Discussion On A Few Broken Mechanics In POE 3.21 - Insane Recovery Tech

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The various broken mechanics discussions of po 3. 21 are reckless recovery development!

24 May 2023

May 24, 2023 Key: Poecurrency

  • Pass of Exile 3 21
  • Currency po
  • Broken Poe mechanism

We will talk about the various broken mechanisms and various indications in this IRGE. I believe they are quite broken at present, the fastest, and the right patch. I don't think it will be changed in the GGG competition. I don't believe they really break the game or they will communicate between the league matches.

However, I think that such luggage will be gone to compete properly. For example, if you want to create a character and build a mechanic centered on it, you need to arrange it at this point. As a result, I don't think these mechanics will remain in this IRGE.

Reflected Damage Mechanic

There are two broken mechanics I am trying to speak: the first one related to the mechanic of reflected damage and the sof t-specific body damage. It turned out that if there was a 100 % reductioned property damage, and the glue card or reflection caused physiological damage in an effective area, this property damage would be a mitigate of jaguar notes-knot.

An indomitable spirit of making ridiculous rain. Assuming that it actually caused 20 million or 30 million damage, all this reckless rain can be collected with this node support. This is a rudimentary crazy mechanic. She still has a Divine shield.

There is no absolute doubt here. Whether this really works as planned. This is similar to a bug, and in theory that the theoretical decrease in the reflected physiological damage actually reduces the loss. In other words, for example, this is a decrease in reflected damage. This is basically the ability to reduce the damage of this node, as well as other reductions and decreases received. For example, I have no doubt whether this is a probable failure or a rudimentary, unexpected mechanics.

This is very large. The management principle may be slightly changed. GGG has the opportunity to change this. Finally, the decrease in the result damage has not actually interacted with these mechanics. However, you can see that this could be changed with an appropriate patch. I think this option will definitely be finalized.

Curse Recovery Mechanic

Another mechanic is really broken, which is like a bug. Similarly, this IRGE has the fact that these nodes were added a while ago. This is because of the abusive professionalism.

It is a cursed professionalism that if you do not curse the enemy, your life will be updated, and if you curse the enemy, you may be updated in mana.

How does this work? In principle, it has an impact that can curse the enemy, such as cursing the enemy if the enemy is cursed or the curse of gay. If there is no damage to the warning, curse it. This does not happen because the warning is already cursed when cursing the same enemy for the second time. No, for example, no one did it because of the fact that this was not pretty cool.

This IRG has a ring entitled "Replica DoeEdre's Damning", which can use Poe money. This ring is allocated to the maximum limit of your curse, and the limit of your normal curse will be unified to zero. On some basis, what happens if you actually get away from the enemy when you get a curse maximum and have a curse mechanism (for example, from a ring or from the Corrupted implication)?

The curse is really trying to hang it. It is really used, including a few milliseconds. From this point of view, I wonder if this curse is really functioning to the enemy, whether you are preparing something that is actually prescribed to help the curse, or trying to use the curse in the elementary. There is no doubt. But in any case, the curse will be removed again. And you resume life and methods that own this professionalism, even if you are not using curse at the technical level. This is because there was no opportunity to use a curse, and the fact that it did not have the limit of the curse to use the curse in the first place. < SPAN> This is very large. The management principle may be slightly changed. GGG has the opportunity to change this. Finally, the decrease in the result damage has not actually interacted with these mechanics. However, you can see that this could be changed with an appropriate patch. I think this option will definitely be finalized.

Another mechanic is really broken, which is like a bug. Similarly, this IRGE has the fact that these nodes were added a while ago. This is because of the abusive professionalism.

It is a cursed professionalism that if you do not curse the enemy, your life will be updated, and if you curse the enemy, you may be updated in mana.

How does this work? In principle, it has an impact that can curse the enemy, such as cursing the enemy if the enemy is cursed or the curse of gay. If there is no damage to the warning, curse it. This does not happen because the warning is already cursed when cursing the same enemy for the second time. No, for example, no one did it because of the fact that this was not pretty cool.

This IRG has a ring entitled "Replica Doeedre's Damning", which can use Poe money. This ring is allocated to the maximum limit of your curse, and the limit of your normal curse will be unified to zero. On some basis, what happens if you actually get away from the enemy when you get a curse maximum and have a curse mechanism (for example, from a ring or from the Corrupted implication)?

Conclusion

The curse is really trying to hang it. It is really used, including a few milliseconds. From this point of view, I wonder if this curse is really functioning to the enemy, whether you are preparing something that is actually prescribed to help the curse, or trying to use the curse in the elementary. There is no doubt. But in any case, the curse will be removed again. And you resume life and methods that own this professionalism, even if you are not using curse at the technical level. This is because there was no opportunity to use a curse, and the fact that it did not have the limit of the curse to use the curse in the first place. This is very large. The management principle may be slightly changed. GGG has the opportunity to change this. Finally, the decrease in the result damage has not actually interacted with these mechanics. However, you can see that this could be changed with an appropriate patch. I think this option will definitely be finalized.

Another mechanic is really broken, which is like a bug. Similarly, this IRGE has the fact that these nodes were added a while ago. This is because of the abusive professionalism.

It is a cursed professionalism that if you do not curse the enemy, your life will be updated, and if you curse the enemy, you may be updated in mana.

  • Pass of Exile 3 21
  • Currency po
  • Broken Poe mechanism

Recommended Article

The most amazing thing about this help is that it actually depends on how many curses the leg mechanic has in the build. For example, you have a pair of gloves with a double curse and two types of curses on the bestseller of the gloves. And it's quite possible that you have one ring with a curse on the bestseller and another unique curse on the bestseller.

Unique Items

You get four types of curses in one hit, and you get 4 percent life back and 4 percent mana back every time you kill an enemy in one hit. In addition, this is also related to skills that allow you to deal a certain number of hits to the enemy, for example, Blazing Salvo fires a lot of bullets and they all hit the enemy at the same time. That means you're going to be healed for a ridiculously long time.

1. Celestial Brace Goliath Gauntlets

In fact, it's this crazy mechanic thanks to the fact that the whale allows this load to function as a trigger, and you can put a bow mage on the trigger. If you're playing a bow mage build with a trigger, something like a cyclone cast on a critical build, you can put a bow mage on anything. You'll never run out of mana with this. Because everything you hit restores a ton of mana every day. You just replenish your mana every day.

2. Ralakesh’s Impatience

With a good patch, you will literally be 100% mana-free. There is absolutely no way you can maintain this in this game. This is so broken and I believe it will be fixed completely. When you build a mana setup, you have to think about how to restore all the mana you're given, but this build makes mana and life recovery difficult. In this series, you don't need regeneration or anything like that, as long as there are challenges to address. For example, you get a ton of mana back every time you hit. In fact, this is a crazy mechanic.

3. Doryani’s Prototype

Two mechanics you can build in this competition. In my opinion, both are pretty crazy. You definitely can't build around #1. You need card reflection or similar baggage.

Required Equipment

But the second league is just a bug that completely breaks the game, and you can easily build around it, and unpleasant interactions just happen in it. Of course, this has some drawbacks, one of which is that you have to use a slot for the Replica Doodle's Cursed Ring due to the equipment restrictions, and you have to use a slot for other gear for the Impact Curse.

1. Weapon

Of course, you can't use curses, so damage may be reduced. You need to think about this when collecting builds, but there are ways to avoid it.

2. Shield

Path of Exile 3 21

3. Armor

Currency Poe

4. Accessories

Broken Mechanics Poe

5. Flasks

In the MMO-game path of exile 3. 25, players often have to fight enemies and bosses to move smoothly and effectively along the path of game progress. After all, this is the only way players can get various items and POE - vifuute needed for upgrades to give themselves a good gaming experience. And in order to increase the efficiency of battles and win as often as possible, it is usually the best way to use a build in battle. In fact, there are many types of builds in the game, among which the tanky build is one of the most popular builds. After all, after actual battles in the game, we can confirm that this is a really powerful build. Based on this, we will introduce all the situations in which to use the tanky build, namely the Smite Warden build, for players who need it.

Combat Effects

In order to make better use of the build, it is necessary to effectively combine the corresponding class and skills, as well as some related items. Among them, the type and rare unique items can be said to be quite important factors. The same can be said about the build Smite Warden. To use it properly, you must have at least three of the following unique objects:

This item is a gauntlet object in the game. It has 20% quality and armor effectiveness of 382-540, and sometimes this effect can be increased by another 100-150%. You need to reach level 53 and 77str to equip it. The combat effects this item gives include 1% attack speed and up to 10 defense for each enhancement. In addition, it can give a certain amount of defense depending on the hit damage. When used in this build, it can provide the player with more Aoe and an incredible 30 constant fortification. There is no doubt that the Smite Warden build will provide a pretty reliable resistance against enemies thanks to its own defense.

1. Poison SRS Guardian

  • If you use this item in this build, your EHP will increase by 50% and your DPS will increase by 70% accordingly. In fact, this item "Riveted Boots", the status is conditional, and the maximum cost will create your own conditions every time, regardless of the actual cost number. This will allow you to get a good boost effect while fighting with this build. This will definitely make your fighting process more coordinated and smooth to achieve the final victory.
  • The prototype of Doryani is the original item "Saint's Hauberk". If you get this in this game, you can only deal lightning damage to your opponent. However, there is an armor effect that reduces the lightning damage you receive when impacted, but it does not reduce the lightning damage you deal over time. With this build, you can receive up to 200% Lightning Res.
  • To easily execute this build, in addition to the three necessary special items mentioned above, you will need the right ammunition:
  • It is best to wield a one-handed weapon with the highest physical damage and additional lightning damage. By doing so, you will definitely be able to protect your fighting force without taking a lot of damage.

2. Mage Skeleton Guardian

A shield with the ability to ensure the highest characteristics of life, resistance, and block chance. This way, above all, you can build a defensive wall for yourself and limit the losses that the boss can inflict on you.

In fact, the Doryani pattern is considered the best armor, because its rearrangement and highest scale of lightning damage are absolutely unique, its effect is quite good, and it cannot be easily changed.

The only accessories you can own are rings and amulets with vitality, resistance, and additional lightning damage. However, they are impossible to avoid, because they do not stand out in the general appearance and can benefit you with all probability.

Make sure to have some vials for contingencies, because you never know when you will need them. Above all, you should have a bottle of life, a bottle for resistance and movement speed, and a bottle that increases armor.

Combining the above items and the good qualities of the equipment, you can start applying the Smite Warden personal building in battle. As a rule, a duel requires making 50 glass impacts, and in practice it is difficult to arrange it, but you can definitely apply static blows to ensure the duration that will help you get the maximum losses and destroy the enemy. You can still get 90% light resistance against the Aura of Fire Purity and other jewelry C +2 maximum light resistance. This will definitely help in battle, especially if you are faced with enemies who use fire. Apart from this, if you have "Watcher's Eye", "Critical Mastery" and "Dawnbreaker", you can reduce damage as a result by stacking criticals. In the current version, if you get a critical that reduces 70-80% of the damage received, you will have a considerable advantage in the battle. Important information is given about using different things to apply the Smite Warde n-build. We believe that she can effectively help players who need this need, giving them a chance to get good game-skills and please themselves with a game with a lot of fun. In the large-scale MMO game "Path of Exile 3. 25", minions are considered a relatively large game mechanic. Minions in this IRGE are considered autonomous from the player entity. However, they are considered allies, not members of the party. They have personal skills and have every chance to apply them, and do not rely on the player's attributes to help you in battle. Is it true that some player's attributes can affect them? As a result, in boss battles, minions become rather huge assistants. And if you want them to support you in duels more effectively, however, apply another for their build. With this in mind, let's introduce three powerful builds for minions.

Dreamy Sword: Minions with an aura of jealousy increase their personal enteric infection chance by 60% and deal great damage to confusion during battle.

Darkness Entranced Belt (with 2 Abyss Jewel Nests): Guarantees 100% enteric miano chance.

3. Archer Skeleton Guardian

Covenant Armor: For the Raging Soul It has the ability to guarantee 29% confusion additional damage.

Ancient Skull: An important card that increases attack speed and minion loss.

Different from Poison SRS Guardian. This build is suitable for the Templar class. If you have precious Skeleton Mage Granite, you can summon Skeleton Mage and apply this build in duels without other essential items.

From this point of view, Magician Pull is a more favorable build for beginners, with Buteta within 50 Olbari Riots.

In a detailed story with a battle, this assembly allows you to receive a large amount of skeletons to increase the emission rate, and you can release a large amount of shells with the highest emission rate. However, the magic of the skeleton does not work for you, so you need to call every day during the battle.

In terms of survival ability, Mage Skelton Guardian will not disappoint yet. It provides the best armor, blocks attacks and spells with a 75 % chance, and has other protection effects. Apart from this, there are hunters that deal 20 % of the boss.

Event Overview

When damaging the boss, this build uses Projectin's Support Gem, a new gem, is used, and SHELLS has the effect of attacking 100%of the enemy twice.

Main Features

1. Increased Difficulty Level

Overall, the strengths of this build are three Gift Aurs, boss Superuron, and Win-Win-Gameplay. With this criteria, it does not require such a large amount of ingredients or invasion of original items.

