Tips Tricks Last Shelter Survival Wiki Fandom

Tips/Tricks

Players are compatible with two chat channels in the game, joint front and allies. Click at the bottom of the screen to put it in the chat.

Chat is performed in multilinguals. Click the word on the chat screen to display the "translation" function. Most languages ​​are translated.

Difficulty may appear when translating Russian and Bulgarian Cyrillic letters, Greek, and other codes. Click the word, select Copy, and stay in Google Translate or other applications. You can mechanically open the Google translation application when copying words so that you do not get out of the game.

The author of this game does not have British as a native language. For this reason, this IRG has many definitions derived by rare people with British language as their native language. This is probably true for translation into other languages.

The red envelope on the chat screen is specialized in collecting charges. Below there is another icon and lets you know the number of envelopes. If you scroll up the page, you can find news with unprofessional revenue.

APCs (Armored Personnel Carriers) [ ]

Build a barracks to transplant many soldiers into armored soldier transport vehicles. More soldiers = more resources and funds. In fact, to understand what this number means, let's look at the space of troops for the construction of a barracks that can accommodate 3. 500 people. In fact, you can see that the BTR contains the same number of soldiers as the barracks.

The hero level does not have a significant impact on the capacity of armored soldier transport vehicles. It is important to increase the space because it increases the first level of heroes' experience.

Only armored soldier transport vehicles with an exclamation mark will then attack/ attack resources.

The third armored soldier transport vehicle can be used at 13 levels and the fourth is 18 levels.

Damage and Repairs [ ]

There is no need to treat injured hunters immediately. Wached soldiers do not consume food, so they can save food and leave a certain number of injured soldiers. However, don't forget to update all Rasare to improve Rasare's abilities! When the medical office is crowded, all injured people die.

The clone building is actually considered the "resurrection" of the house. Clones are not modernized. Currently, the maximum collection rate is 42 % based on 18. Clones are not modernized.

When your Metropolis is attacked, it shines for 20 minutes. After that, the fire disappears automatically.

If the room burns while using the rapid production of resources, it must be solved. The flame does not disappear on its own.

The durability is a scale of exhaustion, and is gradually destroyed as the asset is used.

APC is 100 % sustainable. Each time it is expanded, it is smaller size. Therefore, it can be moved 10 to 20 times a day for resources, attacks, and zombie elimination. Armored soldier transport vehicles recover their physical strength when they are in a large city (mechanically repairs). This process occurs slowly, but it improves by searching for a specific technology.

City and Buildings [ ]

You can't attack other metropolis as long as your Metropolis has a protective shield.

Make sure you leave the game at night or before you go to school or work, you can start building a house. When you come back, the building is completed and you can start a new architectural cycle.

The building can only be improved to the same value as the base. For example, based on the 13th value, all buildings are limited to the 13th level.

To improve a building, you need to improve other buildings. For example, to upgrade the foundation, the value of the truck must be the maximum, and to upgrade a bank, the value of the house must be the same or more.

Players have the option to improve metropolis to create the emotions of having more troops. See the improvement of the home building.

Increasing the level of the home building will increase the number of players who can be convened to the meeting. At Level 4, you can get up to two players to be interested. At level 8, up to three players. From level 12 to level 25, up to four players can be added, but after that only the power of the structure will increase.

The level of the embassy is meaningless until the base is upgraded to level 16. During this time, the level of the embassy must be 15.

VIP buildings are only available at bases with more than 20 value.

Some buildings are only available for i n-game billing. But this is not a commercial game, so enthusiastic players can quickly create a good base without paying. The acquisition has the potential to improve emotions, but it is inevitable.

Money [ ]

Modernize commercial centers, sell more resources, and make more money. Water is used only for the menu, so it is recommended to sell water to get money, not other resources.

Place a hero in the shopping mall. They receive EXP and increase their frequency autonomously. It is also possible to create a highly valuable hero with better skills, so you can get excellent qualities when a helicopter arrives.

Tell the helicopter to take off when you're done. If you fly right away, it will come back immediately. Every time a helicopter comes back, bonus items are recorded and given to the hero. Every time you notice the possibility of transactions, you can sell wasted resources and earn more money.

Other Resources [ ]

There are two tools for funds and other resources.

  • The funds are for banks and foods are on a farm. The auxiliary actual expansion is obtained in the storage. The resources earned by no n-living supplies are wasted. Modernize buildings to transport more supplies.
  • You still have a pack to receive as a merit. Live Inventory can be hundreds of thousands of objects, but Packs can be millions of objects.

Click on the resource icon at the top of the application to see all your supplies. Click the Go T-TO button to see the supplies. Pressing the button used allows the supplies to move from the package to live, where resources can be applied to architecture and other purposes.

If you have petroleum resources and 1 million units of oil storage, you will not be able to withdraw 2 million units from the package.

