Call of Duty Warzone Season 2 Patch Notes
Call of Duty: Warzone Season 2 Patch Notes
The introduction of Night Vision Gragg has added an exciting twist to the 1vs1 game. But to customize it, we had to add a laser to the gun. Later, we heard a clear feedback, and we did not like to affect the team skills when these modifiers play Gulag. In relation, we decided to disable the night vision while distributing the Gulag's roa d-out options so that each version of the game site is more suitable. If this special skill is revived, it will be created in consideration of the original interaction.
BUG FIXES
- After the final elimination of transportation mode, the problem of the slow motion effect of the final exclusion cam was fixed.
- In Fortune's keep, an unmanned vehicle remained on the exploration craft, and the problem of overwhelming the contacted player was revised.
WEDNESDAY MARCH 13
WEAPONS
Adjustment of weapons
"Assault rifle"
- Holger 556
- The ass of the king of the sunrise
- The explanation of the share has been modified to reflect the real statistics.
- This sturdy stock guarantees the highest accuracy and recoil control.
- FR 5. 56
- Fr Sprinter & Amp; amp; amp; Recon Stock Pad Shares
- We changed to "Sprint Speed" Tactical Sprint Speed "and matched the actual statistics.
"Machine gun"
- Rival 9
- Barrel with trevision shet brake
- Double JAK BFB is changed to the correct title and explanation.
- This heavy ventilation brake specializes in reducing the vertical reaction, and is even more effective for bursting guns.
- Hay maker
- JAK Maglift Set
- The minimum spread when shooting from the feet increased from 3, 5 degrees/ second to 4, 9 degrees/ seconds.
- The largest spread of flames from the legs increased from 4, 4 degrees/ seconds to 6, 2 degrees/ seconds.
- The expansion from the tactical stance increased from 3/ second to 4, 2 degrees/ seconds.
"Sniper rifle"
- Handbo
- JAK Tylant 762 Set
- When shooting from the feet, 30%of the excellent properties were removed.
- The aiming time increased from 390 milliseconds to 470 milliseconds.
GAMEPLAY
- Cluster condition
- If you absolutely eliminate players with a coverage, you need two land mines from the cluster turning.
- Players without data are killed by one cluster mine landmine.
- Dark location
- The ratio of keys deleted from the dark location increased from 1%to 5%.
BUG FIXES
- Fixed the problem that the bunker buster was standing on the wrong position when standing on the moving platform.
- Fixed a collision problem that the player could sneak under the map with Fortune keep.
- Fixed a collision problem that could not recover the Geiger counter.
SEASON 2 RELOADED WEDNESDAY MARCH 6
GLOBAL
EVENTS
- Dune: Fate of destiny
- Personally control the fateful throne, acquire XP and unlock a unique finish.
- Warhammer 40. 000: For the Emperor!
- Weapons in hand, fulfill your duty to the Empire! Earn XP in the game and unlock rewards.
- Which: Kingdom of Fall
- The whirlwind is back, saturated with dope decay. Complete tasks in every game and unlock corruption rewards.
WARZONE
MAPS
Fortune's Keep
- Research Ship - New Mobile Concession
- A pontoon-shaped surface ship has appeared on the coast of Fortune's Keep.
- This mobile point only moves for the first two minutes of the game, after which it will anchor in one of the pre-determined locations.
- The ship has several levels and also its own helicopter site and lift.
- Once on board the research ship, it is common to capture it and use the equipment available on board. You can:
- Researching with this ship will give you the following benefits:
- Access to a disinfection station that works as a PDS.
- Monitoring your opponents by activating a UAV tower.
- Unique items that can be purchased at the Special Buy Station.
- And much more
MODES
New Vondel Battle Royale mode!
In Vondel you can play your favorite Battle Royale! Thanks to the unique design of the map and the 72 player count, this mode brings a new pace and is a great addition for Battle Royale fans.
- Champion's Quest
- Vondel Battle Royale debuts its own version of Champion's Quest!
- Despite the similarities of the quests, this version has unique elements:
- Galis: Gives nearby players a constant effect of a direct image and HUD icon.
- Dieter: Gives nearby players fatigue and hinders head movement.
- Neptune: Periodically damages nearby players' power.
- Victories with these two cards count towards the progress of Champion's Quest.
- Successfully completing the mission will reward the player with the same item depicted on both cards.
