APC Gear Guide Last Fortress Underground

APC Gear Guide

Here are the basics of APC (also called tanks or trucks) modification that you should know first:

  • You can access the BTR-modification menu by clicking:
    • Click on the green BTR icon on the left side of the screen and click on "Modify".
    • Choose one of your garages and click on "Modify".

    Now let's go through each section of equipment that can be equipped, the different BTR-buildings, which equipment combinations are the best and why.

    If you want to know more, we recommend you to refer to the hero equipment guide.

    APC Components

    There are 4 main types of components that can be equipped on an armored personnel carrier:

    But that's a long introduction, but each special armored personnel carrier that you unlock (repair) can be equipped with additional (unique) components. We will explain them in the "SDR types" section.

    Some basics to know

    • Each type of equipment (locked) contains 3 different components that you can choose from.
    • All the details of the car can be seen in the modification menu or in the "Car details" tab in the inventory.
    • Components can be improved by increasing stats and energy consumption bonuses.
    • The second level of the component effect is reached when you increase the component to level 7 (current maximum level).

    The following are all standard component features.

    Engines

    To show information about skills and statistics by level, we use the diagonal function (/"). For example, stats change with each level, so they each have 7 digits (hyphens are used for blocked stats).Skills have 2 levels, and the second level is unlocked when you improve the part to level 7.Air-cooled engine
    Supercooled motor V-shaped motorSkill effectBTR +10% energy reserve, skill effect "BTR-weapon" +15/25%.
    For every 50 energy consumed by BTR, the effect of the armored APC equipment skill is increased by 1 / 1, 2%. At the start of the battle, for every 50 unused energy, the hero receives Luk +1 and BTR + 3 /6% weapon skill. If 25% or more of the energy is unused, the effect of all parts of the armored personnel carrier lasts for +1 round.
    Stata 1 Luk + 10/15/22/33/50/70/100
    Stata 2 Energy reserves + 5 / 7. 5 / 12. 5 / 25/47, 5 / 75/125 %.

    Weapons

    Stata 3Bonus TAC DMG + - / - / - / 3/4/5 / 5%Flametor
    Supercooled motor Portable Missile SystemSkill EffectAt the start of combat, deal 40 /60% WPN DMG to all enemies, burn them, and deal 15 /25% TAC DMG each round for 2 rounds.
    At the start of each round, deal 60 /100% WPN DMG to one enemy.For 3 rounds, deal 40/55% WPN damage to all enemies. After each roll, damage dealt increases by 20%. Energy200/250/300/350/400/500/600160/200/240/280/320/400/480
    For every 50 energy consumed by BTR, the effect of the armored APC equipment skill is increased by 1 / 1, 2%. Condition 1
    Stata 1 Condition 2
    Stata 2 Condition 3

    Armors

    WPN Dmg + -/-/-/3/4/5/5Fence PunchThorn Obstacle
    Supercooled motor Skill EffectIncreases DEF by +3/5% for all Supporters. In the first round, all supporters' ATK is increased by +5/10%, and lasts for one round.All supporters' DEF is increased by +5/8%. All supporters' ATK is increased by +2/3%.
    At the start of each round, deal 60 /100% WPN DMG to one enemy.EnergyFor 3 rounds, deal 40/55% WPN damage to all enemies. After each roll, damage dealt increases by 20%. Energy160/200/240/280/320/400/480
    For every 50 energy consumed by BTR, the effect of the armored APC equipment skill is increased by 1 / 1, 2%. Status 1
    Stata 1 Status 2
    Stata 2 Status 3

    Accessories

    WPN DMG Limit + - / - / - / 3 / 4 / 5 / 5Intervention Block SystemJet System
    Supercooled motorSkill EffectGive any enemy a-10/-15% DMG bonus for 2 rounds.At the start of battle, all Supporters' Success Points are increased by +15/20 and their DEF is reduced b y-5%, lasting for 2 rounds.
    At the start of the 3rd, 6th, and 9th rounds, all Supporters recover HP equal to 30/60% of their TAC ATK at their minimum HP, and remove the status abnormalities Burning, Poisoned, and Bleeding.EnergyEnergyFor 3 rounds, deal 40/55% WPN damage to all enemies. After each roll, damage dealt increases by 20%. Energy
    For every 50 energy consumed by BTR, the effect of the armored APC equipment skill is increased by 1 / 1, 2%. Condition 1
    Stata 1 Condition 2
    Stata 2 Condition 3

