Recommended equipment for PvM - The RuneScape Wiki

Recommended equipment for PvM

The guide recommends effective equipment for players to defeat the boss. See the PVM Unlock Guide for the balance between improvements and other improvements to get the optimal PVM.

Worn equipment [ edit | edit source ]

Equipment is rational at the level. The level affects the damage from armor and weapons, bonuses on skills, and the hit rate of weapons. Normally, the level is compatible with the protection level required to equip armor, the attack power, magic, and life level required to have weapons. Items with exceptions and additional conditions are shown below.

In general, PvM should choose power armor. This is because power armor gives bonuses more damage than other types of reservations at the same level. For example, tank armor gives a bonus to protection rather than physical strength, which is for the bonus at the time of omission. Bonuses to damage increase the maximum number of hits that the player can give, making it possible to defeat monsters faster. The following are the recommended armor of Power Armor. This is because power armor is usually more effective in the PvM situation.

In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. < SPAN> This guide recommends effective equipment for players to defeat the boss. See the PVM Unlock Guide for the balance between improvements and other improvements to get the optimal PVM.

Equipment is rational at the level. The level affects the damage from armor and weapons, bonuses on skills, and the hit rate of weapons. Normally, the level is compatible with the protection level required to equip armor, the attack power, magic, and life level required to have weapons. Items with exceptions and additional conditions are shown below.

In general, PvM should choose power armor. This is because power armor gives bonuses more damage than other types of reservations at the same level. For example, tank armor gives a bonus to protection rather than physical strength, which is for the bonus at the time of omission. Bonuses to damage increase the maximum number of hits that the player can give, making it possible to defeat monsters faster. The following are the recommended armor of Power Armor. This is because power armor is usually more effective in the PvM situation.

In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. The guide recommends effective equipment for players to defeat the boss. See the PVM Unlock Guide for the balance between improvements and other improvements to get the optimal PVM.

Invention perks [ edit | edit source ]

Equipment is rational at the level. The level affects the damage from armor and weapons, bonuses on skills, and the hit rate of weapons. Normally, the level is compatible with the protection level required to equip armor, the attack power, magic, and life level required to have weapons. Items with exceptions and additional conditions are shown below.

In general, PvM should choose power armor. This is because power armor gives bonuses more damage than other types of reservations at the same level. For example, tank armor gives a bonus to protection rather than physical strength, which is for the bonus at the time of omission. Bonuses to damage increase the maximum number of hits that the player can give, making it possible to defeat monsters faster. The following are the recommended armor of Power Armor. This is because power armor is usually more effective in the PvM situation.

In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. Players have the chance to choose either tw o-handed weapons or a dual weapon of a weapon that can be used with the main weapon. If only the main weapon is used, both hand weapons can do 150 % damage. The introduction of tw o-handed weapons and tw o-handed weapons affects the player's options, for example, strongly demanding the use of such a specific weapon. In general, players are more likely to use tw o-handed weapons or tw o-handed weapons with most PVM skins, and there is no need to invest in either type. Players are likely to choose more economical options from lo w-cost weapons. In the case of tw o-handed weapons, in addition to the 100 % damage given by the main weapon, of f-hand weapons can only do 50 % damage, so the player's hit rate (probability of hit) is determined by the degree of the main weapon. In other words, if you can afford the budget, players have a good chance to buy a primary weapon with a maximum value and use it in combination with a weapon with a low price. Most of the finest weapons and armor can be destroyed. This basically means that after a certain number of uses, it becomes disassembled and dusted, or broken or synthesized, making it possible to repair it. Players should take into account the maintenance costs of their equipment: Items with the highest repairs and / or a small number of equipment are more likely to be disadvantageous than those with relatively large exchange costs. For example, the following table shows both the purchase price of the armor and the operation cost per hour. The cost per hour is based on the average frequency of use in battle. The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles.
With the support of the skills "invention" and "ancient invention", players have any chance to improve rock armor and weapons and add parks. This can be used for at least 70 values. Park can be useful for players in PVM. For example, the "Accuracy" park enhances the low hit rate and the possibility of automatic attacks. For more information about PERK for PVM, see the section section "Set PERK for PVM" section. Almost all extended equipment uses a universal charging unit and uses a different equipment deteriorated system than no n-extended items. This requires that the level of inventions using Super Ison's drinks is 40 or more. All prices take into account the number of trials required to get each benefit at this level. If the level of the invention rises, you can use Gimmo-Solvents to remove low-level benefits and add more advanced benefits. slot Park (link to Perk computing machine)
price effect slot Accuracy 2
67. 420 Increase your minimum damage by one and increase the maximum damage rank by 5%. Still preparing Solution 2
67. 420 ERUPTIVE increases the skills of 0 or 5 % for each rank. body
Byte 2 is just the easiest among just 40. 2. 389. 095 ERUPTIVE increases the probability of the opponent's critical hit by +2%for each rank. Absorb 2 requires an extreme value of 45
356, 110 Absorb reduces damage by 5%with a 20%probability for each rank. leg
Demon Fighter + Dragon Fighter 1. 416. 544

Demon slayers increase the damage to the devil by 7%. Dragon Slayers increase damage by dragon and dragon boss by 7%.

In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. Players have the chance to choose either tw o-handed weapons or a dual weapon of a weapon that can be used with the main weapon. If only the main weapon is used, both hand weapons can do 150 % damage. The introduction of tw o-handed weapons and tw o-handed weapons affects the player's options, for example, strongly demanding the use of such a specific weapon. In general, players are more likely to use tw o-handed weapons or tw o-handed weapons with most PVM skins, and there is no need to invest in either type. Players are likely to choose more economical options from lo w-cost weapons. In the case of tw o-handed weapons, in addition to the 100 % damage given by the main weapon, of f-hand weapons can only do 50 % damage, so the player's hit rate (probability of hit) is determined by the degree of the main weapon. In other words, if you can afford the budget, players have a good chance to buy a primary weapon with a maximum value and use it in combination with a weapon with a low price. Most of the finest weapons and armor can be destroyed. This basically means that after a certain number of uses, it becomes disassembled and dusted, or broken or synthesized, making it possible to repair it. Players should take into account the maintenance costs of their equipment: Items with the highest repairs and / or a small number of equipment are more likely to be disadvantageous than those with relatively large exchange costs. For example, the following table shows both the purchase price of the armor and the operation cost per hour. The cost per hour is based on the average frequency of use in battle. The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles.
With the support of the skills "invention" and "ancient invention", players have any chance to improve rock armor and weapons and add parks. This can be used for at least 70 values. Park can be useful for players in PVM. For example, the "Accuracy" park enhances the low hit rate and the possibility of automatic attacks. For more information about PERK for PVM, see the section section "Set PERK for PVM" section. Almost all extended equipment uses a universal charging unit and uses a different equipment deteriorated system than no n-extended items. The necessary invention level is 86+, which requires the maximum potion of the invention. All prices take into account the number of trials required to get each benefit at this level. slot Park (link to Perk computing machine)
price effect Home hand Accuracy 2
67. 420 Increase your minimum damage by one and increase the maximum damage rank by 5%. Offside Solution 2
933 320 For 2 small boxes (old type) ERUPTIVE increases skill damage by 0, 5%for each rank. body
Byte 2 is just the easiest among just 40. 4 206 136 114 x running nut ERUPTIVE increases skill damage by 0, 5%for each rank. Crack 4
356, 110 The discharge that breaks down regularly affects the 50 % battle for each rank of damage to your weapon. leg
Demon Fighter + Dragon Fighter 2. 568. 616 0, 5 × large box (vintage)

Relations give a chance to avoid adrenaline consumption when using skills.

