Horn of the Abyss Changelog - Heroes 3 wiki
Horn of the Abyss (Changelog)
[Error changes and past details change.
Contents
- 1 version 1. 1 (06/APR/2024)
- 1. 1 Misses Hota
- 1. 2 game play
- 1. 3 SO D-Miss
- 1. 4 images
- 1. 5 Map editor
- 1. 6 Campaign editor
- 1. 7 Template editor
- 1. 8 User interface
- 1. 9 different
- 2. 1 Mish Kota
- 2. 2 game play
- 2. 3 SO D-Miss
- 2. 4 images
- 2. 5 Map editor
- 2. 6 Template editor
- 2. 7 User interface
- 2. 8 types
- 3. 1 Lock
- 3. 2 SOD mistakes
- 3. 3 Game Play
- 3. 4 Images
- 3. 5 interface
- 3. 6 types
- 4. 1 bug
- 4. 2 game play
- 4. 3 SO D-Miss
- 4. 4 Chart
- 4. 5 Chart editor
- 4. 6 Template editor
- 4. 7 Interface
- 4. 8 Various
- 5. 1 Misses Hota
- 5. 2 game play
- 5. 3 SO D-Miss
- 5. 4 images
- 5. 5 Map editor
- 5. 6 Template editor
- 5. 7 Interface
- 5. 8 Different
- 6. 1 Munix Kota
- 6. 2 Images
- 6. 3 Different
- 7. 1 Miss Kota
- 7. Skills in 2 games
- 7. 3 SO D-Miss
- 7. 4 images
- 7. 5 Interface
- 7. 6 Various
- 8. 1 Mish Kota
- 8. 2 I n-game skills
- 8. 3 Images
- 8. 4 Map editor
- 8. 5 Template editor
- 8. 6 Various
- 9. 1 Misshota
- 9. 2 I n-game skills
- 9. 3 SO D-Miss
- 9. 4 images
- 9. 5 Map editor
- 9. 6 interface
- The difference of 9. 7
Version 1.7.1 (06/APR/2024) [ edit | hide | hide all ]
[The difficulty of the easy level and normal level trained campaigns was important.
[Many mistakes in the blacksmith campaign have been revised. Some mistakes have inaccuriously reduced the difficulty at the main level
[Some important mistakes below have already been modified by HD Mod update.
HotA Bugs [ edit | hide ]
If copy and creature are mentioned during the Dreadnote's "Thermal Hit" ability, the overlooked [-] oversight was revised.
[-] Supervision Failure: The hero who was deprived of the airship was damaged while repeating the move.
[Apart from this, the game had the opportunity to end infinitely with preservation.
[-] When a creature died during the influence of the Gunslinger's abilities, the "first-stroke shot", the overlooked overlooking was fixed.
[-] Fixed a failure that could occur in the battle in the battle.
[-] Fixed a bug without the crimson couatl sound in the English version of the game.
Fixed the fact that the set of fixed hero value was not functioning with the [-] campaign and map specifications.
[-] All types of errors related to the transfer of heroes between campaign scenarios have been modified.
[-] Fixed a bug in the hero invitation (HD MOD option).
[-] Fixed a tank, campfire and skinny synchronization on the Miry Template.
[-] Fixed a reorganization of HOTA campaigns from a version less than 1. 7. 0.
[-] Fixed the failure caused by the existence of an unlike/ damaged campaign in the map folder.
[-] Failed mistakes and failures caused by the modernization of AI dreadnought at the factory.
[-] An oversight was fixed: heroes with a critical escape spell on an impassable map (for example, on a tavern trigger cell on an adventure map, quickly getting hero) did not have the opportunity to fly anywhere else.
[-] An oversight was fixed: AI heroes on boats were sometimes using the Dimension Door spell together with the boat to teleport to the landing cell.
[-] An oversight was fixed: when angel wings or levitation boots were planted on an AI hero on a boat, during landing he had a chance to try to say the "flight" spell or the "waterwalk" spell unfairly.
[Resolved the liquidation of AI significance to the combat car factory (AI found it useless)
[Monitoring failure: AI raided meditation jacket with support of area shot
[Error failure: AI triggered an element when it already had the maximum number of glasses, unreasonably lost by Manu.
[When casting the clone spell, AI significance was being doubled by Eobasius, even when only one glass could be requested.
[When calculating the meaning without heroes, to decide whether the military AI will approach the stack through close combat or not, I did not take into account that the glass will be blocked.
[When the AI was the attacker, it almost never cast in the first round.
[-]Fixed a laugh when choosing the type of break for a random card from the map, it is the amount that raises the probability that the percentage of castles in the zone will be without metropolises.
Now casts do not have the ability prevented by anti-magic, and the power of regeneration, but the 1st creature will no longer be needed: [-]Fixed sacrifice and sacrifice.
[-]Fixed an error with an incorrect price of morality and a failed success for the rally flag.
[He increased luck in exchange for morality.
[-]The overseer was corrected: sometimes when checking morality and success it was possible to take an incorrect side: for example, the moral award of the city tavern could go for the besieger
[Resolved an error with the creation of the bay and factory and the pro intrigue
[-]Fixed the allocation of cheap targets when choosing the direction of the "heat hit" possibility.
[-] Updated the user interface and fixed sending resources to another player
[-] Failure monitoring: the maximum number of combat points was changed to the maximum number for water territories, and then for heroes on ships in zero gravity, the discovery of Infa about heroes
[-] Fixed interruptions in music playback caused by previous modifications of music.
[-] Stochastic failures were resolved when all have a place that has a music number during the first start of the game
Gameplay [ edit | hide ]
[The principle of operation of patrols for AI was fixed: now the hero cannot pass strictly outside the area.
[The maximum number of moving glasses was increased: 32768 -& amp; amp; gt; 99999
If the [+] Hero has an empty "bar" connector that is currently withdrawn, it is now occupied and does not replace the hero with another slot.
[+] AI has now selected one of the optimal arrangements between varieties with similar meanings due to the possibility of "dreadnote heat blow".
SoD Bugs [ edit | hide ]
[+] Fixed a failure when starting a script when trying to generate a random hero without an accessible hero.
[+] Surveillance failed: AI attacks monsters, who had the opportunity to flowing maps near the monster using water walks and floating boots, and stopped without a boat in the territorial aqua. 。
[+] A message about Aqua, which has been thrown into a boat or a heavy boat on the AI course, is no longer displayed by the player.
[+] The failure of the dimensional door teleport from Earth to Water, on the other hand, does not consume the mani.
[+] Fixed bug: The attack stack is the same everywhere when the attack stack dies from Flamberr y-Shield
Fixed an inactive copy error caused by the [+] gif effect that remained inactive in the background that expired later.
[+] Fixed a bug: 20 If you summon 20 stacks and then kill some of them, you cannot call a new stack.
[+] Surveillance failed: Devils caused by the King of the Yam, or creatures that have been hypnotized by Fan Harm, had the opportunity to be exposed to negative morals, but morality should be positive.
[After the death of the clone, some passive abilities continued to work (eg, the fear of Soryu, and the famous Magic Road).
[+] Error failure: Vampire lords had the opportunity to extend their lives from clones
[+] Failure of monitoring: Sultan Flit's flame loss has increased inappropriately for heroes and relics
[+] Failure of monitoring by AI: When trying to block the attack from a distant battle, no onions from the often targeted arrows were predicted
[+] Error failure: For the next seven days, the player's hero had the opportunity to freeze invisible online match replays due to incapacity of Metropolis.
