EQ Mercenaries Wiki EverQuest ZAM

EQ:Mercenaries

The mercenary was added to the extended version of Seeds of Destraction in October 2008. The mercenary is controlled by the NPC-player and works as a member of the group. Certain statistics can be viewed on the "Mercenaries Statistics" page.

  1. Changes in mercenaries in the patch on February 8, 2017
  2. Explanation in this IRGE
  3. General information
  4. Purchase of mercenaries
  5. Rank
  6. Progressive
  7. Complicated progress
  8. Mercenary equipment
    1. 75 degrees
    2. 80 degrees
    3. 85 degrees
    4. 90 degrees
    5. 95 degrees
    6. Level 100
    7. Level 105
      1. Light country
      1. Healer
      2. tank
      3. Near the battle
      4. Mercenaria's magician

      Changes to Mercenaries in Feb 8, 2017 patch

      -Mercestomatic uniforms have been improved: It has been regarded as an "faded" object. -Traders trading mercenary equipment have begun to notice more new objects. -The status of all the number of mercenary equipment has been greatly improved. -A lawyer, temptor, assassin, wizard. -The mercenar y-equipped slots are changed from the head, chest, ears, neck, shoulders, waist, and the side equipment, and the monitoring is linearly used, so clos e-down mercenaries and tanks use the main equipment/ side equipment. The effect was reduced when doing it. -Kunark's area created two new sets of mercenaries. One set can be purchased for satire that trades jewelry with LCHAINIUM, otherwise i t-BUSOSPOP and rare creature can enter the most rare drop appearance. -100 or more mercenaries have improved basic status: -Continued HP and avoidance of mercenaries and Mweste r-Avoidance of mercenarie s-avoidance, attack and H P-m < SPAN> -Meiler uniforms Is improved: -All places (excluding the distance robe) with the place to be the equipment of the mercenary (excluding the distance robe) have all the possibilities that change into a new object than having the same meaning and the prototype. It is now regarded as an object. -Traders trading mercenary equipment have begun to notice more new objects. -The status of all the number of mercenary equipment has been greatly improved. -A lawyer, temptor, assassin, wizard. -The mercenar y-equipped slots are changed from the head, chest, ears, neck, shoulders, waist, and the side equipment, and the monitoring is linearly used, so clos e-down mercenaries and tanks use the main equipment/ side equipment. The effect was reduced when doing it. -Kunark's area created two new sets of mercenaries. One set can be purchased for satire that trades jewelry with LCHAINIUM, otherwise i t-BUSOSPOP and rare creature can enter the most rare drop appearance. -100 or more mercenaries have improved basic status: -Continued HP and avoidance of mercenaries and Mweste r-Avoidance of mercenaries is increasin g-Avoid, attack and H P-M -mercenary uniforms Ta: -All places (excluding the distance robe) with a place to be a mercenary equipment (excluding the distance robe) is a "faded" object that has the potential that changes into a new object rather than having the same meaning and the prototype. I came t o-Traders trading mercenary equipment have begun to notice more new objects. -The status of all the number of mercenary equipment has been greatly improved. -A lawyer, temptor, assassin, wizard. -The mercenar y-equipped slots are changed from the head, chest, ears, neck, shoulders, waist, and the side equipment, and the monitoring is linearly used, so clos e-down mercenaries and tanks use the main equipment/ side equipment. The effect was reduced when doing it. -Kunark's area created two new sets of mercenaries. One set can be purchased for satire that trades jewelry with LCHAINIUM, otherwise i t-BUSOSPOP and rare creature can enter the most rare drop appearance. -100 or more mercenaries have improved basic status: -Continuous HP and avoidance of mercenaries Mweste r-avoidance of mercenarie s-avoidance, attack and H P-m

      -The mercenary has been simplified. The mercenaries were gone and only apprentices with the students. -Merciser s-Students are former 5th grade students, and traveler mercenaries are former V-class travelers. -To use a traveler mercenary, you need a full access account. This includes temporary access rights obtained in Krono.