    How to Get Car Parts

    TAC DMG reduction + - / - / - / - / 3 / 4 / 5 / 5

    1. Currently, there are many ways to get spare parts for an APC, for example:
    2. Enter the Infinity Arena and you get random value shards and deathmatch coins. The further you advance in the arena, the more honor someone will have.
      • Exchange it for Death Coins at the Trade Center (Desperado Store). Whether you choose the box with 50 coins or the box with 800 coins, you will need 16 3rd value details to make one 5th value detail, which is 16 * 50 = 800.
    3. Open this box on Tuesdays to get more Duel Points.
    4. Get a set of advanced parts for 350 diamonds at the Desperado Shop. I don't think this is worth making unless you have so many diamonds at your disposal that you don't know where to spend them. RNG has a scary ability.

    Upgrading APC Gear

    Buy a set of "armed forces" at a security station (weekly). However, for the fifth value of one trifle, for example, I need to pay $ 100, in fact, I do not even think it is worthwhile.

    1. The BTR equipment modernization interface can be detected in three ways:
    2. Inventory → Machine spare parts → Select trifle → increase grade
    3. Click the greenish APC icon on the left side of the screen → Modify → Left gear and yellowish icon with a frequency button → Click the connector to check the details → Click the trivial problem for setting → increase the frequency.

    Select once with your garage → Fix → Gear, wid e-angle key and yellowish icon on the left → Click on detailed details → Small click for conversion → value by value

    In order to increase the degree of APC equipment to an appropriate value, you need three details that are similar to the type of slot. For example, in order to make all gray engines better, three gray engines are required.

    • Easy calculation for upgrade
    • In order to get a purple trifle, four blue details are required, which creates 16 greenish details and create 64 gray details.
    • 1 To obtain the division of orange, you need 4 purple part in front of you, in fact, it creates 16 blue parts, actually determines 64 green parts, and in fact, it is 256. Set the gray-gray-part.
    • To get one reddish division, you need four orange-colored separation, which is equal to the 16 purple color, equal to 64 bluish divisions, equal to 256 green-like divisions, 1024 gray. Gray-equal before division.

    This is equal to 16 orange parts, equal to 256 purple parts, and is equivalent to 1024 blue parts.

    Suppose you have distributed 8 rounds of Infinity Arena. In this case, you will receive 16 Motal Coin-Coin every day, and depending on the location, you will receive 8 green deods and 8 blue parts every day. Let's apply the grayish part as a measurement unit for all other parts. In this way, in the perfect universe, you can receive 16 to 160 gray high units, and in fact, you can receive an average of 88 gray high parts every day. Calculated by this standard, you will receive 480 motal coins and 2650 gray hair parts a month. You can buy nine blue parts with this coin, and you can actually make 144 gray parts. Thus, in the perfect universe, 2794 gra y-like parts can be received a month.~Wow, you can get one gold coin in two months. This is absolutely good! But that is a mistake. In fact, various kinds of details are randomly obtained. The only one you can choose from the shopping mall can be selected. As a result, the perfect universe requires four times as many.

    5, 8 months) To be convinced that one yellow part is actually receiving per connector. Again, if you continue the infinite arena more than eight times a day, this will be faster.

    There are also opportunities to update all updated details.

    • When updating the details, we recommend the appropriate one:
    • Upgrade a large amount of rarity in large quantities until all BTRs no longer have at least three epic ditails.
    • As soon as the first global upgrade is over, it will be consumed again.
    • First, modernize the engine so that you can supply more energy by other parts.
    • If you use the engine of your main armored soldier transport car as an epic, you will arrange it in the same way for other armored soldier transport vehicles, but if it becomes three epic engines instead of the main count, you use it to use it to use it. Upgrade the transport vehicle. To equip the main armored soldier transport vehicle than a powerful component, she is larger than measured by all armored soldier transport vehicles.

    APC Body Types

    Do this on Tuesday to get more duel points.

    Cheap Abra is at the bottom of the transformation factory. The workshop you switch is basically your garage 1, 2, and beyond it.

