Could someone give me all the balance changes Fandom
100 zombies slot bee swarm simulator
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Test these settings and adjustments: Addition of all kinds: -Retrosworm Challenge: Share of traditional events. Cooperate with one group of four people to protect the nest from the waves of snails and zombies. After the test and the end of the action, I make these balance adjustments and adjustments, and add advantages to the main game (in real time, only conventional action tokens function as advantages, not consumed by testand). Similar to the Robo Bear Challenge, start with a locked bee and unlock the lock using the currency unit brick. Bricks are also used for purchasing traditional weapons and prizes. You can get bricks by defeating traditional mobs, unlocked stone flowers, and purchased with honey acquired during the test. -Forious baikip: Imp: Camphor's reputation, autumn hat, rose frame, rainbow eraser, candling. These are available as Dapper Bear's Shop, Rare Drops from Planters, or Robo Bear Challenge, Stick Bug Challenge, and Rare ANT CHALLENGE. -New stickers of beeshes and secon d-unique rebuilding of skins: -The instance of this fresh instant rebuilding is used independently of all other ICs. For example, if there are two items, each of which generates 50 % of the original instant rebuilding, they immediately convert 50 % of all input pollen twice and use them as a result. < SPAN> Test these settings and adjustments: Addition of all types: -Retroosworm Challenge: Share of traditional events. Cooperate with one group of four people to protect the nest from the waves of snails and zombies. After the test and the end of the action, I make these balance adjustments and adjustments, and add advantages to the main game (in real time, only conventional action tokens function as advantages, not consumed by testand). Similar to the Robo Bear Challenge, start with a locked bee and unlock the lock using the currency unit brick. Bricks are also used for purchasing traditional weapons and prizes. You can get bricks by defeating traditional mobs, unlocked stone flowers, and purchased with honey acquired during the test. -Forious baikip: Imp: Camphor's reputation, autumn hat, rose frame, rainbow eraser, candling. These are available as Dapper Bear's Shop, Rare Drops from Planters, or Robo Bear Challenge, Stick Bug Challenge, and Rare ANT CHALLENGE. -New stickers of beeshes and secon d-unique rebuilding of skins: -The instance of this fresh instant rebuilding is used independently of all other ICs. For example, if there are two items, each of which generates 50 % of the original instant rebuilding, they immediately convert 50 % of all input pollen twice and use them as a result. Test these settings and adjustments: Addition of all kinds: -Retrosworm Challenge: Share of traditional events. Cooperate with one group of four people to protect the nest from the waves of snails and zombies. After the test and the end of the action, I make these balance adjustments and adjustments, and add advantages to the main game (in real time, only conventional action tokens function as advantages, not consumed by testand). Similar to the Robo Bear Challenge, start with a locked bee and unlock the lock using the currency unit brick. Bricks are also used for purchasing traditional weapons and prizes. You can get bricks by defeating traditional mobs, unlocked stone flowers, and purchased with honey acquired during the test. -Forious baikip: Imp: Camphor's reputation, autumn hat, rose frame, rainbow eraser, candling. These are available as Dapper Bear's Shop, Rare Drops from Planters, or Robo Bear Challenge, Stick Bug Challenge, and Rare ANT CHALLENGE. -New stickers of beeshes and secon d-unique rebuilding of skins: -The instance of this fresh instant rebuilding is used independently of all other ICs. For example, if there are two items and each generates 50 % of the original instant rebuilding, they immediately convert 50 % of all input pollen twice and use them as a result.~-If the coconut is captured in a background other than the last captured background,+1 bonus stack. -The+1 to+4 bonus stack according to the elapsed time after coconut is caught in the background of the same color category that is currently caught. -Color classification means red/ blue/ white/ mixed. -For basically, juggling coconuts between fields of different colors will increase the growth of the stack. -If the coconut has not been caught yet, if the catcher is considered another player who has not yet caught this coconut, the+10 bonus stack. In other words, it has the ability to increase 11 stacks each time you catch, and if two or more players juggle between different colors of colors, they increase faster. The enhancement of the combo coconut is peaked with 100 