Tourism guide CivFanatics Forums

Tourism guide?

Still, I know almost everything. Is there no doubt that citizen geeks have no leadership? Please see the screenshot. Where is the guide for sightseeing and culture?

Visitors (foreigners) tourists who are interested in your culture of other culture are calculated as follows: foreign tourists = permanent tourism revenue of given civilizations / (# civilization * 200)

What is an open end tourism? Is it a sightseeing created by culture?

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Aurelesk

King
2017/10/26 Posting 602 additions

I started writing a guide, but my willingness to write to the end was wilting.

There are many ways to increase individual sightseeing. They are

There are three types of sightseeing: domestic sightseeing, outbound, and overseas sightseeing.

    A domestic tourism is the amount of culture accumulated by civilization through the game, and the civilization covers the completed inflow amount provided to the people. In short, this is the progress of civilization. This is reflected in the "Culture Victory" tab.

The number of tourists increases by one for each era from the era to the present era to the current era. Your era is not a global era, but a state of stat e-o f-th e-art technology and civilization you have unlocked.

For example, you have a large lighthouse (the tremendous era of the traditional era), unlocked comp (atoms), and your current global era is the Renaissance era. Your era is an atom, and the large lighthouse is five (+0: classics,+1: medieval,+2: Renaissance,+3: Industries,+4: modern,+5: atoms). It is. In other words, even if it is actually built on the previous turn, it will be 7 in 2 (basic) +5 (era). In the information era, it will be 8, and in the next era it will be 9.

For example, the initial surprise does not urgently need a large number of crafting, so it may be interesting to build other surprises for sightseeing, even if the magic itself is not completely bad. < SPAN> Still, I know almost everything. Is there no doubt that citizen geeks have no leadership? Please see the screenshot. Where is the guide for sightseeing and culture?

Visitors (foreigners) tourists who are interested in your culture of other culture are calculated as follows: foreign tourists = permanent tourism revenue of given civilizations / (# civilization * 200)

What is an open end tourism? Is it a sightseeing created by culture?

jpg

104, 7 K B-Browsing: 118

    2017/10/26 Posting 602 additions

    I started writing a guide, but my willingness to write to the end was wilting.

    There are many ways to increase individual sightseeing. They are

There are three types of sightseeing: domestic sightseeing, outbound, and overseas sightseeing.

    A domestic tourism is the amount of culture accumulated by civilization through the game, and the civilization covers the completed inflow amount provided to the people. In short, this is the progress of civilization. This is reflected in the "Culture Victory" tab.

    The number of tourists increases by one for each era from the era to the present era to the current era. Your era is not a global era, but for the era of stat e-o f-th e-art technologies and civilization you have unlocked.

  • For example, you have a large lighthouse (the tremendous era of the traditional era), unlocked comp (atoms), and your current global era is the Renaissance era. Your era is an atom, and the large lighthouse is five (+0: classics,+1: medieval,+2: Renaissance,+3: Industries,+4: modern,+5: atoms). It is. In other words, even if it is actually built on the previous turn, it will be 7 in 2 (basic) +5 (era). In the information era, it will be 8, and in the next era it will be 9.

    For example, the initial surprise does not urgently need a large number of crafting, so it may be interesting to build other surprises for sightseeing, even if the magic itself is not completely bad. Still, I know almost everything. Is there no doubt that citizen geeks have no leadership? Please see the screenshot. Where is the guide for sightseeing and culture?

  • Visitors (foreigners) tourists who are interested in your culture of other culture are calculated as follows: foreign tourists = permanent tourism revenue of given civilizations / (# civilization * 200)

    What is an open end tourism? Is it a sightseeing created by culture?

jpg~104, 7 K B-Browsing: 118

2017/10/26 Posting 602 additions

    I started writing a guide, but my willingness to write to the end was wilting.

There are many ways to increase individual sightseeing. They are

There are three types of sightseeing: domestic sightseeing, outbound, and overseas sightseeing.

A domestic tourism is the amount of culture accumulated by civilization throughout the game, and the civilization covers the completed inflow amount provided to the people. In short, this is the progress of civilization. This is reflected in the "Culture Victory" tab.

    The number of tourists increases by one for each era from the era to the present era to the current era. Your era is not a global era, but a state of stat e-o f-th e-art technology and civilization you have unlocked.