In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. Players have the chance to choose either tw o-handed weapons or a dual weapon of a weapon that can be used with the main weapon. If only the main weapon is used, both hand weapons can do 150 % damage. The introduction of tw o-handed weapons and tw o-handed weapons affects the player's options, for example, strongly demanding the use of such a specific weapon. In general, players are more likely to use tw o-handed weapons or tw o-handed weapons with most PVM skins, and there is no need to invest in either type. Players are likely to choose more economical options from lo w-cost weapons. In the case of tw o-handed weapons, in addition to the 100 % damage given by the main weapon, of f-hand weapons can only do 50 % damage, so the player's hit rate (probability of hit) is determined by the degree of the main weapon. In other words, if you can afford the budget, players have a good chance to buy a primary weapon with a maximum value and use it in combination with a weapon with a low price. Most of the finest weapons and armor can be destroyed. This basically means that after a certain number of uses, it becomes disassembled and dusted, or broken or synthesized, making it possible to repair it. Players should take into account the maintenance costs of their equipment: Items with the highest repairs and / or a small number of equipment are more likely to be disadvantageous than those with relatively large exchange costs. For example, the following table shows both the purchase price of the armor and the operation cost per hour. The cost per hour is based on the average frequency of use in battle. The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles.
With the support of the skills "invention" and "ancient invention", players have any chance to improve rock armor and weapons and add parks. This can be used for at least 70 values. Park can be useful for players in PVM. For example, the "Accuracy" park enhances the low hit rate and the possibility of automatic attacks. For more information about PERK for PVM, see the section section "Set PERK for PVM" section. Almost all extended equipment uses a universal charging unit and uses a different equipment deteriorated system than no n-extended items. The level of the necessary invention is 99 with extreme invention potions. All prices take into account the number of trials required to get each benefit at 99 levels using the potion of the maximum invention. slot Park (link to the park computing machine)
price effect Home hand Accuracy 2
67. 420 Accuracy increases minimum damage by 1 and 5% per max damage rank. Genocide deals up to 7% extra damage with Exterminator mission progress. Unpaired Eruption 4
933. 320 for 2 small boxes (consumable) Eruptive increases skill damage by 0, 5% per rank. Body
Byte 2 is just the easiest among just 40. 3. 350. 84 x Huge Blunt Adamantine Salvage for 809 Bite has a +2% chance per rank to critically hit enemies. Mobility doubles the frequency of Surge use. Crash 4 + Relentless 3
7. 036. 3 Hand Cannons and 1 Big Box for $369 (Vintage) Surge has a 50% chance per weapon to periodically attack combat targets. Relentless has a chance to avoid adrenaline consumption when using skills. Legs
Demon Fighter + Dragon Fighter 2. 922. 498 for 0, 2 x Virtus staff (level 9+) 2. 421. 569 for 1 x Zamorak god sword (level 9+)

Impatient has a 9% chance to generate 3 extra adrenaline per rank of the base skill.

In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. Players have the chance to choose either tw o-handed weapons or a dual weapon of a weapon that can be used with the main weapon. If only the main weapon is used, both hand weapons can do 150 % damage. The introduction of tw o-handed weapons and tw o-handed weapons affects the player's options, for example, strongly demanding the use of such a specific weapon. In general, players are more likely to use tw o-handed weapons or tw o-handed weapons with most PVM skins, and there is no need to invest in either type. Players are likely to choose more economical options from lo w-cost weapons. In the case of tw o-handed weapons, in addition to the 100 % damage given by the main weapon, of f-hand weapons can only do 50 % damage, so the player's hit rate (probability of hit) is determined by the degree of the main weapon. In other words, if you can afford the budget, players have a good chance to buy a primary weapon with a maximum value and use it in combination with a weapon with a low price. Most of the finest weapons and armor can be destroyed. This basically means that after a certain number of uses, it becomes disassembled and dusted, or broken or synthesized, making it possible to repair it. Players should take into account the maintenance costs of their equipment: Items with the highest repairs and / or a small number of equipment are more likely to be disadvantageous than those with relatively large exchange costs. For example, the following table shows both the purchase price of the armor and the operation cost per hour. The cost per hour is based on the average frequency of use in battle. The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles.
22. 036. 951 Recommended shield benefits Slots Perks (link to perk calculator)

Price

In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. Players have the chance to choose either tw o-handed weapons or a dual weapon of a weapon that can be used with the main weapon. If only the main weapon is used, both hand weapons can do 150 % damage. The introduction of tw o-handed weapons and tw o-handed weapons affects the player's options, for example, strongly demanding the use of such a specific weapon. In general, players are more likely to use tw o-handed weapons or tw o-handed weapons with most PVM skins, and there is no need to invest in either type. Players are likely to choose more economical options from lo w-cost weapons. In the case of tw o-handed weapons, in addition to the 100 % damage given by the main weapon, of f-hand weapons can only do 50 % damage, so the player's hit rate (probability of hit) is determined by the degree of the main weapon. In other words, if you can afford the budget, players have a good chance to buy a primary weapon with a maximum value and use it in combination with a weapon with a low price. Most of the finest weapons and armor can be destroyed. This basically means that after a certain number of uses, it becomes disassembled and dusted, or broken or synthesized, making it possible to repair it. Players should take into account the maintenance costs of their equipment: Items with the highest repairs and / or a small number of equipment are more likely to be disadvantageous than those with relatively large exchange costs. For example, the following table shows both the purchase price of the armor and the operation cost per hour. The cost per hour is based on the average frequency of use in battle. The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles.
Turtling increases Barricade duration and duration by 10% per rank. Suggested perks for Turtling are: Trench Perks (link to perk calculator)
Price Effect Sun Spear Set Foot

9. 581. 083 for 0, 5 Quivira Elder Orbs (level 9+)

