Palace of the Dead Final Fantasy XIV Online Wiki

Palace of the Dead

Level 1(Sync: 60)Difficulty Normal Group Size 1-4 Freedom 1-4 No async Time Limit 60 minutes Guiltless (NPC Entry) Rec. Quest The House Death Built Entrance South Shroud (X:25. 2,Y:20. 6) Patch 3.

In the underground city of Gelmorra, in a forgotten corner of Issom-Khar, brave explorers have discovered the entrance to a labyrinthine dungeon. Those who venture into its feverish halls find their strength sapped by an overwhelming fog of hangover, and despite repeated exploration, they are unable to map the seemingly ephemeral structure. Hearing spooky tales of its ghostly inhabitants, locals have begun whispering about the "Palace of the Dead."

The Palace of the Dead is a deep level 1 dungeon introduced in patch 3. 35 of Heavensward.

  • 1 Quest
  • 2 Mechanics
    • 2. 1 Login interface
      • 2. 1. 1 Entering the Palace of the Dead
      • 2. 1. 2 Progress reset
      • 2. 1. 3 Disbanding the party
      • 2. 1. 4 Viewing the results
      • 2. 1. 5 Find out more about the Palace of the Dead
      • 2. 2. 1 Level
      • 2. 2. 2 Experience
        • 2. 2. 2. 1 Experience from floors 51 to 60
        • 2. 4. 1 Reinforcing Etherpool equipment
        • 2. 4. 2 Progression and synchronization
        • 2. 4. 3 Equipment durability and spirit binding
        • 3. 1 Map
          • 3. 1. 1 Return stone mountain
          • 3. 1. 2 Cairn passage
          • 3. 3. 1 Hostile chest
          • 3. 3. 2 Floor magic
          • 3. 7. 1 Contents
          • 5. 1 Floor 10
          • 5. 2 Deepening 20
          • 5. 3 Floor 30
          • 5. 4 Floor 40
          • 5. 5 Floor 50
          • 5. 6 Floor 60
          • 5. 7 Floor 70
          • 5. 8 Floor 80
          • 5. 9 Floor 90
          • 5. 10 Floor 100
          • 5. 11 Floor 110 and above
          • 5. 12 If you reach floor 50 or 100
          • 5. 13 Aetheric Polearm
          • 9. 1 Crazy Maze
          • 9. 2 Edda Black Boss
          • 9. 3 Nivet Obdilord
          • 9. 4 Details

          Located in the South Shroud of Quarrymilla (X:25. 2 Y:20. 6) and unlocked by the quest The House That Death Built. The goal of the Palace of the Dead dungeon is to fight creatures as you descend each floor, overcome dangerous situations, and finally reach the boss waiting at the bottom.

          Completing the 50th floor of the Palace of the Dead is a prerequisite for opening the other two deep dungeons, Heaven on High and Eureka Orthos.

          Quests

          Mechanics

          Brief Description What to do

          The Palace of the Dead has a special feature for saving characters and data.

          Entry interface

          Players can enter the dungeon and manage their character data by talking to expedition leader Wood Weiler in the quarry. The interface is as follows:

          What each option means

          • 1- Name - The name and title of the character.
          • 2-Gea r-Character equipment, armor and tools (details will be described later).
          • 3-Tea m-A team for receiving additional information about saved data or dungeon, entering the Palace of the Dead, managing saved data.

          In principle: The autonomous and ether bullet equipment of the selected functions (new sunset, slot road, slot emission, etc.) is never cleared. There is only one way to eliminate ether bullets data, using the degree of equipment of Pajal and Kinna's weapons (details will be described later).

          Enter the Palace of the Dead

          This function works when entering the dungeon. Invite two slots to save the progress of the dead castle. You can select a connector, even if you start a new passage or start a previously saved load.

          The entrance to the palace of the dead is mean, the right standard is required:

          • Request for class: War followers or magical followers.
          • Application to the subject level: None
          • Synchronization of the subject: No
          • Party Size: Smooth party (up to 4 people)
          • Time limit: 60 minutes
          • Help request is available depending on the value:
            • 51-10 0-Players need to end their 50th grade and pass the quest "What is the basement".
            • 101-20 0-Players must always have a party.