In order to maintain the rise in the population, food and water must be in the distributed car (cafeteria). Adding water and water can support the crowd for a certain time. The more population increases, the more people you eat, and the more resources you need to endure. The increase in population is necessary to build a specific building, but it is no longer necessary. The population also affects the effects of banks. Other than building structures and implementing banks, the people no longer act.

There may be no resources to fully satisfy food trucks and power plants. It is necessary to add a certain number of hours of free resources, and when there is more resources, it is necessary to return a certain number of hours.

Water is used only when burning trucks and some houses. To make money, sell the excess water to the mall with a helicopter.

Power plants do not need to replenish oil every time. We consume oil to make electricity. If there is enough power in a large city, the power plant does not need to keep making electricity. The city is OK while there is a chance to consume electricity, including whether or not the number of electricity is small.

Create assistance energy with chicken pox support. This is a gift energy that does not require resources. < SPAN> There are two tools for funds and other resources.

The funds are for banks and foods are on a farm. The auxiliary actual expansion is obtained in the storage. The resources earned by no n-living supplies are wasted. Modernize buildings to transport more supplies.

You still have a pack to receive as a merit. Live Inventory can be hundreds of thousands of objects, but Packs can be millions of objects.

Click on the resource icon at the top of the application to see all your supplies. Click the Go T-TO button to see the supplies. Pressing the button used allows the supplies to move from the package to live, where resources can be applied to architecture and other purposes.

If you have petroleum resources and 1 million units of oil storage, you will not be able to withdraw 2 million units from the package.

Heroes [ ]

In order to maintain the rise in the population, food and water must be in the distributed car (cafeteria). Adding water and water can support the crowd for a certain time. The more population increases, the more people you eat, and the more resources you need to endure. The increase in population is necessary to build a specific building, but it is no longer necessary. The population also affects the effects of banks. Other than building structures and implementing banks, the people no longer act.

There may be no resources to fully satisfy food trucks and power plants. It is necessary to add a certain number of hours of free resources, and when there is more resources, it is necessary to return a certain number of hours.

Water is used only when burning trucks and some houses. To make money, sell the excess water to the mall with a helicopter.

Power plants do not need to replenish oil every time. We consume oil to make electricity. If there is enough power in a large city, the power plant does not need to keep making electricity. The city is OK while there is a chance to consume electricity, including whether or not the number of electricity is small.

Create assistance energy with chicken pox support. This is a gift energy that does not require resources. There are two tools for funds and other resources.

The funds are for banks and foods are on a farm. The auxiliary actual expansion is obtained in the storage. The resources earned by no n-living supplies are wasted. Modernize buildings to transport more supplies.

Items and the Store [ ]

You still have a pack to receive as a merit. Live Inventory can be hundreds of thousands of objects, but Packs can be millions of objects.

Click on the resource icon at the top of the application to see all your supplies. Click the Go T-TO button to see the supplies. Pressing the button used allows the supplies to move from the package to live, where resources can be applied to architecture and other purposes.

If you have petroleum resources and 1 million units of oil storage, you will not be able to withdraw 2 million units from the package.

Troops [ ]

In order to maintain the rise in the population, food and water must be in the distributed car (cafeteria). Adding water and water can support the crowd for a certain time. The more population increases, the more people you eat, and the more resources you need to endure. The increase in population is necessary to build a specific building, but it is no longer necessary. The population also affects the effects of banks. Other than building structures and implementing banks, the people no longer act.

There may be no resources to fully satisfy food trucks and power plants. It is necessary to add a certain number of hours of free resources, and when there is more resources, it is necessary to return a certain number of hours.

Water is used only when burning trucks and some houses. To make money, sell the excess water to the mall with a helicopter.

Power plants do not need to replenish oil every time. We consume oil to make electricity. If there is enough power in a large city, the power plant does not need to keep making electricity. The city is OK while there is a chance to consume electricity, including whether or not the number of electricity is small.

Create assistance energy with chicken pox support. This is a gift energy that does not require resources.

Research [ ]

Add as many bank buildings as you can and max them out. It may be hard to get resources from other sources.

At night or when you are offline for long periods (resource gathering), you will want to send your troops to farm. This is a good and even important part of the game. But on the other hand, if all your troops are busy gathering resources, your metropolis will not be protected.

Challenges [ ]

When gathering (farming), try to use all your transports in one of the three slots. Transport capacity is larger than troop capacity, so you have a chance to transport more. This basically means that trucks can be left for much longer (e. g. overnight) until they are collected and will carry much more when they are ready.

  • The tips on transport methods also apply to resources. Attack big cities with regular troops to weaken their defenses, then harvest money and chase with an armored personnel carrier class that has the ability to use all transports.
  • Take advantage of the chance to grab a hero every day. When you get a double hero, it is converted into a hero medal (HM). Hero medals (+ money) can be exchanged for Wisdom medals (WM). Use WM to improve your heroes' skills or unlock new skills.

