80-89 - 80 Best in slot PvE and PvP Page 6 XPOff

80-89 80 Best in slot (PvE and PvP)

At least dancing the dance spar is the result of missing some crash-damage just in case.

Wait, Blood Storm.

Stunggix, Kayer will arrange something better. Arms is quite tough depending on the Colossus Smash (the balance is poor without this), and this young man may be actually solid. The best sim that we had to unravel is the DPS18 to 20k area, and 28K is a very large number, including taking some battle time.

Currently, I play in Lelm in the United States, but as a result I can't dance and my draw is high. Test my ammunition with posture dance support. If you return to the ocean kingdom, I will be brought to the data. Why I post a good guide for Musou.

Splosion

Mr Theory

In my experience, American-Relms games have increased my lag within only 100 or this range, and it is still quite low for dancing.

I still don't know why you are using Bladestorm for several purposes, this is not one of the best skills.

70's: Ranch Knight Warrior Paladin 80's: Paladin Warrior Deval Knight Sorcerer Monk 85: Everyone is complaining because only Rogue is actually seen ww

Kayersup

Legend

Don't driven furious, your buddy, this is a garbage burden. I had resisted Kata for a while at the beginning, and I tried it with Shadow Morn later, but I didn't care because I didn't have the number of arms. I turned off the network for a certain number of days, but I can easily use all the thirst for the equipment/ cater, and rotate the 80th bracket warrior. If you stop and want to see what I actually have, my Arsenal is renting a noble of my spar@ kargath if you play in a group in the United States. In orde r-World of WarCraft

I'm trying to find a rudimentary space where the composite of the equipment goes well and that doesn't go, but now these functions and equipment are perfect for me.

When my guild was playing with 80ICC25HM, I was the mainstay of DPS. Alkanist-The guild did not look at the fact that the guild could do more damage, and they were benefited by only one button.

In a normal battle, at least 17 to 20k is required. These battles such as Saurfang, Marrougar, Queen of Blood, and King Lich require 28k or more.

Considering the professionalism of such tools, it is quite cool: auxiliary waves from memory are applied to 15 % or more of damage (be careful, I am 70 % of the skills). Another advantage of a gun is that it does not feel the hunger of anger. Every time you have enough anger to run an absolute round, the loss will be constant and will be stored during the battle.

At this stage, slums are essential conditions. This is the biggest filler attack, and you can get a big bonus with a grip. AoE boots like Lich King Stage 1 use Slit instead of SLAM.

The rotation is as follows.

Rendamp & amp ;; gt; mortal strike & amp ;; gt; gt; slam to fill & amp ;; gt; T; Deadly Calm (this is not random cost , (= Maximum damage means) & amp ;; gt; Replace with SLAM every time you rotate and execute.

If you do not use Bladestorm, this is the case for normal combat rotation.

For Bladestorm, use only when it is most useful.

In one battle, use it immediately. In a battle with additives, wait until the spa Buna additives are used.

Fight alternately with the additional

Lend (favorite) & amp; gt; Thunder Clap (Lend distribution) & amp; gt; Golen Blood Potion + Swinging Strike + Recked Storm = GG

Aolists driving powerful strikes. A trash pack such as Cindy allows more than 130, 000 traffic police to use simple macros.

I will talk about this in detail when I write a guide. But I would be grateful if it helped.

First, I have some questions.

1. You say you are trying to find the best equipment combination, but you are nearly 2 % late from the hit cap and have 4-experience from software, why? If you want to prepare a set for WOTLK, 4PCS with your shoulders is the best combination that you can come up with at the moment.

2. Why do you participate in Maruger, Saulfang, especially LK, or compare the Transportation Police to participate in the battle that should grow in an index function or BQL? In addition, Saurfang has a 90 % less damage caused by AO traffic, so AOE is wasted.

3. 3. Your geming has decided to ignore the +6 string on the chest, despite having a hit limit. Until the cap is attached, the value of the hit is higher than the value of even strength.