      In-Game Description

      Species of destruction
      To access this content, you need an extended version of Seeds of Destraction. Immediate release: October 21, 2008

      Mercenary was adopted as an NPC to support adventurers' heroic adventures. Mercenary levels and abilities change according to the level of the player, and think and act on their own under the limited leadership of the player. They aim for additional support and reinforcements in PVE. Unlike players for players, these NPCs cannot be operated directly by the player, but players can give general orders. They occupy one group slot, so the number of actual players who can participate in the group is limited.

      Called a reclaimer, it can be found in cities at all starting points, and you can hire mercenaries according to the race. Interviewers in the knowledge plains and ocean ring villages can be hired by any player tribe mercenary. These traders can be found in the "search" option.

      Before purchasing a mercenary, read its explanation, cost, and restrictions. Mercenaries have a level and hierarchy. Some mercenaries cannot be obtained without clearing specific content, but some disciples and apprentices that anyone can get.

      There are four classes: tanks, healers, close combat DPS, and DPS casters.

      Healer mercenaries: Mercenaries prefer to treat owners and other members rather than fight directly. These mercenaries can revive the dead players.

      Mercenary tank: Mercenary tanks prefer close combat. If you are given the role of the main tank, you will attack, but even if it is not assigned to the main tank, it will attack and act as a secondary tank.

      DPS mercenary: DPS mercenaries provide excellent DPS in groups and single. Currently there is a close combat DPS and a castella DPS.

      Mercenaries can be interrupted like pets. In some areas, mercenaries are automatically suspended at the zone entrance. Mercenaries cannot be used in raids.

      General Information

      In real time, there are four classes of mercenaries: Doctor, Tank, Melee DPS, and Caster DPS. Mercenaries and Tanks are similar to Clerics and Warriors, two of the most important classes in this IRGE. DPS classes are similar to Rogues and Sorcerers.

      The classes "Healer" and "Tank" were recognized as strong contenders for groups (and are no match for groups), and now DPS classes have been added to the two main characters. Together, they are strong contenders for groups (check the bottom of this page in the DPS mercenary section).

      This allows at least two grades to come together and quickly get a group with a viable tank and medic. Medics hire medics for "solo" or medics hire tanks for "solo". Apart from this, DPS classes can be applied to strengthen duets or groups and get more kills.

      It costs platinum to buy a mercenary. It costs platinum to hire a mercenary. Before accepting a mercenary, you may want to know about its cost. The amount you pay should be offset by easy skills and trader drops. Mercenaries cost 2G every 15 minutes.

      Mercenaries increase in degree just like you do. As your personal degree increases, your current cost will increase to meet the fresh level.

      In addition, mercenaries will improve their ammunition every day without leaving you. You will see them swap out guns and shields as you increase in degree. (As you gain significance, they are made more and more effective in your own company. Actually, more fundamentally, mercenaries are definitely pre-bought. Everyone's "Valor" spell has been crossed over to "Moderation" spell (and pets).

      Efficiency: I never had a mercenary who would be scared and run away. True, all three of my mercenaries were 5th level students, which is quite effective for me, because I still try to be careful. My trio from a warrior/shaman/necro (already 47th level) died only once (Shaman). Mercenaries will take care of you if you follow the doctor’s mana-bar and will not replay it. Two yellow, one white and one blue mobs attacked us often six times, and we coped with everyone, only slowing down and crippling them to get softening.

      Purchasing a Mercenary

      Mercenaries can be hired from various guards in the plane of knowledge, as well as from the NPC in the starting cities. To find such merchants, use the Find (Ctrl + F) team.

      Special mercenaries are unlocked in other ways and usually require a waste of real money.

      Baile signs can be bought at Sony Marketplace and pay for 15 minutes of mercenaries.

      Also on the market you can buy from the mercenary a potion of amnesia, which allows you to change the mercenary name to the one you choose.

      Map mercenaries in Pok - Author: Chasin

      Ranks

      The mercenary may have 2 levels of skills.

