MWO Forums - Separate crit slots for weapons and other equipment

Separate crit slots for weapons and other equipment

In real time, it is possible to accommodate something in the hardcore, but if it was only a part of the body, there were quite a few slots for Cretta. As a result, there are two sets of LRM10 instead of raid SRM6, Gausgans instead of raid machine guns, PPC instead of raid starter, stream SRM2 instead of LRM15. If YLW has the ability to get AC20, why can't the dragon get a more difficult coat? Why is it a rudimentary thing in the final result, because it's all about the real concern, and that doesn't realize a naked MEHS at a higher cost, according to the price of their weapons. It is glasses.

In addition, the design is actually unrealistic, not even a simulator, but does not take evenly dangerous in the body part that turns the game into the arcade (Durrrr, I can put it in this way. As many huge weapons have the ability to smell with all glasses of another structure). MAHI looks like a peasants zombie tank from Left 4 Dead 2 in the loading graphical-interface. There is no doubt that you have not given it yourself.

Frankly, this is a cabader. As a result, the default options from fur are inferior to user options with all possibilities that control players. The user option is necessary to determine the player's play style in advance, and does not force the stupid to work more than all others. Why is it generally needed, even though two knives with the same equipment equipped with different options with different options? Of course, not all important rigidity points are satisfied, but if it works more than any other option, you don't have to worry.

What I see, the critical slot is a no n-orthodox that was added to the coat to balance ammunition. That change should not be familiar with Canon.

I propose to split the dangers of guns and other slots and apply different number of critical slots depending on the weight of the blade.

Thus, the model owns an important slot of a specific number for the placement of the gun, and in fact, it is possible not to exaggerate the diameter of the gun. Apart from this, the placement of guns does not affect the knife legal ability that emits odor from the radiator.

Radiators, ammunition, motors, and designs are another group of important slots. The design owns a fixed collapse of the critical slot, the player strategically placed ammunition and radiators in the fur, and he actually has an X L-engine, so the elements of the hand are all in the hand joint. Don't store, and if your joints fail, it will fail.

With this alone, the gun can own a unique request for an important slot to balance outstanding load, without having another device to sniff, with this capacity of the coat.

This allows you to control what kind of weapon to mechanism, how many radiators are installed, and where the object is placed. The development of the coat will be more strategic, not the current "putting as many things as possible".

Of course, I don't intend to stop using it until the critical slot system is balanced. Of course, I don't intend to stop using it until the critical slot system is wel l-balanced. Not all, I don't like striped cats because they don't really need the skills for games, but as long as the system allows it, I don't intend to criticize only one version of the model.

#2 Lawler

October 30, 2012 Release d-05:51 am

Deadlynerd said to 05:36 on October 30, 2012:

In real time, it is possible to accommodate something in the hardcore, but if it was only a part of the body, there were quite a few slots for Cretta. As a result, there are two sets of LRM10 instead of raid SRM6, Gausgans instead of raid machine guns, PPC instead of raid starter, stream SRM2 instead of LRM15. If YLW has the ability to get AC20, why can't the dragon get a more difficult coat? Why is it a rudimentary thing in the final result, because it's all about the real concern, and that doesn't realize a naked MEHS at a higher cost, according to the price of their weapons. It is glasses.

In addition, the design is actually unrealistic, not even a simulator, but does not take evenly dangerous in the body part that turns the game into the arcade (Durrrr, I can put it in this way. As many huge weapons have the ability to smell with all glasses of another structure). MAHI looks like a peasants zombie tank from Left 4 Dead 2 in the loading graphical-interface. There is no doubt that you have not given it yourself.

Frankly, this is a cabader. As a result, the default options from fur are inferior to user options with all possibilities that control players. The user option is necessary to determine the player's play style in advance, and does not force the stupid to work more than all others. Why is it generally needed, even though two knives with the same equipment equipped with different options with different options? Of course, not all important rigidity points are satisfied, but if it works more than any other option, you don't have to worry.

What I see, the critical slot is a no n-orthodox that was added to the coat to balance ammunition. That change should not be familiar with Canon.

I propose to split the dangers of guns and other slots and apply different number of critical slots depending on the weight of the blade.

Thus, the model owns an important slot of a specific number for the placement of the gun, and in fact, it is possible not to exaggerate the diameter of the gun. Apart from this, the placement of guns does not affect the knife legal ability that emits odor from the radiator.

Radiators, ammunition, motors, and designs are another group of important slots. The design owns a fixed collapse of the critical slot, the player strategically placed ammunition and radiators in the fur, and he actually has an X L-engine, so the elements of the hand are all in the hand joint. Don't store, and if your joints fail, it will fail.