4. 4. You say that the slum should be replaced with a wedge with AOE. Why not keep the slum? If you can afford it, why not keep slums? Your best AO rotation can focus on a single target rotation without completely ignoring individual targets while interweaving AO abilities.

5. Why don't you keep the death of the death at the execution stage without using it in the early days of the battle? If I guess, if the revenue comes from anger, the tranquility to die will increase the effects of traffic crackdowns in the early days of battle, and will not be effective in execution phases.

6. Bladestorm's sole purpose - why on earth did they decide to make it part of the single target rotation? Bladestorm should only be used when there are 3 or more mobs in range.

Also, as an aside, why did they choose the Tactical skill when they said "stretch can't dance"? In this case, it would just be a waste of talent glasses that would be better spent elsewhere.

Elite PVE Mode/Season 4

Elite PVE mode~The fourth season is very different from the standard for zombie modes. Its gameplay is similar to Boss Tower, but for soldiers. It looked in that the game is called quarter view, where the camera is at a fixed angle, and players control their remote soldiers, who are in a shooter from above.

Details [ ]

In this mode, up to 3 players go through an endless cycle until they can move on because they've finished in their lives or because they've finished in time. The time spent going through the stage determines the complexity of the next wave. Completing a stage in 1 minute increases the complexity by 5 points, but every additional minute reduces it by 1 point, and after 4 minutes it's +1 point.

The perspective has been changed to third person, but the camera angle remains 3/4 top to bottom, and the player aims with a small crosshair that rotates around the character. As in Zombie Extra mode, the controls are assigned to WSAD: the three main skills are tightly coded to the Q, Shift, and Gap keys, and the three bonus slots are coded to the 1, 2, and 3 keys, respectively.

To make the game 100% balanced, players only receive stats from the main system and temporary bonuses in the game. All items with ZM buffs and VVIP arms are cut off. This means that everyone is on the same playing field, and should get Legend Cores to get an edge in rating matches. The only exceptions are the character's extra defense from zombie mode (helmet, backpack, etc.), Snake Ranking Doll (increased cleat speed), and Perfect Fusion Wings (increased movement speed), which still give their full effect.

Unlike the first three seasons, the fourth season features unique cores, whose stats have been balanced to work with the new game system. Besides the one-, two-, and three-star cores, a four-star core has been added, following the higher characteristics of S-urovnya's three-star in season three.

While the Attack, Defense and Special cores remain unchanged in terms of their respective attributes and ability to combine into Combined cores, the Utility cores have been slightly redesigned: certain gun cores have been removed in favor of Damage Increase cores (which overlap with Attack cores, both of which increase the soldier's Damage Increase). Icon