      • Levels of skills
        • HP 、マナ、スタミナは、 2 ランクの呪文やスキルを得るための装備を持っていないキャラクターのレベルになる。
        • ジャーニーマン - クラスメイトと同じですが、ランク 2 の呪文とスキルを持ち、ダメージを少し軽減するなどの効果があります。
        • 傭兵は~5 %の確率で「信頼を失う」。
            • ヒント: 傭兵の戦闘離脱(自信喪失)を防ぐには、傭兵がキャンプに到着する前に、メディックや傭兵タンクをパッシブ体制に移行させる。すべてのモブがキャンプに入ったら、傭兵をアクティブにする。 彼らは即座に戦闘に参加し、最初の到着でどれだけ多くのモブが引き寄せられたとしても、 100%の信頼度で戦闘中その場に留まるだろう。
              • 信頼確認を迂回するだけなら、このトリックは有効なのかもしれない。
              • このトリックを使えば、できる人はどんな騎馬モブでも大量に( 7 体以上)同時に引き寄せ、エリア効果/ ダメージシールドで体力を減らし、ソロでもグループでも優れた経験値を得ることができる。
              • このテクニックを使えば、その場にいる傭兵のオーナーが悪い状況をコントロールし、傭兵を逃がすことができる。
              • 注意:予期せぬ追加攻撃は、ブランドを敗北させ、逃走させる可能性がある:
                • If you can work until the additionals are in the list (aggro), you can prevent the mercenaries from escaping by simply moving them to a passive position and then back to intense aggro. The mercenaries will continue to fight as if the support gang had not participated in the battle.
                • If you do not have time to react and the mercenaries have fled, you only need to make an effort to destroy a certain number of mobs from the group until it is reduced to the number of the original team. During this time, the mercenaries will rejoin the battle.

                Only apprentice mercenaries are likely to be in Free2Play accounts.

                Progression

                See Seeds of Destruction progress, or the No Heroism Without Fear mission in Feerot: The Dream.

                This section should be updated

                • Completing the Oceangreen theme will highlight the II rank of the companion.
                • Completing the Kithicor theme will highlight the III rank of the Journeyman.
                • Completing the Field of Scale theme will highlight the IV rank of the Journeyman.
                • Completing the Rathe theme will highlight the V rank.

                This means that if you only complete the Rathe theme, you will have access to Journeyman rank 5, but not ranks 2, 3, or 4.

                Mercenary Advancement

                • Mercenary AA - Increase your Mercenary's professionalism and support other new buffs.

                Mercenary Gear

                Increase your Mercenary's effectiveness by gaining new items your Mercenary will be more likely to use.

                Equipment Support (4 slots: Ear, Neck, Shoulder, Belt) can increase your Mercenary's power and overall utility.

                Below is a list of Mercenary equipment:

                Level 75

                Mercenary type Ear Neck Shoulder Belt Where
                Caster Witchcraft axe earring Witchcraft fat necklace Witchcraft half-drone Witchcraft sticky waist ETWK merchant chevel
                Healer Raw quiet earring Raw calm choker Pauldron doll Rough waisted cummer ETWK merchant chevel
                Tramp Rough assassin's earring Rough assassin's choker Rough assassin's half-drunk Rough waisted killer ETWK merchant chevel
                tank Lawyer's earring Rough lawyer's necklace Lawyer's pauldron Lawyer's belt ETWK merchant chevel

                Level 80

                Mercenary type Ear Neck Shoulder Belt Where
                Caster Witchcraft common earring Simple witch necklace Simple witch armor Simple witchcraft waist ETWK merchant olvan
                Healer Simple quiet earring Simple dummy necklace Simple half-drunk Simple waisted pacifier ETWK merchant olvan
                Tramp Simple Assassin Earrings Simple Assassin Necklace Simple Assassin Half Drone Simple Assassin ETWK merchant olvan
                tank Simple Lawyer Earrings Simple Lawyer Necklace Simple Lawyer Half Drone A lawyer with a plain waist ETWK merchant olvan

                Level 85

                Mercenary type Ear Neck Shoulder Belt Where
                Caster Witch's ax earrings Witch Craft Fat Necklace Witch Craft Cruudo Plate Witch Craft Sticky West ETWK merchant Akere
                Healer Hard earring of cheap breathing Rejuvenated hard choker Dummy serious half drone A hard dummy ETWK merchant Akere
                Tramp Assassin hard earrings Assassin hard choker Hard and half drone Hardwest Occasin ETWK merchant Akere
                tank Lawyer hard earring Lawyer's hard necklace Lawyer Hard Half Dragon Hardwest advocate ETWK merchant Akere

