Call of Duty Modern Warfare III Call of Duty Warzone and Call of Duty Warzone Mobile Season 3
Complete Intel: Call of Duty: Modern Warfare III, Call of Duty: Warzone, and Call of Duty: Warzone: Mobile Season 3: Everything You Need to Know
Season 3 of the large volume is approaching, such as the main map of 6VS6, the season mission of zombies and lift, and the reappearance of reverse islands! It is the largest season ever due to the complete integration of four new weapons, eight replacement items, and "Call of Duty: Warzone Mobile"! Don't leave your friends left on April 3rd
Complete Intel: Call of Duty: Modern Warfare III, Call of Duty: Warzone, and Call of Duty: Warzone: Mobile Season 3: Everything You Need to Know
- MWIII
- WZ
- WZM
- news
- notice
- Season 3
Season 3 of the large volume is approaching, such as the main map of 6VS6, the season mission of zombies and lift, and the reappearance of reverse islands! It is the largest season ever due to the complete integration of four new weapons, eight replacement items, and "Call of Duty: Warzone Mobile"! Don't leave your friends left on April 3rd
David Hodgson
- Season 3 is coming
- Modern Warfair III] Mult i-Pli Review
- Multiplayer map: 6 major 6vs6 maps
- Four game modes of multiplayer
- Multiplayer classified as Season 3 Intel
- New benefits and equipment
- Game Review Modern Warfair Zombies
- Continuation of the story of Dark ether
- Unlock of additional quests, third gaps, etc.
- New tasks and schedules
- War Road: Rainmaker
- Call of Duty: Warzone Review
- Happy Renaissance Day: Welcome to Revival Island
- Return to Renaissance Island: Intel's attention point
- Mode and social events
- New functions and regular functions
- Rank match on Renaissance Island
- Mobile version "Call of Duty Warzone" Review
- Launch review
- Season 3 uniform content
- Events and saves
- Content overview
- Details of weapons: 4 types of new weapons
- 8 new spare
- Maintain still state with Blackcell
- Operator from Season 3
- New shop
- New challenges, events, and progressitions
- Modern Warfear III: Free Trial
- Upgrade to Modern Warfear III
Season 3 appeared in Modern Warfare III and Call of Duty: WarzoneCony's party is trying to occupy another land, leaving his footprints in Fortune's keep, without abandoning his friends! When Season 3 begins, led the team and explore this popular spot. Call of Duty: Modern Warfare® III includes the largest multiplayer map pack and six new Core 6v6 maps so far. It also includes four free bass weapons, eight spare, ranking (including Rebirth in Rebirth Island), Makarov and Snoop Dog, and two new operators (Banshee and HUSH) in the Premium Battle Pass.
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Month: Date: Year Enter the correct date. Sorry, you do not meet the minimum age conditions.CALL OF DUTY®: Warzone ™ Mobile has been completely connected thanks to the wonderful integration of content, making it the largest content ever in the history of Call of Duty. The third season of Call of Duty: Modern Warfare III, "Call of Duty: Warzone", and "Call of Duty: Warzone Mobile" contains more events, tasks, secrets, and all platforms in all platforms. It starts at 3:00 am on Wednesday.
For all official notifications and announcements, please contact the Call of Duty blog. Check the patches before the departure of the 3rd season on April 3: Modern Warfare® III (led by SLEDGEHAMMER GAMES and TREYARCH), Call of Duty: Warzone, Call of Duty: e Mobile Teams Call of Duty : Warzone Mobile's precautions are separate. Check out the free official guide for the new startmap of the multiplayer of Renaissance Island and the third season. See various sections of content reviews on this blog so that you can access immediately because of the enormous content of the content: Roadmap and modern III multiplayer Overview: Read more Review Modern Warfair Zombies: Here click! Review Call of Duty: Warzone: Click here! Call of Duty: Warzone Mobile Overview: Geere Link Link Content Review: Click hereReview of multiplayer game "Modern Warfair III (MWII)"
Content Summary
SLEDGEHAMMER GAMES is preparing: In the third season, three new maps, one clear map, two resurrection points and six main 6VS6 maps, including Renaissance Island, will appear.
As far as we know: Mult i-Player Mode "Flag Capture" leads the game at the beginning of the third season. Pay attention to the new mode "Mino Ee Field", take a knife for a gunfight with "One in the room", and display the playlist "escort" and "whirlwind outside the planet" in the latter half of the season.
Barling game for the 3rd season: April 3 TREYARCH will complete the next complete season to find new prizes and content from the second season.
On, soldier! SLEDGEHAMMER adds your games in multiplayer with Perk, new boots, new equipment, and three new vests. In addition, EMD's new tactic land mines and improved eyesight glasses will appear during the season.
Multiplayer map: 6 major 6vs6 mapsSLEDGEHAMMER GAMES will release surprisingly many mult i-pauling cards in the third season, of which two of them are c o-produced with BEENOX. Six new battles are waiting for you: 6 Stars Fire New, Core, 6v6, Medium-SIZED
Unimaginable feats of technological heroism: Perched atop Dubai's skyscrapers, the six-star Hadiqah Resort caters to the most discerning guests. If this haughty resort comes under attack, you won't have time to take in the breathtaking views. Not to mention the many convenient shortcuts, such as the vents that connect the aquarium to the Oasis Living, the pump room that descends to the Living Room, and the thin platform that connects the helipad to the security room in the garden. Emergency (Released) Brand new, core, 6v6, small
Capture this medical facility atop a remote mountain range in Arizona and force your enemies to visit the active treatment department. The forested plains below harbor a nearby metropolis. Black smoke rises from the plains below, and fierce fighting is raging in the State Department of Disease Control building. The map runs through the outer areas, the interior reception hall, and the medical research lab, with good views from the ground and from parked cars. Otherwise, expect fast-paced, chaotic combat. Growhouse (Launch) New (Remastered), Core, 6vs6, Small Format
The Sphere map, which debuted in Season 3 of Call of Duty®: Vanguard, is a deceptively small map layout, but the environment has changed significantly. It's no longer a proving ground, but a drug den in the remote foothills. The roof of the main barn was also damaged by rocket artillery, and the rafters are still smoking. The map is smaller than Meat, and the high and low values mean there is more room to move around than you might expect, especially if you understand the stairs and access points. Expect mid-to-long range skirmishes throughout the area, as well as close-quarters combat from thin structures. Use the spare buildings on the east and west sides as ambush areas. Refueled (Launch) New (Repurposed), Core, 6vs6, Medium
See how Vondel Zoo has changed over time in this Agile Developing Mediu m-size map developed by Beenox. The map is centered around the main structure of the aquarium, located at the Call of Duty: Warzone Attention Point, which is important for multiplayer. A perfectly lit exterior path with two long sides allows for long-range target shooting, past the Tiki Bar, Zoo, Kiosk, Smile Noodle Restaurant, and following the secondary interiors of the reptile enclosures around the aquarium. Impacts take place in the lead on the ground, and brutal battles unfold around and within the exhibit's full of fish. Competitive opponents take advantage of the aquarium tunnels and the outer caverns where they ambush to the north. Control Buster (Mid-Season) Fresh (Re-Profile), Main, 6V6, Small
Introducing Renaissance Peninsula in the third season of multiplayer. The famous eastern focus of attention as a base becomes a space for frantic, fast-paced battles. Created by Beenox, this little soldier of an outpost includes a central checkpoint, an interior armory, a warehouse building and a garage. Behind the main gate and the system's ring drive, materials, launches and transports are scattered. The map is distinguished by a pleasant density, with almost all impacts occurring on the ground. The upper passages and control tower are sealed off, and as a result, the fighting is free-for-all, with a wide range of asylum types. Return to the circular exchanges and small houses in the hangars and coastal sections, or fight for control of the lanes to the control points and interior rooms. Grime (mid-season) New, Leading, 6v6, Small & Medium Beneath the painted graffiti on the walls, piles of trash and abandoned canals of England, far from Big Ben and the bright lights of major British cities. Meanwhile, subway trains rumble overhead, visit the brown, murky waters of the docks, gaze up the hills and wait for tactical shelter in the abandoned SKN center. There is a café called "at Emily's" on the water's edge. The layout of this town is likely to lead to asylum, but you can always pop into "Captain's Dog" for a beer or punch.
4 IRGE Games - Regimes - MultiplayerSeason 3 starts with the acclaimed mult i-player mode "Capture the Flag", and "Alone in the Room", which is popular among fans, will be added. In the latter half of the season, the "VORTEX" playlist allows you to guide the MAW again to pass through the important barriers and visit the aliens. Game mode: Capture the Flag (launch)
Capture the Flag (CTF) is a mode that is often needed for fair play, dating back to the first mult i-player mode of Call of Duty. The two teams fight each other, and exclusion is only part of the points. The true strategy is to steal enemy flags and return them to their own base, and at the same time protect the same base and personal flags from enemies. Until the flag is based on the flag of the team, it is not considered "seized", so in order for the unit to win the game, it must have both stunning attack and defense. Game mode: Once in the room (starting window)
This fun party mode, which first appeared in a unique game of Call of Duty®: Black Ops, allows you to get rewards with excellent aim and disciplined ammunition. In this free game, each player receives one bullet at the start and receives one additional bullet each time he kills. In addition, the life starts from 3, the shot that shoots is quite powerful, and hits anywhere in the enemy. The enemy who has hit one loses his life, and lucky shooters can add one bullet. Bullet out? Don't you want to fight at a close distance? This time is a close match. When shooting a gun in preparation for the breaking of ammunition of yourself (or enemy), carry a knife. Note: In this game mode, kills, deaths, and wins and lesion do not affect the history of the game. Game mode: Mining background (mi d-season)
Just as Hordepoint in Season 2 was "Hardpoint but zombies," Minefield can be considered "MultiPlayer but there is a land mining." SLEDGEHAMMER GAMES literally applies to all of the current game modes and plans to include this deformation in several modes such as Kill Confirmed, Domination, and HardPoint. Minefield uses the same conditions as the mode of the problem, but only one is added. When you defeat your rival, a melee landing falls on the corpse. This mine cannot be selected and continues to cause fatal damage to the enemy team (do not damage your friends). As the impact increases, the land mines scattered on the map increase the impact of chaos dissonance! Be careful, operator! Game mode: Guidance (mi d-season)
Call of Duty: Warzone veterans who remember playing the once-hyped Payload mode know what to expect. Two teams (both with unlimited respawns) face off on different maps, one defending the MAW as it moves across the map. At the same time, the enemy has a larger goal in mind: conquest and vehicle destruction! The attacking team's main objective is to ensure the vehicle reaches its destination. The defending team's attack plan is to eliminate the vehicle by any means necessary. After the first game, the teams will swap targets and the first to destroy the vehicle will be the winner. Game Mode: Vortex Playlist (Seasonal)
Supernatural card variants Airborne, Satan's Quarry, Skidglow, Spoliyard, and Tetanus will appear in a special limited playlist later in Season 3. The familiar Vortex moshpit will also be back, along with the new Arcade mode.
