Looting bag - OSRS Wiki
Looting bag
(Edit) CloseD Open Bag [1]? (Edit)? Sun (update)? (Edit) Yes, no, no (edit)? (Edit) No, no? (Edit)? (Edit) Open, check, Make, Settings, Destroy, Check, Settings, Destroy? Do you really destroy it? Filled: When destroyed, the contents disappear. You can put things in the bag in the wild. 10 coin? (Edit) Not True False is Not Susceptible to Alchemy? (Edit) 0, 0100 0, 01 kg? hidden-? (Edit) - -Isn't the data displayed on the target? (Edit) 11941 22586? (Edit) 11941 22586 Version: 2-Version Default: Closed
SM W-Topic for public research: You can put things in a bag when you are in the wild. Member only: Looting Bak USED Infobox: Item Image: File: Looting Tace (Open). Png Weight: 0. 010 Value: Open Release Date: 2018 August 9 ID: 22586
SM W-Items for closed research: You can put things in your bag when you are wild. For members only: True is optional: MARAUDE R-Bags Infobox: Item Image: File: Looting Bag. Png Weight: 0. 010 value: 10 version anchor: Closed end date: March 13, 2014 ID: 11941
A looted bag is a storage bag that can store all items up to 28 stacks. At the same time, players can only have one bag for looting.
Trade items can only be stored in a looted bag or only in wild land, including the enclav Ferrox used through the dro p-off option of the pleasure bag. Folding items such as runes, arrows, and marked objects are folded in a loot bag, just like inventory. Lost loot bags can be used in some places other than the wild land of the PvP World. The contents of a loot bag cannot be obtained outside the bank unless the bank is destroyed or dead.
Contents
Obtaining [ edit | edit source ]
The bag can be obtained from all monsters in wild land, excluding Aviansi, bottomless devils, and black shines, and cannot be selected by capturing the implications. In addition, NPCs that appear in wild land during the "Treasure Trail" task, such as double spy, may also drop bags.
You can also buy an account from a player, buy it on a large exchange, or buy it from Justina for a 1-point las t-man standing. This account can be exchanged for a bag containing the loot of each bank.
The Mallow's bag can also be obtained with a skirt rack in the wilderness. If you do not have an inventory or bank yet, pay 150. 000 coins to the machine that uses the skilt rack.
The frequency of a loot bag drops depending on the monster battle level. Monsters with a battle level of 10 or less drop the bag with a 1/15 probability, and monsters with a battle level of 50 or more drop the bag with a 1/3 probability. If the battle level is the tw o-intermediate sample, the drop rate is 1/ (150/ level). [2] [Source is not specified]
Usage [ edit | edit source ]
Storage interface.The "Open" option of the bag should immediately put all the items selected in the bag while the player is in Wilds, including Ferox Enclave. After looting the necessary items, the player can use the "Close" option to include items in the inventory.
When using items in a closed bag, the player asks the number of items you want to hold (one, five, or all). If you want to put the items in the bag as the number of items, you can change the settings by clicking the "Settings" button.
When you enter the bank, the player can click on the loot bag to see the contents. Click on the item or use the "Deposit All" function to remove these items. Items that cannot be deposited in the bank move to the player's inventory. [3]
Mechanics [ edit | edit source ]
If a player with a loot bag is killed by another player, a loot bag will always be lost at the time of death, even if there is no other one that can prioritize a loot bag for a dead player. In this case, a player who killed a player with a loot bag receives everything in the bag excluding food and potion.
When a loot bag is destroyed in the PvP World's Wild Area or the following places, all items in the bag will fall on the ground and will be visible to anyone. Items that have not been found, such as cooked foods, drinks, and water bottles, are also destroyed. Dirty drinks, cooked or raw foods, and water bottles fall on the ground. If a bag containing a loot is destroyed in a no n-PvP World (including Ferrox Enclave) outside the wildland, all items in it will be lost.
Wallets are high in demand when hunting monsters, and can manage their own inventory without sacrificing slots that are divided into food or potion. For example, players who have unlocked keys do not need to loot. The items in the loot bag do not increase the weight, so if not, they will quickly consume user running energy.
If the bag does not contain items that are not allowed, you can return the bag to the Entrana.
Ultimate Ironmen [ edit | edit source ]
This bag is used by Ultimate Iron Man as a spare warehouse for items that you do not need now, but there is no opportunity to use a bank, so if you want to get the contents of the contents, you will die or Untamed Territory. You have to destroy your wallet and forfeit items.
PvP worlds [ edit | edit source ]
After the update on June 13, 2019, the loot bag may be available near the general kill spots for PvP World players. This change does not affect Ultimate Iron Man. The zone where the loot bag works is as follows:
Gear
DEAD CELLS gives the player ammunition:
- Weapons that can only use limited techniques
- Skills that have various effects, but have to cool down while using them.
- Amulet is a passive item and provides very good qualities for attacks and defense. Nevertheless, there is a good chance that brutal, strategy, and survival points will be given.
Equipment items are not mechanically intended, but must be selected by interact key/ button. The surplus ammunition can usually be converted to gold by unlocking a recycling update.
Most equipment has one or more affixes that add excellent characteristics according to the effects and situations. It lacks only a starter equipment, the initial price equipment, and the original amulet affix.
If you are looking for a missing item, if you have all the following lists, you may be lacking in Pogost's "product category" update.