            There are two ways to enter the Palace for the Dead:

            • Participate in the game at a certain party: You can start the game in advance with a party (or solo), and you can read only members with similar progress to this connector (this is a selection when registration with all parties members. Applied to the configuration of the party). This is one way to exceed 100.
            • Enter the game at the selected party: The search engine wants to find what the floor is and choose a party, what is your party? As with, you have the only palling-connector that you can load to this connector. With this feature support, you can only reach the 100th value.

            Also, you can start from two floors:

            • 1st floor: Start from the first floor.
            • 50th floor: Start from the 51st floor. This feature will be available next time if you graduate after leaking the 50th floor.

            Reset your progress

            This feature delays the progress and the data is completely erased. You cannot cancel this process.

            Disband your party

            Converts the save data of the fixed batch to the save data of the matched batch and resets the pomander information. These conditions allow you to connect with other players who are currently playing on the same floor. If one of the members of the fixed batch cannot enter the main dungeon even after deleting the save file or using the world transfer service, you must select "Disband fixed batch" and move your own warehouse.

            View your scores

            When you clear the Castle of the Dead, points are added depending on various factors such as the floor reached and the number of dead enemies. In single battles and party battles, separate points are awarded for victory and clearing a specific floor. The rating of players who have exceeded floor 100 may be displayed on the Lodestone rating page.

            An overview of your class and features will be displayed and you will be taken to the Lodestone page.

            Learn about the Palace of the Dead

            Support information for Castle of the Dead will be displayed.

            Character growth

            Castle of the Dead employs Solid Dungeon's unique rules and mechanics.

            Level

            If you register on the first floor, you will start from the 1st value regardless of your current class or quest value, and if you register on the 50th floor, you will start from the 60th value. By defeating monsters that appear in the dungeon, you can earn EXP and raise your character's level up to 60 while on floor 51. However, the number you get when passing the dungeon does not match the number you get when you clear it.

            PotD diplomas can exceed class diplomas.

            Experience

            All enemies encountered in Death Castle will earn you a certain amount of EXP, regardless of the number of party members or the level difference between you and the enemy. Equipment skills and experience rewards (such as food and FC reinforcement) other than the pistol prize are still ignored.

            Players can run around and level up for 60 minutes, but once they improve, they cannot go back to save their personal improvement. The skills a character actually gains are determined based on their current PotD value each time they clear a series of floors. It increases by about 30% for the first 10 floors, and 10% for any floors beyond that. Skills are granted each time a series of floors (10 floors) is cleared.

            Note: The table was updated in patch 6. 11. [2]

            Experience for Floors 51-60
            Level Exp EXP from prizes in the Armory
            1 900 1800
            2 1485 2970
            3 2160 4320
            4 2340 4680
            5 3150 6300
            6 4050 8100
            7 5040 10080
            8 6120 12240
            9 7290 14580
            10 7695 15390
            11 9000 18000
            12 10395 20790
            13 11880 23760
            14 12420 24840
            15 12960 25920
            16 13500 27000
            17 14040 28080
            18 14580 29160
            19 15120 30240
            20 15660 31320
            21 16200 32400
            22 16740 33480
            23 17280 34560
            24 17820 35640
            25 18360 36720
            26 20475 40950
            27 22680 45360
            28 24975 49950
            29 27360 54720
            30 28080 56160
            Level Exp EXP from prizes in the Armory
            31 28800 57600
            32 31365 62730
            33 32130 64260
            34 32895 65790
            35 35640 71280
            36 38475 76950
            37 39330 78660
            38 42300 84600
            39 45360 90720
            40 48510 97020
            41 49500 99000
            42 50490 100980
            43 51480 102960
            44 52470 104940
            45 53460 106920
            46 56925 113850
            47 57960 115920
            48 61560 123120
            49 62640 125280
            50 105300 210600
            51 107055 214110
            52 108810 217620
            53 110565 221130
            54 112320 224640
            55 114075 228150
            56 115930 231660
            57 117585 235170
            58 119340 238680
            59+ 121095 242190

            Actions

            There are few changes or restrictions on influence, roles, and status. However, in order to obtain them, it is necessary to achieve an important role for the dungeon. Players who have cleared the necessary classes and official missions will automatically get more influence and status than their current value.

            Note that players who fall into the dungeon thoroughly in that class can apply all the effects on instructions. Roll slots can be used at a simple value at a simple value.

