Villager Minecraft Wiki
Villager
Those with limited or loose online access are not recommended to read this page.
For structure, see Village. For farmers in older versions, see Villager (Old). "Librarian" redirects here. For feats, see Librarian in Feats.Villager
- Adult
- Child
- Child (BE)
Health
Behavior
Spawn
- Village
- Underground Igloo
- If Zombie Igloo is cured
- After successful breeding
Details
Size
Mature: Height: 1, 95 blocks Width: 0, 6 blocks Tiny: Height: 0, 975 blocks Width: 0, 3 blocks In Bedrock: Mature: Height: 1, 9 blocks Width: 0, 6 blocks Tiny: Height: 0, 95 blocks Width: 0, 3 blocks
Farmer residents are passive gangs that live in villages, practicing their professions, breeding, and interacting with each other. The image of adult residents varies depending on the profession and biome. Players can trade with them using emeralds as a monetary unit.
They are also the most complex mob in the game, with a variety of behaviors.
Contents
- 1 Spawning
- 1. 1 Natural generation
- 1. 2 Healing
- 3. 1 Movement patterns
- 3. 1. 1 Getting attacked
- 3. 1. 2 Desired path
- 3. 7. 1 Food units
- 3. 7. 2 Desires
- 3. 7. 3 Bed requests
- 4. 1 Controls
- 4. 2 Wandering
- 4. 3 Gathering
- 4. 4 Playing
- 4. 5 Returning home
- 4. 6 Sleeping
- 4. 7 Healing
- 5. 1 Nitweed
- 5. 2 Exterior paint
- 6. 1 Supply and demand
- 6. 2 Trade offers
- 6. 3 Financial transactions
- 6. 4 Fame or reputation
- 6. 5 Village hero
- 7. 1 Zombified villager
- 7. 2 Nomad trader
- 8. 1 Generic
- 8. 2 Working
- 9. 1 Personal number
- 9. 2 Material data
- 9. 2. 1 Villager pictures
- 9. 2. 2 Villager feats
- 15. April 1 Jokes
- 16. 1 Rendering
- 16. 2 Rendering in sleep mode
- 16. 3 Screenshots
- 16. 4 Animations
- 16. 5 Decorations
- 16. 6 Other media
Spawning [ ]
Natural generation [ ]
Villagers have a high chance of being found in any type of village, and they have a high chance of spawning in different biomes such as plains, snow, savanna, desert, taiga, snowy taiga [Bedrock Edition only], and also end up in other biomes such as swamp and tropical shrub. When a village is generated, it is marked with unemployed residents, the number of which depends on the houses in the village.
In the basement of an igloo (if the basement is generated), you can see a locked villager cleric and a zombie villager cleric under the carpet on the floor. In Bedrock Edition, the farmer and zombie dwellers in the igloo basement have random professions and are not necessarily considered clerics, as clerics also have the ability to turn into leatherworkers, for example, due to their proximity to the boiler in the basement.
Curing [ ]
The zombie-tenant has a "weakness" effect and eats a golden apple to start healing. Up to 5 minutes. He transforms into a peasants of a farmer and shows purple particles with a "nausea" effect toward healing 10 seconds later. If the farmer's tenant has been held before reincarnation in the zombie-Derevensky tenant, he will protect his occupation as a zombie. In the Bedrock version, if Zombie SeeThe is generated by a player, he will receive the profession you have chosen. The game offers this as a "occupation", so the villagers still have the option to be ridiculous, but the idiots have no chance to work. When the healed villagers work, most of their occupations have bonuses.
Drops [ ]
Even if you kill an adult or a baby, the residents of the farm do not lose items or skills. However, if the player has an emerald or something else that is ready to replace the farmers, he wants to change some objects, alternately exchange objects. There is something to invite.
If the exchange is successful, the farmer will give 3-6.
If you want to breed, you will get 8-11.
Behavior [ ]
Movement patterns [ ]
One day, an unemployed resident who is not enough to take the village comes out of his house and begins studying in the village. In principle, they walk around the village in the direction of the day. Occasionally, I go in and out of my house, making a bumpy sound. Occasionally, two residents in the village have the opportunity to drop and turn around to see friends in a friend's house. This action is called communication and sees other residents in the village in 4 to 5 seconds at a time. Unless they try to enter the house at midnight, eat, work, escape from zombies, or feel painful, they see the players that appear nearby. The farmer's cubs have a chance to run another friend on the spot when he jumps on the bed while playing with Cubs, Kegons and Hoglins Cubs spots.
In the rock version, the farmers do not stop every day for the players, but everyone looks at them exactly the same.
In large villages, in general, residents are not far from their beds, if only work space or cranks (bells) are foreseen.
Simple inhabitants, like other mobs, have all the opportunities to avoid barriers, ignoring some blocks that do not get off a cliff of 3 blocks or more. However, in the accumulated space of the people, if the residents are not, they will have the opportunity to push them off the cliffs or harm him.
The residents of the village emit green particles when they enter the village, put a bed, get their work and occupation.
At night or on rainy days, the villagers rush home and close the door. At night, they try to sleep, but if they don't have the chance to find a bed, they will be in a room near her until morning. In the afternoon, go outside and return to normal action. But some of the residents of the village are, for example, a fool, who are not being chased by illegal or zombies, and those who are later than others.
The residents of the village are found to have come out of the village abroad, or when a village finds a border of the village on a 3 2-block border, returns to the border immediately. The farmers are over 32 blocks from the edges of their village, crossing them for about 6 seconds. No matter where the residents of the village are, he never leaves.
The villagers have the chance to open all wooden doors and find a path to the temptation in the back. However, there is no chance to open shutters, gates and iron doors. Farmers have the chance to fly on the stairs, but do not use stairs or intentionally used in front of the path. Takingoff on the stairs is also considered to be a side effect that has been pushed into blocks of other mob (although often being a villager). Until the year, for this action, they do not intentionally have a significant AI that falls off the stairs, so there are all opportunities to get stuck on the second floor and roof of some farm buildings. [The residents of the village are manually sent to the opening of the stairs, and a wooden hatch is installed at the top. One way to prevent farmers from jumping up the stair s-Make the first stairs on the ground rupture so that the player jumps up the stairs.
Getting attacked [ ]
The residents of the district are zombies, zombie shields, Huscov, drowning, zombies, zombies, zombies [only in the rock version], zoglin, Avenger, raid operatives (even if the crossbow is broken), a raver and vehicle within 8 blocks, Evoker And escape from the Ilejonis t-In the Java version, it is within the range of 16 blocks in the 1 2-block/ rock version. Like other passive mobs, farmers fall aside when they are attacked. Farmers do not escape from skeletons (and their types), spiders, and cave spider. These aggressive mobs are passive to farmers, but skelton arrows have the ability to accidentally enter the farmers.
Preferred path [ ]
In order to reach the target target, the residents approach the path and try to attach them to a cheap block. They still can prevent jumping.
Priority path block Block cost 1 adult resident Children's resident Ground pass 0 Paved Job site blocks [ ]
See § occupations for work space blocks and occupations where blocks are important.Unemployed residents (excluding infants and neats) search for work by blocking the workspace (also called workplace), and busy residents use the workspace block to improve their occupation (§ See § Work). 。 The residents of the village who have changed jobs for the first time have the chance to borrow only blocks that suit their occupation, and residents who do not have a profession have the chance to change their occupation according to the block.
In the Java version, unemployed villagers require a workspace block by searching for the closest unwind area of the 4 8-block balls. When a convenient block is found, the villagers explore the path to it and start placing preparation rights. This can only be performed when the villagers are waking up. If a villager cannot reach the block in 60 seconds, the preparation will be canceled, but there is an option to try again. [1] To fully request the area and replace the occupation, the villagers must enter within two blocks from the center of the area. When the block is completely occupied, the villager has no option to borrow this block until the owner releases green particles and the owner decisively rejects it.
In the rock version, all villagers look for a no n-sticky workplace within a radius of 16 blocks and a height of 4 blocks. If such a block is found, it will be added to the item list of active work space throughout the village. Unemployed villagers who have a bed apply for the first work division on this list and immediately get appropriate occupations, regardless of the distance between the work division and the availability. [2] Villagers can also sleep. If the villager cannot find the way to the field applied for, the block and the villagers will be tantrum. Workplace blocks should be destroyed before the villagers decline. When the [Test] Workspace block is approved, both blocks and approved farmers emit green particles, and the workspace blocks are deleted from the list.
Desert residents and plain residents are bad. < SPAN> Paved
Gossiping [ ]
See § occupations for work space blocks and occupations where blocks are important.
