Rties Minecraft Wiki

server.properties

Server. Properties is a file where all options on the multiCraft or minecraft classic server are saved.

When editing Server. properties, it is important to use the same structure as the original, but the line order is optional. The word before the target is the source and there is no need to change it. The word after the equivalent is the meaning of quality and can be edited. The line that starts with it is considered an explanation. Changing or deleting these rows does not affect the game.

After changing to the Server. properties file, you need to restart the server to enable it. Another way is to use the /Reload command in the server console or this game to reload the settings.

If all qualities are not displayed in the Server. properties file (for example, if new qualities are added in a new version of the server or if there is no file), the server is rewritten to rewrite the Server. properties file at startup. Show the meaning by default.

Despite this extension, the file server. properties is regarded as a simple text file for UTF-8 encoding, edits with any text editor, such as Windows notepad, Mac Textedit, Linux Nano and Vim. You can.

Contents

  • 1 Java version
    • 1. 1 file location
    • 1. 2 Default table of contents
    • 1. 3 keys
    • 2. 1 File location
    • 2. Default content
    • 2. Set of 3 keys

    Java Edition

    File location

    This file is mechanically generated (if it does not exist) at the first startup of the server.

    OS File location Notes
    Windows In the work folder (in the same folder as Server. jar) When the player clicks the Server. jar file, clicks the startup script in the same folder, or clicks the shortcut to start the server, the same folder as Server. jar is selected as a work folder.
    Linux
    Pass to work directory (PWD)

    If the player starts the game from his home directory ( /home /name), the server file will be created in /home /name. Follow the hints below to make the server file generated where the player expects.

    • Assign the entire directory to all server files. (If the player is not satisfied with this, everything may not work.)
      • The player's server, Server. jar, needs to be placed here.
      • Must be in the player's executive file $ PATH.
      • Make sure that execution authority has been added to the startup script (chmod +X file name or folder manager).
        • minecraft_server. sh

        Default content

        #MineCraft server property #File conversion date and time Enable-jmx-monitoring=FALSE RCON port=25575 Level seed= Game mode=survive Command block connection=FALSE Enable query=FALSE Generator settings=<> Security problem=true Level name=world Motd=Minecraft Server Execute a query. port=25565 Pvp=true Generate structure=true Max-Chained-EART update=1000000 Complexity=easy Network compression values=256 Maximum tick time=60000 Lek Ares Pack=FALSE Use native transports=true Maximum number of players=20 Online mode=true Switch status=true Flight permission=FALSE Initial invalid pack= broadcast=true Lookout distance=10 Server IP= Resource pack prompt= permission=true Serverport=25565 Enable=FALSE Synchronous chunk writing=true Permit level=4 Prevention of proxy connection=FALSE Hide online players=FALSE Resource pack= Entiti-Broadcast-Series-Percentage=100 Simulation conditions=10 RCON password= Playe r-IDL E-Timeout=0 Forced game mode=FALSE Speed ​​limit=0 Hardcore=FALSE White list=FALSE BOADCAST console vs. opera=true Sporton PCS=true Spawn Animal=true log=true Functional resolution level=2 Initial enclosed pack=vanilla Type of value=Minecraft → Normal Text filtering settings= Spawn monster=true White list=FALSE Spawn protection=16 Resource pack-SHA1= Maximum world size=29999984 

        Keys

        key type Default value explanation
        Allow flights Bullvo FALSE If the user has a mod that provides a flight, it is allowed to apply a flight to the server in survival mode.

        If you allow a flight, you will have a chance to freeze with more Anduled. Creative mode does not have this effect.

        If the number of difficulty is specified, it will be silently converted to the difficult title.

        To connect to JMX in Java implementation, as described here, you need to add some JVM flags at startup.

        • RCON protocols are transferred to all without encryption, so it is not recommended to make RCON online, for example. All data sent between the RCON server and the buyer (including the RCON password) may be sent to someone listening to your fusion.

        Entering the meaning of False will destroy the reply from the buyer. This is basically reflected as an independent server, but means taking the connection.

        When this feature is integrated, users who do not exist in Sno w-White list (when enabled) are thrown out of the server when the server reloads the Sno w-White list file.

        For more information about permissions in four stages, see the Level Level section.

        If the ol d-fashioned game mode number is shown, it will be silently converted to the name of the game mode.

        Note: Dungeon is generated even if the meaning of False is established.