            Consumables

            You can apply all kinds of consumables and cover what actually exists outside the POTD. The staff potion attacks the opponent from the inside. The good healing of the staff potion, like the support potions shifted by Hermolan Pocharers, solve the instructions without healing, but in these, you need to pay attention to traps. A certain number of falls causes a long condition, but can be removed with appropriate potion support. Food is added to the status, but not to XP.

            Aetherpool Gear

            At the entrance of the Dead Palace, an air pool is assigned. This is an indicator of the character's strength and defense power in POTD, and he is at the foot of the status. Meanwhile, the player ends the set (for each 10th floor), maintaining all the benefits of acquired. This is a single connection (other than the level) that affects your character in Potd, and is not tied to class, gun, or equipment.

            Strengthening aetherpool gear

            The ether pool equipment can be obtained by opening the silver chest. These treasure chests are random on each floor and fall from the opponent with a short probability (above, under luck permonor). When improving, troubles may occur depending on the current value of the equipment and the floor where the silver box is located. Aetherpoo l-munition can be improved to the largest fort +99. The attribute synchronizes when the equipment from the ether pool exceeds the maximum levels that are taced on the current floor. < SPAN> There are few changes or restrictions on influence, roles, and status. However, in order to obtain them, it is necessary to achieve an important role for the dungeon. Players who have cleared the necessary classes and official missions will automatically get more influence and status than their current value.

            Note that players who fall into the dungeon thoroughly in that class can apply all the effects on instructions. Roll slots can be used at a simple value at a simple value.

            You can apply all kinds of consumables and cover what actually exists outside the POTD. The staff potion attacks the opponent from the inside. The good healing of the staff potion, like the support potions shifted by Hermolan Pocharers, solve the instructions without healing, but in these, you need to pay attention to traps. A certain number of falls causes a long condition, but can be removed with appropriate potion support. Food is added to the status, but not to XP.

            Progress and syncing

            At the entrance of the Dead Palace, an air pool is assigned. This is an indicator of the character's strength and defense power in POTD, and he is at the foot of the status. Meanwhile, the player ends the set (for each 10th floor), maintaining all the benefits of acquired. This is a single connection (other than the level) that affects your character in Potd, and is not tied to class, gun, or equipment.

            The ether pool equipment can be obtained by opening the silver chest. These treasure chests are random on each floor and fall from the opponent with a short probability (above, under luck permonor). When improving, troubles may occur depending on the current value of the equipment and the floor where the silver box is located. Aetherpoo l-munition can be improved to the largest fort +99. The attribute synchronizes when the equipment from the ether pool exceeds the maximum levels that are taced on the current floor. There are few changes or restrictions on influence, roles, and status. However, in order to obtain them, it is necessary to achieve an important role for the dungeon. Players who have cleared the necessary classes and official missions will automatically get more influence and status than their current value.

            Gear durability and spiritbonding

            Note that players who fall into the dungeon thoroughly in that class can apply all the effects on instructions. Roll slots can be used at a simple value at a simple value.

            Floor mechanics

            You can apply all kinds of consumables and cover what actually exists outside the POTD. The staff potion attacks the opponent from the inside. The good healing of the staff potion, like the support potions shifted by Hermolan Pocharers, solve the instructions without healing, but in these, you need to pay attention to traps. A certain number of falls causes a long condition, but can be removed with appropriate potion support. Food is added to the status, but not to XP.

            Map

            At the entrance of the Dead Palace, an air pool is assigned. This is an indicator of the character's strength and defense power in POTD, and he is at the foot of the status. Meanwhile, the player ends the set (for each 10th floor), maintaining all the benefits of acquired. This is a single connection (other than the level) that affects your character in Potd, and is not tied to class, gun, or equipment.

            The ether pool equipment can be obtained by opening the silver chest. These treasure chests are random on each floor and fall from the opponent with a short probability (above, under luck permonor). When improving, troubles may occur depending on the current value of the equipment and the floor where the silver box is located. Aetherpoo l-munition can be improved to the largest fort +99. The attribute synchronizes when the equipment from the ether pool exceeds the maximum levels that are taced on the current floor.