In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. Players have the chance to choose either tw o-handed weapons or a dual weapon of a weapon that can be used with the main weapon. If only the main weapon is used, both hand weapons can do 150 % damage. The introduction of tw o-handed weapons and tw o-handed weapons affects the player's options, for example, strongly demanding the use of such a specific weapon. In general, players are more likely to use tw o-handed weapons or tw o-handed weapons with most PVM skins, and there is no need to invest in either type. Players are likely to choose more economical options from lo w-cost weapons. In the case of tw o-handed weapons, in addition to the 100 % damage given by the main weapon, of f-hand weapons can only do 50 % damage, so the player's hit rate (probability of hit) is determined by the degree of the main weapon. In other words, if you can afford the budget, players have a good chance to buy a primary weapon with a maximum value and use it in combination with a weapon with a low price. Most of the finest weapons and armor can be destroyed. This basically means that after a certain number of uses, it becomes disassembled and dusted, or broken or synthesized, making it possible to repair it. Players should take into account the maintenance costs of their equipment: Items with the highest repairs and / or a small number of equipment are more likely to be disadvantageous than those with relatively large exchange costs. For example, the following table shows both the purchase price of the armor and the operation cost per hour. The cost per hour is based on the average frequency of use in battle. The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles.
Wisdom increases XP by +4%. Mobility halves the cooldown of Surge, Escape, Barge, and Bladed Dive. When using Extreme Invention Potion, the required invention level is 120. All prizes are based on the number of attempts required to get each perk with level 120 Extreme Potion. Slots Perks (link to perk calculator)
With the support of the skills "invention" and "ancient invention", players have any chance to improve rock armor and weapons and add parks. This can be used for at least 70 values. Park can be useful for players in PVM. For example, the "Accuracy" park enhances the low hit rate and the possibility of automatic attacks. For more information about PERK for PVM, see the section section "Set PERK for PVM" section. Almost all extended equipment uses a universal charging unit and uses a different equipment deteriorated system than no n-extended items. Effect Two-handed
price 3. 231. 820 x 1 x Crate (Historical) 46. 125. 997 x 1, 5 x Zaros Leg Anima Cores (Level 9+) Accuracy increases minimum damage by 1 and maximum damage by 5% per rank. Aftershock creates an explosion that deals up to 40% weapon damage per rank to nearby enemies for every 50. 000 damage points. Eruptive increases skill damage by 0, 5% per rank.
67. 420 55, 126, 413 For: 1 Animaiabodes (level 9 or higher) 2 Armadyl breastplate (level 9 or higher) 2 Armadyl chain skirt (level 9 or higher) Unprepared Solution 2
46 125 997 1, 5 Embryopod Animayaro (level 9 or higher) Body Body
Byte 2 is just the easiest among just 40. The chance of insinuating a dangerous blow to the enemy is +2% depending on the rank. Relentless 5 + COD 4 45, 120, 066 9 x Big Box (Old)
7. 036. 3 Hand Cannons and 1 Big Box for $369 (Vintage) Surge has a 50% chance per weapon to periodically attack combat targets. Relentless has a chance to avoid adrenaline consumption when using skills. Legs
18 928 459 x 1, 5 x Virtus Bar (level 9+) 2 421 569 x 1 x Zamorak Godsword (level 9+) Impatience has a 9% chance to generate 3 extra adrenaline for each rank of the base ability. Mobility increases the number of uses of Surge by 2.
Improved True 4 2 140 565, 700 x Uses Crystal Tube

Impatient has a 9% chance to generate 3 extra adrenaline per rank of the base skill.

In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. Players have the chance to choose either tw o-handed weapons or a dual weapon of a weapon that can be used with the main weapon. If only the main weapon is used, both hand weapons can do 150 % damage. The introduction of tw o-handed weapons and tw o-handed weapons affects the player's options, for example, strongly demanding the use of such a specific weapon. In general, players are more likely to use tw o-handed weapons or tw o-handed weapons with most PVM skins, and there is no need to invest in either type. Players are likely to choose more economical options from lo w-cost weapons. In the case of tw o-handed weapons, in addition to the 100 % damage given by the main weapon, of f-hand weapons can only do 50 % damage, so the player's hit rate (probability of hit) is determined by the degree of the main weapon. In other words, if you can afford the budget, players have a good chance to buy a primary weapon with a maximum value and use it in combination with a weapon with a low price. Most of the finest weapons and armor can be destroyed. This basically means that after a certain number of uses, it becomes disassembled and dusted, or broken or synthesized, making it possible to repair it. Players should take into account the maintenance costs of their equipment: Items with the highest repairs and / or a small number of equipment are more likely to be disadvantageous than those with relatively large exchange costs. For example, the following table shows both the purchase price of the armor and the operation cost per hour. The cost per hour is based on the average frequency of use in battle. The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles.
22. 036. 951 Recommended shield benefits Slots Perks (link to perk calculator)

Price

In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. Players have the chance to choose either tw o-handed weapons or a dual weapon of a weapon that can be used with the main weapon. If only the main weapon is used, both hand weapons can do 150 % damage. The introduction of tw o-handed weapons and tw o-handed weapons affects the player's options, for example, strongly demanding the use of such a specific weapon. In general, players are more likely to use tw o-handed weapons or tw o-handed weapons with most PVM skins, and there is no need to invest in either type. Players are likely to choose more economical options from lo w-cost weapons. In the case of tw o-handed weapons, in addition to the 100 % damage given by the main weapon, of f-hand weapons can only do 50 % damage, so the player's hit rate (probability of hit) is determined by the degree of the main weapon. In other words, if you can afford the budget, players have a good chance to buy a primary weapon with a maximum value and use it in combination with a weapon with a low price. Most of the finest weapons and armor can be destroyed. This basically means that after a certain number of uses, it becomes disassembled and dusted, or broken or synthesized, making it possible to repair it. Players should take into account the maintenance costs of their equipment: Items with the highest repairs and / or a small number of equipment are more likely to be disadvantageous than those with relatively large exchange costs. For example, the following table shows both the purchase price of the armor and the operation cost per hour. The cost per hour is based on the average frequency of use in battle. The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles.
Turtling increases Barricade duration and duration by 10% per rank. Slot Perk (link to perk calculator) Perks (link to perk calculator)
Price Effect Sun Spear Set Foot
Spells "Sunshine" and "Speed ​​of Death" have an increased duration of 25% but no longer inflict repeatable damage.

9. 581. 083 for 0, 5 Quivira Elder Orbs (level 9+)

Wisdom 4 + Movement

In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. Players have the chance to choose either tw o-handed weapons or a dual weapon of a weapon that can be used with the main weapon. If only the main weapon is used, both hand weapons can do 150 % damage. The introduction of tw o-handed weapons and tw o-handed weapons affects the player's options, for example, strongly demanding the use of such a specific weapon. In general, players are more likely to use tw o-handed weapons or tw o-handed weapons with most PVM skins, and there is no need to invest in either type. Players are likely to choose more economical options from lo w-cost weapons. In the case of tw o-handed weapons, in addition to the 100 % damage given by the main weapon, of f-hand weapons can only do 50 % damage, so the player's hit rate (probability of hit) is determined by the degree of the main weapon. In other words, if you can afford the budget, players have a good chance to buy a primary weapon with a maximum value and use it in combination with a weapon with a low price. Most of the finest weapons and armor can be destroyed. This basically means that after a certain number of uses, it becomes disassembled and dusted, or broken or synthesized, making it possible to repair it. Players should take into account the maintenance costs of their equipment: Items with the highest repairs and / or a small number of equipment are more likely to be disadvantageous than those with relatively large exchange costs. For example, the following table shows both the purchase price of the armor and the operation cost per hour. The cost per hour is based on the average frequency of use in battle. The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles.
Wisdom increases XP by +4%. Mobility halves the cooldown of Surge, Escape, Barge, and Bladed Dive. Slots Perks (link to perk calculator) Price
Effect Two-handed Accuracy 6 + Cruelty 1
18 594 051 for 1, 5 x Blockplain Armadyl (level 9 and up) 1. 5 x-chainplain Armadyl (level 9 and up) Accuracy increases minimum loss by 1, 5% per rank of maximum damage. Cruelty builds loss by 0, 5% per rank for 20 seconds when killing an enemy.