Gameplay modifiers to add even more variety to the game. The "Vortex Vir. Rus Mainframe" event will be launched at the same time as this exclusive playlist. For more information on this event, please check out the blog below. of [[REDACTED]] Season 3 Intel Classified Multiplayer (Launch Window)Get ready to compete with your skills, plenty of seasonal content, and a whole host of new rewards. There's more to come in the Multiplayer Ranked Battles. First, a few notes:
Title Rewards: Available at game release and can be earned each season. In Season 3, players can continue to reach their previous ranks.
- Season Rewards: Earned at the start of a season and only available for that season.
- End-of-Season Prizes: Prizes awarded at the end of a season to represent achieving the highest division or ranking in the Top 250. Season 3 of MWIII Rated Play introduces new Season Grand Emblems!
- New Rewards in Season 3: In Season 3, you can earn rewards as you rank up:
5 Ranked Wins: MWIII Season 3 Competitor Sticker
- 10 Ranked Wins: Pro Issue Rival-9 Weapon Blueprint.
- 25 Ranked Wins: "Absolute Banger" Charm
- 50 Ranked Wins: Large "Hold this L" Sticker
- 75 Ranked Wins: MWIII Ranked Season 3 Loading Screen
- 100 Ranked Wins: MWIII Season 3 Veteran Weapon Camo
- New End of Season Revenue: At the end of Season 3, you will receive skill division revenue corresponding to the highest division you achieved in Season 3, or a Top 250 concentration space.
If you achieve your season's highest placement in Gold Division or above, you will receive an Operator skin and cosmetics for your highest skill division or above, plus special perks for the Top 250 and #1 players in the world at the end of the season. If you missed out on the Yellow, Platinum, Crimson, or Pink Operator skins, now's your chance to get them!
New Season 3 Division Rewards: These are the Season 3 completion rewards associated with the highest space in your skill division:
Bronze: "MWIII Season 3 Bronze" Emblem
- Silver: "MWIII Season 3 Silver" Emblem
- Gold: "MWIII Season 3 Gold" Emblem
- Gold: "MWIII Season 3 Gold" Giant Sticker
- Platinum: "MWIII Season 3 Platinum" Animated Emblem
- Platinum: "MWIII Season 3 Platinum" Giant Emblem
- Diamond: "MWIII Season 3 Diamond" Animated Emblem
- Diamond: "MWIII Season 3 Diamond" Giant Sticker
- Crimson: "MWIII Season 3 Crimson" Animated Emblem
- Crimson: "MWIII Season 3 Crimson" Giant Sticker
- Alluring: "MWIII Season 3 Iridescent" Animated Emblem
- Iridescent: "MWIII Season 3 Iridescent" Business Card
- Pink: "MWIII Season 3 Iridescent" Giant Sticker
- Top 250: "MWIII Season 3 Top 250" Iridescent Business Card
- Top 250: "MWIII Season 3 Top 250" Animated Emblem
- Top 250: "MWIII Season 3 Top 250" Giant Sticker
- Seasonal Squad Operators: Earn already unlocked Division Operator skins and use them on Male and Female CDL Operators (for both factions) to achieve your personal best Division skill. Once you unlock the 1st Division skill skins, they will be available to use every day in the upcoming seasons of Modern Warfare III and Call of Duty: Warzone:
Gold Competitor Skins (Male and Female, SpecGru and KorTac): Reach this division.
- Platinum Cock Skins (Male and Female, SpecGru and KorTac): Reach this division.
- Diamond Competitor Skins (Male and Female, SpecGru and KorTac): Reach this division.
- Crimson Hide for Opponent (Male/Female, SpecGru and KorTac): Reached this division: Reached this division
- Make Opponent (Male/Female, SpecGru and KorTac) Skin Pink: Reached this division
- Top 250 Opponent Skins (Male/Female, SpecGru and KorTac): Reached this division
- Players in the 1st place of the 3rd season: players who finished the 3rd season in the first place within 250th place will be given the right to praise and the appropriate original benefits:
#1st place: Animation business card "MWIII season 1st place".
- #1st place: Animation of the emblem "MWIII Season 1st place".
- If you want to know more about this IRGE evaluation in Modern Warfare III, contact this evaluation administrator in the multiplayer. Still, be familiar with the patch notebook to recognize the additional evaluation information, updates, and many other things of this IRGE.
New advantages and ammunition (the beginning and during the season)
Soldiers, gain strength! SLEDGEHAMMER GAMES plans to change how to play in multiplayer and adds three new benefits: vest, boots and ammunition. Apart from this, fresh tactical mine and advanced vision points appear for the season.
New Park (Best) Gunslinger Best (Released).
Specialist of secondary pistol.
Gun slot: There is no main slot, a connector for secondary guns (2).
- Equipment slot (4): Tactical (2), dead, velocity update
- Equipment slot (4): Glove, boots, gear (2)
- The following excellent qualities are just a secondary gun:
Replenish stamina when killing.
- Reload speed improved.
- Restart during sprint.
- The speed of the pistol is increased by 40%(the bonus of the replacement speed varies depending on the weapon).
- Span with the maximum supply of cartridge.
- Double effect is not added. If you are equipped with a quick glove or command glove, you will receive a sniper glove effect. If you are equipped with a magholster, you will receive the effect of the mission com link.
Fresh advantage (best): Modular Attack Trigger (launch)
A fatal and cunning waste man.
Equipment slot (5): Tactical (2), Lesal (2), Verdap Update
- Equipment slot (3): Glove, boots, gear
- Start with the maximum supply of cartridge. Replenish Lesal and tactical cartridge from the dead player.
- Fresh park (best): Compression media (launch)
Aid for gas recovery and defense.
Equipment slot (1): Dessler
- Equipment slot (3): Glove, boots, gear
- Start with the maximum supply of cartridge. Replenish Lesal and tactical cartridge from the dead player.
- Fresh advantage (boots): Enhanced boots (launch).
Prevents the impact of reducing moving power.
- Fresh advantage (equipment): Hig h-gain aerial (launch)
The map is miniaturized for yourself and for your proximity supporters.
- If the proximity supporter has perk cc t-comm s-vest, the enemy will stay longer on the radar of you and the proximity supporter.
- You can see the Ping of the melee supporter radar with the Intel Jacker support, and the compass board with the support of the Signal Kumer, a close supporter.
- Fresh strategy: EMD Mina (mi d-season)
The mine operated by approaching is still attached to the aircraft. And Mina keeps shooting a security device that indicates the location and goals of the enemy until she removes it.
- Freshfield Update: Enhanced Vision Glass (EVG) (mi d-season)
Switch between simple vision and altitude visual acuity with a backlight target. With narrow battery charge.
- Review of game modern warfare zombies (MWZ)
The situation of dark ether continues: Doctors will later use Gensen's income opportunity, as in the dark ether fresh, catastrophic territory.
CONTENT SUMMARY (Mid-Season):
Standing up for the third break: The head and air scenery of the head is full of anxiety due to the various causes of the fresh devils of students. Providing Boronov a shooting support, she finds her doctor Jensen until she absorbs her haze.
Tasks and schemes of the third season: Release the lock of Patos to obtain instructions for zombies, and definitely hide the number of ways to hide between mercenaries, explosive Getool dead wires and stretch gas. Useful 3 Collect new schemes.
Warload Rain Court: This serious brown psychopath, which is located on the Lahaa Peninsula, organizes a cannon attack regardless of personal force. However, it is not difficult to reach his camp, but it may be more difficult to step into the peninsula with his limbs.
The history of Dark ether continues: Doctor Jensen's achievements (mi d-season)
Entanglion with unknown power, fear, and Doctor Oh Jensen. Under this evil influence of the doctor, they were invited to the fresh territory of the dark ether.
A shocking group of Dead Bolt was gathered to find Doctor Yensen and to help Sergey Boronov find Doctor Yensen. You need survival skills and income from dark ether. It's time to study the new division of Dark ether, help Doctor Gensen, and prepare for a new hunting for the Dark ether gate.
Additional quests for unlocking, third break, almost all others (mi d-season)
The third of the Dark ether is less angry than the past two. You must find a certain number of artifacts to pass through the portal. You can understand these instructions, enter the barren empty sky, encounter fears like a monster lurking in it, and to gain valuable merit if you endure all the hardships. Enter the device and help the dead work to withstand the undead pressure.
Of course, you're here to carry out orders and contracts, reveal secrets and get hold of some of the most hidden plans!
Of course, it's up to you to carry out orders and contracts, reveal secrets and get hold of some of the most hidden plans!
Of course, it's up to you to carry out orders and contracts, reveal secrets and get hold of some of the most hidden plans!
Elite Challenges
Unlock new Pathos Challenges with each Pathos level you achieve, and choose up to five challenges to record.
Camo Messages
Access new missions for the close-combat weapon "Gladiator" and a selection of original camos for the "BAL-27" (assault rifle), "FJX Horus" (submachine gun) and "MORS" (sniper rifle).
