Assault armies should be created by jobs instead of being formed from minerals like some kinda DnD

Assault armies should be created by jobs instead of being formed from minerals like some kinda DnD monster

See how to introduce our website as a web application on a home screen in the video below.

Note: This_function_v Real Time _ Treat _con_que_con_ Safari

We have updated the social hearing code. Read the new forum rules, which is a required item of the PARADOX interactive user rules.

I use an old browser. It has the function of falsifying this website or other websites. For you, it will update or go to the footprints to apply another browser.

Jeffreyteciller

First Lieutenant
6 icons October 16, 2018 215 386

The ground war is not, according to the aggregation of the view, not, for example, it is rudimentary to get a bundle of the army, capture and track the quantity to the planet you want to track. There is no special strategy, you get, send, and win a decent army (but this is not a large number for the fact that it can expand the economy).

Another abnormality of the army is that the actual hunting profession has the chance to help you only in the defense of ground wars, but is not in an adventure. In exchange for this army, it is an element of minerals, and the number of troops formed is limited to the number of people in your Relum from their occupations. In my opinion, this is to the army from the other part of the game, my family with past relics.

To organize the story, I propose to arrange the attack forces to be organized in the hunter's mission. I devised a system to prepare it at the same time and changed the principle of exposure to the army (in a good way).

This proposal is intended to set the ground wars into more excitement, but not to improve the penetration itself as a difference from most similar services. Instead, the aim is to improve all of the army, such as the way of the army, the way of manage the army, and the future. This idea is that it is necessary to create a powerful soldier infrastructure in order to succeed in the ground war, and it is not a rudimentary thing to acquire the army with a budget to acquire the army. be.

This proposal promises to change the way of moving the army if necessary. In exchange for a transport ship, they move on a favorable way of moving, but there are several differences. Of course, this system may not be a bit intuitive, but you will still be able to arrange games more strategically.

How to make an army

The workplaces that form the defensive army now also form the offensive army, but its clear meaning is regulated by ethically universally accepted norms and politicians. In most nations, the security authorities create one defensive army and one attacker/hunter army, i. e. two armies, and there is also the possibility of changing one army to another politician who has gained support. The image of the assault army is formed by a certain pope: bots create mechanized armies, etc.

Military movements

The offensive army is bound to the planet and must instead board transport ships. This is the same as in favorable movements, the army takes longer to fulfill the orders the further the planet is.

In peacetime, armies mechanically disintegrate on their home planet if they do not have orders. They become inaccessible before they return.

During war, armies can be moved fluidly if there is a Neugust land route that allows free movement from one planet to another. When an army dies, it will finally appear on the planet where it arrived only if the orders have not yet been fulfilled and the planet is not occupied.

Modernizing armies

While on the home planet, attacking armies may be upgraded to more advanced types (gene warrior armies, psionic armies, military frame armies, etc.). This will have an initial price, as well as a maintenance price, which must be more creative than the usual mineral and energy-element prices. Armies have a chance to revert to their "base" form if anyone wishes.

If an advanced legion is killed in battle, their personal enhanced status is preserved when they are recreated by a puppet related to that legion.

Special armies (clones, event armies, zombies, etc.)

This system works perfectly for regular armies that recruit troops from the population, but there are some armies that do not work in Stellaris for example. For such armies, other mechanisms must be applied:

Aberrant and undead armies are formed by necromancers (for undead) or new professions specialized in aberrations that are unlocked by the corresponding technology.

Clone armies had the opportunity to preserve the old mechanics, since they can be recruited per elemental by purchasing them.

For example, event armies have the ability to copy, but the current rules say "only X of them may be recruited".

Slaves can do this if there are enough military drones on the planet, and all the X military drones assign one slave for you.

How to deal with the deviation from the call "crowded army"

This section basically determines what to create when a hunter dummy stops. I can imagine that in normal times, he actually eliminates the attacking army related to him, but what if there is a struggle and this army tries to conquer the planet? In such a case, your army basically means that neither one army can properly recover properly, and does the number of active troops "must be owned" decrease? Or "Overst Stretch" until the same number is reached. This was created for this purpose to imitate the incapacity of the fortress.

