Question - Question How to selectively activate teleporters using logic gates and gem locks.

Question [Question] How to selectively activate teleporters using logic gates and gem locks.

Finally, I am a beginner with wiring, so I decided to place a teleport station that started only when all valuable peers were integrated (gate). Actually, I am already teleported so I will immediately teleport, but only when the valuable peer switch is integrated, I am trying to activate the teleport by the switch.

What should I do? (This is what I have for now)

DicemanX

Brain of Cthulhu

Finally, I am a beginner with wiring, so I decided to place a teleport station that started only when all valuable peers were integrated (gate). Actually, I am already teleported so I will immediately teleport, but only when the valuable peer switch is integrated, I am trying to activate the teleport by the switch.

What should I do? (This is basically what I currently have.) Look at the investment 113786.

Add one Shirty Lamp to Envolo and turn it on with the switch. In this way, it is teleport only when the switch is clicked, and only when all valuable pebbles are filled.

If you want to make the lamp reset mechanically when you press the switch, pass this wire on the engate with the lamp one. In this way:

When the lever is pulled, the player is teleported, and the lamp attached to the lever is, for example, on one lamp and scratch. One lamp shuri use is aut o-charge, but smoke comes out with a signal.

Last editing date: May 28, 2016

ZeroGravitas

The Destroyer
Add one shut off lamp to EN-user.

This is the most unpretentious method, it will work, but there is a small drawback that it will only be teleported with*NEXT*on the switch (so whether you tried the switch in the first time will be 50 minutes. ).

To believe this, take the output of a perennial student and a gate (hidden behind the zombies) and submit it to the "transistor" (aka "relay"): One common lamp (located in each gate). Input of defective logical lamps (when all gems are locked) as input to the resolution /resolution of the resolution /resolution of and-Gate, only in intense and Gate to activate the switch input of a switch input (or something else). As a way. For example, like this:

Apart from this, is there a function to change the title of this topic a little easier to understand (using the "topic tool" at the top of the first message) (at that time, a fresh thing about ordinary gates. Is there a lot! For example, "[Question] How to selectively activate teleport with the support of logical port and gem-zamkov." "

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Baside Military Pass: Darova for all players contains 20 gift items. If you play Modern Warfare III or Call of Duty: Warzone to get a battle token, 20 gift items will be unlocked.

Improvement of personal military pass: Update the personal military path for 100 cp and unlock all 100 wasted values ​​for items.

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Go one of the top navigation menus to have a military pass. Each season of CALL OF DUTY contains military passes. Each battle path contains more than 100 unnecessary reward values, and can be unlocked with various options and configurations. Call of Duty®: Modern Warfare® III and CALL OF DUTY®: Warzone ™ are advanced, acquiring XP to raise player ranks, unlocking weapons, ammunition, and quill streaks in the Battle Pass XP, and locks the locks such as quill streaks. You can receive a battle token. You can get a military token every time the hexagon at the bottom right of the screen is filled, and it can be used to unlock the battle pass. These rewards include new operators, operator skin, weapon blueprints, and vehicle skins unique to a specific season.

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Bonus effect: It affects a specific mode of the game. Usually, for example, there are many useful slots that can be operated with DMZ and zombies. In principle, this is a cool bonus that you can get with your bag.

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