                Level 90

                Mercenary type Ear Neck Shoulder Belt Where
                Caster Witch Craft Dainty Earrings Witch Craft Dainty Necklace Witchcraft's pretty shank Witch Craft Ornate West ETWK merchant Nivan
                Healer Dummy earring A pretty necklace Decorated hermit half drop Sennin waist decoration ETWK merchant Nivan
                Tramp Assassin decoration earrings Decorated killer choker Decorated assassin half dolloon Assassin's waist decoration ETWK merchant Nivan
                tank The earring of a decorated lawyer Decorated lawyer necklace A pretty palm of a lawyer The waist of a decorated lawyer ETWK merchant Nivan

                Level 95

                Mercenary type Ear Neck Shoulder Belt Where
                Caster Earrings with magic scratches Witchcraft defective necklace Witchcraft defective half drone Witch craft waist with drawbacks ETWK merchant Certan
                Healer Defective dummy earring Defective dummy necklace Defective shoulder pad Defective hip pacifiers ETWK merchant Certan
                Tramp Defective killer earrings Defective assassin necklace Defective Assassin Poldron Defective Assassin Belt ETWK merchant Certan
                tank Earrings of defective lawyers Necklace for defective lawyers Half drone for defective lawyers Defective lawyer belt ETWK merchant Certan

                Level 100

                Mercenary type Ear Neck Shoulder Belt Where
                Caster Magic earrings Complex magical necklace Complex magic stall Complex magic waist ETWK mercenary Mororo
                Healer Complex dummy earring Complex dummy necklace Complicated gaps Complex waist pacifier ETWK mercenary Mororo
                Tramp Complex assassin earrings Complex assassin choker Complex Assassin Half Doro Complex assassin waist ETWK mercenary Mororo
                tank Complex lawyer earrings Complex lawyer necklace Lawyer's complex wrist drone Complex waist lawyer ETWK mercenary Mororo

                Level 105

                Mercenary type Ear Neck Shoulder Belt Where
                Caster Difficult to magic earrings Witch Craft Complex Necklace Escetic polydron Witch Craft Title West Arcs Mentis merchants
                Healer Complex Calm earrings Cool complex choker Carefully considered shoulder pads Sophisticated waist studs Arcs Mentis merchants
                Tramp Master Assassin earrings Master Assassin's necklace Skilled assassin half drone Skilled assassin's waist Arcs Mentis merchants
                tank High quality lawyer earrings Crafted lawyer necklace Lawyer's wrist drone Skilled waist lawyer Arcs Mentis merchants
                Mercenary type Ear Neck Shoulder Belt Where
                Caster Witch Craft Beautiful Earrings Witchcraft / Beautiful necklace Witchcraft cute stall Witchcraft pretty waist Rasanium merchant
                Healer Elegant quiet earrings Elegant necklace Elegant galaxy dummy Elegant waist pacifier Rasanium merchant
                Tramp Earring of an elegant assassin Elegant assassin necklace Elegant Half Assassin Drone Elegant West Occasin Rasanium merchant
                tank Earrings of elegant lawyer Elegant lawyer necklace Elegant lawyer half drone Elegant West Lawyer Rasanium merchant
                Mercenary type Ear Neck Shoulder Belt Where
                Caster Luxurious earrings of magic Luxurious necklace of magic Witchcraft Luxurious Paul Dron Witch craft Fallun out
                Healer Luxurious dummy earring Luxurious dummy necklace Luxurious shoulder pacifier Luxurious hip pacifier Fallun out
                Tramp Luxurious murder earrings Luxurious murder necklace Luxurious assassin half drone Luxurious assassin waist Fallun out
                tank Luxurious lawyer earrings Luxurious lawyer necklace Luxurious drunk lawyer Luxurious waist lawyer Fallun out

                The Burning Lands

                And this is a mercenary suit for burning territory.