Unemployed residents (excluding infants and neats) search for work by blocking the workspace (also called workplace), and busy residents use the workspace block to improve their occupation (§ See § Work). 。 The residents of the village who have changed jobs for the first time have the chance to borrow only blocks that suit their occupation, and residents who do not have a profession have the chance to change their occupation according to the block. In the Java version, unemployed villagers require a workspace block by searching for the closest unwind area of the 4 8-block balls. When a convenient block is found, the villagers explore the path to it and start placing preparation rights. This can only be performed when the villagers are waking up. If a villager cannot reach the block in 60 seconds, the preparation will be canceled, but there is an option to try again. [1] To fully request the area and replace the occupation, the villagers must enter within two blocks from the center of the area. When the block is completely occupied, the villager has no option to borrow this block until the owner releases green particles and the owner decisively rejects it. In the rock version, all villagers look for a no n-sticky workplace within a radius of 16 blocks and a height of 4 blocks. If such a block is found, it will be added to the item list of active work space throughout the village. Unemployed villagers who have a bed apply for the first work division on this list and immediately get appropriate occupations, regardless of the distance between the work division and the availability. [2] Villagers can also sleep. If the villager cannot find the way to the field applied for, the block and the villagers will be tantrum. Workplace blocks should be destroyed before the villagers decline. When the [Test] Workspace block is approved, both blocks and approved farmers emit green particles, and the workspace blocks are deleted from the list. Desert residents and plain residents are bad guys. Paved See § occupations for work space blocks and occupations where blocks are important. Unemployed residents (excluding infants and neats) search for work by blocking the workspace (also called workplace), and busy residents use the workspace block to improve their occupation (§ See § Work). 。 The residents of the village who have changed jobs for the first time have the chance to borrow only blocks that suit their occupation, and residents who do not have a profession have the chance to change their occupation according to the block. In the Java version, unemployed villagers require a workspace block by searching for the closest unwind area of the 4 8-block balls. When a convenient block is found, the villagers explore the path to it and start placing preparation rights. This can only be performed when the villagers are waking up. If a villager cannot reach the block in 60 seconds, the preparation will be canceled, but there is an option to try again. [1] To fully request the area and replace the occupation, the villagers must enter within two blocks from the center of the area. When the block is completely occupied, the villager has no option to borrow this block until the owner releases green particles and the owner decisively rejects it. In the rock version, all villagers look for a no n-sticky workplace within a radius of 16 blocks and a height of 4 blocks. If such a block is found, it will be added to the item list of active work space throughout the village. Unemployed villagers who have a bed apply for the first work division on this list and immediately get appropriate occupations, regardless of the distance between the work division and the availability. [2] Villagers can also sleep. If the villager cannot find the way to the field applied for, the block and the villagers will be tantrum. Workplace blocks should be destroyed before the villagers decline. When the [Test] Workspace block is approved, both blocks and approved farmers emit green particles, and the workspace blocks are deleted from the list. Desert residents and plain residents are bad. 20 0 100 100 5 The residents of the village can save some memories with the players in the form of gossip. Gossip is transmitted to residents of other villages by speaking the residents of the village. Each gossip has five types, and both value and purpose are stored. Gossip is generated by various actions of players and rises. The goal is a player's gossip. In the comprehensive sense of gossip, the reputation of the player is determined by the residents of the village, and of course it affects the trade price and the hostility of Iron Golem. Desert residents and plain residents are bad. 25 1 5 200 1 Cause Result amount 25 20 20 200 -1 Attenuation Penalty for share 25 10 10 100 -5 Maximum Reputation magnification 2 2 20 25 1 Main plus
Cure
Actual plus
healing
Somewhat negative
attack
Picking up items [ ]
Significant minus
murder
Trade
Trade
Sharing food [ ]
Trading with the residents of the village or treating the residents of the village increases the value of the corresponding gossip only for the residents of the village. However, when the residents of the village are attacked or killed, instead of the residents of all other villages in all coordinates (directly visible distance), mainly gossip gossip. Generate.
When the gossip is shared, it can be obtained at a lower cost than the shared person. The gossip is broken to a certain value every 20 minutes (see the "attenuation" column). The main positive gossip is not shared or divided because the replacement penalty is equal to the maximum value and the attenuation is equal to zero.
The comprehensive reputation for the player's villagers is determined by multiplying the coefficient corresponding to the values of each gossip and summing up the results. For example, if the resident of the village is first treated but attacked twice at the same time, the reputation for this resident will be 5x20 + 25-50 = 75. Forty minutes later, Gossip became TWICE, and the player's reputation was 5x20 + 23-10 = 113. < SPAN> village residents can save some memories with the players in the form of gossip. Gossip is transmitted to residents of other villages by speaking the residents of the village. Each gossip has five types, and both value and purpose are stored. Gossip is generated by various actions of players and rises. The goal is a player's gossip. In the comprehensive sense of gossip, the reputation of the player is determined by the residents of the village, and of course it affects the trade price and the hostility of Iron Golem.
type
Cause
Result amount
Farming [ ]
Attenuation
- Penalty for share
- Maximum
- Reputation magnification
- Main plus
- Cure
Actual plus
- healing
- Somewhat negative
- attack
- Significant minus
- murder
Trade
- Trade
- Trading with the residents of the village or treating the residents of the village increases the value of the corresponding gossip only for the residents of the village. However, when the residents of the village are attacked or killed, instead of the residents of all other villages in all coordinates (directly visible distance), mainly gossip gossip. Generate.
- When the gossip is shared, it can be obtained at a lower cost than the shared person. The gossip is broken to a certain value every 20 minutes (see the "attenuation" column). The main positive gossip is not shared or divided because the replacement penalty is equal to the maximum value and the attenuation is equal to zero.
Breeding [ ]
The comprehensive reputation for the player's villagers is determined by multiplying the coefficient corresponding to the values of each gossip and summing up the results. For example, if the resident of the village is first treated but attacked twice at the same time, the reputation for this resident will be 5x20 + 25-50 = 75. Forty minutes later, Gossip became TWICE, and the player's reputation was 5x20 + 23-10 = 113. The residents of the village can save some memories with the players in the form of gossip. Gossip is transmitted to residents of other villages by speaking the residents of the village. Each gossip has five types, and both value and purpose are stored. Gossip is generated by various actions of players and rises. The goal is a player's gossip. In the comprehensive sense of gossip, the reputation of the player is determined by the residents of the village, and of course it affects the trade price and the hostility of Iron Golem.
type
Cause
Result amount
Food Units [ ]
Attenuation
Willingness [ ]
Penalty for share
Maximum
Bed Requirements [ ]
Reputation magnification
Main plus
Baby villagers [ ]
Cure
Actual plus
healing
Somewhat negative
attack
Significant minus
murder
Lightning [ ]
Trade
Trade
Trading with the village residents or treating the village residents increases the value of the corresponding gossip only to the residents of the village. However, when the residents of the village are attacked or killed, instead of the residents of all other villages in all coordinates (directly visible distance), mainly gossip gossip. Generate.
Iron golem summoning [ ]
When the gossip is shared, it can be obtained at a lower cost than the shared person. The gossip is broken to a certain value every 20 minutes (see the "attenuation" column). The main positive gossip is not shared or divided because the replacement penalty is equal to the maximum value and the attenuation is equal to zero.The comprehensive reputation for the player's villagers is determined by multiplying the coefficient corresponding to the values of each gossip and summing up the results. For example, if the resident of the village is first treated but attacked twice at the same time, the reputation for this resident will be 5x20 + 25-50 = 75. Forty minutes later, Gossip became TWICE, and the player's reputation was 5x20 + 23-10 = 113.
All prices traded by villagers are cheaper by the reputation of the price ratio. The price ratio is 0, 05 or 0, 2 depending on the item. The price cannot be lower than the stack size of the item. The accurate function for calculating the price affected by gossip is Y = X-Floor ((5a + B + C-D -5e) x P), and here Y is the final price, X is the basic price. A is a Major_positive value, b is a minor_positive value, C is a trading value, d is a minor_negative value, e is Major_negative value, and p is Pricemultiple.
Iron golem, not built by players, will be hostile to players with a reputation with nearby villagers or less. The golem dominates all the inhabitants in the box in the center of the golem, each of which extends 10 blocks in the horizontal direction and eight blocks in the vertical direction.
Players can ignite the villagers with fire stones and lava without affecting gossip. The same is true for TNTs operated by redstones and dispensers. However, TNTs (using fire stones, steel, fire bolt and flame arrows) that the player ignite directly generate gossip on the villagers who have been damaged or died.
Panicking [ ]
The villagers have eight hidden inventory boxes, and when the villagers appear, they become empty. Villagers do not look for items in particular, but they can collect bread, carrot, potatoes, wheat, wheat seeds, beat routes, seeds of torch flowers, water lines, water lines, and bone flour (bone powder). Can only be gathered by the farmers who are farmers). This is the only item that villagers can pick up, but players can put any items in the villager inventory using the/Item Replace command. Villagers can put the same item in all eight inventory boxes. If players and villagers are in the access area of the item at the same time, the player always picks up items first. If there are multiple villagers near the item, the same villager picks up items every time. As a result, the same villager in the surrounded area picks up all the thrown items. This action prevents the villagers from share food in one block space.
If you are killed or zombie, all the villagers' inventoritemes will be lost even if/Gamerule Keepinventory is set in True.
If the Gamerule MobileFing parameters are False, farmers have no opportunity to pick up objects, and farmers have no opportunity to grab the collection and collect them. Like other mobs, farmers have four slots for the prepared armor, apart from tools. The adjacent distributor has the ability to place armor on farmers' tenants, blur, mob heads, and carved pumpkins, but armor is not displayed (excluding the carved pumpkin and mob). The function of the uniform is normal. For example, farmers in thorns have the ability to apply to the attack that loses thorns, and the farmers wearing Frost Walker and boots can create a cool frost. If the resident of the village is converted to a zombie, the scale on it will disappear, but there is an option to select it and reinforce it again. District residents are divided by carrots. 8 In the Java edition, the villagers collect bread, carrot, potatoes, beats, wheat seeds, beats, and wheat. If the village's small creator has only 24 items, the villagers give a subsidy number to the small creator who has four or the smallest of these items. Other residents in the village still have the opportunity to create this until all residents share all the chances (for example, in the group of three inhabitants, he 60 times. He receives bread and then gives 36 to other tenants, so he leaves it to his own, what he has to leave 24 [3] for himself. Give three residents). 10 In the case of wheat, the residents of the village take a lot of unusual actions. For example, if you buy and sell in the same way in the other cultural sphere, if the small creator has only 32 wheat, hand over half of the wheat to other small people and that both have 16 wheat. do. 12 If the village borrower has eight mountain foods and seeds, for example, if a bunker tries to share with a resident of a farm that is gathering all of this, he leaves 24 on each mountain in his inventory. Instead, he calculates the continuous number, and every time he tries to save this small number, so he really destroys his personal device and issues a connector for choosing other things. Unless he has it, he is a farmer, unless he tries to regenerate these objects or use it to learn agriculture. [4] [5] 15 Zombies [ ]
In Bedroc k-edition, the residents of the village have sufficient food on one tool stack (6 bread or 24 carrot, beat or 18 wheat), and the number required for one tool stack (3 bread for no n-farmers, 12 carrots, 12 potatoes, 12 beats, 15 bread, 60 carrots, potato or 45 wheat), village, village. It has the option to decide to break up with these inhabitants.To share, a villager must find a pile in their starting inventory with at least 4 bread, carrots, potatoes, or beets, or 6 wheat, and throw half the pile (rounded down) to the target villager. When wheat is given away, it is first turned into bread, so one or two pieces may be given away less than the half pile.