When the army leaves the native planet, except for this, they prevent losing his job to increase or exchange the best ass, and in relation to his current job, "Her butt is" " Rock (he has the opportunity to lose his job if the room is still destroyed).

I know that this system can have some unbalanced, and as a result, I know that the nation has an incorrect army composition, but I am a rudimentary army. I believe that this is the best way to solve difficulties than if an army is incorporated for a specific father.

Advantages of this system

-The establishment of the army becomes more exciting. For example, it is necessary to create a military base for the army, and it is no longer rudimentary to acquire it. -The army will be different because of the fact that it is now possible to make it in a different way (workspace, modernization, sometimes rudimentary acquisition).

I think this will solve the ground battle for more exciting, but this should be due to several other improvements, such as more exciting battles, but this has already been solved by someone else. It should be.

Subjected signature

A dirty random person.

GOLANX

General
20 icons 17 March 2021 March 1. 967 1. 631 < SPAN> Slave army can do this if there are enough military drones on the planet, all the military drones of X are for you. Assign one slave army.

How to deal with the deviation from the call "crowded army"

This section basically determines what to create when a hunter dummy stops. I can imagine that in normal times, he actually eliminates the attacking army related to him, but what if there is a struggle and this army tries to conquer the planet? In such a case, your army basically means that neither one army can properly recover properly, and does the number of active troops "must be owned" decrease? Or "Overst Stretch" until the same number is reached. This was created for this purpose to imitate the incapacity of the fortress.

When the army leaves the native planet, except for this, they prevent losing his job to increase or exchange the best ass, and in relation to his current job, "Her butt is" " Rock (he has the opportunity to lose his job if the room is still destroyed).

  • 10
  • 2

HFY

Field Marshal
I know that this system can have some unbalanced, and as a result, I know that the nation has an incorrect army composition, but I am a rudimentary army. I believe that this is the best way to solve difficulties than if an army is incorporated for a specific father. Advantages of this system -The establishment of the army becomes more exciting. For example, it is necessary to create a military base for the army, and it is no longer rudimentary to acquire it. -The army will be different because of the fact that it is now possible to make it in a different way (workspace, modernization, sometimes rudimentary acquisition).

I think this will solve the ground battle for more exciting, but this should be due to several other improvements, such as more exciting battles, but this has already been solved by someone else. It should be.

Subjected signature

Subjected signature

20 icons

  • 6
  • 2

Jeffreyteciller

First Lieutenant
6 icons October 16, 2018 215 386

How to deal with the deviation from the call "crowded army"

This section basically determines what to create when a hunter dummy stops. I can imagine that in normal times, he actually eliminates the attacking army related to him, but what if there is a struggle and this army tries to conquer the planet? In such a case, your army basically means that neither one army can properly recover properly, and does the number of active troops "must be owned" decrease? Or "Overst Stretch" until the same number is reached. This was created for this purpose to imitate the incapacity of the fortress.

When the army leaves the native planet, except for this, they prevent losing his job to increase or exchange the best ass, and in relation to his current job, "Her butt is" " Rock (he has the opportunity to lose his job if the room is still destroyed).

Advantages of this system

-The establishment of the army becomes more exciting. For example, it is necessary to create a military base for the army, and it is no longer rudimentary to acquire it. -The army will be different because of the fact that it is now possible to make it in a different way (workspace, modernization, sometimes rudimentary acquisition).

I think this will solve the ground battle for more exciting, but this should be due to several other improvements, such as more exciting battles, but this has already been solved by someone else. It should be.

Subjected signature

Subjected signature

A dirty random person.

  • 4
  • 2

GOLANX

General
20 icons 17 March 2021 March 1. 967 1. 631 < SPAN> Slave army can do this if there are enough military drones on the planet, all the military drones of X are for you. Assign one slave army.

Advantages of this system

-The establishment of the army becomes more exciting. For example, it is necessary to create a military base for the army, and it is no longer rudimentary to acquire it. -The army will be different because of the fact that it is now possible to make it in a different way (workspace, modernization, sometimes rudimentary acquisition).

I think this will solve the ground battle for more exciting, but this should be due to several other improvements, such as more exciting battles, but this has already been solved by someone else. It should be.

Subjected signature

Military Police Civilian with intentionally mixed role division

That's what rural police are like, right?