                Mercenary type Ear Neck Shoulder Belt Where
                Caster Warlock's mindfulness earrings Warlock Wizard necklace Enchantment Watch Furu Podran Mindfulness Witchcraft West Fallun out
                Healer Calm Care Earrings Dummy care necklace Dummy Care Paldron Dummy care belt Fallun out
                Tramp Efficient killer earrings Vidiglant Assassin's necklace Vidiglant Assassin Poldron Vidiglant Assassin belt Fallun out
                tank Visilant Royer earrings Visilant lawyer necklace Visilant lawyer Poldron Warrier Belt Fallun out

                Level 120

                Laurion's Song's mercenaries. It can be obtained from random NPCs in this expansion.

                Mercenary type Ear Neck Shoulder Belt Where
                tank Grand Contractor Earrings Great Contractor chain Giant paul dron contract soldier The magnificent waistline of the contractor Fallun out

                Click here for the AA mercenary window.

                The mercenary can start receiving AA skills with you (you need to be expelled to acquire skills), and you can buy ammunition from Morloro, a mercenary in the northwest Cainosia Camp in Ethical. Polluted Western Karana This ammunition is sold in Symbols of Valor. Symbols of Valor is given as a clear reward for heroic adventure.

                Mercenary equipment may still fall from the creature.

                Manage Mercenary

                What is the remaining time before the mercenary salary is paid? Usually a small platinum.

                • Enter Functional Trade: Enter the currently selected trade.
                • Input of the owner: Enter the current job of the new owner.
                • Enter the hot button: Enter the current selected transaction as a hot button.
                • Dismiss: You will be released forever from this mercenary.
                • Suspend / Live / Suspend: Press the Suspend button to release the mercenary for the time being. When the mercenary dies, the button changes to "Restore". Temporarily stop the mercenary and the button changes to "SUSPEND". If you kick out the mercenary, you need to wait 5 minutes before returning to the world. Please do not participate in the battle.
                • Step: You can set the mercenary attitude. Each position has a characteristic, and mercenaries can respond more or less.

                Mercenary Slots

                Mercenaries can only work at once. If you want to switch to another mercenary, you need to separate the mercenary, go to contact and hire another mercenary. You can omit this step by purchasing a mercenary slot with a station cache. Up to 5 mercenaries can be purchased.

                • -Meiler ki t-a certain number of craft (more than 300 trivial) and a Bloodstone for three people who occasionally drop from the name of VOA are urgently needed.
                • -Achievement: Master of Alaris also has one more mercenary frame.

                Varieties of Mercenaries

                Healer

                Healers use the same reinforcements and spells, so they are very similar to cleric. AI is not as good as a human because it is not as skilled as humans. The most important thing is that healers are generally difficult to access.

                The healer polishes your group, keeps it in good condition, pays attention to his owner, and then pays attention to MA.

                If there is a party member (not a mercenary) that requires healing, you must transfer the corpse to a mercenary and give time to apply 50/90/96 according to his level. It is also a good idea to remember that mercenaries healers will heal their owners first. I hired a warrior as a cleric and hired a shaman and necro as a tank. The mercenary was killed only when he fought at least seven mobs and added five as the battle proceeded. The mercenary healer has the other two mercenary tanks with a health 20 and 10 units, keeping my tank (owner) perfect even if the health is 0.

                Melherhers had no button not to treat Necro yet. Every day, he recovered from Necro's heaven just before planning a nuclear attack and pumped the welfare of gangs.

                Mercenary healers are very good at healing those who are most injured (including apprentices and other mercenaries, including other mercenaries).

                Important: Mercenary healers decide what to make without your instructions. My mercenary healer knew that Mob would come with the buff turned on, and was expelled Mob's buff. Moreover, no one needed healing, but began to fight back with Conviction. "Balance" and "Passive" are automatically switched. In other words, if you just want to sit down, you can manually in inactive mode, but when you need it you sit and recover and stood still during the battle.

                So, if you want him to have absolute mana for a big battle, you need to work quietly in the corner and end your buff and others before you.

                Tank

                Tanks are similar to Warrior in terms of using the same skills. Like Cleric, it is not as ful l-fledged as a ful l-fledged player, but much better than any other tank.