New Schemes
In addition, the tricky secret rooms are home to some of the most hidden schemes:
Dead Wire Detonator (Schematic): Are you still shocked by the impressive electronic damage that the Dead Wire Ammo Mod inflicts? During this time, it's worth using the Dead Wire Detonator and attaching it to your entire explosive gun to cover your deadly projectiles and launchers! Gold Mask Filter (Scheme): You can get a gas mask that heals itself until the end of the game. It is quite effective in surviving ambushes in zombie strongholds and canyons.
Get the Sergeant (Diagram): Wear the Sergeant's beret to blend in with the Mercs and enlist the help of your trusty Merc bodyguards who will accompany you to the end.
Warlord: Rainmaker (Mid-Season)
Operating in the southeastern part of the Exclusion Zone, Urzikstan will be on special alert. This is because Commander Rainmaster has captured forces on the Lahaa Peninsula, located opposite Shahin territory, and is strengthening his defenses. As his codename suggests, this commander is a specialist in bombardment and destruction, and it is relatively easy to land on his island, but difficult to land with limbs intact.
Please wait, that's actually the shell of the mortar and the flame radiation of the RPG! Your unit has water around Macintosh, so attack tactics will be even more difficult. It is recommended that you use a rampant vehicle and land landing, get a boon to keep your interest away from rubble and focus on strength. The power of the line maker is a consumable item, and I really like to set up my friends to wipe out unknown customers. Don't rush because of strength, for example, ensembles have a lot of tripers and traps. At this point, if you step on the mine, it will be quite unpleasant. Finally, if you hunt down the end of the Rainmaker, be ready to change the game project: it can give you an unexpected annoying surprise.
Review Call of Duty: Warzone (WZ)
Ownership on the Renaissance Peninsula! The weather is fine, the Illusion on the peninsula is wonderful, and the impact is about to be burning. What surprises are waiting?
Property on the Renaissance Peninsula: Strictly test the 11 typical points on the Renaissance Peninsula in real time. For example, is it a good map that you can remember? read more
CONTENT SUMMARY:
New mode and function of gameplay: source mode and options. Biological authentication scanner. Mode monitor. Tool station tool. A fresh quest "Renaissance Champion" on the Renaissance Peninsula. Different conditions for day and night time, which replaces the illusion of the impact, not the atmosphere of the atmosphere. The water tower containing the roof of the Katsuki, the lighthouse, is destroyed at the start of the game. And a secret host that shines to discover. The battle optimized on the island is attracting attention in Season 3.
Call of Duty: Warzone Ranged Pla y-Renaissance Peninsula Renaissance: Ranking games continue with a new map to capture. Using the same criteria and technological innovation, in fact, the source is obtained in the source of your own efforts and sails to the Renaissance Peninsula toward the whole fresh season.
The Renaissance Peninsula property on the day of resurrection (launch)
Renaissance Island has returned to the beginning of the third season! The peninsula is unimaginable, and veteran players will immediately know all the famous places. The island's buildings and reliefs were more weathered, and some focal points were weathered, and the Konni Group of the islan d-Konni Group was converted, and was not interested in scams with a fairly modernized structure. However, a small electric station, famous for its room 06, is considered a new building on the map, but when you return to the Renaissance Peninsula, a certain number of surprises awaits!
As the home of review games from the third season of Call of Duty: Warzone: Resourgence, developed by Treyarch and Raven Software, the Renaissance Peninsula, created by Beenox, will be a new space in Renaissance.
Return to Renaissance Peninsula: Intel Points
Swimming and surface combat New access points to underwater and coastal areas. Biometric scanner Mode monitor Tool station tool Fresh quest "Renaissance Champion". Alternating hours of day and night, replacing the atmospheric mood, but not the illusion of exposure. Infil-Straik, it is destroyed at the start of the game, including the water tower, lighthouse and Kutsuki roof. We will talk about all the details in a later blog, but for now let's get to know the 11 main points of Renaissance Peninsula:
Return to Renaissance Island: Intel's attention point
Likbez and its appearance: This is a low building under the helicopter pad plateau, which has just taken a new coat of red and white paint. But the side alley between the two zones is still considered a good space for asylum, and numerous doors and broken windows allow you to enter the top two-storey part of the structure. To the southeast, there is a bridge that leads to the Kutuzka roadway.
Interior: The appearance of this huge warehouse was important. The snow-blue polished floors and the dark corners and stacked boxes from inside impressively strengthen the illusion. Don't miss the side spaces on both floors, which connect to the tunnels that run under the helipad of the Faculty Zoom House.
Hilltop and helicopter pad: Near the long-term industrial house is a high point with a helicopter site and a shed inside. If it goes unnoticed on this hill covered with grass, this is just a roadway support. Nearby is a water tower, a major attraction in Kutska.
Chemical Engineering
Smoke and Factory: One of the few POIs with perfect modernization, this area is easy to spot, painted orange and snowy white with smoke pipes rising from the roof. There are numerous access points from the road or from the rocky area, and the low land below the road guarantees tunnels for industry and protection. Research the ziplas and lifts in front of it to get to the important, L-shaped factory floor, near the large chemical tanks and control systems, small rooms and connections to the nearby house.
Building No. 7: However, both buildings have the number "07", and the sloping roofs and prominent signs of warehouse structure and protection brought with them concerns for players who make reserves on different floors and are keen on combat. At the upper values, it is possible to go along the road along the slope or via the lower fastening platform, which is completely open to the elements, and also along the coast. From the upper floor, where the server and security service offices are located, you can climb the stairs to the sloping rooftop, which also offers views of the port, the hilltop, the industrial area, and the bio-warcon.
Solder Wash, Energy Room, Observation Deck: This POI stretches along the northern coastal part of the map, starting with a processing facility integrated with industry. It is adjacent to the Energy Chapel 04, which is up to the height of concrete. A quiet catwalk joins these zones. There is an open door of the bunker and a flooded pipe, and the main bunker is completely submerged with water.
Margin and Freighter: And a large freighter, cheap for study, is located on a long and narrow berth. The deck of this ship looks like a close-up gun posture, so you can observe opponents attacking this orientation. Climb down the ladder and use the boxes and supplies stacked on the pier as shelter or hide from inside the ship. If you need a sniper position, go up the nose mast.
Center of Control
This brutal ninja architecture is the first time in the past to a hidden path and an important room connected to the minimum part of the hidden path and the outside concrete platform behind the house. Metzers revealed the amazing appearance of Ktuska and residential areas. From the inside, including the largest two homes, there are a certain number of tw o-story cupboards that can be studied in the tactical and tactical positions.
Likbez Kutuzki and roof: The wide prison ensemble at the center of the event is an important area of agents and the largest room on the map. There are many invades, including paved paths, various stairs, slopes, grass tunnels, and docks. The scattered stairs and outer stairs still provide direct access to the rooftop. You can see the peninsula from the roof, and you can see a 36 0-degree circle educational program, but it is vulnerable to enemy flames. Light shutters are lined up on the center roof, and can be sinked into a ckutta from a certain number of holes.
Inside of Cthusuki: The magnificent appearance is divided into the main block of the camera, and the four long corridors provide a wonderful illusion. The center floor is wider and has more breaths. Many open video cameras can be used for ambush. In the northeast, there is a prison cafeteria and a hospital, there is a large building with pillars, and you can dive behind it. Near the headquarters, there is an entrance to Cthup's boss, which has a single lobby that is advantageous for close combat. There is a shower and a small electronic chamber in the basement of Cthusuki. The overall design looks like a maze, for example, as you remember!
Prison Garden and Water Pagoda: The impressive (rusted) water tower near the prison is functioning as an important landmark on the island and is a rare observatory. Go up the stairs or use the elevator to go up. In the courtyard, there are tents, cars, stocks, and a bargain wall and tower. Here, we use Zipelin, which can be destroyed to some extent, hide in the shelter before that, or take it to the industry. < SPAN> This brutal architecture is the first time in the past to give an important room connected to the minimum part of the hidden path and the outside concrete platform behind the house for the first time in the past. Metzers revealed the amazing appearance of Ktuska and residential areas. From the inside, including the largest two homes, there are a certain number of tw o-story cupboards that can be studied in the tactical and tactical positions.
Likbez Kutuzki and roof: The wide prison ensemble at the center of the event is an important area of agents and the largest room on the map. There are many invades, including paved paths, various stairs, slopes, grass tunnels, and docks. The scattered stairs and outer stairs still provide direct access to the rooftop. You can see the peninsula from the roof, and you can see a 36 0-degree circle educational program, but it is vulnerable to enemy flames. Light shutters are lined up on the center roof, and can be sinked into a ckutta from a certain number of holes.
Inside of Cthusuki: The magnificent appearance is divided into the main block of the camera, and the four long corridors provide a wonderful illusion. The center floor is wider and has more breaths. Many open video cameras can be used for ambush. In the northeast, there is a prison cafeteria and a hospital, there is a large building with pillars, and you can dive behind it. Near the headquarters, there is an entrance to Cthup's boss, which has a single lobby that is advantageous for close combat. There is a shower and a small electronic chamber in the basement of Cthusuki. The overall design looks like a maze, for example, as you remember!
Prison Garden and Water Pagoda: The impressive (rusted) water tower near the prison is functioning as an important landmark on the island and is a rare observatory. Go up the stairs or use the elevator to go up. In the courtyard, there are tents, cars, stocks, and a bargain wall and tower. Here, we use Zipelin, which can be destroyed to some extent, hide in the shelter before that, or take it to the industry. This brutal ninja architecture is the first time in the past to a hidden path and an important room connected to the minimum part of the hidden path and the outside concrete platform behind the house. Metzers revealed the amazing appearance of Ktuska and residential areas. From the inside, including the largest two homes, there are a certain number of tw o-story cupboards that can be studied in the tactical positions.
Likbez Kutuzki and roof: The wide prison ensemble at the center of the event is an important area of agents and the largest room on the map. There are many invades, including paved paths, various stairs, slopes, grass tunnels, and docks. The scattered stairs and outer stairs still provide direct access to the rooftop. You can see the peninsula from the roof, and you can see a 36 0-degree circle educational program, but it is vulnerable to enemy flames. Light shutters are lined up on the center roof, and can be sinked into a ckutta from a certain number of holes.