Contents
- 1 Equipment level
- 1. 1 quality of equipment
- 1. 2 Strengths of products
- 2. 1 Dull items
- 2. 2 Famous things
- 3. 1 Processing cost
- 4. 1 Rand bag
- 5. 1 close combat weapon
- 5. 1 Functional mechanism
- 5. 2. 2 Scale effect
- 5. 3 List of close combat weapons
- 5. 2. 1 Functional mechanism
- 5. 2. 2 Scale effect
- 5. 2. 3 ammunition
- 5. 2. 4 Remote combat weapon list
- 5. 3. 1 Functional mechanism
- 5. 3. 2 Scale effect
- 5. 3. 3 Passive effect
- 5. 3. 4 Shield list
- 6. 1 Available traps
- 6. 1. 1 Functional mechanism
- 6. 2 1. 2 scale effect
- 6. 3 List of traps that can be placed
- 6. 2. 1 Grenade list
- 6. 3. 1 Optional list
- 7. 1 Prisoner's collar
- 8. 1 List of deleted abilities
- 8. 1. 1 External ability list
Gear level [ edit ]
The degree of equipment is classified by Roman numerals near the title of the object, indicating the basic strength of object equipment. Each biome has its own equipment, which is considered to be the minimum level with the ability to maintain something with the provided biome. The following is a table showing the basic equipment of each biome.
Biome Equipment level Prisoner's dormitory 1 Promenade 2 Toxic sewerage 3 Expired sectorTBS 2 Around the castleRTC 2 prison 3 Damaged Ctuta 3 Castle wall 3 Cosniza 3 Old sewerage 4 Moral of exileTBS 4 Dracula CastleRTC 4 Black bridge 4 Basement where you can't enter 4 nestTBS 4 Defensive NecropolisRTC 5 Hig h-floor village 4 Drawing toome 4 Graveyard 4 Broken sanctuaryFF 4 Vevex tower 5 Forgoted coffin 5 Immortal coastFF 6 caveRoot 7 See Roman 6 MausoleumFF 6 Keepers ReferenceRoot 7 Takamine Castle 6 Ruins distillation 6 Return from the shipTokats 6 Dracula CastleRTC 6 Calp 7 LighthouseTokats 7 crownTokats 7 Master PropertiesRTC 8 [Display] Astro LabRoot Spoiler 7 [Show] Astronomical standRoot Spoiler 7 Depending on the concentration of boss stem cells, the equipment level of the picked object rises.
Boss cage bonus 0 - 1 - 2 - 3 +1 4 +3 5 +3 In addition, the equipment level of the object is affected by the detection location in the biome.
Location of the discovery bonus On Earth (including golden doors) - Knowledge room - Favorite altar - Fall from the boss - Fall from a simple enemy - Ordinary box +1 Shit box +1 Legendary altar +1 shop +2 Cutting chest +2 Fall from above +2 Gear quality [ edit ]
By consuming cells at a famous blacksmith at a blacksmith, you can always increase the properties of all looks and skills of weapons and skills in the game forever.
Equipment quality is a term indicating the "improvement level" of the target. It is displayed as +, ++, S, L in Roman numerals. Equipment quality assigns appropriate characteristics to the target:
- The quality of the equipment++2 is added to the power of the equipment.
- Equipment quality ++ adds +4 to the strength of the equipment.
- Equipment quality S adds +6 to the strength of the equipment.
- Equipment specifications L adds +6 to the equipment current.
Gear power [ edit ]
Rope power is a term indicating the "output level" of the subject. This has a hidden meaning, and then gives the actual power of the target person, taking into account the value of the equipment and the characteristics of the equipment. The power of the equipment is calculated by determining the value of the target person and the price of the equipment owned. For example, in the case of a sad crossbow IV ++, the degree of equipment is 4 (displayed in Roman numerals), the quality of the equipment is added to the power of the equipment, and the power of the equipment is 8. In other words, the damage actually becomes+129%, and the affix slot is three.
The strength of the equipment affects the overall increase or decrease in the number of items attached and the damage received. The following is a table where the strength of the equipment has an impact on weapons / skills:
Equipment strength Increase in damage Damage reduction Number of slots 1 +0% -0% 0 2 +4% -0% 1 3 +33% -1% 1 4 +62% -2% 1 5 +66% -2% 2 6 +95% -3% 2 7 +125% -4% 2 8 +129% -4% 3 9 +158% -5% 3 10 +187% -6% 3 11 +191% -6% 4 12 +220% -7% 4 13 +250% -8% 4 14 +254% -8% 5 15 +283% -9% 5 16 +312% -10% 5 17 +316% -10% 6 18 +345% -11% 6 19 +375% -12% 6 20 +379% -12% 6 21 +408% -13% 6 The strength of the equipment works on a specific schedule:
- The initial price is+4%damage and an affix connection.
- The maximum slot of Afix is 6.
- +30%damage is added for each sixth price.
Items can have more slots than inexpensive affixes for the item. In this case, there is only an empty slot that is not displayed in the item.
Gear variants [ edit ]
There are two types of weapons and skills: dull and famous items.
Colorless items [ edit ]
Colorless items are obtained when you unlock the cursed treasure chests and gatherer. In other words, if the highest status at that point is "ruthless", the item will be "pale ruth." After that, if the highest status is "strategy", the item will scale according to the "strategy". For example, a pale torch, which is treated as an unrivaled ruthless item, is scaled with survival if its survival is higher than ruthless. Dull items are classified based on white, not the color of the basic item.
Legendary items [ edit ]
Legendary items are enemy random drops (1%in normal mob, 6%in the top), and giant su b-su b-posters that appear on the rewards for defeating the boss that had not been hit. It is a species item.
The probability of a famous altar appears is 2 %, increasing by 15 % for each biome where the altar does not appear. These altars reduce the damage of nearby enemies by 66%(this is shown in the shield icon above the enemy's head), and only after defeating all the enemies with this icon, grabbing items from the shrine. can. Furthermore, by moving the enemy, even if it is far from the altar, if other enemies are not approaching the altar, you can get something above it.