2. Event-Specific Modifiers

The drawback is that the loss is basically reduced by the fact that skeleton mage has no chance to go when using this build. Apart from this, there is no buff of resistance to elements.

3. Special Prizes

This build is still suitable for using Templa r-class, or it can be said to be an advanced version of Mage Skeleton Guardian.

How To Prepare For Event?

1. Applicable Build

As an application, you need only 80 or 4 wonder for you for you. Of the invasion of invasion, LIONEYE's Vision Armor is still needed, giving the player helps the pier, and the skeleton helps the granite to help again.

2. Practice Hard

This build achieves the effect of peeling the enemy and removing it, enabling multiple lath-skeltons to emit a large amount of arrows at the maximum speed. What is actually different from a magician skeleton, etc., is that it basically has the ability to place four skeletons at the same time at the same time. This is important for the angle of the damage, and its significance is even greater.

3. Make Equipment

About survival. The host of this build basically has the effect of magic skeleton-guardian. However, it is important to point out that when using the Archer Skeleton Guardian, the final protection effect may be lower than Mag e-skeleton because the staff cannot be included.

Develop A Reasonable Event Strategy

1. Quick Upgrade

As a result of the above, we definitely had a relatively necessary building, a minion that would definitely help the player get the best game-skill PoE 3 and 25. You will surely enjoy it!

2. Be Careful Of Boss Battles

In the MMO-ORG "Path of EXILE" series, new in-game events that players can participate in are being held at any time. By participating in it, players can receive various prizes that are attractive. The prizes that you can get from the event include various objects, materials, and the PoE currency required for games. In order to get as many prizes as possible, the event usually imposes certain conditions for the skills of execution and completion of the tasks where players participate. The new event "Zizaran's Gauntlet" is no exception. Zizaran's Gauntlet is a new event of Path of EXILE 3. 25, which begins on September 26, 2024 and begins as an event league. During the event period, if you want to participate, you can select the i n-game character and select from the lower right of the screen. Let's introduce some information about this event from Gauntlet so that interest players can enjoy this event and get more appropriate prizes.

3. Draw Maps

Gauntlet is more special than some regular events that have been started with Path of EXILE 3. 25. Participating in Gauntlet means participating in the SSFHC (SOLO Self-Directed Hardcore) league. Some players may not know the characteristics of this league. In fact, participating in the SSFHC League means that you cannot unite or trade with other players during the period, and when your character dies during battle anyway in the event. You can't get a chance to add a resurrection. In addition, this event has many unique tasks and changes. If you have a lot of game experience, pay attention to these corrections, avoid inappropriate work due to underestimation of the effects, and do not waste your efforts.

Compared to regular events, the overall complexity of this gauntlet event has increased significantly. The bosses and monsters that I have to meet have new powerful skills and characteristics. Even the meeting becomes more complicated. This definitely means that all the players who participate in the event have to speak themselves, whether the complexity of the equipment or the complexity of the skills. Otherwise, there is a risk of death.

Use Builds Related To Boss Farming

As mentioned earlier, a large number of special modifiers have been added to this event. Gantret events are thought to be further enhanced by this modifier, receiving more life and more damage to players in battle.

1. Tanky Build That Can Be Used For AFK Or Facetank

Unlike regular events, players who win the battle or execute instructions with Gauntlet-Edition not only can receive luxurious prizes on this IRGE, but also have the opportunity to get actual prizes! This real revenue includes physiological items and currency costs. I think it looks pretty good for most players.

2. Zero HP Build That Can One-Shot Ubers

At Gauntlet's Evector rate, many players are shining. As a result, in order to win the battle effectively and receive more prizes, you need to choose a fairly powerful build for you. In Gauntlet, tank bilds are more profitable and are considered a wel l-known election among players. Famous tank bilds include Jaguar Note Earth Quik, Brink, and Mirror Arrow (Bama). The fundamental cause of Bild in this image is often used in gauntlet events is that it actually enables survival and loss and is suitable for gauntlet. In this way, by selecting the correct build, two outlets can be obtained and the effort at the event can be reduced.

Choose Boss That Best Suits Your Situation

As you say, practice perfectly. All controls appear as a result of the same practice. More than that, the complexity of this event is still high, and in fact, it cannot distinguish the best meaning of professionalism and management from you. Therefore, before the tournament begins, practice in the regular SSFHC tournament, understand devices, and build another building to build tactics. Increase personal professionalism

1. Profitability

The ammunition is up to you because you can't trade with other players at a gauntlet event. It can be made with drop or craft. When crafting, select a ammunition that increases your vitality than any other ammunition. For example, the one with the highest vitality, resistance, and the highest defense.

2. Difficulty

When the event is injured, he prefers to improve the ammunition quickly to be dominant. In principle, you can effectively upgrade in cooperation with the appropriate guidelines of the build you are using. Only effective upgrades can guarantee the strength and speed of the event and complete the event faster.

Defeat Boss

The chiefs have been strengthened in various ways, so you need to be even more careful when fighting them. If you understand the attributes and fighting style of each chief in advance, you can parry and fight their special moves better than anyone else.

Sell Loot Obtained From Boss Farming

At the end of the event, you can gain skills and ammunition by focusing on drawing cards. However, before drawing cards, choose cards with modifiers that your build can overcome, rather than cards that are too risky, above all else. Thanks to the above, this Gauntlet event has made it quite clear what you should be careful of during this game. We believe that all players who participate will have good game skills.

As most players know, in the "Path of Exile" game series, if you play obediently, you can get luxurious rewards of items in various ways, and you can also get all kinds of materials that are widely used in all aspects of the game. Therefore, the problem of how to get as many money units by using all game devices and actions has become one of the game topics that all players should understand. The same thing will happen in POE 3. 25. In POE3. 25, players have a wide range of channels to get POE currency, for example, Blight Farming. Apart from this, the game allows you to get suitable reward items by defeating bosses. So in this section, we will tell you how to support boss farming in Path of Exile 3. 25 and get more in-game items.

1. Flask System Has Been Transformed

Two builds can usually be used as farming bosses.

2. Expanded Boss Mechanism

The advantage of this build is that you do not need to own or master very many skills to use it. In addition, it can avoid almost all game mechanics, so it is not limited in how you use it. It can be used in other game content. It is assumed to be a defective product, but it is more difficult to arrange and takes longer to defeat the boss than the HP Zero build. This means that you will get fewer coins per hour. Examples of builds similar to the presenter are Firestorm Blood Magic Inquisitor

3. New Dodge Rolling Mechanism

The advantage of the HP Zero build is that it is actually easy to put together, because you only use the original gear and only care about damage. And you can kill bosses faster, so you get more money units and rewards per hour. The problem is that when you encounter a boss that you can't attack in the first place and can destroy quickly, you will need to work at a higher level of skill. Otherwise, the boss will be easily destroyed in one hit. This build image only applies to farming bosses, and its application in other abilities is relatively small. An example of such a build: HP Zero Ice Trap Build

4. More Playable Classes

In POE 3. 25, there are quite a lot of types of bosses, each of which has unique characteristics. Therefore, the most effective way to kill them and the revenue you will get should be considered before the fight. For example, only you can minimize your costs and get the maximum profit.

5. Revamped Ascendancies

Before starting this game, you need to understand what benefits you will get from killing the commander you decided to fight and how much you will get later. Make sure they are very important. You can use POE Ninja to recognize the correct value of the item. Also, you still need nobility, because often very expensive items fall off the topic. Is it worth more than the entrance fee to avoid wasting your efforts? Also, if you use a build, how long will it take to defeat the boss? After all, if it takes a very long time, it's a small loss.

Believe that the boss is very important and that you can beat it. If you fight with a tank, can you be as close to the boss as possible without being attacked by the boss? In addition to these two points, above all else, choose a boss with the attack mechanic that you like the most. Because there is a high chance that you will have to fight the boss multiple times to get as many rewards as possible.

No Longer Limited To Armor Slots

There are many things to think about while defeating a boss. Understanding the table of contents will help you plan your boss defeat more carefully. The average amount received per card is usually determined by the price of the final loot, the entrance fee, and the frequency of equipment drops. If the last three indicators are low, it means that the profitability is low. You need to defeat the boss as quickly as possible using a build or something. Because the faster you do it, the more money and rewards you will get. Don't forget to check the loot filter carefully after the battle. Sometimes, they may rather carelessly leave out certain expensive items. For example, be really careful.

Introducing Uncut Gems

If you want to get a boss and get a loot, if you want to get more currency than an item, you can sell a part of the item on an exchange. However, before selling, pay attention to the price difference between chaos and dive and make maximum profits. Furthermore, the role of an item with a difference between 5 to 20 Div is very important. If you do not adjust the roll and include a PoE trade, you may be negative if you are unlucky. The effect of the roll may be improved. Therefore, if some of the objects are ordinary drops, you can try to increase the roll using 3- or GT seller recipes. If some of the objects cannot increase their rolls, or if they cannot increase their costs using specific crage rolls or synthetic implications, they get them as soon as they get them. It is best to sell at a low price. By doing so, further price collapse at the final stage can be prevented. After getting used to the above materials, you should have had a certain idea of ​​how to use boss fharming to get various game materials. With that help, not only will you defeat the boss and get more prizes, but you can also raise the battle level in the process of using the build, which can be said to be two birds with one stone.

Weapon Sets

Among the MMO ORGRs, the Path of EXILE series is always popular and has many fans. Therefore, Path of EXILE 2 is a new version of the lon g-awaited series. Path of EXILE 2 has not yet been officially released, but the game has already succeeded in showing players and new mechanics to players in various ways. No doubt, these materials will be updated based on the first part of the Path of EXILE series. If you are the first enthusiastic player, you will definitely find them appear as a new change in Path of EXILE 2. Based on this, the five more typical new mechanisms are selected: < SPAN> If you want to get a loot, if you want to get more currencies than items, you want to get more currencies. Some can be sold on exchanges. However, before selling, pay attention to the price difference between chaos and dive and make maximum profits. Furthermore, the role of an item with a difference between 5 to 20 Div is very important. If you do not adjust the roll and include a PoE trade, you may be negative if you are unlucky. The effect of the roll may be improved. Therefore, if some of the objects are ordinary drops, you can try to increase the roll using 3- or GT seller recipes. If some of the objects cannot increase their rolls, or if they cannot increase their costs using specific crage rolls or synthetic implications, they get them as soon as they get them. It is best to sell at a low price. By doing so, further price collapse at the final stage can be prevented. After getting used to the above materials, you should have had a certain idea of ​​how to use boss fharming to get various game materials. With that help, not only will you defeat the boss and get more prizes, but you can also raise the battle level in the process of using the build, which can be said to be two birds with one stone.

How Socket Colors Work?

Among the MMO ORGRs, the Path of EXILE series is always popular and has many fans. Therefore, Path of EXILE 2 is a new version of the lon g-awaited series. Path of EXILE 2 has not yet been officially released, but the game has already succeeded in showing players and new mechanics to players in various ways. No doubt, these materials will be updated based on the first part of the Path of EXILE series. If you are the first enthusiastic player, you will definitely find them appear as a new change in Path of EXILE 2. Based on this, five more typical new mechanisms are selected: If you want to get more currencies than items when you win the boss and get a loot, some of the items It can be sold on an exchange. However, before selling, pay attention to the price difference between chaos and dive and make maximum profits. Furthermore, the role of an item with a difference between 5 to 20 Div is very important. If you do not adjust the roll and include a PoE trade, you may be negative if you are unlucky. The effect of the roll may be improved. Therefore, if some of the objects are ordinary drops, you can try to increase the roll using 3- or GT seller recipes. If some of the objects cannot increase their rolls, or if they cannot increase their costs using specific crage rolls or synthetic implications, they get them as soon as they get them. It is best to sell at a low price. By doing so, further price collapse at the final stage can be prevented. After getting used to the above materials, you should have had a certain idea of ​​how to use boss fharming to get various game materials. With that help, not only will you defeat the boss and get more prizes, but you can also raise the battle level in the process of using the build, which can be said to be two birds with one stone.

Jeweler’s Orb Rework

  • Among the MMO ORGRs, the Path of EXILE series is always popular and has many fans. Therefore, Path of EXILE 2 is a new version of the lon g-awaited series. Path of EXILE 2 has not yet been officially released, but the game has already succeeded in showing players and new mechanics to players in various ways. No doubt, these materials will be updated based on the first part of the Path of EXILE series. If you are the first enthusiastic player, you will definitely find them appear as a new change in Path of EXILE 2. Based on this, five more typical new mechanisms are selected:
  • Compared to the previous game, new changes have been made to the bottle system in Path of Exile 2, decreasing the chance of recharging the bottle. Resources to recharge the bottle can no longer be obtained by killing normal enemies, and only resources can be obtained by killing unique and magical monsters. In addition, if you want to fully recharge your bottle, you will need to activate specific resources in towns. Gone are the days when it would automatically charge when you entered a town. The overall changes to the specific design of flasks are relatively small. In addition to the removal of the quicksilver flask, some flasks from the original game have also returned. While the update to how flasks are charged has been a source of complaint from players, Path of Exile 2 has also changed the overall difficulty. Perhaps the difference in how flasks are charged is a way to upgrade the difficulty.
  • Boss battles are undoubtedly one of the most anticipated elements of the Path of Exile series. Path of Exile 2 introduces over 100 bosses for players to fight. With the new boss mechanic, each boss not only has a new boss battle at the end of the game, but also has its own independent map to play and explore. In addition, the bosses are now more difficult to defeat, forcing players to think more during the battle. In addition, the mode that allowed some players to cheat in boss battles has also been eliminated. Such players can no longer kill the boss quickly after it reappears, or leave the game to avoid the ultimate battle when the boss is about to die. Path of Exile 2 encourages players to think and fight actively in every battle, as bosses drop many useful materials and POE currency after defeating them, helping players upgrade. The most interesting thing is the update of the mechanics in certain battles. The hitboxes have been redesigned, making them more dynamic, and the battles are more exciting, as you can move and attack the opponent from the side.