PLAYLIST
Information about upcoming playlists can be found on the dedicated board, Warzone Trello Board.
WEAPONS & ATTACHMENTS
- SOA Subverter Combat Rifle
- The cartridge 7. 62 features a medium rate of fire and predictable efficiency at medium and long ranges.
- Unlocked through weekly tasks.
- Soulrender - Weapon
- A ritual knife capable of dealing sharp, deadly cuts in close combat.
- Unlocked through a series of tasks in a new mid-season sector of the Season 2 Battle Pass.
New spare
- Yakk Bucksaw Kit (Holger 556).
- Equip the Holger 556 with a Drum Shop for increased capacity and a Double Shop that allows the weapon to fire two bullets at the same time.
- JAK OUTLAW-277 kit (Bass-B)
- The BAS-B can be transformed into a rifle with a liver mechanism, slows down the shooting speed, and improves the shooting accuracy, allowing clear hits.
- Jackburn Out Kit Set
- Compatible model: Holger 26 (light machine gun)
- Holger 2 6-The negative flame system that increases important launch speeds overheats, expands the barrel, and actually leads to an increase in period and recoil.
- You can buy it through a battle pass.
General options
- When the aiming device is hovered, the cross line is accurately displayed in the middle of the player's screen and does not move smoothly to the necessary state.
With this change, the accuracy and sensitivity of aiming in Modern Warfare III and Warzone continue to improve. Continue to be divided by your own reviews and wait for future games-updates.
Adjustment of weapons
"Assault rifle
- MCW (MWIII)
- The average loss of close combat increased from 24 to 26.
- Average loss increased from 19 to 23.
- Holger 556 (MWIII)
- Maximum loss increased from 35 to 38.
- The range of maximum loss has expanded from 33, 02 to 36, 83m.
- The closed average loss is set to 34.
- Close average loss range is set at 45 and 72m.
- BP50 (MWIII)
- Lower the maximum loss from 30 to 28.
- The average loss is lowered from 28 to 26.
- The minimum firitis on the legs increased from 2, 4 degrees/s to 2, 2 degrees/s.
- The maximum flame of the legs increased from 6 degrees/ seconds to 7 degrees/ seconds from 6 degrees/ 3 degrees/ seconds.
- Tactical stretching has increased from 2, 8 degrees/ second to 2, 9 degrees/ seconds.
- The aiming time increased from 220 milliseconds to 230 milliseconds.
- The target speed has been reduced from 3, 4m/s to 3m/s.
- Increased horizontal recoil from 10. 6 degrees/ second to 15. 6 degrees/ second.
- The vertical recoil is reduced from 42 degrees/ second to 44 degrees/ second.
- Provider heavy stock
- The efficiency effect of guns increased by 11%to 16%.
- Reduce the aim time by 7%to 2%.
- SVA 545 (MWIII)
- The sprint time to the shot has been reduced from 210ms to 189ms.
- The aim time was changed from 250 milliseconds to 230 milliseconds.
- RAM-7 (MWIII)
- The maximum range has been reduced from 33, 02m to 26, 67m.
"Battle rifle"
- MTS 762 (MWIII)
- The maximum loss has decreased from 42 to 40.
- The minimum loss has decreased from 34 to 32.
- The correction rate of damage to the neck has decreased from 1, 3x to 1, 1x.
- The correction value of damage to the lower body decreases from 1x to 1x.
- The correction value of damage to the head has been reduced from 1, 3x to 1, 2x.
- 7. The range of melee average damage has decreased from 44m to 40, 64m.
- Jack Heletic Calabiner Set
- The horizontal recoil decreases from 11, 9 degrees/ seconds to 9, 4 degrees/ seconds.
- For comparison with 47, 1 degrees/ seconds, the vertical return is expanded to 47, 9 degrees/ second.
- Side winder (MWIII).
- Return retreat in long range has been slightly reduced.
- A90 Venom stock
- The penalty for gun reaction has been reduced from 16%to 5%.
- Increased aiming time from 9%to 11%.
- The recoil check penalty has decreased from 10%to 4%.
- AMR9 (MWIII)
- Double lifting set JAK ettin
- The bullet is not randomly spread, but is produced in a vertical column.
- RAM-9 (MWIII)
- Speedway V5 short barrel
- The penalty rate has decreased from 15%to 10%.
- The advantage of the gun return rate of 9%increased by 4%.
- Return control advantage has improved from 8%to 12%.
