Revenants Strategies - OSRS Wiki
Revenants/Strategies
Revenant is a monster in a Cave in the Revered Terridry Cave. They have a rich drop table with valuable rewards, and can be seen in the Athended Territory level 17-40 Revenant caves.
Concerns: The whole earth is an undeveloped area. Players can destroy you here, and this area is in high demand.
Contents
- 1 How do you go?
- 2 mechanics
- 3 Recommended skills
- Four strategy
- 5 ammunition
How to get there [ edit | edit source ]
- Go west from Ferrox Encraves, pass through the duel ring, or teleport from the last man standing min i-game.
- Use a flame Talisman to teleport out of lava labyrinth or bandit camp.
- Use the wild territory oserisk to teleport to the 35th place Obelisk and run north to find the entrance on the top floor.
- If there is a 5 7-value logging support, you can arrange Wakanoo and go to the wild place. When you arrive there, run northwest to the entrance on the top floor.
- Teleport to Obelisk value 27 and run east, fall into the abyss, and the player is dropped in the middle of the cave. This is a on e-way entrance.
- The teleport to REVENANT'S CAVE can directly go to the northern entrance of the Unbridled Nature level 40 cave.
Note: It is recommended to use a higher value than the lower value, if the DEXTERITY is not 75 (70 in the Summer Cake, 72 in DEXTERITY potion). For example, at the top of the cave, escape is limited without a short passage of 75 or 89. The 89 short path is a good escape if there is no agility to overcome the attacker. However, shortcuts make the player defenseless for a few seconds while passing it.
Mechanics [ edit | edit source ]
Imprison of Imp sel f-recovers.Reverenant uses all three attacks. Their attacks are very accurate and often caused enormous damage. They respond to the prayer and guards of the players. By default, all revenants attack with mysticism, but may recover quickly, depending on the player's protection prizes and prayers.
Revere's magic attack is like weakening Ice Flurry, has the ability to freeze players for a few seconds and attack up to nine other players in the same tile as the target. Avengers can recover even if your physical strength is 50 % or less. The clear healing mechanism is as follows:
- The Avengers will be cooled down after healing and will not be able to heal again during 15 ticks (9 seconds).
- If you are attacked when the HP is 50 % or less, healing will be guaranteed unless healing is prepared and not cool down.
- Before they can no longer heal, there are 8-36 opportunities to heal themselves on a shared issue.
To avoid many of Revere's damage and anger, wear the charged Ethereum bracelet every day. The bracelet is charged from the Reverenant Ethereum, which is guaranteed to fall from all the revenants. When the Revere attacks, thanks to the charged bracelet, the loss is reduced by 75 % and one charge is used for each attack. This does not mean the freezing of Levnant's magic attack. The bracelet is lost every time you die. If you bring a bracelet, for example, 100 charges.
Suggested skills [ edit | edit source ]
- 70+
- 70+
- 40+
- 70+
- 37+ (Magic Defense, 40+Missile Defense, 43+Near Defense, 70+Religious, Item Defense)
- 89+ (optional, strongly recommended)
Strategy [ edit | edit source ]
In unopened lands, you can always minimize personal risks by limiting the number of valuables to three (four if you use protect items). For example, wear good weapons, dark dragons and blessed dragons, or armor on the legs, wear Ethereum bracelets, and bring teleportation devices.
The greedy amulet is the most powerful charm for killing sales. This issues the same price as Salve (EGG) Talisman and popular Talisman, but while not equipped (and 20 minutes after equipment), the player prepares skills, and the important thing increases potential risks. , To prepare as a target of the player's assassin. However, almost all returns of the return are received, and the fact that they are staying in skulls every day has caused them to drop on the table from the undeveloped territory and extra greedy amulets. The probability of gaining increases. Judgment of using a specific item should not be light.
