RPG Writeups The Dark Eye
The Dark Eye Manufacturer Doresh
Hello, I'm not a German who is not a German in the rol e-playing game! There is no doubt that you are collecting many questions about dark eyes. Don't worry, let's answer in order!
What is "Dark Eye" in the first place?
In real time, the Dark Eye will be released in the fourth edition (more precisely, 4. 1, now 4. 1), and the fifth edition, the fastest, will be released this year.
If so huge, why have you never heard of it?
Depending on the event. If you are a computer RPG fan of the 90's, the fastest trilogy, like Northland Trilogy, which defeated the 3rd edition for PCs for PC You must have met. The title of Lelms of Alkania was definitely chosen for overseas release because it sounded better than any of this work.
(A certain number of translations of the huge library of the TDE novel have been released in this title, but I don't want you to recognize me. I don't do role novels).
Funny precedent: If you have played with the first divinity or holy thing, both games (or at the same time, those engines) were required on a specific development line to freeze another poisoning. (And the first sacred thing was required to freeze with the addiction of Armarion, Little Wargum TDE). At the same time, Divine Divinity has stored Little Wargum Easterball since their year.
Recently, the entire TDE video game catalog has been attracting attention, from more direct adaptation, Dragons Gangs and Blackgs, to point and click style adventures. If rumors are correct, TDE's official movie will be released this winter. Considering how abundant information about this movie is, it can only be cast, as to whether it actually happens, and whether it will be unforgettable as the first official movie of D & Amp; AP; AP;
*) I am a single plot of a single plot that was managed within this restriction is about the actual newly opened mainland, all of which have been accurately forgotten. It was the same for drawing a movie on the "Kingdom". Needless to say, there are some enthusiasts.
I'm curious. But what about this name? By the way, what are these dark eyes?
Dark eyes (because there are a number of) -This is something average between steamships and immovable rods. This bal l-like artificial object developed by the fallen meteor is amplified in the space, making it possible to see the owner through time and place (but most of the edges are quite limited, In principle, you can only see the current small space).
So, the metasyust is a battle for control of dark eyes? Something like Dragon Ball without collection items?
Not really. Dark eyes play surprisingly a small role in the general plot. The main NPC has them.
So why is the game called "Dark Eye"?
Initially, the game was to be called Aventuria, in honor of the main setting, but apparently it sounded not attractive enough. Therefore, we decided to call her "dark eye."
Strange. In any case, what kind of Antiuria is this?
Well, this is the main setting of the game, at least 90% of all TDE products are dedicated to him.
In short, Antenturia is a typical fantasy with people, elves, gnomes and orcs. Instead of the eternal Middle Ages, the action of Aventuria unfolds in the era of revival without gunpowder. Of course, there are more primitive regions, including mentioning two countries that, it seems, are forever stuck in the Middle Ages and became a laughing stock for the whole continent.
魔法面では、アヴェンチュリアはライターたちが「ファンタジー・リアリズム」と呼ぶものに支配されている。つまり、「魔法は明確なルールに従い、(メイン npc の魔法使いの 1 人が脱線しない限り)何もできない 」ということだ。pc が d & amp; amp; d に登場するような魔法装備で身を固める必要がないという意味で、この設定はほとんどファンタジーではない。しかし、この設定を本当のロー・ファンタジーと呼ぶ には、いくつかのポイントがある(これについては後述する)。
アヴェンチュリアの非常に奇妙な癖のひとつは、その形式である。標準的なファンタジー RPG では、マップに収まりきらない一枚岩の巨大な大陸があり、マップの片側(通常は左側)だけが海のため に空いている。一方、アヴェンチュリアはヨーロッパの約 1/4 を占めている。ヨーロッパは何世紀にもわたって奇妙なことがたくさんあったからだ。それに、テレポートの呪文やその他のトリックを使う 必要性も減る。不思議なのは、アヴェンチュリアがまだ標準的なファンタジー RPG の設定に従っていることで、人類が知っているあらゆる気候帯が含まれている。コンテントの大きさを単純に 2 倍にするルール のようなものがあり、それが全体を少し信じやすくしている。
奇妙ですね。アヴェンチュリア以外の施設はありますか?
あるよ。そして、それらに関する情報は乏しいか、私が詳しく取り上げることはないだろうから、それらについて話そう!
In the first place, all of these other settings occur in ETR (such as the Earth's anagram, such as the German title dere, is considered to be Erde anagram), which is a world / planet with Antelia.
In addition, it is known to Antearians as a fantastic continent at the end of Guildland and the west, and most of the anthelians first came from there, but Milanol is actually a huge mainland. Not all of them are on the map (although this estimation is located along with the right). In the Miranor region, the thousan d-year state that attracts distant times is not the highest age. It also includes the best fantasy, including airships, flying megalopolis, lions, men with four hands, and more powerful wizards using unprecedented free magical systems.
Milanol is a stage where Aventuria later gave the biggest bet, and has a ful l-fledged product lineup. It was also used as a test site for the fourth edition rule.
This is probably the most unnatural setting. It is a hollow universe at the back of the dere (or rather, a pocket dimension found with a fairly deep climbing). Tarn is a world dominated by nine gods, and they abduct powerful warriors from different worlds and times and fight for their pleasure.
Originally, it was planned as a stage for the 1st public expert rules (including hig h-level game standards and all kinds of defeat zones that correspond to all kinds of creatures), but this stage Was hardly known, with a 2 5-year interval between separate products.
Again, there is a large mainland just east. In fact, it is integrated with the antero in the northeast, but the mountains are very dangerous and dangerous to cross. It was not easy to go to the mainland for the strong weather with rocks, and as a result, it was literally not researched without paying attention to what actually was near the anteria. What is actually known about this mainland is that there is something under the title "Diamond Sultan" and several fish.
Without the release of official products specializing in this mainland, fan baza mainly left it to fans.
The strange mainland in the south is even less, and the unusual situation on sulfur sea is not counted. It is the mainland for fans again.
Basically, everything is unified, for example, "Fantasy of Renaissance without weapons" or something like a seriousness?
Yes, if you judge from the official announcement.
So how do you actually play this game?
It's a very good question. The rules will be explained in detail later, but I think there is enough space to explain the basics.
In TDE, use D20 to judge the action, and use D6 for weapon damage. Of course, there are cases where the D20 is rarely damaged, but in TDE, D6 is a synonym for damage, so simply lower "6" when dealing damage (so from "2D6+2" instead. "2D+2").
The action solution is strictly rolled. Without the system of skills, TDE might have switched to a percentage cube. Why is it? Skill verification is a series of thre e-stage checks, and usually throws immediately with a multicolored D20. Skill rank is used as a bullet of glasses, and can reduce throwing cubes that are too expensive. Even if the rank is not negative, you have passed the test, and the remaining glasses determine the quality of your success. If the rank has become negative due to the correction element or the very bad original, add this negative value to each roll. Like you.
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse. < SPAN> Yes, judge from the official announcement.
So how do you actually play this game?
It's a very good question. The rules will be explained in detail later, but I think there is enough space to explain the basics.
In TDE, use D20 to judge the action, and use D6 for weapon damage. Of course, there are cases where the D20 is rarely damaged, but in TDE, D6 is a synonym for damage, so simply lower "6" when dealing damage (so from "2D6+2" instead. "2D+2").
The action solution is strictly rolled. Without the system of skills, TDE might have switched to a percentage cube. Why is it? Skill verification is a series of thre e-stage checks, and usually throws immediately with a multicolored D20. Skill rank is used as a bullet of glasses, and can reduce throwing cubes that are too expensive. Even if the rank is not negative, you have passed the test, and the remaining glasses determine the quality of your success. If the rank has become negative due to the correction element or the very bad original, add this negative value to each roll. Like you.
A little Aventuria crash course
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse. Yes, if you judge from the official announcement.Mr.Misfit posted:
So how do you actually play this game?
It's a very good question. The rules will be explained in detail later, but I think there is enough space to explain the basics.
In TDE, use D20 to judge the action, and use D6 for weapon damage. Of course, there are cases where the D20 is rarely damaged, but in TDE, D6 is a synonym for damage, so simply lower "6" when dealing damage (so from "2D6+2" instead. "2D+2").
The action solution is strictly rolled. Without the system of skills, TDE might have switched to a percentage cube. Why is it? Skill verification is a series of thre e-stage checks, and usually throws immediately with a multicolored D20. Skill rank is used as a bullet of glasses, and can reduce throwing cubes that are too expensive. Even if the rank is not negative, you have passed the test, and the remaining glasses determine the quality of your success. If the rank has become negative due to the correction element or the very bad original, add this negative value to each roll. Like you.
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse.
But despite the presence of weapon holders, combat is mostly about checking statistics. Ranks in these skills are used to increase your base attack and parry values, which are statistical indicators that you must roll and take or not take during combat. If you hit, you deal damage (from 1D for a knife to 3D+3 for a triple-claw, with higher power increasing damage but not as noticeable as D& amp; amp; amp; d) and draw parry protection from the target (from 1 for soft clothing to 12 for old-fashioned knight armor, which is too expensive and bulky for PCs). Everything after that goes to enemy life points (around 20-40 for 4th edition characters, most warriors have 35-A normally).
If you think TDE suffers from the same problems as Brum's earlier versions (i. e. attack and defence are not connected in any way, which can slow down combat), you'd be right. But at least in TDE, the character is faster and the action of defense is over. And of course, these are only the most basic rules of combat. Like all creeps' favorite games, there are many lotions that slow down the combat, but do not solve the biggest problem, which is attack/stock. But we will touch on this later.
And this is goodbye until next time.
Next time, let's talk about PC selection in Aventuria!
Posted by Doresh Original Message SA
My mistake, I had in mind whether it would be normal if I went through the TDE-modules, considering how many lines you have to go through, there is no need to increase your module load.
Let's see if I have enough common sense when I finish XD
Dark Eye
I'll explain Aventuria in a little more detail here, because some of these things may come up when I explain the different options for characters.
A mini lesson on Aventuria
Since we'll only be doing Aventuria from now on, let's take a look at the map straight from the basics 4. 1. at the end:
To get a first look at the higher permissions and the different kingdoms, here is the political map:
But here is a summary of the political map I just created:
Please note that this map is a bit outdated. Henchlands and parts of Mordor do not exist in current Metallo.
Map
Aventurians use the metric system. A meter is a stride, a kilometer is a mile, a kilogram is a stone, and a ton is a slate. To make the number of units smaller than in the actual metric system, units are usually in multiples of 20 or 25. For example, one stone is equal to 4 ounces.
Aventurians have several calendars, but the most common one has 12 months, each named after one of the twelve main gods. The new year begins on Neyyur (as it is the month of Prayos, the sun god and head of the pantheon). Each month is exactly 30 days long, so the last five days of each year (Aventurians do not believe in leap years) are called the Nameless Days (after the main villains of the pantheon). If you were born today, you would likely be killed on the spot, thanks to superstition.
There are also many ways to count the years. The main format is BF (from the Fall of Bosparan, after the first empire founded by settlers from Milanor), but official publications often use the very young Hal Count (named after the emperor who abolished the practice of changing the count with each new emperor).
I can't vouch for the older versions (the difference shouldn't be too great to avoid major outrage), but the art in TDE is generally very down to earth and historical. There's no ridiculous armor with a giant loincloth, hammers aren't anvils on sticks, and the female adventurers' outfits aren't that different from the male ones.
The sword-wielding skirted women might be an exception.
Character Creation
This is where I see the most changes in TDE. Previous editions had random hit point increases with each level (making high-level combat even slower), and a tier-based "race as class" system (one of the racial classes was "non-Viking") where different classes got more attempts at their favorite skill groups rather than simply spending skill points to improve skills directly. Stats were given randomly, of course.
TDE switched to a points-purchasing system in the 4th release, where the player picks a race, a culture they grew up in, and a profession (i. e. what they did for adventures). Each step costs points depending on how many benefits you get from the race/culture/profession. This is even a rather nice addition to the race and class system -- although TDE still has demihumans with different strokes, rather than demihumans with one race and different cultures. PCs improve after character creation because they receive XP and adventure glasses. Character levels are now just a general measure of experience, with no real mechanics (though studying new skills in 4. 0 will be more expensive as the higher levels get harder). The main stats in TDE are courage, agility, intuition, charisma, dexterity, agility, constitution, and strength, with 10 being the average human's index, and the range generally corresponding to D& D; MP; additional pseudo-stats are social stats, which have real mechanical effects when trying to pretend to be a human with a lower or higher social status.
In addition to life points, characters also have stamina (which really comes into play in unarmed combat or when the GM decides to use some extra rules that make events unfold even slower) and magic resistance (modifications against enemy spells monitor mind and polymorph). These derived attributes account for about 50% of the stats, and about 50% of the modifiers based on race, culture, and class. Casters also have astral glass as a mana reserve, and karma glass when anointed (they are TDE clerics), but its initial value depends only on how powerful the anointed deity is.
The remaining derived attributes are combat-only, and include initiative, as well as base values for attack, parry, and combat extension. There's also a wound threshold and a note about how difficult it is to inflict wounds (because it wouldn't be a very cool game without death spirals in combat).~For later adjustments, you can either gain some superiority or receive a defect and get auxiliary glasses. Especially in 4. 0, expensive professions become even more expensive because you have to buy social status at zero marks (e. g. add another 10 points or something like that to a magician's 24+ point profession). In 4. 1, fortunately, any profession starts with a small social status. But in 4. 1, due to the fact that you try to spend up to 100 points (out of 110 starting), you receive a bunch of defects most quickly, bad stats are not only pretty detrimental to you in abilities, but stats never have a chance to be higher than 1, 5 times the initial significance, in fact, that it seriously punishes you with a long chance, just because you didn't want to play for a thirsty sociopath with a glass jaw suffering from claustrophobia and a listless version of ADHD.
Besides superiority and disadvantages, feats are also feats. Some of them are considered more of a weaker version of superiority, due to the fact that only special skills can be made by the character afterwards.
After such as the Chargin' Glasses, you get a starting point for adventures to improve and gain skills (based on your agility and intuition, due to the fact that giving everyone a monotonous number, as in the case of the Chargin' Points, was very pointless). After that, you get a different starting capital (depending on social status) to compensate for the baggage from the profession, and you're ready to work.
Diversity and Culture
Since humans are the majority in Aventuria, most of the races that appear in TDE are human, but almost all of them have monotonous statistics and have different characteristics depending on their height, weight, hair color, and eye color.
Middle Realmians
Standard Europeans who came from Miranora 2, 500 years ago and spread to the mainland from that time. Their title comes from Middle Realm, aka Galetia, an analogue of the Holy Roman Empire.
Ordinary culture: These (due to the fact that it is divided into Megalo Police and land, which is the fact that most cultures already have a certain number of controls and variations), and have developed considerably (not France/ Italy, but more There are many Spanish small and island groups, and are considered to be their own family as exile of monsters appearing in Greek mythology, and Founthland/ Bornland (not Russia). If you like the Middle Ages rather than the Renaissance, there are Angry and Nostoria kingdom. In both cases, it is a hearing loss nation that has no teeth on allies and often emits a powerful army of its own country. It means "a powerful army," the farmers collected to die for their masters. "
Antenturia Arab Natakan
), The Novadi (the Desert of Nomads based on the Tuareg tribe), the southern Aventuria-Area in which slaves are cheaper, funded (anywhere else), and the swordsman fights (other areas in Aventuria) The swordfighter is a rudimentary profile with a sword). For a long time, the bohemian tralamid and Virgin live in all kinds of mountain masses.
Novadi is probably an exceptional ant i-Julia civilization because it is a monolithic and worshiped a dormant god named Lastula. Nobody understands who Rastura is in their personal view of the universe. < SPAN> Ordinary culture: These are medieval (due to the fact that it is divided into Megalopolis and land, but most cultures have a certain number of controls and variations), and have developed considerably (in France/ Italy in France. There are more Spanish small regions and islands, and is considered to be a unique family as a remythes of monsters in Greek mythology), Founn Land/ Bornland (not Russia). If you like the Middle Ages rather than the Renaissance, there are Angry and Nostoria kingdom. In both cases, it is a hearing loss nation that has no teeth on allies and often emits a powerful army of its own country. It means "a powerful army," the farmers collected to die for their masters. "
Antenturia Arab Natakan
), The Novadi (the Desert of Nomads based on the Tuareg tribe), the southern Aventuria-Area in which slaves are cheaper, funded (anywhere else), and the swordsman fights (other areas in Aventuria) The swordfighter is a rudimentary profile with a sword). For a long time, the bohemian tralamid and Virgin live in all kinds of mountain masses.
Novadi is probably an exceptional ant i-Julia civilization because it is a monolithic and worshiped a dormant god named Lastula. Nobody understands who Rastura is in their personal view of the universe. Ordinary culture: These (due to the fact that it is divided into Megalo Police and land, which is the fact that most cultures already have a certain number of controls and variations), and have developed considerably (not France/ Italy, but more There are many Spanish small and island groups, and are considered to be their own family as exile of monsters appearing in Greek mythology, and Founthland/ Bornland (not Russia). If you like the Middle Ages rather than the Renaissance, there are Angry and Nostoria kingdom. In both cases, it is a hearing loss nation that has no teeth on allies and often emits a powerful army of its own country. It means "a powerful army," the farmers collected to die for their masters. "
Antenturia Arab Natakan
), The Novadi (the Desert of Nomads based on the Tuareg tribe), the southern Aventuria-Area in which slaves are cheaper, funded (anywhere else), and the swordsman fights (other areas in Aventuria) The swordfighter is a rudimentary profile with a sword). For a long time, the bohemian tralamid and Virgin live in all kinds of mountain masses.
Novadi is probably an exceptional ant i-Julia civilization because it is a monolithic and worshiped a dormant god named Lastula. Nobody understands who Rastura is in their personal view of the universe.
The Turamids of the old days seemed to be doing well in the early Kingdom period, and Alani (no n-Persian / Turkish), Norvardians (nomads from East Europe, as far as I know, as far as I know. Avoid the standard gypsy characteristics, and the Mascani were born in a mixture of three completely different cultures. Maraschani is quite rare. They live on the eastern peninsula, wear suspicious classic wooden armor like Samurai, and their iconic swords are "no n-Katana" and "no n-No n-Dachi". It could be like no n-Japan without Asians (Aventuria does not have anything equivalent to Asians), but as you read, their religion is the ears of two gods and brothers. It is wondering why their cult's weapons are the disks, as they develop around the universe (according to their religion, it contains a disk). And in fact, their naming combines their entire biography. It's as if someone who feared that they would be original had put in a samura i-like thing.
Turwalzi
Viking. They are thought to be immigrants from Milanol (Milanol has a viking mark) and is generally similar to vikings. The original features are their cult weapons, SKRYA (a lon g-tailed doubl e-headed ax, has a short pattern that is doubtful about the usefulness of weapons), and worship of the whale of the whale, Svafnir. From their beliefs, boasting of being a whale volunteer around is generally not very reasonable.
Torverarian-that is different from the above-the above-to get a bonus for his physical status, and actually consumes Chargen. In addition, they have a rough temper (this is considered a drawback), and it's nonsense (they call it "Whale Wrath"), so the most promising candidate for "Blood Frenzy". It is considered. It is interesting every time a group fighter suddenly gets angry and attacks everyone within the range. < SPAN> The old Turamids seemed to be doing well in the early Kingdom period, and I am a norbaldians (norbaldians from the East Europe), the norbaldians (East Europe. As far as I knew, it was born with three completely different cultures, which are avoiding standard gypsy characteristics and Malascanians. Maraschani is quite rare. They live on the eastern peninsula, wear suspicious classic wooden armor like Samurai, and their iconic swords are "no n-Katana" and "no n-No n-Dachi". It could be like no n-Japan without Asians (Aventuria does not have anything equivalent to Asians), but as you read, their religion is the ears of two gods and brothers. It is wondering why their cult's weapons are the disks, as they develop around the universe (according to their religion, it contains a disk). And in fact, their naming combines their entire biography. It's as if someone who feared that they would be original had put in a samura i-like thing.
Turwalzi
Viking. They are thought to be immigrants from Milanol (Milanol has a viking mark) and is generally similar to vikings. The original features are their cult weapons, SKRYA (a lon g-tailed doubl e-headed ax, has a short pattern that is doubtful about the usefulness of weapons), and worship of the whale of the whale, Svafnir. From their beliefs, boasting of being a whale volunteer around is generally not very reasonable.
Torverarian-that is different from the above-the above-to get a bonus for his physical status, and actually consumes Chargen. In addition, they have a rough temper (this is considered a drawback), and it's nonsense (they call it "Whale Wrath"), so the most promising candidate for "Blood Frenzy". It is considered. It is interesting every time a group fighter suddenly gets angry and attacks everyone within the range. The Turamids of the old days seemed to be doing well in the early Kingdom period, and Alani (no n-Persian / Turkish), Norvardians (nomads from East Europe, as far as I know, as far as I know. Avoid the standard gypsy characteristics, and the Mascani were born in a mixture of three completely different cultures. Maraschani is quite rare. They live on the eastern peninsula, wear suspicious classic wooden armor like Samurai, and their iconic swords are "no n-Katana" and "no n-No n-Dachi". It could be like no n-Japan without Asians (Aventuria does not have anything equivalent to Asians), but as you read, their religion is the ears of two gods and brothers. It is wondering why their cult's weapons are the disks, as they develop around the universe (according to their religion, it contains a disk). And in fact, their naming combines their entire biography. It's as if someone who feared that they would be original had put in a samura i-like thing.
Turwalzi
Viking. They are thought to be immigrants from Milanol (Milanol has a viking mark) and is generally similar to vikings. The original features are their cult weapons, SKRYA (a lon g-tailed doubl e-headed ax, has a short pattern that is doubtful about the usefulness of weapons), and worship of the whale of the whale, Svafnir. From their beliefs, boasting of being a whale volunteer around is generally not very reasonable.
Torverarian-that is different from the above-the above-to get a bonus for his physical status, and actually consumes Chargen. In addition, they have a rough temper (this is considered to be a drawback), and it's nonsense (they call it "Whale Wrath"), so the most promising candidate for "Blood Frenzy". It is considered. It is interesting every time a group fighter suddenly gets angry and attacks everyone within the range.
Galsquellandians, a mixed race between Turvarrians and Norbaldians, are closely related to Turvarrians, and they are also "half Arab Eastern European Viking." However, they are barbarians, not vikings. They hate the sea, and they are regarded as ant i-tobaries because they regard Svafneal as the protagonist of their domineering religion. Another relatives of Turvarian are Fializing, a serious and evil barbaric group resembling Conan, living in the cool northern part.
Troll Jaguar / Prungger / Niburler (the official name of the UK is not taken into account).
He is a steroid savage, claiming that troll blood is basically flowing. They are always quite muscular, drawn in a row, and the whole body is covered with lines.
No n-Sami are indigenous adventurers living in no n-Lapland. It is much more friendly than the Phijing tribe, and their religions include Wolf worship.
Forest
An indigenous ethnic group living in the south. Some are similar to the indigenous Yankee, others other than Africans. They also invented Aventuria's Kung Fu.
Mundane Professions (with more culture ramblings)
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse. Yes, if you judge from the official announcement. In TDE, use D20 to judge the action, and use D6 for weapon damage. Of course, there are cases where the D20 is rarely damaged, but in TDE, D6 is a synonym for damage, so simply lower "6" when dealing damage (so from "2D6+2" instead. "2D+2").A typical arro w-poisoned elf from the same vague world as a fairy gives them a vague, distant view of life, which acts as a drawback, and almost all skills are expensive (at least 4. 0. 0. It includes the skills that the fairy must have). An elf also has the opportunity to chat with two voices at a time, which is necessary to manipulate their language perfectly. An elf is also considered an important prerequisite for this for this, but TDE is definitely not a low fantasy. In the TDE era, the elf was a spellcaster class with a bow and ranger skills. This was handed down to the fourth edition, and all elf became wizards regardless of the actual occupation.
The elf decoration is somewhat consistent. Sometimes it is drawn with an elongated face and a not black pupil. In some cases, ordinary people with sharp ears. It depends on whether the painter wants to distinguish them from hal f-self (described later), but male elf tends to be drawn more than human.
As in the case of gnome, Medo Elf (lives along the river in northern Aventuria and generally contacts humans), Forest elf (living in one forest, generally left alone), Furnie Elf (In the northern part of the elf in the northern part, I want to leave it alone), the field elf (Elfnomad traveling on a horse ... that's it ...).
(There is an artificial elves, a night elf living in the north, and appears in almost the same adventure module). They are dominant and may be the only race of the elf).Surprisingly, these boys's father or mother are usually meadow elf. They are not arrogant than ordinary elf, but not as strong as humans. When you are educated among the elf, you will be able to fully receive the elf magic potential and speak in two voices. If you are raised between humans, you can usually learn magic and other spells, and you can choose this profession a little cheaper because it is more magical. If you choose a profession that is unrelated to spells, you will become a magical amateur, and untrained magical potential will appear as a spell skill.
They, also called "black skin" because they are hairy instead of green skin, live as nomads on the prairie surrounded by mountain ridgelines. They usually wear a lot of skin in Mongolian clothes. In addition, many skins are affixed to cult-like weapons, of which the skimeter with a wiping blade (for Mongolism) and a wavy blade (this is to boast of their gun-blacksmithing technology. I think it is.) The oak is very spiritual. The tribal leader is believed to be the priest of the god of battle that leads the tribe and the priest of the tribe alongside the Shaman, the priest of the Death / Magical God. They are also proud of the races of warriors and are probably the world's largest female discrimination. They barely consider women as above animals, and they don't even name them. < SPAN> The elf decoration is also somewhat consistent. Sometimes it is drawn with an elongated face and a not black pupil. In some cases, ordinary people with sharp ears. It depends on whether the painter wants to distinguish them from hal f-self (described later), but male elf tends to be drawn more than human.
As in the case of gnome, Medo Elf (lives along the river in northern Aventuria and generally contacts humans), Forest elf (living in one forest, generally left alone), Furnie Elf (In the northern part of the elf in the northern part, I want to leave it alone), the field elf (Elfnomad traveling on a horse ... that's it ...).