In plain clothes like this.

Toggle signature

MOTE / GAS / Crystal Mod | | | Cities must eat people | | | Fleet is a unit | | | BDSM | | I have completed the best class at Brozu's friendship camp, participated in countless raid bombings for the fallen kingdom, and want to understand that there are more than 300 friends. is. I have been trained in the salt war and are considered the best recruiter in the ful l-fledged occupation of Brorg. You're not anyone to me, it's a rudimentary purpose. I'll take you home with the accuracy that you didn't have on your planet yet. Do you think you won't discuss me via a hyper seat? Please reconsider. In the meantime, we talk to me (from the recent DLC) to my own hidden network in the spy of the entire galaxy, for example, to prepare for a storm,, for example, a straight line. Continued, a friend for you. A storm that kills an enemy called the Empire. You guys became friends, brothers. I can welcome you anytime, anywhere in more than 700 languages. I am not only trained perfectly about organic greetings, but I can also use all of my blog community's friendly fleet weapons.

Jeffreyteciller

First Lieutenant
6 icons October 16, 2018 215 386

Military Police Civilian with intentionally mixed role division

That's what rural police are like, right?

In plain clothes like this.

Toggle signature

MOTE / GAS / Crystal Mod | | | Cities must eat people | | | Fleet is a unit | | | BDSM | | I have completed the best class at Brozu's friendship camp, participated in countless raid bombings for the fallen kingdom, and want to understand that there are more than 300 friends. is. I have been trained in the salt war and are considered the best recruiter in the ful l-fledged occupation of Brorg. You're not anyone to me, it's a rudimentary purpose. I'll take you home with the accuracy that you didn't have on your planet yet. Do you think you won't discuss me via a hyper seat? Please reconsider. In the meantime, we talk to me (from the recent DLC) to my own hidden network in the spy of the entire galaxy, for example, to prepare for a storm,, for example, a straight line. Continued, a friend for you. A storm that kills an enemy called the Empire. You guys became friends, brothers. I can welcome you anytime, anywhere in more than 700 languages. I am not only trained perfectly about organic greetings, but I can also use all of my blog community's friendly fleet weapons.

Will we be able to specifically choose which races will take soldier jobs, or will it all be random as it is now, and will we use the military service branch to ensure that the right races become soldiers? This system seems a bit confusing.

If the clone army works the old way, I would like all special legions to work the old way. Also, creating a clone army should prevent the clone barrel from accumulating pop while in use.

This is not something I added, since the current version already forces the user to create two defense forces. I decided to convert one of them to an attack force, mainly because I wanted to have multiple ways to get a standard attack force, but I agree that this doesn't make 100% sense. Perhaps this is for political reasons, and having security forces with an attack force could have negative effects, for example increasing crime or decreasing stability.

I like the idea of ​​enforcers protecting planets from destruction and speeding up recovery, but I think it would be better to link them to the enforcer building rather than the enforcer itself. Currently, capital buildings create security forces, so this ability linked to the position would allow almost all planets to take advantage of the protection from destruction.

In real time, everyone is relocated to that job, others match their characteristics, and as a result, people who are strong/ very strong will receive the job for others. People in a weak position are less likely to get a job. In general, this alone should be able to actually receive the necessary image of the army, but if there is nothing wrong, it is possible to apply the right to be a soldier. I actually include the actual use of a politician, and it means that it doesn't work as a "smallest or" taste "to make a military set", for example. I believe it is not a bad conclusion. "

Subjected signature

A dirty random person.

GOLANX

General
20 icons 17 March 2021 March 1. 967 1. 631 < SPAN> Slave army can do this if there are enough military drones on the planet, all the military drones of X are for you. Assign one slave army.

17 March 1, 2021 1.

In the current version of the game, Forsyuzers already make tw o-defensive troops, for example, this is not the case. For the fact that I am trying to do it, I decided to move those one to the assault army, so it is more than the first way to get a normal attack forces, but I am 100. I agree that it is not a % value. This may be related to politics if the permission of the security forces may have a bad effect, such as an increase in crimes and a decrease in force.