In Path of Exile 2, when facing an enemy, you must use the new mechanic of dodge rolling to get through the boss phase and avoid the enemy's long attacks. You need to move accurately and navigate skillfully to fight the boss successfully. Combined with the new boss mechanic, the new dodge rolling mechanic will be the best piece of your gear. Make a front tank or a glass cannon.

Compared to 7 classes in this game 1, Path of EXILE 2 is 13 classes and 6 classes. The main reasons why the Scion class with the first long history can no longer be used is that it did not fit any mechanics in Path of EXILE 2 and the renewed method. The new classes are Monk, Huntless, Marcenary, Witch, Warrior, and Druid. The intentional new class will not only interact with the new weapons that appeared in PATH OF EXILE 2, but also have a chance to adapt to old mechanics and guns.

Ruthless mode

Ascension was always one of the main features of the Path of EXILE series. In Path of EXILE 2, this device continues to some extent and is renewed. As a result, PATH OF EXILE 2 has a new 18 aspect tree, and can be selected from 36 aspect trees. In fact, there is a good chance that the ascending hall will be combined with class selection and implementation. Each class can use three height trees. For example, different classes have all opportunities to act in different ways. In this mode, players have all the opportunities to fully apply the upper limit of each class and show a more diverse play style. In addition, improvements received at ASCENDANCY will definitely help you adjust the class configuration effectively, and you can acquire more effective fighting and rich game skills in battle. From the new changes mentioned above, not only can you understand how to play these new mechanisms in Path of EXILE 2, but if you are still the first faithful player, PATH OFF EXILE 2 You can run in any form and use it, and compare the differences. Apparently, when developing Path of EXILE 2, the party members not only considered the game itself, but also gave a play mode suitable for various player groups. Path of EXILE 2 is definitely a valuable game, so anyone can expect it.

Path of EXILE 2 is a sequel to a unique rol e-playing game standalone. However, the game has not been released yet, but Path of EXILE 2 has already succeeded in performing many changes and new mechanisms. Among them, there is a gem with a new experience value that completely replaces the operation principle. Read this guide and understand the action of the abilities gem in Path of EXILE 2.

Previously, skill gems were limited to specific armor slots. The original system forced the players to spend a lot of time and effort to collect resources in order to obtain untouched ammunition. Each character starts the game with nine gem slots, and a spare gem slot is connected to each gem socket. These nine jewelry slots are the largest number that players can have, but using the appropriate values ​​of jewelers orbs can increase the number of auxiliary slots and are more likely to get more skill synthesis. I will. The function of the Jeweler's Orb has been further renewed in Path of EXILE 2. Jewler's Orbs has three types of values, and an auxiliary slot is added as the level goes up. This system has become lighter than before, but guarantees great flexibility and complexity when creating characters. For example, players have the chance to make their perfect character build quickly, as they are no longer limited to the number of armor slots.

In Path of EXILE 1, you can get random gems and auxiliary gems by defeating monsters. However, this setting was changed in Path of EXILE 2. At present, after defeating the monster, the player needs to receive an uncut jewel, and the player himself needs to improve it. Path of EXILE 2 focused on a new mechanism called Gemcutting. With the support of Gemcutting, players have the opportunity to make their favorite Skill Gem and Support Gem from uncut jewels. However, this system has several problems. The number of untraded jewelry is linked to the game zone. To get the highest level of skills, you need to study a zone of the maximum. With this change, Path of EXILE 2 approached a classic rol e-playing game. Path of EXILE 2 also deals with the main problem of Path of EXILE 1, which is painful to find a new skill gem after receiving the starter set. Inventioning a new gem with a fresh gem cut system has become an interesting process. However, this process takes a lot of time and effort to collect resources. By using PoE currency, the player can easily get the necessary resources, leading to the speed of character development.

In addition, Path of EXILE 2 has another new device, a weapon set. This device works in the same way as skill gem and passive skills tree. In this game, the image of the weapon used greatly affects the game play skill. If you are both profitable, there is a knife in both hands that can be operated with one hand. In order to increase personal DPS, one knife can be linked to a skill like a "fire" and the other to a "lightning" skill. If you attack with a specific hand, the corresponding experience value will be activated. This system can be improved, and by investing auxiliary points in the branches of a specific weapon set, the weapon set can enhance the professionalism of your character. For example, if you hit the enemy with one hand, it contains two experience values ​​related to this hand. This system is reminiscent of the Path of EXILE 1 weapon skill system, and there is a high possibility that both will be integrated into PoE 2.

Contents

  • The expired system has become a past, but the Socket Color has revived in Path of EXILE 2. Chromatic Orbs works almost the same as Path of EXILE 1. Each character starts with nine gems, so you'll probably get three from the beginning: 3 Strength, 3 DEXTERITY, 3 Spirit. 9 is a very large number for any build, and three are not enough. That's where the chromatic ball is useful. Without consuming another chromatic orb, you can use it directly in a specific slot to accurately obtain the necessary coating. This change can slightly increase the rarity of the chromatic orb. Cromatic orbs are likely to be valuable products in the PoE market.
  • Tier 1 Jewelers Orb increases the auxiliary slot of the skill gem from 2 to 3.
    • Tier 2 Jewelrers Orb increases the assist slot to four.
    • The Tier 3 Jewelry Orb increases the assist slot to 5.
    • This applies to all skill gems. The possibility of the new system is infinite, and the number of DPSs that the character can dispatch is infinite.
    • The combination of these compositions creates a richer and diverse game world full of lon g-term possibilities, and characters can receive higher DPS and enjoy deeper rol l-like skills.
    • The ruthless mode, which is also known as a hard mode, is a character creation flag that significantly increases the difficulty level and replaces the play style due to the extreme shortage of items and various other changes.
    • This mode, named after the historical difficulty of the Ruthless that appeared in a closed beta, uses the lack of items and the change in item prices to reproduce the early Path of EXILE skills (without correction). This mode is designed to be difficult without mercy, and it is considered that achieving the best dead is considered, and weak items are usually valuable. For example, it will be difficult for players to equip the 4th act of the absolute item. Most items become ordinary rarity, and craft currencies are very rare.
    • The system was formed over a year and a half as a family plan for senior manufacturers, including Chris Wilson. The functions of the Ruthless mode literally do not affect the main game play in other parts of the game. It is intended to be an experimental site for constructive changes and experiments. Ruthless configuration does not mean that it is included in a normal game. [1]
    • The Ruthless mode can be integrated with other game modes that increase the difficulty level of Solo Offline Search and Hardcore to increase control.
    • Ruthless mode is more important than any other mode for experimental things than Path of EXILE, and those who want to extend slowly and slowly, reminiscent of the basics of buildings and the basics of game design.
    • 1 Educational program
    • 2 Easy comparison of changes
    • 2. 1 Simple list of content deleted or weakened by Ruthless
    • 2. Short list of content added / improved in Ruthless
    • 5. 1 Sharing of configuration
      • 5. 2 Jewelry configuration
      • 5. 3 Precious skillstone traders in INHUMAN
      • 5. 4 Configuration of suppliers
      • 6. 1 Drop invalid item
      • 6. 2 Currency with 2 drops
      • 6. 3 precious stones with 3 drops invalid
      • 8. 1 Making
      • 8. 2 Routless Item composition
      • 8. 3 Others

      Overview

      10. 1 League mechanic spawn opportunity configuration

      10. 2 League content configuration

      Brief comparison of changes

      10. 2. 1 Example of blocking Atlas content

      Brief list of removed or nerfed content in Ruthless

      • 10. 3. 1 Other competition mechanisms
      • 11. 1 Ein Hal (Beast)
      • 11. 2 Nico (Delben)

      Brief list of added or buffed content in Ruthless

      • 11. 3 Alva (invasion)
      • 11. 4 June (reverse)

      • 11. 5 Kirak (Atlas)
      • 12. 1 Secret of Easter Egg Campaign
      • 12. 2 Card formation

      You can select a relentless mode by checking the flag on the character selection screen. This mode can be selected at any time after the original character is created in the account. Ruthless characters can only be created while developing initial characters. Unlike SSF, ruthless characters are not likely to transfer to a ruthless tournament, and the hardcore characters are deleted if they die ruthlessly.

      Ascendancy Changes

      • Ruthless characters compete in another league with their own ladder.
      • Compared to the basic games, the main difference TL; dr; dr; dries, following the addition of game mechanics in the project, deleting, and reworking. [2]
      • Ruthless regime is the last drawback mode.
      • Precious pebbles of help (such as auras) and interest in the store are not available for purchase.

      Atlas Changes

      • Movement skills are disconnected (only one Quickstep Quickste p-spell, move, drive, smiling diploma: 1 reload time: 10, 00 sec Protect 1 use (i) Casta Time: 0, 15 sec If you cut territory or territory, make a series of quick teleports to the target space, and the target of "attack on the spot" changes the joint kuldown with other wink skills.
      • Eternal orb Eternal orb Creates a trail. You can then apply this trace to return certain objects to a print state. Very occasionally it may fall off.
        • Quickstep Quickste p-spell, move, drive, smiling diploma: 1 reload time: 10, 00 sec Protect 1 use (i) Casta Time: 0, 15 sec Makes a series of quick teleports to the target space, and stops if it intersects with a monster or area. If you apply the attack on the spot function, the target changes in reverse. Includes arteric kuldown with other clipping abilities. There is no corresponding ability. Delayed recovery speed 200% increase, original quality does not affect the resin speed of this spell when in your stay if used, it cannot be changed
        • For example, the central wheel of the atlas now distinguishes +1% compared to the park volume, or the Singolar Focus atlas no longer contains errors.
        • For example, the Assassin's "Poison Emission" node now includes the meaning "Poison ability on total loss of blows".
        • For example, you can now make "Waist of Disorder" or "Ring of Resistance to Elements".
        • You can see the full list of changes below.
        • Many ascension axes use different or more incomplete meanings from this basic IRGE.
        • But you can still get all 8 ascension knots from the 4 labs.

        Ruthless Item Scarcity

        General changes

        • Not all anomalies were weakened, some were treated to freeze stronger in the atmosphere, but overall the arteric degree of ascension power was weakened.
        • Compare the altitude differences on poeskilltree. com (3, 25 (Updated for )
        • Most Atlas nodes have had their content processed to make them significantly rarer
        • Some approximate configurations:
        • Most nodes that previously had guaranteed content (essences, shrines, strongboxes) now only have chance differentiation
          • For example, a moving node on the map is more relevant, how to distinguish +2 % in the probability of increasing the map or+2 %.
          • The central wheel node is currently distinguishing+1 % of the park volume
          • The formation node increases the elemental loss applied by the sample.

          Gem changes

          Content blocks do not increase the spounds of other content.

          • Many items have been changed (Bald Enterprise adds a prefix + suffix to the map, overload circuit-5 random items, etc.).
          • Almost all others
            • The loss rate of all objects and monetary units has been significantly reduced.

            The number of items to drop and down has increased significantly overall.

            Magical items, special items, and original items have been seen in large quantities.

            Rings, amulets, and belts are more frequently seen.

            In the system, Li g-Cost (such as additional content) only falls from the competition or major drops.

            For example, Delirium is one key to cluster jewelry.

            Some items that are inexpensive only with the support of the propagation card can be obtained as the main drop: MAW OF MISCHIEF MISCHIEF WITH WITH A Bothelm Scale: (197-227) Energetic Shield: (40-46) Requires 73, 76 str. minions are aggressive and share hope, fear, life and destruction, mass and mass. Continue 20 out of 50 seats when using is 10 and 00 seconds, which is affected by+5 % Lovel 18 chaos for the maximum fire resistance required for resuscitation elixir ruby ​​flask resistance. With withdrawal loss, it does not flow over the energy shield. All life that does not count 1 is played when it is applied as an energy shield for 2 seconds. You can do it, the pain is pushed out, and you can hit the enemy. Press the right button of the mouse and drink. The charge may be stored only on the belt. Added while defeating the monster

            LabyrinthDarkshrine modifire plays the tool original when Hazaro is cut off.

            Several precious pebbles are available only when they appear in any drop, and cannot be obtained as the merit of quests. The absolute list of quests can be seen here (not updated) like POEDB.

              All valuable crawls of help are available only with drop support.

            Most jewels with reservations can only be obtained by drop.