[+] A part of the components owned by other players is reflected during the repeat movement in the hot position.
[+] The flash of the front/ back button is emitted during the replay
[+] The route arrow has become cleaner while the movement is played.
[+] The actual number of source and the actual date are displayed on the lower panel while reflecting the victory/ defeat notification.
Fixed so that the background of the main diet is reflected in the unfinished part of the processed card of the charge card.
[+] Fixed music mistakes: Reset the position after playing the truck incorrect selection or the hig h-speed start/ stop/ switching of the truck
Graphics [ edit | hide ]
[Added underground sand background
[+] Added fresh cactus
[+] Animation of dreadnote thermal tack has been improved.
[-] Modified the image of the bar pit and the tearing.
[-] Loosen the outline when building some houses from the factory
[+] When building several sustainable houses, we have been modified so that the outline does not flash.
[-] Laughing mistakes with the animation of starting and completion of the unit in the factory
[-] Fixed the speed of animation of nickname and nickname warriors.
[+] Sultan EFRIT Adventure Map's animation has deleted excess pixels.
[+] Fixed the drawback of graphics in the image of the hero of the map editor
Map Editor [ edit | hide ]
[+] Added new functions to willow and Pandor a-box options so that the objects can be displayed on the difficulty level on the map.
The maximum number of battle points specified in the [-] event and "Pandora Box" increased to 99999
[The Guardian application has returned to build a bow and arrow tower and barracks in the castle's metropolis.
[-] Director's Failure: New standards for tolerance for placing objects have not been effective when drawing territory.
[-] Modified director: It was possible to choose one few experiences in the shipping academy that led to failure with this IRGE.
[When editing an event and a pandora drawer option, a creature incomplete list was displayed.
[-] Failure of errors: The spells in the city that could not be accessed for generation were not noticed in the way of revenge
Campaign Editor [ edit | hide ]
[-] Fixed some difficulties in the word access field.
Fixed an issue related to the [-] file association.
Template Editor [ edit | hide ]
[+] Added the possibility of a narrow option for the autonomous fracture zone from the main part of Metropolis.
[-] Director's failure: "Experience of first aid" had an opportunity not to access on the secondary skill list.
[-] Director was fixed: the maximum number of rounds of duel could not be changed.
Fixed an issue related to the [-] file association.
UI [ edit | hide ]
[+] The conversation between shipyards and airships has been revealed, you haven't been paying attention to resources defects, you can now see the cost of ships and airships every time.
[+] Copy and elemental are not currently provided when calculating losses in the battle window
[+] The word in the message is now flattened in the middle with the probability of scrolling.
If the [-] dashboard is between the numbers, the spinning of the dashboard will not occur.
[+] The shipyard with a boat has been able to respond to mouse clicks.
[+] Fixed the center of the window that reports that there is a very large number of existing ships and cannot build another ship.
Miscellaneous [ edit | hide ]
[-] The sound of the creature in the bay and the factory has been renewed, and the volume has increased.
[+] Balance the music in the plot scene of the campaign and the volume of the voice
[+] Futs of the ended campaign are no longer deleted during travel.
Fixed a test system monitoring for the [-] update.
[Numerous changes for maps, campaigns, and words
Version 1.7.0 (31/DEC/2023) [ edit | hide ]
[New heroes, creatures, and new large cities and factory factions covering outdoor houses have been added.
[A fresh poem has been added to the fire campaign specialized in the factory. The campaign map is very complicated.
[Campaign, user campaign help, new background map and range map for campaigns have been added.
HotA Bugs [ edit | hide ]
[If the server contains fraudulent update information, the bug was modified when starting the game.
[Fixed a highly likely oversight when visiting the Remote Shipyard.
[-] The largest settlement of the Miraten Plate Map has been reduced to 24 to avoid failure.
[-] Fill the map loaded in more new formats than supported by the current version
[-] Fixed a bug that occasionally formed when pronouncing an obstacle (when removing the last obstacle)
[-] The gain when you pressed OK or cancellation was to try to expire with Alt+F4 during a creature flight.
[-] A stochastic glitch has been modified when loading savings to the GU volume map with a fairly large content of the content.
[-] Corrected the number of card editors decreasing when several cards (for example, gloves) were opened.
Fixed an error: If there was a 64 boat and boat hero on the map, when loading the map, these heroes were without boat.
Fixed an error formed with an online message with an increase in the meaning of the [-] hero (the incorrect information could be transferred to the player).
[-] Fixed an error that the+20 % effect of the reflection pendant did not work.
[-] Fixed a bug that did not change the image of the dragon flame attacking a proximity battle in a battle round.
[-] The bug failed when the arrow returned to shoot and tried to attack in a close duel
Fixed a bug that can only revive only one creature with black magic support regardless of the number of teeth, regardless of the number of teeth.
[-] Fixed a bug, it had the ability to regenerate some animations in a solid battle, which leads to unstable game work.
[-] Director has been corrected: The maximum number of landmines on the map did not work
[-] Bug failed: Then leaving the main diet from the battle had the opportunity to finish the job of a quest gate.
[-] Fixed an error in which the map opened during the level of exploration at this IRG network
[-] Failed overlooking: AI did not have the opportunity to impose hypnosis
[Modified mistakes: In the AI-AI duel, AI was able to lift 0 fang stack with Horn of Abyss support.
[-] Hero windows' strategic invalidation button has not worked.
[-] Error correction: Despite the previous changes, there was still a possibility that a different route to the same trout was plotted for the hero.
[-] Fixed an error: When calculating the route with the movement outside the red player, the cost of the first step with angel wings was paid by the territorial penalty.
[-] When the human player is not the first to the list, any map has been corrected on the problem of an incorrect start settlement option.
[-] Fixed an issue where the start hero was reset at the restart on a map with multiple random startings.
[-] Error correction: Artifacts related to countermeasures were prohibited by ROE/AB card.
[ -] Fixed problem: Navigator's logistics/intelligence/dpromacy/navigation skill coefficient: 6/3/2/2- & amp; gt; 3/2/2/6
[-] Error has been modified: The experience value of NYX and NYX Warriors takes into account the attack price of Blood Desire, Precision, and Wrath.
[When playing some new type of animation, the edge for redrawing was displayed incorrectly. As a result, the animation of these spells, such as the appearance of Flame Ball, Wall of Flame, or the destruction of urban walls, has the ability to maintain graphic artifacts.
[When casting spells by shrine maiden and sea wizard, a shor t-time no n-active animation frame is displayed after the effect of the spell, and then the error that continues the correct animation.
Fixed an error when adding a free square to the [-] object group to inaccurate the monster RMG coordinates.
[-] obstacles behind the battle in the arena have been considered when determining a tolerant mass for shipbuilding in cities and shipyards.
[-] Error correction: When entering the nwczion cheat code, the lighthouse is no longer installed in a castle that is not near the water.
[-] Fixed an error when reducing the amount of mana on the altar of mana.
[-] Fixed an error that a common witch hut could spawn when the snow snowed was released with RMG.
[-] Fixed the order of the scene of the Horn of the Abyss campaign.