In the Java Edition, "working" farmers tend to go to nearby crops.
Raids [ ]
Instead of going to their work area, farmers may move to a random farming block they find within ±4 on the X and Z axes, and ±2 on the Y axis.If there are mature farm blocks or farm air within ±1 of the villager on each axis, the farmer will tend to one per second for 10 seconds (not counting the time it takes to move to the next block). They will salvage blocks if necessary, and (re)plant seeds if the farmer has them.
If gamerule mobGriefing is false, villagers cannot farm.
Harvesting occurs regardless of the farmer's current inventory, even if there is no space to collect the results.
Fruiting occurs from the first available inventory slot.
In bedrock, farmers tend crops within the village borders. Villagers far enough away from the village border will also grow nearby crops. Farmland can be found by searching specific blocks up to 9 blocks away in X and Z and 1 block away in Y (total of 19x19x3).
Staring [ ]
If a farmer does not have a stack of food in his inventory (15 bread, 60 carrots, 60 potatoes, 60 beets, 45 wheat) and finds mature wheat, carrots, potatoes, or beets, he will go to the crop block and harvest it.
If he has wheat, carrot, potato, or beet seeds in his inventory and there is an air block above the farmland, he will move there and plant the crops. Planting always occurs from the first suitable space in his inventory.
Farmers use and collect bone meal. They also fill the compost bin with seeds.
Schedules [ ]
Farmers do not start farming until they have planted crops on the land.
Farmers continue farming even if all crops are destroyed.
In both editions Farmers cannot farm dirt or grass blocks or dirt paths. They also cannot hoe. When the hoe is in the farmer's main or free hand, the farmer cannot move blocks using commands. Farmers often separate from other residents if they have a surplus of crops or food. In the Java version, rural residents have every chance to try to breed alone during their wandering (see §Schedule below). However, residents do not have every chance to follow in the footsteps of their schedule: for example, they have every chance to start §Panic Exchange§Walking if they are afraid. Meeting rooms are not assigned to villages. However, at night, villagers always find their beds and do not take walks. In the Java version, nomads have every chance to try to breed, but there is practically no guarantee, in fact, they will have it, since during the wandering, residents have a certain number of tasks to choose from. Establishing breeding 2 During thirst (see §Desire below), they look from village to friend, and particles of mind are seen around them. If they can find an unclaimed bed within a 1/48th radius of the breeding residents, the attempt is successful. In case of splash, a baby is created, 12§ food units are spent on the equipment of one of the propagation residents, and they must wait 6. 000 ticks / 5 minutes before trying and how to try to crawl again. The external image of the baby is randomly oriented by the type of the guardian's biome or the biome in which the reproduction took place. When the attempt is lost, angry particles are displayed, the turnip siel is not seen, there is no waiting time, and the breeding attempt can be repeated before that. However, each resident of the village still consumes 12 units of food. Farmers do not have the opportunity to breed at night, so it is possible that they cannot produce more than two boys in a day. In the bedrock version, the population is determined from time to time to determine the current village population. All residents who are within the horizontal boundary of the village are provided as a proportion of the population to qualify or allow subsequent residents to mate. However, each resident within the horizontal and spherical boundaries of the village attempts to enter the mating regime until there are residents within the boundaries of this plane. If two inhabitants of a village enter the mating regime at the same time, they will be friendly with another inhabitant and will reproduce and have children. The outer picture is directed to a biome where reproduction takes place in the rocks. [6] In the bedrock version, the population is determined from time to time to determine the current village population. All residents who are within the horizontal boundary of the village are provided as a proportion of the population to qualify or allow subsequent residents to mate. However, each resident within the horizontal and spherical boundaries of the village attempts to enter the mating regime until there are residents within the boundaries of this plane. If two inhabitants of a village enter the mating regime at the same time, they will be friendly with another inhabitant and will reproduce and have children. The outer picture is directed to a biome where reproduction takes place in the rocks. [6] When distributing, villagers need food that their reserves consume. Different goods give different "food units" to villagers: carrots, potatoes, and beets cost 1 unit, bread costs 4 units. Villagers must prepare to breed. Once a villager has 12 units of food in their inventory, they are ready. Breeding consumes the villager's food, so after mating, they can stop breeding until the villager has enough food. In the bedrock version, the population is determined from time to time to determine the current village population. All residents who are within the horizontal boundary of the village are provided as a proportion of the population to qualify or allow subsequent residents to mate. However, each resident within the horizontal and spherical boundaries of the village attempts to enter the mating regime until there are residents within the boundaries of this plane. If two inhabitants of a village enter the mating regime at the same time, they will be friendly with another inhabitant and will reproduce and have children. The outer picture is directed to a biome where reproduction takes place in the rocks. [6] Breeding depends on the number of free beds. If a villager "lusts" (see § "lusts" above), they can multiply until there are unclaimed beds in the village. § Cubs need a bed with at least 2 free blocks above them (note that mobs use the board as a full block to determine their path, so if a semi-block above a bed makes the bed invalid). Workplaces, jobs, doors, windows, and roofs are not required for a rural villager to disperse. All seaters start out unemployed. Some children of Javanese rural villagers. They are less numerous than Bedrock- and Minecraft-version villagers. Village children run the streets, entering and leaving houses at their request. Sometimes they stop to help other villagers, [Java Edition only] players, or iron targets. When an iron golem offers a poppy, children can carefully take the flower from its hand. This is a reference to the 1986 Japanese anime Laputa: Castle in the Sky, in which a giant vine-covered robot (the inspiration for the Iron Golem) gives the protagonist flowers to place on their monuments. [7] The village children are chased around the village, usually in groups, as if playing house, and sometimes even jump on their beds. In the bedrock version, the population is determined from time to time to determine the current village population. All residents who are within the horizontal boundary of the village are provided as a proportion of the population to qualify or allow subsequent residents to mate. However, each resident within the horizontal and spherical boundaries of the village attempts to enter the mating regime until there are residents within the boundaries of this plane. If two inhabitants of a village enter the mating regime at the same time, they will be friendly with another inhabitant and will reproduce and have children. The outer picture is directed to a biome where reproduction takes place in the rocks. [6] The Iron Golem gives the village children poppies. In the Javanese version, the village children can give the player poppies or wheat seeds as part of the Hero of the Village effect. Bedrock Edition and Minecraft Education have a slightly larger head than the Java version. In infants, the Javanese suicide, their heads are not so huge, and as a result they look like small ordinary rural residents. Some children of Javanese rural villagers. They are less numerous than Bedrock- and Minecraft-version villagers. 20 minutes later. And the birth of a baby becomes an adult, including whether or not on a boat or min i-cart. Farm children do not grow without AI. In the bedrock version, the population is determined from time to time to determine the current village population. All residents who are within the horizontal boundary of the village are provided as a proportion of the population to qualify or allow subsequent residents to mate. However, each resident within the horizontal and spherical boundaries of the village attempts to enter the mating regime until there are residents within the boundaries of this plane. If two inhabitants of a village enter the mating regime at the same time, they will be friendly with another inhabitant and will reproduce and have children. The outer picture is directed to a biome where reproduction takes place in the rocks. [6] If thunder falls on the 3-4 quarter of the village tenant, it will be replaced with a non-rejection ability. It turns into tw o-block height sosesales, including the baby whose lightning has fallen. Iron Golem will storm all the residents who have been turned into a witch. Basic note: Metal Golem § Village
In both editions Farmers cannot farm dirt or grass blocks or dirt paths. They also cannot hoe. When the hoe is in the farmer's main or free hand, the farmer cannot move blocks using commands. The residents of the district flock. In the Java version, rural residents have every chance to try to breed alone during their wandering (see §Schedule below). However, residents do not have every chance to follow in the footsteps of their schedule: for example, they have every chance to start §Panic Exchange§Walking if they are afraid. Meeting rooms are not assigned to villages. However, at night, villagers always find their beds and do not take walks. In Java Edition, the village residents, for example, when they look at aggressive mobs to the inhabitants of the zombies, zombies, husters, drowned men, zoglin, Veras, withered or devastated residents. I rush from them and sometimes hide in my residence. In the rock version, residents panic and run around farmer's bed, such as when an attack occurs or when the player sounds a farm bell. In the Java version, villagers often cause steel golems in a flock. In order to see the mob, the residents of the village have an indistalant gaze (from the eye value to the eye values), and a certain radius (the lower point of the center of the village and the aggressive mob) ) It is required to be inside: crowd Villagers must prepare to breed. Once a villager has 12 units of food in their inventory, they are ready. Breeding consumes the villager's food, so after mating, they can stop breeding until the villager has enough food. In the bedrock version, the population is determined from time to time to determine the current village population. All residents who are within the horizontal boundary of the village are provided as a proportion of the population to qualify or allow subsequent residents to