Phosani s Nightmare Strategies - OSRS Wiki
Phosani's Nightmare/Strategies
Horror Fosani is one boss of Temple of Sisters, a dungeon in the blinds of Morritania. Is it a powerful version of the horror?
Players can start fighting by entering the Pool of Nightmares north of High Terror Arena. In a unique duel, players do not need to move around the world.
Fosani's nightmare wakes up 10 seconds after entering the instance (30 seconds in the original). After defeating her, the player has a chance to keep fighting again.
Contents
- 1 request
- 2.
- 3 tutorials
- 4 mechanics
- 4. 1 Normal attack
- 4. 2 Special attacks
- 5. 1 Phase 1-3
- 5. 2 Phase 4
- 5. 3 Despair phase
Requirements [ edit | edit source ]
- Clear Priest In Peril and unlock MORYTANIA.
Recommendations [ edit | edit source ]
- High battle attributes. However, this is not considered a essential condition. By checking the values of the following skills, you can know the appropriate indicators:
- Level 90 or more
- Level 90 or more
- Level 85 or more
- Level 70 or more
- Level 90 or more
- Level 70 or more
- Another option is to terminate the game with Ghost Ahoy and get ECTOFIL.
Getting there [ edit | edit source ]
The fastest four ways to go to the blind with Fosani Horror are correct (from fast to slow):
- After unlocking this teleport using a sloppy plate of the slap that falls from the Fosani Horror, use a drakan medal to directly to the slap.
- With Hallowed crystal fragments, teleport to Hallowed Sepulcher and run east on the shortest distance to SLEP.
- With the support of Dracan's medal, he teleports Vel Singhaza and runs north. After passing a small pier, run east and enter blinds.
- With ECTOPHIAL support, teleport to ECTOPUNTUS, head to a small port in the north, pay 10. 000 coins to Andras to SLEP. The player reaches the quay southwest of the slop.
Mechanics [ edit | edit source ]
The fighting function of Phosani's Nightmare is the same as the original, but the battle level is high.
The battle is divided into five phases: four normal phases with a shield value of 400, the final phase of the hit point 150, and the first four phases with a charging value of 200 (100 in magic use).
The total amount of physiological damage is 1. 750 units, 3. 200 charge of the totem (1. 600 when used magically), totaling 3. 350 units.
Standard attacks [ edit | edit source ]
Players faithfully pray for horror attacks.Unlike a simple horror, the prayer attack of "Fosani Nightmare" completely covers the loss. The automatic boss attack is a stronger hit. The biggest loss in magic and remote battles is 80 units, and in close combat it is 73 units.
- Areas attack: Fosani's nightmare distorts the player and fires a throwing. If you turn on the game sound, it will definitely help you make a tick when this attack is distorted. The player can respond to the support of Protect from Missiles for 3 ticks (1, 8 seconds).
- Magic attack: Phosani's Nightmare swings outside, surrounds it with pink petals, and turns back to the player. Players will respond by magic defense within 3 ticks (1, 8 seconds).
- Near attack: Fosani Horror charges his claws and skillfully emits forward. The player responds to a shor t-range battle between 2 ticks (1, 2 seconds). This attack is attacked every time, regardless of the player's defense, but can be avoided by keeping one tile away.
Special attacks [ edit | edit source ]
Each stage has three special attacks. They are always composed of one "spawn" (husk or parasite), pair attacks with one claw (corpse flower or spore), and one different special attack (curse or splash).
Dead flowers and parasites are always paired, and discussions and shells hold hands. In this case, the curse and splash may be paid alternately. The order of using these special attacks is still random: the first phase starts with a corpse flower and another phase starts with spores. In addition, spawn mechanism and claw tracking mechanism cannot be alternately used.
- Dream player: Horror Fosani summons the dream disease when the first four phases are over. The number depends on the phase where the player is, and up to four at the end of phase 4.