- The dominance of the bullet flight speed increased from 15%to 20%.
- The damage range of damage increased from 12%to 20%.
- The penalty of the loss range has been reduced from 20%to 12%.
- Changed the penalty of bullet speed from 20%to 12%.
- WSP-9 (MWIII).
- The minimum scattering of 1, 8 degrees/ second from the legs decreased by 2 degrees/ second.
- When shooting from the legs, the maximum diffusion decreases from 5, 6 tar/ second to 6, 2 tar/ second.
- Diversification of tactical stretching decreased to 3 or once/ second, 3, 4 tars/ seconds.
- Competor 9 (MWIII)
- Jack Head Hunter Karabina Set
- The range of melee damage increases from 33, 02 to 45, 72 meters.
- PDSW 528 (MWII)
- Increased alignment of optical aim organizational standards.
"Hunting rifle
- Rockwood 680 (MWIII)
- Gunter nozzle
- The number of pellets passing losers remains six regardless of the number of cartridges.
- Buren Mk9 (MWIII)
- Damage correction at the bottom of the hull increased from 1, 05 times to 1, 1 times.
- The aim time is reduced from 450 milliseconds to 410 milliseconds.
- The movement speed increased from 3, 9m/s to 4, 4m/s.
- The movement speed during squats increased from 1, 6m/s to 2, 1m/s.
- The movement speed in tactical sprint increased from 6, 3m/s to 6, 4m/s.
- The movement speed with the aim has increased from 1, 9 m/s to 2, 4 m/s.
- Machine Gun 762 (MWIII)
- Increase the still force of the aim.
- Jaku Anihydrator Bull Pappap Kit
- The bullet speed has decreased from 760m/s to 660m/s.
"Sniper rifle"
- XRK stalker (MWIII)
- The aim time is reduced from 610 milliseconds to 580 milliseconds.
- Added new optical attachment: XRK STALKER FACTORY Iron Site
- Unlocked by almolly unlock.
- KATT AMR (MWIII).
- The aim time is reduced from 760ms to 720ms.
- SP X-80 (MWII)
- Increased aiming time from 545 milliseconds to 570 milliseconds.
"Manual gun"
- Renetti (MWIII)
- Jack Ferrocity Calabin
- Maximum loss increased from 33 to 36.
- The minimum loss increased from 25 to 28.
- COR-45 (MWIII)
- XRK IP-V2 Conversion Kit
- For comparison with 525m/s, the flight speed of the bullet has been raised to 600m/s.
- Tear (MWIII)
- The range of melee average damage increased from 11, 43m to 15, 24m.
- 9mm Demon (MWII)
- Handgundy monster rear grip
- Added the lack of the missing pistol fuast drill.
"Mysterious weapon"
- Wender Waffe DG-2
- Spray damage increased from 75 to 100.
- The explosion radius of the launch increased from 50 to 64.
- The flight speed of the bullet has increased from 50, 8m/s to 101, 6m/s.
- Players who were attacked by Wunderwaffe DG-2 have no need to shoot.
- You can now summarize the effects of "character damage".
- Adjusted the shaking of ad and hipfire.
- Fixed the status related to the advertisement when leaving the ad.
About "investment"
- Of the launchers
- Exploiti, which allows players to issue shells unlimited, has been eliminated.
- JAK rim lipper
- The movement speed during the reverse increased by 25%.
- The loss range increased from 1. 1m to 1. 4m.
GENERAL
- Improving sound
- The distance to 16 feet increases.
- The flight distance of the parachute is 100 feet.
- The volume of Renaissance of the friend by the command was a little loud.
- A new original sound has been added to the resurrection of the player, and the nearby players have become more noticeable.
- The resurrection of teammates with the support of the doctor's best has become a pair with the original sound signal, and it is more likely to be heard by a narrow radius. Quality of Life
- Functional arrangement video camera
- Most modes except rockdown and looting are added, and the final elimination of each game is reflected.
- Resurrection results
- Resurgence contains tracking statistics.
GAMEPLAY
All maps | All mode
- Individual disinfecting statio n-update of fresh field
- Like a trophy system, the PDS is discarded, making a zone within 6 meters, protecting players from most gas generations.
- The safety zone works for 15 seconds and has not been eradicated yet.
- The duration is reduced by 50 % in the last two circles.
Fortune keep | Renaissance
- Banker Buster New Kill Streak
- The support of a missile with penetrating gas penetrates the fortress area and eradicate hidden danger.
