Desert Storm Battlefield Battle for Freedom and Peace Last War Survival Game Guides cheats tricks

Desert Storm Battlefield – Battle for Freedom and Peace!

At that time, the hurricane "Katrina" that hit the barren desert noticed a hidden nuclear bunker, a tool of global loss. The UN organization and the coalition forces immediately sent hunters to capture the mysterious nuclear bunker. Commander, prepare your troops for the difficult battle ahead! Good luck!

Contents

  • TLDR
  • Situation
    • Action Summary
    • Action Phase
    • Special Criteria
    • Nuclear Shelter
    • Science Center
    • Information Center
    • Field Hospital I/II
      • Use of Field Hospital during Battle
      • Access Battle Background
      • Objectives
      • Major Baggage Needed by Nobles
      • Real-time Updates
      • Strategy
        • Team Action Coordination
        • Strategy to occupy vacant houses and reduce the cost of soldiers
        • 1. Dominate vulnerable spaces
        • 2. Implement a David vs. Goliath strategy.
        • 3. Round the opponent so that there is a loss of loss with small losses.
        • 4. Recommendations for implementation
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        TLDR

        If all the details are not necessary for you, but only important information, then these links are necessary for you:

        • Structure Glasses
        • Strategy

        The setup

        The challenge pits you against another alliance (at the first steps of the game this is the alliance of your server, later it will be another server) with similar military power.

        The goal is to collect as many military points as possible during the battle and win!

        The battle takes place on a desert map and lasts for 40 minutes. A large number of buildings appear with various combat elements.

        Event Overview

        1. Two alliances meet behind the scenes in a battle, each desperate to take control of the nuclear silos of the two alliances:
        2. Scores on the battlefield are awarded for capturing and holding objects. Victory is awarded to the side that has earned more points.
        3. Troops in this campaign die from mysterious forces and do not recover the battle mechanically afterwards.
        4. Commanders receive 1 Darovaya teleport from time to time in this campaign, have 2 minutes of downtime, after which they use all utilities.
        5. Each union has the ability to set up to 20 commanders in this campaign (plus 10 reserves).

        Event Stages

        1. Selected members from the best 20 alliances in Warzone Force s-Rating will have a chance to participate in each event. Only commanders ranked 15th or higher will be allowed to play the role.
        2. R4 and R5 alliances are required to qualify the battle time, start players and help in the line of registration.
        3. Each alliance can have up to 20 start players and 10 additional helpers, and these start players get priority access to the battlefield.

        Players must enter the battle background in three situations until the battle background expires.

        Special Rules

        1. A. Be a starting or reserve player for the designated battle.
        2. B. Be part of a registered alliance.
        3. C. The main base does not have to stay in the infected land near the Capitol.
        4. Men's stage preparation stage: Both participants can enter the safe area of ​​the battlefield. It is displayed in blue and the enemy line is red. Stage 1 (at the start of the game) that cannot be attacked in the safety zone: Oil Refining Shop, Science Center, Information Center, Nodo Hospital, and Win the battlefield 2 (10 minutes after the start of the game): Nuclear land that captures the nucleus , Stage 3 scoring to the arsenal and mercenary factory and wins the battlefield (20 minutes after the start of the game): A oilbat appears on the map and collects it and scores the battlefield.
        5. At the end of 40 minutes, the side with many battlefield scores will win in battle.

        Structures and Map

        During the battle, defeating the enemy commander will greatly increase personal glasses, but the battlefield will not increase. Hig h-level enemies give more points.

        Nuclear Silo

        There is a chance to teleport every two minutes, and a cool down occurs. Teleport is interrupted during the timer.

        In this battle, there is no loss between units and is sent to the hospital unlimited. After the battle is over, everyone recovers.

        The commander who leaves the battlefield cannot return to the battlefield again (can be switched from the battlefield to normal map mode).

        Oil Refinery I/II

        Technology, VIP, basic skin, title, jewelry, and squad buffs are effective during battle.

        The details of the building that can be occupied during the battle are as follows. Some can get many points, while others can get a powerful bonus that changes the situation.