MatthewP

General
It is good for security forces to protect the earth from destruction and increase the speed of reconstruction, but it is to tie the security forces house, not for security forces themselves. Isn't it? In real time, a serious building, for example, is tied to the position and allows all planets access to defend by destruction, for example. In real time, everyone will be reassigned to their jobs, and other things will match their characteristics, so that those in strong/very strong positions will receive jobs meant for others, and those in weak positions will be less likely to get jobs. In general, this alone should actually allow you to receive the necessary image of the army, but it is also possible to apply the right in the form of military personnel if it is impeccable. I believe that in fact, this is not a bad conclusion, for example, because it means that politicians do not work as rudimentary as "minimal mess or" taste, which actually includes real uses and "make the army set".

Will we be able to specifically choose which races will take soldier jobs, or will it all be random as it is now, and will we use the military service branch to ensure that the right races become soldiers? This system seems a bit confusing.

If the clone army works the old way, I would like all special legions to work the old way. Also, creating a clone army should prevent the clone barrel from accumulating pop while in use.

This is not something I added, since the current version already forces the user to create two defense forces. I decided to convert one of them to an attack force, mainly because I wanted to have multiple ways to get a standard attack force, but I agree that this doesn't make 100% sense. Perhaps this is for political reasons, and having security forces with an attack force could have negative effects, for example increasing crime or decreasing stability.

I like the idea of ​​enforcers protecting planets from destruction and speeding up recovery, but I think it would be better to link them to the enforcer building rather than the enforcer itself. Currently, capital buildings create security forces, so this ability linked to the position would allow almost all planets to take advantage of the protection from destruction.

In real time, everyone is relocated to that job, others match their characteristics, and as a result, people who are strong/ very strong will receive the job for others. People in a weak position are less likely to get a job. In general, this alone should be able to actually receive the necessary image of the army, but if there is nothing wrong, it is possible to apply the right to be a soldier. I actually include the actual use of a politician, and it means that it doesn't work as a "smallest or" taste "to make a military set", for example. I believe it is not a bad conclusion. "

The more you think, the more you think the clone army needs an order. For example, a clone ship can be upgraded to make a real Camino. Each order gives four attack troops and does not give any defense at all.

6

October 16, 2018 215 386

GOLANX

General
20 icons 17 March 2021 March 1. 967 1. 631 < SPAN> Slave army can do this if there are enough military drones on the planet, all the military drones of X are for you. Assign one slave army.

Will we be able to specifically choose which races will take soldier jobs, or will it all be random as it is now, and will we use the military service branch to ensure that the right races become soldiers? This system seems a bit confusing.

If the clone army works the old way, I would like all special legions to work the old way. Also, creating a clone army should prevent the clone barrel from accumulating pop while in use.

The more you think, the more you think the clone army needs an order. For example, a clone ship can be upgraded to make a real Camino. Each order gives four attack troops and does not give the defense at all.

This is not something I added, since the current version already forces the user to create two defense forces. I decided to convert one of them to an attack force, mainly because I wanted to have multiple ways to get a standard attack force, but I agree that this doesn't make 100% sense. Perhaps this is for political reasons, and having security forces with an attack force could have negative effects, for example increasing crime or decreasing stability.

-Cloning cloning ship "There is a difference. Cloning is also performed on planets without clone ships, which is the reason why" cloning "technology increases the population by 10 %. Clone ship. The construction symbolizes a very large cloning rather than its existence.

I like the idea of ​​enforcers protecting planets from destruction and speeding up recovery, but I think it would be better to link them to the enforcer building rather than the enforcer itself. Currently, capital buildings create security forces, so this ability linked to the position would allow almost all planets to take advantage of the protection from destruction.

-The Xenmorf is a barbaric eater created by the Institute. In addition to making a zenomorf, the Empire must also create a place to store the Xenomorf, maintaining the Xenomorf and its no n-constant ecology, and to prevent security infringement. To do so, a new infrastructure is needed, and new buildings and work are needed to maintain a strange army.

In real time, everyone is relocated to that job, others match their characteristics, and as a result, people who are strong/ very strong will receive the job for others. People in a weak position are less likely to get a job. In general, this alone should be able to actually receive the necessary image of the army, but if there is nothing wrong, it is possible to apply the right to be a soldier. I actually include the actual use of a politician, and it means that it doesn't work as a "smallest or" taste "to make a military set", for example. I believe it is not a bad conclusion. "

signature

A dirty appropriate man.