Gameplay [ edit | hide ]
[+] An AirShip Yard object that can create a ship with no heavy boat that can fly a hero and an airship Yard object that can make a ship without weight (normally cannot be used in the RMG template).
[+] The old altar returned to the scenario editor and became an object that can be visited: Horn of Abyss Battle 25 Hasspid (RMG is prohibited by default)
[+] Added new artifact: Sleepgardian; Give creatures to intellectual magic (default)
[+] Added a device that banned powerful heroes who died in the bar. Without other heroes, a huge hero may come alone.
[+] EVEXE D-The hero of the bar is currently updated by moving glasses, mana and some other functions (like death)
[+] The hero of the izakaya is now updated by the current military movement point (no 2000 hero)
[+] The stable price is reduced from 400 to 300 hands.
[+] If spell research is included, the metropolis portal and measurement doors will not drop out to the normal slot of the guild without research, but if the three crawls are created for this purpose, Dropout is guaranteed.
[+] The ban on retreat has been integrated into HOTA: two heroes are prohibited from retreating in the first round of the spells.
[The slogan of the ground and flame elements contains power [2/2/2. 5/3]*SP.
[Increased the ban on slogging different types of elemental in one match.
[+] Flame wall: The magnification of the force is 10 to 15 times.
[+] Month: Specialization price decreases from 100%to 25%
[-] Confrax: UPG. Magic lanterns began to request the garden of life, but no longer demanded a magic research institute.
[+] The meaning of the emperor's cache has been reduced from 5000 to 1500.
[+] Change the number of iron golem in the experimental studio: Changed from 25-50-75-100 to 20-40-60-80
[+] Change the merit of the tomb from 500-5000 gold to 1500-4000 gold [+] 1 Tent support Changed healing ability: 20-25 / 40-50 / 60-75 / 80-100, significance of experience value Depends on
[+] Charizardman fighting power: 115 -& amp; amp; gt; 137, significance of AI: 126 -& amp; gt; 151
[Hyobu: fighting power: 130 -& amp; amp; gt; 174, AI significance: 156 -& amp; gt; 209
[+] Replicon: Battle value and value of AI: 208 -& amp; amp; gt; 190 (insufficient power cleaning with power)
[+] The number of normal "seals" on the map has been changed: 12-18- & amp; amp; gt; There are no opportunities to generate some kinds of space).
[+] If your ally's creatures are on the hex with a gate, Cyclops has a chance to attack the castle gate.
[+] In other actions of cyclops, the box on the wall is invalidated.
[+] Bone Dragon and Illusion Dragon have been converted to Bone Dragon on a skeleton converter.
[+] The control of the controlled AI shooter has been optimized by Near Duel.
[+] Diplomat cloaks can avoid bugs in forests (only during surrender). AI still understands how to apply it
[+] For AI, if there is no way to retreat, there is a possibility that diplomats blocked in a large city will open their mouths.
[+] If there is a groove, AI will not consider the destroyed wall as a condition for refusing the castle (although the alertness is already in the groove and preparations to pass through the castle by turn. Except when it is made)
[Improved Casta AI evaluation for BERSERKER spells.
[-] 6LM10A template contains five presets with different road options, guaranteeing the tolerant of the road network.
[-] Template H3MD1: External bar, Sanctuary of the Magic Twen, Heroes Solmir, ICELINN, TANT, VIDOMIN, Dimer, Siel, LINA, and Giselle are prohibited.
[-] 8XM12A template: Reduce the size of the white part of the snow from 20 to 15, delete a double link with expired, and double the link to the center. No magical mystery saints are prohibited
[-] Mini Stardia Template: 6LM10A Dragon Utopia option: Changed to 200 frequency 200, Zone 1 (no limit). The mysterious shrine of the magic is prohibited.
[Apocalypse Template Wanderers Boots and Magical Shades Wanderers are prohibited.
[-] Template MT_DIAMOND, MT_JEBUS, MT_TEAMJEBUS, MT_ANDROMEDA, MT_ANTARES: Hero Squad and Hero Jizel are prohibited.
[6LM10A, 8mm6a, Spider, Nostalgia, Cerberus, 2SM4D (3), Diamond, Boomer Relivery Template: Magic mysterious shrines are prohibited.
[+] MT_FIREWALK template was updated in version 2. 0 (but there is no hero of the campaign, navigation hero and giselle)
SoD Bugs [ edit | hide ]
[+] Fixed a monitoring of AI's evaluation of the threat of the threat of Hex for 2-Geex (error "Firewall", monitoring "Dangerous Zone")
[+] After that, the background noise and map opening and closing of the main head of the object near the center of the screen modified a bug that reproduces the object near the screen.
[+] Modified RN G-Miss: A chance to manipulate the arrival of a hero at the bar until the moon and the moon of the creature are concentrated
[+] Modified the delayed bug when stopping music (for example, delaying the previous battle with the music turned on)
[+] Fixed bug: Minor expectations were not cut in rendering duels before the creature retaliation/ second strike
Fixed the [+] bug: When executing an action without a movement (for example, a hero castration), pressing the hot button between the animation led to the actual completion of it.
[+] Surveillance fails: If the shadow of the cursor exists at the end of the battle, the failure or incorrect display had a chance at the beginning of the correct battle
[When starting a script, the hero in the bag had the opportunity to stay in an useless artifact from the previous scenario.
[+] Fixed a bug that the hero can receive from the top by another hero when moving the hot tab.
[+] Bug has been corrected: Some information about the winning protected hero (including the display of the secondary skills) was not updated by network play)
The [+] bug was fixed: REPLE did not land the hero's boat landed during the enemy's battle.
[+] When watching the enemy's battle, a bug related to the change in the direction of the moving direction of heroes and boats has been modified.
Fixed a bug related to the change in the direction of the hero's movement when landing on the [+] boat
[+] When AI calculates the value to cancel hypnosis, an error related to unicorn has been modified.
[+] Fixed a bug that failed to lift the devil in the maximum number of glasses during the battle
[+] Fixed a bug that can call a clone to the closed gate of the player who protects the city
[+] Fixed bugs: Gate has opened during urban defenses from cities to Hexgate.
[+] Fixed a bug that caused the Force-Field to be passed for the city's defenders when imposing hex for the gate.
[+] Fixed bugs where the spell glass decreases to 999 when using cheats with the visiter's hut
[+] If the magic area covered the square on the upper left of the swirl, the error that had no function was modified.
[+] After loading, the saved AI has been modified a bug that can move the second time a day with a color that was previously under the control of the player.
[+] Fixed a bug that sometimes a hero with an angel wings can "fly" by boat.
[+] Fixed a bug that the waterwalk spell can be cast by a boat.
[+] Fixed bug: If the more effective "Waterwalking" spell is also played, the penalty of "Flight on Water" is not used.
[+] Bug correction: If the hero walks next to the monster at a local event and dies in a battle with him, the event still works for the dead hero. In some cases, restarting the script later failed. In this case, the event will not be triggered.
[+] After using CITY PORTAL spells and subsequent flights, the bugs that had caused the hero to get into the object were corrected.
[+] Fixed a bug that the hero had been addicted to obstacles when using the "Flight on Angel's Wings"/ "Waterwalk with Floating Boots" spells.
[+] If the hero has a large number of mobile glasses, a bug that the player's "flight" does not work has been modified.