With the Royal Seed Pod and Dragon Stone Arabesque, you can make the no n-teleported players in a safe place in an unexplored land level 30 or less. For example, SEED POD can be teleported with one click and can be obtained cheaply after the second time, so that an observing player can easily disappear from the player killer. The probability of death is quite high, so it is recommended that you keep an auxiliary bracelet, amulet and ether in your bank. The bracelet and ether are lost every time they die, and in the duel you can get more ether.
The number of enhancements with unlimited territory of 30s includes hell dogs, 2 Impa, goblin, hubgoobin and devil, 3-pilfend and 4 oaks, pilfend, hell dogs, 2-instructed, cyclops, devils, and devils. Contains black beasts, knights and dragons. In fact, it is possible to call a black beast in an unlimited territory of the 30th value, and players can get the maximum advantage and ensure safety at the same time, but do not call or hunt with an electronic insect. , Drops must be kidnapped from the 31st value of unconventional inconvenience.
Unlimited territorial weapons receive 1. 000 air for charging, and auxiliary transmission for use; traveling does not require a total of 1. 200 or more of more than 1. 200 transmissions only when the dies cannot access. In unpleasant cases, you need to r e-load the gun and load it. There are cheaper candidates, but the number of kills is smallest and the profits are low, so see the following "equipment" section.
The fatal death of reinforcements has the ability to freeze one of the most profitable sources for players who can withstand all the following hardships, but he intercepts the player's assassin. It is more useful for players than the best tank equipment and the best sense of access to statistics. Several PVP strategies (for example, the ability to counterattack if the enemy is an assassin), the prompt reaction and the prediction of the incoming call, the ou t-o f-break flight, the inability to access, and the magical defense will definitely have a chance to survive. I will help. The introduction of Ballows Armor will further increase the possibility of survival, along with Dinha's fortress and Elyssion Spirit shield. With excellent defense, it is quite easy to escape from most player assassins, and some elemental does not attack to consume time.
We recommend that you apply Valef Saradomin (Super-Contamants) for your income from the assassin or a Super-Contamants to oppose magical depletion. The income evokes a large amount of ruined food as a tertiary drop.
The guards for magic and protection are the duration of 50 % or less television core, following almost all foot marks in the RENEGADES cave to reduce the loss of the joints of the reins (magi c-their true style). In order to shorten, for example, cake magic attacks are more frequent, and they start to hold tasks with creep and ice dances. As a rule, in principle, in order to arrest you with a prayer potion, all other, prayer ammunition, for example, in the case of prayer ammunition, it is vulnerable to magic and weak, and monastery is substantially protected. Do not make awards.
In all zones, excluding the rair zone and the dragon zone, prubbers usually use standard spells. Using old spells makes it very easy to teleport from there. After the diary of the "difficult wild area", the player must make a teleport from Purge as soon as possible so that it does not fall under a TV clock. If the player's speed is not enough, the diary is not completed, or if you are outside the 30 wild area in northern dungeon, you must use other strategies.
- Overcome the player. Bringing a magical defense equipment and praying to Mystic Might of AUGURY can overcome the large distance between confusion and ice spells. If you have time, you can run to the rough terrain groove and escape.
- Try fighting Pker. Sem i-blocking only lasts until 2:30. If you bring good armor and long weapons, you can make you think again before aiming for prey. By spending time on food and lowering the status, you can get the advantage of making players with stronger equipment longer than you. Some players can die immediately if they use the powerful special weapon, such as the "Revenge", such as the Armadil's cros s-sword or Voydwaker in time.
- An attempt to escape by "freezing". By drawing a method of freezing PKER, such as entanglement and ice fence, the player cannot be caught by magic and external attacks. This is possible by freezing the pker and turning the corners. You lose your field of view immediately, and if you wait for 10 seconds, you can get out of the game. A more dangerous option is to freeze the player and stand under the model. This is possible when the hideout is too far, but there is a risk that the player goes from under you using mitrill or adamant seeds and hinders the end of the game.