Jeffreyteciller

First Lieutenant
6 icons October 16, 2018 215 386

In the current version of the game, Forsyuzers already make tw o-defensive troops, for example, this is not the case. For the fact that I am trying to do it, I decided to move those one to the assault army, so it is more than the first way to get a normal attack forces, but I am 100. I agree that it is not a % value. This may be related to politics if the permission of the security forces may have a bad effect, such as an increase in crimes and a decrease in force.

-Clone Armyz was inspired by the Clone Wars of Star Wars, and clones have been trained to fight in the war. This means that the Republic does not need to involve the citizens in the war. After all, clones are ordinary people, so there is no need for additional infrastructure to support them (excluding facilities to make them, this is simply recorded as military expenses).

-The Xenmorf is a barbaric eater created by the Institute. In addition to making a zenmorf, the Empire must also create a place to store the Xenomorf, maintaining the Xenomorf and its no n-constant ecology, and to prevent security infringement. To do so, a new infrastructure is needed, and new buildings and work are needed to maintain a strange army.

-I agree that the charm of slavery should not be important (but for me, for me, for me), but unless you are trained in combat, much more advanced technology. I don't think they are very useful in the futuristic fight with. There are both advantages of being trained and having no worries about survival. Other types of slaves may probably work in the field at home (although some new buildings may be used to make slavery without needing a battle slave).

signature

A dirty appropriate man.

20 icons

17 March 2021 1.

6

-Clone Armyz was inspired by the Clone Wars of Star Wars, and clones have been trained to fight in the war. This means that the Republic does not need to involve the citizens in the war. After all, clones are ordinary people, so there is no need for additional infrastructure to support them (excluding facilities to make them, this is simply recorded as military expenses).

-The Xenmorf is a barbaric eater created by the Institute. In addition to making a zenmorf, the Empire must also create a place to store the Xenomorf, maintaining the Xenomorf and its no n-constant ecology, and to prevent security infringement. To do so, a new infrastructure is needed, and new buildings and work are needed to maintain a strange army.

October 16, 2018 215 386

signature

A dirty appropriate man.

20 icons

17 March 2021 1.

I thought a little more. Why do you need a separate defense forces, and why don't everyone attack? The Defense Force will be the final line because it is created by security forces. War slaves create a defense army at the time of invasion, which means that they can lose them. You can create a defense army by summoning using Edict or Planetary Decree.

You don't touch this theme, but perhaps worth touching: How to guide generals and group troops from different planets to invade other planets. It is not interesting to have the attack forces alternately attacking the enemy and giving the enemy to recover. I want to propose an amy manager similar to Fleet Manager. Unless it is regarded as a special exception, you will not be given the ability to organize the army, but if you have all the army you have and the nearby planet, if you want to conquer the army, select the desired army. You can. If you select an army screen on the planet, you will find a penetration button with a list of army managers.

82

February 8, 2017 2. 177 7. 336

signature

A dirty appropriate man.

-The clone army was inspired by the Star Wars Clone War, and a copy was nurtured to play a role in the war. This basically means that the Republic does not need to participate in the war. Copies are ultimately ordinary humans, as a result, additional infrastructure to maintain them is virtually unnecessary (except for the facilities to make them, it is simply reflected in the cost of the military. Only).

-The Xenmorf is a food creature developed by a laboratory that regularly rampages. The Empire must not only create a zenmorf, but also secures a space for storing the Xenomorf and a space for those who serve the no n-constant ecology of Xenomorf and Xenomorf. To do so, a further infrastructure is required, and a new building and work space to maintain a strange army are required.

Subjected signature

A dirty random person.