        This is the most important building in this game, the highest number of initial catches, and the capture per minute. It can only be captured from Stage 2 10 minutes after the start of the game.

        Science Hub

        Nuclear detailed information

        • Position of nuclear silo on the map

        There are two petroleum refining places, it can be used from the start of the battle, and more points can be obtained after the nuclear silo is input.

        Details of the refinery

        Info Center

        Location of refinery on the map

        This structure gives a small point, but has a powerful increase effect:

        The waiting time for free behavior and march acceleration is reduced by 50%.

        Field Hospital I/II

        Details of the Science Center

        The location of the science center: The highlight is highlighted in the upper right.

        This building strongly increases the capture of the building. If you try to capture the building, a certain amount of time has passed until you become the owner: 1 minute. This enhancement reduces this time by 50 %.

        Use Field Hospital during the battle

        Details of information center

        Arsenal

        Information center position: Yellow highlights in the upper left.

        Strategically, these buildings are the most important buildings to fight for 40 minutes. In addition, these buildings are highly therapeutic and recover each level for 15 seconds each time they are captured. There are a total of four field war hospitals.

        Details of Nono War Hospital

        Mercenary Factory

        Nodo War Hospital location: There are four field hospitals on the map.

        When your team occupies a field hospital, it treats and collects soldiers, so click the icon of the sequence (a house and cross) icon at the bottom left of the screen and collect each so that the new unit is treated. Please please.

        Oil Wells

        Defeating a unit will give you a large amount of personal points, which will lead to the point up to control the attack, defense power, and HP-hero 15 %.

        Details of the arsenal

        Place of the Arsenal: On the nuclear hopper.

        Structure Points cheatsheet

        This building weakens enemies and reduces attack power, defense, and HP-enemy hero by 15%.

        Place of mercenaries: Under the nuclear silo These buildings are similar to the fields and mines that appear in the game, you dispatch a dispatch, they collect resources, in this case, points. There is no starting point. Details of oil wellLocation of oil well: only for yellow buildings
        All information is compressed on this eas y-t o-understand cheat sheet and can be strategized.Starting pointProfit yieldStarting pointProfit yield
        Nuclear Shelter67503375AlliancedifferentAlliance
        different45002250Nuclear silage+4500/m+2250/m
        10 minutes later27001350Petroleum refinement+3000/m+2250/mImmediate
        Science Center900450+1800/m+900/m+2250/mImmediate
        Information Center900450+1800/m+900/m+2250/mImmediate
        Information center900450+1800/m+900/mAllianceImmediate
        Arsenal900450+1800/m+900/mAllianceImmediate
        Mercenary factory00+600/m+300/m10 minutes later
        Advertisement:

        Rewards

        Registration

        Oil well

        +240/m

        +120/m

        The Battle

        20 minutes later

        Entering the battlefield

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        • Once registration is started, any member of the Alliance can apply for participation.
        • The maximum number of teams is 20 and up to 10 reserves. After the reception, R4 / R5 cannot change the participating players. It is R4/R5 that determines the final participating player configuration.
        • Applications for participation in each temporary range are only when you can really participate, and after that you cannot participate in the subsequent, so there are only 10 reserves.

        By the way, from here, it is about the serious story, the battle itself.

        Goals

        When the revolutionary countdown time on the action details page is over, and the event occurs, members are required to expire in the background of the battle within 5 minutes. If necessary, there is a chance to rescue, and members who did not engage will wait from the outside.

        You will enter the game with the most important unit you can teach and the number of spatius of your dump.

        During the action, the units may be injured and go to a special hospital during the act (if necessary during action, treatment will be accelerated if there is a field hospital), but after completion, the injured unit. The action collapses in a normal position as if nothing had happened. As a result, all units that can be used by a Cabinet Order are used. The crow is not accessible to support the alliance in the action room.

        In the desert storm, the only unit is available, exist in this normal IRGE on the base, and if you leave a certain number of units in the background, return to them and send elements. But they will be able to use them in DS, once they are on the bass.