Aftersocks 4 + Eruptive 2

In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. Players have the chance to choose either tw o-handed weapons or a dual weapon of a weapon that can be used with the main weapon. If only the main weapon is used, both hand weapons can do 150 % damage. The introduction of tw o-handed weapons and tw o-handed weapons affects the player's options, for example, strongly demanding the use of such a specific weapon. In general, players are more likely to use tw o-handed weapons or tw o-handed weapons with most PVM skins, and there is no need to invest in either type. Players are likely to choose more economical options from lo w-cost weapons. In the case of tw o-handed weapons, in addition to the 100 % damage given by the main weapon, of f-hand weapons can only do 50 % damage, so the player's hit rate (probability of hit) is determined by the degree of the main weapon. In other words, if you can afford the budget, players have a good chance to buy a primary weapon with a maximum value and use it in combination with a weapon with a low price. Most of the finest weapons and armor can be destroyed. This basically means that after a certain number of uses, it becomes disassembled and dusted, or broken or synthesized, making it possible to repair it. Players should take into account the maintenance costs of their equipment: Items with the highest repairs and / or a small number of equipment are more likely to be disadvantageous than those with relatively large exchange costs. For example, the following table shows both the purchase price of the armor and the operation cost per hour. The cost per hour is based on the average frequency of use in battle. The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles.
With the support of the skills "invention" and "ancient invention", players have any chance to improve rock armor and weapons and add parks. This can be used for at least 70 values. Park can be useful for players in PVM. For example, the "Accuracy" park enhances the low hit rate and the possibility of automatic attacks. For more information about PERK for PVM, see the section section "Set PERK for PVM" section. Almost all extended equipment uses a universal charging unit and uses a different equipment deteriorated system than no n-extended items. Effect Two-handed Perks (link to perk calculator)
price Effect Two-handed
55, 126, 413 for 1 Embryopod Animayaro (level 9+) 2 Armadil Bibs (level 9+) 2 Armadil Chain Skirts (level 9+) Accuracy increases by 5% per rank of maximum damage and 1 minimum loss. Aftershock creates an explosion that deals up to 40% more gun damage to opponents depending on rank. Eruptive increases ability loss by 0. 5% for each rank. Unpaired

Aftershock 4 + Eluptive 2

In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. Players have the chance to choose either tw o-handed weapons or a dual weapon of a weapon that can be used with the main weapon. If only the main weapon is used, both hand weapons can do 150 % damage. The introduction of tw o-handed weapons and tw o-handed weapons affects the player's options, for example, strongly demanding the use of such a specific weapon. In general, players are more likely to use tw o-handed weapons or tw o-handed weapons with most PVM skins, and there is no need to invest in either type. Players are likely to choose more economical options from lo w-cost weapons. In the case of tw o-handed weapons, in addition to the 100 % damage given by the main weapon, of f-hand weapons can only do 50 % damage, so the player's hit rate (probability of hit) is determined by the degree of the main weapon. In other words, if you can afford the budget, players have a good chance to buy a primary weapon with a maximum value and use it in combination with a weapon with a low price. Most of the finest weapons and armor can be destroyed. This basically means that after a certain number of uses, it becomes disassembled and dusted, or broken or synthesized, making it possible to repair it. Players should take into account the maintenance costs of their equipment: Items with the highest repairs and / or a small number of equipment are more likely to be disadvantageous than those with relatively large exchange costs. For example, the following table shows both the purchase price of the armor and the operation cost per hour. The cost per hour is based on the average frequency of use in battle. The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles.
With the support of the skills "invention" and "ancient invention", players have any chance to improve rock armor and weapons and add parks. This can be used for at least 70 values. Park can be useful for players in PVM. For example, the "Accuracy" park enhances the low hit rate and the possibility of automatic attacks. For more information about PERK for PVM, see the section section "Set PERK for PVM" section. Almost all extended equipment uses a universal charging unit and uses a different equipment deteriorated system than no n-extended items. Effect Two-handed
price Effect Two-handed Perks (link to perk calculator)
55, 126, 413 for 1 Embryopod Animayaro (level 9+) 2 Armadil Bibs (level 9+) 2 Armadil Chain Skirts (level 9+) Accuracy increases by 5% per rank of maximum damage and 1 minimum loss. Aftershock creates an explosion that deals up to 40% more gun damage to opponents depending on rank. Eruptive increases ability loss by 0. 5% for each rank. Unpaired

Prayers [ edit | edit source ]

55, 126 413 for 1 Embryopod Anima Yaro (level 9+) 2 Armenal Breastplate (level 9+) 2 Corded Armenal Skirt (level 9+)

Accuracy increases by 1, 5% minimum loss per rank of maximum damage. Aftershock creates an explosion that deals up to 40% gun damage depending on rank to close opponents, with each damage being 50. 000. Eruptive increases ability loss by 0, 5% per rank. The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles. 188. 035. 979 During every PVM, the active player will need an expensive prayer to protect themselves from the Chief's attacks. Prayer
Effect Level 37 150 Prayer glasses are used instantly
How to remove Level 40 150
50% defense against attacks. Level 43 150
Protection Level 46 150
Melee Defense against attacks is increased by 50%. 65 150 Protection from black magic
Defense against attacks 50% Defense against attacks is increased by 50%. 68 150
50% defense against attacks. Chance to return losses to enemy. Defense against attacks is increased by 50%. 71 150
Ranged reflection Defense against attacks is increased by 50%. 73 150
Melee reflection 50% defense against attacks. Includes a chance to reflect enemy losses. 92 300
  • Necromancy Reflect
  • 50% of defense against attacks. Chance to show enemy losses.

Soul Separation

  • Recovers by the amount of damage taken, and increases when damage is taken.
  • To restore the Prayer Glass, use a Prayer Renewal or Superior
  • Blessed Flask - Best for flask slots that restore prayers.
  • From level 70 onwards, powerful prayers that increase damage and accuracy become available. Lesser prayers are available but are rarely used.
  • Recovers by the amount of damage taken, and increases when damage is taken.
  • To restore the Prayer Glass, use a Prayer Renewal or Superior
  • Blessed Flask - Best for flask slots that restore prayers.
  • 60 Necromancy
  • 70 Protection
  • Quest: King's Ransom
  • 60 Necromancy
  • Speak to Serena in Spirit City
  • 90 Necromancy

Potions [ edit | edit source ]

Complete the construction of the Sentisten Temple

Speak to Serena in Spirit City 95 Black Magic Take the Code of Praezul (809, 301, 396) to Serena in Spirit City. Combat Potions and Overloads are very important in any type of PVM transmission as they greatly increase accuracy (chance of hitting), damage and defense. Type Drink Static Bonus Scalable Bonus [1]
General Bonus at 99 1–9 1 8% 8 General Bonus at 99
Trade Composite Potion 2 Standard 13 General Bonus at 99
Super 45-76 2 12% 15 General Bonus at 99
Grande 75-79 3 14% 17 General Bonus at 99 Extreme
88-92 96 3 14% 17 88-92
[2] 93 4 Overload 19 General Bonus at 99
Overcharge 98 4 Overload 19 88-92
Standard 106 5 Overcharge 21 88-92
  1. Overcharge
  2. Senior Overload