Legendary items are always found on the door if you defeat the assassin behind the boss without a blow.
Legendary items found in enemies and alter drops are not limited to unlocked items, but are leaned on them. Therefore, it is possible to obtain legendary items other than Symmetric Spear in a new save file, but that is unlikely. However, you will not find a weapon that has not been unlocked from the unprecedented boss door.
Legendary items cannot be upgraded, but there are more advantages than normal items:
- Colorles s-The highest status rises.
- Special legend addition (unique to each base item).
- It can be equipped with the same type of weapon. For example, if one or both of the power grenade is a legend, you can equip two power grenades at the same time. (Not applied to variety decks.)
- The same power as the S grade item increases.
In addition, the legendary item has a "L" suffix, a golden frame is displayed around the icon, and it is distinguished from ordinary items.
Gear value [ edit ]
Each equipment is worth the value of different gold, which is determined by various factors, such as the level of equipment and the basic price of each item. This cost is used when buying items at the shop or when deciding the price when opening the gold door.
The formula that determines the price of the equipment is as follows:
(Basic price) × (100 % + quality impact + remodeling effect) + 100 × (item level-1)
- Quality impact is the ratio that changes depending on the quality of the equipment.
quality Cost impact Basics +0% + +30% ++ +60% S +90% L +90% - The influence of Modifier is the sum of the influence of each modifier on the device.
- The level of the item is indicated by Roman numerals next to the item name.
Recycling prices [ edit ]
If you have an upgrade "refining I" or "refining II", you can refill equipment and food on the ground, and receive 7 % (refining I) or 15 % (refining II) of the total cost of that item. can.
- The price of the amulet is calculated in the same formula as the price of the equipment. The basic price is 5, 000 gold. At present, there is no way to buy an amulet, so the total cost of the amulet is important only during processing.
Gear slots [ edit ]
At first, five slots are available, and you can carry various kinds of equipment. The two slots are for weapons, the two slots are for skills, and the other slot is for amulets.
Weapons called "tw o-handed weapons" occupy both player's weapon slots and cannot be used simultaneously with ordinary weapons. If you try to change one of the slots of both hands weapons to on e-handed weapons, you will lose the entire tw o-handed weapon.
Backpack [ edit ]
Once the backpack upgrade is unlocked, the player can keep the weapon by taking the third weapon. It cannot be used as long as the weapon is in the backpack (unless the player has a mutation linked to the backpack). However, by continuing to press the interaction button, the player can throw away the storage weapons after leaving the equipment list, and as a rule, change the items to the current inventory.
please note:
- Skills, tw o-handed weapons, amulets, giant slayers, symmetrical spears dropped by Kings Hands, and transparent barrels of ruined distillery are low in probability of storing them in the backpack.
- For example, the position of the backpax lot of the user interface can be changed in the setting menu, and the range can be changed.
Weapons [ edit ]
Weapons are the main equipment used in most missions. Usually, it functions as the main damage source, and is also used in more necessary situations. Unlike skills, weapons are repeated and can be literally used without restrictions.
Melee weapons [ edit ]
Active mechanics
All close combat weapons are damaging in close combat and receive all effects and awards related to melee battle. A close battle weapon can hit immediately if there are multiple opponents in the range. Most of the weapons of the close combat have a personal method that is activated by continuing to attack, but there is a few time for players to perform other actions before continuing weapons combo, such as throwing and jumping. 。
Effect scaling
All approaching weapon skin damage depends on the player's sadness and survival rate. Weapons that increase cruelty usually tend to attack like a balance blade or twin dagger, and the attack speed is fast. On the other hand, weapons that increase survival are usually slower and fast attack speed like nut crackers and swing swords. The weapons that scale both ruthless and survival are generally like between light weapons and heavy weapons, for example, shovel. Some of the close combat weapons have another strategic scale (such as Valmon's whip and Grenade Ax).
List of melee weapons
This is a list of approach to close combat weapon skins that can be obtained in this game.
icon name explanation Position diagram Basic DPS scale Rusted knife It may be useful for killing people. Always unlock 138 Balance knife If you hit repeatedly, the loss will be+90%. Give a dangerous blow with 10 hits. Always unlock 147-279 (230-437) Killer dagger A dangerous blow when hitting the enemy's back. It's light, but it's a deadly blow like a noble. Secret zone at the starting point of prisoners' promenade 134 (402) Grudge sword Return a loss of 8 seconds or more, or hit a dangerous blow when cursed. A rusted gun that opens on your own if it is not easy. Drop it with a buzz cutter (0, 03%) 144 (255) Fucking knife Bleeding (3, 5 DPS for 12 Seconds). Fall from zombies (100%) 122 Double dagger This is dangerous to hit three alternately. Two weapons at the first price. Cut and cut. The guaranteed method will prefer it. Always unlock 173 (257) [1] Battle sword The second and third shots are critical. Late and difficult, but delicious and bad. It has fallen from the corpse of the knight teacher in the prison hut. 176 (281) [2] scoop Throw your opponent and bomb back. If you move dexterously, you can freeze anything. Fall from a group of zombies (0, 4%) 158 Shit knife Die with a blow. Does that mean, for example, you like running in soccer