        Most important things to know

        • Here is a video about how to collapse in the background battle and game play 1-attack:
        • During the action, you probably need to enter a score that is probably possible to win the event, and the HUD banner, which is a rea l-time evaluation and plausible, will definitely help you observe the progress.
        • The alliance glass is made by capturing and holding the building. In the first capture, a certain number of additional glasses are given. Capture, if there are any kinds, only cleans the opposition room and then ends alone, like a revolutionary countdown for a on e-minute leak. In this phase, the income from the capture is added to the table that counts glass in real time.
        • Extra glasses can be collected by collecting boxes with glasses that appear when taking the building (when there are auxiliary glasses). Dispatch the scout and collect it quickly.
        • In the case of personal glasses, it is possible to obtain personal merit, but we are more interested in guiding all the other individuals, for example, to dedicate the alliance points.
        • You cannot apply alliance support to treat your hunter in the medical office, but you can add to this ordinary IRGE, but you can apply healing acceleration.
        • In the min i-game "Storm of the Desert", only a normal ma p-based unit can be applied. Make sure that the unit is back to the base before the desert storm begins. Basically, if the unit is in normal map mode, it will not be out of the "Storm of Desert".
        • If you have passed the registration period or have not been added to members or reservoir players, you will not be able to play an active part in the "Storm of Desert".

        Real time score update

        The teleport in the desert storm is free, but it is limited to once in 2 minutes, and the back phase is reflected on the left side of the screen, on the right abdomen on the "Hero" button.

        In the desert storm, 4000 points are determined by the hardness of the base, then the base is burnt with 4 hits, and teleport returns to a no n-plain area. Since the waiting time for the teleport in this case is not reset, for example, if it is fired, you need to wait.

        • In most cases, those who do not have the skills to play the "Storm of Desert" will be left without fail, as a result, as a result of less than a few minutes without troops, and gaining the feeling of reducing the cost of units. Please read the strategy of.
        • In the desert storm, you cannot move your unit fluidly. Unless the unit reaches the destination and returns to the base, it cannot be turned on another mission. For example, it must be remembered that it is actually possible to burn the base several times with a quick click and annihilate one unit in a certain number of seconds.
        • In the desert storm, after the exposure time of the teleport, you can automatically teleport any point on the map, regardless of whether you have your own unit. This is different from the normal IRGE teleport rule, and it is required that all units return to the base before teleport. P. S. The same rule works on Duel vs Day 6 when transferred to another server.
        • A rea l-time match report is displayed at the top of the screen.

        There

        Strategies

        Your current account (you are blue every time, the enemy is red)

        Team Coordination

        Current income recorded instantly

        Number of members

        The remaining time of the battle (Temporary time can be done almost nothing for 5 minutes from 00:45:00. Battle starts at 00: 40:00)

        Capture an empty building

        Click on this poster to access the personal assessment of glasses:

        There are many strategies that you can hire to win the desert storm. If your team is very social, you can actually apply a teleport with this IRGE, taking into account how to voice chat in Discord. Was a very effective opportunity to capture and intercept the structure based on real time.

        Strategy to capture empty buildings lowering troop loss

        Given the precedent, the fact that it actually has 20 people (I hope), then adjust the battle with your team members and split the seizure of buildings between different groups.

        • Let a big player get hooked on building a building where more points, for example, how, the fastest, the enemy creating this. Which amplifier is needed for you, a strategy to send one or a specific group to capture a specific structure to get these amplifiers, and make sure you have actually agreed. 。
        • This is because this room gives the most points in cheap rooms, for example, the first conquest and the first capture. When the core bunker opens, most strong enemies will want to occupy it.
        • It is basic to conquer empty rooms.
        • One minute later, points will be given to the alliance (and to you), according to the profitability of the conquest. If this is the first conquest, you will get the first conquest point.
        • If you conquer the room (but you can't get points for conquest) and find an enemy, you can use the appropriate strategy to win the battle while reducing the force cost (). If the enemy's HQ/ troops is the same or less as your HQ, this works):
        • Until the enemy starts an attack, keep your own personal unit in the building (especially if this is the first conquest of the building, you can get the first conquest point).
        1. If the enemy has started attacking the building and has not yet earned points for control (that is, if you continue to reinforce at least one minute), the enemy attacks your unit in the building. Retreat so that you do not do it and avoid the cost of troops.
        2. In most cases, the enemy has a chance to be defenselessly vulnerable to use the personal unit "A" to the occupation of the building. In fact, keep in mind that if the enemy wants to destroy your base in a specific unit, you must first return to your own base and then engage at your base.
        3. Send all your own army with unit A to the first deal to attack the enemy base.
        1. If you are lucky, the enemy may have no defense or weak units. As a result, if the enemy is annihilated, the unit is sent to occupy the base.
        2. If you dispatch a scout, you can see if the dispatched unit can actually beat the battle with the base. Send a certain number of scouts just before your unit hits the enemy, and get a chance to withdraw when the enemy begins to defend.
        3. This can avoid sacrificing troops in the enemy's first attack.
        4. If the enemy has no defense, especially if your speed is fast, and if the enemy is near you, you can defeat the enemies with 0 troops.