The amount of MP you can exchange per day is limited by the Military Academy building level. Improve this room and get MP whenever you have the opportunity, not just when you need it. Note: If you want to increase your heroes' XP, you may need 40WM. One blue HM will give you 10WM. This way, you need to exchange 4 HMs. If you can only exchange up to 3 times a day, you will have to wait a day to receive additional WM for XP increase. If you exchange WM frequently and can exchange many HMs every day, this problem will be solved.

Military heroes gain this skill every time they attack with the support of an armored personnel carrier. To increase the level of your heroes, it is a good idea to simply put them in an armored personnel carrier and send them on "training missions" to attack difficult targets as their value increases.

Most non-military heroes only gain skills while they are in a building. However, some heroes do not receive skills even when they are in a building.

Military Strategy [ ]

You can research heroes using skill packs.

Hero skills and levels are not the same. Each hero has its own skills. Each experience is easy to access for a certain period of time, and you can unlock your experience when the hero reaches an important value. When the lock icon of experience is turned into an actual lock, you can see that the experience value can be actually unlocked. Click Unlock to display the resources required for unlocking experience. Next, the level of experience can be raised using a courageous medal. Skill values ​​are valuable and not. Observe yourself and determine if it is worth using medals.

Zombies [ ]

By donating resources to alliance technology, you can earn alliance contribution points (skulls with wing medals). Diet & amp; gt; Alliance icon & amp; gt; Development.

Use this point to replace it with prizes at the alliance shop. Move from the ration to the shop.

The key item is reinforced teleport and world shield. The Alliance Commander (R5+R4) replenishes items to the Alliance shop.

If you improve the battle camp, shooting area, and vehicle factories, you can produce more than the highest price and transportation. Acquire a technology that can increase the level of the unit from the minimum value to the highest, and raise it in the command.

If you upgrade the camp and get the highest price (for example, level 4-5), you will probably have tens of thousands of lo w-value troops and try to grow them at a highest price. 。 The commander managed by the command is limited to 600, and more troops can be withdrawn within 20 minutes. In this step, you must participate in the game frequently and move as many units as possible.

It is not possible to move the units on the armored soldier car. The unit must be removed from the armored soldier car so that the command can be extended.

Consider an excellent strategy to get a unit: First, start by training lo w-level units. It takes less time or resources than training a more important unit. When you are ready, you will grow them in the command and start training new units in the camp. The advantage is that two buildings can produce troops at the same time. Consider all points, such as time, resources, and the ability to develop troops to appropriate values.

Alliances and being a team player [ ]

All means of transportation, including reconnaissance helicopter, moves quite slowly in the mud. Care must be taken when assigning a large city to a muddy, dispatching a collection unit to resources in the muddy land, or flying over a muddy land and scouting a task.

Always do research. In order to be more advantageous in this game, you will always need more important technology.

Some technologies cannot be researched until the university campus is renovated.

There are two types of daily tasks:

There are missions, where there are daily instructions. These instructions are restarted after 24 hours.

There are still actions considered as arms races, where the daily challenges change from hour to hour.

In each task/event, you can receive points for training, upgrading your house, attacking zombies or megalopolis, gathering, researching technologies, speeding up processes and other effects. By clearing all these checks, you can get different prizes. As the value increases, it becomes more and more difficult to get more highest earnings (for example, 3 million points for building power). Collect all earnings as you pass, perhaps creating everything and not losing them when replacing actions.

In COZ events, each country can compete in many categories. The player's energy counts as the joint difficulty of the country (not for individual alliances within the nation). The event lasts for 7 days. Each day has a new main task. For example, the first day focuses on gathering, and rewards are given for gathering many resources. Especially players of the "farmer" class will benefit from this first action. On the second day, the construction of a settlement will take place. You can learn techniques that will definitely be useful in COZ, but asking for time is expensive and spoiled.

On holidays, you have the chance to be noticed with special missions that will give you energy for a few hours or days. Such actions can be like COZ. By completing one task (e. g. built a truck, killed a zombie), you can receive a large prize.

Use a scout before attacking a big city. The agent is a helicopter and moves quite dexterously compared to the troops. He will tell you what is actually in the metropolis. A certain number of hundreds of food units are required for introduction. A metropolis without enough resources is not worth the effort. Improving the radar room allows the agent to see, for example, more of the number of troops guarding the metropolis.

If the player is not worth it, resetting the city is not a good thing. The resources may be lost, moved, and the players may be too angry to continue playing. You may be angry and stop the game and return to the game again. This is a bad thing for everyone, such as a decrease in the number of players, a decrease in resources targets, and reducing the income of a company that needs money to continue the game. In order to maintain everyone's interest, do not reduce cities to 10 % or less. The city will be stuck there. The player tries to recover the loss. The city recovers to 100 %. After that, you can start agriculture again.