    For example, you have a large lighthouse (the tremendous era of the traditional era), unlocked comp (atoms), and your current global era is the Renaissance era. Your era is an atom, and the large lighthouse is five (+0: classics,+1: medieval,+2: Renaissance,+3: Industries,+4: modern,+5: atoms). It is. In other words, even if it is actually built on the previous turn, it will be 7 in 2 (basic) +5 (era). In the information era, it will be 8, and in the next era it will be 9.

    For example, the initial surprise does not urgently need a large number of crafting, so it may be interesting to build other surprises for sightseeing, even if the magic itself is not completely bad.

    Pantheon (Monuments to the Gods, +15% to Ancient/Classical Wonders), Government (Dictatorship, +10%), Politics (Corvé, Gothic Architecture, Skyscrapers, +15% to Wonders of a Specific Era), City-State (Brussels, +15%), or Dedication to the Golden Age (Few Records, +10% to Wonders of Industry and Beyond). This isn't much, but it can save you some work. Great Engineers like Isidor Miletzky (Medieval), Imhotep (Medieval, Pax-Babylon), Filippo Brunelleschi (Renaissance), Gustave Eiffel (Industrial), and Shah Jahan (Modern, Pax-Babylon) can also help create wonders, whose production is increased by all production-accelerators.

China plays the role of Qin Shi Huang, and builders can complete 15% of the production of ancient or classical wonders with one charge. This 15% increase comes at the expense of all production bonuses: if you have Monument to the Gods (+15%), Dictatorship (+10%), Colbert (+15%), or Suzarr Brussels (+15%), your builder will run 23, 25% of the cost of the miracle on a charge.

    Tourists from Wonders can also be increased using Golden Age's "Wish You Were Here", giving +50% to tourists in cities with governors. It also gives +2 tourism for each coastal Wonder or Aquatic Center building in a waterpark adjacent to the coast.

These are associated with the Theatre Square area, and come in three types:

Great Writer's Works for two cultures and two tourism. Unlocked by Great Writers producing two, the Amphitheater has two slots.

You can choose between Museum (fine art) and Archeology (crafts). Relics are great works that were not made by great people. Instead, you need to create an archaeologist and have him wander around the world, excavate relics from ancient ruins, and get three cultural wonders and three tourist resources. Some of them are created by chance, but I think the ancient ruins are created when the player has events that occurred before the current era, such as the existence of a tribal village, the destruction of an advanced barbarian tribe, or the killing of a unit.

Pingala (the governor) can get the title of "Curator", which gives him +100% tourist income from great works of art, music, and literature in his city.

To hire great writers (GW), artists (GA), and musicians (GM), you need to earn glass.

In the theater square, 1 point is given to GW, GA, and GM.

The circular theater gives one point for 1 GW.

The complete theater square gives 3 GW, 4 GAs and GM3 points.

The miracle commission gives a +2 point to GW, GA, and GM if it has a theater square in the built Metropolis. It also reduces the recruitment cost of great greats with religion by 25 %.

    Note: President and democracy cannot reduce the hiring costs of great greats with religion and money by 15 %.

    Valmiki (classical), Rumy (Middle Ages), Beatrix Potter (modern), and Gabriela Mistral (information) have emphasized fou r-culture and four sightseeing, not two and two sightseeing.

  • These are religious and emphasize four religions and eight religious sightseeing. It is formed when a martyr's zoom messenger dies in a mysterious battle. Also, Tribal Village (

2 %) or city candy. Religious sightseeing is regarded as the original of artifacts and may have two penalty. If the motivated culture has not professed the same religion as your religion, Relic assigns only half of religious sightseeing. The same is true when the motivated culture leads the citizen enlightenment. If both options are used, your relics will only bring religious sightseeing, not 8.

Some wonders and religions help this strategy:

    Mont Saint Michel (Miracle of the Middle Ages): Mont Sain t-Michelle (Middle Ages Miracle): All apostles start with martyrs and have two artifact slots.

    Note: Eight religious tourists are assigned to the innocent Metropolis (the city where the religion was born).

At the end of the game, it can unlock the state park (natural folk defense), beach resort (radio technology), and ski resorts (private defense of professional sports), creating tourists equivalent to tiles.

The charm of the tile depends on the six adjacent tiles. If a tile emphasizes its charm, its charm may increase, a certain tile may decrease if it loweres its charm, and some tiles may not increase or lower their charm. There is an absolute educational program here:

+4 Call: Dovar Mountains and Uluru (Natural Surprise)

    More more: Natural amazing (excluding those with +4) and urban parks (Governor Liang).