            It includes these skills as Aura, Herald, Arctic Shell Arctic Shell Spell, Duration, Frost Degree: (1-20) Reserve: 25% Mana Reload Time: 1, 00 seconds can provide 1 use (i) Influence Time: Fast requires 16 degrees Creates a cold obstacle that refreshes opponents when they hit you. During the move, you remove the cooled land and get in less fire and physiological damage real estate. Base duration draws (2, 50-4, 40) seconds Buff is allocated by (11-21)% Reduces physiological damage taken from effects while immobile Buff is allocated by (11-20)% Reduces fire damage taken from effects while immobile State refreshes enemies by 0, 5 seconds on strike, it reduces action speed by 30% Buff distinguishes immunity to freezing

            1-20% extra effect: When placed in the socket of an object of the appropriate color to gain this skill, the duration of the skill effect is increased by (1-20)%. Right-click to remove from socket. Flesh and Stone Flesh and Stone Spells, Aura, Aoe, Stance, Physical Grade: (1-20) Reserve: 25% Mana Reload Time: 2, 00 seconds has the ability to protect 1 implementation (s) Exposure: 16 requires 16 immediately The degree of buffer affects the aura and nearby opponents in all possible ways, depending on your luck. Both effects affect opponents closer to you more strongly. Repeated use of experience points alternates between "Blood Resistance" and "Sand Stability". The basic radius of the aura determines 2, 8 meters (0-50)% The speed of recovery from extension in blood state applies to opponents up to (10-20) than physiological damage from strokes in sand lover state You can take (10-19)% less damage from opponents in the aura.

            Additional effect of 1-20% of the property: (0, 5-10)% increase in decay recovery rate, place in the nest of the appropriate color object to get this skill. Right click to take it out of the socket. |You can do it so that you can really come across it, we promise, anyone can just quickly ignore these seemingly exactly how {} people do. Your life does not count the same as Cobb's support, you do not have the ability to collect higher than lower life importance, and you have higher than lower life importance, but the skill consumes life, as well as mana. Life recovery does not count Cobb, you do not have the ability to resume life to a higher life value, when damage from a stroke is taken, 40% of the life cost below 50% of life is prevented from life after that (100 to 81)% life, and the cost of life is the base price of life equal to 40% of the base price of mana that is hit in the direction of the skill 4 seconds, still not present at the lower life level

            1-20% Auxiliary Effect:-(0, 25-5)% Disrupt life cost for 4 seconds, place in nest of appropriate color target to gain this skill. Right-click to remove from socket.|You can do it so that you can really come across it, in fact we promise, anyone can quickly forget about these seemingly exactly how {} people: Fast You Must Call the 16th Degree A horrible monastery and a shocking Skitterbot that turns on your traps and blows up your mines. Mines blown up by the Skitterbot are reloaded and have a chance to blow up again. Skitterbot applies more traps and mines to damage and has no chance of being tasked or damaged. Increased minion speed by (0-76)% Increased minion frost effect by (0-19)% Increased the impact effect of all types of max Skitterbots with impulsive Skitterbots near him With IT and impulsive Skitterbot aura, Skitterbots will impact him near him Damage from traps and mines increased by 10%

            1-20% extra effect of property: (2-40)% Increases the speed of minions moving through nests of objects of appropriate color to gain this skill. Right-click to remove from socket. Tempest Peel Tempest Shield Spell, Lightning, Chain Level: (1-20) Reserve: 25% Mana Cooldown Time: 1, 00 seconds can save 1 use(s) Cast Time: Instant Critical Attack: 6, 00% Effective Damage: 220%: 220% requires 16 degrees, it gives a shield with the force of the storm that breaks out and inflicts offensive losses with curved lightning when you block them. It ... 1-20) Savings: 10% of mana extension time: 5, 00 seconds can provide 1 implementation (seconds) Speech time: 0, 25 seconds requires 34 degrees mana deposit: The buff is applied after superimposing, leaving the image itself of the recent past. Teleport to this space, further dropping the attributes of life, mana and energy shield to the meaning you had during this time, skip the second spell to return to the oldest after the image. (0-38)% increases the recovery speed from disintegration spell buff and prepares immunity to temporary chains.

            Ruthless skill gem vendor

            • 1-20%auxiliary effect: Expand the exposure area (2-40)%, place it in the nest of an appropriate color to obtain this skill. Righ t-click to remove it from the socket. , Precision Precision Aura, Critical, Spell, AOE degree: (1 to 20) Spray: (22-186) Management time: 1, 20 seconds can be provided (i) Exposure time: 10 The degree is distributed to the aura emphasized the accuracy of you and your ally and the probability of critical hits, and you need it quickly. The radius of exposure+(0-1. 9) Meter and the top supporters increase the probability of critical hit (20-58)%, you and the top supporters are+(93 Ge t-701)
            • 1-20%auxiliary effect property: (2-40)%Appropriate colored object nests to get this ability expanded the effect of exposure. Click the right button to extract from the nest. And VITALY VITALY Aura, Spell, AOE Diploma: (1-20) Reserve: (28-233) Manarold time: 1, 20 seconds can be protected 1 (i) Custom time: Hig h-speed radius AOE: 36 degrees: 36 degrees. Will give you aura life regeneration for you and your ally. The radius+(0-1. 9) meter and the best supporters resume life (10-193. 2) per second.
            • 1-20%additional effect: (2-40)%expanded exposure area, place on the nest of an appropriate color to obtain this skill. To extract from the nest, click the right button. Blood and sand games "Blood and Sand"), Stance Graduation Certificate: (1-6) Savings: 10 % Manal Road Time: 2 and 00 seconds can protect 1 (and) exposure: it is right away I need it four times. Awards for close combat skills according to your stretch. If you use your skills repeatedly, it will alternately run from the blood rack to the sand rack. The skill of the close combat has a blood stance of the blood stance of a close battle skill (10-15) %, and the blood stance has a clos e-down skill with a clos e-up skill from (10 to 15) %. More area (10-15) is applied to more damage than (10-15) %. In the sand rack, the skills of the close combat have a 5%reduced damage applied to the area, and the recovery from the delay < Span> 1-20%of the auxiliary effects (2-40)%(2-40)%. Place it in the nest of an appropriate color object to gain skills. Righ t-click to remove it from the socket. , Precision Precision Aura, Critical, Spell, AOE degree: (1 to 20) Spray: (22-186) Management time: 1, 20 seconds can be provided (i) Exposure time: 10 The degree is distributed to the aura emphasized the accuracy of you and your ally and the probability of critical hits, and you need it quickly. The radius of exposure+(0-1. 9) Meter and the top supporters increase the probability of critical hit (20-58)%, you and the top supporters are+(93 Ge t-701)
            • 1-20%auxiliary effect property: (2-40)%Appropriate colored object nests to get this ability expanded the effect of exposure. Click the right button to extract from the nest. And VITALY VITALY Aura, Spell, AOE Diploma: (1-20) Reserve: (28-233) Manarold time: 1, 20 seconds can be protected 1 (i) Custom time: Hig h-speed radius AOE: 36 degrees: 36 degrees. Will give you aura life regeneration for you and your ally. The radius+(0-1. 9) meter and the best supporters resume life (10-193. 2) per second.
              • 1-20%additional effect: (2-40)%expanded exposure area, place on the nest of an appropriate color to obtain this skill. To extract from the nest, click the right button. Blood and sand games "Blood and Sand"), Stance Graduation Certificate: (1-6) Savings: 10 % Manal Road Time: 2 and 00 seconds can protect 1 (and) exposure: it is right away I need it four times. Awards for close combat skills according to your stretch. If you use your skills repeatedly, it will alternately run from the blood rack to the sand rack. The skill of the close combat has a blood stance of the blood stance of a close battle skill (10-15) %, and the blood stance has a clos e-down skill with a clos e-up skill from (10 to 15) %. More area (10-15) is applied to more damage than (10-15) %. In the sand rack, the skills of the close combat have a 5%less damage applied to the area, 1-20%recovery from the delay: Expanding the exposure area (2-40)%, gaining this skill. Place it in the nest of an appropriate color object. Righ t-click to remove it from the socket. , Precision Precision Aura, Critical, Spell, AOE degree: (1 to 20) Spray: (22-186) Management time: 1, 20 seconds can be provided (i) Exposure time: 10 The degree is distributed to the aura emphasized the accuracy of you and your ally and the probability of critical hits, and you need it quickly. The radius of exposure+(0-1. 9) Meter and the top supporters increase the probability of critical hit (20-58)%, you and the top supporters are+(93 Ge t-701)

              Vendor changes

              • 1-20%auxiliary effect property: (2-40)%Appropriate colored object nests to get this ability expanded the effect of exposure. Click the right button to extract from the nest. And VITALY VITALY Aura, Spell, AOE Diploma: (1-20) Reserve: (28-233) Manarold time: 1, 20 seconds can be protected 1 (i) Custom time: Hig h-speed radius AOE: 36 degrees: 36 degrees. Will give you aura life regeneration for you and your ally. The radius+(0-1. 9) meter and the best supporters resume life (10-193. 2) per second.
              • 1-20%additional effect: (2-40)%expanded exposure area, place on the nest of an appropriate color to obtain this skill. To extract from the nest, click the right button. Blood and sand games "Blood and Sand"), Stance Graduation Certificate: (1-6) Savings: 10 % Manal Road Time: 2 and 00 seconds can protect 1 (and) exposure: it is right away I need it four times. Awards for close combat skills according to your stretch. If you use your skills repeatedly, it will alternately run from the blood rack to the sand rack. The skill of the close combat has a blood stance of the blood stance of a close battle skill (10-15) %, and the blood stance has a clos e-down skill with a clos e-up skill from (10 to 15) %. More area (10-15) is applied to more damage than (10-15) %. In the sand rack, the skills of close combat have a 5 % less damage applied to the area, and recovery from delays.
                • Arcanist Brand Arcanist Fire trigger, spell, effect time, fire level: (1-20) Cost: (18-32) Mana singing time: 0, 80 seconds level 38 enemies. It occasionally activates during installation and causes related spells. Mark is disconnected when the warning dies. While activated every second and the frequency of the caste speed of this skill is increased, it may be separated in 5, 00 seconds in the joint, and the ability can be attached in 3, 00 seconds. I have. The supported skills of seconds have a 40%decrease in the projection processing range, and the supported skills are 4. 8 meters. Supported skills increase (40-59)%damage when the stigma shocks the enemy. The supported skills are recorded from the position of the alkanist stigma.
                • 1-20%additional effect: (0, 5-10)%Increased activation frequency, place in the nest of an appropriate color to obtain this skill. Righ t-click to send from the socket. And the percentage of Mana's reserve automatically expizRasing Warcry, trigger, spell level: (1-20) Reserve: 15 % Manareload time: 0, 60 seconds has the ability to protect 1 implementation (-i). : 24 Depla is an essential support for the rapid replay of these spells. The supported military spells do not have the ability to be modified by having additional skills, equal to the mana reserve of the skills that support mana in this skill. 0-19) The over-evaluated recovery coefficient for the recovery of the military spells is included when the waiting time until the mana is supplied is completed. < SPAN> Arcanist Brand Arcanist Fire trigger, spell, effect time, fire level: (1 to 20) Cost: (18-32) Mana singing time: 0, 80 seconds level 38. It occasionally activates during installation and causes related spells. Mark is disconnected when the warning dies. While activated every second and the frequency of the caste speed of this skill is increased, it may be separated in 5, 00 seconds in the joint, and the ability can be attached in 3, 00 seconds. I have. The supported skills of seconds have a 40%decrease in the projection processing range, and the supported skills are 4. 8 meters. Supported skills increase (40-59)%damage when the stigma shocks the enemy. The supported skills are recorded from the position of the alkanist stigma.
                • 1-20%additional effect: (0, 5-10)%Increased activation frequency, place in the nest of an appropriate color to obtain this skill. Righ t-click to send from the socket. And the percentage of Mana's reserve automatically expizRasing Warcry, trigger, spell level: (1-20) Reserve: 15 % Manareload time: 0, 60 seconds has the ability to protect 1 implementation (-i). : 24 Depla is an essential support for the rapid replay of these spells. The supported military spells do not have the ability to be modified by having additional skills, equal to the mana reserve of the skills that support mana in this skill. 0-19) The over-evaluated recovery coefficient for the recovery of military spells is included when the waiting time before the mana is completed. Arcanist Brand Arcanist Fire trigger, spell, effect time, fire level: (1-20) Cost: (18-32) Mana singing time: 0, 80 seconds level 38 enemies. It occasionally activates during installation and causes related spells. Mark is disconnected when the warning dies. While activated every second and the frequency of the caste speed of this skill is increased, it may be separated in 5, 00 seconds in the joint, and the ability can be attached in 3, 00 seconds. I have. The supported skills of seconds have a 40%decrease in the projection processing range, and the supported skills are 4. 8 meters. Supported skills increase (40-59)%damage when the stigma shocks the enemy. The supported skills are recorded from the position of the alkanist stigma.
                • 1-20%additional effect: (0, 5-10)%Increased activation frequency, place in the nest of an appropriate color to obtain this skill. Righ t-click to send from the socket. And the percentage of Mana's reserve automatically expizRasing Warcry, trigger, spell level: (1-20) Reserve: 15 % Manareload time: 0, 60 seconds has the ability to protect 1 implementation (-i). : 24 Depla is an essential support for the rapid replay of these spells. The supported military spells do not have the ability to be modified by having additional skills, equal to the mana reserve of the skills that support mana in this skill. 0-19) The over-evaluated recovery coefficient for the recovery of the military spells is included when the waiting time until the mana is supplied is completed.
                • 1-20% additional effect of quality: Supported skills have (0, 5-10)% increased speed of consumption recovery, place the desired color in the nest to gain this skill. Can be removed from socket by right-clicking. Caster Trigger, Spell Level: (1-20) Reserve: (30-25)% Mana Cost: 0, can save 1 use in 60 seconds (i) Action Time: Requires 24 levels of mana reserve based on supported spell, so these spells are triggered when releasing a shell from a wand attack. The mana reserve of this skill is equal to the general mana reserve of the supported skill and cannot be changed, but it is additionally supported spells and shells when attacking with a wand without triggering, supported skills have additional damage from spells, equal to (60-174)% of the damage of the equipped wand if two sticks are equipped, each of which is (37-31)% less hit and half damage of disease damage to the supported skill.
                  • 1-20% Extra Effect: Curses Superposed have (1-20) increased effect. Right-click to remove from socket. Battlemage's Cry Warcry, Critical, Trigger, AoE, Duration Level: (1-20) Cost: (15-19) Mana Cooldown Time: 8. 00 Sec can save 1 use (s) Usage Time: 0, 80 sec aoee us: 60 Required 2 4-Level performs a warcry, taunting nearby foes to attack the caster and subsequent attacks. The caster and nearby allies receive a buff that increases the chance of a critical hit. Base effect duration is (2, 50-3, 40) seconds (0-38)%, combat speed increases taking into account the combined strength of enemies within the buff's range, the next 5 close-range attacks you make will trigger a supported spell on their first short combat hit, supported skills will be applied and deal (44-38)% less damage, supported spells will be generated that are triggered by attacks made using the "Battle Mage's Cry"
                  • Auxiliary effects of 1 to 20%: (2-40)%of the corruption recovery rate, put on the nest of the appropriate color to obtain this skill. Righ t-click to remove it from the socket. General's screaming general shout Warcry, AOE, duration Depla: (1-20) Price: (15-19) Reload time of manet You can collect one use for 3 or 00 seconds (i) Options: 0, 80 seconds AOE Diameter: 60 It attacks the user, promotes the opponent to call Mirage Warriors from a nearby corpse, and take the 24th diproma through the military screams. Grace warriors use a corresponding attack once and then dispersed. Basic duration- (4, 00-4. 90) seconds (0-38) % increase the click rate of very maximum specified warriors, and the opponent and corpse in the radius of exposure worldwide Considering the joint strength, calling a warrior from two corpses for 5 forces and minimum amount 1 The instance that died and died is supported to apply (60-51) % of damage. It is stated that supported skills are used and used that are not all opportunities to target the addition of attacks with the skills that have been supported. The supported skills are described as developed by the general of the general.
                  • Additional effects of 1-20%of properties: Warrior-The largest+(0, 05-1), called the world, is placed on the nest of an appropriate color to obtain this skill. Righ t-click to remove it from the socket. Trigger, spell, duration, associated associative association: (1 to 20) Price: (15-32) Mana each second declaration: 0, 50 seconds 1 used (I) to protect (i): 0 50 seconds, for a while, connect you to him and target 34 degrees on the Union Player buff. While you are connected, their hits may cause your support spells. If a task dies during communication, you will also die. This skill is not caused or applied by totems, traps, or land mines. When an enemy depicting (8, 00 to 9, 90) seconds (8, 00 to 9, 90) enters the enemy, the task is caused by the spells that are supported by the location, the association is torn, and the task is an influence zone or task. If you leave the 4-second visual zone associated from any source, if the associated task dies, the supported spells that are applied to die (44 to 38 % less damaged, supported. The spells are caused by intuitive connection
                  • 1 to 20 % of the properties: The basic time is (0, 075-1, 5) seconds (075-1, 5) seconds, and are placed on the nest of the appropriate color to get this skill. Righ t-click to remove it from the socket. And Baecas attack, projection, target, material, onion degree: (1 to 20) Price: (1 to 20) MANA Cost and Reservoir coefficient: 50 % Reload time: 0, 05 seconds 1 Use (ie), speed attack You can collect it. The basic 180%needs to charge the demon on a 34 degree channel and get a step. If you release it, you will activate any frequency corresponding skill. If you have no supported skills and you have any skills, this skill will release your own arrow. There is no effect of Totem. The maximum of these six stages of these skills, the damage applied for the disease beyond the stage of the arrow of this skill has increased (50-80)%, and the damage applied in the stage of this skill (70) (70). -108)%increase, the applied damage of supported skills is reduced by 40%, and the damage applied in hits beyond the Beka stage of support skills increased (70-108)%, supporting support. The damage applied for the disease before the Beka stage of the skill to be performed increases (50-80)%.