Inside of Cthusuki: The magnificent appearance is divided into the main block of the camera, and the four long corridors provide a wonderful illusion. The center floor is wider and has more breaths. Many open video cameras can be used for ambush. In the northeast, there is a prison cafeteria and a hospital, there is a large building with pillars, and you can dive behind it. Near the headquarters, there is an entrance to Cthup's boss, which has a single lobby that is advantageous for close combat. There is a shower and a small electronic chamber in the basement of Cthusuki. The overall design looks like a maze, for example, as you remember!
Prison Garden and Water Pagoda: The impressive (rusted) water tower near the prison is functioning as an important landmark on the island and is a rare observatory. Go up the stairs or use the elevator to go up. In the courtyard, there are tents, cars, stocks, and watchmost walls and tower. Here, we use Zipelin, which can be destroyed to some extent, hide in a shelter or take it to the industry.
Warehouse and former cabinet: The south side of the harbor separates between the chemical institute and the factory, and the route along the concrete coast is guaranteed a REIC movement. The lower tram platform is adjacent to the factory and can be climbed on the roof of Cthusuki. There is a reddish roof room near the decayed framework, and the official traffic is hidden, just like a tunnel.
Communication cabinet and electric station (turbine): There was a brick warehouse in the direction of "chemical engineering", and an electric station with "06" was built a while ago. If the warehouse is in a powerful defensive position, the power plant (lining of the black orange outer wall) has a small laboratory around the head turbine hole, which is dropped into a concrete tube filled with water. , You can swim in a different output point, for which you are unprecedented, and the opposition is suspicious of any line and bypass.
Headquarters (also lighthouse)
Lighthouse (observatory): There is a lighthouse on the top platform of Renaissance Island between Kutsuka and headquarters three years ago. It is used as an observation tower or sniper point, for example, the vest of the reverse water tower as an invasion from one of the two largest points of the vision. When the agent goes to this structure using parachute and internal stairs from the main structure of the headquarters, he waits for a tremendous movement and close combat. The headquarters has a kitchen, living room, office, bookstore, and closet on the top floor.
Team Middle and Garrison: Do not confuse the highlights with the "Control Center". This brown and stone buildings are trucks standing from the outside, inviting a beautiful photo of this hill. The researched appearance enables concealment and corruption on the roof. There is a greenish roof garrison nearby, which used to be a comfortable living room, but is now a no n-human battle. Under the main buildings, there are still a certain number of attractive cameras. ...
There is a zigzag concrete staircase outside, followed by the main path, factory, and the Cthesuka inclined track. < SPAN> Warehouse and former cabinet: The south side of the harbor separates between the chemical institute and the factory, and the concrete coastal route guarantees the REIC movement. The lower tram platform is adjacent to the factory and can be climbed on the roof of Cthusuki. There is a reddish roof room near the decayed framework, and the official traffic is hidden, just like a tunnel.
Communication cabinet and electric station (turbine): There was a brick warehouse in the direction of "chemical engineering", and an electric station with "06" was built a while ago. If the warehouse is in a powerful defensive position, the power plant (lining of the black orange outer wall) has a small laboratory around the head turbine hole, which is dropped into a concrete tube filled with water. , You can swim in a different output point, for which you are unprecedented, and the opposition is suspicious of any line and bypass.
Headquarters (also lighthouse)
Lighthouse (observatory): There is a lighthouse on the top platform of Renaissance Island between Kutsuka and headquarters three years ago. It is used as an observation tower or sniper point, for example, the vest of the reverse water tower as an invasion from one of the two largest points of the vision. When the agent goes to this structure using parachute and internal stairs from the main structure of the headquarters, he waits for a tremendous movement and close combat. The headquarters has a kitchen, living room, office, bookstore, and closet on the top floor.
Team Middle and Garrison: Do not confuse the highlights with the "Control Center". This brown and stone buildings are trucks standing from the outside, inviting a beautiful photo of this hill. The researched appearance enables concealment and corruption on the roof. There is a greenish roof garrison nearby, which used to be a comfortable living room, but is now a no n-human battle. Under the main buildings, there are still a certain number of attractive cameras. ...
There is a zigzag concrete staircase outside, followed by the main path, factory, and the Cthesuka inclined track. Warehouse and former cabinet: The south side of the harbor separates between the chemical institute and the factory, and the route along the concrete coast is guaranteed a REIC movement. The lower tram platform is adjacent to the factory and can be climbed on the roof of Cthusuki. There is a reddish roof room near the decayed framework, and the official traffic is hidden, just like a tunnel.
Communication cabinet and electric station (turbine): There was a brick warehouse in the direction of "chemical engineering", and an electric station with "06" was built a while ago. If the warehouse is in a powerful defensive position, the power plant (lining of the black orange outer wall) has a small laboratory around the head turbine hole, which is dropped into a concrete tube filled with water. , You can swim in a different output point, for which you are unprecedented, and the opposition is suspicious of any line and bypass.
Headquarters (also lighthouse)
Lighthouse (observatory): There is a lighthouse on the top platform of Renaissance Island between Kutsuka and headquarters three years ago. It is used as an observation tower or sniper point, for example, the vest of the reverse water tower as an invasion from one of the two largest points of the vision. When the agent goes to this structure using parachute and internal stairs from the main structure of the headquarters, he waits for a tremendous movement and close combat. The headquarters has a kitchen, living room, office, bookstore, and closet on the top floor.
Team Middle and Garrison: Do not confuse the highlights with the "Control Center". This brown and stone buildings are trucks standing from the outside, inviting a beautiful photo of this hill. The researched appearance enables concealment and corruption on the roof. There is a greenish roof garrison nearby, which used to be a comfortable living room, but is now a no n-human battle. Under the main buildings, there are still a certain number of attractive cameras. ...
There is a zigzag concrete staircase outside, followed by the main path, factory, and the Cthesuka inclined track.
Factory and Office: The factory covered with dirty white corrugated plates is considered to be the most magnificent building in the southwestern coastal area. The spectacular room with a basement has an external portal with the exterior of the pier and the port, so you can quickly climb the roof along the stairs. There is a control room from the inside, and there is a mediu m-sized warehouse buried in half in barrels and boxes on the lower floor. There is a long concrete tunnel, hidden in factories and backward access. Heading to the breakwater, there is a on e-story brick office with a gradient roof, facing the dock.
Dock and freight trucks: After passing through the lowest area on the map, the dock offers a linear and flat route around the factory. There are cranes, tower, tram station platforms, freight cargo ships, and you can climb and hide. The scarlet fleet on the cargo ship stands out much from the stern, and the upper deck is more noticeable than the yellowish cargo ship moored by the dock.
Residence
Housin g-Housing and Building No. 9: Four apartments compiled in a faded paste l-like color can be easily identified, especially when entering from the upper floor. Tirovo orange and Gray Red buildings are paired and their appearance is almost similar. The green and white key houses (No. 9) are built in the middle of this poi. There are double doors, broken windows, good access to indoors, stairs to the roof, so you can see the district.
Residential Building-Vice Camp and Switch: The low plateau stating on the fort is dotted with battle tents networks, modules honey, and small office buildings. The headquarters is more on the mountains. However, in recent years, I have had the opportunity to change the building, and the place has not changed. This is a wonderful space to leave the road and disappear from the exterior. Also pay attention to the warehouses near tropins and berths that can be reached on roads along the coast, and doors with unusual bunkers. How do you open it? < SPAN> Factory and Office: The factory covered with dirty white corrugated plates is considered to be the most magnificent building in the southwestern coastal area. The spectacular room with a basement has an external portal with the exterior of the pier and the port, so you can quickly climb the roof along the stairs. There is a control room from the inside, and there is a mediu m-sized warehouse buried in half in barrels and boxes on the lower floor. There is a long concrete tunnel, hidden in factories and backward access. Heading to the breakwater, there is a on e-story brick office with a gradient roof, facing the dock.
Dock and freight trucks: After passing through the lowest area on the map, the dock offers a linear and flat route around the factory. There are cranes, tower, tram station platforms, freight cargo ships, and you can climb and hide. The scarlet fleet on the cargo ship stands out much from the stern, and the upper deck is more noticeable than the yellowish cargo ship moored by the dock.
Residence
Housin g-Housing and Building No. 9: Four apartments compiled in a faded paste l-like color can be easily identified, especially when entering from the upper floor. Tirovo orange and Gray Red buildings are paired and their appearance is almost similar. The green and white key houses (No. 9) are built in the middle of this poi. There are double doors, broken windows, good access to indoors, stairs to the roof, so you can see the district.
Residential Building-Vice Camp and Switch: The low plateau stating on the fort is dotted with battle tents networks, modules honey, and small office buildings. The headquarters is more on the mountains. However, in recent years, I have had the opportunity to change the building, and the place has not changed. This is a wonderful space to leave the road and disappear from the exterior. Also pay attention to the warehouses near tropins and berths that can be reached on roads along the coast, and doors with unusual bunkers. How do you open it? Factory and Office: The factory covered with dirty white corrugated plates is considered to be the most magnificent building in the southwestern coastal area. The spectacular room with a basement has an external portal with the exterior of the pier and the port, so you can quickly climb the roof along the stairs. There is a control room from the inside, and there is a mediu m-sized warehouse buried in half in barrels and boxes on the lower floor. There is a long concrete tunnel, hidden in factories and backward access. Heading to the breakwater, there is a on e-story brick office with a gradient roof, facing the dock.
Dock and freight trucks: After passing through the lowest area on the map, the dock offers a linear and flat route around the factory. There are cranes, tower, tram station platforms, freight cargo ships, and you can climb and hide. The scarlet fleet on the cargo ship stands out much from the stern, and the upper deck is more noticeable than the yellowish cargo ship moored by the dock.