    Alternatively, you can go in the middle of the event and find "power". Then press the yellowish repair button and click GA BENT below one of the blocked type armored soldier transport vehicles. Then click "Repair".

    To unlock one of the blocked armored soldier transport vehicles, you need to repair it completely with the support of the tank component. You can get up to 5 cost components every day, destroy normal zombies (usually 40 to 50 zombies take it), and also buy them in packs ($ 10 or $ 100 per 100) 。Armored soldier transport vehicle titleSet price
    Basic energyOrdinary armored soldier transport car800
    0 ________________________________ 0 daysRover1080
    100 daysArmed tank1080
    500 daysArmed tank1080
    500 daysBurglapers in the fresh world1080
    800 days 160 daysdemon1080
    1000 days 200 daysneon1080
    100 daysRally hero1080

    Available during the "Boys" period.

    Eight types of BTR body that can be owned in real time:

    Normal armored soldier transport car

    Armed tank

    Kidnapper

    Metal fist

    001 New BTR "New World Protector" has been added.

    He has a unique device, a probability of energy obstacles, and says, "Create one energy boost in each round for any hero in your section, and reduce the loss of the opponent by 30 % with correct attacks. If an obstacle fails, the hero's future DMG will increase by 15 %.

    I found that a composition with Heitex in 1-2 positions works reasonably well, but you need a shield that covers the heroes you don't want to destroy with Heitex and is rarely removed by other attacks. This seems pretty arbitrary to me. Apart from this, if you want to buff damage that will cause shield drops, you need to get very lucky or apply a 4-hero composition to get a chance. This composition is rare, but the main idea is to put it on a Heitex that applies a ton of damage.

    I would say that both Guardian of the New World and Iron Fist are good choices for a no-hassle (no initiative, protection-focused) composition, but APC-Iron Fist seems to have more variety in its own effect than NWP.

    Later, Demon and Neon (named after Neon Demon?)

    Neon Tank

    The Neon Tank is a P2W tank that can only be acquired with real money ($1000 if you pay without BA). It looks cool, though.

    Demon Tank

    The Demon Tank is a virtuous little thing. It cancels enemy skill introduction and lowers concentration. It's great in the casino.

    During the New Year's action, Boy Christmas can get (essentially buy) the Armored Personnel Carrier - Hero Rally - again.

    It looks cool, but it failed. But despite all of the above, this has a skin (coating), a boy who looks cool (again) but does nothing more than that. The turret adds movement speed and power of destruction, but in fact it is only if you want to catch a big city more likely.

    Original PartsOriginal TrifleConnectorArmored Personnel Carrier
    ExperienceHeavy Turret100 daysArmored Tank
    At the start of the battle, 30/50% WPN DMG is applied to all enemies, reducing their Def b y-10/-15% for 2 rounds.Iron Obstacle500 daysIron Fist
    At the start of the battle, apply a DMG limit of +15/20% to all allies, increasing at the end of every round by aroun d-5%, over 3 rounds.Very Large Hull0 ________________________________ 0 daysPlunderer
    Troop Gathering Speed ​​+15/30%, Charge on Gathering +15/30%.Very Large Hull500 daysDefender of the Fresh World
    Generat e-30%/-50% energy bees on a random hero in the formation every round. The created obstacle increases the future DMG dealt by that hero by +15%/+25%.Heavy Turret800 days 160 daysDemon
    Inflict the status "Magic" on all enemies in the 1st and 2nd rounds, dealing DMG, reducing ATK by 40/60%, and reducing concentration by 30/50%.Heavy Turret1000 days 200 daysNeon
    At the start of combat, give all friendly heroes +10% Initiative (LUK) and 2 rounds pass.Heavy Turret100 daysHero collection

    Train's movement speed increases by 30 %/, and destructive power increases by 20 %/.

    In terms of status, unique components provide the same number of status as normal components.

    The problem is which one is unlocked first, but most players choose Plunderer. This unique item does not have battle skills, but still gives the hero a reasonable status.

