instant damage", and does not have the status effect "regeneration" and "poison". The skeleton ignores the width and is affected by the Smite Spell.

        Geared skeletons [ ]

        Some generated skeletons have the ability to pick a dropped item from the ground. However, in contrast to zombies, they can only pick an instrument or armor. If the item picked is a bowl, a pumpkin carving, or a mob head, the skeleton will equip this item. If the item picked is a gun, the skeleton will use it as a melee combat tool. In Bedrock Edition, the skeleton has the chance to carry the Erasure flag in its chest slot and wear a uniform.

        The skeleton will appear already armed with a bow, with any number of possibilities to be enchanted. The chances of this action being successful are listed below the code. If the skeleton sees that it is wearing another armor, the armor will not become incompatible (all parts made of the first material).

        Easy Normal Difficult
        Armor 0% 0% -15% [Note 1] 1, 875% -15% [Note 1
        Weapon [Note 2 100% 100% 100%
        Acquisition 0% 0% -55% [Note 1] 6, 875% -55% [Note 1
        Gunspell [Note 3 0% 0% -25% [Note 1] 3, 125% -25% [Note 1].
        Armor [Note 3] enchantment 0% 0% -50% [Note 1] 6, 25% -50% [Note 1
        1. ↑ ABCDEFHI meaning varies depending on the difficulty of the area.
        2. ↑ Onion is acquired with a 100% probability
        3. ↑ Ab enchantment is the same as the enchantment table for 5-22. Note 1

        If you see a skeleton wearing armor, the chances of getting it are correct:

        Armor Light and normal Difficult
        1 piece 100% 100%
        2 pieces 75% 90%
        3 pieces 56, 25% 81%
        Full set 42, 19% 72, 9%

        In Java, armor pieces go from feet to head, in Rock, head to feet.

        These have a higher chance of the shell being made of a certain material:

        Armor type Chance
        Leather 37, 06%
        Gold 48, 73%
        Chain 12, 90%
        Iron 1, 2%
        Diamond 0, 04%

        Armor cannot be damaged by most damage sources. It has no ability to "consume" so that the player's shell is prepared. Skeleton helmets (not blocks like pumpkin carvings) break with every chance if the skeleton is in sunlight or if an anvil or other falling block crumbles on its hitbox.

        If the skeleton has a bow and is designated a sword, he will throw away his bow and start applying his sword when he kills with the support of Plunder I, which is a chance, in effect. If the skeleton has a knife or onion in hand and is so marked with a gun or best spell, the skeleton will throw away the available gun and rush to use the best, which is a chance, in effect, when he kills with the support of Plunder I.

        Each skeleton seen in the light with equipment (selected items do not count) distinguishes 1-3 additional skills for things.

        If there is a certain amount of objects applied to use the objects, the skeleton will choose Endless and discard them. [3]

        Sounds [ ]

        On Halloween, skeletons may appear inside carved pumpkins and lanterns. They do not throw these items if killed by looting.

        Jav a-edition: Skeletons use the "hostile creatures" sound category for their sound events, depending on their essence.Sound Subtitle Source DescriptionSource LocationTranslation KeyVolumeSteps
        Decline Distancehttps://minecraft. fandom. com/wiki/file:skeleton_idle1. ogg https://minecraft. fandom. com/file:skeleton_idle2. ogg https://minecraft. fandom. com/wiki/file:skeleton_idle3.Skeleton rattleHostile creature Cast Skeleton. Ambient 1.0Subtitles. Entity. Skeleton. Ambient16
        0. 8-1. 2https://minecraft. fandom. com/wiki/file:stray_convert1. ogg https://minecraft. fandom. com/wiki/file:stray_convert2. ogg https://minecraft. fandom. com/wiki/file:stray_convert3. oggSkeleton rattleHostile creature When skeleton turns into wandering creature Entity. Skeleton. Convert to stray 2.0Subtitles. Entity. Skeleton. Ambient16
        0. 8-1. 2https://minecraft. fandom. com/wiki/file:skeleton_death. oggSkeleton rattleHostile creatures When a skeleton dies Entity Kelket. 1.0Subtitles. Entity. Skeleton. Ambient16
        0. 8-1. 2https://minecraft. fandom. com/wiki/file:skeleton_hurt1. ogg https://minecaft. fandom. com/wiki/file:skeleton_hurt2. ogg https: //minecraft.Skeleton rattleHostile creature When skeleton takes damage Entity Kelket wound 1.0Subtitles. Entity. Skeleton. Ambient16
        0. 8-1. 2https://minecraft. fandom. com/wiki/file:bow_shoot. oggSkeleton rattleHostile creature When skeleton shoots arrow Entity. shoot 1.0 5 ⁄6Subtitle. entity. skeleton. shoot16
        -1. 25https://minecraft. fandom. com/wiki/file: wiki/file: skeleton_step3.Skeleton rattleHostile creature When skeleton walks Entity. Skeleton. Step Subtitle. Block. Generic. Footstep1.016
        Jav a-edition: Skeletons use the "hostile creatures" sound category for their sound events, depending on their essence. Subtitle Source DescriptionTranslation KeyVolume
        Decline DistanceSkeleton rattleHostile creature Casual 1.0Subtitles. Entity. Skeleton. Ambient
        0. 8-1. 2https: // minecraft. com/wiki/file: stray_convert1. Ogg https: // minecraft. OM. Com/Wiki/File: stray_convert3. OGGHostile creature When the skeleton turns into a scam 1.01.0
        0. 8-1. 2Skeleton rattleHostile creatures When the skeleton dies 1.0Subtitles. Entity. Skeleton. Ambient
        0. 8-1. 2Skeleton rattleHostile creature When the skeleton is damaged 0.7Subtitles. Entity. Skeleton. Ambient
        0. 8-1. 2https: // minecraft. Fandom. com/wiki/file: bow_shoot. OggPlayer When the skeleton shoots an arrow [Sound 1] [Future: be 1. 20. 30]. 1.0random.
        -1. 25Skeleton rattleHostile creature When the skeleton walks 1.01.0

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        Elim Rim - Journalist, creative writer

        Last modified 31.08.2025

        Wither skeletons are tall black variants of skeletons equipped with stone swords that inflict the poison-like Wither effect. They are found exclusively in. Undead, by definition, refers to an entity that is physically dead, but still animate. Within Minecraft, it refers to an in-game category of mobs that share. It's from Grim Fandango. I can't remember the context, but I believe it has to do with the character Bruno.

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