With this alone, the gun can own a unique request for an important slot to balance outstanding load, without having another device to sniff, with this capacity of the coat.

This allows you to control what kind of weapon to mechanism, how many radiators are installed, and where the object is placed. The development of the coat will be more strategic, not the current "putting as many things as possible".

Of course, I don't intend to stop using it until the critical slot system is balanced. Of course, I don't intend to stop using it until the critical slot system is wel l-balanced. Not all, I don't like striped cats because they don't really need the skills for games, but as long as the system allows it, I don't intend to criticize only one version of the model.

Deadlyerd, on October 30, 2012 - 05:36 am, said:

[color=#959595]User options should be tied to the player's playstyle, not fur tied to something else. [color].

For example, licking windows. Or is there an option to like lead paint?

Published October 30, 2012 - 08:35 AM

Orion Ji, on October 30, 2012 - 05:51 AM, said:

Random insults from trolls

#3 Orion ji

October 30, 2012 Release d-05:51 am

Roller, on 30 October 2012 - 05:51 AM, said:

Deadlynerd said to 05:36 on October 30, 2012:

In short, the current har d-point system is somewhat consistent with the traditional Battle Tech play. Not 100 %, but close. There is no objection that some of their conclusions are a bit unusual, but whether PGI still has more things (let's think about matchmaking), or who is satisfied with what is now. Probably.

Deadlynerd said to 05:36 on October 30, 2012:

At this point, PGI acknowledged that there were several problems with the har d-point system for several types of devices (Gausskat is not one of them), but did not say what the conclusion would be. As suggested in these forums, we did not pay attention to the fact that the size of the hard point and/ or permissions were imposed. Personally, I think there are only a few small problems, but keep in mind that this is still a beta version and all may change every week.

Furthermore, the spread of critical slots is not considered a clear indicator of the item of the item. Therefore, the system was designed to encourage risk and return play style. The more effective the battle ammunition, the larger the space in the coat. This is why 6 tons of AC/2 (dry weight) takes only 1 slot, and 7 tons of ER PPC takes 3 slots. With this PPC, it would be more effective in battle than AC/2. The same is true for radiators. A double radiator is a compromise between space and weight. Double radiators are not physically normal and faster, but one advantage is exchanged for different advantage. Double radiators save the authority of lightweight mecha that requires more space, and have more tons of tons of tons of more radiators on their own huge engines, but have more tons. Save the normal leisurely mechanical space facing a constrain t-related issue.

#4 DeadlyNerd

I completely agree, but I am talking about this (even if it probably has the 100th post), the fact that this is a contradiction of balance. It wasn't needed to get into the identified beta, which would keep the elemental fresh players away when they were fucked by OP-Loads. I played a closed beta, but the game was still closed beta. Apart from this, there are concerns about XL, such as engine, ammunition, and design, so you can omit the risk and radiator compromise by separating danger. In real time, if everything is created correctly, there is no risk of excessive authority, and there is no DHS anywhere. In terms of military performance, SSRM2 is one of the most effective weapons, which uses one, 5 and one dangerous connector.

I am trying to show that dividing critical slots into two groups can save the current dangers of very effective equipment, but this is the opportunity to control the balance that should come. Is emphasized. Yes, this is not possible, in fact, it is possible to place Gauss in return, but in the current system, it is necessary to reduce the number of critical slots in all coat hand joints. Cats will not have the ability to apply them, or the hand Crits is much more effective than the AC10, for example, as the central does not have the ability to put Gauss in his hand.

I propose controls for weakening/ attenuity, not the weakening/ attenuation itself.

It can be said that this is a post that says, "At the moment, the whole population is not starting to get sick due to the topic of boot devices." At present, this is an open beta version, everyone has the opportunity to test it, and until this problem is solved, he will see a number of posts that say crying according to an unusual download preposition. Sho. I just suggested that I just suggested that I needed to make it faster, I gave up the game in another way and tell me about this world.

October 30, 2012- 08:38 edited Deadlyner.

Deadlyerd, on October 30, 2012 - 05:36 am, said:

[color=#959595]User options should be tied to the player's playstyle, not fur tied to something else. [color].

For example, licking windows. Or is there an option to like lead paint?

Published October 30, 2012 - 08:35 AM

Orion Ji, on October 30, 2012 - 05:51 AM, said:

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Elim Rim - Journalist, creative writer

Last modified 22.11.2024

When you place something on your mech (weapons, ammo, equipment, etc) it uses a specific number of crit slots. You cannot place certain guns in. Should mechs have different amounts of crit slots based on tonnage? What would happen if I got rid of these mostly lore-based machine guns and. I agree that lighter mechs should have less critical slot. That or increase heavier mech's critical slots. My Atlas sometimes sits with free tonnage with.

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