It is recommended to use "magic protection" so that the player may not be burned by a green dragon that can escape when reaching the liverrant using a burning amulet from the top of the top. There is no such problem at the remaining entrance. < SPAN> All zones, excluding the Rair Zone and the Dragon Zone, usually use standard spell books. Using old spells makes it very easy to teleport from there. After the diary of the "difficult wild area", the player must make a teleport from Purge as soon as possible so that it does not fall under a TV clock. If the player's speed is not enough, the diary is not completed, or if you are outside the 30 wild area in northern dungeon, you must use other strategies.
Overcome the player. Bringing a magical defense equipment and praying to Mystic Might of AUGURY can overcome the large distance between confusion and ice spells. If you have time, you can run to the rough terrain groove and escape.
Equipment [ edit | edit source ]
Try fighting Pker. Sem i-blocking only lasts until 2:30. If you bring good armor and long weapons, you can make you think again before aiming for prey. By spending time on food and lowering the status, you can get the advantage of making players with stronger equipment longer than you. Some players can die immediately if they use the powerful special weapon, such as the "Revenge", such as the Armadil's cros s-sword or Voydwaker in time.
- An attempt to escape by "freezing". By drawing a method of freezing PKER, such as entanglement and ice fence, the player cannot be caught by magic and external attacks. This is possible by freezing the pker and turning the corners. You lose your field of view immediately, and if you wait for 10 seconds, you can get out of the game. A more dangerous option is to freeze the player and stand under the model. This is possible when the hideout is too far, but there is a risk that the player goes from under you using mitrill or adamant seeds and hinders the end of the game.
- It is recommended to use "magic protection" so that the player may not be burned by a green dragon that can escape when reaching the liverrant using a burning amulet from the top of the top. There is no such problem at the remaining entrance. In all zones, excluding the rair zone and the dragon zone, prubbers usually use standard spells. Using old spells makes it very easy to teleport from there. After the diary of the "difficult wild area", the player must make a teleport from Purge as soon as possible so that it does not fall under a TV clock. If the player's speed is not enough, the diary is not completed, or if you are outside the 30 wild area in northern dungeon, you must use other strategies.
- Overcome the player. Bringing a magical defense equipment and praying to Mystic Might of AUGURY can overcome the large distance between confusion and ice spells. If you have time, you can run to the rough terrain groove and escape.
- Try fighting Pker. Sem i-blocking only lasts until 2:30. If you bring good armor and long weapons, you can make you think again before aiming for prey. By spending time on food and lowering the status, you can get the advantage of making players with stronger equipment longer than you. Some players can die immediately if they use the powerful special weapon, such as the "Revenge", such as the Armadil's cros s-sword or Voydwaker in time.
- An attempt to escape by "freezing". By drawing a method of freezing PKER, such as entanglement and ice fence, the player cannot be caught by magic and external attacks. This is possible by freezing the pker and turning the corners. You lose your field of view immediately, and if you wait for 10 seconds, you can get out of the game. A more dangerous option is to freeze the player and stand under the model. This is possible when the hideout is too far, but there is a risk that the player goes from under you using mitrill or adamant seeds and hinders the end of the game.
It is recommended to use "magic protection" so that the player may not be burned by a green dragon that can escape when reaching the liverrant using a burning amulet from the top of the top. There is no such problem at the remaining entrance.