        Especially if you are fast and the enemy is nearby, the enemy will not get points.

        If the enemy has a powerful unit B and turns it into defense, this strategy can be activated, for example, it will take more time. For example, you have to defeat the enemy with your own unit A alone. If you are near the enemy, it is more difficult than other methods.

        Capture a building owned by the enemy

        If you find a certain number of enemies, you can be attacked by dispatching the unit "A".

        1. The enemy can connect defense at the moment of attack, so you can reduce the risk of troop cost by putting one lo w-cost hero.
        2. If this unit is the first sequence of the structure and the enemy's importance is low, he will receive these glasses.

        In fact, this strategy effectively has the goal of reducing the loss of the unit, but at the same time, you have to lose valuable seconds to capture the structure, and the result. Use it with your heart based on the current battle state and the remaining number of units.

        What not to do

        Videos that demonstrate this strategy (I did not use scouts, I put a scout every time):

        If the room is left to another team, there is an option of two layouts:

        1. To attack your property with your largest unit, try to acquire all departments to check the room (similar to conquering a village). This strategy has a responsible contradiction, for example, fade out a large number of hunters at the fastest, and then the troops end with several attacks.
        1. Burn the base where the reinforcements are located. This arrangement usually works perfectly, if there is no defense in the base, if it is unpleasant, the same rush will look higher, but you will probably check a smaller hunter, for example. Will Enemy send the first unit for reinforcements?

        Defeating Enemies in Desert Storm

        Ray-Out 2 video:

        1. Identify Vulnerabilities
        • Your army is very valuable in the desert storm, and as a result you are not obliged to create something that is dangerous.
        • Here are some examples that do not go to footprints to create the most quickest, which will lead to a unit loss:
        2. Implement “David vs Goliath Strategy”
        • If you are attacked by a helpless enemy, a lead unit to allow you to burn you for the fact that your defense has left the game after the main unit of defense and its storm. Wait when you come back. In fact, if you remove the protection line, you will lose at least a specific number of units.
        • Do not attack a flirting opponent with a weak uni t-they have time to set protection, you fade out the army. After that, for the enemy to do another thing and create another when you are busy, for example, they (if you are close to the enemy's base, the best work, and actually attack) When you notice what you are doing, you have all the opportunities not to confirm when you make protection.
        3. Hit enemies to cause damage with low troop loss
        • As you can see from the battle in the desert storm, victory against the enemy does not require not only confusion but also hard power, but strategy. Here, there is a group agreement to effectively eliminate the enemy:
        • Divide enemy defense: Examine to attack when the enemy has established defense.
        • Poking a vulnerable space: Some enemies prioritize attacks over defense and make their own base vulnerable. After confirming that all enemy units have left the base, hit the unit.
        • Unprotected base: If the enemy dispatches an individual's leading unit to occupy a building, and keeps its own base defenseless, do not attack the enemy's base directly and not engage in the unit in the building.
        4. Execution Tips
        • Minimization of risk: Use a weak unit with one lo w-level hero to minimize force cost and risk.
        • Reducing force cost: Attacking a helpless base, even if you repeat attacks, you will lose less troops. Using one lo w-level hero and a weak unit can further improve the story.
        • Loss: Each time a hit a defenseless enemy hits, the enemies' troops will have a collect.