    • For the second option, by formation:
    • If you are a configuration that slowly destroys the HP (AOE Hero, Healer, Shield Bearer), you should choose IRON FIST.
      • If your job depends on one hero (Kelly, Galande, BLANCHE, etc.) in the early stages, fix Armed Chariot and lower the more damage status and the opponent's DEF. 。

      The Best Parts

      In principle, the hero in the back row uses skills in the third round, and the hero in the front row uses skills in the second round. As a result, the debuff of the armdocharriot item is not as effective as expected.

      • Best armor item: Thorn Barrier
      • Provide two enhancements during the battle without disadvantages.
      • Why is there no Fencer? The reason why there is no fence puncher is that fence punchers have only one enhanced effect that lasts the effects during the battle, and the second reinforcement effect lasts only two rounds. It is worth checking whether you have a supercore set and whether you use a ripper equipment set.

      Why is there no aluminum bumper? It provides a decent DMG limit, but consume s-50 Luk per hero. If you have no investment in Luk (in terms of statistical points and equipment), survive from the first skill set of the enemy team, and if you are confident that you can kill at least one enemy's hero during the first skill use time. It is worth using. Moreover, it requires a lot of energy.

      Best weapon: mobile rocket launcher

      • Summary: Battle usually lasts only to 9 rounds. Based on that, the raw damage in 9 rounds of three standard weapons is shown below:
        • Portable rocket launche r-1. 456 * WPN DMG to enemy hero.
        • Maximum possible damage per 9 shots: 7, 28 * WPN DMG.
        • Maximum damage possible in 9 rounds: 2 * WPN DMG + 1, 5 * TAC DMG.

        Maximum damage possible in 9 rounds: 5, 4 * WPN DMG

        • The explanation has become longer:
          • A small missile device that will cause more losses during the battle. It fires all three shots, so you can shoot up to 8 times during the battle, but as a rule, the battle will last longer. Each shot increases the loss by 20% from the previous one. Furthermore, the WPN DMG here is the sum of the WP N-DMG of all friendly heroes, so if the highway is made up of ST R-heroes, you want to provide more usefulness.
            • Let's think about it like this:
            • Let's say your cumulative WPN DMG is equal to X.
            • You deal 0, 4*x damage to each hero in the third round, resulting in a general 0, 4*x*5 = 2*x damage on the first shot.
              • Then, further attacks will still increase the loss by 20%. Just imagine, if the enemy hero survives even once, he will take this amount of damage in all 25 rounds (8 attacks):
              • 0. 4*x on 1st attack
              • 0, 48*x on 2nd attack
              • 0, 576*x on 3rd attack
              • 0. 6912*x on 4th attack
              • 0.
              • 0. 995328*x on 6th attack
              • 1. 1943936*x on 7th attack
              • 1. 43327232*x on 8th attack~Overall loss
              • 6. 6 * WPN damage to hero
              • Total chance loss for 6 rounds = 0, 88 * wpn dmg to hero
              • In the first round, we deal 0, 4*x damage to each hero, effectively determining 0, 4*5*x = 2*x joint damage.
              • Then it deals 0, 15*y damage twice, effectively dealing 0, 15*5*2*y = 1, 5*y damage.
              • A total of 2*WPN DMG + 1. 5*TAC DMG is applied.
              • We don't take into account if Kobayakawa's 5th Scoopie has 1, 5*TAC DMG, but it's highly likely that it will be noticed.
                • Deal 0, 6*x damage to enemy heroes every round.

                Note: But you can imagine that it's no coincidence that "hero" actually means "random heroes". Every time, for example, starting with the top front hero, then the bottom front hero, then from above, and so on.

                • Best device: Autopharmacy.
                • Has the ability to consume a significant amount of healing, and also targets the hero with the lowest HP level. It will be more effective in a line based on TAC ATK.
                • Why not a jet system? Reactive systems can only benefit from fairly specific builds (more on that later), but for example, it's not actually quite correct. Apart from this, your defense goes down by one round.

                Why not block or disrupt? It's good, but it's inconsistent and can debuff tanks and healers.

                APC Gear Combinations

                As for engines, read the next section.

                Your build will depend on the engine you choose.

                Crows don't have enough power to get the best detail of the 7th value in one APC.

                Build one (Defensive \ Consistent \ Slow lineups)

                Use the following APC energy calculator to modify which details can be used to avoid the degree of energy.