        If you use the world's personal pr e-installation number, you must file the location of the ":" and vanilla world (minecraft :).

        • If you set Max-World-Size to 1000, players can own the world edges with a volume of 2000 x 2000.
        • Setting Max-World-Size to 4000 allows players to get the world with 8000 x 8000 volume.
        • MOTD supports color code and format code.
        • Motd supports special symbols like "♥". However, these symbols must be converted to unico. Click here for online conversion tools.
        • If Motd is 59 or more, the server list can declare a communication error.

        Note: Ethernet specifications require at least 64 bytes to 64 bytes packets. In this way, devices with less than 64 may be ineffective. It is not yet recommended to exceed MTU, usually 1500 bytes.

        • Press the window
        • To enchant something
        • Update the signal
        • Digging a player
        • Place a player block
        • Change the restriction target
        • Animation (waving)
        • Creature action
        • Buyer status
        • Message in chat
        • Use essence

        Note: Indirect damag e-The information generated by the player (lava, flame, TNT, and to some extent water, sand, gravel, etc.) all lose to other players.

        Note that (in some versions before 1.15.2), the ":" and " resource-pack-prompt"> Resource pack prompt line assembly

        Using Required-Rosource-Pack does not always add user news reflected in resource pack hints.

        It has the ability to maintain a specific number of rows, which is expected to have a chat component syntax.

        Note: If a resource pack is assigned, start the server in the console and the yellow news "Invalid Sha1 for Resource-Pack-Sha1" will be displayed. Due to the nature of the hash function, the possibility of an error is very small, and it does not affect the result.

        Standard/ Recommendation 10. If the players are delayed, we recommend that you make this meaning smaller.

        If the lag is intense, we recommend that you disable this meaning.

        This setting does not affect if the difficulty level is 0 (peaceful). If the difficulty level is not zero, it also has the ability to appear from the monster saving throw.

        If the lag is intense, we recommend that you disable this meaning.

        Standard/ Recommendation 10. If the players are delayed, we recommend that you make this meaning smaller.

        If the snowlist does not contain a snowlist, they cannot be enabled. Specializes in private servers and is selected closely through the order transmission process, such as real friends and strangers.

        Fals e-No snowlist is used. Tru e-File WhiteList. json is used to create a snow white list.

        Note: The operator is mechanically classified as a snowlist and does not need to be added to the snow white list.

        Bedrock Edition

        File location

        This file is downloaded with the support of bedrock_server. exe.

        OS File location
        Windows What is bedrock_server. exe?
        Linux Same catalog as Bedrock_server.