Residence
Housin g-Housing and Building No. 9: Four apartments compiled in a faded paste l-like color can be easily identified, especially when entering from the upper floor. Tirovo orange and Gray Red buildings are paired and their appearance is almost similar. The green and white key houses (No. 9) are built in the middle of this poi. There are double doors, broken windows, good access to indoors, stairs to the roof, so you can see the district.
Residential Building-Vice Camp and Switch: The low plateau stood on the fort is dotted with battle tents network, module honey, and small office buildings. The headquarters is more on the mountains. However, in recent years, I have had the opportunity to change the building, and the place has not changed. This is a wonderful space to leave the road and disappear from the exterior. Also pay attention to the warehouses near tropins and berths that can be reached on roads along the coast, and doors with unusual bunkers. How do you open it?
The southwest corner of Renaissance Island is also a favorite place for spies, consisting of a complex low-lying construction site, an old checkpoint in need of renovation, a roundabout in the rear, a helicopter pad, and the iconic satellite tower. There are numerous shelters, vehicles, and barricades, as well as covered passages through closed offices and control points. You can climb the tower to enjoy the views from different heights. If you run out of options, you can jump onto the rocks on the shore or swim to a more advantageous location.
Renaissance Island Branch Atlas: Live Now!
Looking for an interactive tour of Renaissance Island? Our free tack atlas, showing POI boundaries and tactical information for each map location, is now on sale! Click here to take a look.
Call of Duty: Warzone New Modes and Public Events
New Game Mode: Call of Duty: Warzone Bootcamp (Launch)
Available Locations Urzikstan (44 players, max 20, 24 bots).
Hone your tactics in Urzikstan with Call of Duty: Warzone's new training mode. The all-new Call of Duty: Warzone Bootcamp follows on from Modern Warfare III's Training Course, launched in Season 2, and is designed to help new players feel confident before their first official in-game play.
Call of Duty: Warzone Bootcamp is a training mode with only four players (as part of a group or squad) that allows players to get an idea of what it's like to actually play Call of Duty: Warzone. The mode can accommodate up to 20 players and 24 bots to test their strength. Warzone Bootcamp is the only mode in Call of Duty: Warzone that uses bots. If this changes in the future, we will notify the community in advance.
Call of Duty: Warzone Bootcamp will limit player XP, weapons, and Battle Pass progression. Daily/Weekly Missions, Challenge Map Missions, Weapon Missions, and Champion Missions will not progress in the new training mode. Additionally, there will be no public events or advanced contracts in the new training mode.
Get ready to take on the world.
- New Game Mode: Rebirth Resurgence (Launch)
- Available on Renaissance Island (Max Players: 44).
- Resurgence Peninsula is the perfect setting for the faster, bolder playstyle that Resurgence brings to Battle Royale. As you've already guessed when you encounter Urzikstan, Sea Lion Peninsula, Vondel, and Fortune's Keep, your squad is here to win, but to do so you'll have to fight more often and take more risks. The camps are under cover and redeploy with a short respawn timer every time you're killed! Stay for the loot, catch, playful battles, and ultimately victory in Rebirth Resurgence!
- New Game Mode: Rebirth Resurgence Loaded (Mid-Season)
- Available on Renaissance Peninsula (44 Players).
- Skip ground caches in Resurgence matches and bring your favorite gear and custom ammo with you. This allows you to focus on winning without collecting ground caches, as all players are fully blocked and charged from the start of the match. If you are killed during the match, you'll be respawned with the same respawn conditions, but with a chance to trade time from your custom gear. Even if you run out of ammo and ammo, you're never far from a fully-equipped operator thanks to the famous and numerous reusable loot boxes, but you're here to deliver firepower and victory!
New game mode: Reverse Lockdown (mid-season)
Housin g-Housing and Building No. 9: Four apartments compiled in a faded paste l-like color can be easily identified, especially when entering from the upper floor. Tirovo orange and Gray Red buildings are paired and their appearance is almost similar. The green and white key houses (No. 9) are built in the middle of this poi. There are double doors, broken windows, good access to indoors, stairs to the roof, so you can see the district.
In Lockdown on Reverse Island, multiple units are tasked with capturing and controlling zones across the map, earning points for each successfully captured zone, like a large-scale battle royale version of "Hardpoint". The low volume of the map limits the total number of players, allowing for balanced yet chaotic battles. Enter the game equipped with your favorite custom gear or with a new weapon you want to take to the next level quickly, and explore new rotations to help your team capture more zones, earn more points, and ensure victory without staying at the bottom. Respawns are functional and there are zones that become more valuable in the late game, highlighting the opportunity to earn more points and take part in the most brutal battles in this mode!
Latest Community Event: Rebirth Infil Strikes (In Season)
Housin g-Housing and Building No. 9: Four apartments compiled in a faded paste l-like color can be easily identified, especially when entering from the upper floor. Tirovo orange and Gray Red buildings are paired and their appearance is almost similar. The green and white key houses (No. 9) are built in the middle of this poi. There are double doors, broken windows, good access to indoors, stairs to the roof, so you can see the district.
Renaissance Peninsula has numerous attractions that you use in almost every game, but what should you create if one of these points is destroyed by an airstrike right before the game starts? Keep your head up and learn new tactical ways to move through the shrapnel-strewn landscape in case an infill strike occurs during the game. Such explosive infill components occur irregularly and add new play skills to the match.
For certain falls, prepare to change hit points and move around certain points with animations, for example, how this infill strike destroys one of the objects on the right:
Lighthouse collapse: The headquarters lighthouse tower falls onto the landing and corner of the lockup below it, forming a rubble slope that leads to the adjacent building and lockup.
Housin g-Housing and Building No. 9: Four apartments compiled in a faded paste l-like color can be easily identified, especially when entering from the upper floor. Tirovo orange and Gray Red buildings are paired and their appearance is almost similar. The green and white key houses (No. 9) are built in the middle of this poi. There are double doors, broken windows, good access to indoors, stairs to the roof, so you can see the district.
Water tower debris: A rocket hits the central platform of the tower, causing the tower to collapse onto a plateau near the helicopter landing. The tank emerges as a twisted mass of iron and is torn into several rooms.
New Social Event: Gulag: Uprising and Sanctions (Launch)
Housin g-Housing and Building No. 9: Four apartments compiled in a faded paste l-like color can be easily identified, especially when entering from the upper floor. Tirovo orange and Gray Red buildings are paired and their appearance is almost similar. The green and white key houses (No. 9) are built in the middle of this poi. There are double doors, broken windows, good access to indoors, stairs to the roof, so you can see the district.
Fight to the Death is not your only option if you enter the Gulag during Battle Royale. If this public event is revealed at the beginning of a showdown in the Gulag, you cannot disable the association and come to an agreement with your enemy. Retreat is easy as two ladders have fallen from the roof, and it is up to you to trust each other and go to the relocation area. Fight to avoid the stairs on easy mode, or pretend to have an agreement in the shoot and fool your well-intentioned rival at the start... . . .
New Social Event: Rome Shell (Mid-Season)
Housin g-Housing and Building No. 9: Four apartments compiled in a faded paste l-like color can be easily identified, especially when entering from the upper floor. Tirovo orange and Gray Red buildings are paired and their appearance is almost similar. The green and white key houses (No. 9) are built in the middle of this poi. There are double doors, broken windows, good access to indoors, stairs to the roof, so you can see the district.
When this public event is enabled during infill, you will be assigned additional protection and will be able to equip additional armor plates during the match. The extra plate connector is located above the health bar and displays information about the regular plate:
This increases the operator's armor points from 150 to 200.
Housin g-Housing and Building No. 9: Four apartments compiled in a faded paste l-like color can be easily identified, especially when entering from the upper floor. Tirovo orange and Gray Red buildings are paired and their appearance is almost similar. The green and white key houses (No. 9) are built in the middle of this poi. There are double doors, broken windows, good access to indoors, stairs to the roof, so you can see the district.
The player starts the game with extra plate equipped. a [[REDACTED]] or in specific [[REDACTED]] At the start of the match, four records are filled with the exception of the tampered record holders. A record of 200 wellby swing, 50 wellby swing.
- When equipped, there are three records in the enhanced record, and the third record is partially filled at the start of the match. 200 wells, 66, and 7 wells are recorded for the hardened recorded carriers.
- For this reason, adapt your own strategies, such as how to endure this public event to be able to withstand the r e-loading of the record for a long time, how to increase the TTK and how to increase the cartridge cost when eliminating enemies.
- Treaty for the target: Ship Spion (launch)
Renaissance Peninsula Renaissance Peninsula.
Housin g-Housing and Building No. 9: Four apartments compiled in a faded paste l-like color can be easily identified, especially when entering from the upper floor. Tirovo orange and Gray Red buildings are paired and their appearance is almost similar. The green and white key houses (No. 9) are built in the middle of this poi. There are double doors, broken windows, good access to indoors, stairs to the roof, so you can see the district.
Fresh Treaty for Purpose: Resurrection Champion Quest (launch)
Usable location Renaissance Peninsula
Housin g-Housing and Building No. 9: Four apartments compiled in a faded paste l-like color can be easily identified, especially when entering from the upper floor. Tirovo orange and Gray Red buildings are paired and their appearance is almost similar. The green and white key houses (No. 9) are built in the middle of this poi. There are double doors, broken windows, good access to indoors, stairs to the roof, so you can see the district.
Call of Duty: Warzone's novel new skill
Fresh ammunition (seat update): Squad Rage (Released)
Can be used: The Renaissance Peninsula < Span> Except for the templered record holders, four records are filled at the start of the match. A record of 200 wellby swing, 50 wellby swing.
- When equipped, there are three records in the enhanced record, and the third record is partially filled at the start of the match. 200 wells, 66, and 7 wells are recorded for the hardened recorded carriers.
- For this reason, adapt your own strategies, such as how to endure this public event to be able to withstand the r e-loading of the record for a long time, how to increase the TTK and how to increase the cartridge cost when eliminating enemies.
- Treaty for the target: Ship Spion (launch)
- Renaissance Peninsula Renaissance Peninsula.