Statistics Icon Statistics Icon
[1 ★]-[2 ★] 7. 0-11. 0 [3 ★] 12. 0-16. 0 [4 ★] 20. 0Damage Increase Rate (%): [3 ★] 5, 0-9, 0 [4 ★] -Crete Rate (%): [3 ★] 3, 0-5. Crete Speed
[1 ★]-[2 ★] 6. 0-10. 0 [3 ★] 10. 5-12. 5 [4 ★] 20. 0Damage Increase (%): [3 ★] 5, 0-9, 0 [4 ★] -Dangeus Loss (%): [3 ★] 50. 0-70. 0 [4 ★] -Dangeus Loss (%): [3 ★] 50. 0-70. 0 [4 ★] -Dangeus Loss (%). Critical Loss (%).
[1 ★]-[2 ★] 50. 0-90. 0 [3 ★] 100-120. 0 [4 ★] 150. 0. 0. 0. 0Critical Loss (%): [3 ★] 3. 0-5. 0 [4 ★] -Dungeros (%): [3 ★] 50. 0-70. 0 [4 ★] -. Icon
Statistics Icon Statistics Icon
[1 ★] -[2 ★] 16. 0-24. 0 [3 ★] 26. 0-34. 0 [4 ★] -HP increase: [3 ★] 12. 0-20. 0 [4 ★] -HP recovery: [3 ★] 1. 5 [4 ★] - HP recovery ever y-5 seconds
[1 ★] -[2 ★] 2. 0-3. 0 [3 ★] 3. 2-4. 0 [4 ★] -HP Increase: [3★] 12. 0-20. 0 [4 ★] - Rivalry (%): [3★] 3. 0-3. 8 [4 ★] - Obstacle Resistance (%)
[1 ★]-[2 ★] 3. 5-5. 5 [3 ★] 6. 0-8. 0 [4 ★] 10. 0HP Recovery: [3 ★] 1. 5 [4 ★] -Anti-Vocus (%): [3 ★] 3. 8 [4 ★] - Icon
Statistics Icon Statistics Icon
[1 ★]-[2 ★] 2. 3-3. 5 [3 ★] 4. 0-6. 0 [4 ★] 7. 0Movement Speed ​​(%): [3 ★] 3. 8 [4 ★] -Dodge Cooldown (%): [3 ★] 1, 2-2. 0 [4 ★] - Dodge cooldown reduction (SEC).
[1 ★] -[2 ★] 2. 0-2. 8 [3 ★] 3. 0-3. 8 [4 ★] -Movement speed (%): [3 ★] 3. 8 [4 ★] -Detour time (%): [3 ★] 0, 5-0, 9 [4 ★] -. Response time reduction (%).
[1 ★]-[2 ★] 0. 6-1. 0 [3 ★] 1. 1-1. 5 [4 ★] 2. 0Dodge cooldown: [3 ★] 1. 6 [4 ★] -Reaction time (%): [3 ★] 0, 5-0, 9 [4 ★] -. Icon
Statistics Icon Statistics Icon
[1 ★]-[2 ★] 14. 0-22. 0 [3 ★] 24. 0-32. 0 [4 ★] 50. 0Boss damage increase -
[1 ★]-[2 ★] 21. 0-33. 0 [3 ★] 36. 0-47. 0 [4 ★] 75. 0Zombie damage increase - -
[1 ★]-[2 ★] 21. 0-33. 0 [3 ★] 36. 0-47. 0 [4 ★] 75. 0Zombie damage increase - -
Best worker 100 100 Precious box with core 10 Anti-utopian emoticon 5000 Master frame 2000 80 Noble token 1000 Diamond frame 1000 Precious box with attack core 30 Precious protection core 30 Precious utility core 30 Precious special core 30 Rare core 10 10 Special core 0 The obstacle has returned again, but this time it is considered an additional task that must be resolved during the competition. There are two obstacles in each zone, and there is a good chance that both will work at the same time. However, the difference from last season is that players have at least a way to provide invincible frameworks and have the chance to remove obstacles. Here, we introduce obstacles found in each sector of "Anger", "Lincol", and "Arena":

icon

Statistics icon Statistics icon
Up to three players are actually infected, causing a toxic dome to lose. A certain number of meteorites fall on the map, while the player can hide in eight purple zones.
Various laser equipment is installed on the map, but it is necessary to escape because a certain number of cracks remain. There are three bombs around the arena, and if you do not erase it, it will explode after the timer.
Two players have to be united with another friend to receive an inverted pole and cancel the effects of the points. In this season, the number of phases assumed by the bass is taken. This amount is 100 times, and in fact, each player can get difficult (eg, 50 period = 5000 points). 50 is hung in the same amount, effectively obtaining a point pool (for example, 50 period = 2500 points). The pool is distributed between players according to the DPS percentage at the end of the match, and in effect, solo players are encouraged so that they do not get bad points.

Difficulty evaluation: Maximum reach stage x 100

  • Productivity evaluation: DPS percentage (decimal calculation) is applied to the number of glasses (maximum number of covered edges x 50).
  • The fighter starts playing the game with the M4A1-S under the SteyR TMP-ghetto (double), tech ibory red or AA-12 buster. The expression that they have any chance to kill their opponents, gets different guns than the highest value of the loaded shots, the shooting speed and power. Apart from this, this gun has personal skills, and there is a chance to be activated to help players fight zombies. Apart from this, the random basic effect is that there are all opportunities to impress this tool, and in fact, some types of tools are more necessary than other things, including similar meanings.