stacks, and the correct stack is assigned for 30 seconds: -220 to 75%of the original instant rebuilding. -The pollen is 1 to 5 times. -Handpay+1%to +50%. -Coman red/ white/ blue pollen from+1%to +50%. -From a bee attack+1%to +50%. -Honey from the token ranges from +1%to +50%. Each time the coconut is caught, the catcher coconut conebovoff is adjusted to the current combo of coconut. If the player's buff is already higher than the coconut stack, the player's buff will be updated. If the coconut comes off, if the coconut is caught in a background other than the last coconut,+1 bonus stack. -The+1 to+4 bonus stack according to the elapsed time after coconut is caught in the background of the same color category that is currently caught. -Color classification means red/ blue/ white/ mixed. -For basically, juggling coconuts between fields of different colors will increase the growth of the stack. -If the coconut has not been caught yet, if the catcher is considered another player who has not yet caught this coconut, the+10 bonus stack. In other words, it has the ability to increase 11 stacks each time you catch, and if two or more players juggle between different colors of colors, they increase faster. The enhancement of the combo coconut is peaked with 100 stacks, and the correct stack is assigned for 30 seconds: -220 to 75%of the original instant rebuilding. -The pollen is 1 to 5 times. -Handpay+1%to +50%. -Coman red/ white/ blue pollen from+1%to +50%. -From a bee attack+1%to +50%. -Honey from the token ranges from +1%to +50%. Each time the coconut is caught, the catcher coconut conebovoff is adjusted to the current combo of coconut. If the player's buff is already higher than the coconut stack, the player's buff will be updated. +1 bonus stack if coconut is removed, ghee-coconut is captured in a background other than the last captured background. -The+1 to+4 bonus stack according to the elapsed time after coconut is caught in the background of the same color category that is currently caught. -Color classification means red/ blue/ white/ mixed. -For basically, juggling coconuts between fields of different colors will increase the growth of the stack. -If the coconut has not been caught yet, if the catcher is considered another player who has not yet caught this coconut, the+10 bonus stack. In other words, it has the ability to increase 11 stacks each time you catch, and if two or more players juggle between different colors of colors, they increase faster. The enhancement of the combo coconut is peaked with 100 stacks, and the correct stack is assigned for 30 seconds: -220 to 75%of the original instant rebuilding. -The pollen is 1 to 5 times. -Handpay+1%to +50%. -Coman red/ white/ blue pollen from+1%to +50%. -From a bee attack+1%to +50%. -Honey from the token ranges from +1%to +50%. Each time the coconut is caught, the coconut conebovoff of the catcher is adjusted to the current combo of coconut. If the player's buff is already higher than the coconut stack, the player's buff will be updated. If coconut comes off, ghee
-The tide transformation when entering a bee has also changed, and it depends on glass field boosts such as petal shuriken. Changing leader boards: -Most boards on the card of the boards have decreased and the width of the seal has expanded. For example, the brand is the best 25, not the best 100. -Each Daily Board of Leaders has 25 to 100 tickets for all the best 100 players (in addition to stickers). -The gummy of the beam has been added as a reward for Gummy, the first place in Daily Best Soldier. -The daily bomb voting board has been deleted. -The voting board of Daily Alifield has been deleted (invisible and intended to implement). -A added a daily token board "Win d-Hired Bee". Tornado-added to the top 10. -Ancerted token "Reach Destroyer" is added. "The reward is the skin of the blue beehive waving to the top 5 people. Changes in beequip: -The puppy's celebration and deer horns have become a common insect that can replace, destroy, and bite waxes. If it is stored all the time, it will not be returned, but I will probably not be able to return the constant bee onion function to 10. -The capacity of the hat