        Default contents

        Server name=Server with tag # Used as a server name. #Amotive value: No symbol separated by comma. Game mode=survive # Set the game mode for new players. #Itable value: "Survival", "Creative", "Adventure". Forced game mode=FALSE # Force-Gamemode = False (or if Force-Gamemode is not defined in the server property file). # Server does not send the game mode value to the client. What is the value of the game mode stored by the server when creating the world? Even if these values ​​are # installed in the Server. properties file after creating the world. # (This value is installed in the server property after creating the world) When set # Force-Gamemode = true, the server sends the value of the game mode to the client. Even if these values ​​were installed in Server. properties # after creating the world. Even if these values ​​are # in the Server. properties file after creating the world. Complexity=easy # Set the complexity of the world. # Tolerated value: "Peaceful", "Light", "Normal", "HEAVY". Tone cheese=FALSE In the case of # true, you can use cheats like a team. #Atable value: "True" or "False". Maximum number of players=10 # Maximum number of players that can be played on the server. #Atable value: positive integer Online mode=true In the case of # true, all the connected players must be authenticated by Xbox Live. # Remote (not LAN) clien t-connected client always requires Xbox Live authentication regardless of these settings. When the server accepts connections from the Internet, it is strongly recommended to enable # online mode. #Atable value: "True" or "False". Access list=FALSE In the case of # true, all the connected players are displayed on the individual Allist. jso n-file. #Atable value: "True" or "False". Serverport=19132 # Specify the IPv4 port to list the server. #Itable value: [1, 65535] integer value. Server port V6=19133 # Which IPv6 port to wait for the server? #Itable value: [1, 65535] integer value. Switch-run-Visiability=true # Search for a server with local networks and responds to the client. # The server is binding to the default port (19132, 19133). # There is no value by default. Consider closing this parameter if it is not desirable to detect local networks or # below. When multiple servers are working on one host, # port may be buried in the port. #Atable value: "True" or "False". Lookout distance=32 # Specify the maximum allowable display distance by the number. #Apsent value: 5 or more positive integers. Drawn distance=4 # From each player, the world is engraved at this number of visual distances. #Apsent meaning: The integer value of the spectrum [4, 12]. Playe r-IDL E-Timeout=30 #If this value is set to 0, the player will continue to be an idol forever. If this value is set to 0, # player may be an idol forever. #Amotive meaning: No negative values. Maximum number of threads=8 # Maximum number of jets to be used by the server. If this value is 0 or deleted, the server applies as many jets as possible. #Stable: A positive number. Level name=Base level #Apsent meaning: Agual meaning: Semicolon line, or not allowed as a file name: //<>|\": Level seed= # Used to make the world random. #Amotent meaning: any line Default-player-permission Level=Participant # Permission level for players who participate in this game for the first time. #Stable: "Visitor", "Member", "Operator". Texture pack required=FALSE # Whether a texture pack is applied to the current world. #Atable value: "True" or "False". Content log file valid=FALSE # Enables writing to the content mistakes. #Atable value: "True" or "False". Compression threshold=1 # Define the minimum value of raw network load required for compression. #Itable value: 0-65535 Compressed algorithm=zlib # Define the compression method used for linking with the network. #Itable value: "Zlib", "Spicy". Movement of server authentication=Server authentication #Foring meaning: "Client-Auth", "Server-Auth", "Server-Auth-with-Rewind". In the case of # server authentication movement. In the case of Server-Auth, # server plays the local user input. If the buyer's position is not consistent with the server's conviction, # server sends downward revisions. If the "Server-Auth-with-Rewind" function is integrated and the server sends adjustment #, the buyer gets the following instructions. # Wind the time to the adjustment stage, use the adjustment, and then obtain all players submission from that stage. This leads to more soft and frequent corrections. Correction is performed only when # Correct Player Movement parameters are set in true. Player movement score=20 #Inscribed important, irregular time intervals for reporting abnormal behavior. # If you support the movement approved by the server, it will be disabled. Player mobile action direction=0, 85 #The attack target and gaze goal of the player make it stand out. #Amotive meaning: any meaning within the range of [0, 1]. #As assignment of player's gaze and assignment of attacks The meaning of 0 means # these two directions have all possibilities. # This meaning is 0. Player travel distance threshold=0.3 # The difference between server and client positions that must be exceeded to detect anomalous movement. # If you support the movement approved by the server, it will be disabled. player-movement-distance-threshold-in-ms=500 (determined by player-movement-distance threshold) # The amount of time the server and client positions can be out of sync. # The amount of time before the number of anomalous movements increases. This value is specified in milliseconds. # If you support the movement approved by the server, it will be disabled. correct player movement=FALSE # If set to true, the client position will be adjusted to match the server position if the player's movement speed exceeds the threshold. server-approved-unblocking=FALSE # If set to true, the server will synchronize with the client for block breaking calculations. chat-restriction=none # Valid values: 'No', 'Rejected', 'Disabled'. # This represents the level of chat restriction that will be applied to each joining player. # 'None' is the default and represents normal free chat. # This means that chat messages will be deleted and not sent to the client. The player will receive a message that this feature is disabled. # "Disabled" means that if the player is not an operator, the chat user interface will not be displayed. No information will be displayed to the player. Disable Player Interaction=FALSE # If true, the server will tell the client to ignore other players during interactions. This is not a server prerogative. Enable Client-Side Chunk Generation=true # If true, the server will inform the client that it has the ability to generate visual parts of the level beyond the interaction distance of the player. Enable Block Network ID Hashing=true # If true, the server will send hashed blocknet IDs instead of zero-based IDs. These IDs are stable and will not change regardless of other block changes. Disable Personas=FALSE # For internal use only Disable Custom Skins=FALSE # If true, player custom skins set outside of the Minecraft shop or in-game resources will be disabled. This is used to disable potentially offensive player custom skins. Server Build Radius Ratio=Disabled # Valid values: 'Disabled' or a value in the range [0, 0, 1, 0]. If set to 'Disabled', # the server dynamically calculates which portion of the player's display to generate, and gives the remainder to the client to build. # In other words, without any interest in the purchaser's hardware skills, the server is shown to the server from a redundant ratio of what part of the player looks. # Only when the client's chunk generation support function is integrated. 

