Summon weapons - Terraria Wiki
Summon weapons
For a list of call weapons that appear at low cost and statistical information for comparison, see the Call Weapon List.
Contents
- 1 minion
- 2 guards
- 1 Guardian of the inn
- 4. 1 Minion
- 4. 2 Guard
- 4. 2. 1 Normal
- 4. 2. 2 Surveillance tavern
- 5. 1 Minion
- 5. 2 Guardian
- 5. 2. 1 Normal
- 5. 2. 2 Hostel guards
- 7. 1 Basic game armor
- 7. 2 Armor of the inn
- 7. 3 devices
- 7. 4 Improvement
- 11. 1 Number of followers
- 11. 2 Loss of followers
- 11. 3 cases
- 11. 4 Procedures
The summoning weapon is an image of a weapon that produces small characters that help players during the battle by mechanically attacking the opponent in the range. Summon does not cause damage, injured or destroyed.
Most summoned weapon skins are classified into two types, minion and sentinel. The minion is a mobile character that traces the player's footprint, and the sentinel does not move. Furthermore, the prizes of Stardust, Chloropheat, and Fourvidun Armor Set are reminiscent of the players, just like minions.
The whip is also a similar weapon, causing damage by summoning the minion without summoning the minion. When the whip is hit by the enemy, the player minion and sentinel attack immediately. Some whip have a bonus effect and have a high probability of activating minions, but does not activate on the sentinel.
Minions [ ]
Minion is a moving character. Do not die, summon a minion instead, manually delay enhancement, or follow the player's footprints infinitely until you leave the world. There are various types of minions, some are walking around and flying in the sky, while others attack in shor t-range battles and remote battles. The minion consumes mana first, but then enters the player's feet infinitely without additional costs.
Minions are constantly damaging their opponents, and they do not literally need to be interested in players. The complete limit of all minions is that the attack speed and damage are restricted, but all types have different movement restrictions and attack restrictions.
The minion traces the footprints of the player, just like a pet, and flies and moves blocks according to the player's movement, but most minions do not have much chance to move and attack. However, the minions summoned by Abigale flowers, Tempest staff, Zeno Staff, Dessert Tiger staff, Stardust Dragon staff, blade staff, and Terra Prizma are the exceptions, and is likely to pass through blocks and attack.
The latest version of the moving target graphic Moving target graphic Point the image to the stationary targetThe PC version, console version, mobile version, TMODLOADER version, TMODLOADER 1. 3-LEGACY can interact with the items called by the minion. As a result, the corresponding minion is sent to the entity displayed on the cursor. The minion begins to attack her as long as the minion exists in the field of view. You can see a white curve swirling to the target enemy. The swirling purple particles can be seen on the enemy, followed by the moving enemy, and wander in front of the no n-moving enemies (see the image).
By default, players can only summon one minion at a time. All improvements may increase the ability of the player's minion ("slot") to be able to summon a certain number of minions simultaneously. As the number of minions increases, the minions can be summoned a certain number of times, and a certain number of different minions can be summoned. Increasing the number of minions does not affect apprentices and light apprentices. If the number of minions is smaller than the current value, the minion is randomly selected and discarded until the current price is lower. The minion disappears when the player leaves the world, and is not called again when entering the world or other world.
Spider Staff (old console, Windows Phone, OLD CHINESE, TMODLOADER LEGACY), Optical Staff, Star Dragon Staff, Desert Tiger Staff There is. See each page for details.
Sentries [ ]
Marines are characters that do not move. Unlike minions, Sentinel remains in the space without following the player's footprints. As a simple usage, the sentinel starts for a certain period of time (10 minutes) and then disappears. Unlike the minion, it exists in all probability, including the subsequent death of the owner. As long as Oldman's Army is active, this time limit does not work (details will be described later). < SPAN> Point the image to the still targeted target
The PC version, console version, mobile version, TMODLOADER version, TMODLOADER 1. 3-LEGACY can interact with the items called by the minion. As a result, the corresponding minion is sent to the entity displayed on the cursor. The minion begins to attack her as long as the minion exists in the field of view. You can see a white curve swirling to the target enemy. The swirling purple particles can be seen on the enemy, followed by the moving enemy, and wander in front of the no n-moving enemies (see the image).
By default, players can only summon one minion at a time. All improvements may increase the ability of the player's minion ("slot") to be able to summon a certain number of minions simultaneously. As the number of minions increases, the minions can be summoned a certain number of times, and a certain number of different minions can be summoned. Increasing the number of minions does not affect apprentices and light apprentices. If the number of minions is smaller than the current value, the minion is randomly selected and discarded until the current price is lower. The minion disappears when the player leaves the world, and is not called again when entering the world or other world.
Tavernkeep's sentries [ ]
Spider Staff (old console, Windows Phone, OLD CHINESE, TMODLOADER LEGACY), Optical Staff, Star Dragon Staff, Desert Tiger Staff There is. See each page for details.