Weapons & Perks [ ]

After putting the Supreme A-Z-Z-Z tool in the handbag, the hunter has the option to remove the accident from the gun starter kit and start the game at the third value of the same value. For this, there are AA-12-Buster Hexa core for shotguns, P90-Frenzy for SMG, and M4A1-S protocol for rifles.

weapon

skill Road shot Sound effect Fires in a spiral from both SMGs.
Famous G2/RPK Long-range attack with a giant laser.
M4A1-S/M82A1 Powerful rapid-fire.
M37 Deployed Hover over a weapon icon for a full list of weapons, or over a skill icon for a brief description!

When selecting a weapon, that weapon may have additional attributes added that will be useful to the player in the future. Some of these attributes act as auxiliary cores for a given match, but they are all completely random. Attribute stats become more necessary as weapons become more valuable, but weapons that have received updates with buff support have followed in their footsteps to requalify these attributes, even if the weapon already had the 10th value. Attributes that are likely to be available on other weapons include:

Icon

Statistics icon Statistics icon
Increases damage to enemies Increases critical damage
Increases damage to bosses Increases weapon damage
Increases charge buildup rate Increases maximum health points
Increases impact radius of weapon. Happiness is restored within 5 seconds.
Increases ammo Decreases damage taken
Reduces skill cooldown time. At the start of a match, fighters have a chance to choose one of three randomly selected buffs. After every five milestones achieved, and during the bonus round, players have a chance to choose another one. There is a limit of five total (two attack buffs), so players must choose carefully. All attack buffs (red) are applied three times, most defense buffs (blue) are applied three times, and utility buffs (green) are applied once, giving unlimited chances to be noticed.

Icon

Statistics icon Statistics icon
Periodically increases critical chance by 100% for 3 seconds. Allows the skill "Shift" to be used instantly.
Adds a drone that shoots nearby enemies. Indicates the instant readiness of Q skills.
Periodically fires chain lightning when using basic attacks. Gives a chance that the skill "Space" is instantly ready.
Periodically fires cold grenades during basic attacks. Occasionally becomes the attacker after using an evasion skill.
Periodically fires plasma balls that pierce and push opponents away. Randomly drops utility items.
Periodically generates lightning around the player. At the start of the game, the hunter has a chance to randomly choose one of three buffs. After every 5 moves and during the bonus round, the player gets another chance to choose. There is a total of 5 (2 buffs from attacks), so players should go to the foothills and choose carefully. Some buffs can be improved up to 3 times if necessary. Below are the likely buffs:

Icon

Statistics icon Statistics icon
Increases loss and movement speed until the next round. Provides a shield that stacks attacks once.
Increases maximum health by 40. Becomes invincible for a short time on a kill hit.
Adds 20 tokens from the top. Temporarily increases speed when applying evasion experience.
Increases equipment level by 1, 2, or 3 levels. - -
Gives the player extra life. - -
During the match, various prizes appear in expressive chests, between opponents, and in the form of buffs. A fighter can collect up to three of these items in one and apply them when challenging. And as the difficulty level increases, they can become very necessary, especially healing, but also all sorts of other possibilities. Here are five items that you may need and their functions: - -

Icon

Statistics icon Statistics icon
Temporarily increases movement speed. Refills all of the player's putt points.
Black hole slows down the opponent's movement and inflicts losses on them. Freezing area reduces the speed of opponents and most shells.
Because of the new abilities, management and buff-system, the basic nobility is to focus and actually worry during the match. Below are some recommendations that will definitely help you rent the space you deserve in the rankings and collect prizes effectively: - -

Maps [ ]

Tips & Strategies [ ]

In the difference of the previous season, annihilation does not subtract points from the player's last record. As a result, you should not try to save your life, it is really best to get to the wave, and the last numbers will increase as you advance the period.