PK_AZ

General
I think the idea is great, but the system would be much stronger if it was designed so that it would be very rare to get an army without using tasks. If the two systems were to compete, the problem would be even bigger and it would be much harder to implement and balance. Why not have a new system over other systems that require implementation? In fact, I also think it would be better than anything not to boost armies that have no support units or no armies at all. The latter system seems problematic to me. Will it turn out that you lose a small planet and at some point your entire army is crippled? During this time, the player gets rid of a random army, which is not from a lost world, surely, it just resurrected, right? Apart from this, I think it is inappropriate to get excited about this pretext, that is, that armies should be assigned to populated areas. Rather, it is my opinion that they should be named, for example, unless they get out of the logic that population characteristics affect combat effectiveness. 20 Insignia

March 17, 2021 1. 967 1. 631

Well, I think pretty much everything here is up to interpretation, but I want to prove my personal interpretation:

-"Clone ships" and "Clone clones" are different. Even on planets that don't have ships for cloning, cloning is done exactly the same way. As a result, an additional 10% of population growth rate is allocated to the development of "clones". Building clone ships faster means cloning on a very large scale, not cloning life itself.

Subjected signature

- The clone army was inspired by the Clone Wars in Star Wars, where copies are raised to play a role in the war. This basically means that the Republic doesn't need to send its own citizens to the war. The copies are normal humans after all, and as a result, virtually no additional infrastructure is needed to maintain them (apart from the facilities to create them, which is simply reflected in the cost of the army).

Jeffreyteciller

First Lieutenant
6 icons October 16, 2018 215 386

March 17, 2021 1. 967 1. 631

Well, I think pretty much everything here is up to interpretation, but I want to prove my personal interpretation:

-"Clone ships" and "Clone clones" are different. Even on planets that don't have ships for cloning, cloning is done exactly the same way. As a result, an additional 10% of population growth rate is allocated to the development of "clones". Building clone ships faster means cloning on a very large scale, not cloning life itself.

Combat slaves should be well trained and good soldiers. Unless your normal soldiers are combat slaves, using the "quick and dirty" method will not make them inferior to normal soldiers. Furthermore, giving military traits to such slaves is a very special form of slavery, so instead of giving it to all slaves, you may want to give it only to slaves with such strong traits. Summoning should be done from all types of slaves, because they do not need training to fight to be good.

6 Badges

October 16, 2018 215 386

Subjected signature

A dirty random person.

GOLANX

General
20 icons 17 March 2021 March 1. 967 1. 631 < SPAN> Slave army can do this if there are enough military drones on the planet, all the military drones of X are for you. Assign one slave army.

-I agree that the charm of slavery should not be important (but for me, for me, for me), but unless you are trained in combat, much more advanced technology. I don't think they are very useful in the futuristic fight with. There are both advantages of being trained and having no worries about survival. Other types of slaves may probably work in the field at home (although some new buildings may be used to make slavery without needing a battle slave).

The clone army is a rudimentary army made up of cloned humans. We already know that clone priests and their genes turn them into the best hunters. If you need real priests to help the regular army, what would make the clone army stand out?

20 icons

The reason why the clones of the clones do not urgently need work is because they are needed to express the clones, while the "normal people" do not need to worry about all this combat stuff, and in fact, what will happen - the other rebo is represented by not needing work.

I think the idea is great, but the system would be much stronger if it were designed so that it would be very rare to get an army without using tasks. If the two systems create conflict, and the new system is harder to apply than any other system, this only complicates the problem and makes implementation and balancing much more difficult.

Yes, and as a result of this very thing, once clone armies and slave armies start working differently in real time, all other armies will usually become stronger and more dependent on worker space, for example, that they are all used in exactly the same way, while slave armies still urgently need the special designation of slaves.

I don't think that having two systems that create conflict is inherently bad.

In fact, I also think that it is elementary to not give armies that do not have a support priest a chance to grow, and that they are not given by any army. The last system seems problematic: lose a secondary planet and at some point the whole army is attacked? During this time the player gets rid of random armies, which certainly did not come from a lost world, but were only resurrected, right? Apart from this, I think the excitement on this pretext, that armies should be assigned to populated areas, is inappropriate. In fact, it is my opinion that they should be named, for example, unless they remove the theory about the impact of location on combat effectiveness.

I see, that's pretty accurate. I had a hard time restoring the armies, but I think your suggestion is more important than any of the others overall. Armies should also be assigned to planets, and it wouldn't be that hard to assign them to specific missions, for example.

The clones also need food, shelter, and study, and the GAR had a wide infrastructure for military use. Depending on which legend you follow, they were bred on Kamino, and maybe on two other planets too. The Star Wars copies are, of course, battle trolls with no life to return to. Expendables are the reason for not spending money on infrastructure. They can die in battle, which is great, but when the battle is over, they lose their job. In the case of the copies, they literally die in battle.