In the city, zombies play a very small role in this survival game. The horde of zombies does not break the fence (yet), the army is not killed and cannot be eaten.

Miscellaneous [ ]

Click the stereo behind the fence of the city to draw a zombie for shooting games. This provides a small money pack from 500 to 75.

  • Look around the base. Occasionally you will see zombies sneaking through the fence. There is no hole in the fence. Click on the zombie to kill you to get a small reward.
  • Zombies in the city do not kill soldiers or damage the building. They are harmless. Just walk around until you kill.

Rebel Air Base is basically one of the targets of zombies, which is meaningless in the context of this game. However, "killing the base" is a small cash reward according to the level.

Outside the city, zombies cannot be destroyed. To get a greater reward, attack a higher level zombie. Certain types of zombies (Plague, SHUFFLED, Ancient, Mutted) provide specific remuneration (food, oil, wood, iron, respectively). Hig h-level zombies, of course, have higher rewards, have the experience points of each hero in the attack party, the energy of energy (used in the material factory of the basic level 16), and the bravery medal (a specific vehicle research task is completed. Used to do). Be careful not to attack zombies and cities that are too high. You will lose many soldiers, and your resources and experience will not be worthwhile.

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0)

The power of a healthy city is 100 %. You can see this by clicking the city in the world view. Attacking a city will reduce the power of the city, for example, 13 %. If you are attacked many times, the strength of the city will be 0 %. This is called the "invalidation" of the city. After this, the city will be teleported to a new random place. The burnt building (crater) remains for a while and disappears.

Join an alliance Players who do not join an alliance are often attacked. (Safety in numbers). Press the "Help" button (handshake icon) as often as possible and ask people for help to reduce construction time. Click the handshake icon near your embassy as often as possible (always during the game) to help your teammates make their Metropolis better. Coordinate influence in alliance chat Do not share alliance chat with countries, where other players and their alliances have every opportunity to use information to frustrate your team. "Free texting sinks ships. Learn from other players in chat and answer their questions. Alliances often unite in hives. Hive coalitions have a great quality: "safety in numbers". However, there are also compelling reasons not to join a hive. Consider moving closer to a hive if it is beneficial for your alliance.
  • If your team has a strategy (common goal) or operation (coordinated action), you may disagree with what the other party is doing, but try to participate instead of just arguing. This is a military strategy game, and there is a hierarchy of leaders (R1-R5). If you don't like what the team is preparing, voice your opinion, and if it definitely doesn't help, leave -- but don't stay in the alliance or follow the team's projects. "Don't be stupid"
  • Alliance teams have the ability to do business with other alliances for cooperation. Some are closer, some have the potential to be "friends", and some have the potential to be "family". Always protect your family. Don't attack your supporters. "There is no such thing as a friendly flame". The commander must update the information of the current allies so that everyone knows who is considered a different team. Anyone not on the list may be targeted.
  • FOF should be careful. The game does not have a way to certify such cases (yet). For example, you are in team 1 and are in alliance with team 2. Team 3 is not on your supporter list, so it seems like you can attack them. But your supporters don't want you to attack their friends. If teams 2 and 3 have adjacent metropolises, they will likely be considered allies. It is common to ignore attacks on a third-ally metropolis that is in the center of a friendly hive, even if there is no evidence. Non-ally players are considered "fair game" and will likely be attacked.
  • Actively participate in daily tasks and events that require larg e-scale efforts. Don't forget to participate in a rally (rally) to help other players complete the task. Attack Wendel's zombies and close the rally to protect yourself from approaching attacks.
  • In this IRGE, there are several rea l-world conspiracy: players have the ability to freeze with other alliance. Players have the option of betraying a personal alliance and joining another alliance. Players have the opportunity to leave the alliance and have a personal new alliance-to fight the world or the parent alliance. If you think public information is dangerous, use the R4 to R5 management message.
  • In the alliance, it has the ability of only 100 members. In a larger alliance, all children/ siblings have the same team as 1, only divided into several groups for spells. Each team requires a personal commander R5 and a favorable R4. There is no relationship between these alliance between these alliance.
  • To see other members in your alliance, click the Member tab and click the Alliance Icon.
  • Teleport has two views:

Build Introduction

Random teleport will immediately move your Metropolis to a random space if you have no troops. Random teleport cannot be applied if there is a strong force.