  • To collect the maximum number of prizes, it is recommended to run with 3 people, but to get the maximum number of points, talk alone.
  • Normal buffs (blue) focus on attack buffs (red). Single-shot buffs (green) are only noticed in the 30th phase, so if there is nothing to choose, collect more.
  • For example, do not upgrade weapons that support leve l-up enhancements. Let's keep the connector for better.
  • Each turn has two su b-bosses and one final boss, but the special core (purple) that increases the boss loss works only for the final boss. The two su b-bosses are treated in the same way as ordinary zombies, and they don't pay attention to the fact that they are actually supplied.
  • Let's put three healing enhancements in the skill slot 1-2-3. If you can't get healing enhancements, don't forget to arrest Frozen Ground (Blue). Atom bomb (red) has the effect of temporary invincibility to prevent fatal attacks.
  • The main DPS must always have one of the best weapons to overcome the current story, and the other two players need to exchange weapons with him as needed. For example, the main DPS weapon has a simple zombie damageiram in the early stages, and when faced with the Las Boss, switch to a boss daram. Place one dummy gun on the ground every time so that you can replace it before and after. Make sure that ordinary zombies do not stick with this gun so that you can rush and exchange when you need a lead DPS. Comfortable.
  • Favorite attack enhanced thunder road, chain light, cold shock, plasma shot, laser strike, drone.
  • Required enhancement: A chance to complement dangerous attacks, increase movement speed after sprinting, ace, Shift/Q/Space/RMB.
  • Special enhancement: Coral time, extra life, HP+40, token +20.
  • A good attack enhancement (top) is required to quickly reach milestones and raise the rank. It is better to restart the game until the lightning god comes out in the first round, clear the first step, and raise the rank to 2.

Tips for playing solo [ ]

  • If this is possible, always increase the most relevant blue enhancement grade. For example, you can save a connector for something more relevant.
  • If three blue enhancements are presented, if the other two do not work in favor of yourself, select "increase the value of weapons". In this case, the connector is not applied, and you will be given a chance to choose the optimal blue reinforcement again.
  • If you understand that you can only reach a certain limit (for example, 30, 35, 40th stage), you will commit suicide and reach the desired limit. In this case, the game ends early and you can collect prizes and start over without wasting time.
  • This mode is the first game mode that mechanically prevents replays at the end of the game and is a zombie that can make replays.

Trivia [ ]

  • The difference from the 3rd season is that all the prizes of the 4th season can only be bought once at the elite PVE shop. Perhaps this was created for this purpose to wary the ZM's pebbles, but at the same time, it would take the ability to own all three levels of FAL custom from the player. However, at the technical level, it is possible to acquire all these two weapons from the prize box, but the number is not enough to be imagined, for example, it generally costs 100 coins for them. It is actually impossible to get.
  • This season is the most unfair of all CF players this season due to the difficult properties of the RNG of the core used to select a buff system and tools. For example, a good player can be killed on the stage due to bad weather, but a player with the average core set has failed in the latter half of the bigger core and good tools. There is a possibility that you will escape in the distance.
  • By selecting a critical hit level 2, you can get a 100 % dangerous opportunity. At this time, the icon disappears forever, and the character of the player always applies dangerous losses without worrying about not being able to access the "anger" effect around his model.

Exploits [ ]

  • It is guaranteed that the player will receive a +3 value during the time when the weapon level up and the turnover reaches 6. In most cases, if the turnover has not reached 5 yet, this abuse can be applied to get +2, but this is quite dangerous, for example, if you make a mistake,++. Get 1 value on Instan.
  • When this system was first presented by CF Chinese beta tester, the whole society turned the ZM rank game into a continuous joke and a completely renewed mechanism that is a major comparison with the past three seasons and cros s-fire in general. I was resentful. Tencent has taken an unrealistic ste p-submitting a court for a player with this content, and actually caused a new dissatisfaction among Chinese CF society. As a result, the player was fined, and the closed beta version was forced to sign the NDA again, and it was unable to discuss questions about future updates. This conclusion was very unpopular among the CF China players, but ignoring many protests, Tencent wants to stop all leaks from the closed beta server that is now loaded and deleted. I'm thinking. However, this does not apply to a large number of players hunting the game "Data Min" and loading content to other platforms outside China.

Controversy [ ]

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Elim Rim - Journalist, creative writer

Last modified 05.12.2024

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