                It can give the mercenary a "role" of the main tank, but it cannot be given a "main assistant".

                They will try to maintain aggro if they are specified as the main tank of the group, and they will be able to use their own disk for the group.

                If the other members are assigned as the main tank, the mercenary tank tries to stay just below the MT on a hate list.

                Hint: By setting yourself as the main tank and setting yourself as the main assistant, you can "control" the tank and instruct which mob to focus. The tank attacks your target mob and causes aggression. This is the power of healers and DPS in a situation where the tank has no time to intercept it quickly.

                Example: When dragging the crowd with his own tone, the mercenary jumped up and greeted Mob. He did not wait for the mob to fly, or entered the mob group for a while. I also took out onions from 250 distance, fled in the opposite direction, and all mercenary-tankers (not hired by me) were all in the zone that was exposed to their personal support. At the time, I ran away from the approaching mo b-within 75 or it was here.

                While the mercenary tanker was busy in front of us, I had to take the mob for my back, so the mob arrived at the place of the group. In this case, the mercenary tanker returned to the group to plump new mobs from the group members and brought his mob. In this case, if both mercenaries fought alone, they did not leave their mobs until the fresh mobs were 50 or appeared here.

                For the test, I stood in the center of the Kunalka's router zone, dragged the mob in the arc clockwise, and went around the circle of our invasion group 3 + 3. The first mobs aged and appeared in the radius of 75, and two mercenaries chased it. While they were engaged, I portrayed an arc and shot the right crowd at an angle of 45 degrees. When these two mobs began to arrive in our group, we met only once from a mercenary at 100 shots. This is not for mercenaries from drawing, but in collaboration with the distance to mercenaries, and the Agro-Mob will be held. By the way, the mercenary who captured Agro with the second check looked back and ran back to the first mercenary over the first mob. The two mercenaries now rode on the first mob and pounded two mobs across the target.

                Then I pulled the other mob from 90 degrees right. Then, he rushed from the mercenary to him, marked it, and pulled back to kill Mob No. 1, and the third mob began to arrive. With this, both mercenaries had three aggro herds, and they were all on the right far away from us. In the meantime, another mob was drawn right behind us. He went to the group, and all three continued to receive aggro. After that, both mercenaries dropped their three mobs from the slope of the hill, and both returned to compete for aggro with the fourth mob.

                I intentionally arranged this to return to our foundation as a result I wanted. If I didn't receive Agro near the battle between Necro and Sherman, their mercenaries could stay on the hill and not return. The mercenaries knew that both would return because all of their owners were tanks.

                You have to painlessly meter out given moments when fighting a room due to the fact that they will charge through doors and walls to get to mobs which aggravates the group especially if the mob is targeting their owner.

                For example, my group consisted of a warrior/shaman/necro and a cleric/tank/tank mercenary. This basically meant that both the mercenary and the tank would fight for control of the mob and I was not worried about being rejected more than once. We both went to fight with all the crowds (unless I dragged 6 of them, hehe) and tried to get crowd taunts every day, first from the owner, then the owner's apprentice, then the rest of the group, then the member group's apprentice. It was more often the case that the necro apprentice helped his personal tank mercenary.

                If you have a tank mercenary on your tractor, the tractor should switch it to "passive" mode any time. And switch it to "aggressive" when you get back to camp. In case of displeasure, the black follows behind the stretch zone and attacks mobs that have aggro outside of it.

                You can also disable "auto-charge" and apply "assist call" instead to use the mob when the mercenary returns to camp.

                In my experience, the "draw" role device does not allow the mercenary to enter the battle very quickly. The exception is when someone who does not take the draw into account, like a ranger, reveals a fight with an onion at the highest distance. The mercenary understands that he does not actually have a chance to join the fight with, say, a mob tagun, but as soon as someone in the group falls on the hate list, all bets are postponed, and if, for example, the mercenary ignores distance for everyone, apart from traction, autonomously from someone who owns them.