strictly? Conjunk Tivius drop (3rd kill) 618 Helpia stud A dangerous blow if you have bleeding or poison. Please hit the painful place. Impaliatted drop (1, 7%) 109 (222) Swift blade If the speed is rough, it will give a dangerous blow. Don't hurry. To achieve the result in a true sense, throw thoroughly and skillfully. Daily race 1st end 137 (208) Giant killerRoot This is a dangerous blow, if the victim is a firs t-class warning or boss. In that case, they become stronger. Giant drop (first time) 127 (465) Glaine r-ax When the ax is applied to the enemy, a piece of metal pops out, and the attack power increases when applied within 130 units. Demon demonstration (0, 4%) 187 Earthquake hit It causes the sound of the victim to destroy the victim. Dropping bomber (2+ BSC; 0, 4%) 131 War spear Hit a certain number of goals at the same time makes a dangerous blow. The radius is tied, but the speed is the lowest. Hammer drop (10%) 256 (435) Hindrance If the victim is near the wall, it will be a dangerous blow. Drop from the manager (4th kill) 175 (450) Symmetrical spear If you defeat two opponents with this tool quickly, the blow will fall for 6 seconds. Fall from the king's hand (1st kill) 192 (288) Rapeia Throwing and Parry are immediately dangerous. The wrist is important. Fall from scorpion (0, 4%) 156 (356) Meat heap Pierce the enemy with a preemptive attack and turn around. The right attack is dangerous. I can see it now and I can't see it now. Nikkan Run 10th Completion 181 (281) Walnut doll Give a critical to the opponent in stunning, freezing, and roots. Always unlock 155 (386) Sparta sandals Throw the enemy behind and damage the landing point. When the enemy hits the wall, it does additional 90 damage. The last blow before the combo throws all enemies back. this. This is the death cell! Fall from the token (100%) 32 St. boots If you interrupt the attack, you will get a critical hit. Fall from Torney (0, 4%) 105 (324) Hayabusa boots Damage the destruction range with the last blow and throw the enemy backwards. Dark Tracker Drop (1+ BSC; 1, 7%) 161 Hangthayabusa If the victim's HP is 40%or less, a critical shot is given. Useful residentia l-residenc y-residenc y-residenc y-residenc y-residenc y-residenc y-residenc y-residenc y-residency Residenc y-Residentia l-Residentia l-Residentia l-Mirror Fall from Lancers (0, 4%) 124 (243) Wormon's whip Ignore the shield. When the tip of the whip hits the enemy, it gives a critical blow. It was spread by Baron Valmon Du Kururu. Remove unpleasant earthworms (0, 4%) 109 (305) Whip Ignore the shield, draw the victim to yourself, and give a critical blow with the third attack. Fall from the captain of the pirate (0, 4%) 129 (187) [3] Oilbird Push the enemy with burned oil and give a critical for 10 seconds. After hitting a burning enemy Drop it with bat (1, 7%) 127 (215) torch Light the enemy (15dps for 2, 7 seconds). Let's talk about voting! Fall from Spabner (1, 7%) 107 Hectico Sword A critical hit is issued when your physical strength is 50%or less or your malaise is 50%or more. A weapon for hunters who like dangerous life. Limostyto with Kamikaze (0, 4%) 137 (277) There is no place to hit If you have not taken damage for 15 seconds or more, you will get a critical hit. Hmmock drops (0, 4%) 115 (278) Flint Hold the attack, make a critical hit, and create a trajectory of flame. The manager always reaches out and helps. Drop from the manager (1st kill) 224 (400) Tentacle Ignore the shield, project yourself to the enemy, and attack again to make a critical hit. free hugs! Conjunk Tivius drop (1st kill) 78 (265) felt Gives a decisive blow when confronting the enemy. bake. bake. bake. warm. Available for free at the shop. 161 (289) Flash fanTBS While reflecting the scale, the critical stroke for 8 seconds is performed. Use Luke's power. Fall from I before (0, 4%) 145 (246) Sloppy nailTBS It deals a fatal blow to anyone who has used other claws. Regenerates from the stinky corpse of the mother mite. Might be useful. Mother drops material (1st kill) 85 (311) 2nd: 165 (767) Rhythm and BuzukiTBS Critical if timed right. If you don't slow down, the final blow will be repeated endlessly. Hey, get the rhythm when you're blues! Get the rhythm of blues Giant sign drop (0, 4%) 133 (330) Crowbar Enter an enemy star or get a critical within 15 seconds of breaking a door. Has the effect of removing parasites. Prisoner's room 179 (422) Snake's fangFF Teleport to the nearest target. Poison - victim (4 DPS for 15 seconds). Critical hit if target has 5 or more types of poison. Drop from Cold Blooded Jailer (1, 7%) 94 (150) Iron StaffFF You can parry almos t-Battle blows with the first hit. After a successful parry, aim for a critical hit. Drop from Rock Garden (100%) 135 (404) Ferryman's LanternFF Kill enemies and collect souls. Steal the final combo from bosses. Second Ability Soul Shot... Charges to fire souls like a cannonball. Shooting three or more souls at the same time will result in a critical hit. Drop from Renegade (0, 4%) 164 2nd Mode: 107 (429) Katana Hattori While ready, pierces enemies in front and causes a critical hit. Drop from Strange Warrior (1, 7%) 183 (140) [4] Tombstone Kills enemies with a final hit, burying them under a tombstone and sinking nearby enemies. Dropped by Zombie Roy (1, 7%) 250 Cooker Axe Repeat the final blow combination to deal critical damage. Dropped by Furnace Knight (2+BSc; 1, 7%) 215 (273) ToothpickRoot Charging the attack deals a stronger blow, but the toothpick breaks for 6 seconds. Hammer Dropped (10%) 195 (778) Second Mode: 82 Machete and Pistol On the third attack, use the pistol to deal critical damage to nearby enemies. Slash, slash, and shoot! Prisoner's room 117 (163) [5] Fixed Light Critical damage occurs based on the number of weapon traces on the target. Sharpens cartridges for Hardlight Gun. Secondary Power: Hardlight Gun marks the target, as does Hardlight Sword for critical damage. Cartridges do not passively charge. An elegant weapon of a more civilized era. Prisoner's room 117 (280) 2nd mode: 78 (469) Nice nails He has the ability