It is recommended that you use Ethereum bracelets, as road gib is the most accurate. | Avengers are inorganic, and as a result, Machis and its optional Talisman. The greedy Talisman distinguishes the same price as the income Talisman (EI), but only one has the ability to be protected and protected, for example. This thing is used only in the unlikely event that you are going to take the risks enough, or you are quite experienced, and you will escape the pulah. | ||||
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The income has a fairly high defense, but is offset by low defense. Almost all methods have effective abilities for them. | The corresponding conversion of prayer, the scale of the dark dragon leather and the Dinha's fortress may reduce the accuracy of players and freezes on TV and freezing. | Furthermore, monastery distinguish prices for prayers for the minimum protection and attacks (lon g-distance). | Players have all opportunities to use the switch options of Ethereum Bracelet to add air traps to bracelets mechanically. | N/A | |
This setting aims to maximize DPS for Renegade and reduce risk. This rank generally has the ability to provide the highest traffic police toilets in minimal equipment, and D'Hide has a comfortable addition of accuracy at the time of shooting and emphasizes magic protection. However, without a shield, it will be more vulnerable to attacks from a distant battle near the player. | Recommended range ammunition | slot | Topic (most effective в†’ not very effective) | N/A | |
Blessed COF / Black Hellet | Help of Archer | snake | Coof | Greedy amulet [1] | |
Amelle Ale (EI) | Popular amulet | Strength Emple / bad mark | Corsana of blessed Dizana [2] | Ava collector | |
Abbattery | Long cloak | Evas Alo Tractor | Masori Body (F) [3] | Carila leather top/ blessed corpse | |
Black skin corpse | Red skin corpse | Monk's clothing | Chapsy Masori (F) [3] | Calila Leather Skirt/ Blessed Chaps | |
Black hat on the skin | Red pants on the skin | Monk | Web Master onion/ crow | N/A | |
Poison tube [4] | Sunlight Hunter Crossbow | Magic Crossbow (I) | Running Bow | No Webverer/Krau, Poison Tube, Magic Short Onion (I). | |
Book of Law | N/A | N/A | N/A | N/A | |
Bad Book | Book of Balance | Use Webverer/Krau Bow, Poison Furnace to get Happy 4 Blessing | N/A | N/A | |
Moonlight Horn Bolt [5]/Sunlight Horn Bolt [5]/Moonlight Horn Bolt [5]/Sunlight Horn Bolt [5 | Amethyst Arrow [5]/Rune Arrow [5] | Diamond Bolt (E) [5] | Broad Bolt [5] | N/A |
Inventory [ edit | edit source ]
- Air Bracelet
- Blessed Boots
- Mixed Skin Boots
- Snow Snake Boots
- Shadow Ring
Ring of Reference 4
It is recommended that you use Ethereum bracelets, as road gib is the most accurate. | Avengers are inorganic, and as a result, Machis and its optional Talisman. The greedy Talisman distinguishes the same price as the income Talisman (EI), but only one has the ability to be protected and protected, for example. This thing is used only in the unlikely event that you are going to take the risks enough, or you are quite experienced, and you will escape the pulah. | ||||
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Supports Triver's Parchment and provides its protection for 20 unlimited areas. | If you are wearing the skull, you will not heal 3. 03. 1. | ^ Have dragon, amethyst, rune and adamant darts. | N/A | N/A | |
This setting aims to maximize DPS for Renegade and reduce risk. This rank generally has the ability to provide the highest traffic police toilets in minimal equipment, and D'Hide has a comfortable addition of accuracy at the time of shooting and emphasizes magic protection. However, without a shield, it will be more vulnerable to attacks from a distant battle near the player. | Melee duel damage is usually lower than ranged duels, but is more effective against reinforcements and pukushniks. You can get secondary protective and utility equipment for melee combat, such as the Snake Helmet and Dragon Flame Shield. | slot | Topic (most effective в†’ not very effective) | N/A | |