  • Advanced Teleport is more expensive and can literally specify the destination of Metropolis. This is comfortable for a collaborative attack of jumping there, causing heavy damage, and then jumping to a hive and returning. Apart from this, advanced teleports will transfer your metropolis, including whether or not you have withdrawn the unit.
  • Teleport is available at the Alliance Store.
  • Leaders should "replenish" teleports and other items to the shop. The price of these items is paid by the glass purchased with the Alliance donation. Generally, you can get points by bringing donations to alliance-technology, and using that point to purchase objects at the Alliance Store.
Welcome to the Acolite Class's latest epoch Necromancer Corps Creation Guide. Here, we ask Necromancer's play method, passive, skill, and the advantages and weaknesses to conquer the Eterna universe.
  • Assembly-Options
  • Main build

Skill Selection

Minion army

Class and Skill Passive Trees

Gollemanser Contents of this page 1. Introduction to assembly

2. Selection of technology

3. Linen class and skill tree

Acolyte Passive Points

  • 4. Mechanics and how to play
  • 5. Uniforms and tools
  • 6. Uniki
  • 7. Idol
  • 8. Breath
  • Here comes the irredeemably lazy Necromancer build! Summon an army of minions, rain chaos on your opponents, and focus on not getting hit yourself. This build specializes in auto-summoning flying zombies, which can deal permanent damage, for example if a minion self-destructs and tries to move again while moving across the battlefield.
  • Auto-summoning zombies

2. Selection of technology

3. Linen class and skill tree

Necromancer Passive Points

  • Weaknesses
  • Relying on minions for defense
  • Low defense
  • The skill selection for this build is focused on maximizing the number of melee minions. It also has an auto-summon of Summon Volatile Zombie. This gives you a layer of defense and distance, and the minions are delayed by the enemy's worries. Our Summon Bone Golem will definitely help focus the attention of all high-level dangers (bosses and elites) on them. Each of these minions focuses their personal damage on melee poison damage and armor destruction, forming devastating stacks against opponents. Let's take a closer look at this composition.
  • Class Passive Skills
  • Acolyte Necromancer
  • Summon Volatile Zombie, Summon Bone Golem, Summon Skeletal Mage Dread Shade, Summon Wraith
  • Our base class is the Acolyte, who acts as a versatile spellcaster and summoner. After the first company of the campaign, the character is asked to choose a professional class. For the Acolyte, the passive skill trees of Necromancer, Licht, and Warlock are available. By choosing Professionalism and investing 20 passive points in the Acolyte tree, you can invest passive points in the Professionalism tree.
  • For this build, I chose Professionalism for the Necromancer. I will use many of the passive points in the Necromancer passive tree. Passive points are focused on upgrading minions, increasing their survivability and loss. Below are all the passive trees and their points:
  • Forbidden Knowledge: 6 points in sanity and necrotic measures.
  • 4 points in bone aura armor (for yourself and your minions)
  • 8 points in "Stolen Strength": Increases welfare supplies for yourself and your minions.
  • 5 points in "Black Ritual": Increases the attack speed of your minions.
  • 1 point in "End of Corruption": The path to "Reign of Corruption" becomes clear.

2. Selection of technology

3. Linen class and skill tree

Lich Passive Points

  • The basic class is an acolite and functions as a universal caster and a coolist. And after the first act of the campaign, our characters will select a professionalism class. Each basic class has three professionalism that can be selected with three probability, and in the case of Akorite, the passive of the professionalism of Necromancer, Licht, and Varlock. By selecting professionalism and investing in 20 points of passive in the Akorit Tree, Passiva Glass can be invested in a professionalism tree.
  • In this build, we selected Necromancer's professionalism. First, use a huge passage of windshield glasses with a necromancer tree. Our passive glasses focus on the survival of the minions and the improvement of minions that increase the loss. The following are all lord trees and their glasses.

8 shows hunger pharmaceuticals: minion hunger buffs.

Summon Volatile Zombie

8 is Risen Army: Minion loss and attack speed.

Order of Skill Points

  • Strict thorns 2 points: Increase welfare and armor and cause damage to minions.
  • In the cursed blood >> 3 points: increase the loss of the minion and clarify the path to the appropriate responsibility.
  • AEGISFALL 4 points: This is quite basic of our construction, and all minion armor can be 200 % shredded. For example, only 4 points, like 3 to 5 points. This is the best bathta for imposing glass "armor broken" while numbering to a minion. See the "Game Mechanism and Method" section for this node and armor.
  • 1 point for the signal penalty: This allows zombies to maintain the boss's "margin of death."
  • Darick's retaliation 1 point: Skeleton guard can be driven when Mignon is thick. If you have one point, it is enough to keep the three bodies forward, but one minute you can leave the first slog.
  • 5 points in the Call of Frenzy: Give our minions to speed up castration and attack.
  • 10 points in the rotten army: increase the probability of intestinal infection under the minion.
  • In the bone river, 5 points: Raise the critical probability of the minion and give a critical reach.
  • Moonlight Pirates 5 points: more of minions and loss of necrosis.
  • 8 points in "heresy": The spirit of minions and the probability of critical hits increases.
  • Three immortal rituals: Increase the resistance to your necrosis/ element damage, and increase the resistance of your minion necrosis/ element damage.
  • Discussions of Death Skills >> 1 Point: Increase the number of minions of Bainnight.
  • Our basic class is Akorite and functions as a multipurpose spells and summoner. When the first company in the campaign ends, the character is required to select a professional class. In the case of Akorite, you can use Necromancer, Licht, and Warlock's passive skill tree. By selecting professionalism and investing 20 passive points in the Akorite tree, you can invest in professionalism trees.
  • In this build, I chose professionalism for Necromancer. We use many passive points in Necromancer's passive tree. Passive points focus on minion upgrades and increase the survival and losses of minions. The following are all passive trees and their points.
  • Apoclifa 10 points: Improve intelligence and mana's resilience.