- Such a thing was confirmed, and in the operation area, a spy of a store with unknown source was registered, leading to a new contract. For you and your unit, it seems to collect data in a clearly given space and identify drones. I love you and kill them right away. Waiting for extra rewards for a horde FISKY neutralization, the drone is r e-placed, and the UAV is probably upgraded without inspecting the grounds for reset armor plastin. Warning: The enemy agent working in this area has any chance to kidnap these benefits if you reach the designated drone for your team.
- Fresh Treaty for Purpose: Resurrection Champion Quest (launch)
Usable location Renaissance Peninsula is [[REDACTED]]The last task of the contract has been confirmed to be active on the Renaissance Peninsula when the specific number of victory is in turn or the continuous number of victory is achieved. Take a game project, sort to the staff to wait, find and protect the three substances necessary to create impressive explosive endings and perfect control to enemies. For those who have completed the quests at the highest level, some benefits are adopted, covering animation business cards, key chains, stickers, gun camouflage skin and operatorskin.
Call of Duty: Warzone's novel new skill
- Fresh ammunition (seat update): Squad Rage (Released)
- Can be used: Renaissance Peninsula Tempering, except for the record holders, four records are filled at the start of the match. A record of 200 wellby swing, 50 wellby swing.
- When equipped, there are three records in the enhanced record, and the third record is partially filled at the start of the match. 200 wells, 66, and 7 wells are recorded for the hardened recorded carriers.
- For this reason, adapt your own strategies, such as how to endure this public event to be able to withstand the r e-loading of the record for a long time, how to increase the TTK and how to increase the cartridge cost when eliminating enemies.
- Polyatomic: [[REDACTED]] Treaty for the target: Ship Spion (launch) [[REDACTED]] Weapon.
- Orion: [[REDACTED]] Treaty for the target: Ship Spion (launch) [[REDACTED]] Such a thing was confirmed, and in the operation area, a spy of a store with unknown source was registered, leading to a new contract. For you and your unit, it seems to collect data in a clearly given space and identify drones. I love you and kill them right away. Waiting for extra rewards for a horde FISKY neutralization, the drone is r e-placed, and the UAV is probably upgraded without inspecting the grounds for reset armor plastin. Warning: The enemy agent working in this area has any chance to kidnap these benefits if you reach the designated drone for your team. [[REDACTED]].
Fresh Treaty for Purpose: Resurrection Champion Quest (launch)
Usable location Renaissance Peninsula
Housin g-Housing and Building No. 9: Four apartments compiled in a faded paste l-like color can be easily identified, especially when entering from the upper floor. Tirovo orange and Gray Red buildings are paired and their appearance is almost similar. The green and white key houses (No. 9) are built in the middle of this poi. There are double doors, broken windows, good access to indoors, stairs to the roof, so you can see the district.
Call of Duty: Warzone's novel new skill
Fresh ammunition (seat update): Squad Rage (Released)
Can be used by: Renaissance Peninsula
Housin g-Housing and Building No. 9: Four apartments compiled in a faded paste l-like color can be easily identified, especially when entering from the upper floor. Tirovo orange and Gray Red buildings are paired and their appearance is almost similar. The green and white key houses (No. 9) are built in the middle of this poi. There are double doors, broken windows, good access to indoors, stairs to the roof, so you can see the district.
Fresh Ammo (Field Update): Utility Box (Mid-Season) [[REDACTED]] Available in: Renaissance Peninsula
Got shells and ammo? Only have space for one Suction Box in your inventory? It's worth investing in a Utility Box during this time! Utility Boxes are the rarest and cheap to acquire as ground bait or at acquisition stations, Utility Boxes replenish your weapons, tactical and lethal shells as well as armor fold ammo to their maximum value, reducing the utility of crosses for armor and ammo. Any excess ammo is reset to command, and the ammo depot acts as a unit supply depot.
Fresh Ammo (Killstreak): Prediction (During Season)
Available in: Renaissance Peninsula
Foresight is about being warned, and for those who want at least an explosive killstreak, Foresight has the ability to provide unimaginable information about the future of your match! Returning from the unique Call of Duty: Warzone, Foresight can be purchased at control stations and the final Black Market. In the 3rd Season, Foresight Killstreak will be introduced, the rarest Luta, which can be purchased at buy stations or found on the corpses of fallen enemies. Aviation, for example, will show the location of each upcoming gas circle, and in fact, will be the noble where the game ends. Each drives its own strategy!
- Returned Ammo (Package of Perks): Professional (During Season)
- Available on: Renaissance Peninsula.
- It's returned! The most expensive perk in Call of Duty: Warzone is back! Identifying this almighty hexagon is harder than you can imagine.
- - But don't underestimate their effectiveness. When you find one, you'll get all the perks that apply to that game, and they'll carry over to any subsequent loadout drops you access with the selected perks. Specialists can add 29 extra perks to the standard perks that all operators get (Tac Pads, Command Gloves, Quick-Grip Gloves, Climbing Gloves, Overkill):
- Perk Slots 1 and 2 (all perks active): Combat Hardening, Double Time, E. O. D., Hocus Pocus, Illumination, Mechanic, Climber, Acavenger, Shrapnel, Sleight of Hand, Observer, Powerful Arm.
- Perk Slot 3 (all perks active): Unpassioned, Escapist, Payout, Bottom, Quick Repair, Supply, Stalker, Survivor, Tempered, Pathfinder.
Perk Slot 4 (all perks active): Birdseye, Combat Scout, Flex, Ghost, High Alert, Resolute, Shrouded.
- Renewed Move: Aqua Gameplay Comes to Renaissance Peninsula! (Launch)
- Renaissance Peninsula
- The last time the Operators landed on Renaissance Peninsula, the ocean was off limits. That's no longer the case in Season 3, with a variety of jetskis available and swimming available for any player wanting to get their feet wet. New methods of travel on land and sea have been highlighted with underwater tunnels, including sunken bunkers that can be explored.
- New Feature: Biometric Scanner (Launch)
Available Locations
Housin g-Housing and Building No. 9: Four apartments compiled in a faded paste l-like color can be easily identified, especially when entering from the upper floor. Tirovo orange and Gray Red buildings are paired and their appearance is almost similar. The green and white key houses (No. 9) are built in the middle of this poi. There are double doors, broken windows, good access to indoors, stairs to the roof, so you can see the district.
There are 10 biometric scanners (terminals that have a chance of a perfect biometric scan match) located around the revamped communications facility on Vozrozhdenii Island. If you get a match, you can walk up to a biometric scanner when these scanners are working and quickly calculate your stats. The scanner produces a keycard that matches your personality (it goes right into your backpack) and XP-like credits. Examining the card reveals that it actually has your operator name, clan tag, and access level written on it.
- Keycard: Takes up space in your backpack, has a high chance of being dropped or looted, and has a high chance of unlocking special food at all acquisition stations in the Renaissance Peninsula.
- Keycard Uniqueness: There are 6 types of keycards:
- Bronze (Common)
- Silver (More Common)
- Gold (Rare)
- Platinum (Rare)
Polyatomic (Very Rare)
Orion (Very Rare)
Percentage chance of getting a particular uniqueness
Housin g-Housing and Building No. 9: Four apartments compiled in a faded paste l-like color can be easily identified, especially when entering from the upper floor. Tirovo orange and Gray Red buildings are paired and their appearance is almost similar. The green and white key houses (No. 9) are built in the middle of this poi. There are double doors, broken windows, good access to indoors, stairs to the roof, so you can see the district.
Acquisition Station Access and Match Benefits Bringing your own key cards or cards obtained from enemy corpses to the Acquisition Station on the Renaissance Peninsula will reveal a special handout of key cards based on the highest value of the cards you have. Here are some general examples of items you can expect from each key card (all gear and perks are chosen from your preferred download): [[REDACTED]] Bronze: Random ammo, Cash ($), Armor Plate, Lethal Item, Tactical Item. not [[REDACTED]] Silver: Random ammo, Cash ($), Armor Plate, Lethal Item, Tactical Item, Perk Bundle. [[REDACTED]]Gold: Random ammo, Cash ($$), Armor Plate, Flyer, Tactical, Perk Bundle, Plate Carrier, Seat Upgrade. [[REDACTED]].
Platinum: Random ammo, Cash ($$$), Armor Plate, Flyer, Tactics, Perk Bundle, Plate Carrier, Seat Upgrade, Killstreak. [[REDACTED]] Free ammo is selected at the Acquisition Station, [[REDACTED]] Free ammo is selected at the Acquisition Station, [[REDACTED]] slightly modulated [[REDACTED]] Weapons, Help [[REDACTED]] Tools and permanent in-game resources: There is growing evidence that continuous (but not continuous) visits to the biometric scanner can unlock all kinds of tools, including camouflage for weapons, as well as messages that are considered "top secret". More detailed information has yet to be revealed.
Fresh feature: Time of day and night can be changed (during the season)
Available locations: Renaissance Peninsula
As the third season progresses, the atmospheric conditions on Renaissance Peninsula are more likely to change, increasing the chance of fluctuating weather. Illusions on your units and enemy players always contain a main meaning for the presenter, how the weather will work and give a fresh atmosphere to the background against which you fight. The weather on Reverse Island is almost always clear.
Matches are played when the sky is overcast, the sun is setting, or a thin sea fog is approaching. The weather changes can last throughout the match, or there is a chance for the weather to change towards the end of the match. We recommend that you be very careful when changing the criteria. For example, original items are likely to be in the spotlight during such rare events on the map. Use all the stories to win the game!
New Feature: Wise Monitor (Launch)
Renaissance Peninsula Renaissance Peninsula
- Dozens more mental panels are attached to the exterior and interior walls of Renaissance Island, where operators can see the latest announcements on Cony's promotions, weather monitoring of the Renaissance Peninsula, and tactical information on where the very large "Zone of Heat" (a group of players fighting during a match) is located at any time. Operators who have a key card from the biometric scanner nearby may appear on the big screen data, as well as the first "devilish" operator with 10, 15, or 20 kills per game! Unreasonable Rumors Messages from unknown actors can penetrate the security system that controls these monitors.