- Dream players have 10 physical strength, but players give them the biggest hit and hit them every time, regardless of price. The strength of energy hits is determined by the number of dreams of players who have reached the player. If one body cannot be sucked up, the damage will be done at least 5, and if you can not defeat one madman, you will die immediately. < SPAN> Unlike a simple horror, the praye r-like attack of "Fosani Nightmare" completely covers the loss. The automatic boss attack is a stronger hit. The biggest loss in magic and remote battles is 80 units, and in close combat it is 73 units.
- Areas attack: Fosani's nightmare distorts the player and fires a throwing. If you turn on the game sound, it will definitely help you make a tick when this attack is distorted. The player can respond to the support of Protect from Missiles for 3 ticks (1, 8 seconds).
- Magic attack: Phosani's Nightmare swings outside, surrounds it with pink petals, and turns back to the player. Players will respond by magic defense within 3 ticks (1, 8 seconds).
- Near attack: Fosani Horror charges his claws and skillfully emits forward. The player responds to a shor t-range battle between 2 ticks (1, 2 seconds). This attack is attacked every time, regardless of the player's defense, but can be avoided by keeping one tile away.
- Each stage has three special attacks. They are always composed of one "spawn" (husk or parasite), pair attacks with one claw (corpse flower or spore), and one different special attack (curse or splash).
- Dead flowers and parasites are always paired, and discussions and shells hold hands. In this case, the curse and splash may be paid alternately. The order of using these special attacks is still random: the first phase starts with a corpse flower and another phase starts with spores. In addition, spawn mechanism and claw tracking mechanism cannot be alternately used.
Dream player: Horror Fosani summons the dream disease when the first four phases are over. The number depends on the phase where the player is, and up to four at the end of phase 4.
- Dream players have 10 physical strength, but players give them the biggest hit and hit them every time, regardless of price. The strength of energy hits is determined by the number of dreams of players who have reached the player. If one body cannot be sucked up, the damage will be done at least 5, and if you can not defeat one madman, you will die immediately. Unlike a simple horror, the prayer attack of "Fosani Nightmare" completely covers the loss. The automatic boss attack is a stronger hit. The biggest loss in magic and remote battles is 80 units, and in close combat it is 73 units.
- Areas attack: Fosani's nightmare distorts the player and fires a throwing. If you turn on the game sound, it will definitely help you make a tick when this attack is distorted. The player can respond to the support of Protect from Missiles for 3 ticks (1, 8 seconds).
Fight overview [ edit | edit source ]
Magic attack: Phosani's Nightmare swings outside, surrounds it with pink petals, and turns back to the player. Players will respond by magic defense within 3 ticks (1, 8 seconds).
Near attack: Fosani Horror charges his claws and skillfully emits forward. The player responds to a shor t-range battle between 2 ticks (1, 2 seconds). This attack is attacked every time, regardless of the player's defense, but can be avoided by keeping one tile away.
Each stage has three special attacks. They are always composed of one "spawn" (husk or parasite), pair attacks with one claw (corpse flower or spore), and one different special attack (curse or splash).
Dead flowers and parasites are always paired, and discussions and shells hold hands. In this case, the curse and splash may be paid alternately. The order of using these special attacks is still random: the first phase starts with a corpse flower and another phase starts with spores. In addition, spawn mechanism and claw tracking mechanism cannot be alternately used.
Dream player: Horror Fosani summons the dream disease when the first four phases are over. The number depends on the phase where the player is, and up to four at the end of phase 4.
Dream players have 10 physical strength, but players give them the biggest hit and hit them every time, regardless of price. The strength of energy hits is determined by the number of dreams of players who have reached the player. If one body cannot be sucked up, the damage will be done at least 5, and if you cannot defeat one madman, you will die immediately.
Husky: Fosani's fear appears two Huscov around a random player in his arena. The player freezes in space until Huscov is destroyed. Beep Pliers Husk use magic attacks, and the greenish is an oversized shell.
Fosani's nightmare does not open a portal that grabs his nails among the players frozen by Husk, but if he has a player in the fear of Fosani frozen by a husk, he will all lose. Apart from this, all weapons used to attack with crash-manners apply the largest losses through shells every time.