8 points Devastation: Increase minion damage over time.

8 shows hunger pharmaceuticals: minion hunger buffs.

Summon Bone Golem

This skill is set to automatically summon zombies that poison and destroy the opponent. This build requires two original rings, both of which are Cycle of Putrescence.

Order of Skill Points

  • 2 to Forceful Commander: Increase summoning speed and mana efficiency.
  • 1 point to Daulting Blast: Blast increases the probability of stun.
  • 1 point in DREADFUL HORDE: When played, two zombies appear.
  • Vile Force 2 points: PARASITES is a mini minion that appears when the zombie explodes and is used to collect poison.
  • 1 point in Ravenous: Boss's explosion and rarely enemies increase.
  • Pull of the Grave 2 points: zombies get a quilted value. It's pretty cool for bosses and rare opponents.

1 point in Horrific Vessels: Converts the damage caused by zombie explosion into necrotic damage.

8 shows hunger pharmaceuticals: minion hunger buffs.

Summon Skeletal Mage

Necromantic Fervor 2 points: The amount of player recovery increases each time the zombie explodes.

Order of Skill Points

  • 1 point in Army of Rot: There is a possibility of intestinal infection when a hit.
  • One point in Repulsive Vomit: Our zombie attack is distinguished from close combat and quickly accumulates poison before exploding.
  • 4 points in the miserable Imus: Give their vomiting attacks a huge multiple meter.
  • 4 points for corruption: Nausea began to poison every time the opponent touched her.
  • Enthusiasm 4 points: zombie ratio damage and moving speed increase. In a panic zombie, there are few opportunities to reach the target quickly, leading to damage loss.
  • One point of the "large group of gaps": Since it is not well edited, it increases the speed of zombies. This has the ability to forcibly approach the target of lo w-level zombies, before that. What to do, effectively increase their effective losses.
  • You have the ability to apply them for example, for example, the skills of applying them until you get an overview of the necessary equipment. You can make mistakes in the last five points of the tree, cut the corruption point and the miserable internal organs nodes, but do not increase the equipment skills.
  • In this section, each skill analyzes and emphasizes the main passives we have selected for this, so the ability to build in the build may be more effective than any other. But some of these skills will enable some options by your personal choice, we use trees with the skills presented until you understand the build itself. I recommend it.
  • Summon Bone Golem summons a tank and can fight without worrying about being directly targeted. Golem has a powerful defense and the best essentials of wells, but also the ability to display.
  • 5 points of Amalgam Rogue: Increase the attack speed in close combat and the speed of golem movement.
  • Unnatural speed "4 points: Golem's movement speed and other close minion junior prizes.

5 Points in "Amalgam of GUARDIANS": Increase flat and crust, and golem's energy and crust.

8 shows hunger pharmaceuticals: minion hunger buffs.

Dread Shade

Tower of Bones "4 points: Golem is more, making it easier to block shells, making it easier to produce more dangerous shells.

Order of Skill Points

  • 3 points to Amalgam of Primaryists: A flat shell for melee minions, covered himself.
  • Thanks to the equipment, there are more scores than normal 20 points. If you don't have a big point, you can arrest three points from the primitive amalgam at first, and if not enough, you will be arrested one by one from the Amalgam of the Horn and the Hunger Amalgam.
  • This section analyzes each skill and emphasizes the main passive aspects selected for this skill. However, some of these skills can be used by personal choices. Until you understand the build itself, it is recommended to use the skill tree in the presented form.
  • The Summon Skeletal Mage is more than the basic skills of minions in this build. In addition to summoning the bainnight that is considered a close minion instead of the casters usually summoned, it also functions as a traverse experience.
  • 4 Points in Putrid Essence: Bane Knights has the probability of reliably destroying the abdomen when hitting.
  • 4 points for Argonautic Speed. Increase the attack speed.
  • 3 points to Ossein Frenzy: Hydrophobia with a probability when a hit.
  • Forbidden Arkana >> 1 point: Damage increases according to the total amount of mana of each other.
  • One point of Grave Passage: Not only changing the skills to summon minions, but also available as traversal skills. As a result, for example, a coo l-down period is set, and it is necessary to summon a longer minion after death.