- Эа рака поба побае эаж, нанос ков уон иовой уолава, котораза, котый де 25 сд с д °
Модиованые возожос
All maps | All mode
- Качо ж в п пдмат оом лоб
- Т у иоков в шаны бы зам загагые сойа в пдмататом иозожовы сы сы вы сы рам.
- У сой ж ла
- Зачые ыл вы в в саморамы в н оолок.
- Players can now expect more consistent and predictable auto-loot ranges both above and below their current height/level.
- Backpack Auto-Refill - Quality of Life
- Field Upgrades, Killstreaks, Tactical Equipment, and Lethal Equipment are now automatically equipped if the same item is in the backpack.
- If not, the closest non-identical item will be automatically equipped.
- Redeployment Quality of Life
- Flare now appears when players respawn from a Transfer Pack.
- Vehicles on Minimap
- Enemy vehicles are now displayed at 10 meters more distance on the minimap.
All Maps | Renaissance
- Wanted Contract Completion Time
- Most Wanted contract time in Resurgence game mode reduced from 4 minutes to 3 minutes.
Fortune keep | Renaissance
- Boot Tuning
- Decreased killstreak spawn count by approximately 30%.
- Disabled Basic and Legendary caches from spawning more than 1 killstreak.
- More armor plates now spawn from supply crates.
Urzikstan | Plunder
- Cash deposit improvements
- Interactions with cash helipads are prioritized over blocked loot.
EQUIPMENT & PERKS
" Deadly Equipment"
- Throwing Knives
- Damage reduced from 200 to 175.
- Throwing knives fire one shot on head hits or when used on lying players.
- Fragmentation Grenades
- Average damage reduced from 200 to 155.
- External damage reduced from 175 to 110.
- Fight Rage
- Removed a reference to quick health regeneration in the Battle Rage description.
" Tactical Equipment"
- Stun Grenades
- Fixed an issue that caused the movement speed slowing effect to disappear while sprinting.
- EMD Grenades
- Added UI elements to better understand when an enemy is being tracked.
- Tracked enemies now appear as a constant ping on the map.
- Throwing an EMD grenade at a vehicle or door no longer results in unexpected death.
- Quick Fixes
- Minor update to description and sub-description.
WARZONE RANKED PLAY: RESURGENCE
Warzone Ranked Games: Respawn Restrictions
- Optics
- All thermal optics are now restricted, as previously expected.
- Final SR rankings updated to the following values:
- Top 12: 15 SR
- Top 8: 30SR
- Top 5 50SR
- Top 3: 60SR
- Win: 100SR (unchanged)
- Contactless chat disabled
UI/UX
- Player Cards on Exile
- Player cards, including emblems and gamertags, can now be seen in the Exile Cinematic.
- Deployable Buy Station Icons Quality of Life
- Deployable Buy Station icons now appear above other icons on the fuel card for improved visibility.
BUG FIXES
- Fixed the competition of various elements in Fortune's keep so that players could use, look, and shoot them for their own purposes.
- Fixed an issue that would not be displayed on the backpack inventory even if you select a new weapon when replacing Armored Plastin.
- The explanation of some kind of tactical equipment has been corrected to accurately match its function.
- At the end of the public event "Jailbreak", some interfaces were revised when the afte r-death player revived.
- Fixed an issue where Drone Bomb shoots down his ally players.
- Fixed an issue that could not be invested in the rarity of some ground RAM-9.
- At the end of the match, the player's name scrolled too much on the screen.
- Fixed an issue that had been duplicated with equipment.
- After using the replay function in the resurrection mode, the player has not been reborn.
- Fixed an issue where the backup gun stopped working when using Killstreak.
- Fixed an issue where players could copy record carriers.
- Fixed an issue that occurs when trying to use feature rewrite.
- Fixed an issue that disappeared when trying to lay a user pack of benefits.
- After the jailbreak, a defect that no player was displayed on the teammate map was fixed.
- Fixed an issue where players could not collect spare guns from underwater.