                Melee

                (Melee attack, rogue type) They are completely similar to the horns, for example, in how they use some of the same tactics and opportunities. And also, the AI ​​is not as skilled as a person, so it is not as bad as, for example, a real PC. With these, they are placed by a visual tank (if you appointed it) to give plausible losses and apply maximum losses through the back of the crowd. They still stick to distance best in close combat, and they receive aggro from the main tank, since I don't see it.

                Mercenaries (rogues) who mimic DPS add auras to their allies for better accuracy and charge poison on their guns. Mercenaries don't aggro in any case, so they still hide between the grains (which for the most part don't include any meaning, e. g. elementals for "flavor").

                Wizard

                Casters DPS mercenaries are classes like a magician. He has several very powerful spells that cause damage, and includes an action zone (AOE) spell if installed in the corresponding rack. Because it can do high damage, it is relatively weak like a real wizard and does not take much damage before you die, so it is necessary to keep the tank "aggro".

                Hotkeys

                You can operate mercenaries with the following hot keys:

                • /Mercassist o n-Enable mercenary help.
                • /Mercassist of f-Disable.
                • Activate the mercenary when /Mercassist- /Mercassasist is enabled.
                • /Stance Passiv e-Make mercenaries passive.
                • /Stance aggressiv e-Move mercenaries to an aggressive position.
                • /Stance Bur n-Place Mercka in the burn position.
                • / Stance Balance d-Place mercenaries in the balance position of attack/ treatment.
                • /STANCE EFFICIEN T-Change mercenary into an effective healer.
                • /Stance Reactiv e-Convert mercenar into a healer.

                Mercenary Types by Race

                In terms of knowledge, all players have intermediaries in Eva Est. In some cases, if the race cannot be a specific class, such a connection will provide other races mercenaries to that class. All mercenaries work in the same way regardless of the race.

                Mercenary race
                Rasa_namika Warrior spiritual Tramp Mercenaria's magician
                Barbarian Barbarian - Barbarian Oak
                Dark elf Dark elf Dark elf Dark elf Dark elf
                Drakkin Drakkin Drakkin Drakkin Drakkin
                Dwarf Dwarf Dwarf Dwarf Gnome
                Grace - Erudite Goblin Erudite
                Dwarf Dwarf Dwarf Dwarf Dwarf
                Good Good Good Good Good
                Semulf Semulf - Semulf Oak
                Halfing Halfing Halfing Halfing Gear
                Hydra - Hydra Brownie Hydra
                Human Human Human Human Human
                Ixar Ixar - Frog rock Gnome
                Crab Crab - The man is a man The man is a man
                Troll Troll - Oak Frog rock
                width Wa h-width - Wa h-width Gribman
                Bosch Bosch - Bosch Oak

                Special Mercenaries

                Some special events, beta tests, complaints, Legends of norrath cards, and market items can get other types of mercenaries.