            • The perfect update of home appliances requires the floor repetition. This is actually possible, even if the lever of the floor where the box is and the current (not reserved) Level (not reserved) is large when the silver box is opened, the degree of ether pool It is impossible to edit the first to 10 floors, for example, to increase their statistics as large as possible. If the update is gone, it is a good idea to display the ether pool equipment as "Your ether pool equipment/ armor has not been changed." It is possible to increase the degree of Ethereum pool as much as possible, and the 51-60 floors are still wel l-known for gaining prices.
              • The increase in values ​​is not guaranteed if the floor is higher than your air pool evaluation, but then the more likely, more different differences are you to get + 3-compensation +1. (Your Ethereum Arm/ Armor flashes and does not flicker).
              • When the order is successfully completed, the passage of the Palace of the Dead, the advancement of the ether pool, and the cursed treasures that have been acquired are maintained. If you can't order until the end of 10 prices due to the passage of time or the knockout of the party, check the progress of the experiment, the level of the quality of the ether pool equipment, and the acquired curse treasure.
              • After the price, if the ether pool ammunition evaluation is 4 or more than the current price, it will be synchronized.
              • The ether pool equipment does not lose the fortress and is in the castle of the dead, so there is no opportunity to get a spirit bond. This applies to all equipment equipped at the entrance of the copy.
              • In the castle of the player's dead, all kinds of mechanisms are activated. Characters are changed to display the current level of player's level (armor and armor), current cheap dramas and functional dummers. The map is still changed to display the map on each floor. Helops are covered at the start of the game and opens when the player moves in the room.
              • When you press the M button, the map on the floor of the dead castle is displayed along with the head user interface.
                • Future information will be reflected on the map:
                • Upper user interface
                • Cairn Return's startup state (details will be described later).
                • The startup state is Cairn.
                • Delivered on the ma p-Each floor has a functional spell that changes all types of gameplay nuances, for example, speeding up the caste/ r e-assignment time, and feasting. Reducing losses, etc. The details are as follows.
                • Flare level.
                • Room on the floo r-The room opens when a player visits. The vision visor immediately displays the entire floor.

                Cairn of Return

                Each floor has a function to maintain subsidy information:

                The green flag is a resource room right after entering this floor.

                Eicon similar to leaves-This icon means CEAN or return.

                • An icon similar to the source means cairn.
                • Gold chest is a gold chest that can accumulate buffs (details will be described later).
                • The silver chest is a silver chest, which distinguishes the chances of increasing the ether pool ammunition (details will be described later).

                Cairn of Passage

                The bronze chest is bronze chest and has an object (details will be described later).

                Postscript: If there is a yellow box in the room, only the icon of the golden box is reflected on the map every time. In other words, there is a possibility that bronze / silver boxes can be found in such rooms. This can get tired of a group that detects the entire floor using a visual acuber and finds a bronze / silver box.

                Return to Kean.

                • An icon similar to the source means cairn.
                • Gold chest is a gold chest that can accumulate buffs (details will be described later).
                • The silver chest is a silver chest, which distinguishes the chances of increasing the ether pool ammunition (details will be described later).

                Character panel

                -Then during startup

                -Then during startup

                • Ceylon Passage
                • Ceylon Passage is a magical moving zone in the castle of the dead. Works for teleport from the group to the next floor. To start this, you need to defeat the creature on the floor until it lit. Once lit, it is necessary for all party members to stand in the light to teleport to the next floor. If someone is in a battle or someone is dead, Cairn of Passage will not let the party teleport.
                • Ceaang shows the distance from activation by supporting the link icon above the floor map.
                • -Inactive

                Environment

                -A little more until the start of the activity

                -Then during startup

                In the dead castle, the character panel changes and the information related to the current floor or floor set is reflected.

                Hostile coffers

                This user interface reflects future information:

                • Level, class/ work, and skills are reflected in the appropriate value of potd.
                • The level of EtherPool equipment is divided into services (strength) and armor (protection), and each has the ability to increase to +99.

                Floor enchantments

                The item is a list of all the permit permans available on the current route and the cursed treasure.