17%

  • Overload
  • Round Down
^ Basic potions are replaceable, combos are not. The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles. Static Bonus
The Black Dragon Queen's dragon fire and extreme dragon fire still do about 750 and up to 1950 damage. Action time is 6 minutes. Drink Effect 13
Can be replaced. Antidot Effect 48
Yes Super Free Effect 68
Yes Antiyad Effect 79

Yes

Antiyad+

  • Cures poison and reduces poison damage by 100% for 12 minutes.
  • Yes
  • Battle Potions can be created with the Herbore skill and temporarily increase combat skills. These consist of static ones that increase combat skills by 1-5 levels and scalable ones that increase combat skills by 8-17% of the player's base level. Each combat skill has standard, super, epic, and maximal potion options that increase the skill. At 96th level of Herbore, you can create an overload that combines multiple extreme potions to increase all combat skills simultaneously.
  • In addition, the combination potion combines the effects of lo w-value potions or more, the effects of hig h-value potions that enhance their skills, and other effects such as canceling the light of the dragon and updating prayers. You can also use it. To make a combination potion, you need to access Prifdin to buy potion recipes at the recipe shop.
  • Holy Overload combines the effects of overload and prayer update, and recovers up to 545 points in 6 minutes. (Prayer level 99:00).
  • Searing Overloads combines the effects of Overloads and Super Counterfire and can protect yourself for 6 minutes from the dragon flame.
  • Overloads functions as Overloads, has a prayer refreshing effect, protects themselves from dragon flame, wisiturn breath, and poison.

Hig h-ranking overloads are slightly stronger than other normal overloads, increasing the fighting ability by 16 % + 4 (+19 at level 99).

The highes t-class overload ointment is a combination of the effects of the superior overload and the prayer of regeneration, protecting themselves from the dragon flame, the breath of Wyvern, and poison. The major overload is a high level overload, increasing the battle skill by 17 % + 5 (+21 degrees at level 99). Static Bonus Most of the finest weapons and armor can be destroyed. This basically means that after a certain number of uses, it becomes disassembled and dusted, or broken or synthesized, making it possible to repair it. Players should take into account the maintenance costs of their equipment: Items with the highest repairs and / or a small number of equipment are more likely to be disadvantageous than those with relatively large exchange costs. For example, the following table shows both the purchase price of the armor and the operation cost per hour. The cost per hour is based on the average frequency of use in battle. item
Adrenaline obtained Can be changed 84 price Cost per item
Adrenaline drink (4) Can be changed 84 22. 478, 67 224, 79
Adrenaline bottle (6) twenty five% 87 48. 748 324, 99
Super Adrenaline Drink (4) twenty five% 87 35. 140 292, 83
Super Adrenaline Bottle (6) 30% 115 67. 740 376, 33
Adrenaline Renewal Drink (4) 30% 115 76. 479 477, 99
Adrenaline update bottle (6) Can be changed 87 129. 748, 5 540, 62
To p-up drink (6) twenty five% 90 28. 271, 67 188, 48
Enhanced Complk Mental Drink (6) 14% N/A 37. 767, 67 209, 82

Tired blood essence (activation)

15%
15. 970 ^ Basic potions are replaceable, combos are not. Poison potions can be used to cause poison damage to no n-immunity. Potions do not overlap, but overlaps with Cinderella gloves and lania care spears. The total damage of poison can be increased using Kwuarm Incense. XP Comparison of weapon poison potions icon Potion Static Bonus Effective time potential damage/ impact Primary secondary Trading possible
remarks 60 Price GE 3 times 3 times profit GE cost for 6 eggplants Poison of arms 137, 5 2, 5 minutes 13-26 709 Pure quarter
Dragonscale Fabric 73 165 Standard Canteen 6. 126 10. 190 Weapon Poison 707 5min 16, 25-32, 5% Cactus Root
Red Spider Egg 82 190 Coconut Milk instead of water. -9, 624 12. 752 Weapon Poison 10min 19, 5-39 Cave Nightshade Poison Ivy Berries
Coconut Milk instead of water. 100 700 26. 354 15. 774 72. 939 Weapon Poison++ 12min 12min 22, 75-45, 5% Weapon Poison++ (3) Poison Slime Oerextract

Action bar [ edit | edit source ]

Weapon Poison++++.

  • 24. 678

-3, 245

64. 094

It is very important to set up your action bar in boss fights so that your skills are activated in the optimal order and you can deal maximum damage.

To auto-activate all abilities, go to Settings > Gameplay > Fight > Battle Mode and set the "Rotations" to 11 or higher.

Two-handed weapons

-3, 245

If you are fighting monsters with low hit points, you can remove Blood Tendrils and Dismember from the bar.

Abilities [ edit | edit source ]

If you use two-handed weapons in both lanes, swap Greater Dazing Shot and Needle Strike.

If you don't have Igneous Kal-Mej or Igneous Kal-Zuk, replace Omnipower with Deep Impact. Double Game Two-handed without Magma Tempest Unlocked skills are essential for fighters and bosses. Here are some of the important unlockable skills: Most of the finest weapons and armor can be destroyed. This basically means that after a certain number of uses, it becomes disassembled and dusted, or broken or synthesized, making it possible to repair it. Players should take into account the maintenance costs of their equipment: Items with the highest repairs and / or a small number of equipment are more likely to be disadvantageous than those with relatively large exchange costs. For example, the following table shows both the purchase price of the armor and the operation cost per hour. The cost per hour is based on the average frequency of use in battle.
1 Style Skill How to unlock Price
1 Style Sacrifice How to unlock Price
1 Style Devotion Kill monsters in God Wars dungeons Price
1 All styles Tasca's Wrath Play a minigame (Anima Islands) Free
1 Magic Shock Play a minigame (Anima Islands) Free
2 All styles Demolition Reading (Intimidation Tactics) Price
2 Magic Sunlight Reading (Intimidation Tactics) Price
2 All styles Death Velocity Complete a quest (The World Awakens) Price
2 Magic Smoke Crank Complete a quest (The World Awakens) Price
2 Achieved Shadow Vines Complete a quest (The World Awakens) Price
3 Achieved Bloody Vines Complete a quest (Dig Site) Price
3 Magic Blade Dive Complete a quest (Dig Site) Price
3 All styles Large Shot Play a minigame (Shattered Worlds) Price
3 All styles Destruction and Death Complete a quest (Sentist Town) FREE
3 All styles Big Concentrated Bang Read the Big Concentrated Bang Ability Codex 8. 127. 735
3 Magic Put-Dropping Explosion Read the Big Concentrated Bang Ability Codex 8. 127. 735
4 Magic Corrupted Shot Read the Mazkaba Ability Guide 30. 686. 821
4 All styles Great Velocity of Death Read the code 168, 377, 699
4 Achieved Great sunlight Read the code from a strong sunlight probability 162, 438, 862
4 Achieved Great Fury Displays Great Fury's abilities code. 273, 352, 411
4 Achieved Great Fury Display a larger fury ability code 53. 049, 502
4 Magic Big ship Video of internal code 143, 808, 071
4 All styles Big bounce Enlarged display recoele code 811, 617, 160
4 Style Big chain See bigger chain options 506, 118, 398
4 All styles Debart See Divert Options 86. 838. 973

magic

Magma Tempest

See the functions of magma Tempest

507, 908, 659

Players are used by hurricane abilities, one of the most powerful abilities of multiple firepower/ regional influence.