mate. However, each resident within the horizontal and spherical boundaries of the village attempts to enter the mating regime until there are residents within the boundaries of this plane. If two inhabitants of a village enter the mating regime at the same time, they will be friendly with another inhabitant and will reproduce and have children. The outer picture is directed to a biome where reproduction takes place in the rocks. [6] Some children of Javanese rural villagers. They are less numerous than Bedrock- and Minecraft-version villagers. Iron Golem will storm all the residents who have been turned into a witch. When distributing, villagers need food that their reserves consume. Different goods give different "food units" to villagers: carrots, potatoes, and beets cost 1 unit, bread costs 4 units. In the bedrock version, the population is determined from time to time to determine the current village population. All residents who are within the horizontal boundary of the village are provided as a proportion of the population to qualify or allow subsequent residents to mate. However, each resident within the horizontal and spherical boundaries of the village attempts to enter the mating regime until there are residents within the boundaries of this plane. If two inhabitants of a village enter the mating regime at the same time, they will be friendly with another inhabitant and will reproduce and have children. The outer picture is directed to a biome where reproduction takes place in the rocks. [6] Zombies, zombie villages, lotuskeys, and drowned creatures search for residents in a radius of 35-52, 5 blocks (depending on the regional difficulty), or in 16 blocks in the radius of [Bedrock version only]. Attack (even if the inhabitants are invisible). Zombies try to break the door, but only a part of them succeeds, and only when the difficulty is high. Zombies, which have no chance to destroy the door, tend to flock around the door and are isolated from the villagers. If zombies and drowning people encounter the door and one of them is not closed, they usually try to pass through the closed door. In the Javanese version, the village children can give the player poppies or wheat seeds as part of the Hero of the Village effect. Bedrock Edition and Minecraft Education have a slightly larger head than the Java version. In infants, the Javanese suicide, their heads are not so huge, and as a result they look like small ordinary rural residents. Villagers must prepare to breed. Once a villager has 12 units of food in their inventory, they are ready. Breeding consumes the villager's food, so after mating, they can stop breeding until the villager has enough food. In the bedrock version, the population is determined from time to time to determine the current village population. All residents who are within the horizontal boundary of the village are provided as a proportion of the population to qualify or allow subsequent residents to mate. However, each resident within the horizontal and spherical boundaries of the village attempts to enter the mating regime until there are residents within the boundaries of this plane. If two inhabitants of a village enter the mating regime at the same time, they will be friendly with another inhabitant and will reproduce and have children. The outer picture is directed to a biome where reproduction takes place in the rocks. [6] 20 minutes later. And the birth of a baby becomes an adult, including whether or not on a boat or min i-cart. Farm children do not grow without AI. Occasionally, water grains can be seen as farmers are sweating. If thunder falls on the 3-4 quarter of the village tenant, it will be replaced with a non-rejection ability. It turns into tw o-block height sosesales, including the baby whose lightning has fallen. Iron Golem will storm all the residents who have been turned into a witch. The villagers staring at the players who see and approach themselves. This applies to some mob, especially the wolf. The villagers first turn their face to the player, then turn their faces to the corpse. The villagers have the opportunity to keep staring at the players until the raids are generated or zombies come to drive them out. Occasionally, water grains can be seen as farmers are sweating. Rural villagers have scheduled according to age and employment. The schedule defines villagers' goals, which greatly affects the behavior of villagers during the day. However, many villagers, such as escaping, trading, and getting rid of the rain, can be interrupted by more priority actions. Iron Golem will storm all the residents who have been turned into a witch. Working [ ]
image
Tiki (time)
- work
- Unemployed / NEET
child
00010 (06:00:36)
Dress
Wandering [ ]
wandering
02000 (08:00:00)
function
Wanderer
03000 (09:00:00)
Gathering [ ]
stage
06000 (12:00:00)
Playing [ ]
Wanderer
09000 (15:00:00)
Meeting
Returning home [ ]
10000 (16:00:00)
play
11000 (17:00:00)
Walking
Sleeping [ ]
12000 (18:00:00)
sleep
Villagers schedule (rock (bed)
image
Tiki (time)
busy
Unemployed
child
No n-entertainment
Healing [ ]
00000 (06:00:00)
function
Professions [ ]
wandering
stage
sleep
02000 (08:00:00)
Dressing
08000 (14:00:00)
set
10000 (16:00:00)
function
wandering
Nitwit [ ]
11000 (17:00:00)
House
Appearance [ ]
12000 (18:00:00)
sleep
13000 (19:00:00) House 14000 (20:00:00) 13000 (19:00:00) House Depending on the occupation, there are additional goals that are part of the work schedule: Farmers collect crops and sow seeds. The library checks the bookshelf [Bedrock Edition only]. When the villagers reach their work block, they start "work". Twice a day, this work action replenishes all locked occupations. Villagers can replenish twice a day, whether there is no bed or on a minimal wagon. Villagers can "reach" their own blocks on the workbench. You can "reach" the block space of the block space, which is directly adjacent to the height of your feet around you, or the block space adjacent to the diagonal, or nine. This is the case. Villagers can "reach" diagonally, whether they cannot see the front of the block or not touched. - Working villagers do not say each other during work. Knitwitz and unemployed people do not fall under this rule and breed with villagers and villagers working.
- Skin tanned craftsmen work for each boiler. Even if water is not accumulated in the boiler, residents can work in a boiler.
All village residents walk from time to time, but the unemployed and the fool walk much of their day. The wandering resident randomly chooses a block, goes to it, stands there in the direction of a certain time, then starts going around again. If at some point he discovers a block in the workplace that he has the opportunity to borrow, he prepares it, observes the skin for the corresponding occupation and immediately begins to follow the footsteps of a consistent schedule.
- The village resident tries to get a block of workspace, finds the way to a nearby block, and shows angry particles when there is no chance to reach it. Then, like the village resident, a certain someone cannot reach the block, it is not claimed, showing the appearance of angry particles on it. If the farmer is at a new level and there is no workspace nearby, the farmer loses his personal unit of workspace and is done with unemployment as a result. All other unemployed residents contain precisely the chance to freeze the new owner of this block. If there are no unemployed residents nearby, the lost block will look for other unowned blocks or try to return the unreachable block for himself in an inexhaustible cycle (it also happens with candidates on beds).
- In the Country Scheme, each villager has a special task with the title "Excientity Research". This allows them to identify fresh beds, work space blocks, corners, and dwellings that the player has used to expand the village.
- Day or night, this time of day still has every chance to scatter objects.
- In Java Island Edition, this is the only time of day or night that the villagers can rest. In fact, there is practically no guarantee that they will breed, as the villagers have a chance to do various jobs.
- At the end of the day, the adults of the village make plans in the meeting room (around the bell). If two villagers are seen with another villager, they talk (they see a friend with a friend and have a "talk" that the other villager sings).
- If the villager is not located quite close to identify the bell, he runs steadily on his wish list.
- 5 Farm boy chases his friend for another.
- The village children do not walk through the village with a plan. When he meets another baby, he follows in their footsteps for a while, then rushes off, as if chasing a friend of a friend.
- In the Java episode, he sometimes stops to jump onto the bed, or stares intently at the iron target he is holding out in his hand. When the metal ball beckons Keshi, the baby looks at it anxiously.
- All the villagers go home shortly before sunset. Walk around the house until you reach the bed and concentrate on the block next to the bed. When you reach the bed, you do not go through the door until you fall asleep.
- Farmers without beds just wait in the house until morning. This applies to players who steal the villagers' beds and sleep. In short, the villagers are in the house and do not move until the sun rises. However, if there is a bed nearby, you may leave the house and go there.
- A villager pushing a bed in the Java version. After repeating the impact, the inhabitants fall from the bed.
- Even if you drop the water floor to a villager sleeping in Java Edition, the villagers will not be damaged and will not happen.
- The farmer sleeps in bed at night (top view).
- At sunset, the villagers enter bed and are there until morning. The villagers wake up quickly when they are thrown food, [Java version only], or destroyed from the bed or destroyed the bed. It also occurs when a bed is used, attacked, or called. If possible, stop sleep and return to bed. #
- Even if the villagers jump on the bed where they are sleeping, no villagers will happen.
Trading [ ]
In the Java version, the villagers are crowded in beds and sometimes bend their heads. The villagers can push them out of the bed [8], but most of them fall asleep again after staring at the pushed player for a few seconds.While sleeping on Bedrock Edition, the villagers' hit boxes are reduced to cubes surrounded by bed pillows. When the pills fall on the hit box, the villagers wake up and wake up.
In the Java version, if the peak falls on the sleeping residents, the peak will bounce and fall like an object. Residents are not damaged while sleeping.
A farmer without a bed wanders looking for a bed.
Regardless of the dimension, the villagers follow the schedule of the world above. If the time in the upper layer world is accurate, you can sleep without causing the normal result of the bed explosion (see the "bed") in lowlands or end. [9] This happens because the sunshine cycle continues in these dimensions, but it is usually not noticeable.
When the villager sits on the other side of the bed, the body may rotate as if the head is on the pillow on the bed. The villagers also open their eyes like the players and sleep. < SPAN> All the villagers go home shortly before sunset. Walk around the house until you reach the bed and concentrate on the block next to the bed. When you reach the bed, you do not go through the door until you fall asleep.