(There is an artificial elves, a night elf living in the north, and appears in almost the same adventure module). They are dominant and may be the only race of the elf).- Surprisingly, these boys's father or mother are usually meadow elf. They are not arrogant than ordinary elf, but not as strong as humans. When you are educated among the elf, you will be able to fully receive the elf magic potential and speak in two voices. If you are raised between humans, you can usually learn magic and other spells, and you can choose this profession a little cheaper because it is more magical. If you choose a profession that is unrelated to spells, you will become a magical amateur, and untrained magical potential will appear as a spell skill.
- They, also called "black skin" because they are hairy instead of green skin, live as nomads on the prairie surrounded by mountain ridgelines. They usually wear a lot of skin in Mongolian clothes. In addition, many skins are affixed to cult-like weapons, among which the skimmiter with a wiping blade (this is to boast of their gun blacksmithing technology for jockey). I think it is.) The oak is very spiritual. The tribal leader is believed to be the priest of the god of battle that leads the tribe and the priest of the tribe alongside the Shaman, the priest of the Death / Magical God. They are also proud of the races of warriors and are probably the world's largest female discrimination. They barely consider women as above animals, and they don't even name them. The elf decoration is somewhat consistent. Sometimes it is drawn with an elongated face and a not black pupil. In some cases, ordinary people with sharp ears. It depends on whether the painter wants to distinguish them from hal f-self (described later), but male elf tends to be drawn more than human.
- As in the case of gnome, Medo Elf (lives along the river in northern Aventuria and generally contacts humans), Forest elf (living in one forest, generally left alone), Furnie Elf (In the northern part of the elf in the northern part, I want to leave it alone), the field elf (Elfnomad traveling on a horse ... that's it ...).
- (There is an artificial elves, a night elf living in the north, and appears in almost the same adventure module). They are dominant and may be the only race of the elf).
- Surprisingly, these boys's father or mother are usually meadow elf. They are not arrogant than ordinary elf, but not as strong as humans. When you are educated among the elf, you will be able to fully receive the elf magic potential and speak in two voices. If you are raised between humans, you can usually learn magic and other spells, and you can choose this profession a little cheaper because it is more magical. If you choose a profession that is unrelated to spells, you will become a magical amateur, and untrained magical potential will appear as a spell skill.
- They, also called "black skin" because they are hairy instead of green skin, live as nomads on the prairie surrounded by mountain ridgelines. They usually wear a lot of skin in Mongolian clothes. In addition, many skins are affixed to cult-like weapons, among which the skimmiter with a wiping blade (this is to boast of their gun blacksmithing technology for jockey). I think it is.) The oak is very spiritual. The tribal leader is believed to be the priest of the god of battle that leads the tribe and the priest of the tribe alongside the Shaman, the priest of the Death / Magical God. They are also proud of the races of warriors and are probably the world's largest female discrimination. They barely consider women as above animals, and they don't even name them.
- Like elves and gnomes, they also have images and abbreviations. In fact, some orcs prefer trade to abduction.
The orcs, it is possible to meet outside, are usually expelled from their own tribe or later saved by the giant "vaaaga!" of the Arcanian trilogy). As a rule, they stick to raiders. East of the orcs are the salt flats, and the Middle-area, occupied during the aforementioned "vaaaga!". The orcs living in this area inherited some of the features of the district inhabitants and became more civilized.
For example, the play of the orcs is not rudimentary. Of course, they suffer (mostly) in the north, and with enough resources, it is quite possible to exist respectably in the south (in southern Aventuria, if you are quite wealthy, no one cares about the person you love in your basement), but if you enter the heart of Antenturia, you will be destroyed in space.
There is a strange mixed race called the Holbergians, who are said to be the descendants of orcs and elves. They are not granular, and use their own magical abilities, so they are left alone. In fact, I think they appeared in one adventure module and that's it. Not only that, but in the concept of the Kingdom of Arcania, they were last noticed.
They are in Aventuria, but, as in, for example, D& D & AP;, perhaps its main condition is considered "murder on the spot".
The small and numerous cousins of the orcs are preserved by matriarchy due to the fact that the birth of children is practically magical for them, unlike the orcs. Literally everywhere and often the main thieves of thieves, they are still killed in space in most areas, except for the non-Russian First Metropolis, where they have human status.
This lizard, which lives almost all over Aventuria (excluding areas that are too dry or too cold), were originally a more powerful dinosaur, which originally dominated Aventuria. Many Achazo returned to the tribal structure, but some Achazo lived in the former master's archeological site, and with some of their knowledge, Crystalomanthy with magic possibilities. I am training the art.
(In this setting, the dragon has a relatively small jewel / precious stone called Carbunkle in the brain, and this jewel store their essence and use crystal magic to use other jewels. ).
D & Amp; amp; D, a typical image of D; D, is a brutal and monste r-like humanoid, but Achazu is actually very slim and very human proportions (( Of course, except for the tail and head with a long nose). Their symbolic weapons are si x-fins swinging a doubl e-headed ax (derived from the same weapons used by Frog Dragon, which still appears in a beast drawing along with statistical blocks, despite being extinct several years ago). It is a strange trident, not. It doesn't seem to be practical or practical at all, and names that are not pronounced (Achaz dislikes vowels).
Dinosaurs and lizard gods of the gods are ancient creatures, and it's best to leave them alone. The main job of their Shaman and priest is not to pay attention to the gods.Achazu is very noisy in the climate and is difficult to take root in any culture. Most humans will consider Achaz as monsters, and the Turvarian regards Acchaz as a servant of H'ranga (h'ranga is a general term of Achazu, they will be killed. It's a love craf t-like god, so it can't be helped. Dwarves consider Acchaz as a dragon's servant, so they will rather kill them (Dwarf and Dragon are completely bad).
(Dwarf and dragon are bad) (there are still some races that cannot be played, but I keep them for the beast score. Night elf and Holberdia have a close relationship with the play aspersible races.) < SPAN> This lizard, which lives almost all over Aventuria (excluding areas that are too dry or too cold), originally dominated Aventuria, a more powerful dinosaur minion. It was. Many Achazo returned to the tribal structure, but some Achazo lived in the former master's archeological site, and with some of their knowledge, Crystalomanthy with magic possibilities. I am training the art.
(In this setting, the dragon has a relatively small jewel / precious stone called Carbunkle in the brain, and this jewel store their essence and use crystal magic to use other jewels. ).
D & Amp; amp; D, a typical image of D; D, is a brutal and monste r-like humanoid, but Achazu is actually very slim and very human proportions (( Of course, except for the tail and head with a long nose). Their symbolic weapons are si x-fins swinging a doubl e-headed ax (derived from the same weapons used by Frog Dragon, which still appears in a beast drawing along with statistical blocks, despite being extinct several years ago). It is a strange trident, not. It doesn't seem to be practical or practical at all, and names that are not pronounced (Achaz dislikes vowels).Dinosaurs and lizard gods of the gods are ancient creatures, and it's best to leave them alone. The main job of their Shaman and priest is not to pay attention to the gods.
Achazu is very noisy in the climate and is difficult to take root in any culture. Most humans will consider Achaz as monsters, and the Turvarian regards Acchaz as a servant of H'ranga (h'ranga is a general term of Achazu, they will be killed. It's a love craf t-like god, so it can't be helped. Dwarves consider Acchaz as a dragon's servant, so they will rather kill them (Dwarf and Dragon are completely bad).
(Dwarf and dragon are bad) (there are still some races that cannot be played, but I keep them for the beast score. Night elf and Holberdia have a close relationship with the play aspersible races.) This lizard, which lives almost all over Aventuria (excluding areas that are too dry or too cold), were originally a more powerful dinosaur, which originally dominated Aventuria. Many Achazo returned to the tribal structure, but some Achazo lived in the former master's archeological site, and with some of their knowledge, Crystalomanthy with magic possibilities. I am training the art.(In this setting, the dragon has a relatively small jewel / precious stone called Carbunkle in the brain, and this jewel store their essence and use crystal magic to use other jewels. ).
D & Amp; amp; D, a typical image of D; D, is a brutal and monste r-like humanoid, but Achazu is actually very slim and very human proportions (( Of course, except for the tail and head with a long nose). Their symbolic weapons are si x-fins swinging a doubl e-headed ax (derived from the same weapons used by Frog Dragon, which still appears in a beast drawing along with statistical blocks, despite being extinct several years ago). It is a strange trident, not. It doesn't seem to be practical or practical at all, and names that are not pronounced (Achaz dislikes vowels).
Dinosaurs and lizard gods of the gods are ancient creatures, and it's best to leave them alone. The main job of their Shaman and priest is not to pay attention to the gods.
Achazu is very noisy in the climate and is difficult to take root in any culture. Most humans will consider Achaz as monsters, and the Turvarian regards Acchaz as a servant of H'ranga (h'ranga is a general term of Achazu, they will be killed. It's a love craf t-like god, so it can't be helped. Dwarves consider Acchaz as a dragon's servant, so they will rather kill them (Dwarf and Dragon are completely bad).(Dwarf and dragon are bad) (there are still some races that cannot be played, but I keep them for the beast score. Night elf and Holberdia have a close relationship with the play aspersible races.)
Next time, a way to become a profession or a veteran of a prostitute. Or a warrior with a donkey recruitment.
Posted by: Doresh Original SA Post
Dark eyesFrom 4. 0 with the box set, using an extension specializing in secular heroes and behavior (it is an actual completely main book that does not include supernatural things), and only the ruler on the solid cover. Let's take a look at how everything has changed in an artistic plan:
Sword and AMP; amp; Her o-it is also a bar on the outdoor spiral stairs. Sadly, the bats in this corner seem to be pure fiction by the painter.
The Sword Road-He says, "Push an ax on the head, everyone else looks indifferent or irritated."
Security profession (with other cultural nonsense)Magical Professions
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse. Yes, if you judge from the official announcement.Being realized that the strict class system had shifted from a template to create a character, and someone in the writing department would have left the rails and added variations and fencing to almost all cultures.
For example, our double Guy Gardner, Gao Garten Rib (the most strange name in TDE). He is obviously an urban person from Middle Rumian, and all the cool men are from the city.
Looking at the full line, his choices to add to vanilla culture:
Refugees from the town caught by no n-orders
A port town or a city close to a large river
Area with a specific name
Removal in a city named Festum (because more than half other than Japan is a different nondor).
Northern settlers
Cities with important temples and pilgrimage
Nobles
Within the rational restrictions, you can add some of these options to your culture. However, given how the game is sparingly covering the charge point, there is not much reason to make free culture unnecessarily expensive for several additional skill points.
Luckily, the book teaches you not to take these secondary options even if your hero comes from a big city family that fits that description. This simply means that he was not affected by these additional circumstances. If a huge shrine in his hometown influenced him, why not let the player decide if he wanted to invest points in religious skills? After all, CharGen's ultimate action is to waste a lot of points on skills.
And don't think for a second that this baggage like "port city" is a sub-template for Artel. No, no, every culture that claims this has their own version. Apparently some cultures are heavily influenced by huge rivers that serve as important means of trade.
Going back to the template, in fact, all of these races, cultures, and classes have universal build standards that were created (according to a point system that is obviously different from the two types of points that players use for CharGen). This is important, because, for example, all three of these options are likely to give you roughly the same baggage. Elemental races differentiate between stat and derived attribute modifiers, cultures are collections of different skills, and professions are huge bundles of skills.
However, because the even system of templates is so valuable, the final point price of each template varies depending on the race, culture, and profession it belongs to. Professions have the largest final price reduction, and races the smallest. This makes it more expensive to create a character with prepared charges, and this baggage, like the elven race, costs almost the same as a regular spellcaster feat with all abilities and so on. But as a result, elven professions turn out to be pretty cheap, and this doesn't make them any less useful.
While skill and stat bonuses when creating a template are still linearly costed (which makes sense, since they stack with similar prices from other templates), when using adventure points to augment or research items, TDE employs a system where every new Increasing rank costs more than the previous one. As a result, when creating a munchkin, it becomes important to choose a culture and profession combination that focuses your personal skill set on as few skills as possible.
And because these are one of those systems where skills are not the same every time, cultures and professions often have a record of similarity, such as "+2 to one of these skills.", the price of cultures and professions is guided by the average price of the most likely skills. Munchkins naturally choose the job option that is easiest to drive.
Conclusion: I assume that they were very late, and in fact their internal glass system prepared very expensive professions, and then they added a modifier to the price. And the linear promotion cost is just not a bad place to be if the player does not have every opportunity to apply it.
World Trade (Finally)
And here it all goes off the rails and jumps into the shark. The creator team was definitely focused on simulating arranging the game so that all NPCs in Aventuria could build with the support of the "ever-present system". To achieve this, they literally added all the historical professions that could only be invented, such as beggars, posters, innkeepers, or even confused people.
To save sensory consciousness (mainly my consciousness), I will only talk about the professions that most symbolize TDE.
Ordinary bukinists are not considered wizards' wands. They are all about perception and language possibilities, acting as translators and explanation fairies. They still receive the "curiosity"-defect, which sometimes has the ability to make them arrange stupid things, for example to reveal the group's deception or to set off a trap. Funny baggage.
If you want the least survival-skilled bukinist, you can freeze a scientist.
These kids, who are "tillsticks" for those who don't have elves, are very well controlled in remote fights and don't let anyone assign them to die on a raging field. The least combat-focused are the scout figures.
An endangered race with a place alone in the surly deaf nations of Angust and Nostir, the knights will combine etiquette and heraldry knowledge with military training and drumming.(Funny precedent: in 4. 0 you start as an unassuming squire, in 4. 1 you're called a knight from the get-go).
These youngsters can literally be found in any culture. Mercenaries in the basement have the option to choose different combat skills. Of course, the full standard allows you to choose one of the 10 types of sub-professions, named in honor of their role in bodyguard and combat. So why enjoy brutal tips when it is possible to free yourself from a flexible profession?
Clos e-related classes are soldiers applied to all available su b-occupations, except for bodyguards, and are usually somewhat cheaper than mercenaries and are weak.
They grow up in the city and are basically TDE's looting, but have nothing to do in battle. In short, they deal with social issues, and depart from the advantages of giving the ability to give up themselves to different personal connections and different social status, and tend to adapt to new environments. But when they survive in the wild, they struggle.
Remember that thieves and thiefs are different occupations, but you can pong tramps.
Or rather, an Academy warrior. These people can replace knights in most countries and have a graduation certificate for those from any social class to obtain ass (on condition that they have money and/ or talented). So visit one of the various ant i-URIC Academy of soldiers (this is not clearly mentioned, but you are the actual subject) It is cheaper than anyone else. We provide you.
Of course, complete rules are provided by more than 16 types of warriors, and each is based on different academy. Probably the coolest is the Dwarf Academy in Xelos, the only place where you can learn Drago no crust (a TDE dragon requires steel eggs). Unfortunately, most of the campaigns must be advanced to be so cool that you can fight real dragons.
Instead of a warrior, it is a more fencing/ duel type hunter who is in a danger of extinction, and is trained at public schools, and to prove that their schools are better. I'm looking for such a hunter from the school.
others
TDE has two bonuses, with a certain mult i-classification: a veteran can get two occupations (in the previous 4. 0, you had to start a knight, not a servant). To improve all bonuses a little more. In versatile training, you can choose two occupations, but only one of them is expensive/ takes a lot of time to study. In other words, it can be a walnut. < SPAN> closely related classes are soldiers applied to all available su b-occupations, except for bodyguards, and are usually somewhat cheaper than mercenaries and weak.
They grow up in the city and are basically TDE's looting, but have nothing to do in battle. In short, they deal with social issues, and depart from the advantages of giving the ability to give up themselves to different personal connections and different social status, and tend to adapt to new environments. But when they survive in the wild, they struggle.
Remember that thieves and thiefs are different occupations, but you can pong tramps.
Or rather, an Academy warrior. These people can replace knights in most countries and have a graduation certificate for those from any social class to obtain ass (on condition that they have money and/ or talented). So visit one of the various ant i-URIC Academy of soldiers (this is not clearly mentioned, but you are the actual subject) It is cheaper than anyone else. We provide you.
Of course, complete rules are provided by more than 16 types of warriors, and each is based on different academy. Probably the coolest is the Dwarf Academy in Xelos, the only place where you can learn Drago no crust (a TDE dragon requires steel eggs). Unfortunately, most of the campaigns must be advanced to be so cool that you can fight real dragons.
Instead of a warrior, it is a more fencing/ duel type hunter who is in a danger of extinction, and is trained at public schools, and to prove that their schools are better. I'm looking for such a hunter from the school.
others
TDE has two bonuses, with a certain mult i-classification: a veteran can get two occupations (in the previous 4. 0, you had to start a knight, not a servant). To improve all bonuses a little more. In versatile training, you can choose two occupations, but only one of them is expensive/ takes a lot of time to study. In other words, it can be a walnut. Clos e-related classes are soldiers applied to all available su b-occupations, except for bodyguards, and are usually somewhat cheaper than mercenaries and are weak.
They grow up in the city and are basically TDE's looting, but have nothing to do in battle. In short, they deal with social issues, and depart from the advantages of giving the ability to give up themselves to different personal connections and different social status, and tend to adapt to new environments. But when they survive in the wild, they struggle.
Remember that thieves and thiefs are different occupations, but you can pong tramps.
Or rather, an Academy warrior. These people can replace knights in most countries and have a graduation certificate for those from any social class to obtain ass (on condition that they have money and/ or talented). So visit one of the various ant i-URIC Academy of soldiers (this is not clearly mentioned, but you are the actual subject) It is cheaper than anyone else. We provide you.
Of course, complete rules are provided by more than 16 types of warriors, and each is based on different academy. Probably the coolest is the Dwarf Academy in Xelos, the only place where you can learn Drago no crust (a TDE dragon requires steel eggs). Unfortunately, most of the campaigns must be advanced to be so cool that you can fight real dragons.
Instead of a warrior, it is a more fencing/ duel type hunter who is in a danger of extinction, and is trained at public schools, and to prove that their schools are better. I'm looking for such a hunter from the school.
others
TDE has two bonuses, with a certain mult i-classification: a veteran can get two occupations (in the previous 4. 0, you had to start a knight, not a servant). To improve all bonuses a little more. In versatile training, you can choose two occupations, but only one of them is expensive/ takes a lot of time to study. In other words, it can be a walnut.
Another notable benefit is the Quartercaster (more on that name next time), which allows players to become Magic Novices -- people with no training in spellcasting, but with magical potential. Depending on how many extra points the player has available, the Novice can use their miserable astral resources for a variety of supernatural skills, such as Guardian Spirits (using astral goggles to pull out of dangerous situations, usually weaker ghostly beings or phenomena), Masterwork (using astral points to improve shots associated with a short list of skills), or one or more real-world spells (which may also include combat spells and buffs).
Divine Professions
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse. Yes, if you judge from the official announcement.theironjef posted:
Next time, magic! And maybe Nemrix.
Posted by Doresh Original Message SA
Hehe, time to get back to work.
Magic Professions
Witchcraft and Sorcery against the path of sorcery. I'm a bit torn between them. Version 4. 1 is more about style, but repeats the path of the swordworm without making the heroes interesting. Here, it's even worse, because all the heroes are in the background. And yet the artists of TDE-Cover-Art came up with a horned bat that doesn't actually appear in the game.
Magic. It's not so rare in the lands of Antenturia, but this is one of those settings. As you know, such fantasy-settings remain strangely historical, and the presence of magic has practically no effect on daily life or military operations (apart from events where we throw shit at them, but that's for another article).
(So in the Turamidian city-states there is a bazaar where you can buy magic if you can afford it, which is expected from a country of the Arabian Nights).
Types of Magic
The most common magic is spell magic, where you study each spell and use it as a skill. Ritual magic is usually related to curses, enchanting familiar objects, or class symbolism (such as wands). Rites are purchased as perks and controlled by the universal (at least for your class) ritual skill.
The third picture of magic is free mysticism, when the caster has the ability to control literally anything, actually spending a sufficient number of stellar glass elementally. Of course, it is only available to ancient dragons, imps (not German sea swallows and creatures in D& Damp; MP; D) and some types of superpower NPC-casters.
Miranor spells (they all wear three-eyed masks and mute masks) use the fourth picture of magic, which acts as a more benevolent player, version of free magic. They get ranks in all sorts of rough qualities, such as damage and slog, and devise spells such as Talissan along the way.
Spell types
TDE faces consist of three different values, which determine the base price of astral points and artilt access to magic items.
- Fulxtras are full-time wizards, and can get the best spells and some rituals. Also, they are generally the only ones who have access to spells that cause loss, summoning, and other reality-altering rests. Semi-casters are generally poorer casters with access to spell magic (a list much lower than castersays) and ritual magic. Quaternary casters are dirent magicians who buy elementals for their elemental advantage, or prefer specialized professions with a smaller supply of magic. All of these professions are constrained by ritual arcanism, and their ritual arcanism contains effects rather similar to spells, making the difference somewhat unusual in fact.
- Elemental
- Antiuric mysticism means a somewhat expanded version of the classical four components. Earth is transformed into ore, and a duet of tools is also seen under the guise of grass (a plant with earthly nuances of earth) and ice (a cold nuance of water, the element closest to death). In fact, if you meet a druid who likes ice mysticism, suffice it to say that it is the quickest and somewhat badass thing to do.
- All elemental spells have the possibility of pre-spending for each element, but these options are usually seen at most occasionally, and one other character version (usually fire for damage spells) is used much more extensively than anything else. If you come across an elemental variation, you can enjoy some custom effects (wind damage spells only lose stamina, but have huge recoil).
- Spell Pre-Lock
- D & amp; amp; ap; I'm already looking forward to spells.
- By the way, about the spell title: TDE allows all the spell names to imply the first half of the rhyme, and the last middle functions as a complete explanation of the spell. Example (something that can be used in English): MAY Lightning Find You (Lightning finds you and blinds you), or Black and Red (right now, you are dead).
(In the crow, this is overturned in the fourth edition, and the last share of the rhyme often comes down.)Occupation: Fulkstra
It is regarded as a black hat technique that has been handed down to Ahaz for a long time, which is only the shadow of the former master's power. In order to wear a jeweled bag and cast spells, they need to take out the necessary types of precious pebbles (that is, they now understand the spell token) Spells are easier and more useful. On the other hand, if their collection is deprived, they will be completely destroyed. They still have rituals on crystal balls.
A general man hugs a tree, but the fairy is different. Different from D & AMP; AP; in addition to spells, they apply their own rituals to make a friend of Mandragor, and execute some tricks with their own ritual black stone diesel support and the spirit of Budu. I have all the opportunities. Like D & Amp; amp; AP; Druid also receives a huge fine because it is basically worn by armor and, in general, in a metal.
Druid's cousin is a picture of GEOD and GNOME spells. In general, they are similar, but their meaning has a considerable sense of fashion. Because of any gnome (excluding hill dwarf), geids are unpleasant with their own personal culture, as the attention to nature is more than mine.
As already mentioned, each elf-full kist is a ritual related to the performance of the magic number (she prepares a special bard) (she is a special bard). Emphasize, a healthy, non-pregnancy relationship, creates a connection with him with half possession (for example, Macro and Ramirez in Zustist, take the devil). If the elf casts spells, spin magic numbers, or do this system, if the same spells cannot be cast many times, they will receive a cumulative penalty (because the magical remnants get in the way).
Mage
(Guild magician)
An ordinary wizard who studies the Sorceress Art at school. There are 40 magical secondary schools of all kinds in TDE, each with its own profession (and sub-professions, since some secondary schools offer different courses). The most exciting (at least the craziest) school is probably Dragon. Not only is it built like this on the top of a mountain, it actually needs support for a primary school to get there, but also its dimensions give it a huge power, since the entire secondary school actually occupies a small quarter of the building. If you want to realize a Harry Potter campaign in Aventuria, these are probably the best Hogwarts you can find.
Wizard spells are quite extensive, and the ritual in the host is related to the enchantment of the wizard's wand (it also works, but it is impossible to enchant the wand firmly). The first enchantment each wand receives is to prepare indestructible. Subsequent enchantments have all sorts of possibilities to create this funny baggage, like how to create light, turn a wand into rope, act as a catalyst to reduce diminished spells, turn a wand into a flaming sword with the ability to fight for itself, or even turn a chariot into a snake, in case you try to play as Moses (it would be pointless to create one, since Egypt doesn't exist in Aventuria).
Mags can be encountered in Aventuria, and they are considered the uniformly common figure of wizards in the center of the mainland (where normal people fear and distrust casters). Because they are guild wizards, they have some advantages, like unlimited access to the library, but they still have to be present with a plethora of prohibitions on anything public, and failure to comply with them leads to a visit from the district inquisition or even death for selected divisions from secondary schools. These prohibitions essentially force magicians to set a standard image, allowing everyone to identify reality-warping unstable youths at a glance (well, this is a bit different than sewing a pentagram on your clothes). Guns are still banned, as are wands, daggers and probably slings. I have no idea why people are worried about allowing a fireball-throwing guy to use an axe, but I believe that artists are elemental and that wizards, in effect, make themselves war animals.
(These prohibited matters have two exceptions. Tovarria's only magician school magician has a very harmful ship on the ship, and the real buffet is not a cloak, so you can wear what you like. You can also have a combat magician.
The magic of different schools is dominated by one of the three magic divisions, and the antitulians are divided into white magician (standard magician, mainly in the center of the antituria). Gray Gray Magician (Northern Magician who likes to hang with Druid and elf), Black Magician (Southern Magician who does not allow stupid things like ethics to hinder research).
Healing and curse sets, cats and frogs who can emit spies and curses (however, survive in a single battle), make annual events necessary to maintain a wooden airplane. It is very ordinary for witches. The only thing that should be noted is that witches (they are witch templates) seem more common than other games. I think the best RAW that your GMA can be crazy is to use one wooden samurai armor from Marascan and use it as a broom.
If you are worried about how to balance the casters in TDE, it's very easy: witches and wizards get a big penalty every time you try to cast a spell when your feet are not on the ground. In other words, a witch wearing a wooden power armor should get a onion.
Occupation: Semi Circle
Those who calculated the charge points of these occupations as 4. 0 forgot about the spells that each caster could receive for free. If you calculate correctly, there are things that can actually be negative.