Marines are characters that do not move. Unlike minions, Sentinel remains in the space without following the player's footprints. As a simple usage, the sentinel starts for a certain period of time (10 minutes) and then disappears. Unlike the minion, it exists in all probability, including the subsequent death of the owner. As long as Oldman's Army is active, this time limit does not work (details will be described later). Point the image to the stationary target
The PC version, console version, mobile version, TMODLOADER version, TMODLOADER 1. 3-LEGACY can interact with the items called by the minion. As a result, the corresponding minion is sent to the entity displayed on the cursor. The minion begins to attack her as long as the minion exists in the field of view. You can see a white curve swirling to the target enemy. The swirling purple particles can be seen on the enemy, followed by the moving enemy, and wander in front of the no n-moving enemies (see the image).
By default, players can only summon one minion at a time. All improvements may increase the ability of the player's minion ("slot") to be able to summon a certain number of minions simultaneously. As the number of minions increases, the minions can be summoned a certain number of times, and a certain number of different minions can be summoned. Increasing the number of minions does not affect apprentices and light apprentices. If the number of minions is smaller than the current value, the minion is randomly selected and discarded until the current price is lower. The minion disappears when the player leaves the world, and is not called again when entering the world or other world.
Whips [ ]
Spider Staff (Old Console, Windows Phone, OLD CHINESE, TMODLOADER LEGACY), Optical Staff, Star Dragon Staff, special minion ability logic There is. See each page for details.
Marines are characters that do not move. Unlike minions, Sentinel remains in the space without following the player's footprints. As a simple usage, the sentinel starts for a certain period of time (10 minutes) and then disappears. Unlike the minion, it exists in all probability, including the subsequent death of the owner. As long as Oldman's Army is active, this time limit does not work (details will be described later).
By default, players can only summon one sentry at a time. Innkeeper's armor and Old Army Devices (see below) increase the number of sentries with every probability, allowing a certain number of sentries to be summoned at the same time. These devices do not stack, so the maximum number of sentinels is also 6: 1 standard, +1 from the device, +1 from the combat table, +3 from the armor. Increasing the number of sentinels allows you to summon sentinels a certain number of times. In the versions for the previous generation consoles, Windows Phone, the Chinese version, and the Nintendo 3DS, players have the option to summon only one sentinel of the same type, and there is no option to increase this indicator.
After attacking, the sentinel switches to reuse mode, after which it can try to attack again. This stage is bypassed when summoning, so it is important to increase the attack speed of the sentinel, which consumes a lot of mana. Sentinels are not susceptible to mana sickness, so when using fast-attacking sentinels, the freeze ability is an effective technique to deal the maximum damage at a greater distance.
PC/Console/Mobile/tModLoader/tModLoader 1. 3 - Legacy Content Only: The information in this section only applies to the PC, Console, Mobile, tModLoader, and tModLoader Legacy versions of Terraria.
Sentries summoned with item aid from the inn are related to the "Army of the Old Man" event. They are purchased with Advocate Medals (instead of coins) and are only issued during an action. They can only be used as part of an action at first, and cannot be used until the action is completed. Each summoned Sentinel costs 10 Ether Mana. At the start of an action, players instantly receive 10 Ether Mana for their first Sentinel, and can collect more by killing opponents. There is no limit to the number of Sentinels summoned with Etherian Mana aid (see above). Other Sentinels can be used during the event, but the usual mana cost, duration, and number of Sentinels restrictions apply.
Pre-Hardmode [ ]
Minions [ ]
- Each Sentinel Inn's summoned weapons come in three values: Rod, Staff, and Stave, with Staves having the longest range and being the most powerful. Inn armor sets increase by one for every four Sentinels.
- Such an event then ends, and it can be used outside of an action, during which it functions as a normal Sentinel, costing the normal mana to summon (5 points per level) and acting for the normal 2 minutes. Ethereal mana cannot be used outside of an action, so normal Sentinel limitations apply. By default, only one Sentinel can be summoned, but devices such as grenades sold by innkeepers and Ogres dropped during actions can increase the player's clock limit. This limit increase also applies to Sentinels not owned by the innkeeper, such as the Spider Queen. Again, it does not stack.
- Table of Contents for PC/Console/Mobile Devices/Modloader Only: The information in this section applies only to the PC, console, mobile, and tModLoader versions of Terraria.
- The whip looks nothing like other summoned weapons and functions faster than classic weapons. When used, the whip performs a normal attack that does not require mana, and swings a wide cone at the cursor or whatever is aimed at it. Whips deal damage when summoned, so they don't just have a chance to land a dangerous blow. All whips have a chance to pierce enemies in their area of effect infinitely, but at the same time, they deal less damage to enemies that are rising, until they start losing one. Whips also differ in volume. The burden of piercing damage and the size of the whip generally get smaller as the whip gets stronger, and grow accordingly.