                  Ruthless-removed items

                  Drop-disabled items

                  Valuable pebbles cannot be bought from merchants. [3]

                  • Each character has the ability to buy only three jewelry skills for the campaign, uses an unreliable granite, valuable granite, and the 3rd act library shiosa. Replace it with the library shiosa for that.
                  • Exchanged for unbearable, precious granite, precious granite that is unbearable, and valuable granite in the library Shios a-these are exchanged for fixed fate, death, death and regeneration missions.
                  • A valuable pebble is a pebble that is not considered a drop.
                  • In addition, Sios invites valuable pebbles that cannot be obtained by quest award.
                  • Rings, amulets, and belts can be obtained from merchants.
                  • Almost all vendor recipes are invalid:
                  • Precious help pebbles cannot be ranked with the support of gem sample prisms and high quality 20 %: 20, click at this point and improve the quality of valuable stone left button mouse to use it. I will let you do. The maximum quality is 20 %. Make a recipe.

                  Drop-disabled currency

                  • It is not possible to increase the physiological damage to the attack on the resistance of steel rings using precious granite.
                  • I can't make boots that increase my moving speed.
                  • You cannot make physical pistols or belts.
                  • Magic Ring + # (Tue/ Cold/ Thunder) Damage + Reinforced Ball Style value: 30 Righ t-click this item with a new random modifier, righ t-click this item, and use the magic item with the left button of the mouse. do. Magic items have up to two random corrections with all probability.
                  • Create a ring of resistance (fire/ cold/ lightning)+#%(same level)
                  • Create chaos resistance+#%magic waist (the same level).
                  • Normally, items and additional items sold in Alteration Fragment Stack Size: 20 are created from 20 pieces of one Alteration Sphere.
                  • Magical items, exceptional items, and original items are sold by sellers at 1/4 of the shard price.
                  • The following items are unlikely to be available in Ruthless mode:
                  • All fortun e-telling cards
                  • All hatchers
                  • All delicumes (stac k-sized derrillium spheres replaced by del i-balls: 10 Added the card item of the Delirium of "Common Items". Righ t-click this item to use this item. Press up to 5 SHIFT key to one card item.
                  • Oni Goroshi Oni Shalan's on e-handed sword knife loss: 5-11 Critical attack probability: (8, 50-9, 50) % Eat: 1, 45 Weapons range: 1, 1 meter of 1 meter assessment is 40 Use the % of the % of the hits (70-90) % Critical Hits The probability of a 2-3 units of the attack is increased for 3 seconds for 3 seconds. If you shoot an enemy with her hug, use six sacred players (hidden) sacred players (hidden), with a life of 0, 5%of the maximum life and a shield energy lost as a flame per second. Use the sound (hidden) "Are you invited by a demons slayer? Is it true? It's not bad as a title of Rotagat. And more accurate. During this time," Demon Slayer, Penny, Bile ". She said whether burns are decreasing or increasing. And everything is exactly the same. You will take me in the bath and drink my dedication. For now, I can't.

                  Drop-disabled gems

                  The damage given by the original chief of the god of the god of the god of the god of the original chief is 10 % up to the original chief's attack power and the throwing speed up 10 % up to the original chief of the original chief 10 % upgrade. Is a strange thing. Whether you hold, hide, lock, you will always be released. It can be used for individual card devices and captures the leader of the card leader. The captured soul can be removed from the card device. You need to stay on the map even if the boss is defeated.

                    Bandit key chain bandit key chain spoiler

                  OIL EXTRACTOR STACK SIZE: 10 If you destroy an oiled item, you can renew one of the oils used to apply oil. Righ t-click this item, lef t-click an oiled item to destroy it.

                    Deck suit of stack size: 20 Fortun e-telling suits unknown cards, righ t-clicked on the propaganda card from the deck.

                  Enkindling orb Enkindling orb the size of the stack: 20 Add spells to the right test tube and enhance, but do not stress in the effect of the effect, replace existing spells with the right button of the mouse. Items, the left button of the mouse to use.

                  Ruthless-exclusive items

                  • Stack size: Add spells to the test tube to submit a sphere to submit 20, and to apply it to apply it when executing a specific standard. Replace any existing spells and use it. Click this item, left the mouse on the panther, and then click. (Note: These spells can be obtained to prepare animals from Einha settings)
                  • 11. 4 June (reverse)

                  General game mechanics

                  • Vered Orb Vered Orb glass size: Righ t-click this item, which removes one random correction, adds one random correction to a rare object, and use it with the lef t-wing button of the mouse.
                  • The value of the orb control orb control of control: 10 is at least 2-Object of object objects with modifiers, deleted another modifier of the maximum value once, and the decorative is excessive. Increase with the modifie r-In order to increase the excessive qualifiers, the significance is the appropriate blind bullet, boots, gloves and helmets, and click this with the right button mouse. By using the mouse left button for an object with at least two exposed modifiers.
                  • The range of the crusader is the value of the stack: 20 adds the effects of the Crusader and the fresh model of the Crusader to the rare object. Right button according to the left button mouse on a hig h-level rare object without influence. Click this with the mouse to use it. Exceptional items may have up to six random modifies.
                  • Stack value of Hunter's Exalteed Orb Hunter Hunter's Exalted Orb: 20 adds an export to the hunter and a fresh modifier to a rare item. This is a hig h-level rare item without an expotion. Righ t-click this and click the left button of the mouse to use it. Exceptional items have up to six random corrections in all probability.
                  • Redeemer's EXALTED ORB REDEEMER'S EXALTED ORB's stack size: 20 adds Redeemer's effect and new Redeemer modification to rare items. Click this item with the right button of the mouse, lef t-click and use the rare item without exposing it. Exceptional items have all the opportunities to own up to six random qualifiers.

                  • Warload's noble or b-Warlord's Exalted Or b-Steach size: 20 After clicking this item to add Varda's effect and new Varloda modifier to rare items, lef t-click on the ineffective hig h-level rare item Applied. Rare items can have up to six random modifies.
                  • Awakener's's Orb Awakener's's ORB STEAC'S SIZE: 10 Destroy the target, destroys the target to be applied to another target in the same class, and left click on the same class that wants to be influenced.
                  • A matching or b-Size Or b-Size Stack: Add a spell to the armor or replace the armor's socket, and click on the item you want to change.
                  • The scope range is the size of the glass: 20 adds or replace the enchantment to the armor, which can change the socket of the armor. Click the right button of this topic and left the item you want to change.
                  • Most moving skill gems cannot be used in "Ruthless" mode.
                  • Flash arrow flashing arrow attack, minion, duration, travel, travel, onion level: (1 to 20) Cost: (14-20) Reload time of a man: 3, 00 seconds You can save one use You can (i) Target that requires 10 levels. When the arrow lands, it is teleported there, and a clone is called to the same place. The clone is a minion that uses your bow and quater. Basic duration of 3, 00 seconds (0 to 47)%of the KULDOWN minion recovery rate is applied to (0 to 57)%increased damage.
                  • Other external gems:

                  Crafting

                  • Item Rarity Support Items Rarity Support Icon: R Level: (1-20) 31 Level Supports all skills that can defeat enemies. (40-59)%Increase the rarity of objects falling from the enemy defeated by the supported skills. < SPAN> Warload's noble or b-Warlord EXALTED OR B-STEACH SIZE: 20 Add Varda effects and new Verloda Modifier, then click on this item that has no effect after clicking this item Lef t-click to apply. Rare items can have up to six random modifies.
                  • Awakener's's Orb Awakener's's ORB STEAC'S SIZE: 10 Destroy the target, destroys the target to be applied to another target in the same class, and left click on the same class that wants to be influenced.
                    • A matching or b-Size Or b-Size Stack: Add a spell to the armor or replace the armor's socket, and click on the item you want to change.
                    • The scattered range is the size of the glass: 20 adds or replace the enchantment to the armor, which can change the socket of the armor. Click the right button of this topic and left the item you want to change.

                    Ruthless-specific item changes

                    • Most moving skill gems cannot be used in "Ruthless" mode.
                      • Flash arrow attacking, minion, duration, travel, travel, onion level: (1 to 20) Cost: (14-20) Reload time for men: 3, 00 seconds You can save one use You can (i) Target that requires 10 levels. When the arrow lands, it is teleported there, and a clone is called to the same place. The clone is a minion that uses your bow and quater. Basic duration of 3, 00 seconds (0 to 47)%of the KULDOWN minion recovery rate is applied to (0 to 57)%increased damage.
                      • Other external gems:
                      • Item Rarity Support Items Rarity Support Icon: R Level: (1-20) 31 Level Supports all skills that can defeat enemies. (40-59)%Increase the rarity of objects falling from the enemy defeated by the supported skills. Warload's noble or b-Warlord's Exalted Or b-Steach size: 20 After clicking this item to add Varda's effect and new Varloda modifier to rare items, lef t-click on the ineffective hig h-level rare item Applied. Rare items can have up to six random modifies.