They want to twist a magician, and they can only play illusions and other catchies but generally harmless spells. Nevertheless, they prefer too suitable clothes to impress ordinary people.
Of course, Lady Chartank, who will be with you in Drakensan, choose a more magical spell in a tram p-like clothing. < Span> (These prohibited matters have two exceptions. Tovalia's only magician school magician has a very harmful boat cloak, and real buffet is not a cloak, so he likes it. You can also have a combat magician.
The magic of different schools is dominated by one of the three magic divisions, and the antitulians are divided into white magician (standard magician, mainly in the center of the antituria). Gray Gray Magician (Northern Magician who likes to hang with Druid and elf), Black Magician (Southern Magician who does not allow stupid things like ethics to hinder research).
Healing and curse sets, cats and frogs who can emit spies and curses (however, survive in a single battle), make annual events necessary to maintain a wooden airplane. It is very ordinary for witches. The only thing that should be noted is that witches (they are witch templates) seem more common than other games. I think the best RAW that your GMA can be crazy is to use one wooden samurai armor from Marascan and use it as a broom.
If you are worried about how to balance the casters in TDE, it's very easy: witches and wizards get a big penalty every time you try to cast a spell when your feet are not on the ground. In other words, a witch wearing a wooden power armor should get a onion.
Occupation: Semi Circle
Those who calculated the charge points of these occupations as 4. 0 forgot about the spells that each caster could receive for free. If you calculate correctly, there are things that can actually be negative.
They want to twist a magician, and they can only play illusions and other catchies but generally harmless spells. Nevertheless, they prefer too suitable clothes to impress ordinary people.
Of course, Lady Chartank, who will be with you in Drakensan, choose a more magical spell in a tram p-like clothing. (These prohibited matters have two exceptions. Tovarria's only magician school magician has a very harmful ship on the ship, and the real buffet is not a cloak, so you can wear what you like. You can also have a combat magician.
The magic of different schools is dominated by one of the three magic divisions, and the antitulians are divided into white magician (standard magician, mainly in the center of the antituria). Gray Gray Magician (Northern Magician who likes to hang with Druid and elf), Black Magician (Southern Magician who does not allow stupid things like ethics to hinder research).
Healing and curse sets, cats and frogs who can emit spies and curses (however, survive in a single battle), make annual events necessary to maintain a wooden airplane. It is very ordinary for witches. The only thing that should be noted is that witches (they are witch templates) seem more common than other games. I think the best RAW that your GMA can be crazy is to use one wooden samurai armor from Marascan and use it as a broom.
If you are worried about how to balance the casters in TDE, it's very easy: witches and wizards get a big penalty every time you try to cast a spell when your feet are not on the ground. In other words, a witch wearing a wooden power armor should get a onion.
Occupation: Semi Circle
Those who calculated the charge points of these occupations as 4. 0 forgot about the spells that each caster could receive for free. If you calculate correctly, there are things that can actually be negative.
They want to twist a magician, and they can only play illusions and other catchies but generally harmless spells. Nevertheless, they prefer too suitable clothes to impress ordinary people.
Of course, Lady Chartank, who will be with you in Drakensan, choose a more magical spell in a tram p-like clothing.
Those whose kobolds were stolen from them in infancy now run around Antenturia like annoying pranksters, like a spellbird version of Tillya Eilenspiegel (a weak trickster from German folklore). I'll have to study, but I have no doubt these kids are in demand at the tables of games like Kenders for example.
Their spells consist only of drows (which generally work more likely in sleep as a debuff), but their main strength lies in their magical koboldness, which allows them to circumvent a good portion of the enemy's magic resistances.
They literally dominate enemy spellcasters, using something forbidden, especially when it comes to druids and crystalmanians.
Their only big prohibition is to punish with a large fine if they destroy someone or cause long damage. For example, the poor baron slipped on a banana peel and fell off the barrel of a gun, something you never actually want to do, in order to make concessions in something else.
They are considered casters, but from their role as tribal priests, they actually get into the "god" part. We continue.
Popular as a ball, these are the belly magic dancers. The main characters are female, but there are also a few males. Another 1 Bard - Specialty with a fairly limited set of magical abilities.
The main image of a Norbard caster is that they still function as priests of their own bee to the goddess, but they are hardly priests who transfer to the god's book, apparently. Their rituals and magical signs in the host are directed towards defending their caravans, so it's hard to say PC.
Profession: Lodging
The little time they spend making beer. Imagine the least reckless version of a Pathfinder alchemist.
He's a Doranbard, playing magical rhythms for Net-Allah.
This Nerab Berserker enjoys using magic to bring about bloody rage.
Galskia Warrior
A typical primitive totem warrior, who uses his magical abilities to selectively improve his totem livestock.
Ahead: Non-medical, non-parental. More fluff, relating to gods and demons. Let's see if we can identify the gods of anarchy.
Posted by: Dresch Extraordinary News SA SA
This book, which is about 20 pages, is born from people, and has an interesting message about how religion can give the gods. There is also an interesting story that Christians trying to create a religion of jealousy accidentally created a jealousy. The god says that the believer's mana is already his own, so he does not touch his finger to help the believers, but those who may be converted will help. For example, there is also a story that idol worship has been successful, and groups around the world, including druids and Celta, are still using their own gods and magical energy. But after this guide, everything comes together, saying, "Homosexuality is a sixth grade sin, and Muslims are naturally rejected by all rational people."
I think it would be more interesting if God had suffered from deterioration of identity due to three different religions. It may be the result that his mana is relatively low. In fact, he was sometimes crazy with the claim that he would go to heaven (", of course, you believe in my son Jesus. Jewish who visited Mecca. Enjoy it in hell.").
Let's take a look at TDE's cleric and Paladin:
The gods and the devil-they are also "evil laid on the buttocks."
The Road of the Gods-Another name, "We have simply refused to make a fascinating cover."
God's occupation
The sacred pledge in TDE alone is not enough. Before that, they were saints, the saint / priest. They use their own, rather, the energy of the karma that recovers slowly (this is only a temporary reinforcement of certain skills associated with the god of SanctifyEds, despite the unusual title. ) (I believe that it was a sacred ceremony with meaning like D & Amp; Amp; D, but in fact it was reconstructed in the fifth edition that it was reconstructed by magic spells and rituals). Unlike the cleric of D & Amp; amp; D, the skills of Sanctifaid are considerably focused, and there is not much ability to use other than the god (except for general things like demon payments). In fact, most of the appearance of Sanctifaid is not very useful as an adventure friend, except for its social status. Apart from this, unlike D & Amp; amp; D clerks, most of the saints have not been trained to fight. In addition to choosing a Sacred One's occupation directly, it is possible to freeze Sacred One with no n-shuroud, but this requires a large amount of XP and time slip.
When it comes to eliminating heretics, the warriors of the cult are active. They are loyal warriors who fight for their temples. Some of them are anointed, and in most churches they are akin to paladins. But they are present in virtually all churches of the main pantheons, including the invisible gods.
Gods who do not belong to the main pantheon (mainly the followers of tribal cultures) only channel their karmic energy to their chosen champions (for example, the non-Mongolian Nong Kang, the Aventurian orc). Most of their priests are shamans, and are actually considered magicians who use bone bats to summon spirits. They are considered semi-casters who use ritual magic, but are somewhat special compared to other semi-casters due to the fact that they have several different ritual skills depending on what they want the summoned spirits to create, and the cost of the ritual is optional. Due to the fact that why they don't.
Genesis Myth (Outline)
At first, only Albeider Roth was swarming in the non-space that does not exist. After a while, a nice woman named Susumu was found. Being an outcast in society and jealous that he was no longer considered a respectable primordial snowflake, Roth did the unmistakable and killed and mauled Suma in cold blood. The blood flowing from his wounds transformed him into a god. After dissolving Suma, Roth realized that he had just made amends for what he had done and began to shed bitter tears, which became the first mortal life form. Suma's remains were eventually reincarnated into Dere, while Roth simply disappeared and became Limbus.
Outside of this creation myth, the Aventurians don't really care about the two. Well, at least Sum is used as the Aventurian version of Gaia or Mother Nature.
Spheres
First area: Time and the laws of nature, and the building blocks.
Second area: The base of the world where the elements are stronger.
Third area: The human universe, also called Dere, where everything is seen as one planet.
4th Area: Area of the Dead
5th Area: Pantheon Key Club
6th Area: The wall surrounding the clubhouse, visible as a starry sky from the Third Sphere.
7th Area: Where monsters outside of Genesis are seen. Also known as Nedra.
The Twelve Gods
(In the German source, these two texts are written together, so I will follow that)
Key Pantheon-For convenience available
The 12 gods are unmistakable key Pantheon Tododes, and except for the 12 gods / clubs, Alveoran, the unclean farmers of the lower gods are eager to death. The smallest creatures (they are no n-keratin) that can be present in Alveran are popular as Alveoran.
Some of the 12 pillars are considered to be Titan that replaced the side between the integrated war between Titan and the gods (in this case, Titan wants Alverana to be wandering). Does not affect the actual scheme. But if you want a hint, Titan is not from the blood of the lice, but from the smart body, so they are the gods specializing in nature and elements.
(Theoretically, the composition of the 12 pillars may change depending on the times, but it was not actually the case without thinking that another giant had joined). However, even in this era, they did not change, and the elemental was a free place).
The twelve gods have their favorite livestock, the moon that started for their honor (the moon they took in will be described later), and some lovable flowers. They still have lovers' plants and grasses, who care?
Prios (Animal: Griffin, Monday: July, Color: Yellow and Red)
Lord of Light [Please post the game of Thrones' Mome here], the truth is over. His temple prefers a huge cathedral that is inferior to church churches, and for example, it is usually possible to find his temple only in cities, which is a fairly successful comparison. Prios's temple does not accept magic and those who do not worship the 12th God. The only spell they endure is snow-white wizards. Everyone leaves footprints for fear of heresy hearing. Of course, Prios temples are usually called the Church.
Prios's favorite livestock is the most famous Griffin in Alveran. Initially, they were humanoid civilization, but Prios was convinced at the end of that era. The filthy person became Griffin, the evil was devi l-like Iralken, and everything else was sphinx.
The Warriors of the Knights of Prayos-Van Lilla are more fadies in their peers. These children, including sno w-white wizards, don't want to know.
Londola (Animal: Lion, Monday: August, Color: Snow White and Red)
Skills Part I - Combat Skills
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse. Yes, if you judge from the official announcement. In TDE, use D20 to judge the action, and use D6 for weapon damage. Of course, there are cases where the D20 is rarely damaged, but in TDE, D6 is a synonym for damage, so simply lower "6" when dealing damage (so from "2D6+2" instead. "2D+2"). There are also Knights warriors in Londola Church, but there is nothing to do with the believers themselves because they are excellent in this job. Another special skill in a warrior who is closely related to Londola is Amazones, they live in their fort and devote their lives to Londola's standards. They wear Greek original armor and train with a cavalry saber specially designed for them.Efhard (Animal: Dolphin, Monday: September, Color: Blue and Green)
The temple is usually in the port town, in the god of water and the sea. His believers like him, do not know the joy and do not trust the lights or others of the clan, so they do not like cooked food. Epheld can keep grudge longer than his fellow Poseidon. During the past 2, 000 years, no settlers / explorers from Milan have arrived on the coast of Aventuria. Everything is due to the devil worship.
Travia (Animal: Rampage, Moon: October, Color: Orange and Red)
Her temple, a family and a goddess of love, is literally in all large cities. The wealth is used to help unhappy people and are not used to decorate their clothes and temples with gold and silver. In general, it is very pleasant and friendly, but it may be somewhat limited.
Boron (animal: crow, moon: November, color: black) His temple, the god of death and sleep, has the most ugly ability in everything because it manages the burial site (so popular as a "Hello Field"). His believers are serious and rarely speaking, but they are always ready to destroy the undead.The Boron Church is the only church that has experienced ful l-scale division when Alumfa, a large city in southern Adventuria, has begun to offer a person in respect to Boron, in honor of Boron. 。 The two churches never worked.
Boron's most famous Alveran is a cramp called Golgari, and he carries the dead to the boron hall, the s o-called underworld, and entered the goddess of God. Or, if you already believe in Boron or make a decision with the key God in time, stay there.
The warrior of the cult (at least the northern church warrior) is a gorgalite, wearing dark armor and carrying Ravens Nose (the main attack on the tip, the tip, which is brightly embodied like a beak). do.
Heshind (Animal: Snake, Moon: December, Color: Yellow and Green)
The goddess of wisdom, science, and art. The "art" in this context also includes alchemy and magic, so her temple is not suitable for the Prayos Church. Her temple for the leader is fascinated by the accumulation of knowledge and the accumulation of the sacred relics, and her temple stands out for special skills.
The Hesinda Order is (in a sense) Draconite, in which there are several magicians.
Philin (Animal: Cold Clearing Bear, Moon: January, Color: Blue like Snow)Hunting and winter gods. He is the most respected lord because he is a sullen fool. The reason why they cannot help the vulnerable is that they are guilty of getting lost in the desert, and they cannot help the strong, with all the potential they are worried about themselves. Because there is. His saint likes to wear skin, is also grumpy and unscrupulous, and his few temples (generally considered to be the main role) is like a hunter hut. It's a thing.
Tsa (Animal: Enchanted Lizard, Moon: February, Color: Rainbow All Colors)
The goddess of life, freedom, and change. She has a good connection with a creature like goblin and other fairies. Sanctifide Za is a pretty cool kid for being with him, but he doesn't help much because he hates powerful pressure in a duel. Apart from that, they are somewhat anarchies, so their temple has no hierarchy or favor.
FEX (Animal: Fox, Moon: March, Color: Grayish Silver)- FEX, god of robbers and merchants, is a common trickster god who often enrages his fellow countrymen who tamper with his possessions (considered a god of the night like Boron, and a god of magic like Hesind in the Turamidian culture). He has only one "official" temple, where he pretends to do apparently sacred work. Robbers and other incomprehensible personalities pray to him in hidden facilities. In fact, most of his clergy are ghostly, and no one outside his church understands her favorite personalities.
- (Connecting these messages with the realm of the Arcanian trilogy, it can be said that in fact only the artifact of PEX known as the Star Lord played the role of a MacGuffin in two games). To be honest, I don't know if there is any theft involved in the throwing axe).
- Pelaina (Animal: Stork, Moon: April, Color: Green)
- Goddess of agriculture, fertility, and herbs. Temples can be found in almost every village, the sanctified appearance for collection is rich, people do not die in groups. It is still popular for traveling passers-by to pray to him so that they do not die from wound infections and also not to fight.
- IGERIMM (No, it's a hammer and anvil instead, month: May, color: scarlet and black)
- God of Kuznetsov. The temple looks like a blacksmith's, the holy man dresses like a blacksmith, and generally hunts with the blacksmith. Overall, everything is pretty basic.
- It is believed that the Cyclops are his babies, but most likely the gnomes, who of course worship him as their own from the god (except maybe the hillbillies), and undoubtedly brought the faith to Igerma. Unlike humans, they call Igerma Anglosha (and themselves Angloshim).
- RAYA (Animal: Mare, month: June, paint: red)
- Goddess of wine, ecstasy, (physical) love. If you like to party and have orgies, the temple is a great space for partying.
- The warriors of her order are popular as the Rahi cavalry, and this piece is probably as valuable as the She-RA character.
- Anonymous (Animals: Various, covering rats, spiders, and bats, not sure why dragons made their debut, Moon: None, Colors: Dark, Lilac, Gold)
- Anonimus God, Gilden / Golden, 13th (strictly the first), most of the other names are also popular. He was born from one drop of Ross, but his blood was still contaminated by his anger and murder plan. In fact, he is still a bit brighter, and goes without saying that he is an eternal enemy of the 12th God. Of course, before he had a real name, he furiously furious the twelve gods. In fact, they substantially arrested his name, divided it, and hid that part in magnificent dungeons around the world.
- One of his first great acts is the allocation of human beings in which humans worshiped him, and is the first elf civilization in Aventuria, most of the modern elf ancestors, excluding tree elf). It was the collapse of civilization. TDE elf doesn't like to worship someone.
- After his influence was discovered, the twelve gods massacred and driven his nameless one out of his club. Anonimus did not do this, but united with the devil and began to penetrate all creations. The devil's colleagues pierced the wall between spheres (enabled humans to travel in a different dimension) and stopped in front of the first spherical body (so it could not be accessed to humans), but the damage was damaged. Already appeared: The devil planted the seeds of the devil in the second Sphere, and the unstoppable rise, ultimately break through the 7th Sphere and start the last era in which the devil kills all the creations. (Ross and Sum will definitely be transferred and will live forever). Anonymous himself is dragged into the largest lift in the seventh, and is connected by chains, where the former devils' ally continued to bite him.
- (Another en d-o f-life myth is the 13th sphere, which is released from its own chains and is forced to freeze as the highest governor). In real time, the universe is the beginning of the 12th era).
- Of course, the nameless temples are not allowed in Aventuria, and only dressed in secret cults, but it is said that Delu has more followers than 12 gods. 。 < SPAN> Anonimus God, Gilden / Golden, 13th (strictly the first), most of the other names. He was born from one drop of Ross, but his blood was still contaminated by his anger and murder plan. In fact, he is still a bit brighter, and goes without saying that he is an eternal enemy of the 12th God. Of course, before he had a real name, he furiously furious the twelve gods. In fact, they substantially arrested his name, divided it, and hid that part in magnificent dungeons around the world.
- One of his first great acts is the allocation of human beings in which humans worshiped him, and is the first elf civilization in Aventuria, most of the modern elf ancestors, excluding tree elf). It was the collapse of civilization. TDE elf doesn't like to worship someone.
- After his influence was discovered, the twelve gods massacred and driven his nameless one out of his club. Anonimus did not do this, but united with the devil and began to penetrate all creations. The devil's colleagues pierced the wall between spheres (enabled humans to travel in a different dimension) and stopped in front of the first spherical body (so it could not be accessed to humans), but the damage was damaged. Already appeared: The devil planted the seeds of the devil in the second Sphere, and the unstoppable rise, ultimately break through the 7th Sphere and start the last era in which the devil kills all the creations. (Ross and Sum will definitely be transferred and will live forever). Anonymous himself is dragged into the largest lift in the seventh, and is connected by chains, where the former devils' ally continued to bite him.
- (Another en d-o f-life myth is the 13th sphere, which is released from its own chains and is forced to freeze as the highest governor). In real time, the universe is the beginning of the 12th era).
- Of course, the nameless temples are not allowed in Aventuria, and only dressed in secret cults, but it is said that Delu has more followers than 12 gods. 。 Anonimus God, Gilden / Golden, 13th (strictly the first), most of the other names are also popular. He was born from one drop of Ross, but his blood was still contaminated by his anger and murder plan. In fact, he is still a bit brighter, and goes without saying that he is an eternal enemy of the 12th God. Of course, before he had a real name, he furiously furious the twelve gods. In fact, they substantially arrested his name, divided it, and hid that part in magnificent dungeons around the world.
- One of his first great acts is the allocation of human beings in which humans worshiped him, and is the first elf civilization in Aventuria, most of the modern elf ancestors, excluding tree elf). It was the collapse of civilization. TDE elf doesn't like to worship someone.
- After his influence was discovered, the twelve gods massacred and driven his nameless one out of his club. Anonimus did not do this, but united with the devil and began to penetrate all creations. The devil's colleagues pierced the wall between spheres (enabled humans to travel in a different dimension) and stopped in front of the first spherical body (so it could not be accessed to humans), but the damage was damaged. Already appeared: The devil planted the seeds of the devil in the second Sphere, and the unstoppable rise, ultimately break through the 7th Sphere and start the last era in which the devil kills all the creations. (Ross and Sum will definitely be transferred and will live forever). Anonymous himself is dragged into the largest lift in the seventh, and is connected by chains, where the former devils' ally continued to bite him.
(Another en d-o f-life myth is the 13th sphere, which is released from its own chains and is forced to freeze as the highest governor). In real time, the universe is the beginning of the 12th era).
Of course, the nameless temples are not allowed in Aventuria, and only dressed in secret cults, but it is said that Delu has more followers than 12 gods. 。 The Nameless One's most powerful servant - the Eye of the Nameless, a replica made when the Nazgul removed one of his eyes and flew it into the thirteen shards in Dere. They look like normal humans (apart from the vortex they have in place of an eye) and can only exist for the Nameless One's five days at the end of each year, so their benefits are somewhat limited.Minor deities related to the Twelve. They can deify humans, but have a small supply of karma.
The son of Londra and Efird, the whale-like god who is the chief deity of Tolbaria.
The daughter of Fearn and a human woman, he is much more popular than his father because he really cares about humans.
The son of Rahi and Pek, he protects all travelers and adventurers. There are small shrines dedicated to him everywhere.
The son of Londra and a lion-headed dragon (more on dragons later). Protector of mercenaries, he has a much more practical outlook on war than his mother. He would have been a much more popular war god if he wasn't so bloodthirsty. The consecrated barks are a bit unusual in that they have no special profession. His church only gets hardened mercenaries with years of experience in the battlefield. Kol also has a strange attachment to the number 9. His priests must chop off one of their pinky fingers (like the Yakuza) and their weapon is a "spiked bark", a halberd with nine blades arranged around the top.
Son of Hesind and Fex, he sponsors education and oracles. His followers strive to become one with the universe and have Hindu and Buddhist characteristics.
Sister or daughter of Nandus (no one knows for sure), who personified the moon and brought magic through humans.
Ingeinma and bee-like daughter of Hesinda, who does not have his church, are Norvard goddesses.
It's not an absolute god, but it's still part of the panteon. Satinav is a man with 13 horns, hoping to hold a pilot on a ship floating in one sphere, and is connected by chains for sanctions. His two daughters, Yumura and Fatas, are near him and records the vision of the past and future. Ignore the fact that Satinahh is connected to the metaphysical bowl with a chain, revenge on humans playing with time travel.Arch demon
12 Devil-like replacement balls have dominated non-ryl and have long turned the meaning of an unknown galaxy into a major villain. Non-ryl is a fairly arbitrary space, so it is not clear whether they exist in reality. This is likely to be the fallen glow of the 12 gods or the reckless attempts of humans trying to regain order in disorder. However, it is possible to sign an agreement with them, and the old publication emphasizes statistics*, so let's say they are.
*) According to the official explanation of the 3rd publication, their life glasses are calculated, the scale is protected in the principle of "You Went, Mortal", and the characteristics of attacks and paralies are divided into many attacks and parry. Hundreds are calculated by hundreds of opportunities, and the loss is usually measured by a handful of the D2 0-and this is also taken into account the troublesome effects of their attacks. It is. TDE is tight to call these functions as the best, including the mini-max batch. I don't know what the TDE artist was smoking when he came up with this. Edit: Oh, and their opposition to their magic is, of course, like "You Went, Mortal." There is a possibility that a loss will occur when direct damage that ignores armor, but no arched monks do it dozens of times before you have time to arrange a second attack. It may be destroyed. The true absurdity begins when you hear that there was a devil in the third edition with the lyrics that was explained only with the lyrics.
Aventuria has two magic / scientific languages, and all Artsston is distinguished by two completely different names. I stick to the most formula (he came from a more mainstream language).Prios's enemy. He is a worried ruler, and his devil is mainly hunted by hunting and killing people mainly for his own charists.
Londola's enemies, of course, are horns who like to kill people. Unfortunately, TDE says, "Blood for the god of blood! Skull on the skull throne! In fact, it is enough to say that his devil is summoned to the presenter and ruined the situation. Probably.
Chariptrot
The enemy of Efhard, the abyss of the abyss. She is one of H'ranga's possible, snake mother and eternal enemy of Svafnir.
Travia's nemesis, confusion, fear, betrayal Lord. His devils confuse people and behave like no n-combatants.Skills Part II - Moar Skills
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse. Yes, if you judge from the official announcement.In TDE, use D20 to judge the action, and use D6 for weapon damage. Of course, there are cases where the D20 is rarely damaged, but in TDE, D6 is a synonym for damage, so simply lower "6" when dealing damage (so from "2D6+2" instead. "2D+2").
Heshinda's nemesis, reckless, cunning and magical masters. He and his devils like to devastate not only their brothers but also humans, for example, he is probably somewhere similar to Zentof.
The only different enemy of Filan is that he wants you to freeze to death (not simply blame as a fool). His devils are related to ice and human hunting. By signing a contract with him, he can repeat "Der FREISCHTZ": he gives a number of arrows every time.
Za's nemesis, the Lord of Inventional Changes (here also has the nuances of Zerenta) -C governor of naturally violating and crime. There are few monsters who serve him, but he is quite good at developing golems and chimera.
Pex's nemesis, the ruler of gold and greed. People tend to evoke his devil for wealth and power.
Pelina's nemesis, a woman who is not made, infertile, and plague. If Ardemon has gender, she looks like a Nulgle woman. Her devils usually prefer to be painful to people.
A nemematic nemesis, manipulates the elements of fire, grass, air, and ore. His devil can help develop the devil's relics and simply work as an hatred war creature on the theme of elements.
He is Rakiya's enemy and no n-slanish. Her work includes rape, a slu t-up woman connected to the bed by chains, and more rape.
Devil Sultan
It's a hypothesis rather than an actual devil (even the third newspaper does not have statistics), but all the king of Arch Demon. He also has the option of whether to become a nameless demon existence (I think this is a pretty good guy).
Despite his doubt, there are several myths related to him, and some are based on actual events. One of the most surprising things is the creator of Omegatelion, who destroyed Dere in ancient times, and is depicted as a Court Day monster that no one could think of as a whole. Imagine looking up at the sky and looking at a part of a giant spider leg.
Next time, let's look at the list of skills?
Posted Doresh Original Message SA
Dark eye
Part 1-Skill s-Commercial Skills
(Actually, in TDE, skills are called "talent", but they do not want to cause extra confusion. There is skill).
This is an old rol e-playing and based on skills. In 4. 1, there are about 100 skills (one less than 4th, because the cartisan skills are gone), of which 32 are basic skills, and anyone can use it without studying from the beginning. wonderful.