to attack upward while moving. By attacking downward in the air, jump toward the opponent and cause dangerous damage. Life work has begun. What really remains Prisoner's room 155 (218) Bot If you make two attacks, you can use a whirlwind attack and do dangerous damage. Don't touch this young skeleton more than anyone. Prisoner's room 164 [6] Abyss TridentTokats The second attack does dangerous damage after a certain period of time. Break down with the last attack and give dangerous losses. It's a bad weapon! I need a fork sauce, a room for an infected wrecked ship 106 (235) Hand hookTokats The last attack throws the task behind and throws away the other enemies. The enemy thrown on the wall suffers dangerous losses. You will love throwing enemies on the wall! Drop armor shrimp (1, 7%) 106 (318) Mouth of the abyssTokats The third attack throws a shark, takes root in the enemy, and bleeds. A dangerous blow to the rooted target. The first weapon that shines on the moon like a terrible sea beast. Decline of rebels (1, 7%) 158 (270) Tonfath with a knifeTokats The first attack is forced to jump forward. When this attack, the combination with this weapon is good and dangerous damage. Fashionable but not practical. Why can you use it so accurately! Kleio dropped in the last kill. 105 (231) Demolition baretTokats Throw the ball with the third attack and pick it up with the fourth attack. This is the first hard hit of love. Cagliope dropped by the last kill 291 [7] Queen RapierTokats The attack that shoots through the target cuts the reality and attacks all the ways. Being elegant and fatal. Queen's drop (1st kill) 57 (148) Dagger of Gain A dangerous blow three seconds after gathering gold. Koishi. Exciting pickpockets drop (1, 7%) 105 (211) Prospector 10 in basic form, 15] Gold is forcibly reduced. If you have more than 12. 000 gold, you will cause a dangerous loss. Au-A weapon. Reduction of hitting money (1, 7%). 118 (206) Pancel If the enemy is facing here, it will do dangerous damage. Feast of anger Prisoner's room 245 (359) [8] Baseball bat Attacking confused enemies and roots, you can hit and do dangerous damage. Prisoner's room 156 (476) King's wand Charge forward. If the challenge is successful, jump in the air. By jumping towards the enemy, you can inflict dangerous losses and attack again. Government of Decadence Prisoner's room 75 (150) Star's Wrath If the attack is successful, two Star's Wraths will rain down, hitting other tasks if there is a high chance, inflicting dangerous losses. Along with other known swords, this sword is forged in Zenith. Prisoner's room 57 (206) Alucard's SwordRTC If there is a challenge in front of you at medium distance, teleport there and create a storm, inflicting dangerous losses. Master the Sword of Horror and use it against your vampire father! Search for Alucard in Richter mode 122 (269) [9] Morning StarRTC A cruel whip with a head shaped like a starry sky. You can stop the whip to rotate according to your movements. Deals dangerous blows with spikes. Guarantees a powerful pulse. Unlocked by entering the Konami game code. 100 (113) BibleRTC When the second hit of the weapon hits the target, the bullet is thrown along a rotating line of motion, causing dangerous damage that increases with each new hit. This book is potential. Dropped by Werewolves and Flame Werewolves (1, 7%) 127 (139) TransformationRTC Can transform a sword whip and deal dangerous damage towards the right 1, 5s. T. B. A. Always unlock >> Sword Sword, Blade ConfigurationRTC Can transform two attacks and deal dangerous damage towards the right 1, 5s. Sharp as a snake's fangs. Dropped by Harpies. ((1, 7%)) 217 (434) Second Mode: 203 (406) Vampire SlayerRTC The mythical weapon of the Belmont clan! Ignores shields. Deals dangerous damage to flame enemies. Enemies killed by this weapon have the ground burn. Dracula's Drop (1st Kill) (100%) 141 (378) Scythe of RuinRTC Forces the soul of a fallen enemy to be saved. Explodes on nearby enemies, dealing dangerous damage proportional to the revived enemy's highest good. Death is no excuse for not working overtime! Drop of Ruin (1st Kill) (100%) 230 [10] Clothing Scissors Attacks that kill enemies also kill all other targets hit at the same time. Cuts pretty short. Receive 16 images and talk to Tailor. 183 Giant Comb First hit launches enemies into the air. Deals dangerous damage to enemies not on the ground. C-C-C-C Combbreaker! Receive 51 images and talk to Tailor. 187 (374) Misericordo If the victim's HP is below 50%, the dance is successful. If the attack does not kill the task, it is cursed. Undetermined Drops from Doombringer (10%) 86 (516) Ranged weapons [ edit ]
Active mechanics
Most of the appearances of ranged combat tools can shoot scales, some use the mechanism of scan hit, both of which cause losses in the exposure radius. The personal ability of the ranged combat look-ahead is different, but in general, the shells discarded in support of ranged attacks have no chance of impressing a certain number of targets, and a jamming ability (e. g. sonic carbine or explosive crossbow).
Effect scaling
All weapons of ranged combat depend on the strategy, but one type of weapon has all the chances to work with double ruthless scales (e. g. flaming knife and infantry-onion) or survival (e. g. cold explosive and difficult crossbow), i. e. their losses depend more on the best indicator between them.
Ammunition
The appearance of long-range pistols uses ammunition, which recovers mechanically for a while. Ammunition that falls into the opponent will have a further significant recovery unless the reaction is successful or the vigilance is killed. However, not all ammunition-based shells have every chance of entering the enemy, and these shells are eventually replenished mechanically. Most gun armors have the ability to obtain affixes that somewhat increase the cartridge's artel stock. Ranged combat weapons without cartridges can be shot repeatedly without restrictions.
Guilt to YumiTokatsAlso, the laser glaive has no chance to use the ammunition-mutation effect.