        Option keys

        Function name meaning Default value Attention Use Notes
        Show cheese The truth is not the truth FALSE always In the case of true, the cheat-command can be applied.
        Access list The truth is not the truth FALSE always In the case of True, all attached players must declare in another file tohechtlist. json.
        Compressed value 1, 65535] integer. 1 always Define the minimum compression of the desired raw network.
        Content log file function The truth is not the truth FALSE always Includes the record of the content of the file.
        Correct player movement The truth is not the truth FALSE always If it is true, if the mobile indicator is higher than the significant value of the threshold, the buyer position will be adjusted to the server position.
        Default player permission level Visitor, members, operators Participant always The solution level for new players to play for the first time in this IRGE.
        Complexity Peace, lightweight, normal, complex easy always Set the world complexity. The value is associated with the integer game mode:

        The meaning is related to the integer game mode:

        Minecraft Classic server properties

        key type Default value explanation
        Administrator Bullvo FALSE Authorizes the participation of the operator, including whether the server is full.
        tree Bullvo Whether the seedlings planted by the server allow them to grow in the tree. Tru e-Allow the seedlings to grow in the tree. Fals e-Server does not allow seedlings to grow.
        Maximum connection number Intendment (1-3) The maximum number of connections that the server observed from the first IP.

        Note: If you set 3 or higher, it becomes 3.

        • One line of words. These symbols such as (apostrophe) are shielded by adding a revolutionary slash line before that.

        History

        The actual accuracy of this section may be violating for the old INFA.

        Update this section to reflect the latest updates or new available information. Cause: Almost all functions were introduced for the first time.