- End-of-Season Prizes: Prizes awarded at the end of a season to represent achieving the highest division or ranking in the Top 250. Season 3 of MWIII Rated Play introduces new Season Grand Emblems!
- Available in: Resourgence (except rating games) and Battle Royale.
Separate units, bond and kill each other: In Renaissance and Battle Royale, you can get game rewards if you land near your own team that has advanced triumphantly. Once functional, you will receive news that you need to land with your own troops to get the prize. This is not necessary, but it is more likely to be realized in practice in case of conflict with enemies you keep closer, and will definitely help you improve the team's joint dynamics, and also get a W.
The last image (above) shows three main examples of landing (this is a demo target only). The circle shown is not visible on the in-game TAC-map. When the first team member lands, he creates a small radius to himself about this volume, as shown in the last image. The other team members have the element of landing within the borders of this radius to "land together", as shown below:
- Make a perfect unit (quad): At least the landing radius of all four operators intersects with one other operator.
- Absolute unit landing (trio): The landing radius of all three operators overlaps with a friend of a friend.
- Plant two semi-squads (quads): Two pairs of operators land separately and are blocked by their own landing radius.
- Majority Unit (QUAD) Landing: Three of four operators land exactly as the operator landed, with their beams overlapping.
- Majority Unit Landing (TRIO): Two of three operators land exactly as the operator landed, with their beams overlapping.
- Duet Unit Planting (DUO): In a duet, both members of the unit are required to land with overlapping radii.
- Earn in Contest: Was your team able to land (somewhat) safely? You'll want to ask about this, for example, about how to get XP, including a special UAV, and revealing a famous, personal cache with Luta in a nearby district.
Mark a landing spot: each member of your unit will earn XP.
Landing with an absolute unit (4-man, 3-man): A landing with the whole unit will earn XP and cash, as well as a UAV.
- Landing with your main unit (quad, trio): Landing with two other members of your unit (quad) or unit (trio) will spawn XP and cash, as well as a UAV.
- Planting a half-squeak or duet (quad, duet): Landing with another team member (quad) or your own teammate (duo) will earn you both a supported prize in the form of XP and cash.
- Return of the feature: Laboratory trading station (during the season)
- Available in: Renaissance Peninsula
- Renaissance Peninsula is designated a new real-time advanced artillery exchange (WTS-2) that will work during the season. For example, it works the same as the previous version. Go to this reinforced cabinet and exchange your surplus tools for at least high quality and supplementary power. The quality of the gun you exchange depends on its rarity, which is driven by the investment number. Each rarity contains a joint shape paint with information version that you look for when you take the gun:
- Simple Gun (Grey): 0 or 1 investment
- Special Gun (Green): 2 investment
- Rare Gun (Blue): 3 investment
- Epic Tool (Purple): 4 investment
- Famous Gun (Orange): 5 investment
- Ultra Armament (Orange): 5 investment or more
- The rarity of the gun that you get 2 values for is more "common" than the rarity of the gun you traded the gun for. For example, if you find an epic rarity gun with 4 investment, you can change it to an extraordinary gun with 2 investment, and also exchange it for any set of additional items at the trading post.
- The additional items that drop when trading can be cartridges, resources, ammunition (tactical, lethal, field, killstreak, gas mask), and very rarely, if you get unimaginably lucky and trade a hard tool, it can lead to a token. Specialist Perk Token
- Unconfirmed information (Release date)
- Available location: Renaissance Peninsula.
Renaissance Peninsula seems to have many secrets hidden. None of them are by the rules, but some
require a multi-step process. Many tests,
- Platinum Cock Skins (Male and Female, SpecGru and KorTac): Reach this division.
- Diamond Competitor Skins (Male and Female, SpecGru and KorTac): Reach this division.
- Crimson Hide for Opponent (Male/Female, SpecGru and KorTac): Reached this division: Reached this division
- Make Opponent (Male/Female, SpecGru and KorTac) Skin Pink: Reached this division
- Top 250 Opponent Skins (Male/Female, SpecGru and KorTac): Reached this division
- Players in the 1st place of the 3rd season: players who finished the 3rd season in the first place within 250th place will be given the right to praise and the appropriate original benefits:
Code name "Exe" will be contacted immediately.
- #1st place: Animation of the emblem "MWIII Season 1st place".
- If you want to know more about this IRGE evaluation in Modern Warfare III, contact this evaluation administrator in the multiplayer. Still, be familiar with the patch notebook to recognize the additional evaluation information, updates, and many other things of this IRGE.
According to recent reports, bunkers may be being closed throughout Urzixtan. The previous unconfirmed report that Bunker 5 was discovered has not yet been verified, but some operators have stated that there is a large tank with human bones. All operators are encouraged to explore this area while paying close attention, as the additional mechanisms to open the bunker may have been activated, but what is immediately threatened in this area scan. Not found.
Renaissance Island Call of Duty: Classified as Warzone (Lone Children)
Call of Duty: Warzone: Rebirth "In this game, a new place to hone your talent appears: Reverse Island! The rules described in Season 2's announcement blog will continue in Season 3. Go to Rebirth Island, fight for the top 250 players around the world, and get a number of rewards according to the rise in rank and skillvision.
CONTENT SUMMARY:
Like the ranking multiplayer, there are some precautions for rewards. Players can get three rewards in the ranking play of "Call of Duty: Warzone: Resurgence":
Title Reward: It is available from the beginning of the release and can be obtained in each season. Players can continue to get ranks in Season 3.
Season Reward: It is available at the start of the season and can only be obtained in that season.
Reward after the end of the season: This is a reward awarded after the end of the season, which means that it was ranked in the highest department or the top 250 in the department. In Season 3 of Call of Duty: Warzone Ratered Play, a new season weapon "REBIRTH" will appear!
In Season 3's new reward season 3, the following rewards can be obtained according to the ranking, the number of kills, and the number of assists:
Winning goal
Enter 25 times in the top 15 times: "EAT. Sleep. Rating. Big sticker" repeats.
Awarded 25 times in the fifth place: SMG weapon design drawing "PRO ISSUE WSP SWARM".
1st place: Weapon Talisman "Strait Fire".
Kill and assist tasks
- 25 times kill or assist: Weapon sticker "WZ Ratered Play Season 3 Competitor
- 100 kills or assists: Roading screen "WZ Ratered Play Season 3 Competitor".
- 500 Kills or Assists: Choose the "Wz Ranked Play Season 3 Vetran" Weapon Camo.
End-of-Season Reward: At the end of the 3rd Season, you will receive a reward for the best division you achieved for the 3rd Season, or for the Professionalism division, which suggests a concentrated space for the Top 250 division.
After the 3rd Season: Awarded for achieving the highest rank in the skill category after the 3rd Season:
Bronze: Emblem "WZ Season 3 Bronze"
Silver: Emblem "WZ Season 3 Silver"
Gold: Emblem "WZ Season 3 Gold"
Gold: Emblem "WZ Season 3 Gold"
Platino: Emblem "WZ Season 3 Platinum" Animation
- Platino: "WZ Season 3 Platinum" Weapon Camouflage
- Diamond: "WZ Season 3 Diamond" Animation Emblem
- Diamond: "WZ Season 3 Diamond" Weapon Camouflage
- Raspberry: Animated Emblem "WZ Season 3 Crimson"
- Raspberry: WZ Season 3 Crimson Weapon Camouflage
- Pink: "WZ Season 3 Iridescent" Animation Emblem
- Pink: WZ Season 3 Iridescent Weapon Camouflage
- Top 250: "WZ Season 3 Top 250" Animated Business Cards
Top 250: "WZ Season 3 Top 250" Animated Emblems
Top 250: "WZ Season 3 Top 250" Animated Emblems Weapon Camo
Seasonal Division Operators: With this IRGE Call of Duty: Warzone fresh in ranks play: Resurrection, you can still get Kinship Division-Operators, which can be used in the CDL for male and female operators (for both factions) to take your best skills from the high gold division. These skins are similar to the ones you can unlock in this IRGE Modern Warfare III multi-user rating.
Once you unlock the 1st skill division skins, you can apply them daily in the upcoming Modern Warfare III and Call of Duty: Warzone seasons:
Gold Competitor Skins (male and female, specgru and kortac): Request this division.
Platinum Competitor Skins (male and female, specgru and kortac): Get this division.
Diamond Competitor Skins (Male/Female, SpecGlue, Koltac): Request this division: Get this division.
Raspberr y-Opponent Skins (Male/Female, SpecGlue, Koltac): Get this division.
Opponent Pink Skins (Male/Female, SpecGlue, Koltac): Get this division.
Top 250 Player Skins (Male/Female, SpecGlue, Koltac): Get this division.
3rd Season 1st Place Players: Players who finish 3rd Season in 1st place out of the top 250 are given the right to trample and the elite they deserve:
#Overall 1st Place: Animated Business Card "1st Place Overall MWIII Season".
#Overall 1st Place: Animated Emblem "1st Place Overall MWIII Season".
If you need to reconfirm the rating play resurrection of "Call of Duty: Warzone", please see this "Call of Duty: Warzone Rating Play Guide". Also, see the patch notebook for details such as rank battles and updates.
Welcome to the "Rank War Resurrection": It's time to reach the highest rank for revival!
Mobile version "Call of Duty War Zone" (WZM) Review
- Lonch and content preview: "Call of Duty Warzone Mobile", which was laid up just six days ago, allows you to enjoy rea l-time game play on a large map that can now land on Reverse Island. There are also maps and playlists. By linking your account, no matter which platform you play, the connected content will be unlocked to you.
- Call of Duty: New season of Warzone Mobile: Call of Duty: Warzone and Call of Duty: Modern Warfare III It will be combined.
Season 3 content: Get new bass weapons and eight new spare for free, unlock new operators, and get more than 100 content in Blackcell and Battle Pass.