List of ranged weapons
Here is a list of weapon appearances available in this IRGE.
icon name explanation Position diagram Basic DPS scale Onion is new The cartridge then kills the opponent and disintegrates. The descendants of the jailers have made rat hunting tolerable with the support of this bow. Always unlock 113 Multi-onion Fires three arrows at the same time. Always unlock 228 Onion and unlimited Unlimited ammunition. The last shot is a critical hit! "There's no chance of being so many arrows" - Legolas Dropped from lifeless archers (0, 03%) 137 (197) [11] Luke Strelka Dangerous long-range attack. Slow, but devastating at long range. Fun for snipers. Door with timer in passage between prisoner's walkway and reality 55 (327) Sound CarbineRoot Hold down the button to shoot through opponents and keep shooting. Hits targets behind the first enemy. Secret zone in 5 BSC Bioma. 227 (445) Infantry Onion Collects hits at close range. Bow made for hand-to-hand combat. Drops from archer lobs (1, 7%) 78 (217) Quick onion When three or more arrows are stuck in the target target, a critical hit is applied. The hit speed is fast. Secret zone at the beginning of the prison tow n-only after the third admission 75 (203) Ice onion Freeze the enemy for a short time. Fall from the rob of the shooter (0, 4%) 46 Heavy crossbow Release multiple bolts at once near the battle. The secondary skill is reloaded. The next shot brings a critical hit. The explosion is close. Manager drop (3rd kill) 280 (338) [12] Litrans Cross Bow Get off bolts quickly and hit a critical hit to the rooted goals. Secondary skills: Quiver of bolts fires bolts, glabs the enemy, and gives 15 dps in 3 seconds. Drop out from the dark tracker (0, 4%) 115 (323) Second mode: 73 Icebow Freeze the enemy. Secondary skills: Piercin g-The record shoots a penetrating bolt, hit a critical hit, and returns a bolt stuck in a frozen enemy. Fall from the guard of time (4th kill) 60 2nd mode: 47 (235) Explosion crossbow The bolt explodes in the diapet zone. The enemy whose bolt hit is fatal. Secondary skills: Cross hits from crossbow. The head of the tower on the prisoner's promenade; 3 gardens spanners are required. 143 (243) Second mode: 55 (191) Alchemical carbine Poisoning the victim (13 DPS for 4 seconds). An old sewer secret zone 9 boomerang It will return automatically. Old True I need the last zone of Takamine Castle, key 156 BleedingRoot Bleeding (25dps for 3 seconds). If the target is bleeding or poisonous, it will be critical hit. Fall from the death judge (10%) 47 (187) Boy's axRoot Chop the victim. Gain 80 damage when reused. fight. Fall from the ground (1, 7%) 159 Battle spearRoot Pierce all enemies on your course. If the enemy is near the wall, it will take 90 additional damage. You have to take the spear (if you do not take it, it will be automatically returned after 10 seconds). When activated, teleport to the place with a spear. Secret area in the back of the cave 110 Demon Hokuto For 15 seconds, +52 enemy DPS. When the enemy dies, the tag spreads. You don't know yet, but you're already dead. Human eating race (1, 7%) 25 Steel nerves Give a critical when you release an arrow at the right time. Secret zone at the end of the castle wall 80 (341) Gouimes Bleeding (22dps for 3 seconds). Automatically targets the closest enemy. Always unlock 14 Electric whip Ignore the shield and cause 50%of basic damage to nearby enemies. It also deals 25 damage around the target for 3 seconds. Always unlock 112 (201) Fire Marks Light the enemy with the enemy. Light the flame! Always unlock 31 Fragment of ice Lower the enemy's movement for 3 seconds. A dangerous blow to enemies in water and oil. The timekeeper drops (3rd kill) 53 (68) firework Fire a fir e-like bullet. Dangerous damage to the object treated with oil. Fall from the caster (1, 7%) 102 (185) Lightning bolt Continue to push and give a dangerous blow. For 2 seconds, give 20 units of shock DPS around the target. Participate in the black side. Inquiries' drop (1, 7%) 111 (362) Fire blast The enemy in the landing range burns the ground surface. If there is oil, it will give a dangerous blow. Fry the enemy in golden. Fall from the mask (1, 7%) 169 (223) Freezeblast Freezes the enemy in front. If it is already frozen, it will not do damage. Always unlock 48 Magic missileRoot Automatically target nearby enemies. Judge dropout (0, 4%) 164 Bras gunTBS Poison on your victims (15 DPS, 2 seconds). Hit the opponent's back makes a dangerous blow. Blowganers falls off (1, 7%) 57 (343) Barrel shooter Fires a barrel containing explosives. Before the explosion, the barrel hits the wall or seen from the wall, gives a dangerous blow. Consumes infected workers (0, 4%) 171 (514) Killer deckTokats Shoot the card with various instructions. All cards are thrown away in the fourth hit, causing dangerous losses. It is a difficult gambling to introduce a card as a weapon. Drop armor shrimp (1, 7%) 411 [13] Guilt to YumiTokats Give a huge arrow and defeat the opponent. Stun when hitting walls and other enemies, causing dangerous damage. The arrow is as large as the trunk of the tree, so it is surprisingly easy to use. EUTERPE drops in the last kill. 69 (208) Money maker Shoot 150 gold from the pocket and cover dangerous losses. If you can't pay, you won't shoot. Shoot silently for my money! Golden Kamikaze drops (1, 7%) 667 Magical bow Give the directional arrow and hit the same enemy. Close your eyes and shoot! Prisoner's room 139 Signs of threats The combo of this weapon becomes longer the lower the happiness. Dangerous damage from the third shot. It can also be used as a household incense, including in prisons, and has an unpleasant scent. Boss Rush 1st Stage Championship Award 157 (279) Memorial objects Enjoy all the fallen enemies. Relay one ammunition every time you defeat the enemy. Vase, flower pot, bottle, knife. Whatever you can, is the important thing? Prisoner's room 382 Laser glue It hits the nearest target, and the number of times the number of times increases, and if you attack twice, you will do critical damage. Weak to the amount. Prisoner's room 70 (474) crossRTC Throw a cross in front of you. It will return a few seconds later, but if you rotate on the spot or on the way, you will do critical damage. Karanbu did not save Dracula Fall from the master of throwing (1, 7%) 317 (633) Motivation axRTC Throw an ax along the trajectory that draws the parabola, and do critical damage during the descent. Ax as a bridge of two universe Fall from the armor of the ax (1, 7%) 90 (323) Medusa headRTC Roll the head to the ground and praise the fallen enemy. When stopped, or repeatedly, it screams and projects nearby enemies in the air. Look at my eyes when talking! Fall from the jellyfish (10%) 100 Anatema It is cursed once if you release an indirect scale and hit one or more enemies. to be decided Fall from the curse (10%) 181 (371) [14] Shields [ edit ]
Active mechanics
If you continue to press the specified shield button, the shield will increase for 0 and 37 seconds. Attacks that have fallen before the shield decrease the effects of other damage by shielding damage absorption (usually 75 %). Damage prevented by the shield is usually displayed as a normal damage, but also occurs when the opponent uses a melee attack.