        Java version classic
        Server 1.Currently, it is a very early archive version.
        Current features include ports, server names, maximum number of players, MOTD, and public.
        Server 1.The Ferify-Nakes function has been added, and what is the wouges, what is actually the client is, and basically, the system and the system are on minecraft. net.
        Server 1.Added Max Connections, which limits the maximum number of connections to the first IP.
        Server 1. 1If it does not enter any meaning, I added a tree that does not grow the tree.
        Server 1. 10Added a warning to disable the Verify-names function.
        If the adummy plot is added and the number of players is reached, NEADMINS will not be included.
        Java version alpha
        Server 0.Monster functions have been added, and monsters have been integrated into True.
        Server 0.The NO-ANIMALS function is added, and the animal is disconnected when True is entered.
        Server 0. 2. 5Added a PVP function that allows you to invalid or participate in playe r-vs. players battle.
        The monster name has been changed to a spawn monster and the default true meaning has been modified.
        Don't rename animal to animal.
        Java version beta
        1.6Added a permission function that prohibits entry of the net when entering the meaning of False.
        Added the view distance and clarified the highest distance in the review.
        Java version
        1. 0. 0Beta version 1.Add debugging, enable-query, enable-rcon, query. Port, RCON. Password, RCON. Port.
        1.111w49aSpawn-NPC has been added.
        12W01AAdded image view.
        releaseAdd Generate-Structures.
        1. 2. 112W07AAdded the meaning of max-build-height.
        1. 3. 112W30AAdded snooper compatible functions
        1. 4. 212W40AAdded defense from Spabna.
        1.513W05ABy installing a spawn protection in 0, the SPAVN protection is broken instead of protecting the area of ​​1x1 (MC-666).
        1. 7. 213W38AAdded the opportunity to disable chat ads.
        1.814W17AAdded a generator option.
        14W28AAdded network compression options.
        1. 1116W38AAdded proxy connection prevention.
        1. 1217w18aFor example, the Appounce-Player-ChieVements feature has been deleted to replace it with AnnounceMentVANCEMENT GAMER.
        1. 1418W48A Difficulty and game regime settings have taken the string name.
        1. 14. 4Predale 4Added a function permission level function to determine the access right of the function.
        1. 15Predale 5Server resource pack size limit has been increased to 100MB.
        1. 1620W14ASync-chunk-writes function has been added to disable new synchronization recording of cans.
        20W16AThe enable-jmx-monitoring function that displays the mbean that displays the tika time in milliseconds has been added.
        20W18ASwitch status and entity broadcast rate function have been added.
        1. 16. 220W28AA rate limit function to set the upper limit of the packet transfer rate of the user has been added.
        1. 16. 4Preliminary production 1Text filtering setting parameters have been added.
        1. 1720W45AAdded a Requre-Resurce pack that forced users to accept the bundle of the source.
        20W49AThe maximum mounting height adjustment has been deleted.
        21W15AAdd a resource pack prompt to display a user message in resource packing hints.
        1. 1821w38aAdded a simulation distance function to control the updated entity spectrum.
        21W43ASnooper-componentible parameters have been deleted.
        21W44AHide-online-player function is added, and the device of "true" does not send a list of players when requesting status.
        Release Candidate 1The server resource package size limit has been raised to 250MB.
        1. 1922w11amax-chained-neighbour updates has been added to limit the number of consecutive neighborhood updates before incremental updates are skipped.
        Hierarchy types now accept preset world IDs.
        22w17aAdded force-secure-profile feature. When set to true, players without a Mojang signing public key will be unable to connect to the server.
        22w19aAdded preview chat feature. When set to 'True', it allows a prepared preview of chat.
        Added rainbow chat test.
        Preliminary production 1Removed test rainbow chat.
        1. 19. 322w42aAdded original valid packet and original invalid packet.
        1. 20for1Files are now loaded in UTF-8 first, with the previous encoding (ISO 8859-1/Latin 1) used as a fallback.
        Currently, files are written in UTF-8 encoding.
        Upcoming Java versions
        1. 20. 223w31aAdded new log-ips function (defaults to true).
        If you enter a meaning of false, IP addresses of players who join this game will not be linked to the logs.
        Bedrock version
        1. 6. 1First release of Bedrock dedicated servers.
        Current features: server name, game mode, difficulty, cheats allowed, max players, online mode, whitelist, server port, server port-v6, view distance, tick distance, player idle timeout, max threads, level name, level seed, default player permission, texture pack required.
        1. 7. 0Renamed default-player-permission to default-player-permission-level.
        1. 12. 0. 28Added content-log-file-enabled to allow logging of missed content to a file.
        1. 13. 0Added compression threshold, server approved move, player move evaluation threshold, player move distance threshold, player move time threshold (ms), and player move adjustment.
        1. 16. 100Default server authoritative move changed from "true" to "server-auth" (false is now "client-auth").
        1. 16. 210Added new qualities force-gamemode and server-authoritative-block-breaking, as well as the server-auth-with-rewind function for server-authoritative-movement.
        1. 18. 10Renamed whitelist to admission-list.
        • Anvil file format
        • Chunk format
        • Command save format
        • Entity format
        • Generated structure format
        • Value format
        • Loot table
        • Map component format
        • Model
        • NBT format
        • Blackout cards
        • Player format
        • raids. dat format
        • JSON raw word format
        • File format area
        • Structure block file format
          • Schematic file format
          • Classic value format
          • Classic server protocol
          • Indev value format
          • Alpha value format
            • Infdev value format 20100624

            Server: serverconfig.xml

            Serverconfig. xml files are used to set the values ​​of various properties used by the game server. The server uses these properties to set up a parameter to start the game. Some properties are simply related to the game options, but other properties are more important and control the connection, access, and protection of the game server.

            To edit the settings, open the . xml file using the appropriate text editor. Notepad and word pad are suitable. Notepad ++ is perfect for this work. The function to operate the . xml file correctly is very convenient for editing Serverconfig. xml, and can be downloaded for free from a site called Https: // Notepad-plus-plus. Org/Download/.

            To change the property value, enter the required changes in the field of the selected value. If all the selected values ​​are edited, don't forget to save the file. The easiest way is to click Ctrl+S. When saving in the save window, make sure that the file extension is . xml.

            Modded Status [ | ]

            Editing June 7, 2018

            If you change some important values ​​in the Servercomfig. xml file, the server will receive the Modified status on the server browser, as implemented in Alpha 10. The famous flags, their default values, and defaults (required for unidighted status) are shown below.

            • DaynightLENGTH = 50 (Note: 40 from 10. 0, but 12. 5 "output_log. txt" is default = 50)
            • Dropondeath = 0
            • End of drop = 1
            • Craft timer = 1
            • LootTimer = 1
            • EnemySensEMEMERY = 60 (deleted in 16. 0)
            • Enemy spawn mode = 3
            • NightperCentage = 20-50 (deleted in 12. 0, changed to DayNight Length)
            • Deight length = 18
            • Block durability correction = 100
            • Number of days of loot = 7
            • Abundant loot = 100
            • Air drop frequency = 72
            • BuildCreate = False.
            • You cannot change the XML file in Data/ config/.