                The effect of the object is a list of POTD permanent effects. Rooms in the Palace of the Dead. The Palace of the Dead is a dangerous place, and it gets more dangerous with each floor the party descends. The floors consist mainly of rooms inhabited by enemy creatures, but may also contain treasures for players brave enough to go further. Each group of 10 floors, called a set of floors, is considered a passage point in the POTD, and passing all 10 levels will complete the mission.
                All creatures in the POTD are aggressive (with exceptions). The density of creatures varies by room and floor level, and there are also patrol mobs that start roaming the rooms to outwit the player when the player descends to a lower floor. Every 10th floor has a boss guarding the exit. Defeating the boss completes the set of that floor and gives the player all the prizes received during the task. These enemy chests are random and can be found on most levels: Silver Chest - It looks like a normal silver chest, but when opened it explodes, causing huge damage to the surroundings. It is recommended not to continue until your health is restored. It is common for groups to be wiped out by chaining together silver box traps and explosive traps.
                Golden Chest-This golden chest also looks normal, but when opened, its expression changes. It can apply the "ulcer" debuff, which deals damage for 10 minutes, so you need to kill it quickly before you can apply the debuff. Depending on the floor, there is a chance to get one or more special effects. These effects affect the entire floor and are called enchantments. Enchantment
                Description Notes
                Automatic Heating Film All units will no longer recover HP. This also applies to HP recovery outside of combat.
                Blindness All party members will have a lower accuracy rate.
                This spell will make all attacks miss more often. Damage Reduction
                All party members will receive less damage. Darkness
                Enemy movement speed will increase. They will also deal more damage and receive less damage. The surrounding area will be enveloped in a pink mist.
                Haste All party members will have a shorter weapon skill reuse, spell reuse, and autobat delay. HP/MP Increase
                The maximum HP and maximum MP of all party members will increase. Fulfillment HP The maximum HP of all party members will decrease.
                Not possible The introduction of opportunities is prohibited for all party members.

                Pomanders

                Punishment for Objects

                The use of objects (including pomanders) is prohibited for all party members.

                Remaining pomanders can be used (but will no longer have any effect). Rooms in the Palace of the Dead. The Palace of the Dead is a dangerous place, and it gets more dangerous with each floor the party descends. The floors consist mainly of rooms inhabited by enemy creatures, but may also contain treasures for players brave enough to go further. Each group of 10 floors, called a set of floors, is considered a passage point in the POTD, and passing all 10 levels will complete the mission.
                For example, Manticore's transformation no longer removes enemy hits, since it relies on recoil. Sprint Penalty
                The use of sprint effects is prohibited for all group members. Pomanders are unique items in Death Castle and can be obtained by opening golden treasure chests. Each pomander has an effect that changes the power of the party, surrounding enemies, and the room itself. There are three pomanders that affect the next floor: Pomander of Abundance, Pomander of Composition, and Pomander of Flight, and the rest are activated instantly on the current floor. For example, "Pomander of Vision" instantly reveals the current floor, and "Pomander of Abundance" increases the number of treasure chests on that floor. Pomanders may have a stack of 3 pieces, the maximum of their kind. All purchased and functioning pomanders are listed in the custom character panel.
                Pomander Description
                Notes Pomander of Abundance
                Increases the number of treasure chests on the floor. Pomander Configuration Transforms enemies in any room on the floor into Mimics or Alruins.
                Mandrakes are passive gangsters that die quickly after aggro. Both Mimics and Mandrakes have an increased chance of dropping chests. Flight Pomander Reduces the number of enemies on the right floor.
                Success Pomander Increases the chance that enemies on the current floor will drop a treasure chest. Intuition Pomander
                Unlocks hidden treasure on the current floor. The effect of this pomander lasts until Cursed Treasure is found, so no reaction is required until the effect is used up. Pomander of Desire
                Transforms the user into a Succubus. Transforming into a succubus allows you to cast the fire AoE spell Void Fire II, which grants invulnerability (up to 5 stacks). Pomander of Purity
                Removes the Pox condition. This applies when Mimics apply the Pox debuff.
                Pomander of Rage Transforms the user into a Manticore. This Manticore does not have the ability to negate creatures when floor knockback penalty spells are cast on it.
                Pomander of Resolution Transforms the user into a Kriba.
                It happens at 51 levels or more. KURIBU has the ability to say "Heavenly JudgeMent". "USAGE OF LIGHT" is a cheap space AOE, stunning the target and gaining an exaggerated loss by undead. Consider training Immediately summon the first member of the knocked party.
                Think about security Unlock all traps on the current floor. This melander does not remove traps from the chest.
                Rest restaurant Remove all magic from the current floor. This melander does not remove traps from the chest.
                Open the current floor map and display all hidden traps. You can see all the hidden traps, but you can still summon them. Domander

                The result loss is reduced by 40%.