8 shows hunger pharmaceuticals: minion hunger buffs.

Summon Wraith

One point in Death Knights: Transform the skeleton mage into Deathnights.

Order of Skill Points

  • 2 points to Shadow Wardens: harden every second to prevent critical hits on Doomnight.
  • 1 point in Order of Perdition: You can summon additional Doom Knight.
  • Celer Mortis 3 points: Basic critical probability and movement speed increase.
  • 1 point to Gray Merchant: Hit magnification increases, and Bainnight becomes sel f-recovered when hit.
  • Thanks to the equipment, there are more scores than the normal 2 0-point distribution. Node Leech Life, Gray Merchant, Celer Mortis, and Ossein Frenzy are likely to reduce one point by one until the cheaper skill points are cheaper.
  • In this section, we present the main Pathwinds that we chose to analyze each skill and make its abilities work as well as possible with this build. Even though some of these skills may change depending on your preferences, we recommend using the skill tree in the form presented until you know the build itself.
  • Dread Shadow is a simple skill that increases minion damage for a certain period of time. When the buff wears off, simply re-adapt the ability to resume the buff. This skill increases the attack speed and damage of all minions.

2 points in spectral pressure: Increases the range of the buff, allowing you to buff more minions.

1 point in Lonely Watcher: No health drain for the duration of the minion, but any health drain from the remaining abilities in the tree is converted into increased damage dealt by minions.

Build Mechanics and Playstyle

3 points in Dying Coven: Increases attack power and caste speed.

4 points in Grim Destiny: Gives a large buff to Dread Shadow's damage and range, but increases the damage taken by minions.

1 point of Duskheart: Gives minions a chance to curse when hit.

4 points of Permanent Ruin: Buffs minions' necrotic damage to all minions, and also reduces the extra damage they take from Dread Shadow.

Equipment and Gear Affixes

1 point of Dead Wisdom: Reduces the mana cost of Dread Shadow.

1 point of Martyrdom: Gives an armor buff to affected minions. 3 points of Flesh Harvest: Increases the buff effect when a minion with Dread Shadow loses health. For this reason and more, we recommend using this spell on bones when possible. This section breaks down each skill and presents the main passwords we chose to make the abilities work as well as possible with this build. Some of these skills can have several variations depending on your choice, but we recommend using the skill tree presented until you understand the build itself.
Summon Wraith is designed to be high damage, highly survivable, and play in a free style. You can only summon two rats at a time, but they will protect you from falling even if your health is low. Furthermore, Raph has a special note called Damage Blade, a skill for poison penetration, which can further strengthen your poison damage. 1 Resurrection Trail: Calls Raphes to the cursor's position and increases MANA cost. 5 points in Haunting: Increased happiness.

1 point in Twin Spirits: Limited to 2 spirits, but no health penalty, and permanent minions.

3 points in Sequel of Avarice: Increases Wraith's loss, melee range, size, and happiness.

3 points in Dark Scythe: Increases attack speed.

Uniques

2 points in Grave Reality: Increases happiness.

Aaron's Will

5 points in Noxious Blades: Increases Poison Penetration and Poison Chance on melee attacks.

Cycle of Putrescence

If you get 20 or more points from Summon Wraith in your gear, you can invest all subpoints in Reapers.

Raven's Rise

Image courtesy of Last Epoch Tools

Idols

Gameplay with this minion build is simple: Summon your minions at full force and go to battle. This build uses two similar original rings, Cycle of Putrescence, to support the slogan of the auto-zombie, Summon Volatile. The effect of this ring works autonomously, one beat at a time. This means that if you have one zombie, you have a 100% chance of reviving twice, which means that you will actually resurrect two zombies. This effect is shown at the beginning of the montage video clip. If you do not manually summon zombies, you will usually be left with 1-3 zombies, but sometimes there will be more.

The hardest job with this build is simply to save your character's life and keep everyone else out of danger. Make sure to use the experience points of Summon Skeletal Mage to repel threats.

If you like to min-max your build, pay attention to the number of stacks of Armor Shred you put on bosses. Armor Shred has a diminishing effect, with the 50-70 stack range being the best buster for maximum effectiveness. If a minion places more than 90 stacks on a boss each day, they can subtract one more point from the Aegisfall node. Conversely, if a minion doesn't reach 50 stacks each day or is quick, they can add one more point to the Aegisfall node. Tunklabs' Armor Shred Graph does a great job of visualizing this theory, showing how much less you get with higher stack counts.