When the specified shield button is pressed, it occurs instead. If no attack ends during the packing window, players will not be able to lock or repel for 0, 6 seconds. If the shield does not fall between the lap window, the damage will not be done, a r e-rock/ parry can be immediately formed, and the attack will cause additional effects:
- The attack in a close combat is damaged by Paris and is reflected in the shield as a critical damage value.
- Many fighting attacks are reflected in basic damage 80.
- The bomb is reflected with a basic damage of 90.
- The explosion is absorbed without retaliation.
- The suppurated zombie eggs bite and attack the enemy.
- All arrows stuck in the parked enemy return to the player.
Note: After raising the shield, an attack occurs within the first 0 and 2 seconds, and is automatically parked when the shield button is pressed.
Effect scaling
All shield loss depends on the survival status of the player, and some depend on strategies (such as parry shield, knockback shield) and ruthless (assault shields and BloodThirsty Shields).
The damage taken during the shield is increased only depending on the prefix of the shield absorption.
Passive effects
When the shield is installed, a force background is generated for half a second when the player receives the loss. This obstacle absorbs much of the damage, but does not absorb the loss due to status effects such as poison and blur. Some enemy attacks, such as slashing attacks, do not activate the Forceback Ground.
Functional Forcefield reduces health recovery by 65%, making it difficult to recover the recently lost health if a shield is installed.
List of shields
This is a list of all shields available in this game.
icon name explanation Position diagram Basic block loss Basic absorption loss scale Old wooden board When a part of the loss is absorbed by the hold, it will parry and cover the loss completely. Always unlock 20 (40) 75% Front shield The close attack deals 50%of the bonus damage in that direction for 6 seconds after the success of Paris. The tears of the community are engraved inside this shield. An old sewer secret zone 25 (50) 75% bat Paralyzes the blocked enemy. If you dodge a blow, the stun will last a long time. Always unlock 20 (40) 75% Punishment The blocked attack damages the nearby enemy. Dangerous if you succeed in Paris. Mysterious door in the bell tower; I need a bell tower resource 40 (64) 75% Reverse shield The blocked attack makes the opponent knockback and takes +80 damage when hitting the wall. The damage at the time of dodging is doubled. Drop it with a catcher (0, 4%) 40 (80) 75% Wal Absorbs more damage. If you succeed in Parry in a close combat, you will generate a fororse background for 2 seconds. Shield carrier drops (0, 4%) 20 (40) 85% Attack shield Block the advanced attack. A door with a timer in the passage in front of the prisoner promenade 33 (66) 75% Bloo d-hungry shield The blocked attack bleeds (15 dps for 3 seconds). After the success of Paris, the effect will be expanded to nearby enemies. Shield carrier drops (0, 4%) 15 (30) 15 (15) DPS bleeding 75% Greedy shield At the time of the success of Paris, the other party's teeth disappear (for 10 seconds per enemy), and the arrows turn into gold. Always unlock 50 (100) 75% Spike shield Great great damage to the blocked opponent. Trefoil drops (1, 7%) 90 (216) 75% Parry shield There is no recovery ability. The blocked grenades and shots return with more power. Hig h-floor village secret area (52) 0% Power shield Holding a shield temporarily generates a force background. When not holding a shield, it slowly regenerates. Parrying speeds up this process. Falls off failed zombies (0, 4%) 40 (40) 15% Thunder ShieldRoot When overlapping or parrying successfully, grant yourself 32 Electro DP for 8 seconds. Use again to stun all enemies in the crowd. Grant 32 Drum DP around you for 3 seconds. Lawyer's Drop (100%) 40 (40) 32 (32) Shock DPS 50% Ice Shield Parry attacks freeze nearby opponents. Reflected grenades freeze opponents hit by them. Falls off shields (10%) 20 (40) 75% Arrow Card ShieldRTC Can be used to attack in close combat. Parrying afterwards inflicts dangerous losses. If Alucard uses it during a battle, he can declare a reaction to the Ghoul. Drawn from the knowledge space at the edge of the castle. 110 (330) DPS 75% Skills [ edit ]
Skills are secondary opportunities that can be applied in battle. The player does not usually start a skill unless he updates his "processing tube", and must seek out the skill during the passage.