Losses some close goals with the ability of the impact or multiple abilities.

Used by the abilities of the bleeding edge, one of the most powerful bleeding abilities.

Ability with bleeding and temporary damage (dot) causes small loss within a certain period of time.

  • Use a "chalk" of legal abilities.
    • Sacrifice
    • Players are used by barricade legal abilities and one of the most powerful protection opportunities.
    • Defense odds are very useful for cooks.
      • Can be applied without a shield:
      • dedication
      • Weakening
      • Applied only when there is a shield:
      • Big chain

      Familiars [ edit | edit source ]

      Resonance

      • barricade
      • Bash
      • Disturbance
      • Each creature is ideal for students because it has the ability to protect an auxiliary box.
      • The spirit of the spirit is 25
      • Burphin $ 40

      52 for spirit terrorist

      • 67 for turtle soldier
      • 96 for Pac Yak
      • 99 Pack Mammoth
      • A comrade is an unprecedented silver bullet to die instantly.

      87 for bloody Nihil Teneva Nihild Nihild Nigill

      • 73 for Bloody Brit
      • 90 for Beth Carheron
      • 96 for a Trigge r-Demon

      Capes and Relics [ edit | edit source ]

      Cape perks [ edit source ]

      As a tank family damage tank option.

      68 for Bunip 88 for Single Stallion 45 for Helhound If the player has the largest Macintosh or if the anchor's skill keeps shelves can be used, the right Macintosh has the best passive effect on PVM:
      Skill keeper Fighting style Advantage category advantage
      Cloak all Life prediction ability The cloak is one hour per hour, the effect of the symbol of life.
      Know the distant battle Gunning battle only Life prediction ability The probability of special effects of ammunition in distant battles increases by 20%.
      Strength of power Fighting style Increase in damage The damage continues for 3 seconds, 6 seconds (2 seconds in hints).

      Archaeology relics [ edit source ]

      Fun for physical strength

      all

      Good playback The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles. Poison potions can be used to cause poison damage to no n-immunity. Potions do not overlap, but overlaps with Cinderella gloves and lania care spears. The total damage of poison can be increased using Kwuarm Incense. Archeology 70 and assistant qualifications are required. The following kit can increase the loss due to a shortage of life points, earn more than 500 life points, and improve mobility (Surge/Escape). Relic power
      effect level 67 Necessary relics 50
      Monolith energy Shadow grace 56 Surge, ESCAPE, Bladed Dive, and Barge reduce the effect time by 50%, but these skills do not generate adrenaline. 250
      Mask of aurelius Berserker's anger 5 If the hit point has not reached the upper limit, it will do a maximum+5 or 5%damage. 50
      Mement Daroka 350

      Life font

      Good playback The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles. Poison potions can be used to cause poison damage to no n-immunity. Potions do not overlap, but overlaps with Cinderella gloves and lania care spears. The total damage of poison can be increased using Kwuarm Incense. Archeology 70 and assistant qualifications are required. The following kit can increase the loss due to a shortage of life points, earn more than 500 life points, and improve mobility (Surge/Escape). Relic power
      effect level 97 Necessary relics 150
      Monolith energy Shadow grace 56 Surge, ESCAPE, Bladed Dive, and Barge reduce the effect time by 50%, but these skills do not generate adrenaline. 250
      Goblin War Paint The anger of a warrior 74 If the hit point is less than the limit value, the maximum+5 or 5%damage is done. 100
      Mement Daroka 500

      Hess blessing

      • Food and potion recovery increases by 10%.
      • Hess's eyes (broken)
      • Total amount of monolith energy
      Good playback The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles. Poison potions can be used to cause poison damage to no n-immunity. Potions do not overlap, but overlaps with Cinderella gloves and lania care spears. The total damage of poison can be increased using Kwuarm Incense. Archeology 70 and assistant qualifications are required. The following kit can increase the loss due to a shortage of life points, earn more than 500 life points, and improve mobility (Surge/Escape). Relic power
      effect level 118 Required remelic 350
      Monolith energy Shadow grace 56 Surge, ESCAPE, Bladed Dive, and Barge reduce the effect time by 50%, but these skills do not generate adrenaline. 250
      Mask of aurelius Berserker's anger 5 If the hit point has not reached the upper limit, it will do a maximum+5 or 5%damage. 50
      Mement Daroka 650

      Life font

      Good playback The items of each slot in cloaks, chains, and rings are selected by footprints based on the price for the style. Almost all of these items offer manner bonuses in all three combat styles. Players should take into account the prices of items that provide this benefit compared to the price of various items that provide prizes in individual styles. Poison potions can be used to cause poison damage to no n-immunity. Potions do not overlap, but overlaps with Cinderella gloves and lania care spears. The total damage of poison can be increased using Kwuarm Incense. Archeology 70 and assistant qualifications are required. The following kit can increase the loss due to a shortage of life points, earn more than 500 life points, and improve mobility (Surge/Escape). Relic power
      effect level 97 Necessary relics 150
      Monolith energy Shadow grace 56 Surge, ESCAPE, Bladed Dive, and Barge reduce the effect time by 50%, but these skills do not generate adrenaline. 250
      Goblin War Paint The anger of a warrior 81 If your life point has not reached the upper limit, it will do a maximum+5 or 5%damage. 150
      Mement Daroka 550

      Adrenaline stalling [ edit | edit source ]

      Destruction barrier

      If the hit point is 50%or less, 5%is reduced, and for 25%or less, 10%damage is reduced. Solomon ring Total amount of energy used by Monolis
      Slow adrenaline is especially ideal for increasing damage in the PVM scenario. You can store the player's adrenaline after the boss battle and use it at the start of each round. method sauce
      detail Hell puzzle box Underground city Zamorak

      Drop cleaners [ edit | edit source ]

      An item that prevents adrenaline consumption outside of battle. It is necessary to upgrade to 3 or more. To use it, you need to keep it in the inventory or upgrade to 6 and put it in a waist tool.