[+] When updating the trajectory of AI, a bug that partially inaccurious information about the previous target has been corrected. This can lead to failure when choosing AI goals
When landing on the [+] boat, he fixed a bug that AI did not know that the fight against the guard was not valid.
[+] When passing through the excavation zone, the bug that caused the troublesome variable was revised. This may lead to the fact that the AI actually chose an inadequate space for excavation, or did not want to come out of excavation in a known space in the Holy Grail position.
[+] Error failure: Possibility to be left without an army
[+] Invisible shabby sand has been corrected an error that was different as a cheap job for spells
Fixed an error [+] Error: Spelling, happiness, good luck and misfortune (and at the end of the effects of these spells), the morals and happiness of unity were not updated immediately.
[+] Overlooking errors: Before the resurrection of the "sacrifice" spell, it has been regarded as the fifth meaning spell (it can be used in the Golden Dragon).
[+] Creature has begun to say spells in elementary magic areas at the professional level when the magic field matches the magic school.
[When calculating bonus attacks by rabies spells, there was a penalty to defend enemy creatures (for example, hippons and ancient hippons). )
[+] Failure of monitoring: Berserk spells, destructive beams, and dendroid roots have been removed from the unit to 255 rounds, but are not now removed and remain intense until the end of the battle.
[+] When attacking a lo w-powered magical arrow, a bug was corrected, where gold and diamond golem loss became zero.
[+] When throwing a magic arrow, a bug related to the magical defense value was modified (it is exceptionally effective because defense is currently used).
[+] Fixed a bug: Magogi had the opportunity to kill himself with the BERSERK spell and arrow, but did not cause a loss to close the opponent.
[+] Fixed a bug that had a troll with the spirit of life, which caused their goodness to completely recover.
[+] Failed surveillance: After that, the spells described by creatures (for example, Dragon Feja) had the opportunity to eliminate the last enemy stack and enable morals.
[+] Modified overlooked: AI did not consider the shipyards visited by the hero.
[+] Bug correction: When building a Necromancy amplifier, AI took into account the number of Necromancers (depending on the Heroes-class), but did not consider the number of heroes with Necromancer experience. In particular, the death of Necromance was ignored.
The [+] Error failed: AI had the opportunity to acquire more than eight skills (at the Confluxs' Magic Research Institute and the Autumn Academy), and continued to acquire skills. , Resources do not end (without evaluating whether the cost is high)
[AI tries to block the shooting in a hypnotic unit (although this block actually does not hinder shooting).
[+] Error: During the siege, if AI had the ability to continue fighting with magic support, it would not withdraw even if the catapult was broken.
[+] The destroyed castle wall is regarded as intact, and corrected errors on the probability of continuing to defend even if there is a destroyed wall
[If the gate was not closed and the enemy was outside the castle, the AI did not attack the enemy, but this could be done without leaving the castle. Apart from this, when attacking a unit that flew to the castle, AI did not place the army opened by the gate.
[+] Error correction: The hero spell controlled by AI was not reflected by the magic mirror.
Fixed an error [+] Error: AI did not take into account the possibility that the magic mirror will activate chain lightning.
Fixed an error [+] Error: When AI calculates the cost of the hero's spell, it did not consider the native magic mirror of the fairy dragon
[+] Error correction: AI did not consider the low effect of the fairy dragon when evaluating the importance of magic mirror magic
[+] The highest price "Gunsmith", "AIR Shield" and other similar prices have been corrected an error that caused the value of a creature to zero from AI.
After killing the [+] stack, the error that caused the "first creature physical strength loss" was not reset. This could make the absolute happiness of the creature be negative, which could confuse some AI tests.
[+] Mainly modified video playback errors and interruptions in rants.
Fixed an error [+] Error: When the creature moved during the battle, the rendering was not performed after removing the creature rectangle, and the share was noticeable during the move.
[+] Bug is modified: The first frame that resumes the movement of the stack after being damaged from an obstacle while moving is not displayed correctly, as in the first frame of the rotation after throwing the stack. there were.
[+] Fixed bugs on resurrection: It was not regenerated until the end of creatures with long death animation.
[+] Fix visual overview: If the stack leaks or on the box in front of the gate, it will open even if there is no leakage through it.
Fixed a case where the direction of the animation was not correctly selected when throwing a stack.
[+] Fixed an issue where a moving hero visible through an object (when moving from left to right) or other objects through a hero (when moving from right to left).
Fixed an error [+] Error: The transparent image of the selected hero was cut off at the edge of the map.
[+] Fixed an error when pressing the interface button: Possibility to press the no n-active button, a loop with the sound to press the button, the possibility of pressing the two buttons at the same time.
The [+] error has been corrected: For the Armageddon, the loss was recorded in the diary without considering the casting hero data (eg Tempestuous Fire).
[+] When I recited a helpness while retaliation of the snake fly, the error was corrected in my diary.
The [+] error has been corrected: The degree of happiness recovered by life elixir is now displayed in the diary.
The [+] error has been corrected: Urban events displayed excessively empty messages if the word and source are not set.
Fixed an error: The image of the treasure campaign prize was not displayed (this caused death in HOTA)
Fixed an error [+] Error: Archer Tower and UPG. Archata War Campaign prize displayed images of the market and resource silo.
[+] Campaign video clip with volume 1 has been corrected by the lack of music.
Most of the [+] duel has been modified in most cases where initial skills, resources, spell points, movement points, and damage overflow.
Graphics [ edit | hide ]
[+] The animation of the main ration field has been renewed.
[+] A new portrait of the hero and the unique portrait of the turnum have been added.
[+] Updated the game application and the scenario editor icon.
[+] A new object has been added: It resembles a hero's camp, Cthuska, but the word different from the image when you visit.
[+] Added a new fortune teller hut.
[+] Added a huge set construction set with the theme of Egypt
[+] Added decorative items: "Mountain and Gorge" set for lava
[+] Decorative item: Added marine aquatic plant
[+] Added fresh kelp for 1 cell and 4 cells.
[+] Rewled up the decorative flame object and returned to the map editor.
[+] The decorative object "Maple" was reworked and returned to the map editor.
[+] The decorative object of the waterfall was reworked and returned to the map editor.
[+] The decorative object "Boulder" was reworked and returned to the map editor.
[+] The "CollapSed Edifis" decorative object has been recreated and returned to the map editor.
[-] The "Chaos" garrison has been deleted and replaced by a regular garrison on the map.
[+] The graphic of the 'destroyed camp' was replaced with the 'destroyed keeper' graphic.
[+] The destroyed fountain graphic has been recreated.
[+] The graphic of "Man Owar" has been replaced with "marine aquatic plants".
[+] The sprite of the bridge has been replaced.
[+] Updated the graphic of the underworl d-covered underworld.
[+] The sprite of the castle adventure map has been updated.
[+] Updated witch hut sprite for snowfall
[+] Some color sprites, lakes and dirt mountains from the unique game have been reworked so that they respond with anything else in the territory square.
[+] Grass has been highlighted from Marletto's Tower so that it blends in with everything else in all landscapes.
[+] Yellowish pixels fixed in spaces where flags are connected to signatures on adventure maps
[-] Mana sprites on altars resolved
[-] Fixed animations for giant versions of Serpent Maalstrom and Nymph Waterfall on adventure maps.