                      Miscellaneous

                      • Awakener's's Orb Awakener's's ORB STEAC'S SIZE: 10 Destroy the target, destroys the target to be applied to another target in the same class, and left click on the same class that wants to be influenced.
                      • A matching or b-Size Or b-Size Stack: Add a spell to the armor or replace the armor's socket, and click on the item you want to change.
                      • The scope range is the size of the glass: 20 adds or replace the enchantment to the armor, which can change the socket of the armor. Click the right button of this topic and left the item you want to change.
                      • Most moving skill gems cannot be used in "Ruthless" mode.
                        • Flash arrow flashing arrow attack, minion, duration, travel, travel, onion level: (1 to 20) Cost: (14-20) Reload time of a man: 3, 00 seconds You can save one use You can (i) Target that requires 10 levels. When the arrow lands, it is teleported there, and a clone is called to the same place. The clone is a minion that uses your bow and quater. Basic duration of 3, 00 seconds (0 to 47)%of the KULDOWN minion recovery rate is applied to (0 to 57)%increased damage.

                        Maps and endgame mechanics

                        • Other external gems:
                        • Item Rarity Support Items Rarity Support Icon: R Level: (1-20) 31 Level Supports all skills that can defeat enemies. (40-59)%Increase the rarity of objects falling from the enemy defeated by the supported skills.
                        • Additional effect 1 to 20%Characteristics: Maximum +(0, 5-10) Captured projections to acquire this skill on the holder of the correct color item. Righ t-click to get out of the nest. AND VAAL VENOM GYRE VAAL VAAL VAAL VAAL VENOM GYRE Attack, Soul, VAAL, VAAL, VAAL: (1-20) One Soul Number of Souls: (1-20) One Soul Number of Subject: 30 Soul Establishment Time: 8 seconds Attack Time: 8 seconds attack Damage: (150-200)% from Base Effect: ((150-200) 。 The captured ammunition rotates outward when using WHIRLING BLADES and does not return. Dagger or claw is required. Basic effect time 12, 00 seconds secondary basic effect time changes to the time of 6, 00 seconds of skill, 60%of physiological damage used to prevent soul concinging of skills is converted into disordered damage. The percentage of the percentage of guts damage at the time of hitting is captured immediately to capture up to 50 projections to capture up to 50 projections immediately to capture 15 projections per seconds per second. Save the captured projection with a 40%probability
                        • Eternal Orb Eternal Orb Stack Size: 10 Create items for further repair. Trace cannot be used for destroyed items. Righ t-click this item and left the item to create a trace. You can use this trace to return a specific object to the printing state. -However, it cannot be used for objects destroyed by FEROCIOUS.
                          • Spell Quickstep QuickStep, Movement, Travel, Blink Rate: 1 Delay Time: 10, SEC CAN SAVE 1 USE (S) Casting Time: When intersecting with the territory Stop. When using a spot attack, the target is reversed. Includes cool down with other Blink skills. No support. If you have the original enemy, the recovery speed of Delay will increase by 200%. It does not affect quality. The activation speed of this spell cannot be changed.
                          • The cumulative experience penalty is applied from 68.
                          • The skills that are unlocked by jewelry are reduced.
                          • Some jewel costs decrease.

                          Pantheon skills cannot be used.

                          League content mechanics

                          League mechanic spawnchance changes

                          • Informants of object rarity are now more frequently shown. Gold Ring Gold Ring really builds the rarity of the found object by 20th value (6-15)% and Yellow Talisman Yellow Talisman does not really build the rarity of the found object by 8th value (12-20)% and is no longer offered as a quest benefit. Object rarity help, help object rarity help: R degree: (1-20) requires 31 degrees to support skills with the ability to kill opponents. With a (40-59)% chance, the uniqueness of objects dropped from dead opponents with assist skills increases.
                            • Flags do not have all the chances to be made with support for enkindling orbs enkindling orbs stack size: 20 adds a spell of Cobb that enhances it but it can not get cost during the spell exposure and replaces any existing spell click on this subject according to this item according to its left button of Cobb to use it. Expand the orb with a tutor or stack size: 20 Adds a spell to the test tube, forcing it to apply while performing a certain criteria Replaces any existing spell click on this item with the left-button mouse on the tube to use it. It is only enchanted by fishing with an einha-animal.
                            • Includes: Full Act Chef, Brutus, Weaver, Pete (Act 3), Golfer, Kaoma, Dresso, Aulius and Inos, Gods of the Pantheon, Shabronna (Act 6), Marigaro (Act 7), Doera (Act 8), Gorgon, General ADUS, Vicious Three (Act 3), and the newly collected Accidents.
                            • Excludes: Phydidatus; Gravicius; Dominus Minibosses; Pete the Abomination; 3 non-placed units from "Harvest" (Act 4), Lord Crow, Justic Casticus; and 3 non-placed units from "5th Core" (Act 9).

                            League content changes

                            Sanctuary is first seen mid-Act 1.

                            1. The Fleeing Scentsman is first seen in Act 2.
                            2. The Sturdy Box is first found in Act 3.~The Exile Goggles are first found in Act 4.
                            3. The Artisan's Bench is unusable. [4]
                            4. Veiled items are no longer available. [5]
                            5. Established original items can still be found via Jun.
                            6. Also, Steach scores: 30 Remove all modifiers from items Right-click on this item, then left-click on a magic or rare item to use it. And the Cancel Sphere with stacking Cancel value: 20. Right-clicking on this item, followed by left-clicking on a spell or rare item to use will remove a random modifier from the item. The current mod will disappear.
                            7. Objects that give the ability to travel longer crunchdowns are possessed: [6]
                            8. MOONBENDER'S WING MOONBENDER'S WITHHAWK WITH ONE-HANDED AX: (32. 5-37. 5)-(59. 8-69) COND: 1, 50 M Required 39 Levels, 81 str, 56 DEX TRIGGER LEV. 50-7, 50) % of each second attack: 1, 50 Action range weapons: 1, 1 meter 39 Level, 81 STR, 56 DEX Trigger Level 15 Increase the physical damage (30-50) at the lightning level when this weapon is entered, an increase in the critical hit probability of this weapon (75 is a cold or zip under the cold light of the moon. The physical damage of (75-100) % in the form of additional damage, the wings move faster than the eyes.
                            9. Arborix Arborix Assassin Bow Physical Damage: (123-143)-(330-355) Critical hit probability: 6, 70% per second, 25, 212 DEX +(15-25)% to Global critical If the hit magnification is the 30th skill level to add a dash (80-100) to the Lucadaca (200-225) physical damage and has not recently used a dash (attack speed 20-30)%. If the book arrow is released additionally, if the dash has not been used recently, if the dash has not been used recently to increase the evasion rate of (100-160) %, the speed of (20-30) % If you have been using a dash that has increased recently, the old giant remains immovable, with a handicap of a handicap of the iron with drought, fire, floods and frost, except for dashes. Deeply, their grip grows more than ever.
                            10. 8 Skills recovery, INFERNAL BLADE BLADE RUNE DAGGER physical damage: 21-85 Critical probability: 8, 000 Attack per Second: 1, 45 Weapon Range: 1, 0 M Required 70 Level, 121 Trigger 30 Flame Das h-Level, 40%skill recovery speed increased when using Socketedskill.
                            11. ONSLAUGHT does not increase the movement speed.

                            Atlas content blocking example

                            If you divide the object into a party, it will always be a free fo r-sol.

                            In party play, the rarity of the object does not rise, and the number increases.

                            Standalone league mechanics

                            Ruthless mode uses extensions in file filters different from the main game, and the extension is required. "RuthlessFilter".

                            It is impossible to completely hide objects with "Ruthless", but with the support of filters, they can be placed quite small.

                            • Kitava in Act 10 dies every time T1 of a random card fails.
                            • Cards do not increase in volume due to rarity.
                            • Card and card quality modifiers now increase the mapping probability.
                            • Bonus objectives on cards 11-15 do not insist on the card being spoiled.

                            Only the bonus objective on the 16th card insists on damage.

                            • Other invitations from Mevin and invitations from Eldrith no longer assign response points.
                            • "Black Star" and "Endless Hunger" now hit the 25th card instead of the 14th.
                            • If you have all 4 voids of voids, the 9th void becomes the 1st void in exchange for the 16th void.

                            Other league mechanics

                            • 1-20% additional effect of the property: (0, 5-10)% increased decay recovery rate, place in the nest of an object of the appropriate color to get this skill. Right-click to send from the socket. Use in the skill panel. Ordinary Friskies - Step Effort Step Spell, Move, Move, Flicker Diploma: 1 Decay Time: 10. 00 seconds can collect 1 use (i) Custom Time: 0, 15 seconds makes a series of rapid teleports to the target space, stopping when crossing with a monster or territory. When applying the "attack on the spot" feature, the target changes in reverse. Includes Arteric Caldown with other clipping abilities. No corresponding ability. Delay recovery speed increases by 200%, and when used, the original quality does not affect the resin speed of this spell when in your stay, it cannot be changed
                            • In any league mechanics, the extra chance does not include an independent fixed-based chance of Spavna.
                            • Instead of this area, the card has a fixed probability of generating one or more league mechanics.
                            • Your card sources are increased by #% included, which changes the authority of these mechanics, but does not affect the artificial probability of spavna # mechanics.
                            • Basically this leads to the fact that the selected mechanic is more often featured, but other mechanics are not.
                            • The following mechanics use the weight system above, modified in different ways:

                            Master Changes

                            Unlimited Master missions on the map are also considered part of the supplementary content (Einhar, Alva, June, Niko).

                            • Abyss - Abyssal chests on the map do not contain Abyssal gems every time. Stygian towers deep in the Abyss contain:
                            • 1/4 chance of falling Stigi Vice Stigi Visc has one deep-sa-socket. Lychi guarantees that you will receive the original object from the Abyss or Stygian Vise upon assassination.
                            • Blights - Blights have chests with prizes, mostly weapons and armor. Many prize types have been removed. Of the chests with Blyite rewards, Blight oil and cards may drop. Blyite-cards may drop in the form of Blight-exclusive items.
                            • Frames have minimal changes, mainly affected by rarity and quantum relentless reduction.

                            Einhar (Bestiary)

                            Expedition Gathering - The effect of many of the total buffs from expeditions has been removed, the amount of sole PAC has been increased by 25% and increased by 50%, the number of artifacts has been reduced from monsters and increased by 60% XP. General prices are now listed in the magazine. Expedition vendors are now more expensive and offer more and more types of objects.

                            Niko (Delve)

                            Legion Encounters - Incubators no longer drop. Timeless Conflict#meaningless areas no longer have object prices, instead they have the Timeless Gem Tracker.

                            Alva (Incursion)

                            Ultimatum - Lower quality prizes are now available on the Ultimatum map as prizes for waves, catalysts, and drawn Ultimatum.

                            Jun (Betrayal)

                            Delirium Mirror - All Delirium Orb options have been replaced with Total Delirium Orb Delirium Orb Delirium Orb Size: 10 Changes the map of the map and adds a generic item prize type, click this object and left button on the map of the map to apply it. You can apply up to 5 to one item on the map. Shift click removes the glass. Delirium price does not include cluster jewelry or Simulacrum shard size: 300 Combine 300 shards to make a Simulacrum. .

                            Kirac (Atlas)

                            Ritual Altar - Rewards generally reduced, resulting in more expensive items; special reward outcomes only have currency/unique options. Rewards consist mainly of magical/unique objects and ritual shards. Includes basic ritual types.

                            Strategy

                            Semlines of Smugglers (Heist) -Boxes for robbery contain only general advantages (weapons, shells, currency, map). The ink box has two or three types of benefits at random, and the ink box may be replaced with the original ink. You can't get the sphere of the deprived of the deprived, daiskey, dice, ruined items or tailor's work, the stack value: 20 adds an enchantment to the beginning of the body, which has a chance. I have this object change the armor socket with the right button of the mouse, and then click the mouse with the left button of the theme you want to change next. / (1) Alchemy Orb Alchemy Orb Stack Size: 20 Add or replace the gun spell, then change the gun on the right button mouse on this item after the left button mouse the item you want to change. I have the opportunity to do it.

                            • Sacred gloves (harvest) -See: To get an external/ available craft list, see Harvester Craft (Ruthless).
                              • For example, if you want to achieve the mission of the master, say Alva and block the other content of another Atlas.
                              • This makes Alva a great opportunity if an auxiliary content is found on your card, and it is substantially guaranteed that the other three masters will be found in small opportunities.
                              • The following mechanics are not integrated into the weighing system, but instead hold the information provider with a normal+#%probability on your card. These probability may increase with the support of Atlas, Scarabifs, and Map devices.
                              • Note: Atlasnode, which accurately promised ATA mechanics, has a low probability of spavenna.