Skills are divided into various groups (combat, body, society, knowledge, language and letters, crafts). Except for the battle, all the skills of one group have the same cost to study and increase (skills, spells, all XPs from your statu s-A large table "Improvement of objects" Is shown in the characters to compare them). The only way to change this overall cost evaluation is to use the advantage, and analog is a disadvantage. The latter is especially convenient for everyone, giving relatively high points to trivial drawbacks (pus and mercenaries have never used natural skills, but why to increase natural skills. Do you pay many XP? In Providence, both skills cannot be used at least once.
In this article, we only talk about battle skills. And you can use this place to make the approximate evaluation of the killing tools that can be used in TDE.
Before that, about the rules that are particularly important for combat skills:
Effective obstacles
Like D & amp; amp; ap;, it is usually equal to the protection provided (or in more flexible armor, more or less low, easy to move), generally decreases the rank of battle status and skills. I will let you do.
But don't think it's not for a moment to use D & Amp; amp; tde that is valid.
The prudent proportion of effective possessions is indicated in the attire of armor addiction, a non-dospec of three stages of reducing the burden. The first stage reduces the possession of the first specific appearance of armor (for example, chain helmet) by 1, the second by preparing it with at least some armor, and the last layer reduces the burden by 2.
Armor adjustment is mainly done in military professions, and almost all professions except warrior receive the first rank (warrior starts with the second rank). Anvil warriors increase this rank at the same time due to the fact that they start with armor addiction already in their own beloved chain armor.
Combat Rules
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse. Yes, if you judge from the official announcement.In TDE, use D20 to judge the action, and use D6 for weapon damage. Of course, there are cases where the D20 is rarely damaged, but in TDE, D6 is a synonym for damage, so simply lower "6" when dealing damage (so from "2D6+2" instead. "2D+2").
Combat Skills
Combat skills are different from skills in the general sense. Their support doesn't solve any experience tests, but they all have the same three statistical indicators when testing experience. The reason they are specified lies in the fact that the most noble of the three characteristics related to experience determines the maximum rank you can have in that skill.
Instead of the title of this military skill, a pool of glasses is distinguished, which can be used for your base value of attack and parry (with this, neither pool can have more than 5 points for a friend of a friend). This is not a smooth pool that can be swapped immediately, like "Riddle Language". It is a fixed division that you write on your sheet, and it only changes to one or the other if you increase the rank and add another point to attack or parry. In fact, if you defend with a bladed weapon, you can freeze them more aggressively in that period.
Ranged combat and spear riding skills are again distinguished by the fact that the entire rank actually goes on the attack, but these skills still need to own the case with some additional penalties related to the target's speed, volume and similar things.
Then, please list all lists of combat skills:
- Luke
- Chain weapon
- Crossbounds
- Dollar car
- disk
- Fencing weapon
- Infantry weapons (also called "Six Operate")
saber
Katahata
spear
Wand
Shock weapons (or similar; ax, mace, etc.)
Sword (It is strange that there is no word "one" before the "sword")
The spear is a horseback riding
Sword and half body
Brawl (kicking kick)
Ax throwingDagger throwing
Spear
Both hands shock weapons
Both hand swords and saber
Battle
(Usually, even if you don't have an existing skill, you can substitute a similar skill you have, but there is no problem even if there is a minimum-5 penalty for the check.)
Next, let me give you some interesting points:
Chain weapon
In TDE, it is common to call a on e-handed shaft (which is a "ball with a chain on a stick") is generally called "morning star", but in fact, the spirit of TDE is more familiar. It is the mace ("Brabak Urtin", it is called because it is due to the pedigree of the city of Bravak, and the head of the normal Mace is drawn with a smile, one of the spikes is in the nose. It plays a role).
Even if the name is ignored, the chain weapon has a useful function. Knocks on the shield, steals the shield bonus from the enemy, and imposes a penalty on the weapon that parises (but only for weapons that can parry chain weapons). On the other hand, it is very difficult to control the ball, so the probability of failure is high.
A fairly strong warrior can handle more ridiculous hammer with two or three heads. Even monsters with five heads are present, and they are dedicated to almost one page (mainly throwing five attacks and can be reduced to a crazy fool, praying that the hit rate is lower than the enemy). I am.
Do you remember that TDE had no firearms because the scenario did not want to use gunpowder in the Renaissance Fantasy game? Apparently they wanted Joradian to have some kind of firearm.
The appearance of the torsion weapon. A launch mechanism like a crossbow is incorporated into a cartridge case, and it looks like a box / carbine gun or a strange drum in front of the barrel. You can use 箙 (shrimp) and lead bullet, and you need to push the stick into the barrel to reload.
Certainly, if you're already coming to imitate the firearms from afar, I think it's easier to use firearms than anyone. I have a simple call. Because it is not the same, this unnatural replacement will enjoy the tremendous love of the fan and fluffy people (Holes people invented, but the background to create something like Napoleon's linear system. Don't put it in).
And crossbow cannot be used in duel. Most models are actually weaker than the bow, but reloading takes a long time. I'm thinking about 4 to 15 battle rounds, but it will only be 3/4, including hig h-speed reloading. For example, if you include a cyclick crossbow, it is as fast as a normal bow, but it has an arrow, but it is weaker than any of any bow, the radius is significantly shorter, and it costs 8 times the most expensive bow, so it is quite bad. 。 Even if you improve your skills by 1. 5 times, you will want to use the bow more slowly.
The tongue gun is the same as everything else, except for the first no n-drug for no n-drugs that contain considerable damage during reloading, but this luggage is quite expensive and easy to remove. do not have.
Fencing weapon
If you like fencing, TDE's naming law may shake your heart. There are three main types of fencing weapons (Sword, Rapier, Fencing Sword), but TDE has changed space, and the swords that look closer to the sword have come to be called rapeia. This is accepted at least in armor stores, but it seems that the scriptwriter had no intelligence simply corrected what seems to be an error in the previous version, and since then it has been transformed into an unusual "tradition". I got it.
(In other forms of shield weapons, it is unlikely that the hitting from the background of the battle, such as both hands and chain weapons, will be unlikely to bounce back.)
This category also includes a strange doubl e-edged cane called "two lily". Originally, it was invented to avoid the law, "Pole and wand with a knife on one end!" Was invented to avoid the law. The size of the blade is about the dagger, and the strength is not so high.
One and a half blades
This is Bastard Sword (it is already abolished in Aventuria) and Bustard Sword ("This is a historic long sword, but this title is already a standard on e-handed hero sword, which is already a standard on e-handed sword. It also contains a sword with an original name, which is also known in the area. " The special way of fighting this weapon causes many confused rules and exceptions regarding stealth weapons. It's a strange story.
With this technique, many big swords can use more subtle operations, but in that case, the ridiculous thing happens.
This category also contains no n-Katana and no n-nodachi (exception, another type of no n-nodachi used in Alania and Hores instead of Marascan is too long to use with one hand). 。 Most models of both weapons are more improved than Japanese weapons because they have a saber guard. Fortunately, TDE has no rules on the size and shape of the armor.
Surprisingly, TDE is not unnecessarily troubled by complicated complicated rules. Aside from the fact that various ways and style are prepared, wrestling is generally high. Although people can fix people with rough housing and rock, TDE does not explain what the standard attack of wrestling should be (there is no lock or grapple, only one damage).
Next time, more skills!
Published: DORESH Original Posted: SA
Dark Eye
Skills Part 2: Further skills
Physical skills
This skill group is clearly related to physical activities and has nothing to do with handicrafts. These are typical adventure activities such as horse riding and swimming. These types of checks are often done on adventures, so the physical skills group is the most expensive after several fighting skills. Due to the high prices of each physical skill, making all the same no n-combat skills group skills the same cost is surprisingly reasonable from the TDE perspective, but it may not be the wise choice. do not have. Certainly, singing, dances, lighting, and bloody acrobatics (the adventure module will allow you to climb anywhere) and sel f-control (also known as "temporarily ignore the effect of injury to delay the spiral of death" ) I don't think it's so useful. ") In addition, sneak and hide are different skills.
Social skills < SPAN> With this technique, many big swords can use more subtle operations, but in that case, the ridiculous thing happens.
This category also contains no n-Katana and no n-nodachi (exception, another type of no n-nodachi used in Alania and Hores instead of Marascan is too long to use with one hand). 。 Most models of both weapons are more improved than Japanese weapons because they have a saber guard. Fortunately, TDE has no rules on the size and shape of the armor.
Surprisingly, TDE is not unnecessarily troubled by complicated complicated rules. Aside from the fact that various ways and style are prepared, wrestling is generally high. Although people can fix people with rough housing and rock, TDE does not explain what the standard attack of wrestling should be (there is no lock or grapple, only one damage).
Next time, more skills!
Published: DORESH Original Posted: SA
Dark Eye
Skills Part 2: Further skills
Physical skills
This skill group is clearly related to physical activities and has nothing to do with handicrafts. These are typical adventure activities such as horse riding and swimming. These types of checks are often done on adventures, so the physical skills group is the most expensive after several fighting skills. Due to the high prices of each physical skill, making all the same no n-combat skills group skills the same cost is surprisingly reasonable from the TDE perspective, but it may not be the wise choice. do not have. Certainly, singing, dances, lighting, and bloody acrobatics (the adventure module will allow you to climb anywhere) and sel f-control (also known as "temporarily ignore the effect of injury to delay the spiral of death" ) I don't think it's so useful. ") In addition, sneak and hide are different skills.
Social skill With this technique, many major swords can use more subtle operations, but in that case, the ridiculous thing happens.
This category also contains no n-Katana and no n-nodachi (exception, another type of no n-nodachi used in Alania and Hores instead of Marascan is too long to use with one hand). 。 Most models of both weapons are more improved than Japanese weapons because they have a saber guard. Fortunately, TDE has no rules on the size and shape of the armor.
Armor Addendum
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse. Yes, if you judge from the official announcement.Next time, more skills!
In TDE, use D20 to judge the action, and use D6 for weapon damage. Of course, there are cases where the D20 is rarely damaged, but in TDE, D6 is a synonym for damage, so simply lower "6" when dealing damage (so from "2D6+2" instead. "2D+2").
Dark Eye
Skills Part 2: Further skills
Physical skills
This skill group is clearly related to physical activities and has nothing to do with handicrafts. These are typical adventure activities such as horse riding and swimming. These types of checks are often done on adventures, so the physical skills group is the most expensive after several fighting skills. Due to the high prices of each physical skill, making all the same no n-combat skills group skills the same cost is surprisingly reasonable from the TDE perspective, but it may not be the wise choice. do not have. Certainly, singing, dances, lighting, and bloody acrobatics (you can climb anywhere in the adventure module) and sel f-control (also known as "temporarily ignore the effects of injury" to delay death. ) I don't think it's so useful. ") In addition, sneak and hide are different skills.
Social skill
Skills needed for party's face-everyone except for "studying", so PCs do not pay special teachers or additional XP for self-development. You can get the opportunity to train and improve each other. Etiquette is considered to be very necessary as a party's face-another is a method that does not lose your trust in front of a gorgeous detective. In 4. 0, there was a courtesan experience. In 4. 1, this must be created through Beguile Artel experience. Unusually, the experience of "as expected" is divided into personality (including negotiations, lies, and pleading) and personality, and there are many perSUASION, which has a permanent change to NPCs than Persuasion, which is close to brainwashing. TDE's "Hero" will be able to make strange luggage by kidnapping and persuading powerful NPCs.
Natural potential
Trekking the unexplored nature is a part of many adventures, so your company has a natural history to know where you are heading and reduce the possibility of dying. It should be configured. The ability to bind people correctly to enhance reliability is also a nature skill.
Nature skills are also used in meta skills. Meta skills are not actually inspected, but are a special shape that uses the average rank of each related experience. The two metas skills I think are only about hunting and gathering, and I don't want to spend the entire session in chasing deer and searching weeds.
Cognitive skill
Whether it's a emblem or a basic calculation ability, your knowledge will definitely help you deal with small things you don't know if you need it at the right time. Who understands it when Iwayaku has a chance to help all the partys in a dungeon adventure? What is particularly interesting for warriors is the experience of anatomy, and if the rank is quite high, a slight bonus is obtained in the humanoid damage, but this is limited to attacks without weapons.
This also includes skills that focus on nature, such as the knowledge of animals and plants, geography, etc. (Skills may be slightly overlapping).
Language and writing
What is in 100 skills? Of course, they are explored separately and get your native language in your native language.
Language and letters are not actually used in skill tests, as in combat skills. The rank simply means how to read and write, and the ranks and characters are closer depending on the rank (the highest rank that can only be held). If you look at the level of your heart sweetly, you can hardly produce long sentences in your native language, and some people like other countries will come out. Generally, language and writing are not exotic and exotic, as they are a cheap skill that can be sublimated, so just correct the record.
In TDE, the analog of the common language of D & AMP; AP; is considered directly as Latin. He asks Gorase (also known as the Nepherence) Goratan, a rudimentary dialect of Galetsky, not another language. Kusliki-string is considered a common system of messages, composed of 31 beads, as I want (no official explanation), implementation, our alphabet, and German 3. Two dots that suggest a dummy and a specific mysterious fifth complement book "I"? )
Chulamide's language and letters are considered to be a similar word in Arabic, not foreign languages. The Malaskins are mixed races between the middle and chulamide, so their tongue is a rare one with Niarabic and Negelman. < SPAN> Language and letters are not actually used in skill tests. The rank simply means how to read and write, and the ranks and characters are closer depending on the rank (the highest rank that can only be held). If you look at the level of your heart sweetly, you can hardly produce long sentences in your native language, and some people like other countries will come out. Generally, language and writing are not exotic and exotic, as they are a cheap skill that can be sublimated, so just correct the record.
In TDE, the analog of the common language of D & AMP; AP; is considered directly as Latin. He asks Gorase (also known as the Nepherence) Goratan, a rudimentary dialect of Galetsky, not another language. Kusliki-string is considered a common system of messages, composed of 31 beads, as I want (no official explanation), implementation, our alphabet, and German 3. Two dots that suggest a dummy and a specific mysterious fifth complement book "I"? )
Chulamide's language and letters are considered to be a similar word in Arabic, not foreign languages. The Malaskins are mixed races between the middle and chulamide, so their tongue is a rare one with Niarabic and Negelman. Language and letters are not actually used in skill tests, as in combat skills. The rank simply means how to read and write, and the ranks and characters are closer depending on the rank (the highest rank that can only be held). If you look at the level of your heart sweetly, you can hardly produce long sentences in your native language, and some people like other countries will come out. Generally, language and writing are not exotic and exotic, as they are a cheap skill that can be sublimated, so just correct the record.
The Zoo-Botanica Aventurica
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse. Yes, if you judge from the official announcement.In TDE, use D20 to judge the action, and use D6 for weapon damage. Of course, there are cases where the D20 is rarely damaged, but in TDE, D6 is a synonym for damage, so simply lower "6" when dealing damage (so from "2D6+2" instead. "2D+2").
The Turvar (including vikings), of course, speaks in Nordic and reports in runes. Dwarves and elf are acidic, freely speak in torqueen, and use a personal rune set as well as gnome. Oak and goblin are rather larynal tongue (of course), and generally have little letters. The only unique thing is that the oak has two languages (basically influenced by very organic, most difficult, the simplested oak), and the elf continues to speak two languages. There is a possibility. Antentoria's elf also systematizes a slightly ridiculous thing, which is acceptable as an elf learning, using the textbook of Badoc. Badoc is an ARTEL term used to specify everything that is no n-intellectual, and basically connects dialogue with no n-elpha, worship of gods, capitalism, as a whole. (However, it is not a restriction). An elf who is not an adventurer (PC elf must be a certain defined, must be to some extent by defined), but rather a paradise of human infection. I don't think to the crow, "rebellious elf-goth, to discuss her."
(Sel f-harm, such as tattoos, earrings, earrings, etc., is still mentioned by Baddock, causing another rebound from the glogs related to Drakensan.)
Lizur and other reptile type humanoids are usually spoken in RSSAHH.
The most widely used language to challenge the devil and use the magic of the community is Zayad. Perhaps his text was written in all TDEs. This is because the entire ABC was substantially written for him, so the number of fonts that can be selected by textbooks and microcesses has been determined.
Technology < SPAN> Torrver (including vikings) naturally speaks in Nordic and reports in runes. Dwarves and elf are acidic, freely speak in torqueen, and use a personal rune set as well as gnome. Oak and goblin are rather larynal tongue (of course), and generally have little letters. The only unique thing is that the oak has two languages (basically influenced by very organic, most difficult, the simplested oak), and the elf continues to speak two languages. There is a possibility. Antentoria's elf also systematizes a slightly ridiculous thing, which is acceptable as an elf learning, using the textbook of Badoc. Badoc is an ARTEL term used to specify everything that is no n-intellectual, and basically connects dialogue with no n-elpha, worship of gods, capitalism, as a whole. (However, it is not a restriction). An elf who is not an adventurer (PC elf must be a certain defined, must be to some extent by defined), but rather a paradise of human infection. I don't think to the crow, "rebellious elf-goth, to discuss her."
(Sel f-harm, such as tattoos, earrings, and earrings, is still mentioned by Baddock, which causes another rebound from glogs related to Drakensan.)
Lizur and other reptile type humanoids are usually spoken in RSSAHH.
The most widely used language to challenge the devil and use the magic of the community is Zayad. Perhaps his text was written in all TDEs. This is because the entire ABC was substantially written for him, so the number of fonts that can be selected by textbooks and microcesses has been determined.
Technical Turvalans (including vikings) naturally speak in Nordic and report in runes. Dwarves and elf are acidic, freely speak in torqueen, and use a personal rune set as well as gnome. Oak and goblin are rather larynal tongue (of course), and generally have little letters. The only unique thing is that the oak has two languages (basically influenced by very organic, most difficult, the simplested oak), and the elf continues to speak two languages. There is a possibility. Antentoria's elf also systematizes a slightly ridiculous thing, which is acceptable as an elf learning, using the textbook of Badoc. Badoc is an ARTEL term used to specify everything that is no n-intellectual, and basically connects dialogue with no n-elpha, worship of gods, capitalism, as a whole. (However, it is not a restriction). An elf who is not an adventurer (PC elf must be a certain defined, must be to some extent by defined), but rather a paradise of human infection. I don't think to the crow, "rebellious elf-goth, to discuss her."
(Sel f-harm, such as tattoos, earrings, earrings, etc., is still mentioned by Baddock, causing another rebound from the glogs related to Drakensan.)
Lizur and other reptile type humanoids are usually spoken in RSSAHH.
The most widely used language to challenge the devil and use the magic of the community is Zayad. Perhaps his text was written in all TDEs. This is because the entire ABC was substantially written for him, so the number of fonts that can be selected by textbooks and microcesses has been determined.
Technology
- This skill group is probably the most focused on NPC only. The ability to make and maintain all kinds of weapons and armor is wonderful (the ability to find it is the same, and it can be found here), but all of these skills such as agriculture, carpenter, jewelry, mason, and leather craftsmen are all. It is rarely seen in sessions. Like ANATOMY, "Butcher (butcher)" can get small damage bonuses for animals. Apparently it is effective for any attack, but livestock must resemble a cow. You may be incredible, but you will encounter a lot of aurox and wild boar.If you are thinking of becoming a doctor who doesn't use magic (much more useful than D & amp; amp; D), the treatment of poison, illness, wound, and mental problems is a different skill. Prepare to invest in four different experiences (for example, if anatomy is useful, five; Cognition Plants are not bad).
- Next time, let's talk about the battle.Published: Doresh Rinse News SA
- Dark eyeGerman Guy Gardner kicks up the buttocks of black skin. There is a cul t-like Toval Pirates on his side, and she also replaces her with a very clever hatchet. Many of the illustrations of TDE books are-the 4. 0 version, especially in the 4. 1 version, because of the fact that many sources were reused in this version-are drawn in linear colors. It gives a pleasant atmosphere.
- The fourth edition of TDE is the control tool kit so that you can be interested in both hardcore simulators and children who emphasize story (the latter will understand the settings immediately and start acting on Fate etc.). Is built. Approximately 90 % of this inventory is included in the battle rules, the standards for beginners (there are playfulness but few variations), optional criteria (actually a stere o-type rule, and based on this, this is the same. The game is divided into a standard for professionals (it is also said to be "not worried, everything is slow").Batoms < Span> This skill group is probably the most focused on the NP C-only skills. The ability to make and maintain all kinds of weapons and armor is wonderful (the ability to find it is the same, and it can be found here), but all of these skills such as agriculture, carpenter, jewelry, mason, and leather craftsmen are all. It is rarely seen in sessions. Like ANATOMY, "Butcher (butcher)" can get small damage bonuses for animals. Apparently it is effective for any attack, but livestock must resemble a cow. You may be incredible, but you will encounter a lot of aurox and wild boar.
- If you are thinking of becoming a doctor who doesn't use magic (much more useful than D & amp; amp; D), the treatment of poison, illness, wound, and mental problems is a different skill. Prepare to invest in four different experiences (for example, if anatomy is useful, five; Cognition Plants are not bad).Next time, let's talk about the battle.
- Published: Doresh Rinse News SADark eye
- German Guy Gardner kicks up the buttocks of black skin. There is a cul t-like Toval Pirates on his side, and she also replaces her with a very clever hatchet. Many of the illustrations of TDE books are-the 4. 0 version, especially in the 4. 1 version, because of the fact that many sources were reused in this version-are drawn in linear colors. It gives a pleasant atmosphere.The fourth edition of TDE is the control tool kit so that you can be interested in both hardcore simulators and children who emphasize story (the latter will understand the settings immediately and start acting on Fate etc.). Is built. Approximately 90 % of this inventory is included in the battle rules, the standards for beginners (there are playfulness but few variations), optional criteria (actually a stere o-type rule, and based on this, this is the same. The game is divided into a standard for professionals (it is also said to be "not worried, everything is slow").
- Fighting Bottoms This skill group is probably the most focused on the NP C-only skills. The ability to make and maintain all kinds of weapons and armor is wonderful (the ability to find it is the same, and it can be found here), but all of these skills such as agriculture, carpenter, jewelry, mason, and leather craftsmen are all. It is rarely seen in sessions. Like ANATOMY, "Butcher (butcher)" can get small damage bonuses for animals. Apparently it is effective for any attack, but livestock must resemble a cow. You may be incredible, but you will encounter a lot of aurox and wild boar.If you are thinking of becoming a doctor who doesn't use magic (much more useful than D & amp; amp; D), the treatment of poison, illness, wound, and mental problems is a different skill. Prepare to invest in four different experiences (for example, if anatomy is useful, five; Cognition Plants are not bad).
- Next time, let's talk about the battle.Published: Doresh Rinse News SA
- Dark eyeGerman Guy Gardner kicks up the buttocks of black skin. There is a cul t-like Toval Pirates on his side, and she also replaces her with a very clever hatchet. Many of the illustrations of TDE books are-the 4. 0 version, especially in the 4. 1 version, because of the fact that many sources were reused in this version-are drawn in linear colors. It gives a pleasant atmosphere.
- The fourth edition of TDE is the control tool kit so that you can be interested in both hardcore simulators and children who emphasize story (the latter will understand the settings immediately and start acting on Fate etc.). Is built. Approximately 90 % of this inventory is included in the battle rules, the standards for beginners (there are playfulness but few variations), optional criteria (actually a stere o-type rule, and based on this, this is the same. The game is divided into a standard for professionals (it is also said to be "not worried, everything is slow").Fight against Bottoms
In many ways, as mentioned above, the battle terrain reminiscent of BESM 3rd and WFRP2E. The attacker prepares a throwing attack, and if it succeeds, the lawyer must strive to protect him not to be hit. This binary layout usually includes the drawback that the difference in victory is not so logical (as described later, you can implement a reverse version in Manuba), and the duells between hig h-level characters are systems. It has an eternal probability unless you have a good way to get a gradual attack (not in TDE).
In BESM, and in WFRP2e, this system does not prolong the battle. Not so in TDE. Let's support it with numbers:
A typical TDE fighter, similar to cult warriors, starts with about 32 hits (average human hit points are 25).
The attack range and parry range of the selected weapon skills are about 14 and 12 (or within its range).
A typical starting armor is a long chain skin, protecting himself from armor and having 4 resistance. After that, the effective resistance of the weapon is familiar to the armor, leading the final resistance to 2, reducing the attack and Parry equally (the rest turn to Parry). The total of attack and Parry is 12.
Ordinary armor protection is usually equivalent to one, which is due to the fact that ordinary travel clothes are armor, and designers do not think they are unusual choices.
Fighters usually start with weapons that deal 1D6+3 or 1D6+4 damage.
The main method of increasing damage is that the TDE is equivalent to high power (although most weapons are definitely needed more than ordinary people can start). In other words, Power Attack can give additional losses by reducing the attack (this will be explained in detail later).
A typical Canon beef-NPC has almost the same attack power and Parry status (in general, parry is low), and the hit points are less than 30.
In order to further enlarge the party, Negai Gardner has an option to improve his armor protection by wearing a helmet and attaching protection shields on his arms and legs. A strong attack requires a strong attack on the gardner of a gardner at least, and the probability of hitting is further reduced, combined with additional armor.
In long-standing publications, where characters received life glasses as they gained importance, the situation was even worse. Veteran PCs and NPCs had roughly 100+ life points. In 4th Edition, you never see 50% of this day at the fastest.
Initiative is fortunately settled on something relatively rudimentary: you have a basic sense that you're better off doing wit h-add mission support, and then you add 1d6 at the start of a battle to qualify the battlefield. It's quite possible to have your initiative whittled down by concrete influences, but you can "refresh" it by taking some actions and evaluating the story each time (yet, your effective initiative increases, like throwing a 6 and a 1d6).
Economy of Actions
TDE characters only have a chance to exert two influences in a battle. This not only means that it's actually important to speed up the battle, for example by attacking the enemy, but also that those who accidentally don't cooperate with a parry have a chance to get stumped for the required number of attacks. If outnumbered, the lone wolf still gets a cute penalty. It is possible to change one of your actions in this way, allowing you to make two attacks or parries in one round, but this adds a penalty to the converted action if no special circumstances are observed (for example, a shield user has every chance to reincarnate their attack every time they parry without penalty). There are still two free influences that can be applied to dodge if you pour grains, but dodge is somewhat rare. We still achieve this. Note that all the two-handed weapons in the analogy do not generally have the ability to change effects, for example, actually grains.(For example, movement is also an influence that you can't repel or attack, which will be round if you move).