[+] Added glow multiplier to windows in snowy tavern on adventure map
[+] Added smoke shadow animation to normal tavern on adventure map
[+] Fixed blue wavering pixel on magic
[-] Fixed extra pixel on one of the trees in rock relief
[+] Fixed blue pixel in shadow and other difficulties related to images
[+] Fixed turquoise pixel on swamp objects: reddish tree, tree group and sawmill
[+] Fixed difficulties with snow stump and snow river images.
[Fixed gun pixel remaining on adventure map.
[-] Fixed turquoise pixel on hero greeting in map editor
[+] Fixed rainbow pixel on mana charm on adventure map
[+] Co-dyed stripe pixel highlight from unicorn tetiza sprite
[+] Fixed numerous errors in castle siege, stronghold, tower, underworld, necropolis, dungeon, stronghold and power screens.
[-] Battle background obstacles and desolation fields overhauled (removed graphic artifacts: green and reddish dots)
[Fixed a large amount of trees in the battle ground background.
[-] Removed extra pixels from the 3 Dogs obstacle in the Dunes
[+] Fixed Archangel downtime animation in battle
[+] Fixed graphical artifacts in Centaur downtime animation in duels
[+] Fixed a shadow-related graphical oversight in the animation of a fired downtime pit in duels
[+] Fixed Troglodytes and Infernal Troglodytes fight animations (first, start of move and cover).
[-] Fixed sparse bright pixels in duels
[+] Fixed Hydra and Hydralic Dash death animations in duels.
[+] Revised Flame Elemental outlines in battle.
[+] Fixed graphical artifacts in Magic Elemental downtime animations.
[+] Fixed sadness at the edge of the duel raider turmoil.
[+] Fixed graphic artifacts in the troll's inactive and teaser animations in duels.
[+] Fixed blinking pixels in tent 1 support during combat
[-] Fixed dark pixels in shadows in all military animations for the necromancer (male)
[-] The flashy pixel solution of the planeswalker (female) during battle
[+] Fixed the animation spell "lightning"
[+] The unnaturalness of the first frame of the animation of the chain lightning has been removed.
[-] Contrast has increased, and the color effect of the swamp shot has been changed.
[+] Updated the graphic of neutral morals and modifie d-1 moral graphics have been modified.
Updated the cursor "information" and "banned battle".
[INGAMA, Kirre, Solmir, Jeddita, Yoga, Beli portraits have been modified.
[+] Fixed jellyfish, sprite, rescue tents, and small icons
[+] Improved the special skill Pict Gram "Onion Arrow".
[+] Changed the no n-substitution spell scrolling scheme on the magician screen
[+] The image of the mine in the Kingdom Review has been updated and modified.
[+] The blue pixel of the King Dam Reality Castle's Fortress has been revised.
[+] Fixed an error related to the transition between "Market" and "Craftsman".
[+] Fixed a light pixel on the purchase button of a no n-active hero.
[+] Fixed the graphic artifact on the "Market" window "Transaction" button
[+] Outline of Relm Fix the artifact of the graphic background of the object panel in the window
[+] The position of the "player" column on the table of the rating and scenario campaign is arranged.
[+] Fixed error: The moat was not completely placed in the urban custody/ castle icon.
[+] A blue pixel is deleted on the left side of the castle 3 and 4 castles.
[+] Fix the brightly painted pixels of citizens and castles
[+] Fixed the outline and placement field of the castle in Meggild
[+] Fixed the outline of the castle of the castle
[+] Mysterious ponds, good luck funds, and building window graphics.
[+] Fixed RAMPARTE's Pegasus base and the flashing pixel of the improved house
[-] Modified the contours of Tower Castle.
[-] Fixed the outline of the observation tower and the selection area.
[-] New bonus image from the observatory campaign
[+] Fix Inferno Castle and Castle Ring's drawbacks
[+] Fixed the outline and liberation area of the fortress ships and Necropolis
[+] Fix the Necropolis dark veil flashing pixel
[+] Fixed the position of the second level of the magician guild magician
[-] Fixed an animation error on the altar of the reflux's reflection
[-] Fixed the image of nests and upgrades during the construction of Bay. Image of nest on the screen scree n-Construction
[-] Image of a solved ACG fort. Fortnix for bay construction screenshot
Map Editor [ edit | hide ]
Pyramid, warrior tomb, treasure chest, bonfire, ancient lamps, tanks, canopy, sea boxes, plotsum, je t-sum survivors, sea ketone, manifl, knowledge trees, research institute, voyage academy, Waste mine: [+] Added a function to customize the contents of various items
[+] They introduced the relics for the hero, the fortun e-teller hut, the box of the pandora, the reward for the event, and the ability to witness scrolls with a specific spell as a request for all kinds of topic missions.
[+] Added a function to customize all special buildings in the literally random city, depending on the generated metropolis.
Integrates relics and creatures at the start of the hero space to move the hero in the [+] campaign
[+] A new form of merit has been introduced in the event and the Pandora box: A moving point with the probability of being given or grabbed by a hero.
If the [+] Hero does not have the initial value, a function has been added to prevent additional random secondary abilities at the start of the map.
[Added a function to prevent the hero from giving skills. These heroes may have a fairly high value that cannot be reached by ordinary heroes.
[+] Added a function to adjust the number of monsters depending on the value (similar to the value of RMG items)
[+] Added a function to set the personal patrol range to 99.
[+] Add a function to select the relics with special conditions (resemble the conditions of ROE and Heroes II)
[Added a function to prohibit the player selecting a specific difficulty
[+] Added a function that prohibits players from taking a hero.
[+] A new tab has been added to the object diet of the map editor.
Added a quick button to select territories, object sections, and other actions in the [+] map editor.
[+] The interface of the Hero Skill Options has been improved: For example, both the level of the hero level and the clear meaning of the skills can now be displayed.
[+] The hero can now be moved between land and water.
[+] In the optional dialog box of Town House, illegal buildings are now grayed out.
When setting up the [+] Townhouse, a wasted request to build a house has been deleted.
[+] A new option button for Town House has been added: "Deny All" and "Allow All"
[+] Added search of key guard tents, border guards, and border gates.
[+] Currently, there is no possibility that only object trigger cells will be placed on unauthorized premises.
(+) Literally, it can be placed in any relief or any object. Exception: Each triangle is placed on the mountains, a triangle of metropolis, an underground gate, monolith on the ground are placed on the water, and ships and monolith Aqua on land.
[+] The shortage of heroes on the map is no longer a result of the map explanation replaced by an error message.
[+] Map tests are now linked to tests to the presence of a shipyard blocked
[+] While dragging the object through a cell that cannot be passed, the bug in Autosa has been modified (Autosa does not occur in this situation)
[+] Fixed a bug when trying to edit an uncertain external substance or pressing the opening in various list windows.
[-] Fixed a bug that hindered objects near some territorial objects.
[+] If the editor window is on the second monitor, you can not access redrawing when scrolling the map.
[-] Fixed the difficulty of the hero's pallet that sometimes hindered them from being binded to the mouse course.
[-] In some cases, the player's faction has revised a bug in which "Bay" is replaced with "Castle".
[-] Fixed an error in the inactivity of the hero in the card specification when opened.
[+] The dimensions of the component have been changed: The long name of the relic has not been placed on the dialog of the relic of EVENS and Pandora.
[-] The crossing jacket for rocks and wasteland has been resolved.
[+] Earlier underground holes added from unique games
[-] Use a barrier or RMG brush on tylah to fix bugs that do not function for new biarrhea generation, and connect a specific number of territories.