            If you face the problem to configure the server status to Unmodified or Vanilla, check the journal file in/7daystodie_data/output_log. txt. You can find it immediately by searching for "Modified".

            The setting of "Dropdeath" does not match the default (the server moves to the Mods category): Currently = 1, Default = 0 Droponquit "is not the same as the default (the server moves to the Modes category): Currently = 0, default. = 1 'EnemySensEsemine' settings does not match the default (server moves to a mode category): Currently = 90, default = 60 'EnemySpawnmode' options do not match the default (default server moves to Mods category): Current = 5, default = 3 'dayNightlen' options (servers move to Mods category): Currently = 60, default = 40

            Raw Configs [ | ]

            The following is a no n-rendering version of the . xml file.

            serverconfig.xml as taken from 7 Days to Die version Alpha 20.5 b2 [ | ]

                 name"Server name value"My game host"/>  name"Server explanation" value"Server 7 days before death"/>  name"Server website URL" value""/>  name"Server password" value""/>  name"Server login confirmation text" value"" />  name"region" value"Eastern North America" />  namelanguage value"English" />   name"Server port" value"26900"/>  name"Server visible" value"2"/>  name"Server disable network work protocol" value"Steam Network"/>  name"Server MaxworldTransferSpeedkibs" value"512"/>   name"ServermaxplayerCount" value"8"/>  name"ServerReservedslots" value"0"/>  name"Server Reserved Slot Permension" value"100"/>  name"Server Admin Slot" value"0"/>  name"Serval Admin Slot Permission" value"0"/>   name"Control panel valid" value"false"/>   name"Control panel port" value"8080"/>  name"Control Panel Password" value"Changeme"/>  name"Telnetenabled" value"True"/>   name"Telnet Port" value"8081"/>  name"Telnet password" value""/>  name"TelnetfailedloginLimit" value"10"/>  name"TelnetfailedloginsblockTime" value"10"/>  name"Terminal Wind Winable" value"True"/>   name"Administrative file name" value"Servaradmin. Xml"/>  -->  -->   name"Eacenabled" value"True"/>   name"HidecommandExCitationLog" value"0"/>   name"MaxUncoveredmapchsperplayer" value"131072"/>  name"PersistentPlayerProfiles" value"false" />    name"Game World" value"Nabetsune"/>  name"World Game Sed" value"ASDF"/>  name"World Gen size" value"6144"/>   name"Game game" value"My game"/>  name"Game mode value"Game mode survival"/>   name"Game Difficulty" value"2"/>  name"Block damage player" value"100" />  name"Block damage player" value"100" />  name"Block damage AIBM" value"100" />  name"XPMULTIPLIER" value"100" />  name"Player Safe Zone Level" value"5" />  name"Player safe zone time" value"5" />   name"Build Create" value"false" />   name"Length in the daytime" value"60" />  name"Length in the daytime value"18" />  name"DropodeaTH" value"1" />  name"Drop end" value"0" />  name"BedrollDeadzonesize" value"15" />  name"Bed Roll Pill Time" value"45" />   name"Max Spawn Zombie" value"64" />  name"Max Spone Animal" value"50" />  name"Server MaxallowedViewDistance" value"12" />   name"Enemy spawn mode" value"True" />   name"Difficulty of the enemy" value"0" />  name"Zombie Merensee" value"0" />  name"Zombie Move" value"0" />  name"Zombie Move Night" value"3" />  name"Zombie Move" value"3" />  name"Zombie Move" value"3" />  name"Blood Moon frequency" value"7" />  name"Blood Moon range" value"0" />  name"Blood Moon Warning" value"8" />  name"Blood Moon Enemy count" value"8" />   name"Lo w-interest" value"100" />  name"LOOTRESPAWNDAYS" value"7" />  name"Air drop frequency" value"72"/>  name"Air Marker" value"false"/>   name"Party Share Killrow" value"100"/>  name"Player Killing Mode" value"3" />   name"Land Claim count" value"1"/>  name"Land Claim Size" value"41"/>  name"Land Claim Dead Zone" value"30"/>  name"Land Claim Expil Time" value"7"/>  name"Land Claim Decay Mode" value"0"/>  name"Land Claim Online Durable Modifire" value"4"/>  name"LandClaimoflineDurabilitymodifier" value"4"/>  name"LANDCLAIMOFFLINEDELAY" value"0"/>  name"DynamicMeshenabled" value"True"/>  name"DynamicMeshlandClaimonly" value"True"/>  name"Dynamic Mesh Land Crime Buffer" value"3"/>  name"DynamicMeshmaxitemcache" value"3"/>  name"TwitchServerPermission" value"90"/>  name"Twitch Blood Moon Permit" value"false"/>  Set "TwitchBloodmoonallowed". SetGamePref BedrollDeadzonesize 30 & amp; amp; gt;  