5-10 seconds, depending on the number of active bees). -The number of honey sackles of all planters increases, and honey sackle is added to all memory matches. -The Walpool has risen the conversion coefficient in the birdhouse for 20 seconds. It starts with 100%and decreases to+1%when the timer is broken. -The instantaneous conversion rate of tropical drinks is+10%. -Super Serum's instant conversion increased to +20%(from 12%). -Coconut adjustment: -reduces the radius of action to 13 (from 15). -Acreased the duration of the trap to 2 or 5 seconds (from 2 seconds). -The amount of honey converted to a token when a hit increases 25 % for each glass of field boost (the basic value remains the same as conversion). -Colling pollen from 29 flowers (decrease from 49) collects 25 pollen (increased from 15). -The coconut gives 10 damage + 5 % of the attack power + [5 % only 500 of enemy HP 500] (changed to 75 damage + [10 % limited 500 of enemy HP]), coconut is foam (and fuzz bomb). Can be exploded. Changing field amplifiers: -Inced the effect of three field amplifiers from 1 hour to 45 minutes. -When there are less than 35 bees, the red field booster can enhance the pepper garden. -When the "pony's katamuri" is in a standby state, "Pony field" can be strengthened with "blue booster pole". Remodeling of flames: -The flame generated by bees, or < Span> 5-10 seconds, depending on the number of active bees). -The number of honey sackles of all planters increases, and honey sackle is added to all memory matches. -The Walpool has risen the conversion coefficient in the birdhouse for 20 seconds. It starts with 100%and decreases to+1%when the timer is broken. -The instantaneous conversion rate of tropical drinks is+10%. -Super Serum's instant conversion increased to +20%(from 12%). -Coconut adjustment: -reduces the radius of action to 13 (from 15). -Acreased the duration of the trap to 2 or 5 seconds (from 2 seconds). -The amount of honey converted to a token when a hit increases 25 % for each glass of field boost (the basic value remains the same as conversion). -Colling pollen from 29 flowers (decrease from 49) collects 25 pollen (increased from 15). -The coconut gives 10 damage + 5 % of the attack power + [5 % only 500 of enemy HP 500] (changed to 75 damage + [10 % limited 500 of enemy HP]), coconut is foam (and fuzz bomb). Can be exploded. Changing field amplifiers: -Inced the effect of three field amplifiers from 1 hour to 45 minutes. -When there are less than 35 bees, the red field booster can enhance the pepper garden. -When the "pony's katamuri" is in a standby state, "Pony field" can be strengthened with "blue booster pole". Remodeling of flames: -The flame generated by bees, or 5 to 10 seconds, depending on the number of active bees). -The number of honey sackles of all planters increases, and honey sackle is added to all memory matches. -The Walpool has risen the conversion coefficient in the birdhouse for 20 seconds. It starts with 100%and decreases to+1%when the timer is broken. -The instantaneous conversion rate of tropical drinks is+10%. -Super Serum's instant conversion increased to +20%(from 12%). -Coconut adjustment: -reduces the radius of action to 13 (from 15). -Acreased the duration of the trap to 2 or 5 seconds (from 2 seconds). -The amount of honey converted to a token when a hit increases 25 % for each glass of field boost (the basic value remains the same as conversion). -Colling pollen from 29 flowers (decrease from 49) collects 25 pollen (increased from 15). -The coconut gives 10 damage + 5 % of the attack power + [5 % only 500 of enemy HP 500] (changed to 75 damage + [10 % limited 500 of enemy HP]), coconut is foam (and fuzz bomb). Can be exploded. Changing field amplifiers: -Inced the effect of three field amplifiers from 1 hour to 45 minutes. -When there are less than 35 bees, the red field booster can enhance the pepper garden. -When the "pony's katamuri" is in a standby state, "Pony field" can be strengthened with "blue booster pole". Remodeling of flames: -The flames generated by bees, or
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- (Note that the tadpama jacks, the prize of the new gifted hibe, have+25%during the duration of the bubble) -The voting ratio of the gold bubble has been changed to+100%for one field improvement stack. I did (formerly X1, 5). No field boost = gold foam pollen x1. 3 times the field boost = 3 times the pollen of gold foam. -The second conversion rate of the Golden Bubble was 100%(as long as it does not hit the no n-weighted ball). -Golden bubble honey tokens have modified mistakes that have not counted pollen or immediately reincarnated pollen. For this reason, tokens were often worthless. -The probability of honey token from Golden Bubble has decreased to 10%(20%). -Bubble collection + Proc probability increased to 65%and 85%when using Gifted (55%, 75%when used). PuffShroom's configuration: -Defilled mushrooms above rare will give a mushroom blessing stack to 50%of the value of the mushrooms to all the players who have contributed personally. The epic is twice, the Famus is tripled, and the Fabulus is quadrupled. Mushrooms that have appeared in the fields that the mushroom family have not yet visited are given twice the stack. +1%to+10%of token instant transformation, pollen, abilities, honey. The maximum number of stacks is 100 and the effect is 2 hours. -The amount of honey and ordinary sweets drop from fat mushrooms will greatly increase. < SPAN> (Note that the new gifted hive prize is+25%during the duration of the bubble) -The voting ratio of the gold bubble is+100%for one field improvement stack. It was changed (previously X1, 5). No field boost = gold foam pollen x1. 