TDE Tool Dissection
I think the best way to tell about some peculiarities of TDE is to satisfy you according to the most necessary characteristics of the gun (and not counting cost, weight, length, just overall).
As a nice illustration of German bureaucracy and the Artel magazine's "Why simplify when you can complicate?", TDE uses two different terms to specify damage: Hit points are the normal incoming loss, which flows initially through armor protection to armor protection; and Damage points are the loss that is inflicted, either by your life points or as a percentage of the incoming hit points, which are saved after the armor protection is deducted, or due to the fact that the actual key is the protection of the armor protection (e. g. poison, disease and some spells).Hit points/stamina
(A very unusual designation if you ask me)
Like D & Amp; amp; D, the higher the strength, the greater the loss. Unlike D & amp; amp; D, this requires a certain amount of high physical strength. Most weapon skins require 15 to 17 physical strength before the first +1 is displayed (if you shake on e-handed weapons with both hands, you can reduce it 2, but this slightly increased. Unlike the old version, it takes some time to increase the appropriate damage, unlike the old version. And this is a story in this game, and the average person at the start of the game has the ability to possess up to 14 units in any status, and it is usually quite expensive to increase the status. 。
In the old version, each weapon has a small power and simply removed from the individual power. If the result is positive, add the meaning to your own damage. In the fourth edition, weapons had thresholds and damage steps, and one damage point was added or subtracted each time the damage step exceeded or lowered the threshold. As a result, penetrating weapons, for example, spears, are generally less than 4 or 5 of the damage (that is, probably not +1 or more), so it is not very healthy for the main hunter. However, Barbarian Battle Ax, which has both hands, immediately deals +1 damage as soon as the power point exceeds 15, and is probably the most effective weapon, combined with the impressive basic damage of 3D6 + 2.
(In the fourth edition, Barbarian Battleaxe was even weaker, but remember that it was improved since then for the dissatisfaction of the grog of this "TDE symbolic" pistol and the joy of min i-maxi. I want).
Nevertheless, it is possible to increase weapons damage using magic materials, cumulative magic spells, and unusual blacksmithing technology. In most cases, TDE uses only expensive and rare blacksmithing technology.
This value indicates the probability of breaking weapons. Testing is required for troubles and very powerful attacks, and 2D6 is thrown in the event of failure. Also, if a fuss becomes a fuss, the moment of failure will increase by one. For example, it is more convenient to go to a blacksmith regularly. < SPAN> D & Amp; Amp; D, the higher the strength, the greater the loss. Unlike D & amp; amp; D, this requires a certain amount of high physical strength. Most weapon skins require 15 to 17 physical strength before the first +1 is displayed (if you shake on e-handed weapons with both hands, you can reduce it 2, but this slightly increased. Unlike the old version, it takes some time to increase the appropriate damage, unlike the old version. And this is a story in this game, and the average person at the start of the game has the ability to possess up to 14 units in any status, and it is usually quite expensive to increase the status. 。
Aventurian Races
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse. Yes, if you judge from the official announcement.In TDE, use D20 to judge the action, and use D6 for weapon damage. Of course, there are cases where the D20 is rarely damaged, but in TDE, D6 is a synonym for damage, so simply lower "6" when dealing damage (so from "2D6+2" instead. "2D+2").
Nevertheless, it is possible to increase weapons damage using magic materials, cumulative magic spells, and unusual blacksmithing technology. In most cases, TDE uses only expensive and rare blacksmithing technology.
This value indicates the probability of breaking weapons. Testing is required for troubles and very powerful attacks, and 2D6 is thrown in the event of failure. Also, if a fuss becomes a fuss, the moment of failure will increase by one. For example, it is more convenient to go to a blacksmith regularly. Like D & Amp; amp; D, the higher the strength, the greater the loss. Unlike D & amp; amp; D, this requires a certain amount of high physical strength. Most weapon skins require 15 to 17 physical strength before the first +1 is displayed (if you shake on e-handed weapons with both hands, you can reduce it 2, but this slightly increased. Unlike the old version, it takes some time to increase the appropriate damage, unlike the old version. And this is a story in this game, and the average person at the start of the game has the ability to possess up to 14 units in any status, and it is usually quite expensive to increase the status. 。
In the old version, each weapon has a small power and simply removed from the individual power. If the result is positive, add the meaning to your own damage. In the fourth edition, weapons had thresholds and damage steps, and one damage point was added or subtracted each time the damage step exceeded or lowered the threshold. As a result, penetrating weapons, for example, spears, are generally less than 4 or 5 of the damage (that is, probably not +1 or more), so it is not very healthy for the main hunter. However, Barbarian Battle Ax, which has both hands, immediately deals +1 damage as soon as the power point exceeds 15, and is probably the most effective weapon, combined with the impressive basic damage of 3D6 + 2.
(In the fourth edition, Barbarian Battleaxe was even weaker, but remember that it was improved since then for the dissatisfaction of the grog of this "TDE symbolic" pistol and the joy of min i-maxi. I want).
Nevertheless, it is possible to increase weapons damage using magic materials, cumulative magic spells, and unusual blacksmithing technology. In most cases, TDE uses only expensive and rare blacksmithing technology.
This value indicates the probability of breaking weapons. Testing is required for troubles and very powerful attacks, and 2D6 is thrown in the event of failure. Also, if a fuss becomes a fuss, the moment of failure will increase by one. For example, it is more convenient to go to a blacksmith regularly.
Each weapon has amendments applied to Initiative, Attack, and Parry. Except for shielded weapons, they are generally negative, and there is a high possibility that tw o-handed weapons such as the Barbarian Battle Ax mentioned above will be quite large (however, if you succeed in making your own power 15 or more, you have already succeeded. You may have earned a lot of adventure points, and you can improve your personal experience in owning weapons in the air). As in the case of a hit point, you will pay for the transformation of the weapon, the rare materials you probably can't get, the magical spells you probably have, and the blacksmith's offerings. By doing so, you can do it better. By creating individual tools according to height, weight, and other parameters, you can make better transformation.
In the old transformation version, keep in mind that the weapon may change depending on the opponent who attacks / defends. It must have been interesting.
What a hell.
Weapons and generally, each attack belongs to one or two distance classes: BRAWL, Melee, Polearm, and Pike. A fairly large creature can cross these boundaries.
The principle of the Distance Class is that each time two enemies fight in a specific Distance class, they fight between allies. The direction of the original distance class was modified several times in the fourth edition, but in general, it is good to be able to get initiative each time. If the current distance class is one or lower than the distance class of your weapon, if your weapon is very short, you will be penalized during the attack, and if your weapon is very long, you will be attacked and penalty by Parry. If you exceed one stage, you will not be able to attack at all, and if the weapon is very long, you will not be able to do it. < SPAN> Each weapon has a correction applied to Initiative, Attack and Parry. Except for shielded weapons, they are generally negative, and there is a high possibility that tw o-handed weapons such as the Barbarian Battle Ax mentioned above will be quite large (however, if you succeed in making your own power 15 or more, you have already succeeded. You may have earned a lot of adventure points, and you can improve your personal experience in owning weapons in the air). As in the case of a hit point, you will pay for the transformation of the weapon, the rare materials you probably can't get, the magical spells you probably have, and the blacksmith's offerings. By doing so, you can do it better. By creating individual tools according to height, weight, and other parameters, you can make better transformation.
In the old transformation version, keep in mind that the weapon may change depending on the opponent who attacks / defends. It must have been interesting.
What a hell.
Weapons and generally, each attack belongs to one or two distance classes: BRAWL, Melee, Polearm, and Pike. A fairly large creature can cross these boundaries.
The principle of the Distance Class is that each time two enemies fight in a specific Distance class, they fight between allies. The direction of the original distance class was modified several times in the fourth edition, but in general, it is good to be able to get initiative each time. If the current distance class is one or lower than the distance class of your weapon, if your weapon is very short, you will be penalized during the attack, and if your weapon is very long, you will be attacked and penalty by Parry. If you exceed one stage, you will not be able to attack at all, and if the weapon is very long, you will not be able to do it. Each weapon has amendments applied to Initiative, Attack, and Parry. Except for shielded weapons, they are generally negative, and there is a high possibility that tw o-handed weapons such as the Barbarian Battle Ax mentioned above will be quite large (however, if you succeed in making your own power 15 or more, you have already succeeded. You may have earned a lot of adventure points, and you can improve your personal experience in owning weapons in the air). As in the case of a hit point, you will pay for the transformation of the weapon, the rare materials you probably can't get, the magical spells you probably have, and the blacksmith's offerings. By doing so, you can do it better. By creating individual tools according to height, weight, and other parameters, you can make better transformation.
In the old transformation version, keep in mind that the weapon may change depending on the opponent who attacks / defends. It must have been interesting.
What a hell.
Weapons and generally, each attack belongs to one or two distance classes: BRAWL, Melee, Polearm, and Pike. A fairly large creature can cross these boundaries.
The principle of the Distance Class is that each time two enemies fight in a specific Distance class, they fight between allies. The direction of the original distance class was modified several times in the fourth edition, but in general, it is good to be able to get initiative each time. If the current distance class is one or lower than the distance class of your weapon, if your weapon is very short, you will be penalized during the attack, and if your weapon is very long, you will be attacked and penalty by Parry. If you exceed one stage, you will not be able to attack at all, and if the weapon is very long, you will not be able to do it.
Unlike "The Mystery of Steel", where the defeat range changes organically during the standard combat procedure, the current distance class remains unchanged until one of the combat participants decides to change it. To do this, the normal "Attack/Parisen" procedure is used, which does not depend on the current distance class, but only on how much the attacker wants to change it. Since the "Attack/Parisen" procedure is not an attack, "riding" does not cause damage. So, in effect, the distance class introduces an additional penalty, forcing the character to spend an action from time to time to try to remove the penalty, which further delays the combat. On the plus side, a veteran bouquet with a spike (a weapon not generally intended for personal combat) becomes almost untouchable with a one-handed weapon.
Depending on how you interpret the distance class in the additional rules for combat on the map (of course the distance of the squares varies depending on the weapon's distance class), I don't think you could even pass a spike-wielding opponent unless this was made with an attack/cartridge.
In TDE, you usually operate by throwing or parrying attacks with penalties. More complex maneuvers require a minimum penalty, but generally you can use any penalty on weapon skills or attack/parry values. If the maneuver fails, add a penalty to the next attack or parry.
The main maneuvers are power attack (increases damage with a penalty), feint (decreases enemy parry with a penalty, doesn't seem to make much sense unless you calculate the optimal penalty for each attack/parry combination), and knockout (very effective if the enemy doesn't book you too much). The main defensive maneuver is storehouse, which applies a bonus penalty to the next attack or response.
Full engagement rules offer more maneuvers that allow you to do things like splitting and multi-parrying (basically splitting an attack into two or parrying it).
Avoidance in TDE is strange. This is an effective action when attacked by multiple opponents, but the execution method is strange. First, there is no skill directly related to avoidance. It simply takes a bonus based on whether you have caught one of the basic Paris, one of the three no n-avoidable hat, or whether you have a very high acrobatics skill. Many penalies are given by Ankanvance and by distance classes (even if you are as far away from the enemy, the penalty is at least 1).
Dodge is a free action, giving one free action per normal action, so you can do up to two times in addition to Parry. The problem is-there is a lot of penalties in addition to-it's not possible to fight: The range of the range rises, so you have to take action at least once to return to the battle. Initiative decreases significantly, not successful or not. In order to reduce the initiative penalty by fighting only in the battle, you can perform the target dodge, but this technique usually requires an action, double the penalty of the range class (universal unrelated to the weapon parry. What is the case to use a defensive value?)
Riddle of steel is difficult to execute, but if you succeed in dodging at a short distance, you can use it for catastrophic counterattacks.
Battle style
In addition to a typical fighting style with both hands and both hands, these styles that have an unbeatable chain that starts with the unbearable left hand can diversify the game: < Span> Avoidance in TDE is strange. This is an effective action when attacked by multiple opponents, but the execution method is strange. First, there is no skill directly related to avoidance. It simply takes a bonus based on whether you have caught one of the basic Paris, one of the three no n-avoidable hat, or whether you have a very high acrobatics skill. Many penalies are given by Ankanvance and by distance classes (even if you are as far away from the enemy, the penalty is at least 1).
Dodge is a free action, giving one free action per normal action, so you can do up to two times in addition to Parry. The problem is-there is a lot of penalties in addition to-it's not possible to fight: The range of the range rises, so you have to take action at least once to return to the battle. Initiative decreases significantly, not successful or not. In order to reduce the initiative penalty by fighting only in the battle, you can perform the target dodge, but this technique usually requires an action, double the penalty of the range class (universal unrelated to the weapon parry. What is the case to use a defensive value?)
Riddle of steel is difficult to execute, but if you succeed in dodging at a short distance, you can use it for catastrophic counterattacks.
Battle style
In addition to a typical on e-handed fighting style and both hands, you can diversify the game with these styles that have an unbeatable chain that starts with the unbearable left hand: TDE avoidance is strange. This is an effective action when attacked by multiple opponents, but the execution method is strange. First, there is no skill directly related to avoidance. It simply takes a bonus based on whether you have caught one of the basic Paris, one of the three no n-avoidable hat, or whether you have a very high acrobatics skill. Many penalies are given by Ankanvance and by distance classes (even if you are as far away from the enemy, the penalty is at least 1).
Dodge is a free action, giving one free action per normal action, so you can do up to two times in addition to Parry. The problem is-there is a lot of penalties in addition to-it's not possible to fight: The range of the range rises, so you have to take action at least once to return to the battle. Initiative decreases significantly, not successful or not. In order to reduce the initiative penalty by fighting only in the battle, you can perform the target dodge, but this technique usually requires an action, double the penalty of the range class (universal unrelated to the weapon parry. What is the case to use a defensive value?)
Riddle of steel is difficult to execute, but if you succeed in dodging at a short distance, you can use it for catastrophic counterattacks.
Battle style
In addition to the typical fighting style with one hand and both hands, these styles with an unbeatable chain that starts with the unbearable left hand can diversify the game:
The difference from D & amp; amp; AP; as in the case of avoidance, TDE has no experience with shields. You take your basic paraling, add prices according to the way you live in a deeper chain, and then add a boat speed price. The difference in avoidance is that this usually can invest only a small number of points for a hunter set in the shield to wrap his gun, which leads to a high value of the wrapping. However, the huge shield reduces the initiative and attack. In addition to the fact that the chain gun ignores the price of the shield, the only use of shields has excellent qualities: You can convert your attacks to Parry without a penalty, According to the final result, you receive the second gift rate (only for 4. 1), except for avoidance, a single one to avoid distinguish attacks and huge stepping monsters. It is a method.
Creatures
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse. Yes, if you judge from the official announcement.In TDE, use D20 to judge the action, and use D6 for weapon damage. Of course, there are cases where the D20 is rarely damaged, but in TDE, D6 is a synonym for damage, so simply lower "6" when dealing damage (so from "2D6+2" instead. "2D+2").
Battle without weapons
How did I have the opportunity to talk about fighting on TDE without disclosing this traditional illustration that shows a collision at the bar? In fact, TDE gnome is small.
Attacks that do not use guns mainly lose the enemy's stamina point-this is the only way to lose enemy stamina glass, and there is no non-hit unless you play any effect on the rules that reduce stamina. I'm in charge. Funny luggage. Next, since the enemy hits the enemies with endurance glasses, it is used as a personal loss that is essential to reduce personal losses twice and pass the protection of enemy armor. It is almost impossible to score before the death of a young armor, taking into account the fact that 1D6+2 or more is applied to the double decrease, including strong men. The fight against armed enemies is not yet comfortable, and there is a risk of injury with enemy guns.
In unarmed combat, there is a personal operation set, some of which are quite luxurious. It is possible to reduce the difficulties described above for armed friends and use small weapons like a knife by using your own unwarming combat skills.
I n-armed battle skills can also explore various forms of martial arts, and some have mixed hard battles like wrestling. For example, a gradio agator professional wrestling that accumulates damage with stamina and reduces the damage caused by hits (well, this is not a real title, but almost the same), and a no n-karate and karate Fururuzat. The Full Zatt device is a hit that deals a lot of damage and throwing 2D6 instead of 1D6. Above all, these two cubes have all the possibilities of blast, and I think this is the only part that uses this mechanism in TDE.
Danger of punch and error
Natural 1 is always lucky, and natural 20 is a problem. In both actions, it is urgently needed to make an immediate replay in order to avoid the worst results due to mistakes and to turn good luck into a dangerous victory. Natural 1 attacks (whether success or critical) force enemies to defend and halve the meaning of Parry. Dangerous victory in defense means that the defense was not worth impactful. The true miscalculation loses all other influence in the round and forced to procure food in a hurry. You may stumble, cut your body with individual weapons, and your weapons may be different.
Spiral of ruin
In short, the more hit points and stamina decrease, the more penalties for all. As a result, it becomes difficult to hit the object as the battle progresses.
Another death spiral can be seen in the form of wounds. If you take a very large damage at once, you will get one or more wounds and will be punished for all actions. < SPAN> I n-armed combat has a personal operation set, some of which are quite luxurious. It is possible to reduce the difficulties described above for armed friends and use small weapons like a knife by using your own unwarming combat skills.
I n-armed battle skills can also explore various forms of martial arts, and some have mixed hard battles like wrestling. For example, a gradio agator professional wrestling that accumulates damage with stamina and reduces the damage caused by hits (well, this is not a real title, but almost the same), and a no n-karate and karate Fururuzat. The Full Zatt device is a hit that deals a lot of damage and throwing 2D6 instead of 1D6. Above all, these two cubes have all the possibilities of blast, and I think this is the only part that uses this mechanism in TDE.
Danger of punch and error
Natural 1 is always lucky, and natural 20 is a problem. In both actions, it is urgently needed to make an immediate replay in order to avoid the worst results due to mistakes and to turn good luck into a dangerous victory. Natural 1 attacks (whether success or critical) force enemies to defend and halve the meaning of Parry. Dangerous victory in defense means that the defense was not worth impactful. The true miscalculation loses all other influence in the round and forced to procure food in a hurry. You may stumble, cut your body with individual weapons, and your weapons may be different.
Spiral of ruin
In short, the more hit points and stamina decrease, the more penalties for all. As a result, it becomes difficult to hit the object as the battle progresses.
Another death spiral can be seen in the form of wounds. If you take a very large damage at once, you will get one or more wounds and will be punished for all actions. In unarmed combat, there is a personal operation set, some of which are quite luxurious. It is possible to reduce the difficulties described above for armed friends and use small weapons like a knife by using your own unwarming combat skills.
I n-armed battle skills can also explore various forms of martial arts, and some have mixed hard battles like wrestling. For example, a gradio agator professional wrestling that accumulates damage with stamina and reduces the damage caused by hits (well, this is not a real title, but almost the same), and a no n-karate and karate Fururuzat. The Full Zatt device is a hit that deals a lot of damage and throwing 2D6 instead of 1D6. Above all, these two cubes have all the possibilities of blast, and I think this is the only part that uses this mechanism in TDE.
Danger of punch and error
Natural 1 is always lucky, and natural 20 is a problem. In both actions, it is urgently needed to make an immediate replay in order to avoid the worst consequences of mistakes and turn good luck into a dangerous victory. Natural 1 attacks (whether success or critical) forcing the enemy to defend and halves the meaning of Parry. Dangerous victory in defense means that the defense was not worth impactful. The true miscalculation loses all other influence in the round and forced to procure food in a hurry. You may stumble, cut your body with individual weapons, and your weapons may be different.
Spiral of ruin
In short, the more hit points and stamina decrease, the more penalties for all. As a result, it becomes difficult to hit the object as the battle progresses.
Another death spiral can be seen in the form of wounds. If you take very much damage at once, you will be more than one wound and will be punished for all actions.
The criteria for wounding was changed to 4. The task of "Speeding up the battle by ending the battle before taking all of the enemy's life points" became irrelevant if the wounds were only inflicted by attacks and dealt damage equal to or greater than the target's Constitution. In TDE, this event is almost impossible unless broken by a dragon. As a result, the threshold was reduced by half as a result, and a flat modifier was used for weapon types such as arrows and bolts.
In the basic rules, ranged weapons mechanically inflict wounds, something that Alpha-Great created rather desirably at the start of the battle. In real time, automatic wounds only apply to critical hits.
Regeneration
Sleepiness is 1d6, plus 1 point for a successful Constitution test. Subsequent configurations can vary depending on the bed you sleep in, with advantages and disadvantages. Wounds, of course, strongly demand subsequent healing, and there is a chance of closing one or more wounds per day.
Excess life points can be restored with herbs, berries, or magical support. The difference with D& amp; AP is that herbs and berries also have a daily heal limit, and will be vidary with every probability.
As you all know
Unclean wounds (all wounds have that possibility) are highly likely to become infected, which in fact takes 2D6 days, and can lead to 2D6-1 damage per day (one point less damage per day), and a loss of health. Considering how much damage is usually required to inflict a wound, leaving it to heal instantly can lead to death. Going from average characteristics, a normal wound infection applies 21 damage points in 6 days, and in fact, considering the points lost to receive wounds (and attacks that do not cause wounds), destruction is literally guaranteed without the support of a preparatory third party.
Next time: Let's see. In about 2 weeks, for example, I will probably cancel my detailed education program on TDE spells and demons until then and receive a perfect TDE collection in my own hands. In the meantime, I'm going to look more closely at TDE-tortiary and metetets.
Extraordinary news posted by Dresch on SA
And holy saints, I forgot to talk about armor!
Dark Eye
Addition of armor
Metaplot
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse. Yes, if you judge from the official announcement.In TDE, use D20 to judge the action, and use D6 for weapon damage. Of course, there are cases where the D20 is rarely damaged, but in TDE, D6 is a synonym for damage, so simply lower "6" when dealing damage (so from "2D6+2" instead. "2D+2").
Beautiful armor
I will tell you about the original details of the armor in TDE, elemental, passing these usual baggage, such as waist, gauntlets, plate armor, etc.
In fact, they are not completely noticeable as elements ancient Greek armor, for example, in favor of the Amazonian way.
(If you like Ancient Rome before you have a certain amount of long-lasting armor from the Kingdom of Bosparand.)
A modern armor that combines good protection with good mobility. Armor Protection 6 and Incumbrance 4 make it a pretty good buy for a frontline fighter.
Horasy Cavalry Harness
A full set of impeccable selected plate armor is applied to the whole body, and the baptized helmet, although its effectiveness is higher than that of Garethian plate, is considered an absolute kit, so the records have the ability to lock it on the back of the belt with a level of armor protection.
With a combination of scales and leather armor made from swamp lizards, it is quite possible to calm down like Ahaz from the first look. For example, be careful when walking near Carwentar or gnomes.
The Elven Chainmail Firna is made of mamonton in Antienturia, which is called mammoth ivory. I think it will be the start of tree-hugging elves becoming PETA's abomination. Considering the fact that FIRNA elves are isolationist and xenophobic of all elves, you will probably never come across this armor.
(However, I will not be sharp when talking about the horrors of PETA). (This Elf Firna still uses a fence gun under the title "Slayer of Shields")
Malakanskaya made of hard wood
Hey, look, this is samurai armor. This armor is pretty rare, but it's probably the best scale for casters who are generally allowed to wear armor (as long as they're not considered magicians). I still have a hard time believing that sorceresses have the ability to apply it for flying.
A pretty very fancy title for such a thing is actually considered studded leather elemental armor. Of course, there's quite a lot of demand for it among Tovarians.
Additions to Armor
Arm and leg protection is pretty universal, and comes in the look of a perfect set of leather, chain or plate (if you don't use the criteria for determining hits on hits). This leads to what leather and chain shields actually have a monotone meaning of armor and burden, since one or more of these sets are not distinguished by more than +2 from armor. The only difference is that 6 chain is harder and 7 1 is more expensive. There are still helmet models that are not indexed over all the others, but using this is more difficult and expensive. The helmets are literally all generic and historical (though a rare winged helmet was found in the long edition). The only thing worth pointing out is that the Horathian definitely resembles a Conquistador helmet.
Nothing special, except for the Torvald shield-like thing.
By Doresh Original SA Post
The Dark Eye
It's time to differentiate the TDE Monsters Gallery, one aggregate group at a time. But first, some information is aggregated.
Zoo-Botanica Aventurica
The Dark Eye 4th Editon - he "Does anyone understand how to draw the cover for Monstrosity Control?"
Damn, these two are elementally bleak. I'll have to go back to 3rd edition to get something more representative:
There is no dragon in TDE without legs. At least Griffin doesn't seem to allow meaningless things.
Zoo-Botanica Aventurica is a useless 4th edition of more than 300 pages / monster manuals, except for unusual creatures such as undead, elemental, and imp. They can be found in magic supplements (in a shor t-cut format, but so that casters can actually create something with summoning spells) or Divine supplements (literally covered everything).
There are many special rules and operation methods for creatures that appear in TDE. Some creatures like wild boars simply have a chance to move on you, bears like hugging each other, and large sea creatures like sea snakes simply jump out of the water and leave them to gravity. There is a chance to cause heavy damage to the ship. Depending on the animal, there is a chance to attack a certain number of attacks, and there is a special combo system that activates specific operations (such as bear hugs and distortions) by succeeding in specific continuous attacks.
The fight against creatures is troublesome because the number of large and small creatures becomes difficult to defend. You cannot dodge a horde of bees. You can't dodge a bogman's bat (there is a high possibility that your wrist is broken), but it can be prevented with a shield. And if the creature gets bigger enough to defeat with a single blow, there is no doubt that dodging will help you. On the other hand, animals that are in the appropriate volume of parry are in an imminent position because the damage received from paris weapons is halved. There is still enough possibility that animals can be protected by avoidance support (unless they are very close). According to the rules, animals do not need to deal with the loss of initiative by avoidance, but I believe that all kinds of punishments related to avoidance will function in the same way. In other words, animals are disadvantageous in defense.