        Defeat stronger enemies with small troop loss risk

        Forced to withdraw: Continuous attacks can withdraw the enemy into a place without threats and confuse the strategy. Two minutes of freeze phase after each teleport slow down the opponent's movement.

        Immediate loss of reinforcements: If the enemy reinforced the building and then burned, the base was sent to an area without threat, and the reinforcement unit in the building was immediately removed.

        Additional things you need to know

        • Continuous reconnaissance: Perform the enemy every day before the attack, and confirm that defense is not weakened.
        • Adjust the attack: Attack with multiple units at once, but be prepared to be able to call back when the defense line is involved.
        • Attend the enemy: If your first unit is at the base, you will be liven to the enemy attacking, if you see through the enemy, you will cancel your defense at first, and the enemy will attack in your weak division. If you see it, start defense. Defeating an enemy hunter can earn personal points.

        Plants vs. Zombies: Garden Warfare

        In the desert storm, even if you are duel in the military action area, you can defeat even more powerful enemies if you meet specific conditions.

        Engine

        This video introduces the complexity of the strategy written in this notebook of 30 degrees burning 27 degrees in the duel on the battlefield.

        Rating

        You can't access the Alliance Store from the dessert storm interface, but you can move to a regular game and access the Alliance Store. In this case, be careful not to disappear from the battlefield, as you will not be able to enter the battlefield. To switch to a normal game safely, you can return to the dessert storm just to click the "Base" icon at the bottom right, and then click the poster on the battlefield at the top of the screen when you are finished.

        You can contain your own base in the no n-sealed zone and send troops for attacks and reinforcements, but you cannot move the unit fluidly, and as a result, the road from the uniform zone to the destination is long. I will.

        There are no restrictions on the number of repeated times, and if you fade out all your army, you will not be able to collect oil in wells, and you will not be able to attack or defend.

        Xbox 360, Xbox One Na: February 25, 2014 AU: February 27, 2014 EU: February 28, 2014 Microsoft Windows Na: June 24, 2014 EU: June 27, 2014 PlayStation 4 Na 4 Na : August 2, 2014 au: August 22, 2014

        Contents

        • Frost byte 3
        • USK: 12ESRB: E10+ Pegu: Peggi 7 cello: CCB: M
          • -Plants vs. zombies: Garden Warfare
          • Plants vs. Zombies: Garden Warfare (abbreviated: PVZ: GW, Plants vs zombies: GW, PVZ: Garden Warfare) is a TPS game released by Popcap Games.
          • For the first time at the EA press conference at the E3 exhibition held on June 10, 2013, the trailer and gameplay were released. The game was released in 2014, in North America on Xbox 360 and Xbox One on February 25, and on February 28 in Europe. The release for PCs will be released on June 24, 2014, released on PlayStation 3 and PlayStation 4-August 18, 2014. It is a game plan vs zombie: Garden Warfare 2, again developed by POPCAP-Person-Shooting Game-Game.
          • 1 explanation
          • 2 game play
          • 2. 1 mode

          Description [ ]

          3 Road content

          10. 1 Welcome mat/ Garden Ops/ Team Vanquish/ Nome Bomb/ Vanquish confirmation! / Subbility/ octopus Banditz

          10. 2 Garden and graveyard

          15. 1 Dangerous road

          15. 2 Impritimenation

          Gameplay [ ]

          Plants vs. Zombies ™ Garden Warfare is a new action where you can enjoy explosive cooperation and multiplayer. Replows zombies and plants in a mined world that guarantees the depths of the refreshing humor PLANTS VS. Zombies and the depth of regular online players. zombie

          Customize: Personalize your lover, fresh plants and zombies.

          Four online cooperation play: Fight zombies and unique bosses.

          Multiplayer with 24 people: Make plants and zombies your ally.