Rust Arrives, PLUNDER FALLS: The lon g-awaited "Rust" of the fan has been added to the map pack, and two battle royal modes have been added, "Plunder" and "Buy Back"! In addition, a drone tower that detects the enemy's location on Renaissance Island.
- Participate in events and weekly events held every week to form the ultimate team and get operator skin and weapon blueprints with The keep!
- After the global launch just six days ago, operators around the world are gathering at Call of Duty: Warzone Mobile, and Season 3 will provide more content!
Call of Duty War Zone Mobile "Release Commemorative Review
Rust Arrives, PLUNDER FALLS: The lon g-awaited "Rust" of the fan has been added to the map pack, and two battle royal modes have been added, "Plunder" and "Buy Back"! In addition, a drone tower that detects the enemy's location on Renaissance Island.
- Overview of connection content
- Call of Duty: When playing Warzone Mobile for the first time, link your Activision account ID so that you can access all the current content! In particular, the following things are included:
All weapons and attachments of Call of Duty®: Modern Warfare® II, Modern Warfare III, and Call of Duty: Warzone.
Rust Arrives, PLUNDER FALLS: The lon g-awaited "Rust" of the fan has been added to the map pack, and two battle royal modes have been added, "Plunder" and "Buy Back"! In addition, a drone tower that detects the enemy's location on Renaissance Island.
- Progress in the battle pass.
- This content can be applied and enhanced in a certain game (applied), and will be updated if you continue performance in another game.
The connection section of this presentation blog includes WZ M-related content that is still available in Call of Duty: Warzone Mobile. The following is also posted.
CONTENT SUMMARY:
Rewards that you can get every day when you log in to the game
Even before starting the first match on the day in Call of Duty: Warzone Mobile, you can get free items thanks to the Daily Login. In this game, you can see a lot of quick cheap items such as skins and blueprints every day!
Call of Duty: Warzone Mobile: Season 3 only content
Season 3 connection content
CALL OF DUTY: Warzone Mobile has a new season in the vast "Call of Duty" world. This is the first major season in history with "Call of Duty" in one skill. This season includes expensive ARTISAN BATTLE PASS and cheap content that spans the "Call of Duty Modern Warfair III" and "Call of Duty Warzone". For more information about this new feature, please read the connected content section of this blog. What you can expect from access is as follows:
Three of the four new basic weapon skins (free for battle pass)*.
Eight new support items (all season free at Arsenal Store).
BLACKCELL Content (Purchase either "MWIII", "WZ", "WZM" and progress in each game).
Battle pass (Purchase either MWIII, WZ, WZM "and play each game).
New operator (Stasis, Makarov, Snoop Dogg, Banshee, KHASH).
New shop offer and bundle.
Four week activities created for WZM.
The level of Patos in the third season (10, 11, 12, 13), and the meaning of Patos.
(*Mors sniper rifle, blueprints of weapons, and some other materials are not available at Call of Duty: Warzone Mobile at the beginning of the season.
Multiplayer: Core 6vs6 Map: Rest (Letter)
Completely new, reading, 6v6, small
The familiar Call of Duty: Warzone Mobile from Modern Warfare® II makes its debut at the start of the third season. Set in an abandoned oil shipyard, this small map features a huge central tower with pipes, fuel, cargo containers and other sandblasted decorations in the background. From the top site of the tower, an almost absolutely educational program is revealed to the site, which gives an impressive power deal. Barricades and fuel are placed, hiding places and merciless battles unfold. Be ready to join the fight at any time in the maze below the tower.
Battle for Tsarism: Regime "Brabe Moven" (Launch) [[REDACTED]])
Fight to earn the most funds in this new game mode. Enter Verdansk, plunder the map, make contracts, fight your opponents and fight to freeze 1 with the team that has earned $2 million in game funds. Reaching this threshold will start a three-minute overtime period in which the price of funds will be multiplied. Become 1 with the team that has won the most overtime. Plunder integrates the Respowed feature, where players move into the background of the battle with their chosen equipment every time. This prepares you for looting with impeccable space to upgrade your guns and study the map without gas-filled dangers. The free configuration of the map also adds to the abundance of viable strategies.
Fresh Mode: Battle Royale Purchase (During Season)
Penetrate Verdansk with this option in the major Battle Royale theme, where the criteria are generally the same, except for the current difference at the beginning: if the camp is dealt with and the war expenditure is out of order, you will only have to responent back to the battle, for example, you will actually get a bit to do! Apart from this, in Duet, Triple and Four, you can purchase a friend of the team who is not using the personal 2-chance. Wait, actually, this fresh regime will be seen in the playlist rotation at the first launch of the 3rd season.
Personality: UAV Towers (Revival, Launch)
More information on the location of all nearby enemies - a network of bar-rippers appeared on Reverse Island. BPL towers, located on the TAC map and easily spotted, are important stationary sources of information that can be activated during the game to gain information on enemy positions. After interacting with the on-board computer, the operator and his allies will receive several circular BPP overvoltages up to a distance of several tens of meters from the tower's location. When the UAV tower is activated, the operator will receive a voice message and the active tower will appear on the TAC map and in the world. What will happen when all UAV towers are activated? Find out in the game!
Mid-season extra content: Additional modes and another new content for Verdansk and Renaissance Island are planned for the mid-season.
Events and keeps (from the start to the middle of the season)
Every week, some special cosmetic items will be unlocked in Call of Duty: Warzone Mobile. These items are only available in Call of Duty: Warzone Mobile. With each event, a new keep will appear. It's an optional and exciting way to earn objects of different rarities or spend COD Points on Operators, weapon ammo and more!
Need more information on how the Keep earns items? Click here.
This Week's Event 1: Starting April 3rd - 10th, we'll be running "Recruit" (WZM).
Total prizes in the event: 6 pieces
Basilisk: Traces of the Destruction Weapon
Hatch: Ghost Operator Skin
Week 2 Event Assassin (WZM) Launch Window, April 11th to 17th
General price of the event: 5
Crossbow - Twilight Fire: Weapon Raffle
D G-58 LSW - Thief's Breath: Weapon Blueprint
Week 3 Event: Metal (WZM) Season In, April 18th to April 24th
General price of the event: 5
Picax - Large-Scale Release: Weapon Blueprint
LTV - Hi-Vis: Vehicle Path
Week 4 Event: Seasonal Cover Me (WZM), April 25th to May 1st
General price of the event: 5
MTZ Interceptor: Destruction: Weapon Blueprint
ATV - Impending Doom: Vehicle Skins
Review of related content (MWIII, MWZ, WZ, WZM)
Weapons: Unlock three weapons for free at the start of the 3rd Season - FJX Horus SMG, Sniper Rifle Mors*, Shock Knife gladiator melee - and expect the assault rifle Ba l-27 later this season.[[REDACTED]] Unlock)
Try out a host of additional devices, ranging from the esoteric to the crazy, like MWII's full-auto M16 and lever-action aimbo shotgun!
BLACKCELL: Mainline The MainFrame with Blackcell is a custom collection of glittering gold animation operator skin, where glyphs, tattoos, and glitch masks flow vertically.
Operator: Vladimir Makarov, Snoop Dog, Bansy, Hash, and Blackcell Stasis operators are the main players of the season 3 battle pass. If you buy a military path, you can quickly unlock Makarov and Snoop Dog.
Call of Duty War Zone 4th Anniversary Memorial Equegral, Monster Bar Stemmer three new operators, Godzilla and Kong are friends, play with the ultimate fellow Chiche and Chung, and in CDL Emperor packs. Domination and other things!
Additional missions, events, and progressings will be added: Clear the weekly mission to get rewards and prepare for the season 3 events! In addition, if the value of the player reaches 650, don't miss what kind of Patos awards you will get.
Weapons: 4 new weapon skins (MWIII, MWZ, WZ, WZM)
FJX Horus (Submachine Gun, Battle Pass Sector 8 on sale)
"Ultr a-small SMG with the best damage and mobility in CQC"
This SMG submachine gun really means versatility, and it will be attractive for those who like to run away. This weapon has unimaginable launch speed and the highest mobility in the class, which also helps reduce recoil control.
Mors (sniper rifle launch, section 4 battle pass)*.
"This on e-shot railgun has a lot of damage, has an amazing launch speed and penetration ability."
Military Operated Rail Sniper (Mors) is an extraordinary mobility and large damage. The accurate sniper gun on this long distance has an unreasonable combination of accuracy and damage, so the distance does not make sense. This weapon does damage in one shot, and the reload is reasonably fast.
(*Mors sniper rifle, construction blueprints, and some other materials are not available at Call of Duty: Warzone Mobile at the start of the season. We will inform you when this weapon can be used in this work at a later date). 。
Gradiator (Mele e-Release, Battle Pass Sector 15)
"A compact hidden battle knife used by gamblers and politicians.
The Gladiator matches up with the Serambit in maneuverability, agility, and damage potential. It slices through with ease, and is fast, but close enough to land a fatal blow.
BA L-27 (Assault Gun - Half of Season,
The "Bullpap" is an example of a gun made to increase the rate of fire when the trigger is pressed. It has a slow rate of fire from the first to fourth shots, but boasts the highest accuracy.
With upper loads and a fairly fresh cartridge change, this fast attack pistol destroys enemies at close range, has a small reaction, includes a beautiful normal sight, and comes with a store of 60 cartridges later, which actually increases the ammo multiplier value between charges cheaply.
Action: 8 New Help Items (Beginning, Season, MWIII, MWZ, WZ, WZM)
The third season added 8 spare parts that can be unlocked through weekly quests. These are special, impressive and absolutely reckless transformations for your beloved guns, and Modern Warfare II songs are included! Is it for you to transform a shotgun into a self-propelled battle rifle? Back in the day, I turned my M16 from MWII into a fully automatic AR. Or maybe you want the Akimbo shotgun handle? Here is a list of auxiliary parts for this season:
WZM Connection: All 3rd Season spare parts are unlockable during the season by spending Arsenal Coins in the Arsenal Store (Call of Duty: Warzone Mobile only).
Jak Cutthroat (Weekly Call Unlock)