Valid nanite ascension strategy anyone Paradox Interactive Forums

valid nanite ascension strategy? anyone?

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Parsec06

Corporal
14 posts September 21, 2019 29 54

I tried to mount Nanite in our MP bullet, but I couldn't fly. I checked it on the net, but I couldn't find anything I could trust. I finally tried it offline.

Result: The text machine starts acquiring permission as soon as possible because it is a new area for running the first custom tree. For example, since the AP is no longer locked by the technology of the synthesis era, it can reach Nanite Ascension as soon as possible. At this point, I think the imperial privilege will not be given. At this point, you should have the ability to expand as you like. The existence of the planet does not affect any. As a result, all the planets found are colonized, creating Nanite in the world of nanotechnology. Even in a star system with many hard objects, you can find your sta r-based and Nanite Harvester, which is also produced.

In most cases, the people will be interested in minerals and energy to secure the work of nanotech researchers (I think they will be intensive to collect as many bonuses as possible). The creation of alloys and strategic resources can be distributed because these buildings do not need at all. In general, the production of Nanite should be quite high, and if you make an effort, you should be able to make a night cookie. Harvester is obliged to guarantee the ship. Because there is no maintenance cost, it is possible to completely avoid investing in its own military maps.

The problem I think is that these swamps are actually considerably vulnerable (excluding expandability with horsepower 50, armored 100, no expandability).

In addition, it is obliged to expand, harmonize, and control the form of customs trees and Ota, and to suppress pop and system growth as much as possible, and disable this strategy like protection matrix. There is also an obligation to ignore.

Keep in mind that this strategy is neither trial and error nor perfect.

But I welcome your comments and optimization.

Incompetent

Euroweenie in Exile
61 badge 22 Sep 2003 9. 443

Nanotechnology seems to be a rise aimed at fighting listless decay (at least your ships will be shot through, piano vulnerability for example is not an issue) rather than winning short battles. Fleet power buildup with the support of nanite swimmers is pretty slow at first, but you can keep adding ships indefinitely.

Gas/crystals/particles are literally unlimited thanks to transmutators. But for alloy production, I have no doubt about using boilers for example, because the match of input and output data is not that bad and ecumenopolises are still considered golden stereotypes for alloy printing (and if you're a gestalt, I think machine worlds and ring worlds are all still worth it). As you say, your economy will have a relatively large number of miners and engineers, but I wouldn't try to eliminate metal workers entirely unless you want a deliberately low population density.

One thing I consider essential to a trash colony world strategy is space generation. Having a lot of colonies means you have space for a ridiculous number of assembly pop complexes around your empire (probably more for individualistic machines than machine minds, how do you link a few pop complexes together to do assembly work, for example) and as long as you make more than one pop complex per month, I think you can always use the synapse lathe without worrying about cleanup speed or needing to assemble pop complexes from other nations. (Maybe there's a break point for lathes in this series or something, but the steady rate of science development seems pretty high, since there's a lot of bang for it right now). This basically means you don't need a gold digger's regular (or nanotech) workspace at all, and you have more money left for everything else: you can make a huge income from research, and making science with a lathe, for example, is really only a few hundred bang, not a big number by late game standards. Some of the Fallen Empire's buildings are still pretty much capable of being broken down a bit if you have unlimited build slots. I'll give it a try in a good game that incorporates hives. 14 Badges

Parsec06

Corporal
14 posts September 21, 2019 29 54

40 Icons

MadDemiurg

Captain
November 14, 2016 435 314 I would like to go as widespread as possible to maximize the number of stars, including Mechromancy, IMPERIAL PREROGATIVE, and probably Grasasp The Void (for the extension of Total War Influence-Free). It doesn't take into account if this is great, but this is actually the best way to increase the production of Nanite. It is undeniable that de is prohibited by MP, but during this time, the unique machine of Fanzeno Fobia / Interstella Minion is likely to conquer as many universe as possible. In order to further enhance the productivity of the station, there is a possibility of new galaxies in civilians, but there is no doubt whether this is good or bad, for example, the drawbacks are quite rough. For example, an arched welder guarantees a system with a large number of galaxies, and the arc itself increases the productivity of the station, so it seems to be a good option for this.

14 Insignia

Parsec06

Corporal
14 posts September 21, 2019 29 54

84

forfor

Major
December 6, 2016 522 563 I tried to mount Nanite in the MP round, but I couldn't fly. I looked for it on the net, but couldn't find anything. Finally, I tried to get it offline.

I tried to mount Nanite in our MP bullet, but I couldn't fly. I checked it on the net, but I couldn't find anything I could trust. I finally tried it offline.

Result: The text machine starts acquiring permission as soon as possible because it is a new area for running the first custom tree. For example, since the AP is no longer locked by the technology of the synthesis era, it can reach Nanite Ascension as soon as possible. At this point, I think the imperial privilege will not be given. At this point, you should have the ability to expand as you like. The existence of the planet does not affect any. As a result, all the planets found are colonized, creating Nanite in the world of nanotechnology. Even in a star system with many hard objects, you can find your sta r-based and Nanite Harvester, which is also produced.

In most cases, the people will be interested in minerals and energy to secure the work of nanotech researchers (I think they will be intensive to collect as many bonuses as possible). The creation of alloys and strategic resources can be distributed because these buildings do not need at all. In general, the production of Nanite should be quite high, and if you make an effort, you should be able to make a night cookie. Harvester is obliged to guarantee the ship. Because there is no maintenance cost, it is possible to completely avoid investing in its own military maps.

The problem I think is that these swamps are actually considerably vulnerable (excluding expandability with horsepower 50, armored 100, no expandability).

In addition, it is obliged to expand, harmonize, and control the form of customs trees and Ota, and to suppress pop and system growth as much as possible, and disable this strategy like protection matrix. There is also an obligation to ignore.

Keep in mind that this strategy is neither trial and error nor perfect.

But I welcome your comments and optimization.

Finally, equipping a minion called Master Armorer increases the shield and armor by 100 each. This will make the valid HP more than doubled. Although this effect is not so large, it can be taken more damage, and the effect will increase as the battle repeats many times. < SPAN> In most cases, the people will be interested in minerals and energy to secure the work of nanotech researchers (I think they will be intensive to collect as many bonuses as possible). The creation of alloys and strategic resources can be distributed because these buildings do not need at all. In general, the production of Nanite should be quite high, and if you make an effort, you should be able to make a night cookie. Harvester is obliged to guarantee the ship. Because there is no maintenance cost, it is possible to completely avoid investing in its own military maps.

The problem I think is that these swamps are actually considerably vulnerable (excluding expandability with horsepower 50, armored 100, no expandability).

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Elim Rim - Journalist, creative writer

Last modified 26.03.2025

Nanotech serves as pretty much a placeholder for magic in a lot of soft sci-fi. However I think it has limited utility outside the Pattern Spheres. Hello everyone! As we're approaching the 4th anniversary of the release of Stellaris, I thought we would take a look at what Stellaris is, and how much has. This beginner's guide serves to help new players learn the basic mechanics of the game and provide them with some tips as they venture out into the great.

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