            serverconfig.xml as taken from 7 Days to Die version Alpha 18.3b4 [ | ]

                 name"Server name value"My game host"/>  name"Server explanation" value"Server 7 days before death"/>  name"Server website URL" value""/>  name"Server password" value""/>  name"Server login confirmation text" value"" />   name"Server port" value"26900"/>  name"Server visible" value"2"/>  name"Server disable network work protocol" value"Steam Network"/>  name"Server MaxworldTransferSpeedkibs" value"512"/>   name"ServermaxplayerCount" value"8"/>  name"ServerReservedslots" value"0"/>  name"Server Reserved Slot Permension" value"100"/>  name"Server Admin Slot" value"0"/>  name"Serval Admin Slot Permission" value"0"/>   name"Control panel valid" value"false"/>   name"Control panel port" value"8080"/>  name"Control Panel Password" value"Changeme"/>  name"Telnetenabled" value"True"/>   name"Telnet Port" value"8081"/>  name"Telnet password" value""/>  name"TelnetfailedloginLimit" value"10"/>  name"TelnetfailedloginsblockTime" value"10"/>  name"Terminal Wind Winable" value"True"/>   name"Administrative file name" value"Servaradmin. Xml"/>  -->  -->   name"Eacenabled" value"True"/>   name"HidecommandExCitationLog" value"0"/>   name"MaxUncoveredmapchsperplayer" value"131072"/>  name"PersistentPlayerProfiles" value"false" />    name"Game World" value"Nabetsune"/>  name"World Game Sed" value"ASDF"/>  name"World Gen size" value"4096"/>   name"Game game" value"My game"/>  name"Game mode value"Game mode survival"/>   name"Game Difficulty" value"2"/>  name"Block damage player" value"100" />  name"Block damage player" value"100" />  name"Block damage AIBM" value"100" />  name"XPMULTIPLIER" value"100" />  name"Player Safe Zone Level" value"5" />  name"Player safe zone time" value"5" />   name"Build Create" value"false" />   name"Length in the daytime" value"60" />  name"Length in the daytime value"18" />  name"DropodeaTH" value"1" />  name"Drop end" value"0" />  name"BedrollDeadzonesize" value"15" />  name"Bed Roll Pill Time" value"45" />   name"Max Spawn Zombie" value"64" />  name"Max Spone Animal" value"50" />  name"Server MaxallowedViewDistance" value"12" />   name"Enemy spawn mode" value"True" />   name"Difficulty of the enemy" value"0" />  name"Zombie Move" value"0" />  name"Zombie Move Night" value"3" />  name"Zombie Move" value"3" />  name"Zombie Move" value"3" />  name"Blood Moon frequency" value"7" />  name"Blood Moon range" value"0" />  name"Blood Moon Warning" value"8" />  name"Blood Moon Enemy count" value"8" />   name"Lo w-interest" value"100" />  name"LOOTRESPAWNDAYS" value"30" />  name"Air drop frequency" value"72"/>  name"Air Marker" value"false"/>   name"Party Share Killrow" value"100"/>  name"Player Killing Mode" value"3" />   name"Land Claim count" value"1"/>  name"Land Claim Size" value"41"/>  name"Land Claim Dead Zone" value"30"/>  name"Land Claim Expil Time" value"7"/>  name"Land Claim Decay Mode" value"0"/>  name"Land Claim Online Durable Modifire" value"4"/>  name"LandClaimoflineDurabilitymodifier" value"4"/>  name"LANDCLAIMOFFLINEDELAY" value"0"/>  Set "TwitchBloodmoonallowed". SetGamePref BedrollDeadzonesize 30 & amp; amp; gt;  

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            Elim Rim - Journalist, creative writer

            Last modified 26.06.2025

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