                Special mercenary
                mercenary explanation
                AlranThe expanded version of the "fear of fear" is activated after receiving the Araran contract that appeared, can be received 999 times, and is replaced by the knowledge plane Hadia Var.
                AmigudaranReceive the legend of the noras card from the legacy deck and activate it with a fear contract.
                Arc workerDark Sea Collector-Received when ordering the extension of the version, it will be active with arc support-employee contracts and 999 have a popular ability
                AirlineIt is a prize for the seasonal event of Frost Fell, and is activated on Winter Airline purchased from Hadia Wer.
                Bansy You can get a preparation app for the House of Thule expansion (regular version).
                baseHouse of Thule Collector's Available in preparation order for the extended version, activate with a roaring contract, exchange from Hadya Ware.
                VelocosBET A-Reward Under Foot is activated with the support of the Vericos message and buys from Haddia Wear.
                GearForsaken Collector's Edition is available by ordering an extension.
                Bloodybone (Red Skeleton)You can trade mercenaries with a gold or silver account. With the F2P account, you can only get Manman, purchased from Hadya Ware, and only once, once, is popular only once.
                Green pirate Dark elf, Legends of Norrath's Luta Card AgreeMent, a lon g-term man, is replaced by Hadya Ware.
                Blue skeleton Collecting a specific Legends of Norrath card is handed over to a frozen skeleton cursed by the palm of knowledge.
                Clothing Available via Claim, up to 999 times, it is displayed as a mechanical blueprint and is replaced with Hadia WER.
                Scratch boned oak In this IRGE, you can get the legend of Nolas "Doom of the Ancient On e-Campaign".
                Dragonid The award of the cards looted by the Legend of Noras is activated by a black distribution contract and is replaced by the Hadya Ware.
                Drogone Acquire one Legend of Norat's loot card by a dragon contract and exchange it from Hadya Ware.
                GargliaHe was recognized for his success in the LUTA tournament held in August 2012 and awarded the "Legend of Noras" card.
                HelidranHouse of Thule Collector's Available in preparation order for the extended version, activate with a roaring contract, exchange from Hadya Ware.
                Gingerbreadman Activated with confectionery trading support, dedicated cheap trader
                Jill planReceipt
                Dwarf Pirates The price of the Legend of Norat's loot card is enabled with the support of the GNOME Pirate Agreement and purchased from Haddia Var.
                GnomeThe benefits of Norata's Luta Luta Card are activated by the Goblinoid contract support and purchased from Haddia Var.
                Hadal The Credit of "Veil Beta of Alaris" purchased from Hadiya Wear was enabled with the support of the "Abyss of the Abyss".
                IkaviHouse of Thule Collector's Available in preparation order for the extended version, activate with a roaring contract, exchange from Hadya Ware.
                YangReceived when ordering the scorching earth collector's edition "or a premium edition, started with a contract, and purchased at the store.
                The man is a manObtained when ordering the extended version "Dark Sea", it is activated by the contract of the lizardman, it can be popular 999 times, purchased at the IAULD ATIQA of the plain plain.
                Marionette Activated with the support of the Fanfaire 2011 prize, MarionetTe Strings.
                Minotaur Purchased via FacesMasher Brog, Seeds of Destraction.
                NihilActivate with Nihil's Pact, reward for the Legends of Norrath spoil card.
                PilireneHouse of Thule Collector's Available in preparation order for the extended version, activate with a roaring contract, exchange from Hadya Ware.
                Lalocian Oak Legends of Norrath "A reward obtained by collecting three special loot cards.
                SalnackI received
                Scare crow Obtained from the quest "Halloween: The Hunt for Tattoood FLESH", activated with the support of FRIGHTENG WRIT, and exchanged from the Pok's Frightening Contact.
                Script Reward of Legend of Noras's loot card.
                ScissorsReward of Legends of Norrath card of Estalim fallen set.
                Siren Purchased via FacesMasher Brog, Seeds of Destraction.
                swimmerPurchase reward for Veil Collector's Edition in Alaris.
                Taldal Royal GuardCall of the forsekun "Beta purchase reward.
                Anger under the feet Activated with a reward from the Legend of Noras loot card (?) And a message from the mercenary Underfoot Raging.
                Wolf manReward of Legend of Noras's loot card.
                zombieThe reward of the Legend of Noras's loot card (activated in the "Rotten League") is redesigned at Hadilla Kodai.

                Notice

                • When a mercenary dies, the 'SUSPEND' button in the window will be changed to 'Revive', and you will be able to r e-order mercenaries. When the mercenary is revived, the maintenance costs are immediately deducted. From the death of the mercenary to the resurrection, it will have passed 5 minutes as if it was interrupted.
                • If you don't have the funds to pay for the mercenary, the mercenary will be gone. Therefore, you need to have a platinum just paying a mercenary. Mercenaries do not collect money from your bank.
                • Mercenaries are not allowed in the specified raid zone or most raid conflicts. However, it is allowed in the LDON authority zone.

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                Elim Rim - Journalist, creative writer

                Last modified 06.06.2025

                Mercenaries are NPCs for hire. Hire a mercenary that takes up a group slot, has a monetary fee and takes a small slice of experience from fighting. Mercenaries (aka "mercs") are NPCs for hire. When you hire or summon a mercenary it takes up a group slot and you must "pay" them with in-game currency. Get the quests from the Gnoll-camp in Oceangreen Hills. First you need to free some Gnoll pups and the final mission is to defeat the.

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