3 times the field boost = 3 times the pollen of gold foam. -The second conversion rate of the Golden Bubble was 100%(as long as it does not hit the no n-weighted ball). -Golden bubble honey tokens have modified mistakes that have not counted pollen or immediately reincarnated pollen. For this reason, tokens were often worthless. -The probability of honey token from Golden Bubble has decreased to 10%(20%). -Bubble collection + ProC probability increased to 65%and 85%when using gifted (55%, 75%when Gifted). PuffShroom's configuration: -Defilled mushrooms above rare will give a mushroom blessing stack to 50%of the value of the mushrooms to all the players who have contributed personally. The epic is twice, the Famus is tripled, and the Fabulus is quadrupled. Mushrooms that have appeared in the fields that the mushroom family have not yet visited are given twice the stack. +1%to+10%of token instant transformation, pollen, abilities, honey. The maximum number of stacks is 100 and the effect is 2 hours. -The amount of honey and ordinary sweets drop from fat mushrooms will greatly increase. (Note that the tadpama jacks, the prize of the new gifted hibe, have+25%during the duration of the bubble) -The voting ratio of the gold bubble has been changed to+100%for one field improvement stack. I did (formerly X1, 5). No field boost = gold foam pollen x1. 3 times the field boost = 3 times the pollen of gold foam. -The second conversion rate of the Golden Bubble was 100%(as long as it does not hit the no n-weighted ball). -Golden bubble honey tokens have modified mistakes that have not counted pollen or immediately reincarnated pollen. For this reason, tokens were often worthless. -The probability of honey token from Golden Bubble has decreased to 10%(20%). -Bubble collection + Proc probability increased to 65%and 85%when using Gifted (55%, 75%when used). PuffShroom's configuration: -Defilled mushrooms above rare will give a mushroom blessing stack to 50%of the value of the mushrooms to all players who have contributed personally. The epic is twice, the Famus is tripled, and the Fabulus is quadrupled. Mushrooms that have appeared in the fields that the mushroom family have not yet visited are given twice the stack. +1%to+10%of token instant transformation, pollen, abilities, honey. The maximum number of stacks is 100 and the effect is 2 hours. -The amount of honey and ordinary sweets drop from fat mushrooms will greatly increase.
- - Mountaintop Master application reduced to 100T (was 1Q). - Grandmaster combat point requirement reduced to 500K (was 1M). - Chance Grandmaster application changed to 5M tokens (was 10M tokens). Passive changes Supreme Star Amulet: - Collecting 30 Boost tokens now triggers Pop Star (replaced by 30 Bomb tokens). - Collecting 30 Boost tokens now triggers Scorching Star (replaced by 30 Red Boost tokens). - Containers now transform faster when "Scorching Star" ends. - The number of "Star Soul" direct transformations now depends on stacks of field improvements: each stack of field improvements adds +100% to the total number of transformations. - Receiving a stack of Inspire from a Star Soul now passively procs Inspire Coconut from Coconut Canister. - Leading Star Soul aura now grants rebuilding factor x2, 5 to the summoning player and x1, 25 to other players in the background. Mask Composition - Flame Mask container space multiplier increased to x1, 5 (was x1, 25). - Flame Mask now includes +15% Bee Attack (from +2 bars Bee Attack). - Bubble Mask reduced to x1, 25 (was x2). (reduced due to new scaling of bubble values) - Bubble Mask no longer includes +15% instant conversion to blue dye. - Bubbles
- -The price to collect the pollen of beekeepers' shoes bee was raised to+25%(previously+20%). -Coconut clog settings: Coconut clogs no longer release X2 pollen from coconut (may be confused with pollen in coconut fields). Coconut clogs no longer generate X1 and 5 conversion rates in a beehive. Coconut boots pollen rewards increased to +15%(+10%). Coconut boots have come out of pollen x1 and 15 in coconut fields. Coconut boots have now given a +2 basic bee attack magnification instead of+5%bee attack ratio. Collection of coconut cuts has increased to 14 times (from 12 times). The cost required for preparing coconut gets has increased for one Refreshing Vial. -Gumm boots configuration: Gummy boots do not display the conversion rate x2 in the birdhouse. LOCUST BOOTS pollen reward has increased to +20%(previous+10%). The gummy boots have given a bee basic attack +3 instead of a bee attack magnification+10%. Gummy boots traveled to 16 (from 15). Gummy boots' craft prices have increased one motivated bottle and one satisfactory bottle. Backpack/ container configuration: -Red/ blue Por t-O Hive configuration: Red/ Blue Por t-O Hive capacity increased to 400. 000 (from 375k). Red/ Blue Port Hive's red/ blue stitch conversion rate is+10%. Red/ Blue Port O Hive has no longer giving Red/ Blue Bee attack +1. The cost of Red/Blue Port Hive is 2 Red/BLUE EXTRACTS and 2 Piable Washes. -Procytors of porcelain beeshes