The player has two slots for skills. After getting the third experience point, a deet is recorded by comparing the three experience points, and the player can choose which one to discard.
Skills are divided into three similarities: traps and turrets, and grenades with different odds.
Deployable traps [ edit ]
Active mechanics
When applied, all the player's deployed skills fire "shells" at what they are pointing at, where they are pointing, and deploy things when they touch the earth. There are two similarities for deployed items: with food and without food. The work of turrets with power requires the player to be within a certain radius of them, and this radius is miniaturized if the association with the player blocks the location. Helorious Importe d-items do not raid opponents in the simplest sense of this text, so they do not require a player nearby.
Effect scaling
Most deployment skills scale with strategy, but some still scale with mercy or survival.
List of deployables
Below is a list of all deployment skills found in this IRGE.
icon name explanation Position diagram Base loss Base cull down scale Double Cross-O-Matic Shoot two nearby opponents at the same time. Deals 45 DPS per shot. Drops from zombies (0, 4%) 45 DPS 9 damage 10 seconds Gun Slug Shoots spinning blades at nearby opponents, causing them to bleed (10 DPS for 1, 5 seconds). Always unlock 20 DPS 3. 10 seconds Heavy Turret Shoots at nearby opponents. Being near a turret increases damage dealt by +15%. Fall from the slasher (0, 4%) 55 DPS 55 Damage 10 seconds Duck Shoot a opponent who passes below and hit the poisoned opponent. Fall in Torney (1, 7%) 80 (160) (installed) 53 (106) (floating) DPS 30. 4 (60. 8) Damage
Grenades [ edit ]
List of grenades
icon name explanation Position diagram Base loss Base cull down scale Powerful lemon It causes a powerful explosion. Fall from the bomber (10%) 200 damage 13 seconds Infantry lemon The applicable speed is fast, but not a super-part. Always unlock 90 damage 4 seconds Slotter Citroen Six bombs are cut (50 damage each). Fall from the slaser (1, 7%) 50 damage 20 seconds Magnetic lemon It draws the opponent into a wide range, explodes, and gives electronic losses. Fall from the grenader (0, 4%) 20 DPS 40 damage 16 seconds Tinnitus lemon Stan your opponent (3, 5 seconds). Secret zone at the end of the castle wall 45 damage 12 seconds Ice lemon Freeze your victims. Always unlock 35 damage 18 seconds Pireemon Develop flames and seal the opponent (25 dps for 3 seconds). Falling grenade (1, 7%) 25 DPS 12 Damage 13 seconds Carrot lemon Returns a close opponent and give DP50 for 4 seconds. Door with timer in the passage → Dark bridge 50 DPS 16 seconds Oil demon Dipped combustible oil to your own exposure zone. Hammer drop (10%) 100 damage 10 seconds Roy Name eight biting earthworms so that you work for yourself. Remove unpleasant earthworms (0, 4%) 18 (1 Kusaka, up to 144) DPS 9 Damage 10 seconds WidthwaterRTC Throwing unwanted water bubbles to the ground, making a fire pillar to keep the loss, burning the opponent, and on top of it, I can arrested that much water! Drop from Triton (1, 7%) 55 DPS 10 Damage 12 seconds Hunter grenade Stimulate the monster with this grenade. When the pitfall is 40%or less, use the "lottery". "Catch everything Collecto r-Through the Update "Master's Salon" N/A N/A Powers [ edit ]
List of powers
icon name explanation Position diagram Base loss Base cull down scale barricade Draft: Get a 30 bonus wellby swing. Passive: Each time you succeed in Paris, you split 10 bonus wells for 15 seconds. Slowdown: Delete all the current bonus wells and make a loss according to the number introduced. It is based on an old strategy called block 999.
Delete: The best enemy loses all of your glass damage during exposure, and then receives a saved loss of these effects. You can wait for the last drop to change the camel back. Or dispatch a poor cow yourself!
Inert: Generates secondary orbs when using other skills (up to 3). Discard: Destroys all functional areas. For each orb destroyed by this image, Rumble hits nearby enemies, dealing 55 damage. Damage Least safe when wearing Faraday's clothing.
Burst: Becomes immune to all damage sources for 2 seconds. Also, don't realize I'm not dead yet!
Amulets [ edit ]
Talismans can only be equipped once at a time, but their effects are pretty powerful. "Elegant things, cleverly hidden under clothes, less work for the designer."
Talismans are made of ruby, topaz, sapphire, gold, and moonstone. They can be found in the starting box at 1BC+. They are usually obtained by killing high-value enemies or opening time doors and killstreak doors. Amulets can also be found in chests and corpses in challenge rifts, and loot in situation rooms. Amulets have one or a certain number of additional effects, which may reduce losses and give the player more stats.
Amulets' equipment level is similar to biome equipment level, except that higher BSC introduces a minimum level amulet, so biomes with lower equipment levels will have a small amulet equipment level increase:
0 BSC Minimum Grade 1 3 4 6 7 7 Amulets are considered leveling items, so equipment level affects the number and quality of amulets found, as well as the number of stats and damage reduction percentages they generate. Amulets follow a special pattern that determines what prizes are awarded at what level. The higher the grade of the amulet, the more bonus stats it has, with a maximum of four stats available at level XII:
Level Status Number of slots Damage reduction 1 0 0? -0% 2 0 1 -0% 3 1 1 -0% 4 1 1 -5% 5 1 2 -5% 6 2 2 -5% 7 2 2 -10% 8 2 3 -10% 9 3 3 -10% 10 3 3 -15% 11 3 4 -15% 12 4 4 -15% As of the Plenty Update[15], players at BSC level 1 and above always start with the amulet on the pedestal in the starting area of the Prisoner's Quarter, and the level increases depending on the difficulty.