          -Labor on cracked screen s-direct confrontation between SmartGlass and Kinect: 2 unique mode for Xbox One

          Modes [ ]

          Garden Warfare is a tea m-based thir d-person shooting game in which players manipulate plants and zombies and play in mult i-player mode in cooperation or battle. Most game modes are targeted, and one team player must cooperate with the enemy to achieve goals, such as occupying or eliminating enemy base. There are eight classes in this game, of which four are PLANTS and ZOMBIES's proprietary class: Peachooter and infantry are complex soldiers, Sunflower and Scientist are as a supporting role. Cactus and Engineer function as an expert as a "tank" of his team. In this way, in other games, the four classes are similar to the versions and roles of other teams in the four classes, which are usually symmetrical (for example, Team Deathmatch "Team Vanquish"). It has a specific asymmetry because it is distinguished by.

          • The battle effect of Garden Warfare is quite simple. Each character has the ability to use one of the three abilities, driving, jumping, shooting with guns, aiming, and one of the three abilities, but unlike similar shooting games, it is not common to squat down here. All character abilities are aggressive, defensive, and supported, and can be complemented or independent functions. Furthermore, each character's ability has two unlocked options, which can be slightly different from the normal version. For example, if the infantry's "ZPG" ability is fired one shot with one of the highest damage, the "multi" ability "rocket" replaces it with four weak rockets. As supporting duel, most maps are scattered with "flower pots" and "bone heap". From there, plants have a chance to put stationary protected plants, and zombies have the chance to produce the smallest undead that runs the map autonomously. These units are controlled by AI, are used when they are placed, and must be earned before spawning. < SPAN> Garden Warfare is a tea m-based thir d-person installment game in which players operate plants and zombies and play in cooperative or competitive mult i-player mode. Most game modes are targeted, and one team player must cooperate with the enemy to achieve goals, such as occupying or eliminating enemy base. There are eight classes in this game, of which four are PLANTS and ZOMBIES's proprietary class: Peachooter and infantry are complex soldiers, Sunflower and Scientist are as a supporting role. Cactus and Engineer function as an expert as a "tank" of his team. In this way, in other games, the four classes are similar to the versions and roles of other teams in the four classes, which are usually symmetrical (for example, Team Deathmatch "Team Vanquish"). It has a specific asymmetry because it is distinguished by.
          • The battle effect of Garden Warfare is quite simple. Each character has the ability to use one of the three abilities, driving, jumping, shooting with guns, aiming, and one of the three abilities, but unlike similar shooting games, it is not common to squat down here. All character abilities are aggressive, defensive, and supported, and can be complemented or independent functions. Furthermore, each character's ability has two unlocked options, which can be slightly different from the normal version. For example, if the infantry's "ZPG" ability is fired one shot with one of the highest damage, the "multi" ability "rocket" replaces it with four weak rockets. As supporting duel, most maps are scattered with "flower pots" and "bone heap". From there, plants have a chance to put stationary protected plants, and zombies have the chance to produce the smallest undead that runs the map autonomously. These units are controlled by AI, are used when they are placed, and must be earned before spawning. Garden Warfare is a tea m-based thir d-person shooting game in which players manipulate plants and zombies and play in mult i-player mode in cooperation or battle. Most game modes are targeted, and one team player must cooperate with the enemy to achieve goals, such as occupying or eliminating enemy base. There are eight classes in this game, of which four are PLANTS and ZOMBIES's proprietary class: Peachooter and infantry are complex soldiers, Sunflower and Scientist are as a supporting role. Cactus and Engineer function as an expert as a "tank" of his team. In this way, in other games, the four classes are similar to the versions and roles of other teams in the four classes, which are usually symmetrical (for example, Team Deathmatch "Team Vanquish"). It has a specific asymmetry because it is distinguished by.
          • The battle effect of Garden Warfare is quite simple. Each character has the ability to use one of the three abilities, driving, jumping, shooting with guns, aiming, and one of the three abilities, but unlike similar shooting games, it is not common to squat down here. All character abilities are aggressive, defensive, and supported, and can be complemented or independent functions. Furthermore, each character's ability has two unlocked options, which can be slightly different from the normal version. For example, if the infantry's "ZPG" ability is fired one shot with one of the highest damage, the "multi" ability "rocket" replaces it with four weak rockets. As supporting duel, most maps are scattered with "flower pots" and "bone heap". From there, plants have a chance to put stationary protected plants, and zombies have the chance to produce the smallest undead that runs the map autonomously. These units are controlled by AI, are used when they are placed, and must be earned before spawning.