[-] Fixed the name of the volume map when selecting a template (modified the volume when selecting a template)
[+] Minor configuration of interface
Template Editor [ edit | hide ]
[+] The editor of the template now supports the creation and editing of the mirror template
[+] A new opportunity has been added: Create the territory type of other zones and the rules for generating the zone type according to the village.
[+] Added control opportunities to generate shipyards for airships.
Added the opportunity to ban hero employment according to the [+] template.
[+] Improved the interface of the link edit. A certain number of links can be edited at the same time, and the link can be copied/ inserted.
[+] The interface is compatible with high DPI options.
The [+] field editing window has been divided into separate tabs.
[+] Visualization processing of the main screen zone content.
[-] Improve visual scaling devices in links
[Added] You can now cancel/ repeat the operation of the template (addition, import, etc.).
[+] Added a function to use all zones/ template options for some settings
Added an automatic storage function when the [+] application crash
Numerous modifications to generate the HTML description of the [+] template
[+] Drugs are now performed using the right button of the mouse instead of an independent "hand" tool.
[+] The slider was deleted and the zoom was assigned to the mouse wheel (while Ctrl is pressed)
[+] The operation mode of the zoom in/ zoom out button has been changed: Press it immediately to replace it with a zoom, and a quick +/- button has been added.
[You can drag components between lists of components banned windows.
[A status bar that displays a message about running actions and failures has been added to the bottom of the screen.
[-] By clicking the current template, you can no longer edit the template title with the left panel.
[-] You can no longer send the last saved template from the template set.
Fixed an error in which the order of the link may be accidentally changed when editing or reading the [-] link or reading the template.
[Fixed an issue when exporting a template set to several files: Templates with similar names have been changed without overwriting.
The [-] Title and description of the template set, and the title of the template has been modified the incorrect reflection of the Cyrillic character.
[+] Like the [+] template title, it is now possible to use reverse comma with the title and description of the template set.
[Fixed an overview that only the first line of the template set was stored.
[299 characters restrictions have been introduced in the name and explanation of the set of the template.
[+] HTML explanation/ folder for exporting images is now remembered
[+] The template will have an extension*. h3t, saves without an intermediate folder, and can be linked to a template editor.
[-] Compatibility with Windows XP has been restored.
UI [ edit | hide ]
[+] Mana winds are activated manually, and can only be used by the invited hero. Apart from this, AI hero supporters have no chance to use Mana Vortex in the player's castle.
[+] Added a function that displays and launches military vehicles (excluding catapults) in hero windows and kingdom views
[+] Added information about the cost of surrender and inexpensive gold to the tooltip of the 'surrender' button (even if it is not available)
[+] Add a new button to the adventure map: Visit objects/ land from an airship
[+] The number of attacks is displayed in the tooltip of the attack impact in the duel (for creatures with multiple attacks)
[+] The pavement of the resource outline has been changed: a space is added to divide the numbers, and the huge meaning is displayed in a thousand and millions.
[+] After completing the quest in the fortun e-teller's hut, receiving the corresponding quest, the screen information is updated.
[+] Currently, the appearance of the garrison of the adventure map and the garrison user interface is similar, and the appropriate flag of the garrison owner is also displayed.
[+] Added hints on the number of resources in resources panel components in different game windows.
Added information about artifact effect to the tooltip when selecting the [+] Campaign start price
[+] Improve the visual reading of spells inspected by the sorcerers guild
[+] The scrolling speed of the subtitle of the story scene of the campaign has been delayed.
[+] The video is now played while pressing the interface button.
[-] Hyphen has been corrected and becomes more universal.
[-] The pub and cave area have been changed on the Bay Town Hall screen.
[+] Fixed a bug that could donate scrolling, gral, and warmer to the altar.
[+] Fixed the coordinates when the cursor was hovered in a duel
[-] Fix: The advanced call for the dark market RMB was displayed in the center of the screen, not the center of the clicked cell.
[-] When the cursor is not hovering, the Town Hall User Interface 'Building' tooltip has been deleted.
[+] Added translation and modified many errors in the cheat menu.
Miscellaneous [ edit | hide ]
[+] Added a new map: AIR Supremacy, Fiery Riches, Carnival of the Abyss, Ville'de'Porte, Around The Bay, Claws, Long Road [+] Added a new map.
[+] Updated all the sounds of the Bay Cleuter.
[+] Improved the drawing of the shadow of this game and map editor's adventure map.
[+] The names of some decorative items have become clear.
[+] Support tent 1, ammunition cart, and the success explanation of catapults now indicate that they are not affected by luck. "Luck" and "unlucky" spells no longer act on them.
[-] The ban on buildings imposed mechanically in the arena map city has been deleted.
[-] SOD save files are no longer displayed in HOTA.
[Improved script and word selection.
Version 1.6.1 (01/FEB/2020) [ edit | hide ]
HotA bugs [ edit | hide ]
[Fixed an error that caused the game to crash when the supporter hero played a substitute in this online game.
[Fixed an error that caused the game to crash when digging a grave in this online game.
[Fixed an error that caused the game to crash after a monster appeared on a map with a large number of objects in the new moon.
[Corrected some errors and memory damage related to creating a new boat.
[-] Fixed an error that required the game to be run when a hero was watching a move received from Kutka's Sea Tavern.
[-] Fixed some errors and memory damage related to landing on AI-controlled heroes.
[-] Fixed a bug where information about some events was incorrectly sent to inactive players during network play.
[-] Fixed a bug where the pathfinding device worked incorrectly, effectively causing the game to not take into account whether an inactive player's hero was in a boat or not.
[-] Fixed a bug where Fanged did not answer all attacks with the 1st move.
[-] Fixed a supervision where a stack that had been cloned a certain number of times would only disappear when the clone disappeared afterwards.
[Fixed an issue with incorrect conversion of holds in campaigns made with the long version.
[-] Fixed a bug where the emergency editor would complete work while holding down the switch button.
[-] Fixed a bug where testing a tomb map would lead to an emergency exit of the map editor.
[-] Fixed a bug that caused objects to sometimes be misaligned when a file was opened in the editor for files created with the long version.
[-] Fixed difficulties with some diet objects in the map editor.
[-] Fixed a bug where there was no galley to edit their qualities in the map editor.
[-] Fixed a bug where cheap rest settings between samples were incorrectly loaded from the template editor file.
SoD bugs [ edit | hide ]
[+] When checking the castrate ability, the spell now provides all glasses from each side, not just the first.
Gameplay [ edit | hide ]
[-] Spavna zombies have been changed for the church courtyard.
[-] Increased importance of the Warlock's Laboratory from 3. 000 to 10. 000.
Graphics [ edit | hide ]
[+] Processed and improved portraits of small creatures.
[+] Processed portraits of some large creatures.
[+] Snow now falls in Varlock's Laboratory.
[+] Introduced a yellowish battlefield grid for mountains and wastelands.
[+] Worked on icons for bonus resources in campaigns.
[-] Added icons for campaign prizes for strongholds, fortresses and bay castles.
Interface [ edit | hide ]
[+] Added icons for monoliths/portals and underground gates.
Miscellaneous [ edit | hide ]
[+] Added templates for firewalk and mt_firewalk.
[-] Messages about events are now passed on arena maps only if they do not contain words.