It is noteworthy that ZooBotany is not completely limited to posting all kinds of animals. There are standards for raising and training animals (combat stallions are quite expensive), and there are also Bestiary to find all kinds of plants and herbs. What I learned from Drakensang and RealMs of Arkania is that TDE really wants to choose any attractive plant.
Now, let's talk about the dragon after the joint review!
Dragons in TDE are generally powerful creatures that inhabit Della, despite the presence of many lesser dragons (some of which are barely more than animals). Their physiological capabilities surpass those of adventurer units (large dragons have the highest armor protection, and in fact they have to go to the weakest and least protected places), their intelligence is quite high, and their spellcasting abilities surpass those of humanoid spellcasters. Their spells take longer to work, have a wider area of effect, affect more people, and also benefit more. Apart from this, on a technical level, they cannot die quickly, as their essence persists from their carbuncles (also called "dragon's brain pearls"). If you're wondering, TDE dragons are partly the same as their D& amp; D brethren (though TDE dragons only appear in fire versions, and there are only two cold dragons).
In a brilliant attempt at "realism," dragons don't need wings to fly, they fly using magic, they have telekinesis to move objects, and "speak" a language based on illustrations of telepathy.
So where do dragons come from? The first dragons, called Ancient Dragons, were created by various gods and titans during the Third Age (millions of years before the appearance of elves and dwarves, and shortly after the gods and titans committed suicide). Of these Ancient Dragons, only 12 remain to this day (because in the Aventurian context and mythology, only the numbers 7, 12, and 13 really make sense). Six of them They live with the gods in Alveran and call themselves the Highest Dragon.
Aldinor
The dragon of galactic balance. A bit confusing due to the fact that he was supposedly created by Chalyptoth, the Archdemon of Lovecraftian Terror of the Coast. Apparently the apple falls far from the tree.
Fuldigor
A wise and omnipotent dragon, he could grow a small forest (at least one giant tree) on his back. He is an old dragon who still lives in Aventuria itself. His creator is Tairach, the orc lord of death and blood. Some dragons just don't care about their guardians at all.
Nosulgor
Create the peak of the galaxy balance and another dragon. But he is looking for the first dark eyes, looking for everything. In fact, he is blind, but he says that he is a ey e-catching dragon, and his first dark eyes are his true eyes.
Techrador
Balance dragon. Conversely, it is a balance between gods, humans, animals, and general people. He has a prophecy vision.
Umbracol
: Again, a balanced dragon designed to step on all the very powerful people (it is not a wasteful name "destroyer"). At first, he was "killed" by his descendant, Adercal, who borrowed his space, but was forced to take the death of his descendants by the action of "Draxang".
Magic Spells
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse. Yes, if you judge from the official announcement.In TDE, use D20 to judge the action, and use D6 for weapon damage. Of course, there are cases where the D20 is rarely damaged, but in TDE, D6 is a synonym for damage, so simply lower "6" when dealing damage (so from "2D6+2" instead. "2D+2").
Dalador
Dalador: The oldest and most powerful dragon among tall dragons, Prios's best friend. While talking, while speaking, for example, it has 100 colors, it is actually an elemental magic.
Familyer
He is a guardian of the lion head that protects Alveran's gate and Londola's best friend. Apparently they were once Hahals. Given that Londola is still regarded as a whale's mother, I can imagine that Londola's sexy life is quite unnatural.
Mena call
A dragon with six wings, flying to the devil on the Limon. The human knights who can help him and live together with a limbus is also being manipulated. This rare luggage of D & Damp; AP; is high/ epic. There is also the doctrine of Volgari (the world after the death of Raven Express).
Nakura Doll
The true dragon, Heshind, a servant.
Yarshikor
A goat's friendship and a desired dragon. < SPAN> Create the peak of the balance of the galaxy and another dragon. But he is looking for the first dark eyes, looking for everything. In fact, he is blind, but he says that he is a ey e-catching dragon, and his first dark eyes are his true eyes.
- TechradorBalance dragon. Conversely, it is a balance between gods, humans, animals, and general people. He has a prophecy vision.
- Umbracol: Again, a balanced dragon designed to step on all the very powerful people (it is not a wasteful name "destroyer"). At first, he was "killed" by his descendant, Adercal, who borrowed his space, but was forced to take the death of his descendants by the action of "Draxang".
- BranibolThis iron spots dragon prefers loyalty.
- DaladorDalador: The oldest and most powerful dragon among tall dragons, Prios's best friend. While talking, while speaking, for example, it has 100 colors, it is actually an elemental magic.
- FamilyerHe is a guardian of the lion head that protects the gate of Alveran and is a best friend of Londola. Apparently they were once Hahals. Given that Londola is still regarded as a whale's mother, I can imagine that Londola's sexy life is quite unnatural.
- Mena callA dragon with six wings, flying to the devil on the Limon. The human knights who can help him and live together with a limbus is also being manipulated. This rare luggage of D & Damp; AP; is high/ epic. There is also the doctrine of Volgari (the world after the death of Raven Express).
- Nakura DollThe true dragon, Heshind, a servant.
Yarshikor
A goat's friendship and a desired dragon. Create the peak of the galaxy balance and another dragon. But he is looking for the first dark eyes, looking for everything. In fact, he is blind, but he says that he is a ey e-catching dragon, and his first dark eyes are his true eyes.
- TechradorBalance dragon. Conversely, it is a balance between gods, humans, animals, and general people. He has a prophecy vision.
- Umbracol: Again, a balanced dragon designed to step on all the very powerful people (it is not a wasteful name "destroyer"). At first, he was "killed" by his descendant, Adercal, who borrowed his space, but was forced to take the death of his descendants by the action of "Draxang".
- BranibolThis iron spots dragon prefers loyalty.
- DaladorDalador: The oldest and most powerful dragon among tall dragons, Prios's best friend. While talking, while speaking, for example, it has 100 colors, it is actually an elemental magic.
- FamilyerHe is a guardian of the lion head that protects Alveran's gate and Londola's best friend. Apparently they were once Haharus. Given that Londola is still regarded as a whale's mother, I can imagine that Londola's sexy life is quite unnatural.
- Mena callA dragon with six wings, flying to the devil on the Limon. The human knights who can help him and live together with a limbus is also being manipulated. This rare luggage of D & Damp; AP; is high/ epic. There is also the doctrine of Volgari (the world after the death of Raven Express).
- Nakura DollThe true dragon, Heshind, a servant.
- YarshikorA goat's friendship and a desired dragon.
- Pirdakor's Star Hour came in the 10th Era (about 35. 000 years ago) and got almost all of Aventuria's reusable wars. His right race of lizards (including non-nans) fought wars with other races of lizards, not for Pirdakor, and he befriended the tallest elf (no doubt as a plot by the nameless troll), which led him to a war with the dwarves soon after. Famelroa fought two epic wars with Pirdakor, which ended with the destruction of Pirdakor's body, and then a small racial cleansing to free himself from his followers (aka the tallest elves "for now"). His carbuncle, Yaichiko Dragon, is currently based at the Turamidian Sorcerer Academy, and is probably raging. The return of Pyrdakor is one of the pending dangers that may appear in the near or distant future, but nevertheless does not appear despite all possibilities, but keeping in mind the fact that they are more interested in demons than Nameless and his minions, it is highly unlikely that such a thing will happen. However, not so long ago, there was a campaign in Metroplaid that revolved at least partially around him (or at least his legacy).The Smallest Dragons
- These are distant relatives of real dragons, much closer to animals at heart, or rather rational and less talkative dragons in element. Almost all dragons, including their lack of magical abilities of their own, are actually forced to trust their wings in flight (if they have wings in general).These children have magical abilities and a rare cold breath. Sent by Pyrdakor to find the first dark eye for Nosulgor, back in the day, they like to collect dark baggage.
- Distant relatives of dragons with large horns on their heads. Literally the youngest and least powerful monoblocks, considering attacks from flight.They look very similar to animals. They live in swamps and are hardy and fit.
- Named after a dragon-like lizard from German folklore, they don't actually have many connections to the source material. They are distant relatives of true dragons, and resemble a six-legged cross between a crocodile and a Komodo dragon. Their main talent is their stench, so bad that in fact no elf has a chance of coming into close combat with them, and anyone who does is charmed for three months (bathing doesn't help).Lowerest dragon. These children are only strong in their original sense, for example, and only the dragon flame (which gradually exhausts the enemy's wells every day) and the normal appearance of the wings. I like to collect sparkling luggage without mystery, stupid and sparkling luggage.
- There is no possibility that the dragon is similar to a dragon or a Wyvern in the official photo of the universe and the emblem studies of the universe.It is the most similar to a young dragon dragon, has a preferred volume, and works with a beautiful mountain. They lived in the west and were named for their honor.
- Real DragonIt is a real dragon. A huge Wal at the party.
- I like spending time under the territory and has eight legs. Most dragons can not fly and have no wings. They are concentrated on their treasures, and if they besieg, they will hunt you down. There are already many bad spells for true dragons.Imperial Dragon
- (It can also be called Kaiser Drad.)These children are literally Gold Dragon D & Damp; AP; as well, the most merciful dragon. One of the m-Shafil e-KHORASIAN is considered to be the founder of their current rulers, including being able to freeze part of the royal family. I do not consider how it works.
- Anyway, they, like the Golden Dragon, have an unreasonable balance between physiological power and magic. Their scales are golden at first and turn red as they grow.Giant Wyvern
- (It is a strange title because it is not surrounded by ordinary Wyvern).For example, he is not good at spells like Imperial Dragon, but they are not needed. Why? Because there are three heads. In other words, there are three times the bite and breath weapon, and in fact, three dragons can attack, for example,,, for example. Apart from this, they are quite aggressive and ferocious. TDE is one of the few creatures, and books are truly warned of TPK's abilities.
- Because they are the closest to Hydra for TDE, the king of the flame has a modest auxiliary rule-cut off their neck. Of course, Hydra grows (does not proliferate), but when the three heads are cut off at the same time, the dragon dies. The growing head has not yet been inherited from the previous head note or face.In fact, this is not a "real" dragon, but an unknown servant, a fake developed by Sardona, the last elf, who is still making black elf. The glacier VIR is unusual for the first 13 years to spend the first 13 years in a huge earthworm, and then transform into a strong dragon's physical level. Apart from Vilmov's frost, this is also a cold image of the dragon.
- They are the wes t-wind dragons from the east sea. It is said to be a real dragon because it is much more reasonable than the west brothers.Mage in the dragon. At the physical level, it is not as good as the Imperial Dragon, but it shakes with mystery. Also, when it is quite mature and strong, it is made by free wizards. Their scales are purple, become darker over time, and effectively black. For example, I believe that these dragons are rather evil or like this in this family, as dragons are considered to be one of the nameless God's attributes.
- Next is a humanoid race that TDE does not want. Robster Hurray.Posted by: DORESH Temporary News SA SA
- Dark EyeNow, let's change your mood and talk about the TDE races that you can't talk about (although weird races are really nostalgic).
- Anterea raceThese giants with about 15 feet) and the children of the Ingerm a-Antenturia residents and live in respect to their groups (it is also to meet other creatures from Greek mythology. Is possible). They are rather innocent blacksmiths, and they can have hot iron with bare hands. Their favorite weapons are considered to-pyros, except for sledge hammer and huge stone. Pilos is an original hybrid of tw o-handed ax and Harvard, for example, as a single ax. Horasians living on these islands have reduced this system for personal use and have a specialized warrior academy.
- Fairy, nymph, etc. They come from the same world as the elf, and their actions vary from merciful to mischievous things and evil. The difference from the elf is that the fairy is deep in the world of his birth, and only visits the dealer, for example, life and spells there, so that their lives and spells exhaust their related essence (called Sikarin). In fact, it has the opportunity to destroy them and convert them into evil dark fairies.Gargiel (TDE acted cleverly and deleted Bukovka "O")
- A creature with cautious wings similar to a stone golem with reproductive ability. They like to feed Shikarian (like vampires) and spend time near the roof of a lon g-lasting house or near the real glog, and in fact they are ironic in consideration of their age: with each age. Their painters become more solid and sturdy for the best defense, but they are still sluggish and unpleasant until they end up petrification forever.One of the few chimera that can be sel f-reproduced (a generic term for artificial hybrid organisms, no conventional chimera). Warfarer appeared about 500 years ago (like a civil war of wizards, as a result of three guilds and cruel outfit regulations), and almost all of Aventuria from that time. It has come to live in the mountains. But they are wise, for example, their different atmosphere, literally inappropriate to their diplomacy. Publications and artists look like ordinary naked women with wings on their hands, or look like a giant bird with a woman's head and chest. Please decide which is more complicated to you.
- HolberbelkianElf and oak hybrid. For example, is the elf and the oak actually an incompatible friend? Anyway, I don't think fiction writers actually understand these children and the adventure and romance they have attracted attention.
Titans's most direct offspring, their rise, is decisive within 21 feet (as well, in today's generation. The only important humanoid you can se e-Of course, if you can at least find the 1st. In all of the previous century, they stay within seven, and the population recovery is small.
Nome / vendor
- A large gnome working as an alchemist or merchant. I have a bad relationship with Nome.The strongest fairy. They are true freakers (that is, they have all the chances of arranging everything they try, as the elements that consume a sufficient number of star goggles) I have the first chance to borrow (that is, they become pretty wonderful goggles every time). As a result, this IRG does not need to give them statistics. They do whatever they want, but they don't interfere with lon g-term damage, death, as they increase in human goblin. The most necessary option for Cobolt is ClabAuthermann, which may help you and your ship after encountering Shisa Pent.
- Jibu who lives in the submarine city (she is quite thin because she has a guminobo e-like body like Achazu). Since his mother was killed, he has been working as a dee p-sea creature because he has no opportunity to breed in a natural way. They kidnapped people to build fresh offspring during the demon ritual, which is probably somewhat violent. If everything else fails, a demonic galzurim is formed.These sharees do not understand the correct training method.
- Another race, Levian Sanem, which produces chimera, has the characteristics of frogs, hikiga and dragons. The height can reach 18 feet, but usually it looks twice as low as it is twisted. With the best and hats, you will be able to solidify with the beautiful anime hero. Although he is not an anterior resident, they have definitely helped Pildaco's conquest of the Pildaco, extinct those who are not tilt in Pildacall, and slave those who are inclined. Not only impressive magical opportunities, they were also warriors who like to hone professionalism in battle. Their favorite tools are powerful military axes, and Ahaz has remodeled their e x-slaves into personal parts. Next, the fall of Pildacall, the largest kingdom of tropical shrubs, was substantially peeled off from Antentoria, leaving a huge desert in that space to personal mini measurement. Leviatanim itself was literally extinct at least in Aventuria. But they still have absolute statistics and all others.lobster
- Robster is a mercenary who fights with nails and Halber as a weapon. It looks cool, but I have never found an official data drawing for young men. These are probably basic, unusual human men with nails and tentacles? There is a possibility.I don't care. Eventually, they woke up to a terrible lobster. They don't have the opportunity to talk, but one with another friend. And allergies to Amber, the sign of PRIOO (basically, they are probably cursed long ago). But I would have enjoyed playing everything accurately for their beginning.
- Very old-and extinct-dragon mesh was developed by an old dragon in the third era. The information about them was a little scarce, and maybe as a result, Doraxan actively used them.A fisherman who dominated the Rama Clear continent until the sinking in the fourth centers, like other Atlantis, turned into a barbarian who has derived in thousands of years. Currently, they are in the mountains that are in the dark Mare (for the end of the end of the endless, desperate deep sea-PC, they are likely to not be there) and the Blue Mare (Avenenturia and Gigantland and Gigantland. I live.
- A Cayman mercenary who likes to fight Berserker. It sounds cooler than Robstar, but Mars has a big drawback. Hands are relatively small and weaker than Achazu. Apart from this, they are very stupid about nurturing personal culture, and they don't seem to be interested in not actually killing people.Naturally, these chimera live on the islands of Greek mythology, focusing on a specific theme, and there is still a good chance that rape alone will leave offspring. Well, at least I don't have a fancy power related to the maze like D & Amp; amp; D brothers. Minotaur still lives in Auckland, and Oak's shaman often brains and works as a warrior.
- Night Albus / Night Elf / Black Elf / Shakagrae (I'm not good at translating them)He mentioned earlier that it is an artificially evolved elf and the main creature of Evil Hyelf Pardon. Despite the important role in Milanola, Aventuria is a mere supporting role, flocking in the northern part, and has created several villages in the sea. For example, they live far north, finding the largest endulium deposits there. Endurium is the most famous (but very rare) magic metal that is the most famous (but very rare) magic metal, can make weapons and armor with unmatched characteristics, and even a small engraving of Endurium, the obtained alloy is black. It is powerful enough to dye. The existence of a sufficient amount of endulium to make perfect weapons and armor is an absolute help to overcome general allergies, disliking sunlight and small amount in Aventuria. Along with noisy, all kinds of military exposure is almost impossible (the glacier wimp still under development by Pardona may have any potential to damage the densely populated area if necessary. ) Apart from that, they are the "nameless" hands, and the "nameless" has long been ignored by metalafts.
- This is because it is a record of Aventuria travelers and they have dark skin. This was eventually explained by the fact that they were wearing an endurium mask. Is this a reverse gire by the scriptwriters, or did the glogs receive this dubious report at face value to develop the "Aventuria no Draw!" Campaign? Please those you like.mermaid. The mermaid evolves in the same pattern as "One Piece" (I don't know it, it may be part of the general myth of the mermaid), and when I get older, the fish tails are divided into my feet and become Neckers. They can't speak, but they are very respected by their beauty. Originally, he is almost a pacifist, but he gets excited to see the full moon or drink alcohol. So it is better not to give a beer to fishneckers.
- A typical idiot with bat, a fat humanoid that likes to eat people. People who live with oaks have armor and better weapons (or after brainwashing), battle people eating races (or combatant eating races, this is also difficult. It is a translation. Black auga also inhabits the southern jungle, and they are so smart that they attack Rambo against defenseless travelers. Perhaps the most interesting thing about the augment of the auger in TDE is that the most ferocious Ogelon in all Titan was defeated by Prayos, decomposed into thousands of augers and descended to Aventuria. Of course, it is more likely that another origin that Ogelon simply created an auger, but what is interesting?Another kind of fish man (this time with a more prominent fi n-like ear), which is closer to a mare and has more numbers than a mare. They generally try to avoid humans and lizard forks and hate and fear Claconian. I think their mage and Priest have the quality of the ray.
He was a Cobrum race, dominating Aventuria, but Pildacall and his crew came and hated being slaved and killed him.
- SSRKHRSEHIMA snake tribe who sometimes had four arms instead of two. When Pildaco's invasion of Aventuria, he was active as a magical priest, unlike the Mage Warrior, a Leviatrisan. Currently, only crystal techniques remain as their heritage.
- There is an interesting interpretation. The TDE trolls are huge (slightly smaller than cyclops), and their nose is huge. They are generally peaceful and vegetarian and sweet parties, but they don't want to pay for anything, so they have no trouble with farmers. I usually use a simple club, but I hide a big ax with both hands in case someone gets angry. They are excellent hunters, but they knock strongly.It is not well known that trolls are one of the oldest tribes (not the oldest race). The ruins of their former fortes can be found throughout the Untanturia, with at least one active fort. They gather at the end of each era (the strange name of Karma Corteon, such as human and orcs, such as humans and orcs, who are not yet dedicated to them, compete for their superiority). Continue a historic notebook and talk a bit about what is going on and what will happen. They may be the closest tribe to the "white wolf".
- Troll relatives are Yeti (probably meaningful) and Trantian, they run a tree again (I don't understand this).Nut fork. Previously, they were quite large players (Leviar Sanim was made by them), but now they just live in the village, communicate with Achazu, and sometimes humans (they can understand, but speak because they have no vocal cords. I can't do it).
- As a whole, there are five different farms, but it is a bit strange that no one can play at any farm (unless you play with Miranor).Next time, I will introduce a famous monster, other creatures, and a supernatural creature that is probably not a mononic. TD E-Vampires are somewhat original.
- Posted by Doresh Original Message SADark Eye
- Now, about other creatures except the devil (so many articles are written or divided into twice).TDE introduces typical wildlife, similar animals in the past, and of course dinosaurs. Some of them have a unique anton-language name, some are a little creative: Ti-REX is known as GORGER (sometimes called Sultan-Yamshaka or Tyrant woman), and hyena likes to spend time in the desert. For some reason, it is known as an animal of HORAMA and has a unique version of BUMWIN, which likes to spend in a swamp, and is called Red-Yed or Swamp.
- Of course, there are a lot of insects. Born beetles (overlapping with dogs) are sometimes used as special apprentices, and surprisingly excellent patrol dogs are obtained.Among the most unique animals appearing in the TDE are snowlarkers (a very incorcient enthusiastic bladder, the only creature that becomes stronger when damaged in this IRGE), Morf (a huge snail. There is a chance to release a poisoned arrow from the wart that covers the corpse, but the poison only increases the damage) and the kripur. Sho t-6 feet (females are 1, 5-2 times according to the exterior) The predation humanoids are dressed in bags, like some riped bags, in some form. Cancels the testes.
- Another confirmation that the Malaska is absolutely not Japan is not the count of Samurai-guns and armor, but no other appearance in Kappa and YOKAEV. In return, a spide r-like creature called Marascan Tarantula has a jaguar camouflage, and has a fairly flat triangle and a fairly long sting.As I mentioned earlier, this is an alter term of a hybrid creature made by magic. In principle, it is a job related to dark magic and demon worship (considering that the chimera actually belongs to the property of the Asofarot Great Demon King). The modification of chimera development depends on which one to be placed strongly (eg, no n-related or the best status of basic creatures), productive, or how much basic creatures are distinguished. 。 Owl's club feet (not in TDE) are clearly simpler than Whale's Scorpion. Except for Harpy, most of the other chimera is quite unusual, or is unified in each family, but Manticore (no wings and lon g-range attacks) is considered a guardian deity of the animal of the Hanjin Kora. Frequently seen (there is no doubt about how to mix with demonic ingredients). Super loobed NPC goblin is quite popular to group dragons with other animals on some reason. And not only the miserable lower dragons, but also the huge dragon. "It's a much better caster than you believe."
- (In summoning/ creation, it is important to point out that a certain score is assigned to the caster to increase its creation. These glasses will receive a penalty to cast spells or 《Hane. It can be obtained by applying Tsukes >>, but in the latter case, two points are reduced in that game).They are similar to chimeras, but contain at least one demon as a base creature. Notable among the Demonites are the White Chasers, a cross between a white wolf and a Karmanut (a demon that is actually not much different from a normal wolf). As a result, the White Riders are cool monsters with two heads and eight legs, much more demonic and terrifying than their parent demons.
- Also, the list of creatures that are technically demons (or could be demons) is very confusing, including lobsters (which explains why they only showed up in Aventuria in the last few decades), night elves (if they are part demon, it is completely unclear why they are sometimes allergic to iron), and white lurkers (which actually makes sense, since they are raging).No one is sure if this creature is a type of Demonite, an actual demon, or something else entirely. They are shaped like irregularly shaped tree trunks, with (usually) four large branches that act as legs and allow them to walk on water. They also feed on blood vessels and reproduce by a kind of mitosis. They grow to the size of warships (sometimes even larger), have lots of cavities for weapons, and have crews made up of pirates, demons, Krakonians, and our favorite lobsters. Why aren't there any games with lobster pirates riding giant demon trees?
- Needless to say, these would be a huge help in ship-to-ship combat where all you can do is shoot ballista bolts at each other. Unfortunately, I don't know if these creatures have stats or not.Elementals in TDE have four tiers of power: elemental spirits, which are mostly unconscious, spirits that are much smarter and always seem human, elemental lords, which are essentially sentient natural disasters, and finally, elemental lords, who rule over the elements, which exist in elemental strongholds (usually on top of high mountain ranges) that extend from the first to the third spheres. The most powerful elemental that can be summoned is the overlord, but most spellcasters prefer djinn, as they are easier to handle.
- Elemental does not obey the order blindly. We have to negotiate with them on what the casters actually want from them, how good their challenges and diplomacy are. Unless you're ghost, they just do as much as possible. The type of luggage that can be created by elemental and the accompanying correction are slightly more difficult than controlling the devils that can be summoned permanently unlike the elemental.(Elemental can not be customized as other summoned creatures yet. Elemental can not be customized as other summoned creatures yet.)
Traditional spirits possessed in the space until PCs understand their wishes, and Polter Geists that destroy luggage.
- Another sin that contrary to the nature of asfaros. They are made of clay, wood, stone, and metal, and their size is wide, from baby to trolls.(Funny precedent: Before the fourth edition, the creation of golems and undead was performed with the same spell).
- Golem's elements. Unlike the evil devil's cousin, there is no possibility that it will be made forever. Apart from this, the spells for making golems are rare enough to have only sandy spells, but it is not easy to obtain because it is also made by tramid Sultan and Sultan. Because a friend T-1000 at the sand base cannot be forcibly called to the hero.It is not an absolute enemy because it is Prayos's minion. This is, of course, growing lions with wings and beaks.
- Sea snakeThese sea monsters are virtually as large as Godzilla (there are rumors that they are really as large as Godzilla), and they are not clearly intended to fight with the character, and only for plot and adventure hooks. It is not considered (but this is actually stronger than warships because the creator did not stop the D20, a fairly wiped damage roll, and hundreds of hit points. 。 The creator is also fully acknowledged the actions of GM's antipathy when using Shisa Pento-Progress of the player who found a large number of treasures, but it is expected to be defeated due to the sudden appearing Shisa. Nevertheless, if the treasure decreases, this will definitely break the atmosphere of a good rol e-playing game.
- Of course, TDE has a picture of Shiserpent, when the hostile GM wants to excite the story a little. Fortunately, there is a smaller type of Kraken, which may be able to fight PCs. Nevertheless, they have a good chance of hunting on land, so they have to think that they are running around like a comic squid.Reclanlops
- There is no special surprise. They can be transformed into an animal or animal hybrid, and it is difficult to kill them without silver. However, it is strange that you can increase the physical indicators as much as you want, and the powerful Burberry Batarist probably wants to be a really cretter.Undead is troublesome. Not only can it cause wound infections (and depending on the type of undead), but when they first encountered the type of no n-life, they don't turn, do not run away, scream like a girl, and do not escape. You need to check your courage. fun.