Blessing

Although there is no skill rotation, the main task is to keep the minion army important in case of moving on the battlefield and losing minions. Occasionally, check the number of minions on the upper left to check if you have lost the minion. Value 2-Confirm that Harsh Shadow is above the permanent minion (that is, above the zombies, preferably on the bone golem). If there are many mana and there is no other burning, it is worth saying "Summoning volatile zombies" occasionally. Despite the fact that our ring is mechanically summoned a certain number of zombies each time, the maximum number means increased damage, and if you have already had the maximum number of zombies, the maximum number is the maximum number. The parasite will be released. Increasing the number of parasites is considerably smaller than all others, so if there is nothing to burn, it should not be created, but only if you want to get the maximum loss. It should only be created in the duel of. Overall, this build is quite relaxed and has the potential to be very fun by combining with extraordinary equipment.

This build focuses on some of the most powerful additions of each item with no n-original equipment, and will also work on acquiring unique and unique items that are important to properly function. Our ammunition focuses on these unique additional items for the status of implicit and modifier. Equipment slot Implicit kit
Modifier Tw o-handed weapon Minion damage
Prefixes mana and mana regen parry The specially designed loot filter for the above equipment table can be copied by clicking the button below. Select the Paste Clipboard Content option in the Loot Filter section in the game and import the code. Copy the loot filter to the clipboard
Click the "Copy 📋" button to copy the next word to the clipboard. Let's take a look at the important unique features in this build. Aaron's will: Source to add various bot golem to this build. There is no other way to add a ful l-powered bot golem without this original. In addition, Bot Golem can sing WARD by this chest signal. But this probability is only 6%, but it is still very useful. The disadvantage of using this original item is that our Summon Skeletal Mage loses the ability to summon warriors, archers and square soldiers. This original item can be obtained from the temporary part of the monolith "blood, cold air and death" based on the merit of resonating the original item or a set of body armor.
Cycle of Putrescence: Two of these rings are required. With these rings, you can mechanically call volatile zombies, and you can unnecessarily repeat this skill every day. It is possible without this ring, but it is necessary to summon volatile zombies. They can be obtained in the temporary part of the "winter era" in the merits of the unique or common echo of the ring. Ravens' Rise: Gloves that add 2 minion skill points. In particular, these build skills rise to 8 points with perfect pumps. This adds a huge degree of freedom to the build. These original gloves can be obtained in the temporary "storm completion" part of the merit of echoing the original gloves and common gloves. Idol slots can be obtained during the campaign and you can see small prizes and original affics. The idol screen is composed of a grid, and the player will fill the grid with the idols of various parts. As the shape of the idols grows, the pasting of all types that can be applied is revealed. This has the potential to be a great way to add more customizations to assembly.
In this assembly, the focus is on increasing the attributes that were neglected when the passive glasses were separated, that is, the character's welt treatment. The standard requires 4 idol 1x3 and four idol 1x2. Most idols have three effects: well, buil d-up and resistance. Only the first idol has its own correction of the probability of using "marked death" when a minion hit. The marked death increases the damage to the enemy by 25 %. However, this is only needed if you want to save a Necromancer tree password item. If you want to get this effect on the idol to increase the speed of echo cleaning, you can abandon the branded items. In any case, the loss on the boss is similar. < SPAN> Cycle of PutresCence: Two of this ring is required. With these rings, you can mechanically call volatile zombies, and you can unnecessarily repeat this skill every day. It is possible without this ring, but it is necessary to summon volatile zombies. They can be obtained in the temporary part of the "winter era" in the merits of the unique or common echo of the ring. RAVENS 'RISE: Gloves that add 2 minion skill points. In particular, some of these build skills rise to 8 points with perfect pumps. This adds a huge degree of freedom to the build. These original gloves can be obtained in the temporary "storm completion" part of the merit of echoing the original gloves and common gloves.

Changelog

  • Idol slots can be obtained during the campaign and you can see small prizes and original affics. The idol screen is composed of a grid, and the player will fill the grid with the idols of various parts. As the shape of the idols grows, the pasting of all types that can be applied is revealed. This has the potential to be a great way to add more customizations to assembly.
  • In this assembly, the focus is on increasing the attributes that were neglected when the passive glasses were separated, that is, the character's welt treatment. The standard requires 4 idol 1x3 and four idol 1x2.
  • Most idols have three effects: well, buil d-up and resistance. Only the first idol has its own correction of the probability of using "marked death" when a minion hit. The marked death increases the damage to the enemy by 25 %. However, this is only needed if you want to save a Necromancer tree password item. If you want to get this effect on the idol to increase the speed of echo cleaning, you can abandon the branded items. In any case, the loss on the boss is similar. Cycle of Putrescence: Two of these rings are required. With these rings, you can mechanically call volatile zombies, and you can unnecessarily repeat this skill every day. It is possible without this ring, but it is necessary to summon volatile zombies. They can be obtained in the temporary part of the "winter era" in the merits of the unique or common echo of the ring.

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Elim Rim - Journalist, creative writer

Last modified 08.08.2025

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