Farmers without beds just wait in the house until morning. This applies to players who steal the villagers' beds and sleep. In short, the villagers are in the house and do not move until the sun rises. However, if there is a bed nearby, you may leave the house and go there.
A villager pushing a bed in the Java version. After repeating the impact, the inhabitants fall from the bed.
Even if you drop the water floor to a villager sleeping in Java Edition, the villagers will not be damaged and will not happen.3The farmer sleeps in bed at night (top view).
At sunset, the villagers enter bed and are there until morning. The villagers wake up quickly when they are thrown food, [Java version only], or destroyed from the bed or destroyed the bed. It also occurs when a bed is used, attacked, or called. If possible, stop sleep and return to bed. #3Even if the villagers jump on the bed where they are sleeping, no villagers will happen.
In the Java version, the villagers are crowded in beds and sometimes bend their heads. The villagers can push them out of the bed [8], but most of them fall asleep again after staring at the pushed player for a few seconds.
While sleeping on Bedrock Edition, the villagers' hit boxes are reduced to cubes surrounded by bed pillows. When the pills fall on the hit box, the villagers wake up and wake up. In the Java version, if the peak falls on the sleeping residents, the peak will bounce and fall like an object. Residents are not damaged while sleeping. A farmer without a bed wanders looking for a bed. Regardless of the dimension, the villagers follow the schedule of the world above. If the time in the upper layer world is accurate, you can sleep without causing the normal result of the bed explosion (see the "bed") in lowlands or end. [9] This happens because the sunshine cycle continues in these dimensions, but it is usually not noticeable. 5 19 When the villager sits on the other side of the bed, the body may rotate as if the head is on the pillow on the bed. The villagers also open their eyes like the players and sleep. All the villagers go home shortly before sunset. Walk around the house until you reach the bed and concentrate on the block next to the bed. When you reach the bed, you do not go through the door until you fall asleep. 8 32 Farmers without beds just wait in the house until morning. This applies to players who steal the villagers' beds and sleep. In short, the villagers are in the house and do not move until the sun rises. However, if there is a bed nearby, you may leave the house and go there. 11 45 A villager pushing a bed in the Java version. After repeating the impact, the inhabitants fall from the bed. 14 58 Even if you drop the water floor to a villager sleeping in Java Edition, the villagers will not be damaged and will not happen. 17 The farmer sleeps in bed at night (top view). At sunset, the villagers enter bed and are there until morning. The villagers wake up quickly when they are thrown food, [Java version only], or destroyed from the bed or destroyed the bed. It also occurs when a bed is used, attacked, or called. If possible, stop sleep and return to bed. #
Even if the villagers jump on the bed where they are sleeping, no villagers will happen.
In the Java version, the villagers are crowded in beds and sometimes bend their heads. The villagers can push them out of the bed [8], but most of them fall asleep again after staring at the pushed player for a few seconds.
Supply and demand [ ]
While sleeping on Bedrock Edition, the villagers' hit boxes are reduced to cubes surrounded by bed pillows. When the pills fall on the hit box, the villagers wake up and wake up.In the Java version, if the peak falls on the sleeping residents, the peak will bounce and fall like an object. Residents are not damaged while sleeping.
Trade offering [ ]
A farmer without a bed wanders looking for a bed.
Regardless of the dimension, the villagers follow the schedule of the world above. If the time in the upper layer world is accurate, you can sleep without causing the normal result of the bed explosion (see the "bed") in lowlands or end. [9] This happens because the sunshine cycle continues in these dimensions, but it is usually not noticeable.
Economic trade [ ]
When the villager sits on the other side of the bed, the body may rotate as if the head is on the pillow on the bed. The villagers also open their eyes like the players and sleep.
Popularity or reputation [ ]
Village residents have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear.
In the bedrock edition, the residents of the village recover as soon as they sleep, and when they are damaged, they wake up at dawn.
Hero of the Village [ ]
Work blocks are lined up.Some occupational blocks are compatible with all occupations of ordinary biomers (excluding unemployed).
Similar mobs [ ]
Zombie villagers [ ]
Each villager can have a profession. However, villagers who are not managers are indicated by the names at the top of their clothing and trade interface. Villagers can choose a profession by decling their workplace. When you arrive at work, you will go to the block you declared using the day's schedule. Some occupations, like farmers and libraries, are busy with other things. Farmers plant crops, and libraries sometimes check bookshelves. If an adult living in the village has no occupation (unemployed or smart), go on a wandering journey.
Work is limited to high demand. If you delete the requested job block, the owner will change or unrinken to another occupation, only if the village residents have not traded with the player before. If the resident of the village has previously traded, the residents of the village will hold their occupations and request a new job block for the occupation. In other words, once the player trades with the villagers, the occupation is kept forever.Non-ability and villagers cannot change their occupations.
Wandering trader [ ]
In the Java version, the villagers summoned by Spavenna Eggs and/Summo n-Team are always unemployed until they take a block in the workplace. However, in the bedrock edition, the villagers in the village made in this way have any occupation. [10]
The essential rural residents who have not yet traded may become the losing occupation and become unemployed villagers.Unemployed adults will actively search for blocks without free space and change them to appropriate occupations.
The following is a list of various occupations, showing the job blocks required for each occupation:
workplace
Sounds [ ]
Generic [ ]
The ork < SPAN> village residents that swing the head sideways have a shor t-term reproduction effect as increasing the occupation. When the resident of the village recovers, a pink regenerative particles appear.
In the bedrock edition, the residents of the village recover as soon as they sleep, and when they are damaged, they wake up at dawn. Work blocks are lined up. Some occupational blocks are compatible with all occupations of ordinary biomers (excluding unemployed). Each villager can have a profession. However, villagers who are not managers are indicated by the names at the top of their clothing and trade interface. Villagers can choose a profession by decling their workplace. When you arrive at work, you will go to the block you declared using the day's schedule. Some occupations, like farmers and libraries, are busy with other things. Farmers plant crops, and libraries sometimes check bookshelves. If an adult living in the village has no occupation (unemployed or smart), go on a wandering journey. Work is limited to high demand. If you delete the requested job block, the owner will change or unrinken to another occupation, only if the village residents have not traded with the player before. If the resident of the village has previously traded, the residents of the village will hold their occupations and request a new job block for the occupation. In other words, once the player trades with the villagers, the occupation is kept forever. Non-ability and villagers cannot change their occupations. In the Java version, the villagers summoned by Spavenna Eggs and/Summo n-Team are always unemployed until they take a block in the workplace. However, in the bedrock edition, the villagers in the village made in this way have any occupation. [10] The essential rural residents who have not yet traded may become the losing occupation and become unemployed villagers. Unemployed adults will actively search for blocks without free space and change them to appropriate occupations. The following is a list of various occupations, showing the job blocks required for each occupation: workplace The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. In the bedrock edition, the residents of the village recover as soon as they sleep, and when they are damaged, they wake up at dawn. Work blocks are lined up. Some occupational blocks are compatible with all occupations of ordinary biomers (excluding unemployed). 1.0 Each villager can have a profession. However, villagers who are not managers are indicated by the names at the top of their clothing and trade interface. Villagers can choose a profession by decling their workplace. When you arrive at work, you will go to the block you declared using the day's schedule. Some occupations, like farmers and libraries, are busy with other things. Farmers plant crops, and libraries sometimes check bookshelves. If an adult living in the village has no occupation (unemployed or smart), go on a wandering journey. 