- In addition to standard zombies and skeletons, there are also zombies that are so fresh that they can use weapons and other tools that are so fresh that they pass by living corpses, that is, live. The most powerful undead is a mummy, which may be vulnerable to flame attacks, but can be supplemented with a truc k-like blow. There are status of dogs and horses, but unfortunately TDE has no genera l-purpose template of zombies / skeletons.Skills can strengthen the undead, so the basic human undead can maintain a much longer competitiveness than a similar body from D & Damp; MP. There are reasonable undead, but this is just another case of the NPC syndrome.
- Almost all undead deals with Talghnitot's belongings, but the devils of other bishops may, in principle, have changed their undead into their style. The most common is the enlarged water corpse of Chaliporot and the corpse of the ice of the chom. Brahasez also remembers as he liked the ghost racer skeleton.(Before that, there was a revenant, and some undead revived many times to fulfill his last mission. It seems to have been deleted in the fourth edition). < SPAN> There is no special surprise. They can be transformed into an animal or animal hybrid, and it is difficult to kill them without silver. However, it is strange that you can increase the physical indicators as much as you want, and the powerful Burberry Batarist probably wants to be a really cretter.
- Undead is troublesome. Not only can it cause wound infections (and depending on the type of undead), but when they first encountered the type of no n-life, they don't turn, do not run away, scream like a girl, and do not escape. You need to check your courage. fun.In addition to standard zombies and skeletons, there are also zombies that are so fresh that they can use weapons and other tools that are so fresh that they pass by living corpses, that is, live. The most powerful undead is a mummy, which may be vulnerable to flame attacks, but can be supplemented with a truc k-like blow. There are status of dogs and horses, but unfortunately TDE has no genera l-purpose template of zombies / skeletons.
- Skills can strengthen the undead, so the basic human undead can maintain a much longer competitiveness than a similar body from D & Damp; MP. There are reasonable undead, but this is just another case of the NPC syndrome.Almost all undead deals with Talghnitot's belongings, but the devils of other bishops may, in principle, have changed their undead into their style. The most common is the enlarged water corpse of Chaliporot and the corpse of the ice of the chom. Brahasez also remembers as he liked the ghost racer skeleton.
- (Before that, there was a revenant, and some undead revived many times to fulfill his last mission. It seems to have been deleted in the fourth edition). There is no special surprise. They can be transformed into an animal or animal hybrid, and it is difficult to kill them without silver. However, it is strange that you can increase the physical indicators as much as you want, and the powerful Burberry Batarist probably wants to be a really cretter.Undead is troublesome. Not only can it cause wound infections (and depending on the type of undead), but when they first encountered the type of no n-life, they don't turn, do not run away, scream like a girl, and do not escape. You need to check your courage. fun.
- In addition to standard zombies and skeletons, there are also zombies that are so fresh that they can use weapons and other tools that are so fresh that they pass by living corpses, that is, live. The most powerful undead is a mummy, which may be vulnerable to flame attacks, but can be supplemented with a truc k-like blow. There are status of dogs and horses, but unfortunately TDE has no genera l-purpose template of zombies / skeletons.Skills can strengthen the undead, so the basic human undead can maintain a much longer competitiveness than a similar body from D & Damp; MP. There are reasonable undead, but this is just another case of the NPC syndrome.
- Almost all undead deals with Talghnitot's belongings, but the devils of other bishops may, in principle, have changed their undead into their style. The most common is the enlarged water corpse of Chaliporot and the corpse of the ice of the chom. Brahasez also remembers as he liked the ghost racer skeleton.(Before that, there was a revenant, some undesids revived many times to fulfill their last mission. It seems to have been deleted in the fourth edition).
- These children are much more creative than Lycans. The first ghosts were true servants of the Nameless One, who received demonic powers from him, but in return were cursed by the Twelve Gods. And to this day, it is believed that each ghoul is cursed by one of the Twelve Gods (the patron deity of his human life, or the deity of his birth month, if he has no particular faith), which determines the weaknesses he has: ghouls cursed by Prayos are weak to sunlight, ghouls cursed by Londra are more likely to simply be killed in noble battles (ghouls blessed by Londra are practically forced to be killed), and ghouls cursed by Boron "can only slumber in their native land." For example, a generous warrior in the service of Londra turns into a cowardly rogue as a result, and cursed Prayos are forced to lie every day. The exact frequency and severity of the helplessness is determined arbitrarily. For example, Cursed Prayoth has the ability to be slightly nerved by sunlight, while Cursed Efird has the ability to freeze water almost like acid (think Legacy of Cain).Aside from their helplessness, ghosts are impenetrable. Their physiological properties are greatly improved, they gain random ghost-related abilities, and they repair any kind of damage fairly quickly. In addition, they are resistant to physiological damage. A creep in medieval full suit has the ability to repel attacks from siege engines, as it is a single resistance pattern that reduces bestellent points (damage before armor) rather than damage points (damage after armor). In any case, simply investigating the creep and making sure the nobles can actually counter him is much more important to the PCs than anyone else.
- TDE Vampires are still somewhat new due to the fact that they feed on the actual essence contained in blood, not the blood itself.Pardona, the reckless scientist of the setting, also personally created an elven vampire called Feyramya. Aside from the fact that the demigod Mada curses them every time, making them powerless against moonlight and silver, they're not much different from normal vampires.
- Next time: Metaplot! Let's see how things have changed since the Realms of Arcania days.Published by: Dresh Extraordinary News SA
- Dark EyeDamn, it's been years. Anyway, let's talk a bit about the metaplot in TDE.
- Basics of metabrotExcept for the adventure module, the main way of Metabrot in TDE is a magazine on about 12 pages of Aventurian Messenger, a newspaper in the universe (actually in Aventuria, the same name newspaper. It is a mixture of a lot of fluffy and some lines. Messenger covers two years of Aventuria per year, but this was the last big event of the third edition, which was slow in real time.
- I have never subscribed or read Vestnik, but the official magazine is as old as the system itself (1985, the first edition is 1984), and I am still alive.Metaden NPC and you
- TDE has a rather strange attitude toward the main NPC of Meta Block. Did you know that White Wolf and their imitators protect the main NPC by giving the main NPC a tremendous status, giving a broken combination of spells and magic items? So in TDE, they don't even give status. The most obtained is a brief explanation of the source book that describes the main status and skills of NPC, probably like Fate ("Sing von wash face is an excellent strategic and experienced strategic. "It's a fighter" or something similar). When appearing in an adventure module, it usually has a combination of spells and magic items, which is less likely that party casters do something to the NPC. If the NPC is also a spell caster, it is expected that the enhanced version of the existing spell can be advanced without words or physical techniques (or without warning to a party). It will be done. It's a fun time. If the player actually has to fight a large NPC, GM must adjust the situation until the railway ends (this story later).How to learn to love Big G
- To know the metalaft, I think Guy Cordovan Ethram Garotta, one of the longest villains in TDE, is the best.GCE Garotta was the chief of the former Emperor of Middle Remia (these people have fallen like flies recently). If you become the number one in the court, you will surely get a certain number of rivals. In the case of Garotta, it was Turamidian's magician Nahema I Tamarren.
- For a beautiful day, Naham Kaiser guarantee Kaiser, in fact, when he called the devil for a general comfort. If the devil would be the ultimate attacker of Metafa, would this be accepted in the same way? Anyway, the challenge was done safely, but it was proven that control of the devil (essentially a wolf man with steroids) would never succeed, and he did not separate the dancer far away. 。 He doesn't doubt that that brutal beast has nothing to do with it.By the way, about this livestock, she gave sanctions to Garota's worries. Apply a reddish paint to the garrota's head, throw it on a huge beam, and dance until the idea does not fade. Kaiser confirmed this suggestion. For example, Garotta was not only expelled from the garden, but his head was now filled with scarlet paint. The reason why he decided not to take revenge is definitely not clear. Because he is the most powerful wizard in the middle.
- Garotta became the owner of Okino eating a few years before the uproar in the fate of the fate. The eyes of the gate are black eyes, not actually functioning, but like no n-jackets, but they have the ability to control the demon's intelligence. He almost quickly began to gather more than 1, 000 demon troops, made a huge catapult, and sent it to the city of Moscow Gareth. It led Garetzef to nightmare, as Oglov's last march did not destroy the entire audience in almost 2000. For example, the first adventure of the second edition has appeared.The old version of the picture was quite bold. Apparently, the old second edition OGR was much better than the current thick inbroid.
- Apart from that, "Fantastic Fantasy Games" is quite meaningless as a subtitle for the game logo.On the other hand, Gareta's audience was within a million but less than a million, and there were no Midolulmian troops as well as slightly sloppy. For example,, of course, Ogura was killed by an up to 10 troops. Garotta himself hid for a while, taught in one or two academy of the dark wizard, and ultimately brought a dragon highmer to Metropolis (he is also a Meta Prota Wizard; of course, he is a huge dragon as a component. He has the ability to apply). And Volbarado occurred.
- Initially, Volbarad was a forbidden knowledge Alveran and a descendant of Hanjin Nandas (whether he calls him a quarter god). He has been reincarnated into humans in a century, thousands of years, along with his brother, Alveran, who has been protected. His last reincarnation occurred more than 500 years ago under the name of Tarsonius Betansky, his brother was a sage's roard (at least not Gandalf).Tarsonius was training black mystery while Rohal has been busy working for more than 100 years as Kaiser in Middlemia and has introduced a subtly disguised meter method in space. It is as if he "invented" Gargilov, created a mosquito brand, sucked out EXP (a true sale to players), invented a variant of illegal blood magic, and even non-casual people could create spells. It was as if I did it. The victim adjusts to pay for your glass life, your glass, and your glass. He concentrated on a specific adventure module that was correctly recognized as non-canon, and built a galaxy ship to fill the dungeon with an alien. And he doesn't understand why there are 12 fingers. Eventually, Tarsonius began to claim to be Volbarado (it seems to bring death in ancient Turamidian), and at the same time, the roar decided to restore his painting and restore it. The both sides collided in the desert, and almost all were killed, except for the two brothers. It is not clear what the Loal was, but the soul of Volbarrad was thrown into the limbus.
- At the end of the TDE 3rd edition, Volbarrad was grateful for his followers to actually return his soul, and Sardon's highest elf cooked a new corpse for him. Volbarrad went to the lon g-term evacuation site in the desert, where he changed the remains of Lazol's ancient dragon Emperor to a similar Dracorich, concluded a covenant with seven arcemon, and gave them an interesting crown. Belkel rape Macnotslane and joined the agreement, but Brahaz, a retaliation archidomon and a fate of the main Pantheon's love of love, did not join the agreement. I think his brain was slightly damaged by the rejection. < SPAN> Initially, Volbarad was a forbidden knowledge Alveran and descendants of Hanjin Nandas (or a quarter God). He has been reincarnated into humans in a century, thousands of years, along with his brother, Alveran, who has been protected. His last reincarnation occurred more than 500 years ago under the name of Tarsonius Betansky, his brother was a sage's roard (at least not Gandalf).Tarsonius was training black mystery while Rohal has been busy working for more than 100 years as Kaiser in Middlemia and has introduced a subtly disguised meter method in space. It is as if he "invented" Gargilov, created a mosquito brand, sucked out EXP (a true sale to players), invented a variant of illegal blood magic, and even non-casual people could create spells. It was as if I did it. The victim adjusts to pay for your glass life, your glass, and your glass. He concentrated on a specific adventure module, which was correctly recognized as non-canon, and built a galaxy ship to fill the dungeon with an alien. And he doesn't understand why there are 12 fingers. Eventually, Tarsonius began to claim to be Volbarado (it seems to bring death in ancient Turamidian), and at the same time, the roar decided to restore his painting and restore it. The both sides collided in the desert, and almost all were killed, except for the two brothers. It is not clear what the Loal was, but the soul of Volbarrad was thrown into the limbus.
- At the end of the TDE 3rd edition, Volbarad was grateful for his followers to actually return his soul, and the highest elf of Thirde cooked a new corpse for him. Volbarrad went to the lon g-term evacuation site in the desert, where he changed the remains of Lazol's ancient dragon Emperor to a similar Dracorich, concluded a covenant with seven arcemon, and gave them an interesting crown. Berkel rape Macnotslane and joined the agreement, but Brahaz, a retaliation archidomon and a fate of the main Pantheon's love of love, did not join the agreement. I think his brain was slightly damaged by the rejection. Initially, Volbarad was a forbidden knowledge Alveran and a descendant of Hanjin Nandas (whether he calls him a quarter god). He has been reincarnated into humans in units of centuries and thousands of years, along with his brother, his brother (Alveran, who has been protected). His last reincarnation occurred more than 500 years ago under the name of Tarsonius Betansky, his brother was a sage's roard (at least not Gandalf).Tarsonius was training black mystery while Rohal has been busy working for more than 100 years as Kaiser in Middlemia and has introduced a subtly disguised meter method in space. It is as if he "invented" Gargilov, created a mosquito brand, sucked out the EXP (a true sale to players), invented a variant of illegal blood magic, and even non-casual people could make spells. It was as if I did it. The victim adjusts to pay for your glass life, your glass, and your glass. He concentrated on a specific adventure module that was correctly recognized as non-canon, and built a galaxy ship to fill the dungeon with an alien. And he doesn't understand why there are 12 fingers. Eventually, Tarsonius began to claim to be Volbarado (it seems to bring death in ancient Turamidian), and at the same time, the roar decided to restore his painting and restore it. The both sides collided in the desert, and almost all were killed, except for the two brothers. It is not clear what the Loal was, but the soul of Volbarrad was thrown into the limbus.
- At the end of the TDE 3rd edition, Volbarrad was grateful for his followers to actually return his soul, and Sardon's highest elf cooked a new corpse for him. Volbarrad went to the lon g-term evacuation site in the desert, where he changed the remains of Lazol's ancient dragon Emperor to a similar Dracorich, concluded a covenant with seven arcemon, and gave them an interesting crown. Belkel rape Macnotslane and joined the agreement, but Brahaz, a retaliation archidomon and a fate of the main Pantheon's love of love, did not join the agreement. I think his brain was slightly damaged by the rejection.I was impressed by his dragon chimera trick, and quickly became a friend with a good old tattered harotta. Borbalad invaded Toburi, along with his zombie dragon, a large number of servants, undead, demons, mercenaries, and squid troops. Tobria occupies the east coast of Middlemia, mostly is isolated by the ridge of the surrounding mountains, and only the mountainous passage of the kingdom protected by the troll Daimon is connected to any other area.
- The invasion of Tobria (immediately renamed Black Tobria or Black Earth) was an overture of the third edition of the third edition. The campaign was deployed around seven symbols, heroes groups, and were able to fight Borbalad with them. Of course, these symbols are characters, and other slots fill the NPC. And if your group has more than seven PCs, some will walk the elemental as a secondary character. The campaign in question includes traveling to Aventuria, protected secret exposure (for example, a secret society of troll historian), a victory for a terrible attacker (for example, as a small vampire), the famous seven-core. I was dedicated to controlling Blow, and of course, searching for those symbols named for their honor. A symbol is basically an idiot psychic power, and you can be reincarnated in a lizard, get a silver prosthetic hand functioning as a magical Army knife for robbery, or can be summoned to assist the cannon. Get a clicker.The highlights of all production data were the third battle with the troll gate. To fight the undead, the devil, and other abominable corps, all knights, clergy, and hal f-human, including a group of troles, have arrived. For example, the troll gate became the most battlefield, where Garota Ogura, a giant, was gathered and killed Luda eating corps without hesitation. Since the troll gate is a roun d-trip commercial road from one land to Tubria, it would be a long time ago that they lost these corpses. < Span> Volbarad, who was impressed by his dragon chimera trick, quickly became a friend with a good old tattered harotta. Borbalad invaded Toburi, along with his zombie dragon, a large number of servants, undead, demons, mercenaries, and squid troops. Tobria occupies the east coast of Middlemia, mostly is isolated by the ridge of the surrounding mountains, and only the mountainous passage of the kingdom protected by the troll Daimon is connected to any other area.
- The invasion of Tobria (immediately renamed Black Tobria or Black Earth) was an overture of the third edition of the third edition. The campaign was deployed around seven symbols, heroes groups, and were able to fight Borbalad with them. Of course, these symbols are characters, and other slots fill the NPC. And if your group has more than seven PCs, some will walk the elemental as a secondary character. The campaign in question includes traveling to Aventuria, protected secret exposure (for example, a secret society of troll historian), a victory for a terrible attacker (for example, as a small vampire), the famous seven-core. I was dedicated to controlling Blow, and of course, searching for those symbols named for their honor. A symbol is basically an idiot psychic power, and you can be reincarnated in a lizard, get a silver prosthetic hand functioning as a magical Army knife for robbery, or can be summoned to assist the cannon. Get a clicker.The highlights of all production data were the third battle with the troll gate. To fight the undead, the devil, and other abominable corps, all knights, clergy, and hal f-human, including a group of troles, have arrived. For example, the troll gate became the most battlefield, where Garota Ogura, a giant, was gathered and killed Luda eating corps without hesitation. Since the troll gate is a roun d-trip commercial road from one land to Tubria, it would be a long time ago that they lost these corpses. I was impressed by his dragon chimera trick, and quickly became a friend with a good old tattered harotta. Borbalad invaded Toburi, along with his zombie dragon, a large number of servants, undead, demons, mercenaries, and squid troops. Tobria occupies the east coast of Middlemia, mostly is isolated by the ridge of the surrounding mountains, and only the mountainous passage of the kingdom protected by the troll Daimon is connected to any other area.
- The invasion of Tobria (immediately renamed Black Tobria or Black Earth) was an overture of the third edition of the third edition. The campaign was deployed around seven symbols, heroes groups, and were able to fight Borbalad with them. Of course, these symbols are characters, and other slots fill the NPC. And if your group has more than seven PCs, some will walk the elemental as a secondary character. The campaign in question includes traveling to Aventuria, protected secret exposure (for example, a secret society of troll historian), a victory for a terrible attacker (for example, as a small vampire), the famous seven-core. I was dedicated to controlling Blow, and of course, searching for those symbols named for their honor. A symbol is basically an idiot psychic power, and you can be reincarnated in a lizard, get a silver prosthetic hand functioning as a magical Army knife for robbery, or can be summoned to assist the cannon. Get a clicker.The highlights of all production data were the third battle with the troll gate. To fight the undead, the devil, and other abominable corps, all knights, clergy, and hal f-human, including a group of troles, have arrived. For example, the troll gate became the most battlefield, where Garota Ogura, a giant, was gathered and killed Luda eating corps without hesitation. The troll gate is a roun d-trip commercial road from one land to Tubria, so it would be a long time ago that they lost these corpses.
- *The first battle with the monster began about 1, 000 and a half years ago when the Emperor Boss Palan (no n-Rome) tried to destroy Galesian rebels. As a result, monsters have begun to attack everyone, and the battlefield has become a wasteland, and it has reached today. The battle with the second monster that occurred about 1, 000 years ago began for similar reasons (No n-Roman Empire has already disappeared, Boss Palan was just the capital of Horacia, so it is not the Emperor Horacia, not the Emperor Bosperan. It was a battle), so it was so terrible that the gods had to participate in the battle to prevent the end of the world. Boss Palin was later destroyed, and Holati had to look for a new capital. < SPAN> *The first battle with the monster began about 1, 000 and a half years ago when Emperor Boss Palan (no n-Rome) tried to destroy Galesian rebels. As a result, monsters have begun to attack everyone, and the battlefield has become a wasteland, and it has reached today. The battle with the second monster that occurred about 1, 000 years ago began for similar reasons (No n-Roman Empire has already disappeared, Boss Palan was just the capital of Horacia, so it is not the Emperor Horacia, not the Emperor Bosperan. It was a battle), so it was so terrible that the gods had to participate in the battle to prevent the end of the world. Boss Palin was later destroyed, and Holati had to look for a new capital. *The first battle with the monster began about 1, 000 and a half years ago when the Emperor Boss Palan (no n-Rome) tried to destroy Galesian rebels. As a result, monsters have begun to attack everyone, and the battlefield has become a wasteland, and it has reached today. The battle with the second monster that occurred about 1, 000 years ago began for similar reasons (No n-Roman Empire has already disappeared, Boss Palan was just the capital of Horacia, so it is not the Emperor Horacia, not the Emperor Bosperan. It was a battle), so it was so terrible that the gods had to participate in the battle to prevent the end of the world. Boss Palin was later destroyed, and Holati had to look for a new capital.The battle did not succeed for the evil youth. As a steady skeleton army, a great devil, which was originally running, appeared, and Volbarard caused a powerful devil. He was interested in a no n-devil horn to purify the sacred Londola line. At least, the signs were able to reach the nearby Volbarrad freely. The seve n-t o-one battle with Volbarrad was held in a different dimension (I think), while a certain number of hearts were performed at the same time. For example, the lizard lizard fought against Volbarrad in the pocket dimension, where both had the body of Leviathan (Volbarrad had only the Stats Block in this adventure), Claudy Wolf. A friend gave a chance outlet to Volbarrad to call his own sky satellite. However, when the TDE scriptwater decides that the metal attacker has an obligation to put himself on even once, he puts them autonomously from the way the PC fails firmly. Everything was all stupid enough. In the case, this was simpler because of the fact that the signature was obliged to die from the beginning, or for the fact that they lost Volbarada, or for Zi.
- When the new era was about to begin, everything was realized in the black territory: one of the seven strongest supporters of Volvalado, one of the Bolberd's crowns (each contracted. He obtained one of Arch Demon, fled from the battlefield, and began personal fear politics. The owners of these fragments were popular as Hepterhi: < Span> The battle was absolutely successful for the evil youth. As a steady skeleton army, a great devil, which was originally running, appeared, and Volbarard caused a powerful devil. He was interested in a no n-devil horn to purify the sacred Londola line. At least, the signs were able to reach the nearby Volbarrad freely. The seve n-t o-one battle with Volbarrad was held in a different dimension (I think), while a certain number of hearts were performed at the same time. For example, the lizard lizard fought against Volbarrad in the pocket dimension, where both had the body of Leviathan (Volbarrad had only the Stats Block in this adventure), Claudy Wolf. A friend gave a chance outlet to Volbarrad to call his own sky satellite. However, when the TDE scriptwater decides that the metal attacker has an obligation to put himself on even once, he puts them autonomously from the way the PC fails firmly. Everything was all stupid enough. In the case, this was simpler because of the fact that the signature was obliged to die from the beginning, or for the fact that they lost Volbarada, or for Zi.When the new era was about to begin, everything was realized in the black territory: one of the seven strongest supporters of Volvalado, one of the Bolberd's crowns (each contracted. He obtained one of Arch Demon, fled from the battlefield, and began personal fear politics. The owners of these fragments were popular as Hepterhi: Battle was not absolutely successful for the evil youth. As a steady skeleton army, a great devil, which was originally running, appeared, and Volbarard caused a powerful devil. He was interested in a no n-devil horn to purify the sacred Londola line. At least, the signs were able to reach the nearby Volbarrad freely. The seve n-t o-one battle with Volbarrad was held in a different dimension (I think), while a certain number of hearts were performed at the same time. For example, the lizard lizard fought against Volbarrad in the pocket dimension, where both had the body of Leviathan (Volbarrad had only the Stats Block in this adventure), Claudy Wolf. A friend gave a chance outlet to Volbarrad to call his own sky satellite. However, when the TDE scriptwater decides that the metal attacker has an obligation to put himself on even once, he puts them autonomously from the way the PC fails firmly. Everything was all stupid enough. In the case, this was simpler because of the fact that the signature was obliged to die from the beginning, or for the fact that they lost Volbarada, or for Zi.
- When the new era was about to begin, everything was realized in the black territory: one of the seven strongest supporters of Volvalado, one of the Bolberd's crowns (each contracted. He obtained one of Arch Demon, fled from the battlefield, and began personal fear politics. The owners of these fragments were popular as Hepterhi:The first (I think) Dracolich of Aventuria naturally took a piece of Targnithos for himself in order to turn the Tobria region of Valunkia into an undead kingdom. Not only were the residents of Valunkia forced to despise the somewhat corrupt guards, but they also had strange nightmares about the "Soul Crusher" he shares with everyone in the kingdom (where the souls of the damned are slowly crushed into demons). In one adventure, the PCs journey to his kingdom, only to develop a phobia of windmills after one night of nightmares. Strange. Lazazor was eventually deposed and replaced by a council of necromancers, but they too have recently been deposed and Valunkia is in a somewhat chaotic state.
- Portifex Maximus ZelanA strange bald mage with the features of Dagobert Dak who received the shard from Shariputrot and seized the coast of Tobria to found Xerania. Replaced by the pirate Admiral Darion Paligan, he has owned the shard ever since, proving that whoever has the most Lobster Pirates owns the shard.
Queen Gloran
A hot ice witch who possesses a fragment of Nagraha. She has no special connection to Toblia, but rules the kingdom of Glorania in northeastern Aventuria. She spends most of her time digging wells using her giant spiral structure to extract the life force of the world. Imagine a pre-industrial Shinra world (only without the power plants and robots and whatnot) ruled by the Queen of Narnia.
Helme Hafax (his name means "helmet" in German. Very strange).
Holder of the fragment of Belharar (also known as "No blood for a bloodless god!"), Heptarch is clearly not a weak wizard, but a brave warrior who rules over much of northern and central Malascana (also invaded by Bolbarad's forces). So, the Maraskans are not just Arabs/Europeans, but freedom fighters with a subtle Japanese chic.