      • A pot with adrenaline
      • A very rare item that is dropped by cargherion imp.
      • An item that prevents adrenaline from leaking out of the battle while storing adrenaline. To use it, you need to keep it in the inventory.
      • The following items are mechanically collected or destroyed specific drops, and emphasize the skills of responding in return. By customizing the attributes, the player can determine which drop and which drops intended. In addition, some functions require appropriate reinforcements.
      • Treasure hunter
      • It can be made using 43 inventions.
      • Spring and tight spring are required for operation and upgrades
      • Unlocking high alchy mode requires 200 springs.
      • The decomposition mode requires another 400 springs.
      • Upgrade can be upgraded so that it works with specific items (10. for upgrades)
      • 21 calls
      • 21 dunk
      • Unlocking high alchy mode requires 200 springs.
      • You can acquire summoning skills by consuming unnecessary spells and spiritual gems.
      • After learning from the extermination master, you can add tools to resources (500 extermination points required)
      • 21 Herbalism
      • 21 Danjonialing
      • Whiton merchant (34. 000 Danjonia ring token)
      • 21 calls
      • Double the skills of herbalism by harvesting grass.
      • After learning from the extermination master, you can add tools to resources (500 extermination points required)
      • You can upgrade and collect herbs that do not burn (update is purchased at Farmers Market for 25. 000 beans).
      • You can add tools to a belt that study the elimination of wizards (consuming an extermination point 500)
      • Cabbage Face Palm Bonanzaquartal (2.)
      • Farmers Bazaar (10. 000 beans)
      • 21 calls
      • The agricultural skills obtained when sowing are doubled.
      • Unlocking high alchy mode requires 200 springs.
      • You can improve all species that have not been destroyed (updates are purchased in 25. 000 beans in the farm market).
      • You can then add tools to your waizard extermination to your waist (cost 500 extermination points)
      • 21 calls
      • 21 Danjonialing
      • Awards from merchants or Waitina (34. 000 tokens dungeoneering)
      • If you pay 25. 000 cropes and 25 Tijites to Boni, you can improve it before collecting bones that are not broken.
      • You can add a waist musical instrument to study fighter wizards.
      • Modernization of Etopras and support 100 phantom essence.
      • 21 calls

      Free to Play [ edit | edit source ]

      In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. The highes t-class overload ointment is a combination of the effects of the superior overload and the prayer of regeneration, protecting themselves from the dragon flame, the breath of Wyvern, and poison. Unlimited cost Unlimited cost Unlimited cost item
      bonus price price 0 0 GE cost
      67. 420 Perfect helmet Luna +3 185. 6 0 135. 575 body
      Byte 2 is just the easiest among just 40. 195. 5 20. 3 0 0 57. 767, 331
      leg Footone plate leg +3 204. 1 0 0 214, 139
      hand Wate r-like gloves +3 204. 1 0 0 54, 130
      feet Rooney Armard Boots +3 4.5 0 1.5 46. 4
      61. 824 Cloak 0 0 Brad Storm Drape [1] [2]. 3. 837
      neck Browner hook chain 0 1 24. 3 15. 500
      ring Standard Ring 4 1 10. 7 Inaccuracy
      In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. The highes t-class overload ointment is a combination of the effects of the superior overload and the prayer of regeneration, protecting themselves from the dragon flame, the breath of Wyvern, and poison. Unlimited cost Unlimited cost Unlimited cost item
      bonus price price 0 GE cost head
      67. 420 196. 6 226 0 14. 9 65. 569
      Byte 2 is just the easiest among just 40. Body with a tag string 22. 4 0 77. 614 leg
      leg Footone plate leg +3 204. 1 0 0 214, 139
      hand Wate r-like gloves +3 204. 1 0 0 54, 130
      feet Rooney Armard Boots +3 4.5 0 1.5 46. 4
      61. 824 Cloak 0 0 Brad Storm Drape [1] [2]. 3. 837
      neck Browner hook chain 0 1 24. 3 15. 500
      ring Standard Ring 4 1 10. 7 Inconvenience
      1. all
      2. 736. 1
      In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. The highes t-class overload ointment is a combination of the effects of the superior overload and the prayer of regeneration, protecting themselves from the dragon flame, the breath of Wyvern, and poison. Unlimited cost Unlimited cost Unlimited cost item
      bonus price 170 0 0 price
      67. 420 head 185. 6 0 0 46. ​​048
      Byte 2 is just the easiest among just 40. Mysticrobe Top [1] [2] 187 0 0 195, 5
      leg Legs Mystic under dress [1] [2] 0 0 29. 609
      hand Mysterious gloves [1] [2] Mystic under dress [1] [2] 0 0 26. 156
      feet Mystic boots [1] [2] 4.5 0 1.5 42, 5
      61. 824 Cloak 0 0 Brad Storm Drape [1] [2]. 3. 837
      neck Browner hook chain 0 1 24. 3 15. 500
      ring 642 1 Discovery Ring 4 10. 7
      In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. The highes t-class overload ointment is a combination of the effects of the superior overload and the prayer of regeneration, protecting themselves from the dragon flame, the breath of Wyvern, and poison. Unlimited cost Unlimited cost Unlimited cost item
      bonus bonus 170 0 bonus 250
      67. 420 head 185. 6 0 12. 4 Body
      Byte 2 is just the easiest among just 40. 195, 5 187 0 18. 6 1. 500
      leg Legs Mystic under dress [1] [2] 0 0 29. 609
      hand Mysterious gloves [1] [2] Mystic under dress [1] [2] 0 0 26. 156
      feet Mystic boots [1] [2] 4.5 0 1.5 42, 5
      61. 824 Cloak 0 0 Brad Storm Drape [1] [2]. 3. 837
      neck Browner hook chain 0 1 24. 3 15. 500
      ring 642 1 83 Discovery Ring 4
      1. 10. 7
      2. It cannot be replaced
      3. all
      4. 736. 1
      In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. The highes t-class overload ointment is a combination of the effects of the superior overload and the prayer of regeneration, protecting themselves from the dragon flame, the breath of Wyvern, and poison. Unlimited cost Unlimited cost Unlimited cost item
      bonus bonus 170 0 0 bonus
      67. 420 head 185. 6 0 0 3. 104
      Byte 2 is just the easiest among just 40. Seiryu skin body 187 0 0 195, 5
      leg leg Mystic under dress [1] [2] 0 0 4. 280
      hand Blue Dragon Leather Tambracer 42, 5 0 7.8 2. 204
      feet Türot boots 4.5 0 1.5 36, 6
      61. 824 Cloak 0 0 Brad Storm Drape [1] [2]. 3. 837
      neck Browner hook chain 0 1 24. 3 15. 500
      ring Discovery Ring 4 1 10. 7 It cannot be replaced
      1. total
      2. 636, 1
      In addition to the level of the level, it is also affected by the attack speed. In other words, the faster the attack speed, the lower the damage. In other words, weapons at the same level generally cause the same damage over time. Weapons also have a particularly effective attack type for monsters with weaknesses in their style. However, most bosses have weaknesses or weaknesses only in compatibility, so the existence of weapons with different attack types in PVM is not a problem. The highes t-class overload ointment is a combination of the effects of the superior overload and the prayer of regeneration, protecting themselves from the dragon flame, the breath of Wyvern, and poison. Unlimited cost Unlimited cost Unlimited cost item
      bonus bonus bonus 0 0 GE award
      67. 420 Dragon Stone Helmet [1] [2] 107, 2 0 0 815. 715
      Byte 2 is just the easiest among just 40. Dragon Stone chain mail [1] [2] 123, 2 0 0 1. 025. 018
      leg Dragon Stone Lay [1] [2] 117, 9 0 0 863. 821
      hand Dragon stone gloves [1] 117, 9 0 0 751. 673
      feet Dragon Stone Boots [1] 3.3 0 1.5 26. 8
      61. 824 Mantle 0 1 Team Sea [3] [4] [5] 2. 416 [6]
      neck Browner hook chain 0 1 24. 3 15. 500
      ring Discovery Ring 4 2 28 10. 7
      1. It cannot be replaced
      2. total
      3. 405, 2
      4. total
      5. 636, 1
      6. ^ A B C level 2 of each ghost hunter can also be used.