THURSDAY FEBRUARY 22
PLAYLIST
One week from February 22 to 29
- Renaissance of Review Game
- Fortune keep
- Trios
- Urdican
- Solo, trio, fou r-person group
- Urdican
- duet
- Urdican
- quartet
- Fortune keep
- Solo, duet, trio, 4-person
- quartet
- Urdican
- quartet
February 2 9-February 7th
- Renaissance of Review Game
- Fortune keep
- Trios
- Urdican
- Solo, trio, fou r-person group
- Urdican
- duet
- Urdican
- quartet
- Rotation (Fortune keep, Fondell)
- Solo, duet, trio, quartet
- Fondell
- quartet
In the next two weeks, Mini Royal will evolve rapidly as a battle royal battle version. This is a due t-only mode, ideal for experiencing friends and faster battle royals.
The BR preview will also be revived by adding zombie power up while keeping the secret escape and the function of the weapon case as it is. After the review of the other day, we wanted to see the zombie powe r-up action with a more traditional battle royal!
We will also be returning Vondel to the Renaissance rotation in all four formations after the end of the seasonal event Hunting the Horde at the end of the third week, allowing players to easily play with both Renaissance cards.
In addition to the above, players can still participate in rating matches in Renaissance, as well as solo, trio, and quadruple matches in Battle Royale. Plunder and Lockdown will also be available during the season.
Please understand that creating playlists is not an exact science. To make decisions, our team analyzes a lot of internal data, social mood and engagement. Our goal is to keep things interesting throughout the season and give everyone something to play.
Information about upcoming playlists can be found on the dedicated board, Warzone Trello Board.
WEDNESDAY FEBRUARY 21
GLOBAL
RICOCHET ANTI-CHEAT
The Ricochet Fraud team has identified an increase in community fraud. We are currently testing additional security updates, but the following updates have been launched:
- Game code for limited-time perks (e. g. Supercanism) has been cracked. )
As part of the constant updates to our security systems over the weekend, a telemetry system was disabled for an update. As a result, cheat developers stated that Ricochet Anti-Cheat was disconnected. This is incorrect. After monitoring activity over the weekend and targeting the resumption of operation of this updated #Teamricochet system, we were able to identify and ban over 6. 000 accounts engaged in cheating and hacking between February 16th and 20th.
Our team continues to work on security updates for various modes in Call of Duty: Warzone and Modern Warfare III.
WARZONE
GAMEPLAY
Gameplay Fixes
- Advanced UAV
- The size of the Advanced UAV has been increased by 2, 5 times.
- This allows the entirety of Urzikstan to be in the player's field of view.
- Shock Stick
- Updates to the Tactical Room and Mobile Radar Field now affect enemy shock sticks.
WEAPONS
Adjustment of weapons
"Assault rifle"
- MTS 556 (MWIII)
- Reduced initial recoil when firing.
- Reduced recoil when firing.
- Maximum damage increased from 25 to 27.
- Maximum damage range increased from 24, 13 to 35, 56m.
- Close average damage increased from 22 to 24.
- Close average damage distance increased from 35, 56m to 48, 26m.
- Minimum damage increased from 20 to 22.
"Hunting rifle
- Hay maker
- JAK Maglift Set
- Polarization spread reduced by 20%.
- Fire rate increased from 357 rounds/min to 500 rounds/min.
- The number of damage pellets has been reduced from 8 to 5.
- The investment in ammo has been limited.
"Sniper rifle"
- Handbo
- Pro-99 Long Barrel
- Aiming time has been increased from 550ms to 580ms.
- The introduction of "Magazine", "Ammo", and "Bolt" attachments has been limited.
These devices were not required to be compatible with the kit information and did not function accordingly.
- TYR
- JAK Beholder Gun Kit
- Movement speed penalty reduced from 10% to 8%.
- Sprint speed penalty reduced from 20% to 8%.
- Bullet speed advantage reduced from 100% to 50%.
About "investment"
- Angled Laser
- Pointing a laser at a task no longer removes the full range of shotgun bullets.
WARZONE RANKED PLAY: RESURGENCE
Gameplay Fixes
- Drone Redeployment
- The total number of redeployed drones has been reduced from 8 to 5.
- The number of CUAVs in loot has been reduced.
- Killstreak
- Mosquito Drone
SR (Skill Rating)
- Kill & Assist SR
- Only real players can earn points for Kill & Assist:
- The player who killed the destroyed player.
- The player who suffered a defeat against the destroyed player just before being destroyed.
This change is made to strengthen the match unit for Kill & Help SR and eliminate the possibility of blowing up the SR by bugging a downed opponent.
This change will definitely help streamline gameplay and avoid mistakes that come with delaying the elimination of an opponent by "bugging".