Target (more effective в†’ less effective) | Serpent Helmet | Wire Helmet | Berserker Helmet | N/A | |
Amulet of Greed [1] | Charm of Favor | Strength Emple / bad mark | Ava collector | N/A | |
Hell Mantle [2] / Flame Mantle [2] | Mythical Mantle / Aldgunsky Mantle 4 | Evas Alo Tractor | Carila leather top/ blessed corpse | N/A | |
Kalila Leather Top / Blood Moon Bib | Blessed Body / Mixed Skin Peak | Black Skin Body | Monk's Mantle Top | Kalila Leather Skirt / Tank Mound Failure | |
Blessed Trousers / Runeplate | Black Leather Chaps | Monk's Mantle | Ursina's Necklace Mace / Necklace Mace Wiggory | N/A | |
Book of Law | N/A | N/A | N/A | N/A | |
Exector Brava [3] / Lapira Grazi [3] / Saledor Birching [3] | Tentacles / Abyss | Saradomin's Sonborax / Dragon Scimitar | N/A | N/A | |
Avellon's Advocate [2] / / Shield of Spirits Elyseisia [3] | Dragon's Advocate [2] / / Shield of Dragon Flame | Loop-Advocate [2] / Crystal Shield | Amethyst Arrow [5]/Rune Arrow [5] | Broad Bolt [5] |
Inventory [ edit | edit source ]
- Air Bracelet
- Runed Boots / Mixed Skin Boots
- Sculling Boots
Ulthor's Ring [3]
It is recommended that you use Ethereum bracelets, as road gib is the most accurate. | Avengers are inorganic, and as a result, Machis and its optional Talisman. The greedy Talisman distinguishes the same price as the income Talisman (EI), but only one has the ability to be protected and protected, for example. This thing is used only in the unlikely event that you are going to take the risks enough, or you are quite experienced, and you will escape the pulah. | ||||
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Duelic Ring | ^ Has a skull on his head every time. | ^ 2. 02. 12. 22. 32. 4 Trovar's Parchment must be protected or it may be lost outside of the 20 Unlimited Realms. | ^ 3. 03. 13. 23. 33. 4 If a skull is carried on you, do not recover it with you. | N/A | |
This setting aims to maximize DPS for Renegade and reduce risk. This rank generally has the ability to provide the highest traffic police toilets in minimal equipment, and D'Hide has a comfortable addition of accuracy at the time of shooting and emphasizes magic protection. However, without a shield, it will be more vulnerable to attacks from a distant battle near the player. | Recommended range ammunition | Item (Most Effective в†’ Least Effective) | slot | Topic (most effective в†’ not very effective) | |
Bloodbark Helm | Mystic Hat | Amulet of Greed [1] | Wire Helmet | N/A | |
Occult Necklace | Popular Talisman | Amulet of Strength/Unholy Sign | Divine Cloak | Ava collector | |
Aldgun Cloak 4 | Cloak of Merit | Ancestral Cloak Upper Leaf [2] | Virtus Cloak Upper Leaf [2] | Carila leather top/ blessed corpse | |
Magic Cloak Upper Leaf | Monk's Cloak Outer Leaf | Ancestral Cloak Lower Leaf [2] | Virtus Cloak Lower Leaf [2] | N/A | |
Bloodbark Leg | Mystic Cloak | Monk's Cloak | Cursed Staff/Tamaron Staff | N/A | |
Book of Law | N/A | N/A | N/A | N/A | |
Twisted Staff | Ivan's Staff | N/A | N/A | N/A | |
Ku Eridinis (f) [2] | Moonlight Horn Bolt [5]/Sunlight Horn Bolt [5]/Moonlight Horn Bolt [5]/Sunlight Horn Bolt [5 | Amethyst Arrow [5]/Rune Arrow [5] | Broad Bolt [5] | N/A |
Inventory [ edit | edit source ]
- Air Bracelet
- Bloodbark Boots
Mystic Boots
- Ring of the Seer (i)
- Shadow Ring
- Gold Digger Ring 4
- Duelist Ring
- ^ Every time a skull appears on your head
- ^ 2. 02. 12. 22. 32. 42. 52. 6 Do not bring if you are wearing a skull
- Level 30 regardless of toolkit options A teleportation item that can take you to a safe location below the Uncharted Lands, such as a Royal Seed Pod or a Charged Dragonstone Arabesque, is a good idea to have along with the following:
- Dinha Stronghold (optional, but useful for resupply)
- Phoenix Necklace (optional, replaces Tink's Necklace for critical healing when resupplying)
- Ranged Potion (if you have range)
- Super Battle/Super Set (for close combat)