Drinking San Foo serum or Relissim Balm before publishing parasites will be separated. In order to weaken parasites, there is a chance to set the ball "Sphere" with a hit point instead of a genuine potion. Corps flower: In "Nightmare Fosani", the room is divided into a fou r-class quadruple in a flower line. In the actual snow, the white flowers of the horror show and other quadrant s-on the actual red horror fruit so that the quadrants are harmless. Attacks with grip nails occur before or after parasitic occurrence. If the player is in the wrong quadrant, she receives Friskylos, all attacks her loses, and she gets twice as much damage given by her. The following special attacks are randomly used in all phases. Claws: Fosani's fears generate a dark portal and a small number of "last" portals, and extend their nails into them. When the player rises to each portal, it deals 55-65 damage. To avoid damage, move the elemental to a tile away from the dark portal. Compared to a simple battle, "grabbing nails" is more important than players. This attack is randomly used in the battle, and is also used in the direction of all attacks and footprints. Finally, it is used for a long time during the despair phase. < SPAN> Husky: Fosani's fear appears two Huscov around a random player in his arena. The player freezes in space until Huscov is destroyed. Beep Pliers Husk use magic attacks, and the greenish is an oversized shell. 5 149 N/A N/A N/A Fosani's nightmare does not open a portal that grabs his nails among the players frozen by Husk, but if he has a player in the fear of Fosani frozen by a husk, he will all lose. Apart from this, all weapons used to attack with crash-manners apply the largest losses through shells every time. 5 77 149 N/A N/A Drinking San Foo serum or Relissim Balm before publishing parasites will be separated. In order to weaken parasites, there is a chance to set the ball "Sphere" with a hit point instead of a genuine potion. 5 53 101 149 N/A Corps flower: In "Nightmare Fosani", the room is divided into a fou r-class quadruple in a flower line. In the actual snow, the white flowers of the horror show and other quadrant s-on the actual red horror fruit so that the quadrants are harmless. Attacks with grip nails occur before or after parasitic occurrence. 5 41 77 113 149 Phases 1-3 [ edit | edit source ]
If the player is in the wrong quadrant, she receives Friskylos, all attacks her loses, and she gets twice as much damage given by her.
Phase 4 [ edit | edit source ]
The following special attacks are randomly used in all phases.
Claws: Fosani's fears generate a dark portal and a small number of "last" portals, and extend their nails into them. When the player rises to each portal, it deals 55-65 damage. To avoid damage, move the elemental to a tile away from the dark portal. Compared to a simple battle, "grabbing nails" is more important than players.
This attack is randomly used in the battle, and is also used in the direction of all attacks and footprints. Finally, it is used for a long time during the despair phase. Husky: Fosani's fear appears two Huscov around a random player in his arena. The player freezes in space until Huscov is destroyed. Beep Pliers Husk use magic attacks, and the greenish is an oversized shell.
Desperation phase [ edit | edit source ]
Fosani's nightmare does not open a portal that grabs his nails among the players frozen by Husk, but if he has a player in the fear of Fosani frozen by a husk, he will all lose. Apart from this, all weapons used to attack with crash-manners apply the largest losses through shells every time.
Drinking San Foo serum or Relissim Balm before publishing parasites will be separated. In order to weaken parasites, there is a chance to set the ball "Sphere" with a hit point instead of a genuine potion.
Corps flower: In "Nightmare Fosani", the room is divided into a fou r-class quadruple in a flower line. In the actual snow, the white flowers of the horror show and other quadrant s-on the actual red horror fruit so that the quadrants are harmless. Attacks with grip nails occur before or after parasitic occurrence.
If the player is in the wrong quadrant, she receives Friskylos, all attacks her loses, and she gets twice as much damage given by her.~The following special attacks are randomly used in all phases.
Claws: Fosani's fears generate a dark portal and a number of smaller "last" portals, and extend their nails into them. When the player rises to each portal, it deals 55-65 damage. To avoid damage, move the elemental to a tile away from the dark portal. Compared to a simple battle, "grabbing nails" is more important than players.
Equipment [ edit | edit source ]
This attack is randomly used in the battle, and is also used in the direction of all attacks and footprints. Finally, it is used for a long time during the despair phase.