[+] Ambient sounds for sea serpent snowboxes, fire and bilateral monoliths/portals are now properly fixed.
[Fixed some scenarios and words.
Version 1.6.0 (01/JAN/2020) [ edit | hide ]
HotA Bugs [ edit | hide ]
[-] Fixed a bug where grass shooters could have close combat with sniper arch onions, causing synchronization issues on this IRGE network.
[Corrected a bug that takes too long for a hero path computing algorithm.
[-] Fixed a bug that was not displayed as a random neutral city in a custom scenario.
[-] Fixed an issue in which artifact tooltips sometimes operate illegally in a black market.
[-] If the battle is completed twice, the bug is to be reset the power of the spell.
[-] Fixed a bug that caused the custom setting specified in the template to be generated (for example, a Pandora box with a custom gold gold).
[-] On the G size map, the object is too far away from the right end of the screen and is no longer placed.
[-] Fixed a bug where the game crashes when visiting a creature bank.
[-] Fixed a bug in the background noise of Altar of Reflection.
[-] Fixed a bug that caused music to not start in the campaign video.
Gameplay [ edit | hide ]
A new terrain, Wasteland, has a 125 % penalty for the [+] moving, has been introduced.
[+] All standard random card templates for mult i-players have introduced 100 rounds at battle time.
[+] In all standard random map templates, monsters can only compete in groups, half the price of the entire group.
[+] The speed under the impact of the enhanced delay or expert delay of each creature increases by one.
[+] Ifrit Sultan's AI value increases from 1848 to 2343, and the fighting power increases from 1584 to 1802.
[+] The percentage of the secondary skill "Logistics" is 5/10/20%, the cavalry gauntlet has 200, and the speed boots are reduced to 400.
[+] The effect of the skill "intelligence" has decreased from 25/50/100%to 20/35/50%.
[+] The effect of the skill "mystery" has increased from 2/3/4 to 5/10/15.
[+] The effect of the skill "Estate" has been changed from 125/250/500 to 250/500/1000.
[The search range is +1 for each hero level 6.
[-] RESISTANCE skills (the probability of resisting enemy spells increased by 5/10/20%) was canceled. Skills, related artifacts-interference Headset (5%), Surcot of CounterPose (10%), Boots of Polarity (15%)-Heroes Thorgrim are prohibited by default.
[+] The new skill "Interference" (the power of the enemy hero spells is reduced by 10/20/30 % during battle) has been introduced, and the related artifact "Eclipse Charm" (10 %), "Seal of Sunset" (Seal of Sunset "( 10 %), "Plate of Dying Light" (25 %) was introduced; for all heroes, excluding sodrims, the starting skill "Resistance" was replaced with "Interference".
[+] It was specified that Ranger, Giselle, has a special skill "interference" as a new hero.
[+] New creatures have been introduced in the game: Greigolem
[-] The security of the experimental workshop has been changed from 40-80-120-160 Steel Golem to 25-50-75-100 Iron Golem.
[-] Cemetery security has been changed from a 6x20 walking dead to a 6x15 zombie.
[You can get 500 gold in the first week and 1000 gold every other week. RMG Pric e-750, Frequenc y-30, generated in isolated land.
[Mercury, sulfur, crystal, and valuable stones can be converted from a friend to a friend in on e-o n-one ratio.
[+] A new item "Prospector" was discovered; 500 gold or 5 sulfur can be obtained in one week; RM G-500, frequenc y-30, is generated in a wasteland.
[+] A new item "Trail Blazer" was discovered; reduced the penalty for moving the wasteland by 50 %; RMG pric e-200, number of times, it is generated in aolar land, up to one zone.
[+] The new item "GRAVE" was introduced; when excavated, 500-5000 gold or lower treasure/ artifacts were assigned, an d-3 was assigned to the morale until the appropriate battle was performed; RMG-- 500, frequenc y-30, are generated in isolated land.
[However, Alamar, Jeddit, Labeta, Grindan, and Miriam are prohibited.
[Antique lamps have been allowed in the starting area of the Jebs Cross Template tower.
[-] 8XM12A Templates made numerous configurations.
[Spider 'Treasure Zone The number of dragons utopia has increased to 200.
[The importance of AI attacks in close combat of shooting games has decreased.
[-] The importance of AI's defense against elemental spells has decreased.
SoD Bugs [ edit | hide ]
[-] Deleted functions to switch to the underground world in the single-level map world view mode.
Fixed an error that had caused the snail sound to be played when the hero was ordered to move the territory type using the arrow on the keyboard.
[+] Modified some errors in network game animations.
[+] Fixed a bug that could make the translucent image element black in battle.
Keystones and artifacts desired by the [+] dump hiccups-tents and artifacts are currently unable to be generated outside the border security on a random map.
Graphics [ edit | hide ]
[+] Fixed the position of the monster spell on the adventure map.
[Mountain, limestone lakes, tar lakes, craters, gorge, rocks, bushes, bones, skulls, cacti, etc.
[-] Rough terrain trees have been changed and universal so that they can be placed in any area.
[+] Fixed and improved the portraits of large creatures.
[+] Fix and improve the icon of the hero's special skill
[+] Modification and improvement of large resources icons
[+] Iron Golem's Spree is more clear.
Map Editor [ edit | hide ]
[+] Arena card mode has been added to create cards that focus on the battle between players.
There was an opportunity to set up the [+] level, assigned artifacts, and the presence or absence of an improved stack of creatures.
[Accurate voting, whether the sample is ready to participate only with money, the ratio of the connected samples, the number of glass distributed, the presence or absence of modernized stacks.
[Local events can now work so that they work.
[+] New objec t-quest gate has appeared. They need the players to execute the quest to get a passage, and will not disappear after visiting.
[+] Two new types of quests of Seer Hut / Quart Guard / Quest Gate have been introduced: "I belong to the class" and "I will not return earlier than the date."
[+] For Seer Hut, a function to set different missions in the form of continuous quests and repeated quests has been introduced.
[+] Improved the scaling of the object object object.
[+] Increased the limit of the number of monsters with a message on one ma p-256 or less
[+] When checking the presence or absence of artifacts required for the quest by checking the map, we will consider the option of the recruitment artifact mount/ mount release.
[Modified the gain when generating any map in some systems.
Template Editor [ edit | hide ]
It has been pointed out that the setting to select the [+] Metropolis allows the generator to place the image of the metropolis in the zone according to the village of other zones.
[+] These options were introduced as a selection of monsters, the willingness to participate in resources, and the percentage of participation.
[-] The interface for editing the zone has been changed.
[+] Dark skin of the interface has been introduced.
[-] Laughing was modified when working with parallel connection.
[-] Fixed an error that does not have gold and diamond golems.
[-] Similarity to Windows XP has returned
Interface [ edit | hide ]
[+] Fix the position of the icon in the specialty of the Kingdom Screen
[+] Fixed the position of the word header of the "market" dialog
Miscellaneous [ edit | hide ]
[+] The fresh map gained a magnificent wasteland, a golden dice.
[+] When using an auxiliary brush with a map editor or generating a map, monotone tiles are no longer displayed near a friend with another tile.
[-] Random maps can only be produced on sand and snowfall.
[+] On the ROE map, random metropolis may become Confusion or bye.