      100 Zombies slot gear

      ^ Any options can be used

      ^ If you have a veteran man (5 years), a veteran manto (10 years), a veteran manto (15 years), or a veteran manto (20 years), you will be given a higher prize (+4, 5,+6,++++ 7, 7, +9, 4 armor according to it, +3 bonuses for all styles).

      ^ If you have a cloak, the value of 40 “Starfire” cloak or “Star Fury” cloak gives the best prize (+11,+4 armor,+7, 8 bonuses in all styles).

      As Our Story Opens…

      The cost is different for 50 variations.

      Start with disclaimers: I generally don't like zombi e-themed games. "Dead of Winter", "Mall of Horror", "Escape: Zombie City", "Lord of the Fried Potato", "Axis & Amplifiers & Amplifiers & Allies", "Zombie" I also played games with a little unreasonable title called "Gib Me of the Brain", "Dawn of the Dead", "Eaton by Zombie", "Great Brain Robbari", and "Zombies". There is something. There are 1. 377 BoardGamegeek on a total of 1. 377 zombies. And despite being everywhere in the game world, I was able to avoid Zombicide.

      I really like the hordes of zombies in my Heroscape collection (they and the vampires are quite interesting), and I think Martin Wallace's "Hit Z Road" is a great game and an extraordinary theme introduction. 。 In short, I have more other themes I can enjoy.

      So I was very surprised at the game "Zombicide: Gear Up ...". I was very surprised. This cooperative flipping game is a relatively small table size and ordinary game play, which is very well conveyed the theme (going through a horde of zombies and destroying the boss of the zombie).

      The Battle is Joined…

      Each player chooses a survivor card. This card depicts four firearms and its damage, various special abilities, ammunition, shields, and welfare. The survivors are both sides, with a single version of a specific hero on the back. There are three "street trouts" on the left side of the map, tracking the progression of zombies toward the character.

      The first player shuffles the turncard and arranges nine (out of 10) in a row. Then, arrange seven zombie spawn cards under Turn 3-9.

      The group selects the difficulty level (there are four stages, the details will be described later), and each player gets a specific number of zombies according to the number and difficulty.

      After this, the next game begins.

      Zombicide: Gear Up game play is simple. The game is composed of a tw o-round battle with a zombie, and there are nine travels each. While moving, the main survivor (player) turns the map over, and all players attack the zombies. When you defeat the zombie, the player can upgrade one of the weapons. After that, the zombies are wandering forward, and if they are close enough, they attack the survivors. Eventually a new zombie will appear (first round) or attack the boss (second round).

      1. Do you defeat the boss until the end of the second round? You leave the game with a tired zombie, but you are the winner. Before destroying the boss until the end of the second round, or one of the survivors died? Your losing.
      2. Let's analyze this movement in more detail-this can explain how to kill zombies better. And since this is a game about zombies, there are more and more.
      3. open

      The aisle card is turned over and gives the player with three information:

      Which weapon can be used with this movement?

      Which weapon can be used by this hand?

      If you are playing alone, this technique has a smiley that allows you to use one of your friends.

      attack

      Using the attached dry handle, the player can move to one of the slots where the glass zombie is located. To do this, draw a figure of the weapon shown on the survivor card. The hits can be rotated or reflected in the mirror, but they cannot protrude from the zombie location or erase two hits. If the player does not want to use or not use all the hit diagrams, you can simply cross one place.

      If the player crosses the place before the point of the shield, the player pulls the shield on his survival card. If the player crosses the point of hitting the cartridge, the player crosses the cartridge path of his surviving card. Starting from a point where red damage (stars) is located reduces the ability to harm you in this zombie.

      Each weapon has several special abilities, affecting usage (long distance, explosion, explosive, etc.) and pos t-use status (recoil, scrap, block, charge, etc.). For these skills, a brief explanation on the map is effective, and more specific explanations and examples are described in the rulebook.

      Players can consume cartridge after attack. Players can intersect the cartridge set on their strategic slot and break through the individual zombies.

      Upgrade

      When the player erases the last hit point of the zombie, the zombie dies. (In the Princess Bride's words, not only most zombies, but all zombies die.) This player can unlock one upgrade of your weapon. Upgrades must be acquired for each weapon.

      The Big Bad Appears…

      Zombie walk

      At this point, all zombies that have a mobile icon corresponding to the icon of the number card are tilted forward, resuming each player, or if they reach the last square, their inclination is an attack. It will be done. If you don't notice the damage icon of your card about this survivor, the player must show one damage to your survivor card. (They have all the chances of using shields to do damage-and are often the most meaningful choices in the surviving battle).

      Zombie spawn

      Silver & Gold & Zombies

      From turn 9 from the turn, the spawn card is flipped and more zombies appear. Players decide how to share zombies with other players-all zombies that the player robbed are placed in the farthest squares on the street.

      The second round is the same as the first round, but the zombie boss selected earlier is added. The chief starts a round before the main player, and the first survivor moves to the left each time he moves. Players with unlocked lon g-range weapons upgrades have the chance to shoot the chief, like the player before the chief.

      The chief is activated on the third round of the second round, and in the meantime, the chief attacks all players, and the zombie also appears with a considerable probability. One sentence has a ruthless ability.

      The player wins (a) the second round, or (b), and if either dies, erase all the boss hit points to win.

      Not so difficult. Certainly, all kinds of zombies (including bombers and zombies that emit a bad smell) are not solidified with countless weapons upgrades, but the game itself is normal.

      MZCU (Marvel Zombie Cinematic Universe)

      For those who played the wonderful silver, amplifier and gold game "Flip & Light" by Phil Walker Harding, you will be aware of the main part of this game (erasing the square and filling the card). At the same time, I don't think this is just a Phil zombie clone. By adding various weapons and abilities, and shifting to cooperative plays for large hordes (and boss!), "GAR UP" is a personal game.

      The single system uses other versions of survivors and companion cards. At the start of the game, the solo player puts three companions for himself-and has a high probability of being activated when the turn card is shown, and guarantees additional firepower. This single game worked quite well.

      Ratings from the Opinionated Gamers

      Most of our games ended in 30 minutes with one to three players. One game with six people lasted for nearly an hour. (This is one of the games that follows the slowest player's pace). I did not try any difficulty, but the difficulty level that was not difficult won three games out of six games. (It seems better to move to a high difficulty soon).

      avatar-logo

      Elim Rim - Journalist, creative writer

      Last modified 14.10.2024

      Here are some problems I've found in current guides: Inconsistent gear setup (Recommended equipment template in 1 vs 2 - Separate each style or combine them?). The following list is a recommended progression for your Melee gear, there are other kinds of armour like: Runite, Orikalkum, Necronium, Banite, Etc, however. wiki] and gear tiered above level Any style can be used effectively and therefore you should use the best style you have available. Once small gear.

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