16 Work is limited to high demand. If you delete the requested job block, the owner will change or unrinken to another occupation, only if the village residents have not traded with the player before. If the resident of the village has previously traded, the residents of the village will hold their occupations and request a new job block for the occupation. In other words, once the player trades with the villagers, the occupation is kept forever. Non-ability and villagers cannot change their occupations. The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. The essential rural residents who have not yet traded may become the losing occupation and become unemployed villagers. Unemployed adults will actively search for blocks without free space and change them to appropriate occupations. The following is a list of various occupations, showing the job blocks required for each occupation: 1.0 workplace 16 Ork that shakes the neck sideways The residents of Nitovit Village are wearing a green robe. They have no chance to get a profession, have a chance to trade, or be near the bell, but there are many opportunities to breed. For example, they have no stone. When you press the "Use button, the Java version raises your voice toward the player and starts washing your head. Nitovit is required to be born. The residents of the village are exactly the opposite that they are not unemployed or professional Nitovis. Nitovitov can be found using zombies generated in a natural or natural way. Zombie-Deresa-region is still generated by the appearance of infants, for example, this is one way to meet infants in survival mode. In the basic-version, each baby includes a 10 % probability of freezing with a fool when it is an adult, and other residents fall asleep before finding a bed. When walking through the village within 2000 years to fall, another sleep schedule is included. When you rent a bed, you will appear in the afternoon in 2000 ticks (1 minute 40 seconds) from other villagers. The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. Residents in the district have different equipment depending on the biom. Farmers, which seem to be a natural way, receive the image of the generated biome. When reproductive occurs, the image of the baby is turned in the direction of the reproductive biome, but Java-edition has a 50 % probability, and in fact he inherits the image from the parent's biome (equal to both parents. Probability). If the tenant's image is guided by a biomes, but there is no specific tenant's portrait in the biomes, it will be made every time a common resident is created. There is an appropriate equipment option: option Biome 1.0 Each villager can have a profession. However, villagers who are not managers are indicated by the names at the top of their clothing and trade interface. Villagers can choose a profession by decling their workplace. When you arrive at work, you will go to the block you declared using the day's schedule. Some occupations, like farmers and libraries, are busy with other things. Farmers plant crops, and libraries sometimes check bookshelves. If an adult living in the village has no occupation (unemployed or smart), go on a wandering journey. 16 option biomass The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. Landering isrested wild forest desert [n 1] Plane Series River Beach 1.0 Each villager can have a profession. However, villagers who are not managers are indicated by the names at the top of their clothing and trade interface. Villagers can choose a profession by decling their workplace. When you arrive at work, you will go to the block you declared using the day's schedule. Some occupations, like farmers and libraries, are busy with other things. Farmers plant crops, and libraries sometimes check bookshelves. If an adult living in the village has no occupation (unemployed or smart), go on a wandering journey. 16 ↑ The AB of the village is displayed in this bioma in a rock version. Farmers are 13, no n-professionals are 2: The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. It sells crops and natural products and sells bread and biscuits. Sell fire and fishing gear. Sell scissors, wool, paint, paintings and beds. 1.0 Each villager can have a profession. However, villagers who are not managers are indicated by the names at the top of their clothing and trade interface. Villagers can choose a profession by decling their workplace. When you arrive at work, you will go to the block you declared using the day's schedule. Some occupations, like farmers and libraries, are busy with other things. Farmers plant crops, and libraries sometimes check bookshelves. If an adult living in the village has no occupation (unemployed or smart), go on a wandering journey. 16 Trade ender beads, reddish stone dust, glowstone dust, and other magic items for enchantments and potions. The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. Trade foundry items and sell chain, metal, and enchanted diamond armor. Trade minerals, bubbles, and harvesting tools. Axe enchantments are tool-related. Sell books, compasses, nameplates, glass, inksacks, lanterns, books, and pens that have been enchanted for hours. 1.0 workplace 16 Trade scooters, rabbit hides, and leather goods. Sell meat, savory berries, stewed rabbit, and blocks of dried kelp. The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. No profession - no badge Until you find a job, you cannot trade. No badges are issued until you find a job. Basic notes: trade 1.0 workplace 16 In the bedrock edition, the residents of the village recover as soon as they sleep, and when they are damaged, they wake up at dawn. Some occupational blocks are compatible with all occupations of ordinary biomers (excluding unemployed). Each villager can have a profession. However, villagers who are not managers are indicated by the names at the top of their clothing and trade interface. Villagers can choose a profession by decling their workplace. When you arrive at work, you will go to the block you declared using the day's schedule. Some occupations, like farmers and libraries, are busy with other things. Farmers plant crops, and libraries sometimes check bookshelves. If an adult living in the village has no occupation (unemployed or smart), go on a wandering journey. Work is limited to high demand. If you delete the requested job block, the owner will change or unrinken to another occupation, only if the village residents have not traded with the player before. If the resident of the village has previously traded, the residents of the village will hold their occupations and request a new job block for the occupation. In other words, once the player trades with the villagers, the occupation is kept forever. In the Java version, the villagers summoned by Spavenna Eggs and/Summo n-Team are always unemployed until they take a block in the workplace. However, in the bedrock edition, the villagers in the village made in this way have any occupation. [10] The essential rural residents who have not yet traded may become the losing occupation and become unemployed villagers. The following is a list of various occupations, showing the job blocks required for each occupation: The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. In Javanese, Bibliotheker villagers have 2⁄ At Novice, Student, and Apprentice levels, you have a chance to implement an enchanted book as part of your profession, and at profession level you have a 50% chance of implementing an enchanted book, meaning that each librarian has a chance to implement up to 4 books. Depending on the importance of the enchantment and whether it is enchanted as a treasure, the price of the book ranges from 5 to 64 emeralds. 1.0 Each villager can have a profession. However, villagers who are not managers are indicated by the names at the top of their clothing and trade interface. Villagers can choose a profession by decling their workplace. When you arrive at work, you will go to the block you declared using the day's schedule. Some occupations, like farmers and libraries, are busy with other things. Farmers plant crops, and libraries sometimes check bookshelves. If an adult living in the village has no occupation (unemployed or smart), go on a wandering journey. Ork that shakes the neck sideways The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. Residents in the district have different equipment depending on the biom. Farmers, which seem to be a natural way, receive the image of the generated biome. When reproductive occurs, the image of the baby is turned in the direction of the reproductive biome, but Java-edition has a 50 % probability, and in fact he inherits the image from the parent's biome (equal to both parents. Probability). If the tenant's image is guided by a biomes, but there is no specific tenant's portrait in the biomes, it will be made every time a common resident is created. There is an appropriate equipment option: I (1) 1.0 Each villager can have a profession. However, villagers who are not managers are indicated by the names at the top of their clothing and trade interface. Villagers can choose a profession by decling their workplace. When you arrive at work, you will go to the block you declared using the day's schedule. Some occupations, like farmers and libraries, are busy with other things. Farmers plant crops, and libraries sometimes check bookshelves. If an adult living in the village has no occupation (unemployed or smart), go on a wandering journey. option The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. Landering isrested wild forest desert [n 1] 71 (Limited at 64) 1.0 Each villager can have a profession. However, villagers who are not managers are indicated by the names at the top of their clothing and trade interface. Villagers can choose a profession by decling their workplace. When you arrive at work, you will go to the block you declared using the day's schedule. Some occupations, like farmers and libraries, are busy with other things. Farmers plant crops, and libraries sometimes check bookshelves. If an adult living in the village has no occupation (unemployed or smart), go on a wandering journey. ↑ The AB of the village is displayed in this bioma in a rock version. The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. More information on rural population economy can be found in the Trade § Economy section. Product costs have the ability to go up and down depending on the configuration of demand. The cost of the sold is the ability to increase the amount of appropriate supplies or increase costs without trade. Demand is saved for any item, not for all tenants in the village. 1.0 workplace Trade scooters, rabbit hides, and leather goods. The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. In Bedroc k-edition, the villagers have a small player's reputation (for example, to damage the villagers), increase the transaction cost and have a large player's reputation (for example, to trade with multiple villagers), the transaction cost Lower. Zombie-SEL CURE lowers the player's reputation by 10. In the Java version, the reputation of players with the villagers, not the village's reputation, affects the cost of the village. 1.0 workplace Work is limited to high demand. If you delete the requested job block, the owner will change or unrinken to another occupation, only if the village residents have not traded with the player before. If the resident of the village has previously traded, the residents of the village will hold their occupations and request a new job block for the occupation. In other words, once the player trades with the villagers, the occupation is kept forever. The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. The essential rural residents who have not yet traded may become the losing occupation and become unemployed villagers. When a zombie kills a villager, it has the ability to turn the villager into a zombie villager, depending on the difficulty: 0% chance on easy, 50% chance on normal, 100% chance on difficult. Zombie villagers are found naturally in the upper world under the same conditions as normal zombies, but much less frequently, with a 5% chance. Zombie villagers can also be found in abandoned villages (zombie villages) and igloos. They do not spawn from zombie monster spawners. 1.0 workplace Working [ ]