          • Each of the eight characters has a certain number of "options". "Options" appear by collecting "seals". Once "seals" are collected, they can be used in all modes where the "option" illustration appears, and in the "selection screen", the "option" illustration can be selected instead of the "option" illustration. These options may have different guns, status, and elemental effects compared to the basic version. For example, the Poison Pea Shot has the effect of "Deal damage in time", which extends to all enemies affected. The Iron Flower Blade has more holes than the Sunflower, but has the lowest percentage of movement and loss. Apart from this, basic enhancements to each character's weapons and options can be made, such as increasing cartridge capacity and reload speed.
          • To progress in this IRGE, players must complete the original instruction manual for each class. The instruction manual increases the character's degree and reveals access to these features, such as enhancements, new character options, weapon skins, and character clothing. The instruction pop-up is similar to the system of notifications used on the Xbox One until the transition to Windows 10. It is possible to acquire stickers for in-game objects, characters, weapons, unit cosmetics, character types and their upgrades, and sticker packs - Boasters - which are purchased in the in-game store with cash earned during matches and contain random items. There are a certain number of pack types, ranging from cheap ones with only Eye Unite, to expensive ones with cosmetics of the most special updates. All items are divided into four categories according to rarity.
          • The Xbox One and PlayStation 4 versions feature a split-screen multiuser mode, as well as a "boss mode" (later supported on the PC version), in which players take on the role of Zomboss Doctor or Crazy Dave (for zombies and plants, respectively). The flying machine in which they reside possesses a vast stockpile of welfare, but can be destroyed by players far from Earth, effectively disabling this team's boss regime for a while.
          • This IRG has a cooperative and a certain number of competitive multi-user modes. Most of them are parodies of other players' famous modes.
          • Garden Ops: In cooperative mode, up to four players are controlled by one of the plants who defend the garden from 10 waves of zombies, waves 5 and 10 are chef waves - chefs displayed by a slot machine that acts like a doctor for zombies, 1-3 chefs, jackpots, gravestones (which are infinitely generated by zombies and cannot be destroyed yet), spawning a horde of zombies controlled by AI or superbosses. Then the last wave, they rush to the evacuation point established by Reckless Dave and are required to take all the hardships before arriving.
          • Team Vanquish: A variant of Deathmatch Commando, in which plants and zombies fight against friends from other countries and "kill" a certain number of enemies before the others. One point is awarded for each enemy killed, but if the alert goes off before reborn, the points are removed.
          • Vanquish Confirmed: A Team Vanquish version, where glasses are not charged for defeating enemies, but for collecting spheres that are later released from their bodies. This regime includes a joint theory with the "Murder Confirmed" mode of the Call of Duty series.
          • Gardens and Graves: A game mode in which players capture (like zombies) or defend any kind of target (like plants) on a growing map, represented by a small garden with a huge container in the middle, if under the control of plants, and a small graveyard with a huge serious market in the middle, if under the control of zombies. The final task of each map is unique: at the end of the Driftwood Shores map, for example, the zombies must go to a distant peninsula for a certain time to exterminate the Gigan Sunflower ("Mega Flower") with weapon support, will be overwhelmed by a lighthouse, and the plants will come to the plants otherwise. This is a parody of the Conquest and Heist of the Battlefield series.

          Development [ ]

          Gnome Bomb: A game mode in which plants and zombies try to bring the Gnome Bomb, a recovered task, to one of three targets of the enemy team. The team with the bomb must place and protect the bomb until it erupts, while the team without the bomb must defuse it before it collapses and the task is over. The team that fails to complete all three objectives loses. This is similar to the Destruction mode in Battlefield 4.

          Downloadable content [ ]

          Traditional Team Vanquish: A Vanquish team with no customizations, varieties or upgrades.