                              EXILE S-GEN (Anarchy) -Exmythraws only attack the landscape, not attack the absolute set of objects.

                              Saints (dominance) -Small configuration.

                              STRONGBOXE S-The smallest configuration.

                              Souls that are sufferin g-the smallest configuration.

                              The following mechanics are still considered a different competition mechanics, but are not found in the natural world, and it is necessary to integrate them (for example by atlas and corrections) to post them.

                              Essence Monolis-Essence must not appear naturally, but must be connected (with satin tree pillars, etc.). The essence monoliths usually include one essence, and there is no more essence than a whisper (T1) with any probability.

                              The Harbingers - Noted for decreasing the atmosphere on the horizon. Right click on this item and left click on the map to use it. Harbinger's Orb Harbinger's Orb Stack size: 20 Transforms a map of the map into another one than the highest value, right click on this item and left button mouse on the map to use it. Old Orb Old Area Stack size: 20 Transforms a unique ammo into another of the same class object, right click on this item followed by left button mouse on the original item to use it. Annihilation Orb Annihilation Orb, Steach - Value: 20 Removes any modifiers from the item Click on this item followed by left button mouse on a magic or rare object to use it. Right click on this item and left button mouse to use it. It does not have the ability to apply to objects exposed to synthesis or destruction. And area its fragments at level 68+. At larger levels of the region (for example, diving), they drop joint fragments of monetary units (for example, Transposed Shards Transposed Shards St

                              Outside - the smallest configuration.

                              The side zones of Vaal do not sleep. Burnt fragments of Vaal and precious pebbles must be hunted in other ways, for example, in the Arches of Aciri Aciri map of the pyramid Vaal.

                              Map degree: 71

                              Campaign Easter Egg Secrets

                              • Map degree: 4
                              • Guild character: G
                                • Chests have a (2500-3500 (2500-3500)% of the area, which overestimates the uniqueness of the object and does not exclude a sample of the scale outlet of the chest.
                                • (Hidden) discovered objects have a (20-40)% chance of decay in the zone.
                                • "If I leave this mortal membrane, so is all my treasure." - Asiri, Queen Baara travels with this map in her mapping device.

                                Mapping

                                • The map can only be applied once.
                                • Or the third sense treasure chest in the temple of Azoatl.
                                • Simulyaku Wave prizes were revised, only merit items were kept: general/cluster gems, scales, guns, decorations, gems, cards. On average, you still get a stack size of 1x Delirium Orb Delirium Orb: 10 model cards thing, add a delirium layer in the merit generation type, click this item and click the left mouse button to use it. It is possible to use up to 5 on one subject of the map. Shift click to remove.
                                • Room fees for objects in St. Petersburg do not guarantee rewards. In return, there is a chance to propose a certain amount of fees once or three types (now at the end of the floor or at the end of the shrine). Invite a minimum uniqueness and number of currency units.
                                  • Guardians have the ability to originate with T16 cards
                                  • An unbridled forest has the ability to spawn on the T16 card.

                                  Kingsmarch League Mechanic

                                  • Kingsmarch has been changed to inhuman. Click here for details of the change.
                                  • Masters made some changes to the reward system:
                                  • The master does not guarantee that it will appear in a specific space during the act [8].