In the bedrock edition, the residents of the village recover as soon as they sleep, and when they are damaged, they wake up at dawn. Work blocks are lined up. Some occupational blocks are compatible with all occupations of ordinary biomers (excluding unemployed). Each villager can have a profession. However, villagers who are not managers are indicated by the names at the top of their clothing and trade interface. Villagers can choose a profession by decling their workplace. When you arrive at work, you will go to the block you declared using the day's schedule. Some occupations, like farmers and libraries, are busy with other things. Farmers plant crops, and libraries sometimes check bookshelves. If an adult living in the village has no occupation (unemployed or smart), go on a wandering journey. Work is limited to high demand. If you delete the requested job block, the owner will change or unrinken to another occupation, only if the village residents have not traded with the player before. If the resident of the village has previously traded, the residents of the village will hold their occupations and request a new job block for the occupation. In other words, once the player trades with the villagers, the occupation is kept forever. Non-ability and villagers cannot change their occupations. In the Java version, the villagers summoned by Spavenna Eggs and/Summo n-Team are always unemployed until they take a block in the workplace. However, in the bedrock edition, the villagers in the village made in this way have any occupation. [10] The essential rural residents who have not yet traded may become the losing occupation and become unemployed villagers. Unemployed adults will actively search for blocks without free space and change them to appropriate occupations. Source Location Translation Key The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. Steps Decline Distance https://minecraft. fandom. com/wiki/File:Villager_idle1. ogg https://minecraft. fandom. com/wiki/File:Villager_idle2. ogg https://minecraft. fandom. com/wiki/File:Villager_idle3. ogg 1.0 workplace 16 Panic Creatures Random while awake The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. Subtitles . Entities . Villagers . Ambient 0, 8-1, 2 (Children: 1, 3-1, 7) https://minecraft. fandom. com/wiki/File:Villager_trade1. ogg https://minecraft. fandom. com/wiki/File:Villager_trade2. ogg https://minecraft. fandom. com/wiki/File:Villager_trade3. ogg ogg 1.0 workplace 16 Friendly Creatures As it happens, the user interface for trading in the Villager Tenant is not yet closed. The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. Caption . Entity . 0. 8-1. 2 https://minecraft. fandom. com/wiki/file:villager_death. ogg 1.0 workplace 16 Friendly creature When a villager dies or becomes a zombie The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. Subtitle. Entity. Villager. Death 0. 8-1. 2 (children: 1, 3-1. 7) https://minecraft. fandom. com/wiki/file:villager_hurt1. ogg https://minecraft. fandom. com/file:villager_hurt2. ogg https://minecraft. c om/wiki/file:villager_hurt3. https://minecraft. fandom. com/wiki/file:villager_hurt4. ogg 1.0 workplace 16 Friendly creature When a villager is injured The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. Subtitle. Entity. Villager. 0. 8-1. 2 (Children: 1, 3-1. 7) https://minecraft. fandom. com/wiki/file:villager_accept1. ogg https://minecraft. fandom. com/wiki/file:villager_accept2. ogg https: //minecraft. fandom. com/wiki/file:villager_accept3. OGG District Applause 1.0 workplace 16 When a villager wins a raid Entity . Villager . Celebrate The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. 0. 8-1. 2 (baby: 1, 3-1. 7) Rustic residents agree Friendly Creatures 1.0 workplace 16 Entity . Subtitle . Entity . Villager . The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. https://minecraft. fandom. com/wiki/file:villager_den1. ogg https://minecraft. fandom. com/wiki/file:villager_den2. ogg https://minecraft. fandom. com/wiki/file:villager_den3. OGG District residents disagree Friendly Creatures 1.0 workplace 16 Entity . No Subtitle . Entity . Villager. None The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. Sound Source Description 0.9 workplace 16 Volume Tone The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. Friendly creatures Casual Crowd. 2.0 workplace 16 https://minecraft. fandom. com/wiki/file:villager_death. ogg Passive creatures The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. Mobs. Villager. Death 0. 8-1. 2 (baby: 1, 3-1, 7) https://minecraft. fandom. com/wiki/file:villager_hurt1. ogg https://minecraft. fandom. com/file:villager_hurt2. ogg https://minecraft. c om/wiki/file:villager_hurt3. https://minecraft. fandom. com/wiki/file:villager_hurt4. ogg 1.0 Passive creatures 16 When a villager suffers a loss Mobs. Villager. The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. https: // minecraft. com/wiki/file: villager_accept1. Ogg https: // minecraft. Fandom. com/wiki/file ecraft. Fandom. com/wiki/file: Villager_accept3. OGG Friendly creature If the player succeeds in trading with the villagers, or the player placed the items required to complete the transaction in the commercial user interface 0.5 workplace 16 0, 8-1, 2 https: // minecraft. com/wiki/file: villager_deny1. Ogg https: // minecraft. Fandom. com/wiki/file. ft. Fandom. com/wiki/file: Villager_deny3. OGG The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. When the player cannot finish the position Pulse. Rural residents. 0, 8-1, 2 1.0 workplace 16 Friendly creature Coincidentally, the user interface for transactions with a small author has not been closed yet The inhabitants of the Ork Village, who shakes their heads, have a shor t-term reproduction effect as increasing their occupations. When the resident of the village recovers, a pink regenerative particles appear. 0, 8-1, 2 sound subtitle 0.5 workplace 16 - explanation
In the bedrock edition, the residents of the village recover as soon as they sleep, and when they are damaged, they wake up at dawn. Some occupational blocks are compatible with all occupations of ordinary biomers (excluding unemployed). Each villager can have a profession. However, villagers who are not managers are indicated by the names at the top of their clothing and trade interface. Villagers can choose a profession by decling their workplace. When you arrive at work, you will go to the block you declared using the day's schedule. Some occupations, like farmers and libraries, are busy with other things. Farmers plant crops, and libraries sometimes check bookshelves. If an adult living in the village has no occupation (unemployed or smart), go on a wandering journey. Work is limited to high demand. If you delete the requested job block, the owner will change or unrinken to another occupation, only if the village residents have not traded with the player before. If the resident of the village has previously traded, the residents of the village will hold their occupations and request a new job block for the occupation. In other words, once the player trades with the villagers, the occupation is kept forever. In the Java version, the villagers summoned by Spavenna Eggs and/Summo n-Team are always unemployed until they take a block in the workplace. However, in the bedrock edition, the villagers in the village made in this way have any occupation. [10] The essential rural residents who have not yet traded may become the losing occupation and become unemployed villagers. Gunmen blacksmithing work Friendly creatures Steps Future. Village. Worker 3.0 0.6 Subtitles. Future, Village, Workers Friendly creatures Subtitles . Entities . Villagers . Ambient The butcher is at work 3.0 Friendly creatures Friendly Creatures Friendly creatures Caption . Entity . 0, 8-1, 2 0.8 https: // minecraft. com/wiki/file: ogg https: // minecraft. Fandom. com/wiki/file: drawmap2. /Wiki/File: Drawmap3. OGG Friendly creature Friendly creatures Subtitle. Entity. Villager. Death Entiti. Villager. Work_ Map creator 1.0 1.0 Friendly creature Friendly creatures Subtitle. Entity. Villager. Cleric is at work 1.3 0.8 When a villager wins a raid Friendly creatures 0. 8-1. 2 (baby: 1, 3-1. 7) Subtitles. Entiti. Village. 1.0 1.0 0. 8-1. 2 Friendly creatures https://minecraft. fandom. com/wiki/file:villager_den1. ogg https://minecraft. fandom. com/wiki/file:villager_den2. ogg https://minecraft. fandom. com/wiki/file:villager_den3. OGG Friendly creatures Accidents during work of farmers 1.0 Entity . No Friendly creatures Sound https: // minecraft. Fandom. com/wiki/file: barrel_open1. Ogg https: // minecraft. Fandom. com/wiki/file: barrrel_open2. Ogg 1.0 1.0 Work of fisherman Friendly creatures Friendly creatures Entity. Villager. Work_ Fishermen 4.8 1.0 https://minecraft. fandom. com/wiki/file:villager_death. ogg Friendly creatures https: // minecraft. Fandom. com/wiki/file: fretching_table1. Ogg https: // minecraft. Fandom. com/wiki/file: fletching_table2. Ogg Fretcar work 0.7 1.0 When a villager suffers a loss Friendly creatures https: // minecraft. com/wiki/file: villager_accept1. Ogg https: // minecraft. Fandom. com/wiki/file ecraft. Fandom. com/wiki/file: Villager_accept3. OGG Subtitle Entitity. Villager. Work_ Fretcher 0. 8-1. 2 1.0 0, 8-1, 2 Friendly creatures When the player cannot finish the position Accidents during tanner work 1.0 1.0 Friendly creature Friendly creatures 0, 8-1, 2 https: // minecraft. com/wiki/file: page_turn1. Ogg https: // minecraft. Fandom. com/wiki/file: page_turn2. COM/Wi Ki/File: Page_turn3 . 0.5 1.0 - Librarian work
- Friendly creatures
Data values [ ]
ID [ ]
Coincidentally during the librarian work Entity. Villager. Librarian work Non-ability and villagers cannot change their occupations. 0. 8-1. 2 https: // minecraft. Fandom. com/wiki/file: stonecutter_use1. Ogg https: // Minecraft. Fandom. com/wiki/file: stonecutter_use2. Ogg Mason work Coincidentally during the librarian work Entity. Villager. Librarian work Entiti. Villager. Work_Mason Non-ability and villagers cannot change their occupations. 0. 8-1. 2 [Sound 1]. https: // minecraft. Fandom. com/wiki/file: stonecutter_use1. Ogg https: // Minecraft. Fandom. com/wiki/file: stonecutter_use2. Ogg 15 Shepherd work Friendly creatures Coincidence in a shepherd 115 Entiti. Villager. Work_Slam Entity data [ ]
Subtitle. Entiti. Villager.
0. 8-1. 2- https: // minecraft. com/wiki/file: smithing_table1. Ogg https: // minecraft. Fandom. com/wiki/file2. ft. OM/Wiki/File: Smithing_table3.