          • Traditional gardens and graveyards: Customizations, gardens and graveyards without varieties or updates.
          • Welcome mat: Again, team Vanquish option, among them, as in conventional versions, customization is not allowed, but it is not counted, and repeatedly killed without reaching Vanshot. Reborn by the restrictions. The administration intentionally targets beginners, but queue has the ability to stand up with any of the right players.
          • Mixed mode: Each game mode, no garden OPS, welcome mats, classic team Vanquish, and classical gardens and graveyards are counted and played in order. Apart from this, the players who are playing on the plants are executed on the other side of the zombie side between the games. Before the update "Tactical octopus Party Pack", this mode supported only team Vanquish, garden and graveyards, but later the Kabest bomb, confirmation Vanquish and eventually added suburbs.
          • Suburbar: A game mode similar to a dominance where plants and zombies fight for three goals on the map. If you hold the three goals at the same time, the points for that period will be given, and the team that achieved a specific result will win.
          • Bandit: In the flag capture option, zombies need to kidnap three "flags" from the crazy dave tacos and pass them to the UFO.
          • Plants vs. Zombies: Garden Warfare was first announced at Electronic Entertainment Expo 2013 as part of the electronic arts (EA) demonstration. This game has been completely developed with EA's Frostbite 3 game engine and supports Mantle immediately after taking it out of the box. Initially, it was announced for Xbox 360 and Xbox One, but later announced that it will be released for Microsoft Windows, PlayStation 3, and PlayStation 4.

          Update history [ ]

          Six packs of Darovable Content of Content were produced.

          Game modes [ ]

          • Garden Variety Pack: The Garden Variety Pack has a "gnome bomb", a map "Champ Town" has been added, more than 100 kinds of customization, and a "zombie pirates" have been added.
          • Zombos Down Pack: Zanon Cactus for the Garden and Cemetery, the increase in the number of fresh characters, the value of each character, and the new caption options were seen in the Zombos Down Pack. This DLC was suddenly released early and surprised many fans.
          • Tactical octopus party pack: Jewel Junction Card is a tasteful PC, tactical octopus party pack, fresh game mode "Vanquish confirmation", two fresh characters Aqua Pena flavored plush, It was seen in a fresh 8V8 playlist "Mix Register", eight fresh special waves, and a new order of "Garden Ops". Apart from this, five "nuances" and four "buffs" were introduced in the game. Exploit was also revised that Solar Pharaoh (a new character that appeared in DLC Zombos Down, shooting with a thre e-person burst) had the opportunity to produce a frisky shooting battle without pushing the LB. 。
          • Suburbination Pack: Krash-COURSE CARD, FRESH GAME REGIME, FRESH PERSONY-BOSSES, "SPECIAL WAVES" and GARDEN-OPS. Developed by a customized pack for lactor and the winner of the competition I was able to see the new character "Plasma" Plasma Pea Pea ".
          • Cheats Pack: In the American target shop, you could buy it with the marked cheats bag, the two new characters were attracting attention-Chester Cheongpa and Chetter and Cheats. Developed based on Chester Hadom. Later, the characters and odds were released for free.
          • Legend of lawn packs: 7 fresh varieties characters are "Centurion" and "Ball Cactus", fresh chest conversion set and AI consumables, and in the legend of the grass pack. Wave of the operation, the ground ground with the gangstone "Bandit Takotako". The "Garden Ops" Triangulabobers; Suburination pack has also been integrated for PlayStation Console. Apart from this, five improvements and six additions were introduced in the game. Therefore, the Garden Warfare 2 is actually under development and is the last DLC package.
          • Home memo: Plants vs. Zombies: Garden Warfare/ History of Update
          • Garden War Fair
          • Garden and cemetery

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          Elim Rim - Journalist, creative writer

          Last modified 25.01.2025

          13M posts. Discover videos related to Last War Survival Delete Own Troops on TikTok. See more videos about Change Server in Last War. When I think of "military campaigns", I tend to think of a more mission-based, combat-based gameplay, but how do you make it more interesting in general? Desert Storm, the Persian Gulf War. By the time of the Iraqi invasion into Kuwait, it was widely acknowledged that Iraq had a biological warfare program.

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