    Nature: Beach, lake, mountain, oasis, river, forest

    Nature: floodle, swamp, tropical forest.

    National park creates sightseeing and amenities. Sightseeing is equal to the tile of the call from inside. He also distinguishes one comfort 4 from two amenities and a mega city close to the owner, and has no restriction spectrum. National parks are not advanced tiles, but are grouped together and are faster than 4 tiles. They are formed by the only unit "Natura List" that can be obtained for the only religion. National Park is required to meet the future restrictions:

    Four tiles must belong to one town.

    Note: All natural parks generate positive sightseeing, including whether it is outside the work spectrum. Be careful: TYL's attraction is that it is found not only in the town of TYLA HOLDER) that it is 5 tiles from the center of any town, whether you have an Eiffeler Tower or Golden Gate Bridge. Including 0 (except when it is a mountain: During this time, it is specified in 4) is not clear.

Se a-Resort creates sightseeing and money equivalent to the charm of tiles. If this tile is "exciting" (4 or more charms), the construction will place this tile on the coastal, grasslands, deserts, and volcano bases.

Thanks to the miracle of Cristo Redentor, all sea resorts in your territory will earn +100%tourism revenue. The Golden Gate Bridge has a tourism revenue of +100%, but is only +4 in the constructed city. Both of the tourism+100%are multiplier, and if both are both, it is already +4.

Note: Tourism works only when the resort is within 3 tiles from the center of Metropolis. If it is more than that, sightseeing indicates how much sightseeing the resort has created, but the accumulation time will be zero.

The mountains include 4 attractions, and are adjacent for their unique charms, unless you have EJEIFEL I-Tower (+2 attractions), bridges, bridges, and Megalo Police (+4 attractions). Because it does not provide tiles, ski resorts usually have the benefit of a magnificent engineer who usually generates one joy with four tourists, for example. If it is near the mountain, it is formed by a builder, and the two ski resorts do not have any chance to stay near another friend. This is a rather unpretentious way to reborn a mountain into a charity. For example, except for a mountain tunnel, it is a method that cannot be applied to it.

Ski Resort still receives+100 % at the Golden Gate Bridge.

Watch out for sightseeing only when the mountain is within 3 tiles from the center of the metropolis. If it is more than that, sightseeing indicates how much sightseeing to create, but the life accumulation remains zero: it does not work.

Piggyback rides say that all improvements to create culture will create sightseeing. This is not just an incomplete information that causes misunderstanding. In this game, there is a list of tiles that are likely to create sightseeing on flights. This list includes all improvements that generate culture (excluding pyramids in Nubia ...) and all possible cultures, for example, panteon, under certain living conditions. Includes play for special civilization. In fact, this does not provide i n-flight sightseeing, from external sources, for example, the improvement of tiles received from the phenomenal of nature, the phenomenal of the world, or the possibilities of your favorite. 。 According to footprints, it is not necessary to clear the tiles to receive sightseeing, but to receive sightseeing, the tiles must be accessible (within 3 tiles from the city). If you make further improvements, sightseeing will start producing in sightseeing tiles, but your life accumulation will be exactly the same.

There are still some improvements that focus on emerging tourism, but they use religion and food instead of culture. The following is the list:

  • Civilizatio n-sightseeing
  • Basic: Urban parks (beams, governors), mines, pastures, farms, seaside.
    • No sightseeing: Pyramid (Nubia) and Ghoul Castle (secret society game mode).

    However, pastures, plantations, and mines are not designed to function only in panteon or galia. If you can get culture with these improvements, i n-flight sightseeing will be provided. For example, Chichen Itza allocates +2 crops to the rainforest. If there are banana farms and diamond mines on the rainforest, they will provide two tourists, regardless of the presence or absence of pantheon or galica. However, improvements of other tropical forests, such as the lumber and ivory camps, are not realized in Chicchen Itza. This is because these improvements have a "culture for sightseeing" parameters invalidated. This may be a bit unfair, and I think so.

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    Elim Rim - Journalist, creative writer

    Last modified 22.01.2025

    Where can I get the conplete list of changes brought forward by Vox Populi over vanilla civ 5? Is there some guide to learn Vox Populi? Is. This is going to be a crash course in understanding how the espionage mechanics work, and this is going to be a long post. I've been reading up. Adds Sardinia-Piedmont led by Victor Emmanuel II as a playable civilization. For more information, please see the wikia[100-zombies.lol].

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