- -Dark Skythe decreased by 50 stinger, and Comforting Vials increased by 3. -Tide popper] price has decreased by 50 stinger, and [satisfactory small bottle] has increased by 3. -Gummy Baller: Gumdrops is reduced by 500, and three SatisFying Vials increase. Robo Bear Challenge Configuration: -Id the lap time is completed at 75%(in the past 50%), you can now get lap speed bonus gear. Bonus gears increase in proportion. -The latest rare update: mult i-threaded. During the battle, you can create tokens from skills that are not related to battle (bomb, boost, etc.). -1kg per round. (Up to 1) -Profe that has been changed to the settings in the update: The X1. 1 event bee token has been transferred in exchange for the X1. 1 event bee token (now a collection). The botnet has been improved, and +1 gears are provided per round. White noise has been improved, and for X1, 5 Buzzbomb pollen (X1, 25). Improved the router to X1 and 3-X4 field poles (from X1, 25-X3, 5). Improved WiFi to X1, 5-X6 field pole (from X1, 25-X3, 5). Nullify decreased to X0, 8-X0, 6 Pollen (X0, 85-X0, 75). Crypto has decreased to X0, 8-X0, 5 pollen and container space (from X0, 85-X0, 55). Changed Sharpening to X0, 9-X0, 5 Capacity (from X0, 95-X0, 75). -Coga Mullet Configuration: Bronze Cog Amulet has added awards for "Flame", "BUBBLE", "Bee Pollen Collection", and "Bee Pollen Event". The amount of pollen prizes of flames, bubbles, and begather received from fresh silver+Coga Mulet has increased. Oppoch i-only Paul has been changed to a fresh cog amulet event, a beetle pole (Oopotunium Paul is still used, but it has also been collected).
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At the highest level of glitched drives, the average cool down increased from 10 to 14 seconds. Keep in mind that the first GRIN token developed by Digital Bee is created half after average delay every time (this is always the case). -The fake Opochunian token's life time has decreased to 5% of the life time of the base token + Digital Bee (previously 200% + Digital BEE degree 10%). -The collection ratio of the Glin token has been changed to+50%per collected fake token (+50%per collected fake token). According to the explanation, it used to be 100% + 50% for one daptoken collected). -In the formula of the smile token, 50 % of the basic collection of Digital Bee (collected up to some migrations) is used as the actual collection power (how much moist pollen is collected from the flowers). 。 Basic collection is created from the number of similarities of bees, the excess of bees, the excess prices, and the number of snow white disks. The smiling token gets all the multiplier on the collected pollen. The multiplier is configured as follows: Player Bee Bee Pollen Collection Value * Digital Bee Value Price * Digital Bee Talent Price * Digital Bee Collection Collection Collection * Digital Bee Insect Collection Collection * (1 + 0, 5 * Number of smiles tokens ). At the highest level of the collection < Span> Glitched Drives, the average cool down increased from 10 seconds to 14 seconds. Keep in mind that the first GRIN token developed by Digital Bee is created half after average delay every time (this is always the case). -The fake Opochunian token's life time has decreased to 5% of the life time of the base token + Digital Bee (previously 200% + Digital BEE degree 10%). -The collection ratio of the Glin token has been changed to+50%per collected fake token (+50%per collected fake token). According to the explanation, it used to be 100% + 50% for one daptoken collected). -In the formula of the smile token, 50 % of the basic collection of Digital Bee (collected up to some migrations) is used as the actual collection power (how much moist pollen is collected from the flowers). 。 