                Traps

                This effect lasts for 8 minutes.

                Dummer Force Increase the loss and recovery amount by HP recovery support by 30%. The Palace of the Dead is a dangerous place, and it gets more dangerous with each floor the party descends. The floors consist mainly of rooms inhabited by enemy creatures, but may also contain treasures for players brave enough to go further. Each group of 10 floors, called a set of floors, is considered a passage point in the POTD, and passing all 10 levels will complete the mission.
                Black black All objects in the range are transformed into frogs, obstacles, or chicken. Polymorph changes all of the opponents within a radius of 20 yorms for 30 seconds to harmless creatures, but the HP and defense are guarded as usual and automatically attacks with any probability. This effect makes users a strong hostility.
                Note: Depending on the type of pererman, if it is applied to one or more, the minimum effect is not distinguished. The latter two only replace all the buffed buffs. As the player progresses, the trap falls on the floor, which spreads throughout the room, and switches on while passing. These stairs are invisible unless the player has a permanent vision with the ability to identify its position. In each room, there is no more traps for each, and the trap is not visible in the room at the starting point.
                trap effect Notes
                Stun trap It causes stunning state. Maximum: Reduce applied damage and increase the damage caused as a result for 60 seconds. There is no removal ability.
                Interview with traps It causes a state of "peace" and "silence" (30 seconds). This still has an influence on the students. Mine

                Treasure coffers

                When this trap is taken, about 80 % of the maximum damage to HP is actually within the range, including enemies.

                • This trap has a lot of chambers.
                • trap
                • Three enemies attack randomly from the floor.

                Intro to Casino Floor

                All enemies are aged in a certain second number of seconds to the person who stepped on the trap.

                Pass in front of the frog

                Slot Machines

                In the position of a frog (20 seconds), change the player to a frog.

                The debuff "Zhaba" reduces the maximum HP, covers the disciples to attacks, including the invention of chests, and hardly allow action.

                Treasure Chests are special wooden boxes scattered in the rooms on each floor of Death Castle. They contain all kinds of objects, and their images work no matter how they are displayed:

                Table Games

                Gold Chests Gold Chest: This chest will find a Pomander, but has a high chance of being caught in a Mimic trap.

                Silver Chest: Increases the ammunition supply of the Ether Pool, but has a high chance of triggering an Explosive Trap.

                Bronze Chest: These chests are guaranteed to contain the following items: Max Potion, Gelmoran Trivet, and Phoenix Down.

                Bingo

                The first thing you should do when you arrive is to visit the Flamekeepers Club Shield. On the shield, you will be part of a select group of players and will be able to collect points that will earn you attractive dividends every time you play. Slot machines, table games, poker, bingo, and more, this club is your source for everything our casino has to offer.

                Becoming a Firekeepers Club member will give you early access to ANTE® Internet with offers tailored to your preferences, plus information on upcoming holidays, special services for FKC Club members, and much more.

                Off-Track Betting

                We have thousands of slot machines in our land! There are slot machines with €0, 01 to over €100 per bet! To know the value of a slot machine, just look at the screen. The value of a slot machine is usually written in large bold letters in the bottom center or bottom right of the machine screen. If you find a machine that prescribes more than one denomination, it is considered multi-denomination. In this case, choose the amount of the bet you want.

                After Gaming

                The theme of the slot machine is an interesting part of the game. You can find all kinds of themes, from kittens to zombies, from ancient Rome to your favorite TV shows like Game of Thrones - all with cool bonus rounds that will keep you entertained.

                Advice: Look for a car with a theme that interests you and a price that you can afford. Sit down and read the criteria to get aristocratic acquaintance with how the bets and bonus rounds work.

                avatar-logo

                Elim Rim - Journalist, creative writer

                Last modified 18.01.2025

                Players can enter the Palace of the Dead by speaking with the Wood Wailer Expeditionary Captain in the South Shroud at Quarrymill (X Y). Palace of the Dead (Floors ) is a level 60 deep dungeon introduced in patch with Heavensward. Enemies. The Palace of the Dead is a roguelike multi-floor dungeon in which players start at level one and power up with items found within the dungeon. Finally, the.

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