                                  Version history

                                  • The basic probability of making a master has decreased.It is easy to appear in Act2, Act4, Act7, and Act9.
                                  • The basic probability of making a master has decreased.The remuneration for creature creation is completely redesigned, and highlights are applied to crafts such as Talisman and Enchant Frusco. Righ t-click this item and left a rare item to use it. Merciless bestiary recipes can be viewed on the website POEDB. TW.
                                  • The basic probability of making a master has decreased.Infiltration correction items are not available. A special chest with the third value (eg, "expensive items are included") can find sacrifice items. The zone level of the ferocious Azzle Around is equal to the average level of all infiltrations.
                                  • The basic probability of making a master has decreased.Kingsmarch has been changed to inhuman. Click here for details of the change.
                                  • The basic probability of making a master has decreased.The master does not guarantee that it will appear in a specific space during the act [8].
                                  • The basic probability of making a master has decreased.It is easy to appear in Act2, Act4, Act7, and Act9.
                                  • The basic probability of making a master has decreased.The remuneration for creature creation is completely redesigned, and highlights are applied to crafts such as Talisman and Enchant Frusco. Righ t-click this item and left a rare item to use it. Merciless bestiary recipes can be viewed on the website POEDB. TW.
                                  • The basic probability of making a master has decreased.Infiltration correction items are not available. A special chest with the third value (eg, "expensive items are included") can find sacrifice items. The zone level of the ferocious Azzle Around is equal to the average level of all infiltrations.
                                  • The basic probability of making a master has decreased.Kingsmarch has been changed to inhuman. Click here for details of the change.
                                  • Masters made some changes to the reward system:
                                  • The master does not guarantee that it will appear in a specific space during the act [8].
                                  • The basic probability of making a master has decreased.
                                  • It is easy to appear in Act2, Act4, Act7, and Act9.
                                  • There is no master mission.
                                  • The remuneration for creature creation is completely redesigned, and highlights are applied to crafts such as Talisman and Enchant Frusco. Righ t-click this item and left a rare item to use it. Merciless bestiary recipes can be viewed on the website POEDB. TW.
                                  • The broken walls of the Azurite mine often have Azurite and resonator deposits, not the treasure chest of merit. Nodes with items indicate fossils instead of rare items. The random resonator has been changed to the same alchemy resonator.Infiltration correction items are not available. A special chest with the third value (eg, "expensive items are included") can find sacrifice items. The zone level of the ferocious Azzle Around is equal to the average level of all infiltrations.
                                  • Immortal syndicate members have stopped dropping items wrapped in unnecessary veil. The benefits of each member of the storage have been reconstructed. The area level of the betrayal storage is equal to the average level of the betrayal area. It does not apply to the master's hideout.
                                  • The value of the highest maps in Kirak missions is equal to or less than the special high maps you have completed, within the value range (1-5, 6-10, 11-16). Next, the benefit of certain progress in Atlas, but card providers tend to only give cards of lower value than the highest grade you have completed. Apart from this, Orb of Unmaking Orb of Unmaking Stack Size: 40 Gives Atlas passive skill refund points. Right-click this item to use. Currently 1x Orb of Chance Orb of Chance Stack size: 20 Upgrades normal items to any rarity. 2x Orb of Regret Orb of Regret Stack size: 40 Gives passive skill refund points. Right-click this item and left-click a card to use. It works on low-quality cards that are not unique. The highest quality is 20%.
                                  • When raising your first character
                                  • Choose experience points that increase with level, not weapons (spells, etc.).
                                  • Avoid skills that require special auxiliary gems. Skills used within the area usually have a bigger difference than those used for throwing or striking.
                                  • Builds specialized in a specific archetype are less complete, so choose a cooperative build instead. Orb of Regret Orb of Regret Stack size: 40 Gives passive rebate points for skills. Use by right-clicking. S
                                  • Avoid making builds based on specific original items due to low drop rates and lack of divination cards.
                                  • Bane Bane Chaos, Trigger, Spell, Aoe, Duration, Hex Degree: (1-20) Cost: (10-20) Mana Cast Time: 0. 60 Sec to the Level 24 imposes a debuff against the regional opponents It is Chaos's loss to time. These opponents still have the curse effect. Debuff does damage by the number of hax imposed in this way and lasts longer. This skill cannot be used in totem, traps, or land mines. It is used only from the curse experience that requires the grade (24-70) from the curse experience (59. 4) Meter (28-42) % of the above curse The less effect is that this jewel is the ability to hold only jewelry skills that require or less (24-70), and you are a 25 % supported curse effect. I can't do it
                                  • Added HEX with a probability of 1-20%of the property: (0, 5-10)%, causing damage. Remove something from the nest by righ t-click. Or, Aoe, flame don promo: (1-20) Price: (5-20) Customa: (5-20), 60 seconds of critical hit: 6, 200 % efficiency of the additional damage: 160 % Rei AOOO: 160 %: 160 %: 160 %: 160 %: 160 % 22 tasks Forced the corpse to impair it. The explosion does not depend on the damage correction of the spell, and cannot be reflected. Explosion damage from (15-798) to (22-1197) is applied. -2. 6) m. < SPAN> Bane Bane Chaos, Trigger, Spell, Aoe, Duration, Hex Degree: (1-20) Cost: (10-20) Mana Cast Time: 0. 60 Sec 0. 60 Sec to Level 24 Debuff the local opponent, which is a loss of time to time. These opponents still have the curse effect. Debuff does damage by the number of hax imposed in this way and lasts longer. This skill cannot be used in totem, traps, or land mines. It is used only from the curse experience that requires the grade (24-70) from the curse experience (59. 4) Meter (28-42) % of the above curse The less effect is that this jewel is the ability to hold only jewelry skills that require or less (24-70), and you are a 25 % supported curse effect. I can't do it
                                  • Added HEX with a probability of 1-20%of the property: (0, 5-10)%, causing damage. Remove something from the nest by righ t-click. Or, Aoe, flame don promo: (1-20) Price: (5-20) Customa: (5-20), 60 seconds of critical hit: 6, 200 % efficiency of the additional damage: 160 % Rei AOOO: 160 %: 160 %: 160 %: 160 %: 160 % 22 tasks Forced the corpse to impair it. The explosion does not depend on the damage correction of the spell, and cannot be reflected. Explosion damage from (15-798) to (22-1197) is applied. -2. 6) M. Bane Bane Bane Chaos, Trigger, Spell, Aoe, Duration, Hex Degree: (1-20) Cost: (10-20) Mana Cast Time: 0. 60 Sec to Level 24 Debuff the opponent, which is the loss of Chaos to time. These opponents still have the curse effect. Debuff does damage by the number of hax imposed in this way and lasts longer. This skill cannot be used in totem, traps, or land mines. It is used only from the curse experience that requires the grade (24-70) from the curse experience (59. 4) Meter (28-42) % of the above curse The small effect is that this jewel is the ability to hold only jewelry skills that require or less (24-70), and you are a 25 % supported curse effect on the curse that supports the curse effect. I can't do it
                                  • Added HEX with a probability of 1-20%of the property: (0, 5-10)%, causing damage. Remove something from the nest by righ t-click. Or, Aoe, flame don promo: (1-20) Price: (5-20) Customa: (5-20), 60 seconds of critical hit: 6, 200 % efficiency of the additional damage: 160 % Rei Aooo: 160 %: 160 %: 160 %: 160 %: 160 % 22 task s-Available in spell losses around the corpse, the corpse, and also causes flame loss Forced the corpse to impair it. The explosion does not depend on the damage correction of the spell, and cannot be reflected. Explosion damage from (15-798) to (22-1197) is applied. -2. 6) m.
                                  • Auxiliary effects of 1 to 20 % of properties: (0, 75-15) % may impair the auxiliary killing, and are placed on the nest of an appropriate color to get this skill. Ignit, lightning rifle lightning strikes, AOE, thunder donpla: (1 to 20) Price: (6-16) Castamana: 0, 50 seconds Thunder, for all opponents who are defeated by the selected space circle. Hit and delete it from the impact. While casting this spell, the shock has no opportunity to work for opponents within the range of impact. In addition, it does not have the ability to be supported by the "Cascade" spell or the "Denouement" spell. Applied to (33-387) to (98-1161) unit. Lightning damage is a shock due to the exposure of this spell if the radius of the behavior base is 6m (10-20) when the 5 % impact effect hits the enemy. There is no possibility of being added
                                  • Additional effects of 1 to 20%: Increased damage due to+(0, 2-4)%, 5%shock effect on enemies, put on the nest of the appropriate color to obtain this skill. Righ t-click to send from the socket. With Orb of Storms Orb of Storms, A Spell, Aoe, Chaining, Orb Degree: (1-20) Price: (4-16) Manage Time: 0, 50 Seconds CAN Protect 1 USE (Ando) Casta Time: 0, 0 , 0, 0, 0, 50 Seconds of a Critical Hit: (80-110) Throw Speed ​​Modifiers Increase The Frequency of Use Skill. If you use your skills repeatedly, the ball is on the previous ball Replace. Applies from (3-304) to (8-913). (3, 50-2, 55) Dains lightning attribute damage every second. In addition, if you apply lightning attribute abilities to the ball, you will hit 0 and 50 seconds. If a lightning attribute is applied near the ball, a beam will be generated in the three auxiliary bodies, the ball will disappear (10-29) auxiliary effects of 1 to 20 % of the property: (0, 75-15). It may impair the percentage of auxiliary killing, and is placed on the nest of an appropriate colored object to get this skill. Ignit, lightning rifle lightning strikes, AOE, thunder donpla: (1 to 20) Price: (6-16) Castamana: 0, 50 seconds Thunder, for all opponents who are defeated by the selected space circle. Hit and delete it from the impact. While casting this spell, the shock has no opportunity to work for opponents within the range of impact. In addition, it does not have the ability to be supported by the "Cascade" spell or the "Denouement" spell. Applied to (33-387) to (98-1161) unit. Lightning damage is a shock due to the exposure of this spell if the radius of the behavior base is 6m (10-20) when the 5 % impact effect hits the enemy. There is no possibility of being added
                                  • Additional effects of 1 to 20%: Increased damage due to+(0, 2-4)%, 5%shock effect on enemies, put on the nest of the appropriate color to obtain this skill. Righ t-click to send from the socket. With Orb of Storms Orb of Storms, A Spell, Aoe, Chaining, Orb Degree: (1-20) Price: (4-16) Manage Time: 0, 50 Seconds CAN Protect 1 USE (Ando) Casta Time: 0, 0 , 0, 0, 0, 50 Seconds of a Critical Hit: (80-110) Throw Speed ​​Modifiers Increase The Frequency of Use Skill. If you use your skills repeatedly, the ball is on the previous ball Replace. Applies from (3-304) to (8-913). (3, 50-2, 55) Dains lightning attribute damage every second. In addition, if you apply lightning attribute abilities to the ball, you will hit 0 and 50 seconds. If a lightning attribute is applied near the ball, a beam will be generated in the three auxiliary bodies, and the ball will disappear (10-29) Auxiliary effects of 1 to 20 % of the property: (0, 75-15) %. It may impair the killing and place it on the nest of an appropriate colored object to get this skill. Ignit, lightning rifle lightning strikes, AOE, thunder donpla: (1 to 20) Price: (6-16) Castamana: 0, 50 seconds Thunder, for all opponents who are defeated by the selected space circle. Hit and delete it from the impact. While casting this spell, the shock has no opportunity to work for opponents within the range of impact. In addition, it does not have the ability to be supported by the "Cascade" spell or the "Denouement" spell. Applied to (33-387) to (98-1161) unit. Lightning damage is a shock due to the exposure of this spell if the radius of the behavior base is 6m (10-20) when the 5 % impact effect hits the enemy. There is no possibility of being added
                                  • Additional effects of 1 to 20%: Increased damage due to+(0, 2-4)%, 5%shock effect on enemies, put on the nest of the appropriate color to obtain this skill. Righ t-click to send from the socket. With Orb of Storms Orb of Storms, A Spell, Aoe, Chaining, Orb Degree: (1-20) Price: (4-16) Manage Time: 0, 50 Seconds CAN Protect 1 USE (Ando) Casta Time: 0, 0 , 0, 0, 0, 50 Seconds of a Critical Hit: (80-110) Throw Speed ​​Modifiers Increase The Frequency of Use Skill. If you use your skills repeatedly, the ball is on the previous ball Replace. Applies from (3-304) to (8-913). (3, 50-2, 55) Dains lightning attribute damage every second. In addition, if you apply lightning attribute abilities to the ball, you will hit 0 and 50 seconds. When a lightning attribute is applied near the ball, the three auxiliary bodies generate a beam and the ball disappears (10-29).
                                  • 1-20% auxiliary effect: Beam expands to (0, 1-2) area, shining on extra targets. Right click to send from socket. Or Storm Brand Lightning Storm Brand, Spell, AE, Chain, Duration, Brand Grade: (1-20) Cost: (8-21) Mana Office Time: 0, 75 sec. Critical Hit Chance: 6, 00% Extra Damage Efficiency: 30% 12th grade required to create a magical brand with the ability to attach to nearby enemies. While worn, it activates occasionally, shooting out a beam of light that deals damage to nearby opponents and the wearer. This brand disappears when the guarded enemy dies. Applies to (3-92) to (8-277) units. Lightning activates for 0, 5 seconds. During the extension confirmation and caste rate reduction, they are still used in the frequency of this skill's activation, the ability to be disconnected for a total duration of 6, 00 seconds. It has the ability to be attached to a combined duration of 5, 00 seconds. If you send a ray to 3 enemies, cover them with stigma, and shock them with stigma, damage is increased by (80-130)%.
                                  • 1-20% additional effect of the property: quality does not affect the nesting of objects of the appropriate color to obtain this skill. Right-click to take it out of the socket. , Ambush layers are dangerous, Spell, Move, Duration, Mobility: (1-20) Price: (8-23) Manae of extension: 5, 00 seconds can provide one use (i) Custom time: 0, 30 seconds duration 34 degrees good Teleport to enemy, apply a buff for a short time, and blind the enemy for the second time. When making this attack, the melee attack with one hardened pistol is removed by the buff. 1, 50 second base duration 3, 00 second base secondary duration buff is removed when applying a suitable attack of melee attacking this skill, you do not get any chance to give up other skills, the attack has +25% chance of applying a critical hit.
                                  • Additional effects of 1 to 20%of attributes: The attack succeeds with the probability of+(0, 5-10)%. To get this ability, set it in the correct color item socket. Righ t-click to remove the socket. Hallowed Road flame, attack, AOE, movement, effect time, slum, close warfare grade: (1-20) Cost: (9-13) Mana attack speed: Basic 80% attack power reduction: from the basics (227-417) % Additional damage effect: (227-417)% If there is an enemy near the target, a slightly away position teleport to the enemy, attack and create a sanctuary. MultiStrike cannot be supported, and a knife, ax, mace, cane, or rounded weapons are urgently needed. The basic duration is 4, 00 seconds. 50%of physiological damage is converted into flame damage, and up to 20%damage increases when a nearby target.
                                  • Additional effects of 1 to 20%of the property: Damage+(0, 5-10)%when hitting a nearby target. To gain this ability, set it on a corresponding color item socket. Righ t-click to remove it from the socket. Chain Hook CHAIN ​​HOOK attack, AOE, Moving, close combat grade: (1-20) Cost: (5-8) Mana attack speed: Basic 120% attack damage: Basic (171-393)% Additional damage effect: (171-393)% Level 12 is required. When used at a long distance, the chain is injected, pulled to the enemy, and damages the range behind. Use near the enemy can cause range damage. Mace, septors, knives and axes that can be operated with one hand are required. +0 for anger unit 5 and 1 meter radius. When you are attacked, you get 2 furious. < SPAN> Additional effect of 1 to 20%of attributes: The attack succeeds with the probability of+(0, 5 to 10)%. To get this ability, set it in the correct color item socket. Righ t-click to remove the socket. Hallowed Road flame, attack, AOE, movement, effect time, slum, close warfare grade: (1-20) Cost: (9-13) Mana attack speed: Basic 80% attack power reduction: from the basics (227-417) % Additional damage effect: (227-417)% If there is an enemy near the target, a slightly away position teleport to the enemy, attack and create a sanctuary. MultiStrike cannot be supported, and a knife, ax, mace, cane, or rounded weapons are urgently needed. The basic duration is 4, 00 seconds. 50%of physiological damage is converted into flame damage, and up to 20%damage increases when a nearby target.
                                  • Additional effects of 1 to 20%of the property: Damage+(0, 5-10)%when hitting a nearby target. To gain this ability, set it on a corresponding color item socket. Righ t-click to remove it from the socket. Chain Hook CHAIN ​​HOOK attack, AOE, Moving, close combat grade: (1-20) Cost: (5-8) Mana attack speed: Basic 120% attack damage: Basic (171-393)% Additional damage effect: (171-393)% Level 12 is required. When used at a long distance, the chain is injected, pulled to the enemy, and damages the range behind. Use near the enemy to cause range damage. Mace, septors, knives and axes that can be operated with one hand are required. +0 for anger unit 5 and 1 meter radius. When you are attacked, you get 2 furious. Additional effects of 1 to 20%of attributes: The attack succeeds with the probability of+(0, 5-10)%. To get this ability, set it in the correct color item socket. Righ t-click to remove the socket. Hallowed Road flame, attack, AOE, movement, effect time, slum, close warfare grade: (1-20) Cost: (9-13) Mana attack speed: Basic 80% attack power reduction: from the basics (227-417) % Additional damage effect: (227-417)% If there is an enemy near the target, a slightly away position teleport to the enemy, attack and create a sanctuary. MultiStrike cannot be supported, and a knife, ax, mace, cane, or rounded weapons are urgently needed. The basic duration is 4, 00 seconds. 50%of physiological damage is converted into flame damage, and up to 20%damage increases when a nearby target.
                                  • Additional effects of 1 to 20%of the property: Damage+(0, 5-10)%when hitting a nearby target. To gain this ability, set it on a corresponding color item socket. Righ t-click to remove it from the socket. Chain Hook CHAIN ​​HOOK attack, AOE, Moving, close combat grade: (1-20) Cost: (5-8) Mana attack speed: Basic 120% attack damage: Basic (171-393)% Additional damage effect: (171-393)% Level 12 is required. When used at a long distance, the chain is injected, pulled to the enemy, and damages the range behind. Use near the enemy can cause range damage. Mace, septors, knives and axes that can be operated with one hand are required. +0 for anger unit 5 and 1 meter radius. When you are attacked, you get 2 furious.
                                    • 1-20% of attribute's auxiliary effect: When attacking, receive (0, 05-1) rage, and place in a nest of objects of the appropriate color to gain this skill. Right-click to remove from socket. (Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0, 60 sec Critical Strip Chance: 5, 00% Efficiency of Extra Damage: 5, 00% (65-110) 34 degrees is needed to create a water sphere or to reduce its duration. Flows into the area of ​​other abilities to impose frost and lightning attacks (except "Cold"). % to 100% resistance of physiological damage is converted to frost loss if the area is not damaged by shock, shock, or lightning loss, 100% of physiological damage is weakened if the area is frozen or vulnerable
                                    • 1-20% Extra Effect of Property: +(0, 5-10)% Pressure frequency expansion on nest of appropriate color object to get this skill. Right-click to take it out of socket. Or flicker attack Flix Strike, melee, striking, movement, Duration: (1-20) Cost: (5-8) MANA Reload time: 2, 00 seconds Can save 1 Usage speed (i) Attack speed: 120% of base attack Loss: Base efficiency of additional damage: (177-408)% 10 degrees required Teleports the character to a melee monster and attacks it using a melee tool. If a specific monster is not selected, it will be selected by chance. Break through a buff that increases movement speed for a certain period of time. The time to receive this buff can be cycled by charging Fury. Base duration - 3, 00 seconds. Attack speed increases by 10% when charging. When becomes, there is a 15% chance of distraught charge. Movement speed increases by 20%.
                                    • 1~20%の追加効果 品質:(0、5~10) ソケットから取り出すには、右クリックする。Temporal Rift Temporal broken spell level: (1-20) Save: 10% Mana Reload Time: 5, 00 seconds You can save 1 use (-ia) (-ia) Pronunciation: 0, 25 sec Requires 34 levels of mana reserve and browse after itself images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your images of your recent past. この場所にテレポートし、生命、マナ、エネルギー・シールドの指標を、その時あなたが持っていた意味に落とす。(0-38)% 減衰の回復速度のバフが増加し、時間的連鎖を受けなくなる。
                                    • バージョン 3. 24 から、キャンペーンに隠しイベントが登場し、それを見つけて利益を得ることができるようになった。
                                    • キャンペーンのシークレットイベントを探すのは、「ruthless 」モードの方がはるかに価値がある。
                                    • 例えば、第 2 幕の 「Broken Bridge 」では、1 つのデコレーション中に各キャラクターから 3 つのエグザイルキラーが降ってくることがある。
                                    • たとえば第 5 幕では、保管庫を開けるとレアアイテム 1 個、マジックアイテム 3 個、ゴールド少々が確実に手に入る。
                                    • そのすべてが 「ruthless 」モードで見つかるわけではない(たとえば、「dweller of the depths 」のフリーエッセンスは存在しない)。

                                    References

                                    1. アトラス-旅行ノードで発見された 1%増加したすべてのマップを選択し、発見されたすべてのマップは、アトラスを促進し、マップを維持するために 1 レベル高いノードになる 2%の確率を持っています。
                                    2. アトラス-旅行ノードで発見された 1%増加したすべてのマップを選択し、発見されたすべてのマップは、アトラスを促進し、マップを維持するために 1 レベル高いノードになる 2%の確率を持っています。
                                    3. マップでは、アルヴァとキラクのサテンの情熱を好む。これらのメカニックはアトラスを完成させるのに最も適しており、また他のメカニックに比べてマップを返す信頼できるソースでもある。
                                    4. 浅い没入感(深度 10~30)と、ノードを完成させて Ni のショップを更新することは、宝石と化石の優れた安定供給源となる。
                                    5. 浅い没入感(深度 10~30)と、ノードを完成させて Ni のショップを更新することは、宝石と化石の優れた安定供給源となる。
                                    6. 亜硫酸注入は、ミッションがなくても受動的な亜硫酸を確保するために摂取することができる。
                                    7. キングスマーチの港でのミッションのクエストが変更された。
                                    8. 真紅の鉄、オリハル、石化した琥珀は、アイテムの報酬に必要な敏捷、体力、知力に強く関係する。
                                    9. Verizium は Riben Fella のカード、Ngakan の Scarabeev、Pontium の宝石(サポートと Aura も)、Die Onhi の指輪、Kalgur のアミュレットを与える。

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                                    Elim Rim - Journalist, creative writer

                                    Last modified 01.08.2025

                                    Next: Discussion On A Few Broken Mechanics In POE - Insane Recovery Tech! some additional POE Currency, which not all players are. We're utilizing a series of synergistic mechanics to hit our enemies with massive fiery explosions 24x+ per second. Now, for damage scaling, we. Decided to revisit 'Interaction with league mechanics' section as there were some major changes to the build, league mechanics AND GGG just.

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