                • Super Home Engine Manufacturing:
                • The skill increases the experience value of the armor BTR by 1 % each time 50 energy is consumed. As a result, for example, when applying an armored soldier transport vehicle, it is used as one as if there were two armor slots.
                • Suppose your engine uses more than 1850 energy at 6 levels. In this case, the effect of APC armor skills increases 1850/50 = 37 %.
                • The unique percentage of Iron Barrier, which is part of Tekken BTR, distinguishes the DMG reduction rate+15 % of all allies. If you think that this number will be the value of the engine alone, it will be 15+15*0. 37 = 20, 55 (%) is reduced in DMG for all allies. For example, in the first three rounds, DMG decreases by 5%, and in the final round, the DMG decrease of +5 or 55%.
                • The best normal almar here is Doorian Barrier. By using Super-Uithist Engine, this scale provides 5+5*0, 37 = 6, 85 (%) DEF to all heroes and 2+2*0. 37 = 2, all heroes ATK. Is 74 (5).
                • Regarding accessories, in my opinion, emergency kit is the best option.

                Build two (Offensive \ Consistent \ Slower lineups)

                And the best tool here is a mobile rocket launcher.

                • Build the engine area with no heavy freeze:
                • His skills increase the experience value of APC-gun by 15 %. Apart from this, it consumes 10 % more energy than other engines. Another usage of the armed tank BTR, for example, as if you had two slots for guns.
                  • The unique ratio of a highly difficult armed tank has a 30 %WPN damage to all enemy heroes, effectively determining 30+30*0, 15 = 34, 5 ( %) WPN DMG.
                  • Also, the enemy hero's defense is reduced by 10 % in two rounds, but it does not consider whether the engine fans will affect it. If so, 10+10*0, 15 = 11, 5 (%) DEF decreases.
                  • During the 9 rounds, the enemy hero has the ability to consume 1. 456*WPN DMG. In the case of engine enthusiasts, 1. 456+1. 456*0. 15*WPN DMG = 1. 6744*WPN DMG is given to the hero.

                  Build three (Offensive \ Fast High LUK lineups )

                  However, if the host configuration is made of a hero with a TAC ATK, a flaming radiator is used.

                  • Structure around the V-shaped engine:
                    • There are quite a lot of things:
                    • Luk is +1 for each unused energy 50, and the power of the gun is +3.
                    • If the energy is 25 % or more, all parts will function.
                    • If you imagine using an irregular armored soldier transport vehicle at 6 levels, you can use 1890 energy.
                    • In this case, the energy of 1890-1890*0, 25 = 1417 or higher can not be applied so that the two effects become active.
                    • In other words, when using an engine, which is the sixth value, it is necessary to maintain other components at the fourth level (maximum).
                    • This basically means that there are few statuses and prizes obtained from these parts.
                    • Heavy turret (this is why the armored soldier transport vehicle "Armed Chariot" is necessary by default).
                    • Flame radicals -+0, 15*TAC DMG per enemy hero.
                    • Fence puncher -+6%of all heroes ATK.
                    • Jet Syste m-Give another +15 Luk equivalent to DE F-5%. If the first round Luk is not enough, select this system.
                    • Blocking & Intervention Syste m-All enemies ar e-10%during the following rounds.
                    • By using these items (with intervention system), you can control the sixth level engine and all other fourth level items and activate the effect 2. This requires 1400 energy, leaving 1890-1400 = 490 energy. As a result,+490/50 = 9Luk is assigned to each hero, and+27%is assigned to weapon skills.
                    • If you leave the item at level 3, you will get 690 auxiliary energy. As a result, +14 Luk is assigned to each hero, and+42 % is assigned to weapon skills.
                    • This is basically what the majority of whales are doing, because of the fact that using your skills first is the winner.

                    APC Energy Calculator

                    This is compatible with the armed tanks and character carriers with demonic armor.

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                    Elim Rim - Journalist, creative writer

                    Last modified 06.12.2024

                    This Last Fortress Underground gear guide explains all aspects of gear in the game: types, acquiring, upgrading, and using. This APC increases defense and damage reduction with the exclusive Iron Barrier Armor part. It has a maximum of Energy base and five slots for car parts. APC 1 has no garage. All build times for APC 1 are zero (). APC 1 can be upgraded to the level of the Control Center.

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