Scratch that
- The snake-like chimera naturally got a piece of his "father" Asphalos, but he hangs out with his minions in the central mountains of Maraska and does nothing special.Dimione from Zorgan
- The bearer of the Berkel fragment founded Oron, a part of Alania. Oron is essentially Hentailand, wherever Vinny Vines wants it to be. Fortunately, the scriptwriters did not start making a lot of malice in Oron, and he became the first of the black regions erased from the face of the earth. Dimion was dazed, but he did not have time to transfer his soul into the corpse of the Queen of Alania. At this time, she uses the fragment that she had hidden beforehand.The one and only hero
- Great G. got one of the best, and took the Agrimot-Fragment for himself (Mr. "2/3 of the elements are subordinate to me"), and with its support established his dominion over the northern Tobrian region of Translia. He built a super-large force of Horakkai, and with the support of the magic staff of the metropolis, he built a research system consisting of Finish (Spion's Demons, suggesting an eyeball with bat wings, considering whether it had been seen before or, like Zelda, a monster that looked like this, for example), and organized a huge party in which the existing Teutonic Knights Saltatio Mortis (also considered an anti-Enturian NPC) would take on the role.Garrotta's last great revolution occurred at the beginning of the Year of Fire, the first great adventure of the 4th edition. This Year of Fire was a clan fighting for the throne of Midralmia, but the actions that led to it went pretty catastrophically crazy. It all started harmlessly - a tournament and a little retort: "Where have the griffins gone?" - and then Garrotta projected his smug personality onto Gareth, saying, "Your megapolis is mine!". Upon seeing that, Garrotta and Wrath went into business together, and Rifting unleashed his own hordes of undead on Gareth, and Garrotta retreated on his own. So far, the middle-Aretin-forces were distracted by the fact that he fought a horde of undead with little support from other griffins and a magical anti-aircraft sculpture on Gareth's wall. How were they going to defeat Garrotta? With the support of poison. There was no useful poison in the prepared history, just poison to ingest. As a result, they were bursting in the throne room, they were forced to pour poison down his throat (which is almost impossible, in fact, that Garrotta was equipped with every protective spell in the book and was considered a satisfactory mind controller), or ever assured him to drink it (which was more likely, according to the aggregate perception, Garrotta was not even alive, since Garrotta was not alive). After Garrotta's death, his flight no longer flew, and he destroyed the sacred artifacts of the Lower Prios Church and brought down the entire city-region of Gareth. The outrage and his assistants rather threw a little, as the PCs and/or metal NPCs stabbed him in the head with a magical spear, causing something like a magical migraine.
- But Big G has already left the facility (at least for the time being), and his debris has passed to Habena's Leonardo. It is only known in the future whether he can think of something more reckless than the flight power. He definitely set a fairly high hurdle.That's it for simply. There are also some adventures related to the successor's prank, the involvement of Drakensan, and the dark territory. But for now, this is all sparse and short. On the contrary, the number of crashes appearing in TDE is quite small.
- Next time, let's look at the spell. It is classic like transparent and rampaging, but they do not work as expected.Published: Doresh Rinse News SA
- Dark EyeThe spells in TDE are essentially a list of huge skills, so the use of the test is urgently needed to use it, and if it fails, it will consume half of the star points that should be consumed. I will. The execution of each spell, excluding direct damage, contributes to controlling the resistance to the target magic (masts are usually 0 to 3, and other spell casters are higher). If you try to affect a certain number at the same time, a penalty will be added that only adds the number of targets to greater magic resistance. I don't know much, but that's all I want to say.
- Successful spells usually increase personal effects and effects due to luck factors, but there is no doubt that creators have hardly doubted how this will specifically affect spells. Literally, the reissue of Libere Cantiones (whether it's a separate hardcover newspaper or a boxed smooth cover, adds to spells) and further Ellata tendency to change the actual effect of MOS. There is.(Note: TDE spells are usually written in large letters, according to this standard so that you can fully experience TDE. This list is not comprehensive. For example, see a lot of boring / uninteresting things. I have come). < SPAN> However, Big G has already left the facility (at least for the time being), and his debris has reached Habena's Leonardo hand. It is only known in the future whether he can think of something more reckless than the flight power. He definitely set a fairly high hurdle.
- That's it for simply. There are also some adventures related to the successor's prank, the involvement of Drakensan, and the dark territory. But for now, this is all sparse and short. On the contrary, the number of crashes appearing in TDE is quite small.Next time, let's look at the spell. It is classic like transparent and rampaging, but they do not work as expected.
- Published: Doresh Rinse News SADark Eye
- The spells in TDE are essentially a list of huge skills, so the use of the test is urgently needed to use it, and if it fails, it will consume half of the star points that should be consumed. I will. The execution of each spell, excluding direct damage, contributes to controlling the resistance to the target magic (masts are usually 0 to 3, and other spell casters are higher). If you try to affect a certain number at the same time, a penalty will be added that only adds the number of targets to greater magic resistance. I don't know much, but that's all I want to say.Successful spells usually increase personal effects and effects due to luck factors, but there is no doubt that creators have hardly doubted how this will specifically affect spells. Literally, the reissue of Libere Cantiones (whether it is a box of hardcover, a boxed smooth cover, adds to spell documents) and further Ellata are likely to change the actual effects of MOS. There is.
- (Note: TDE spells are usually written in large letters, according to this standard so that you can fully experience TDE. This list is not comprehensive. For example, see a lot of boring / uninteresting things. I have come). But Big G has already left the facility (at least for the time being), and his debris has passed to Habena's Leonardo. It is only known in the future whether he can think of something more reckless than the flight power. He definitely set a fairly high hurdle.That's it for simply. There are also some adventures related to the successor's prank, the involvement of Drakensan, and the dark territory. But for now, this is all sparse and short. On the contrary, the number of crashes appearing in TDE is quite small.
- Next time, let's look at the spell. It is classic like transparent and rampaging, but they do not work as expected.Published: Doresh Rinse News SA
- Dark EyeThe spells in TDE are essentially a list of huge skills, so the use of the test is urgently needed to use it, and if it fails, it will consume half of the star points that should be consumed. I will. The execution of each spell, excluding direct damage, contributes to controlling the resistance to the target magic (masts are usually 0 to 3, and other spell casters are higher). If you try to affect a certain number at the same time, a penalty will be added that only adds the number of targets to greater magic resistance. I don't know much, but that's all I want to say.
- Successful spells usually increase personal effects and effects due to luck factors, but there is no doubt that creators have hardly doubted how this will specifically affect spells. Literally, the reissue of Libere Cantiones (whether it's a separate hardcover newspaper or a boxed smooth cover, adds to spells) and further Ellata tendency to change the actual effect of MOS. There is.(Note: TDE spells are usually written in large letters, according to this standard so that you can fully experience TDE. This list is not comprehensive. For example, see a lot of boring / uninteresting things. I have come).
- It's a strange name for elemental magic in TDE, because there are actually six elements (fire, water, air, ore, grass, and ice). But on a theoretical level, elemental spells could exist for any element. In practice, most of the rest of these spells are associated with one of the elements by default, with other versions either only prevalent in that element, or only for druids (and possibly crystallomancers), or forgotten in the mists of time, or not existing at all. But the criteria for studying magic includes using modified elements to create variants of existing elemental spells. This probably means that these spells really do exist in all sorts of variations, but the NPCs who invented them kept them to themselves to dazzle the eyes of people who are likely to be members of the adventure.The new system introduced in 4th edition allows spellcasters to extend or add penalties to their spells in various ways. These things, such as increasing the range or the duration of the effect, will be familiar to those who know 3rd edition D& amp; D. In addition, there are spell variants, which are small tweaks or changes to the original spell provided, plus a penalty to compound checks. The penalties are generally quite high, for example, so it's not really worth doing these.
- REVERSALIS REVIDUM changes the effect of the corresponding spell if it contains a value (for example, changing a buff to a debuff, or vice versa, changing an elemental spell to an antipodean element), and INFINITUM EVERMORE prepares a spell with infinite duration (unless it can be arranged with an already unique spell). This indicates that spells with a fixed duration or effect urgently require a certain percentage of the caster's spent star points. In previous editions, this wasn't a big task, since the stock of star points increased with each level, but in the 4th edition, you can simply buy these "forever" lost star points (this does not count against the maximum number of additional star points you can buy, effectively making it a cheaper option).As for spell duration, spells that don't require constant concentration (and there aren't many of them) work until they are completed, and the caster has no control over them to stop them early.
- Damage spellsBut being a blaster in TDE is pretty good and shivers, it's also bad. Many spells apply AO-RON, and the price with Star Glasses, for example, is literally equal to the number of damage applied. However, you can reincarnate an attacking bandit into a pile of charred bones, which can cost up to 2/3 of your starting astral supply. But eventually you can bring it up to 80 (if you max out three stats, it will actually take some XP and time) and there is no cap on technical level, for example if Kobukuro has a once-a-year special with all probability. The demons in the group, not to mention dragons, will not elementally undermine nothing. But you can soften or finish enemies. Another drawback "spell cost is damage" is that damage-spells usually cause the loss of some cubes, so the clear price is somewhat unpredictable. What actually happens if you damage more than the Star Glasses have left? Generally, this means that the spell is not active, only your rank of experience points does not bring a certain value (then the spell brings the astral elemental's remaining glasses), or the loss does not depend on your faller supply (this is still used by your astral elemental's remaining glasses as a base, due to the fact that it is actually).
- (The only exception to the criterion that the cost is equal to the damage is thought to be the spells imposed by the blood mages of Bolbarad, who cast the loss and the cost separately, but this is because Bolbarad loved accidents so much)Arrow [Element]
- For archer artists, and of course much requested by elves. You can charge the arrow to one of the six elements.Lightning Frumictus
- Magic Missile from TDE, famous for literally every class's full caster and various minor spells. Her title sounds a lot more pathetic than it actually is. The caster points a personal fist at someone to gain invisible magical loss. The loss is 2d6+damage glass to determine your MOS, not hit points (also ignoring armor), in fact, it scales very well and remains relatively accessible with this, considered a rather fun deal. The uniform drawback is that this spell has no ability to inflict wounds. A comfortable transformation is just an application of endurance, and a purely practical transformation kills all nearby parasites and leaves you lice-free.Fire Ray
- : Another TDE staple used by sorcerers, druids, and crystallomancers. It can fire a concentrated beam of fire (and other elements if you learn the least known option), dealing 1 loss to the caster's rank on D6, and the loss and price can be adjusted by history. The scriptwriters didn't limit the vast number of variations on this spell: you can release a more limited beam to increase the wounding potential, and there are three different ways to give this spell the AO ability (giving the beam a cone shape, splitting the loss factor between different targets, or casting two different beams at the same time). Fireball "Ignispaero: I later became famous because of a dragon ranged wizard who boasted this spell, but it was actually lost forever. This is a pretty simple Aoe Zakurinan, and in the unlikely event that the fireball is something like it includes movement speed and has the ability to control the caster in mind. If you don't apply a transformation for acceleration, for example, it becomes an ambulance as fast as a slow gnome, and in fact, it can make anyone who is not wearing very large armor run forward. It's more like a laid-back bazooka.
- Cruminatio's Ball LightningThis is a ball lightning, which moves at a random speed towards the enemy and deals losses in a pretty wide area (D20 + 5 or within limits). This is pretty cool against young people in iron armor and the like, because not only does armor defense not prepare anything, but it also increases the damage that can be done. This spell becomes a chain zipper when transformed.
- Rest, heartbeat!It is a pretty hated spell created by Volbarrad and used by those who use his blood magic. This spell causes a wide range of good intentions and kills a very quick kill (1D20 for the first turn, 2D20 on the next turn, etc.).
Element tournament
With a dedicated spell (although it is probably the most popular AOE damage spell except for the Ignifaxius transformation), the casters take appropriate substances and throw them to the opponent and turn into elemental infernno. However, the loss in this case is divided between the goals.
Demons
On the other hand, this system is a logical extension of the use of statistics (after all, skills are a combination of acquired knowledge and lively skills), but on the other hand, the possibility of success is evaluated. That's pretty difficult: One failed throw can ruin the day of a lo w-ranking adventurer. In addition, there is a strange problem that the status and skill correction value is replaced (the status is slow, the skill is added to the rank). However, there is an expectation that it will be unified in the fifth edition. Eventually, the following is a modified value, the negative value is universally good, and the positive value seems to be universally worse. Yes, if you judge from the official announcement.In TDE, use D20 to judge the action, and use D6 for weapon damage. Of course, there are cases where the D20 is rarely damaged, but in TDE, D6 is a synonym for damage, so simply lower "6" when dealing damage (so from "2D6+2" instead. "2D+2").
Banbaradin
If the MOS is quite high, an intelligence control spell that forcibly thinks casters as a friend in the task and immediately gives a temporary best friend. It is perfect for confusing enemy ranks and is important to simplify diplomatic and investigating adventures.
Black and scarlet
: Volvarad spells that cause permanent damage and reduce physiological characteristics are essentially magical diseases.
Black Teller
: Another spell of Volbaradian drags his victim into a nightmare with a dark color.
Painn in the Light Marl
: Immediately tired (alias a bombardment debuff for physiological things) and greatly reduces physical strength (to make hunters a little useless). I can endure.
Cold shock
It is hidden in the shadow of the debuff posted below.
Curse of plague
: Literally, any troublesome illness can be imposed on tasks. A cheerful era.
Pounder dust
: Disassemble inorganic substances. Useful for neutralizing people or entering a building.Daispuno
The maximum value of the victim's stamina is halved, and the maximum value of the caster's stamina is increased by about half. It's not that great unless you're going to build a career as a fighter. Of course, there are several spells that damage the most powerful stamina, but the spells that understand it are likely to understand it as a minimum full miniatus.
It is a pretty hated spell created by the I of Rimbus < SPAN> Volbarrad and used by those who use his blood magic. This spell causes a wide range of good intentions and kills a very quick kill (1D20 for the first turn, 2D20 on the next turn, etc.).Element tournament
With a dedicated spell (although it is probably the most popular AOE damage spell except for the Ignifaxius transformation), the casters take appropriate substances and throw them to the opponent and turn into elemental infernno. However, the loss in this case is divided between the goals.
Save or discards spellsThere are quite a few:
Banbaradin
If the MOS is quite high, an intelligence control spell that forcibly thinks casters as a friend in the task and immediately gives a temporary best friend. It is perfect for confusing enemy ranks and is important to simplify diplomatic and investigating adventures.Black and scarlet
: Volvarad spells that cause permanent damage and reduce physiological characteristics are essentially magical diseases.
Black Teller
: Another spell of Volbaradian drags his victim into a nightmare with a dark color.
Painn in the Light Marl: Immediately tired (alias a bombardment debuff for physiological things) and greatly reduces physical strength (to make hunters a little useless). I can endure.
Cold shock
It is hidden in the shadow of the debuff posted below.Curse of plague
: Literally, any troublesome illness can be imposed on tasks. A cheerful era.
Pounder dust: Disassemble inorganic substances. Useful for neutralizing people or entering a building.
Daispuno
The maximum value of the victim's stamina is halved, and the maximum value of the caster's stamina is increased by about half. It's not that great unless you're going to build a career as a fighter. Of course, there are several spells that damage the most powerful stamina, but the spells that understand it are likely to understand it as a minimum full miniatus.
It is a pretty hated spell created by II Rimbus Volvorad and used by those who use his blood magic. This spell causes a wide range of good intentions and kills a very quick kill (1D20 for the first turn, 2D20 on the next turn, etc.).Element tournament
With a dedicated spell (although it is probably the most popular AOE damage spell except for the Ignifaxius transformation), the casters take appropriate substances and throw them to the opponent and turn into elemental infernno. However, the loss in this case is divided between the goals.
Save or discards spellsThere are quite a few:
Banbaradin
If the MOS is quite high, an intelligence control spell that forcibly thinks casters as a friend in the task and immediately gives a temporary best friend. It is perfect for confusing enemy ranks and is important to simplify diplomatic and investigating adventures.Black and scarlet
: Volvarad spells that cause permanent damage and reduce physiological characteristics are essentially magical diseases.
Black Teller: Another spell of Volbaradian drags his victim into a nightmare with a dark color.
Painn in the Light Marl
: Immediately tired (alias a bombardment debuff for physiological things) and greatly reduces physical strength (to make hunters a little useless). I can endure.Cold shock
It is hidden in the shadow of the debuff posted below.
Curse of plague: Literally, any troublesome illness can be imposed on tasks. A cheerful era.
Pounder dust
: Disassemble inorganic substances. Useful for neutralizing people and entering and leaving the building.Daispuno
The maximum value of the victim's stamina is halved, and the maximum value of the caster's stamina is increased by about half. It's not that great unless you're going to build a career as a fighter. Of course, there are several spells that damage the most powerful stamina, but the spells that understand it are likely to understand it as a minimum full miniatus.
II of RimbusThe last hand. This spell drills holes in the limbus (space between spheres, dimensions and dimensions) and sucks everything within reach. Casters pay an astral point additional penalty to these checks (it will be impossible to complete the check unless you immediately put out 1), and some sucked in the hole. Increases the damage to be taken. This damage is probably not enough to die, but it is effectively sentenced to limbus unless a caster with the right dimensional movement spell is sucked into it, or unless you happen to encounter a limbus resident who is not Eldrick Demon. Equivalent to the declaration (or that place is quite large, so it is unlikely). Then, if the caster uses a remodeling with a fairly high penalty, the hole sucks people into Nedelher as it is. cute. Oh, if you use "Eye of the Limbus" on a limbus, a random penalty will be added to the check, and a hole that can be reached everywhere in everything will be opened.
Granite and marble
Enchards are transformed into a nearby jewel slowly for several weeks or permanent gems.Dread Horifobs
This is similar to Bannbaladin, but the subject will be more afraid of you instead of increasing Bbfish.
IMPERAVI COERCION.Very powerful mind control. If you commit suicide or act too against the ethical view of the target ethics, the number of trials for jailbreak will increase, but I think that there is almost no time to try again, such as "jumping off the window"!
Magic proposal
Basically prohibited.Magical robbery
Throw from the target astral reserve.
Torn in your clothes!: Durable damage, causing pain so that the target cannot be done, and inoperable several round behavior.
Hit the lightning < Span> The last hand. This spell drills holes in the limbus (space between spheres, dimensions and dimensions) and sucks everything within reach. Casters pay an astral point additional penalty to these checks (it will be impossible to complete the check unless you immediately put out 1), and some sucked in the hole. Increases the damage to be taken. This damage is probably not enough to die, but it is effectively sentenced to limbus unless a caster with the right dimensional movement spell is sucked into it, or unless you happen to encounter a limbus resident who is not Eldrick Demon. Equivalent to the declaration (or that place is quite large, so it is unlikely). Then, if the caster uses a remodeling with a fairly high penalty, the hole sucks people into Nedelher as it is. cute. Oh, if you use "Eye of the Limbus" on a limbus, a random penalty will be added to the check, and a hole that can be reached everywhere in everything will be opened.
Granite and marble
Enchards are transformed into a nearby jewel slowly for several weeks or permanent gems.Dread Horifobs
This is similar to Bannbaladin, but the subject will be more afraid of you instead of increasing Bbfish.
IMPERAVI COERCION.Very powerful mind control. If you commit suicide or act too against the ethical view of the target ethics, the number of trials for jailbreak will increase, but I think that there is almost no time to try again, such as "jumping off the window"!
Magic proposal
Basically prohibited.Magical robbery
Throw from the target astral reserve.
Torn in your clothes!: Durable damage, causing pain so that the target cannot be done, and inoperable several round behavior.
The last hand should be struck by lightning. This spell drills holes in the limbus (space between spheres, dimensions and dimensions) and sucks everything within reach. The caster pays an astral point to add a penalty to these checks (it will be impossible to complete the check unless you immediately get 1), and some sucked in the hole. Increases the damage to be taken. This damage is probably not enough to die, but it is effectively sentenced to limbus unless a caster with the right dimensional movement spell is sucked into it, or unless you happen to encounter a limbus resident who is not Eldrick Demon. Equivalent to the declaration (or that place is quite large, so it is unlikely). Then, if the caster uses a remodeling with a fairly high penalty, the hole sucks people into Nedelher as it is. cute. Oh, if you use "Eye of the Limbus" on a limbus, a random penalty will be added to the check, and a hole that can be reached everywhere in everything will be opened.
Granite and marbleElement tournament
Dread Horifobs
This is similar to Bannbaladin, but the subject will be more afraid of you instead of increasing Bbfish.IMPERAVI COERCION.
Very powerful mind control. If you commit suicide or act too against the ethical view of the target ethics, the number of trials for jailbreak will increase, but I think that there is almost no time to try again, such as "jumping off the window"!
Magic proposalBasically prohibited.
Magical robbery
Throw from the target astral reserve.Torn in your clothes!
: Durable damage, painful enough to be unable to do anything, and inoperable several round behavior.
Be struck by lightningThe fastest spell-one shock (half-round; including other spells for combat, they need 2-4 times in an urgent 2-4 actions). This is a spiritual trick that only tasks can be perceived, and all literally prepared a number of round penalties equal to MOS. In the past, this penalty was equivalent to the rank of the caster, but was changed to MOS to reduce damage. In both cases, Attack and Parry are counted as one pool, and both penalties are only halved. Tasks for multiple people cannot be selected yet. At least, which is quite quick, and there is no penny debuff in all target effects? There is no reason not to put this spell in the list, and in fact, all types of spells can be used.
Lost memory
Make your recent event into memory loss. This is an interesting way to get rid of people.LET PANIC OVERCOME YOU!
A very primitive Volvarad spell that makes the victim escape too much of fear. Unlike all other mult i-target spells, this does not receive the maximum magic resistance + the number of target numbers, but simply affects those with lower magic resistance than MOS. Why is this not common sense?
Memoria counterfeit
: Like the spells above, it consumes memory, but has the ability to erase a specific memory.Nightmare configuration
A spell dedicated to Druid. The task is to see what he is most afraid of. As a result, tasks have to freeze several round fears and then arrange courage tests so that they do not lose their understanding. Since this spell can be used for multiple objects, it has the ability to freeze with a beautiful spell that ends the encounter, similar to the old version of D & Amp; D Sleep. Unfortunately, this spell works within 5 hands, so you need a little preparation.
Freeze, Severe as Granite: During a certain turn, people will not be able to move, but in the meantime they will be found in crystalline granite, so they will not be damaged.
Violent breathing
: Put a good debuff on attack power and initiative. In addition, transforming makes it difficult to cast spells containing physical components (most of them).Forcing the truth
: You are forced to answer the questions of "yes" or "no" honestly. The adventure of the murderous mystery is over.
Salander MutanderA polymorf that turns something of a clan into a small beast or something worthless.
Bond and Code
BOND AND CORD: An interesting mobile debuffer, where the casters can no longer be applied from the range where the casters are running while the spell is working.Your personal fear will afflict you!
This fairly descriptive spell effectively disables a task for a few hours, and is fast enough to be useful in combat.
I happen to put these spells in a separate list because of how they relate to knights, the knight's ability to prevent magic from being countered below a certain threshold, and all the possibilities that increase with non-knight support. Most of these are "keep or discard" spells, which are both hilarious and useful.Also, Knav is similar to the Blue Wizard in Final Fantasy, in that he has the chance to research spells from other classes and turn them into Knav spells. Everyone else has to spend months researching spells outside of their class (which usually requires researching new caster ideas during the game) and adapting the spell to their own personal idea.
Come on Kobold!
: Call when a goblin is nearby. As an all-around prankster, he's likely to become pretty useful, unless he decides to freeze to death as a goat.Force Stocks
: Everyone nearby starts chattering randomly in gibberish (more precisely, everyone rolls a d20 and can only observe/chat with people who roll the same number). This also affects writing.
Discovery!: Reveals the location of an object that he himself understands or that someone who understands him has told him about. These are all research adventures.
Kobold Gift
For example, a frog under a bag of gold coins. For some reason, it urgently needs to be transformed into a conspiracy of coins that are more valuable or represent another currency.
Inflation
For example, inflate like a weightless ball, slowly rise with a certain number of rotations, and slowly land. I guess the last part is there due to the fact that knights are not allowed to kill, but I think other party members could still target the weightless ball. The target cannot cast spells (or do anything), so it's a perfect way to kill enemy spellcasters. Of course, mental tricks are more likely (impact 1 vs 7), but spells unrelated to snake spells are related to the enemy caster's absolute resistance to magic, which is generally much higher than other targets.
Misidentification and miscalculationCurse of plague
Laugh Healthily
Recovers life points from laughing. Can also be used as a debuff during battle.Nudie
: The victim naturally becomes naked and discards all armor and weapons.
Poet and ThinkerBasically prohibited.
Buff Spells
Atlict: Buffs a specific stat for 1 hour. Previously, there were a number of separate spells for each stat, until they were streamlined in 4th edition (now for the first time). This spell is interesting because the third stat participating in the spell verification is the stat that always becomes Buffinatt. I'm not sure how this affects the maximum rank of the spell (which depends on the highest of the three stats).
Armin Lutz
The Wizard's Armor. No caster can do without her. In theory, you could get armor protection equivalent to a full set of Lamellar Armor (aka 12), but this is impossible since the cost of the spell is equal to the square of the desired reserve protection (minus your MOS, which is at least 4). Of course, Garrotta easily pays the 120-144 astral points required for Armor Roots in the final fight. For some reason, the adventure also states that if you hit the magician slowly, the spell won't work. Apparently the author of this adventure was a Dune fan.
Accelerator Lightning Form
Shoot. Like Advanced D& amp; AP; fine for parrying enemies basically prepares him with a satisfying buff for your main hunter. There is a transformation that you can chat with before, and this is the single way to chat with Kobold if you are not Kobold or Freckle.
Double ImageMake one or a certain number of afterimages of the target. The less such chances there are, the more likely the other will fall for real.
Eagle Ears (Eagle Eye Wildcat Ears).
: Buffs joint perception.Workshop Shot "Eye of Utley".
: Elemental adds a juicy prize to your next shot or throw.
Fortifex Arcane Wall (Arcanaya Wall).: Creates an invisible wall that blocks everything, spells do not count.
Frosty Heart (Frostyness Warrior Heart).
Slightly increases defense against armor, but ignores wound effects on the host.Magic Shield "Guardianum
Absorbs the effects of magic damage. Even when transformed, it becomes a true shield.
Karnifilio rage.
- : Forces tasks to fall into magic, which in fact has the ability to own their own drawbacks.
- Trick with Invercano Mirror
- : Don't forget to reset some spells (reading loss and transformation) to the caster. Remigent NPCs love this.
Sensei Takko - Heart Attack Master
Increases the chance of crates. There is only one way to control this with this IRGE.