Thanks to these changes and the increase in Squadmate Kill SR in the second season, the gameplay will be the same as before, just smoother.
- Squadmate Kill SR
- You can now start brewing a Squadmate Kill SR on your own, whether dead or alive.
- Fixed a glitch that erroneously displayed a penalty screen when a player disconnected from the game.
- Players who disconnect from a match will lose their SR entry fee and will not have to wait for additional SR penalties.
BUG FIXES
- Fixed an issue that prevented players from swapping out their regular gas mask for a durable gas mask.
- Fixed an issue that extended cover animations while climbing and ziplining.
- Fixed an issue that caused perks to disappear from the user toolkit after placing a new perk bundle.
- Fixed an issue that caused the ray gun to not spawn after completing a puzzle.
- Fixed a conflict issue with different substances available to players.
- Fixed an issue that prevented players from using the secondary revolver underwater when equipped with a close combat weapon.
FRIDAY FEBRUARY 16
GENERAL
Adjustment of weapons
" Light Machine Gun "
- TAQ Evolvere (MWIII)
- Fixed an issue where the reaction was restricted when using the base weapon.
- Ammunition 7.
- The maximum loss has decreased from 45 to 40.
- The final damage range has decreased from 40, 64 to 36, 83 m.
- Almost average loss range has decreased from 53, 34 to 49, 53 m.
- The correction value of the neck damage has been reduced from 1, 3x to 1, 2x.
- The damage correction value of the upper body and the upper arm has been reduced from 1, 3x to 1, 2x.
- The correction value for the upper limb damage has decreased from 1, 1x to 1, 0x.
- The maximum loss has decreased from 30 to 28.
- The maximum loss range has decreased from 20, 32 to 18, 03 m.
- The correction value of headshot damage has been reduced from 1, 3x to 1, 2x.
- The correction value of damage to the neck, upper body, and upper arm has been reduced from 1, 2x to 1, 1x.
- The correction value of damage to the forearm has been reduced from 1, 2x to 1, 0x.
- Close average loss increased from 22 to 25.
- Near average damage range has decreased from 50, 8 meters to 30, 48 meters.
- Average loss has been added to 22. New variable
- Added the average damage range to 45, 72 meters. New variable
- The advantage of the ADS moving speed has decreased by 10%.
- The vertical recoil has been reduced by 40%.
TUESDAY FEBRUARY 13
WARZONE
GENERAL
- Estimated match time
- If you select Main Lanz mode, a new character that indicates the guideline for the match time has been added.
GAMEPLAY
- Quality of life for storing armor and ammunition
- If the backpack is not full, the shell and ammunition are displayed as "storage".
- When the backpack is full, armor and ammunition are displayed as "exchange".
- Players can always use the "storage" function at any time, regardless of whether the "storage" prompt is displayed.
- Gas station quality of life on tackmap
- The gas station is displayed on TAC-MAP only when the player is on the vehicle.
WEAPONS
Adjustment of weapons
- Attacker 9
- The spread at the time of shooting from the feet has decreased by 6 %.
- The reaction of the gun has decreased from 35 degrees/ second to 54, 93 degrees/ seconds.
- The horizontal reaction increased from 9, 70 degrees/ seconds to 16, 17 degrees/ seconds.
- The vertical recoil increased from 40, 65 degrees/ seconds to 50, 93 degrees/ seconds.
- The bullet speed increased from 540m/s to 560m/s.
- TAQ evolves
- The movement speed increased from 4, 4 m/s to 5, 1 m/s.
- The launch speed has been reduced from 706 RPM to 500 RPM.
- The target escape increased from 0, 5 n to 0, 8 n.
- 556 Belt (magazine)
- Only real players can earn points for Kill & Assist:
- JAK Beholder Gun Kit
- Pro-99 Long Barrel
- JAK Maglift Set
- Fortune keep
- Fortune keep
- Handgundy monster rear grip
- XRK IP-V2 Conversion Kit
- Jack Ferrocity Calabin
- Gunter nozzle
- Jack Head Hunter Karabina Set
- Speedway V5 short barrel
- JAK Tylant 762 Set
- JAK Maglift Set
- Double JAK BFB is changed to the correct title and explanation.
- Barrel with trevision shet brake
- Fr Sprinter & Amp; amp; amp; Recon Stock Pad Shares
- The explanation of the share has been modified to reflect the real statistics.
- The ass of the king of the sunrise