- Work of tools
- Friendly creatures
- Accidents during the blacksmith
Villager type
Essence. Villagers.Villager profession
Subtitle. Entitity. Villager. ToursmithAchievements [ ]
0. 8-1. 2 https: // minecraft. Fandom. com/wiki/file: grindstone_use wiki/file: grindstone_use3. Gunsmithing Friendly creatures Coincidence while working on gunsmithing Entiti. Villager. Work_ Weapon Subtitle. Entiti. Villager. Work_ Weapon 0. 8-1. 2 ↑ has the ability to multiply 1, 0, or 92. sound — sauce explanation Location of sound source volume Tone tone https: // minecraft. com/wiki/file: furnace_fire_crackle1. Ogg https: // minecraft. g https: // minecr after. Fandom. com. explanation Coincidence while working on gunsmithing block. https: // minecraft. com/wiki/file: smocer_fire_crackle1. Ogg https: // minecraft. : // Minecraf T. Fandom. Com/Wiki/File: Furnace_fire_crackle4 . block Incident during the butcher work Block. Smurk. Change Sound 1]. https: // minecraft. com/wiki/file: ogg https: // minecraft. Fandom. com/wiki/file: dramap2. Wiki/File: Drawmap3. OGG sauce explanation Block. Cartogram_table. Use Change Sound 2] https: // minecraft. Fandom. com/wiki/file: brewing_stand_brew1. Ogg https: // Minecraft. Fandom. com/wiki/file: brewing_Stand_brew2. Ogg block explanation Advancements [ ]
0. 8-1. 2 https: // minecraft. Fandom. Com/Wiki/File Wiki/File: Composter_fill3. Gunsmithing Coincidence during the farmer's work Friendly creatures https: // minecraft. Fandom. com/wiki/file: barrel_open1. Ogg https: // minecraft. Fandom. com/wiki/file: barrrel_open2. Ogg block Accidents during the fisherman's work block. https: // minecraft. com/wiki/file: wood_dig1. Ogg https: // minecraft. Fundam. com/wiki/file: wood_dig2. Wiki/file : Wood_dig3. block Accidents during the fisherman work dig — 12. 0 https://minecraft. fandom. com/wiki/file t. fandom. com/wiki/file:empty_water_bucket3. Block Accident while operating the tanner Bucket. https://minecraft. fandom. com/wiki/file:book_thump1. ogg https://minecraft. fandom. com/wiki/file:book_thump2. ogg Block Accident while working as a librarian Item. Book. Bucket. Block Accident while processing stone Block. Kamens. https://minecraft. fandom. com/wiki/file:loom1. ogg https://minecraft. fandom. com/wiki/file:in Block Shepherd's accident Block. 0, 75 https://minecraft. fandom. com/wiki/file:smithing_table1. ogg https://minecraft. fandom. com/wiki/file:smitable_table2. ogg https: //minecraft. OM/Wiki/File: Smithing_Table3. Block Blacksmith's accident Smithing_table . Use Video [ ]
History [ ]
https://minecraft. fandom. com/wiki/file:Grindstone_use wiki/file:Grindstone_use3.Block Gunsmith's accident Block ↑ 1 for all sounds except Fire_Crackle4 (last sound). For all sounds, ↑ can be 1, 0, 0, or 92. Name Identifier Translation Key District Resident Rural Resident Entity. minecraft. Name Identifier Numerical Personal Number Translation Key Villager (old) Rural Resident Entity. villager name Villager (new) Villager_v2 Entity. name Essence data including all kinds of qualities related to villagers. Base Note: Essence format Data is given Extra field for mobs with any possibility of breeding Slots - items in inventory excluding tags. Tags Shared for all objects Base Note: Villager/DV Base Note: Villager/DV2 Icon Achievement In-game description Actual request (if different) Earning player time Trofa type (PS4) PS4 Other Torgash Buy or keep 30 emeralds and trade with villagers or with merchants. [Emerald] 30 g Silver Volunteer for Treasure Purchase a map from a village tenant Cartographer and follow the revealed structure Visit the designated structure while the purchased card is in your hotbar. 40 g Silver Buy at low cost, deploy at highest cost Deploy at profitable cost. Buy something for 1 emerald or activate a "Hero of the Village" effect. 50 g Gold Master Torgovets Exchange for 1, 000 emeralds. As a result of trade with villagers, obtain 1, 000 emeralds. Buy at low cost, deploy at highest cost Silver Gold Talk to the farmers who live to the height and interest limit. Talk to the Y32 0-level farmers. 20 g Silver icon Promotion Explanation of the game parent Actual request (if different) Resource location Zombieideter Release and treat residents It is necessary to dig into it. Use a golden apple for the zombie-Ciel with the effect of "weakness". If Zombie-Ciel reincarnates into a village tenant, promotion is obtained. In this IRG E-MULTIPLAYER, only the players who eat Golden Apple are promoted. Healed_zombie_villager adventure Adventure, research, battle Kill all creatures or at least killed by all creatures. Adventure/ Route What a transaction Successful to kill the residents of the village adventure Take out things from farm tenants and wandering merchants, and put them in your personal inventory. Adventure/ trade Ove r-string lawyer Protect the residents of the village from unnecessary impacts without a fire adventure Of the 30 blocks of the lightning strike, the residents of the village are intact, searching for those that are not set on the first block, or up to 6 blocks from 30 x 30 x 30, which was subject to lightning. 。 Adventure/ Lodge of Lightning _ Villager _ No fire Sterter gouache Exchange with a farm tenant with the largest architectural height What a transaction! Stand on a block with a height of over 318 and negotiate with the resident of the village or a wandering merchant. Adventure/ Trade/ World height Very creepy Drop the lightning to the farm Jokes for growth The residents of the village are surprised by the zipper made by the trigemade of the channeling spell. Adventure/VERY_VRY_FIGHTING Let's take a look at the history of the historic villagers (ancient) of the farm borrower (ancient) of the farm borrower before Village & Amp; amp; amp; plunder. Thursday, September 29, 2018 (Thursday) "Village and Pillage", which improves rural residents and villages, was announced at Minecon Earth 2018. Java edition 1. 14 18W47A Currently, the residents of the village are hidden at the time of the raid. District residents do not act at the time of assault, but press the right button mouse to produce sweat particles. 1. 14 Added a new Mason special skill. Residents in the district have different skins depending on the biome (including village swamps and tropical shrubs) and occupations. Desert residents are added and have an original texture for this biome. These inhabitants are still written in Badlands Biomes. Added the inhabitants of the tropical trees. Has the original texture for this biome. However, since the tropical bushes do not have a village, these residents only attract attention after the player creates a village for them. Added the plain in the plains. Has this original texture for biome. Savanna residents are added, and they all have the original texture for this biome. Added snow residents with original textures to snow biome. These creatures spawns on all snow biomes, straddling frozen rivers, frozen seas (and subspecies), snow beaches. Added a swampy creature with an original texture for this biome. However, since there are no villages in the swamp, these inhabitants are attracting attention only after the player creates a village for them. Added Taiga residents with original textures for this biome. These residents can also be seen on Big Tree Taiga and Windy Hills biome. Baby residents have been added to the desert, tropical rainforest, plains, savanna, snowfall, swamps and Taiga biomes. However, since there are no villages in the tropical shrubs and swamps, these residents only notice after the player creates the village for them. Villagers are five value, and which commercial grades have been found in the suites of various materials in the suit. The first commercial level looks like a stone icon, then iron, then gold, emerald, and finally diamond. The villagers escape from the giants and are tired of the giants. 19W03A The villagers no longer fled from the giants or get tired of the giants. 19W11A Many new trade activities have been added to each tenant occupation. Name Identifier Numerical Personal Number Translation Key Villager (old) The villagers began to sleep on their bed at night. Entity. villager name 19W13A The villagers have had opportunities to trade during the raid. The villagers began to sweat while attacking. When the player rang the bell, the villagers began to hide home. Villagers throw gifts with different effects of "village hero" status to players, and gifts vary depending on their profession. A small child of a villager throws poppies. 19W13B Farmer user interface for trading has been redesigned. Available transactions are now displayed on the left sidebar, similar to Bedrock Edition. If the player has the necessary materials, clicking 1 of the transaction will be placed mechanically on the slot. 19W14A Nobles and unemployed residents began to shake their heads and complain when players tried to trade with them. Advanced 1 The inhabitants of the Fretcar Village no longer noticed the arrow of success. If the player has the effect of the "village hero", 100 % of the transactions with farmers are discounted. 1. 14. 3 Advanced 1 The panic residents have become easier to spawn Steel Golem. I have more time for farmers to spend agricultural work during work. Name before2 Panic residents have been forced to work and sleep, and have no chance to panic on a daily basis. The characteristics of the residents of the residents, "the last person who slept," and "the last person who worked," has been maintained. 1. 14. 4 for1 The villagers began to choose things on their own. previous2 The residents began to have more things, and they had a chance to trade more things before canceling their transactions. Adventure/ Lodge of Lightning _ Villager _ No fire Rumors about players who have become zombie villagers have recently lived long. Villagers have increased the opportunity to work without replenishing supplies. The performance of the path tracking system for farmers has been improved. 1. 15 19W35A Low farmers have no longer put valuable granite on their belts to increase their value. When the player tried to sleep in a bed with a farmer, his residents began to be thrown out of the bed. 1. 16 20W19A Regardless of the vocational status or the last time, they have the opportunity to generate steel golems. 20W22A The villagers no longer try to work in one workspace. When placing the workspace, the most experienced villagers in the village are claiming. At present, villagers are required to come up with the workspace before gaining their profession and work in the workspace. У дол шана пол работ/зан вол воч роч. Т ж дов ю, чо хабоч аоч ноч иоч, с о находя го собого рабочо еа. 1. 16. 2 20W28A Ж д иаю зоваты, когда ходя, санаваюозат ю работ/зан, сот Bedrock Edition. Подв 1 Ж Де т тои рабоч еам зам и. 1. 17 21w11a Иа накадная та иотар. 21W13A Now, it is possible to bring a ful l-fledged yakan into a real workspace. Mason village residents can get 4 cups of drop stones per emerald. 1. 18 21W37A Many new trade activities have been added to each tenant occupation. Name Identifier Numerical Personal Number Translation Key Villager (old) Rural Resident Entity. villager name Faesse l-The possibility that the seeds of flowers will be collected by farmers. 23W16A Rural residents-Facel-Facel-The opportunity to get flower seeds and water lilies is now everywhere. 1. 20. 2 23W31A Imamura residents emphasize huge discounts at the only first treatment for zombies. If the resident of the village heals a specific number of zombies, there is no more summarized bonus. [12] The villagers have had opportunities to trade during the raid. Merchant's House Reverse (experimental) 23W31A Issues [ ]
Librarian of different biomes has now implemented different enchantment books.
Trivia [ ]
- Each agricultural biome has one special enchantment that can only be obtained from the Vibrio Cooker Master with absolute XP, and players need to visit all seven agricultural biomes to obtain an absolute set of agricultural enchantments. be.
- Players need to build two hidden villages in biomass, where villages are not generated, to access them.
- Some spells are deleted from farmers and need to be found in other ways.
- Rocky version
- 1. 9. 0
- Beta version 1.
- The villagers began to escape from looting.
- 1. 10. 0
- Beta version 1.
April fools [ ]
Stupid and unemployed residents have been added. Mason's specialty products have been added and trade is now possible.Simple residents have come to escape from fresh devastates.
A new image of rural residents has been added. The old rural residents (in front of the village & amp; amp; looting) and the fresh type have all the opportunities generated by this IRGE, have different testicles, but their monotonous titles and egg textures 。
Residents in the district have different skins depending on the biomes (including village swamps and tropical shrubs) and occupations. However, residents generated in the basement still use personal rotten skins.