That's right, but the huge share of this infrastructure is not in advance just for clones. For example, they would have the ability to receive and move like ordinary people, and there are already materials needed to make clones, and they are used by the general public to improve the appearance of population. There is. Mostly, the clones depicted in Stellalis are not ordinary copies, but are mature, so they are still easier to do than normal clones, for example, what they really need is to adopt for Price Amy's appearance. Is only an easy research.

Note that I also believe that the slave army should be increased and it should be corrected to reflect the most likely, highly important, important advantage (ordinary army). Is the smallest number). It seems that there is an obligation to receive both food and energy.

Jeffreyteciller

First Lieutenant
6 icons October 16, 2018 215 386

For example, if someone invades or a natural disaster occurs. Once a month, on a specific day, this siren is ensured.

Based on any basis, I do not believe that the bot is probably forgetting "switch off" until they are probably not needed, or have the ability to become a bank. For facts, in order to forget the deformation at the bank, you have the opportunity to expire or have something, and during this time when you really need the army I don't ask about this until it's late. As a result, it may go to the footprints of creating a workspace for their services.

Yes, and as a result of this very thing, once clone armies and slave armies start working differently in real time, all other armies will usually become stronger and more dependent on worker space, for example, that they are all used in exactly the same way, while slave armies still urgently need the special designation of slaves.

Combat slaves must be wel l-trained and excellent fighters. If you use a quick and filthy method, it will not be the same as ordinary combatants (if ordinary combatants are not considered a battle slave). Apart from this, this is a very unique scheme of slavery and gives slaves a military leadership. You will probably try to give only slaves with this powerful line, not to give all slaves. This slogan should be born from all types of slaves, and the reason is, "You don't have to study to fight.

The current battle specialty has the ability to make three defense forces, and if you have advantageous technology, you can think of the fact that there is enough Navy's potential to lead four or six colvettes. Let's see. Assuming this, it can be imagined that it is at least not so large in numbers compared to the current army. As a result, it can be imagined that land battles are based on more advanced combat effects, which means that the number is small, but the number of cooking is large.

Of course, this is just one interpretation, and even if something similar is to be realized, there is a possibility that it will be forgotten by the creator's judgment due to balance and other issues.

Switching signature

Dirty casual

43 icon

Subjected signature

A dirty random person.

Cordane

GW/SC/PD/Flak Wonk
Overall, I like your point, but I have to say it. Personally, I think there is a precedent that a corps is born by a fortress, which is the only flavored function of the Wiz era. Yes, now there is a fortress world. The problem is that the configuration of the militia does not exist. Stellaris is set to be more difficult for Corsant (a trillion of the population) to invade than Naboo (5 billion).

Switching signature

Switch signature

In addition, I believe that the function of changing the balance and/ or a common feel should be optional or DLC.

6 icons

Subjected signature

GOLANX

General
20 icons 17 March 2021 March 1. 967 1. 631 < SPAN> Slave army can do this if there are enough military drones on the planet, all the military drones of X are for you. Assign one slave army.

Switch signature

I agree with this condition, but I don't like this implementation because I don't want the player to receive a free army for the priest. Furthermore, if the release of the soldiers leads to the loss of the free army, the meaning of using such a right will be even more meaningless and meaningless. Even if more people have the right to join the army, that will not automatically increase the number of troops. The army cannot be acquired by anyone, so in the end cannot increase the number of soldiers and have to turn back.

I think this problem can be solved in other ways:

In addition, I believe that the function of changing the balance and/ or a common feel should be optional or DLC.

Swummed signature

6 icons

20 icons

  • 1
  • 1

avatar-logo

Elim Rim - Journalist, creative writer

Last modified 11.10.2024

Assault armies should be created by jobs instead of being formed from minerals like some kinda DnD monster, Changing how space combat works · Reply · Report. (This depends on the quality of enemy troops) If you can only bring to 3x to an invasion, bombard to % devastation (depending on how. The Canadian Army Journal, a refereed forum of ideas and issues, is the official quarterly publication of Land Force. Command. This periodical is dedicated.

Play for real with EXCLUSIVE BONUSES
Play
enaccepted