Basic collection is created from the number of similarities of bees, the excess of bees, the excess prices, and the number of snow white disks. The smiling token gets all the multiplier on the collected pollen. The multiplier is configured as follows: Player Bee Bee Pollen Collection Value * Digital Bee Value Price * Digital Bee Talent Price * Digital Bee Collection Collection Collection * Digital Bee Insect Collection Collection * (1 + 0, 5 * Number of smiles tokens ). At the highest level of the collection glitched drives, the average cool down increased from 10 seconds to 14 seconds. Keep in mind that the first GRIN token developed by Digital Bee is created half after average delay every time (this is always the case). -The fake Opochunian token's life time has decreased to 5% of the life time of the base token + Digital Bee (previously 200% + Digital BEE degree 10%). -The collection ratio of the Glin token has been changed to+50%per collected fake token (+50%per collected fake token). According to the explanation, it used to be 100% + 50% for one daptoken collected). -In the formula of the smile token, 50 % of the basic collection of Digital Bee (collected up to some migrations) is used as the actual collection power (how much moist pollen is collected from the flowers). 。 Basic collection is created from the number of similarities of bees, the excess of bees, the excess prices, and the number of snow white disks. The smiling token gets all the multiplier on the collected pollen. The multiplier is configured as follows: Player Bee Bee Pollen Collection Value * Digital Bee Value Price * Digital Bee Talent Price * Digital Bee Collection Collection Collection * Digital Bee Insect Collection Collection * (1 + 0, 5 * Number of smiles tokens ). collection
-The price of SOLEMN BEE has been changed to X1, and the reorganization rate of a beehive is 25% (with red pollen). -The price of Demon Bee has been changed to +20%. -Hasty Bee price is +15%to the player's movement rate (C +20%). -ADAMANT BEE price is +15%(+20%) to the life of the token with odds (+20%). Other bees configuratio n-Raspberry and cobalt configuration: Errors have been corrected, and the number of pollen is not increased by +10% at a time with Crimson and Cobalt pulse. An error that caused the pollen, bee, bee, and bees, which caused the honeybeans did not scales were still corrected. When Crimson or Cobalt is given, their impulse is forced to convert pollen equal to 25 % of the bee reconstruction speed when a bee drives to them. The converted amount is doubled by the number of boosts in the glass field. This is also applied to pulse generated by appropriate protective commitments. Crimson and Cobalt Balt's bom b-tuning abilities are still functional, but still distinguishes+10%red/ blue pollen and+10%red/ blue moment reconstruction. Crimson and Cobalt Bee are currently 5 % of Crete's basic probability and+10 % immediate rebuilding. Used for their personal collections and possibly. < SPAN> -The price of SOLEMN BEE has been changed to X1, and the reorganization rate of a beehive is 25% (+15% red pollen). -The price of Demon Bee has been changed to +20%. -Hasty Bee price is +15%to the player's movement rate (C +20%). -ADAMANT BEE price is +15%(+20%) to the life of the token with odds (+20%). Other bees configuratio n-Raspberry and cobalt configuration: Errors have been corrected, and the number of pollen is not increased by +10% at a time with Crimson and Cobalt pulse. An error that caused the pollen, bee, bee, and bees, which caused the honeybeans did not scales were still corrected. When Crimson or Cobalt is given, their impulse is forced to convert pollen equal to 25 % of the bee reconstruction speed when a bee drives to them. The converted amount is doubled by the number of boosts in the glass field. This is also applied to pulse generated by appropriate protective commitments. Crimson and Cobalt Balt's bom b-tuning abilities are still functional, but still distinguishes+10%red/ blue pollen and+10%red/ blue moment reconstruction. Crimson and Cobalt Bee are currently 5 % of Crete's basic probability and+10 % immediate rebuilding. Used for their personal collections and possibly. -The price of SOLEMN BEE has been changed to X1, and the reorganization rate of a beehive is 25% (with red pollen). -The price of Demon Bee has been changed to +20%. -Hasty Bee price is +15%to the player's movement rate (C +20%). -ADAMANT BEE price is +15%(+20%) to the life of the token with odds (+20%). Other bees configuratio n-Raspberry and cobalt configuration: Errors have been corrected, and the number of pollen is not increased by +10% at a time with Crimson and Cobalt pulse. An error that caused the pollen, bee, bee, and bees, which caused the honeybeans did not scales were still corrected. When Crimson or Cobalt is given, their impulse is forced to convert pollen equal to 25 % of the bee reconstruction speed when a bee drives to them. The converted amount is doubled by the number of boosts in the glass field. This is also applied to pulse generated by appropriate protective commitments. Crimson and Cobalt Balt's bom b-tuning abilities are still functional, but still distinguishes+10%red/ blue pollen and+10%red/ blue moment reconstruction. Crimson and Cobalt Bee are currently 5 % of Crete's basic probability and+10 % immediate rebuilding. Used for their personal collections and possibly.