Horde Beacon Unturned Bunker Wiki Fandom
Horde Beacon
Horde Beacon is a famous lighthouse that appears in Unturned 3.
Overview: [ ]
When installed in a nab mesh, it produces 100 zombies and signs a sign that makes himself as if he is in the full moon. The zombies chase the players with Hod Beacon and other players within the range of the nab mesh. The last zombie, which is born, is a mega zombie with an increase in health and damage.
The zombies that hit the race beacon gain extra health, increase the damage given by one attack, making it difficult to fight. Welfare and losses increase for each participating player.
If there is no player in the Metropolis where the large beacon is installed, the large beacon commits suicide and does not substantially give items.
When all zombies are killed, Horde Beacon is destroyed and some items are given. The number of items depends on the number of players who participated in this game. In one game, seven items were dropped.
Difficulty and Drop Algorithms: [ ]
The amount of physical strength generated by the zombies by Horde Beacon depends on the number of players in the zone where Horde Beacon is installed, and calculated in an appropriate formula:
Hordehealth = BaseHealth * (x + 1), "X" is the number of players in Navi Mesh.
The number of items spawned from Horde Beacon at the end of the game depends on the number of members, and only seven players in the zone are issued when Horde Beacon is installed. The deciding formula of the drop number is as follows:
Number of drops = SQRT (x) * 7, here "X" is the number of players in Navi Mesh.
Blueprints: [ ]
- Metal plate (x6)+horizontal bar (x6)+crude explosion (x2)+medicine (x2)+detonator (x1)+stabbed flame / CRAFTING III = Horde Beacon
Possible Item Drops: [ ]
There are 20 items that are likely to drop when you clear Horde Beacon. The loot is taken from the lighthouse spawn group.
Lighthouse | |||
---|---|---|---|
item | ID | probability | |
Dragon tout box | 113 | 5, 6% | |
Desert hawk magazine | 498 | 5, 6% | |
Military vestige | 17 | 5, 6% | |
Nicolef box | 127 | 5, 6% | |
Nicoleff | 126 | 5, 6% | |
Ranger Drum | 125 | 5, 6% | |
Ranger hig h-diameter ammunition box | 1192 | 5, 6% | |
Sprinter lemon | 254 | 5, 6% | |
Magazine "Devils Clip" | 1485 | 5, 6% | |
Devil's disaster | 1484 | 5, 6% | |
Matumes | 1000 | 2, 8% | |
News Echo | 1384 | 2, 8% | |
echo | 1382 | 2, 8% | |
Grizzly | 297 | 2, 8% | |
Magazine "Matamoa" | 1003 | 2, 8% | |
Magazine "Timber Wolf | 20 | 2, 8% | |
Timber Wolf | 18 | 2, 8% | |
PDW | 116 | 2, 8% | |
Grizzly Magazine | 298 | 0, 6% | |
Hell's anger | 1364 | 0, 6% |
History: [ ]
story | |||
---|---|---|---|
Version | Change | ||
3. 14. 6. 0 | Horde beacon has been added to the game. | ||
3. 14. 15. 0 | The save function is gone. |
Trivia: [ ]
- The zombies spawned via the race beacon do not drop items.
- If the race-fire tower is destroyed during the attack, all placed zombies return to the normal race that can throw an object. This is also applied to mega zombies.
- If the Calpasian race lighthouse was destroyed, the mega zombie had a simple zombie welfare. The fastest, because all maps did not have the first mega zombie.
- Large Beacon was available only in Calpatia, which has cheat support.
⚙ | Roaded workshop content |
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This page has the content of the official, supervised, supervised, or loaded workshop content. |
explanation | |||
---|---|---|---|
It emits a signal that draws a horde of zombies. |
The Horde lighthouse is a famous lighthouse on the unpleasant 3 of the ELVER map.
Overview: [ ]
When installed in a nab mesh, it produces 100 zombies and signs a sign that makes himself as if he is in the full moon. The zombies chase the players with Hod Beacon and other players within the range of the nab mesh. The last zombie, which is born, is a mega zombie with an increase in health and damage.
The zombies that hit the race beacon gain extra health, increase the damage given by one attack, making it difficult to fight. Welfare and losses increase for each participating player.
If there is no player in the Metropolis where the large beacon is installed, the large beacon commits suicide and does not substantially give items.
When all zombies are killed, Horde Beacon is destroyed and some items are given. The number of items depends on the number of players who participated in this game. In one game, seven items were dropped.
Difficulty and Drop Algorithms: [ ]
The amount of physical strength generated by the zombies by Horde Beacon depends on the number of players in the zone where Horde Beacon is installed, and calculated in an appropriate formula:
Hordehealth = BaseHealth * (x + 1), "X" is the number of players in Navi Mesh.
The number of items spawned from Horde Beacon at the end of the game depends on the number of members, and only seven players in the zone are issued when Horde Beacon is installed. The deciding formula of the drop number is as follows:
Number of drops = SQRT (x) * 7, here "X" is the number of players in Navi Mesh.
Blueprints: [ ]
Output: [ ]
- Parts (x1)+video card (x1)+rubber (x5)+chemicals (x2)+rope (x5)+scrap (x8)+military radio (X1) / Work III * Handetball = race beacon < Span> The zombies that hit the race beacon gain extra physical strength, increasing the damage given by one attack, making it difficult to fight. Welfare and losses gradually increase for each participating player.