[-] Numerous changes to maps and words
Version 1.5.4 (27/DEC/2018) [ edit | hide ]
HotA bugs [ edit | hide ]
[-] The jewel pond was resolved, and it was previously designated as a gold mining in game files.
[-] The possibility of repeated visits with one hero and the viewpot has been eliminated.
[-] Fixed an unlimited castration error for satire and LEPREECONS.
[-] Fixed a bug where the experience of "resistance" may lower the power of the enemy's spell more than necessary.
[-] In this IRGE multiplayer, he searched for a hero on a boat between the enemy's course, and fixed the bug that caused the problem when calculating the length of the route.
The bug that shows the [-] route (red or dark red), which indicated the effect of the "fleet spell", has been revised.
[-] RMG: Fixed an error calculated for all houses with the largest number set for the zone and the whole map.
[-] Fixed a bug that the necessary shipyards were often not a random map.
[-] Fixed a bug that caused the passion button Alt+F4 to not work.
[-] RMG: Fixed a failure related to the template description that is too long.
[-] RMG: A set of 48 or more villages cannot be installed on one map.
[On the screen selection screen of the game study, the bug is fixing the game over when the timer expires.
The bug that always complete the cheat code input was fixed to increase the [-] contrast.
[-] Fixed a bug in which the hero controlled by AI began to go circularly for the incorrect evaluation of the aurora spells.
[-] Gate in the city is no longer possible to put it on the water.
Fixed a hint to indicate that the number of creatures killed during a copy of the stack created by the [-] clone spells was incorrect.
[-] If the cursor remains in the form of an artifact, the bug that was likely to leave the replacement of the Metropolitan hero is modified.
[-] Fixed a bug that causes difficulties on the hero's replacement screen.
[-] Fixed: In the past, for example, the "modified" director, which has the frequency of dragon's fairy spells, was not a bug because it was actually revised.
[-] Fixed a bug that had the ability to copy other spells with spells loaded in the HOTA version up to 1, 5.
Fixed some memory leaks related to the [-] dialog fabric.
[+] In cases where both heroes are killed for battle, they will not be displayed in the tavern if everything else is not accessible.
Gameplay [ edit | hide ]
[-] RMG: 6LM10A template, unaccompanied connection 21-22 and 24-25 are now considered as a grand transition.
[-] RMG: 6LM10A The frequency of dragon utopia has increased from 100 to 200. Restrictions have been introduced: Up to one dragon utopia in the zone connected to the player's start area and the zone adjacent to the player, two dragons in the silver treasure house area.
[-] RMG: All four roads from the player's start zone are not alternative to visits.
[-] RMG: In the Diamond Template, the frequency of dragon utopia has increased from 100 to 200. Restrictions have been introduced: There is only one dragon utopia in the player's start zone and the zone dominated by the player.
[+] RMG: The wide connection between the zones of any map has now worked in the underground world.
[-] For AI, when using enhanced elements, the value of the element defense spell is reduced.
[+] There is no chance that Faerine DRAGONS has a chain lightning direction to the ally's stack.
[+] Heroes' no n-optimal routes have been laid, and then fixing bugs that had the opportunity to change some long clicks.
SoD bugs [ edit | hide ]
[During this time, the AI could no longer attack with summoned elementals in Mysticism, nor with Lich and Magog splash wagons in Hota.
[In this case, "Resurrection" and "Dead" could not target giant creatures, even if you had to be in the front hex.
[+] Chit codes for building settlements and seeing enemy settlements are now broken when starting a new game or loading a game.
[+] Fixed a bug where battles could get stuck if the 1st player of a player had Angel Union on a hero not participating in this battle
[+] Fixed an error with some hero clones.
[+] Fixed a bug where the game was required when starting a script with any hero on the map, but no heroes, cheap players
[+] RMG: Fixed a bug where unguarded passages were blocked by groups of objects
[-] RMG: Previously resolved if a monolith, underground gate, or shipyard had the opportunity to block passage overland, but it was not in the oversight record.
[+] RMG: Fixed a bug that sometimes did not create an extended merge between zones when there was already a narrow one.
[+] Fixed a bug that allowed the AI to go into cycles when considering magic zones during spell evaluation.
[+] Fixed a bug that gave the hero the opportunity to ignore the introduction of his summoned ship.
[+] Fixed a bug where in Megalopolis, if the shipyard was built before the data, it was possible to build another one, even if the ship was already there.
[+] Fixed an error where there was no hint about the basis of immunity to the caste shortage and archangel targets of advanced elements.
[+] Fixed an inaccurate hint when trying to command an archangel to revive or stack without anyone being killed.
[+] Error if Roland's feat has a large effect on crusaders and not on swordgen.
[+] Secondary input of cheat code to increase contrast now resumes the normal level of contrast.
[+] Chitmen are now impossible to apply during the video station that starts the game and decays when switching between different game-screens
[+] Construction cheats in large cities will not be built in cities that have no access to the sea, will not be built, do not miss a decorative building, and do not destroy the number of creatures hired in urban houses. Became
[+] Bug in the union player's hero's garrison to the host hero connector, which is actually displayed as this hero, but is displayed as a change in dedication to inactive players. Corrected
[+] Fresh spells (fortresses, Strong Holds, Castles, Capitol) have been introduced for adventurous maps
Graphics [ edit | hide ]
[+] Graphics with poor grooves with the power of Metropolis
[-] Fixed a flashing pixel of a horses for male servants, Nuclomancer women, and sorcesal soldiers.
[+] Fixed the oversight of shadows for the signature of King Yam.
[+] Fixed the shadow and flashing pixel of the spraying magician.
[+] Fixed an error in the image of the Bone Dragon on the Necropolis leader card.
[-] Fixed portraits of VEY, Moon, Siles, GeelaRa.
[+] Fixed an incorrect state of the element of the Cleecharist
Map editor [ edit | hide ]
[+] The added "anarchy" function can often visit objects with unnecessary support for "fly" by connecting it. In order to correctly place the effects of the object, it will make each time and change the change.
Template editor [ edit | hide ]
[+] The function to enable "Portal Public" has been forced to be forced by objects, underground gates and other monolith guards to monoliths.
[-] Modified a bug that changes the procedure for the optional options while editing a different zone.
[-] Fixed the general nature of export images.
[+] Damage spells, healing spells, hints displayed when floating to stacks showing the effects of resurrection and healing support, and the number of other shots for creature casters
Interface [ edit | hide ]
[+] For example, hints on other shots of Gan Tower emphasized that they had unlimited shots.
[+] The spell interface has been improved for the fairy dragon: now the castl e-shaped cursor affects one creature that has been turned into a really selected hex. Only if you have no abilities, you will replace the attack cursor.
[+] When generating random cards or loading cards, the play window cannot help.
[+] Unusual volume cards are now displayed on the screen selection screen.
Fixed some tasks about [-] cards, templates, words, and fonts.
Miscellaneous [ edit | hide ]
[+] A fresh map of a common daggervin was seen
[+] Mt_andromeda, mt_antares, and Clash of Dragons were focused.
[+] Map selection The format of the map creation date of the dialog has been changed.
[+] Restrictions by length of the list of path search methods that may lead to no n-traditional AI movements
[-] Fixes the specialization of Toglims did not work
Version 1.5.3 (18/MAR/2018) [ edit | hide ]
HotA bugs [ edit | hide ]
[-] The image of a pond with sand gem has been improved.
Graphics [ edit | hide ]